COIN-OR::LEMON - Graph Library

source: lemon-0.x/lemon/concept/graph.h @ 1993:2115143eceea

Last change on this file since 1993:2115143eceea was 1993:2115143eceea, checked in by Balazs Dezso, 18 years ago

utility, invalid and traits moved to bits

File size: 19.2 KB
Line 
1/* -*- C++ -*-
2 *
3 * This file is a part of LEMON, a generic C++ optimization library
4 *
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
8 *
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
12 *
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
15 * purpose.
16 *
17 */
18
19#ifndef LEMON_CONCEPT_GRAPH_H
20#define LEMON_CONCEPT_GRAPH_H
21
22///\ingroup graph_concepts
23///\file
24///\brief Declaration of Graph.
25
26#include <lemon/bits/invalid.h>
27#include <lemon/bits/utility.h>
28#include <lemon/concept/maps.h>
29#include <lemon/concept_check.h>
30#include <lemon/concept/graph_component.h>
31
32namespace lemon {
33  namespace concept {
34
35   
36    /**************** The full-featured graph concepts ****************/
37
38
39    // \brief Modular static graph class.
40    //     
41    // It should be the same as the \c StaticGraph class.
42    class _StaticGraph
43      :  virtual public BaseGraphComponent,
44         public IterableGraphComponent, public MappableGraphComponent {
45    public:
46
47      typedef BaseGraphComponent::Node Node;
48      typedef BaseGraphComponent::Edge Edge;
49
50      template <typename _Graph>
51      struct Constraints {
52        void constraints() {
53          checkConcept<IterableGraphComponent, _Graph>();
54          checkConcept<MappableGraphComponent, _Graph>();
55        }
56      };
57    };
58
59    // \brief Modular extendable graph class.
60    //     
61    // It should be the same as the \c ExtendableGraph class.
62    class _ExtendableGraph
63      :  virtual public BaseGraphComponent, public _StaticGraph,
64         public ExtendableGraphComponent, public ClearableGraphComponent {
65    public:
66      typedef BaseGraphComponent::Node Node;
67      typedef BaseGraphComponent::Edge Edge;
68
69      template <typename _Graph>
70      struct Constraints {
71        void constraints() {
72          checkConcept<_StaticGraph, _Graph >();
73          checkConcept<ExtendableGraphComponent, _Graph >();
74          checkConcept<ClearableGraphComponent, _Graph >();
75        }
76      };
77    };
78
79    // \brief Modular erasable graph class.
80    //     
81    // It should be the same as the \c ErasableGraph class.
82    class _ErasableGraph
83      :  virtual public BaseGraphComponent, public _ExtendableGraph,
84         public ErasableGraphComponent {
85    public:
86      typedef BaseGraphComponent::Node Node;
87      typedef BaseGraphComponent::Edge Edge;
88
89      template <typename _Graph>
90      struct Constraints {
91        void constraints() {
92          checkConcept<_ExtendableGraph, _Graph >();
93          checkConcept<ErasableGraphComponent, _Graph >();
94        }
95      };
96    };
97
98    /// \addtogroup graph_concepts
99    /// @{
100
101    /// An empty static graph class.
102 
103    /// This class provides all the common features of a graph structure,
104    /// however completely without implementations and real data structures
105    /// behind the interface.
106    /// All graph algorithms should compile with this class, but it will not
107    /// run properly, of course.
108    ///
109    /// It can be used for checking the interface compatibility,
110    /// or it can serve as a skeleton of a new graph structure.
111    ///
112    /// Also, you will find here the full documentation of a certain graph
113    /// feature, the documentation of a real graph imlementation
114    /// like @ref ListGraph or
115    /// @ref SmartGraph will just refer to this structure.
116    ///
117    /// \todo A pages describing the concept of concept description would
118    /// be nice.
119    class StaticGraph
120    {
121    public:
122      ///\e
123
124      /// Defalult constructor.
125
126      /// Defalult constructor.
127      ///
128      StaticGraph() { }
129      ///Copy consructor.
130
131//       ///\todo It is not clear, what we expect from a copy constructor.
132//       ///E.g. How to assign the nodes/edges to each other? What about maps?
133//       StaticGraph(const StaticGraph& g) { }
134
135      /// The base type of node iterators,
136      /// or in other words, the trivial node iterator.
137
138      /// This is the base type of each node iterator,
139      /// thus each kind of node iterator converts to this.
140      /// More precisely each kind of node iterator should be inherited
141      /// from the trivial node iterator.
142      class Node {
143      public:
144        /// Default constructor
145
146        /// @warning The default constructor sets the iterator
147        /// to an undefined value.
148        Node() { }
149        /// Copy constructor.
150
151        /// Copy constructor.
152        ///
153        Node(const Node&) { }
154
155        /// Invalid constructor \& conversion.
156
157        /// This constructor initializes the iterator to be invalid.
158        /// \sa Invalid for more details.
159        Node(Invalid) { }
160        /// Equality operator
161
162        /// Two iterators are equal if and only if they point to the
163        /// same object or both are invalid.
164        bool operator==(Node) const { return true; }
165
166        /// Inequality operator
167       
168        /// \sa operator==(Node n)
169        ///
170        bool operator!=(Node) const { return true; }
171
172        /// Artificial ordering operator.
173       
174        /// To allow the use of graph descriptors as key type in std::map or
175        /// similar associative container we require this.
176        ///
177        /// \note This operator only have to define some strict ordering of
178        /// the items; this order has nothing to do with the iteration
179        /// ordering of the items.
180        ///
181        /// \bug This is a technical requirement. Do we really need this?
182        bool operator<(Node) const { return false; }
183
184      };
185   
186      /// This iterator goes through each node.
187
188      /// This iterator goes through each node.
189      /// Its usage is quite simple, for example you can count the number
190      /// of nodes in graph \c g of type \c Graph like this:
191      ///\code
192      /// int count=0;
193      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
194      ///\endcode
195      class NodeIt : public Node {
196      public:
197        /// Default constructor
198
199        /// @warning The default constructor sets the iterator
200        /// to an undefined value.
201        NodeIt() { }
202        /// Copy constructor.
203       
204        /// Copy constructor.
205        ///
206        NodeIt(const NodeIt& n) : Node(n) { }
207        /// Invalid constructor \& conversion.
208
209        /// Initialize the iterator to be invalid.
210        /// \sa Invalid for more details.
211        NodeIt(Invalid) { }
212        /// Sets the iterator to the first node.
213
214        /// Sets the iterator to the first node of \c g.
215        ///
216        NodeIt(const StaticGraph&) { }
217        /// Node -> NodeIt conversion.
218
219        /// Sets the iterator to the node of \c the graph pointed by
220        /// the trivial iterator.
221        /// This feature necessitates that each time we
222        /// iterate the edge-set, the iteration order is the same.
223        NodeIt(const StaticGraph&, const Node&) { }
224        /// Next node.
225
226        /// Assign the iterator to the next node.
227        ///
228        NodeIt& operator++() { return *this; }
229      };
230   
231   
232      /// The base type of the edge iterators.
233
234      /// The base type of the edge iterators.
235      ///
236      class Edge {
237      public:
238        /// Default constructor
239
240        /// @warning The default constructor sets the iterator
241        /// to an undefined value.
242        Edge() { }
243        /// Copy constructor.
244
245        /// Copy constructor.
246        ///
247        Edge(const Edge&) { }
248        /// Initialize the iterator to be invalid.
249
250        /// Initialize the iterator to be invalid.
251        ///
252        Edge(Invalid) { }
253        /// Equality operator
254
255        /// Two iterators are equal if and only if they point to the
256        /// same object or both are invalid.
257        bool operator==(Edge) const { return true; }
258        /// Inequality operator
259
260        /// \sa operator==(Edge n)
261        ///
262        bool operator!=(Edge) const { return true; }
263
264        /// Artificial ordering operator.
265       
266        /// To allow the use of graph descriptors as key type in std::map or
267        /// similar associative container we require this.
268        ///
269        /// \note This operator only have to define some strict ordering of
270        /// the items; this order has nothing to do with the iteration
271        /// ordering of the items.
272        ///
273        /// \bug This is a technical requirement. Do we really need this?
274        bool operator<(Edge) const { return false; }
275      };
276   
277      /// This iterator goes trough the outgoing edges of a node.
278
279      /// This iterator goes trough the \e outgoing edges of a certain node
280      /// of a graph.
281      /// Its usage is quite simple, for example you can count the number
282      /// of outgoing edges of a node \c n
283      /// in graph \c g of type \c Graph as follows.
284      ///\code
285      /// int count=0;
286      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
287      ///\endcode
288   
289      class OutEdgeIt : public Edge {
290      public:
291        /// Default constructor
292
293        /// @warning The default constructor sets the iterator
294        /// to an undefined value.
295        OutEdgeIt() { }
296        /// Copy constructor.
297
298        /// Copy constructor.
299        ///
300        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
301        /// Initialize the iterator to be invalid.
302
303        /// Initialize the iterator to be invalid.
304        ///
305        OutEdgeIt(Invalid) { }
306        /// This constructor sets the iterator to the first outgoing edge.
307   
308        /// This constructor sets the iterator to the first outgoing edge of
309        /// the node.
310        OutEdgeIt(const StaticGraph&, const Node&) { }
311        /// Edge -> OutEdgeIt conversion
312
313        /// Sets the iterator to the value of the trivial iterator.
314        /// This feature necessitates that each time we
315        /// iterate the edge-set, the iteration order is the same.
316        OutEdgeIt(const StaticGraph&, const Edge&) { }
317        ///Next outgoing edge
318       
319        /// Assign the iterator to the next
320        /// outgoing edge of the corresponding node.
321        OutEdgeIt& operator++() { return *this; }
322      };
323
324      /// This iterator goes trough the incoming edges of a node.
325
326      /// This iterator goes trough the \e incoming edges of a certain node
327      /// of a graph.
328      /// Its usage is quite simple, for example you can count the number
329      /// of outgoing edges of a node \c n
330      /// in graph \c g of type \c Graph as follows.
331      ///\code
332      /// int count=0;
333      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
334      ///\endcode
335
336      class InEdgeIt : public Edge {
337      public:
338        /// Default constructor
339
340        /// @warning The default constructor sets the iterator
341        /// to an undefined value.
342        InEdgeIt() { }
343        /// Copy constructor.
344
345        /// Copy constructor.
346        ///
347        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
348        /// Initialize the iterator to be invalid.
349
350        /// Initialize the iterator to be invalid.
351        ///
352        InEdgeIt(Invalid) { }
353        /// This constructor sets the iterator to first incoming edge.
354   
355        /// This constructor set the iterator to the first incoming edge of
356        /// the node.
357        InEdgeIt(const StaticGraph&, const Node&) { }
358        /// Edge -> InEdgeIt conversion
359
360        /// Sets the iterator to the value of the trivial iterator \c e.
361        /// This feature necessitates that each time we
362        /// iterate the edge-set, the iteration order is the same.
363        InEdgeIt(const StaticGraph&, const Edge&) { }
364        /// Next incoming edge
365
366        /// Assign the iterator to the next inedge of the corresponding node.
367        ///
368        InEdgeIt& operator++() { return *this; }
369      };
370      /// This iterator goes through each edge.
371
372      /// This iterator goes through each edge of a graph.
373      /// Its usage is quite simple, for example you can count the number
374      /// of edges in a graph \c g of type \c Graph as follows:
375      ///\code
376      /// int count=0;
377      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
378      ///\endcode
379      class EdgeIt : public Edge {
380      public:
381        /// Default constructor
382
383        /// @warning The default constructor sets the iterator
384        /// to an undefined value.
385        EdgeIt() { }
386        /// Copy constructor.
387
388        /// Copy constructor.
389        ///
390        EdgeIt(const EdgeIt& e) : Edge(e) { }
391        /// Initialize the iterator to be invalid.
392
393        /// Initialize the iterator to be invalid.
394        ///
395        EdgeIt(Invalid) { }
396        /// This constructor sets the iterator to the first edge.
397   
398        /// This constructor sets the iterator to the first edge of \c g.
399        ///@param g the graph
400        EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
401        /// Edge -> EdgeIt conversion
402
403        /// Sets the iterator to the value of the trivial iterator \c e.
404        /// This feature necessitates that each time we
405        /// iterate the edge-set, the iteration order is the same.
406        EdgeIt(const StaticGraph&, const Edge&) { }
407        ///Next edge
408       
409        /// Assign the iterator to the next edge.
410        EdgeIt& operator++() { return *this; }
411      };
412      ///Gives back the target node of an edge.
413
414      ///Gives back the target node of an edge.
415      ///
416      Node target(Edge) const { return INVALID; }
417      ///Gives back the source node of an edge.
418
419      ///Gives back the source node of an edge.
420      ///
421      Node source(Edge) const { return INVALID; }
422
423//       /// Gives back the first Node in the iterating order.
424     
425//       /// Gives back the first Node in the iterating order.
426//       ///     
427      void first(Node&) const {}
428
429//       /// Gives back the next Node in the iterating order.
430     
431//       /// Gives back the next Node in the iterating order.
432//       ///     
433      void next(Node&) const {}
434
435//       /// Gives back the first Edge in the iterating order.
436     
437//       /// Gives back the first Edge in the iterating order.
438//       ///     
439      void first(Edge&) const {}
440//       /// Gives back the next Edge in the iterating order.
441     
442//       /// Gives back the next Edge in the iterating order.
443//       ///     
444      void next(Edge&) const {}
445
446
447//       /// Gives back the first of the Edges point to the given Node.
448     
449//       /// Gives back the first of the Edges point to the given Node.
450//       ///     
451      void firstIn(Edge&, const Node&) const {}
452
453//       /// Gives back the next of the Edges points to the given Node.
454
455
456//       /// Gives back the next of the Edges points to the given Node.
457//       ///
458      void nextIn(Edge&) const {}
459
460//       /// Gives back the first of the Edges start from the given Node.
461     
462//       /// Gives back the first of the Edges start from the given Node.
463//       ///     
464      void firstOut(Edge&, const Node&) const {}
465
466//       /// Gives back the next of the Edges start from the given Node.
467     
468//       /// Gives back the next of the Edges start from the given Node.
469//       ///     
470      void nextOut(Edge&) const {}
471
472      /// \brief The base node of the iterator.
473      ///
474      /// Gives back the base node of the iterator.
475      /// It is always the target of the pointed edge.
476      Node baseNode(const InEdgeIt&) const { return INVALID; }
477
478      /// \brief The running node of the iterator.
479      ///
480      /// Gives back the running node of the iterator.
481      /// It is always the source of the pointed edge.
482      Node runningNode(const InEdgeIt&) const { return INVALID; }
483
484      /// \brief The base node of the iterator.
485      ///
486      /// Gives back the base node of the iterator.
487      /// It is always the source of the pointed edge.
488      Node baseNode(const OutEdgeIt&) const { return INVALID; }
489
490      /// \brief The running node of the iterator.
491      ///
492      /// Gives back the running node of the iterator.
493      /// It is always the target of the pointed edge.
494      Node runningNode(const OutEdgeIt&) const { return INVALID; }
495
496      /// \brief The opposite node on the given edge.
497      ///
498      /// Gives back the opposite node on the given edge.
499      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
500
501      /// \brief Read write map of the nodes to type \c T.
502      ///
503      /// ReadWrite map of the nodes to type \c T.
504      /// \sa Reference
505      /// \warning Making maps that can handle bool type (NodeMap<bool>)
506      /// needs some extra attention!
507      /// \todo Wrong documentation
508      template<class T>
509      class NodeMap : public ReadWriteMap< Node, T >
510      {
511      public:
512
513        ///\e
514        NodeMap(const StaticGraph&) { }
515        ///\e
516        NodeMap(const StaticGraph&, T) { }
517
518        ///Copy constructor
519        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
520        ///Assignment operator
521        NodeMap& operator=(const NodeMap&) { return *this; }
522        // \todo fix this concept
523      };
524
525      /// \brief Read write map of the edges to type \c T.
526      ///
527      /// Reference map of the edges to type \c T.
528      /// \sa Reference
529      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
530      /// needs some extra attention!
531      /// \todo Wrong documentation
532      template<class T>
533      class EdgeMap : public ReadWriteMap<Edge,T>
534      {
535      public:
536
537        ///\e
538        EdgeMap(const StaticGraph&) { }
539        ///\e
540        EdgeMap(const StaticGraph&, T) { }
541        ///Copy constructor
542        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
543        ///Assignment operator
544        EdgeMap& operator=(const EdgeMap&) { return *this; }
545        // \todo fix this concept   
546      };
547
548      template <typename _Graph>
549      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
550
551    };
552
553    /// An empty non-static graph class.
554   
555    /// This class provides everything that \ref StaticGraph does.
556    /// Additionally it enables building graphs from scratch.
557    class ExtendableGraph : public StaticGraph
558    {
559    public:
560      /// Defalult constructor.
561
562      /// Defalult constructor.
563      ///
564      ExtendableGraph() { }
565      ///Add a new node to the graph.
566
567      /// \return the new node.
568      ///
569      Node addNode() { return INVALID; }
570      ///Add a new edge to the graph.
571
572      ///Add a new edge to the graph with source node \c s
573      ///and target node \c t.
574      ///\return the new edge.
575      Edge addEdge(Node, Node) { return INVALID; }
576   
577      /// Resets the graph.
578
579      /// This function deletes all edges and nodes of the graph.
580      /// It also frees the memory allocated to store them.
581      /// \todo It might belong to \ref ErasableGraph.
582      void clear() { }
583
584      template <typename _Graph>
585      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
586
587    };
588
589    /// An empty erasable graph class.
590 
591    /// This class is an extension of \ref ExtendableGraph. It makes it
592    /// possible to erase edges or nodes.
593    class ErasableGraph : public ExtendableGraph
594    {
595    public:
596      /// Defalult constructor.
597
598      /// Defalult constructor.
599      ///
600      ErasableGraph() { }
601      /// Deletes a node.
602
603      /// Deletes node \c n node.
604      ///
605      void erase(Node) { }
606      /// Deletes an edge.
607
608      /// Deletes edge \c e edge.
609      ///
610      void erase(Edge) { }
611
612      template <typename _Graph>
613      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
614
615    };
616   
617    // @}
618  } //namespace concept 
619} //namespace lemon
620
621
622
623#endif // LEMON_CONCEPT_GRAPH_H
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