COIN-OR::LEMON - Graph Library

source: lemon-0.x/lemon/concept/graph.h @ 1920:e9e27c5a53bf

Last change on this file since 1920:e9e27c5a53bf was 1909:2d806130e700, checked in by Mihaly Barasz, 18 years ago

Undir -> U transition

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1/* -*- C++ -*-
2 * lemon/concept/graph.h - Part of LEMON, a generic C++ optimization library
3 *
4 * Copyright (C) 2006 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
5 * (Egervary Research Group on Combinatorial Optimization, EGRES).
6 *
7 * Permission to use, modify and distribute this software is granted
8 * provided that this copyright notice appears in all copies. For
9 * precise terms see the accompanying LICENSE file.
10 *
11 * This software is provided "AS IS" with no warranty of any kind,
12 * express or implied, and with no claim as to its suitability for any
13 * purpose.
14 *
15 */
16
17#ifndef LEMON_CONCEPT_GRAPH_H
18#define LEMON_CONCEPT_GRAPH_H
19
20///\ingroup graph_concepts
21///\file
22///\brief Declaration of Graph.
23
24#include <lemon/invalid.h>
25#include <lemon/utility.h>
26#include <lemon/concept/maps.h>
27#include <lemon/concept_check.h>
28#include <lemon/concept/graph_component.h>
29
30namespace lemon {
31  namespace concept {
32
33   
34    /**************** The full-featured graph concepts ****************/
35
36
37    // \brief Modular static graph class.
38    //     
39    // It should be the same as the \c StaticGraph class.
40    class _StaticGraph
41      :  virtual public BaseGraphComponent,
42         public IterableGraphComponent, public MappableGraphComponent {
43    public:
44
45      typedef False UTag;
46     
47      typedef BaseGraphComponent::Node Node;
48      typedef BaseGraphComponent::Edge Edge;
49
50      template <typename _Graph>
51      struct Constraints {
52        void constraints() {
53          checkConcept<IterableGraphComponent, _Graph>();
54          checkConcept<MappableGraphComponent, _Graph>();
55        }
56      };
57    };
58
59    // \brief Modular extendable graph class.
60    //     
61    // It should be the same as the \c ExtendableGraph class.
62    class _ExtendableGraph
63      :  virtual public BaseGraphComponent, public _StaticGraph,
64         public ExtendableGraphComponent, public ClearableGraphComponent {
65    public:
66      typedef BaseGraphComponent::Node Node;
67      typedef BaseGraphComponent::Edge Edge;
68
69      template <typename _Graph>
70      struct Constraints {
71        void constraints() {
72          checkConcept<_StaticGraph, _Graph >();
73          checkConcept<ExtendableGraphComponent, _Graph >();
74          checkConcept<ClearableGraphComponent, _Graph >();
75        }
76      };
77    };
78
79    // \brief Modular erasable graph class.
80    //     
81    // It should be the same as the \c ErasableGraph class.
82    class _ErasableGraph
83      :  virtual public BaseGraphComponent, public _ExtendableGraph,
84         public ErasableGraphComponent {
85    public:
86      typedef BaseGraphComponent::Node Node;
87      typedef BaseGraphComponent::Edge Edge;
88
89      template <typename _Graph>
90      struct Constraints {
91        void constraints() {
92          checkConcept<_ExtendableGraph, _Graph >();
93          checkConcept<ErasableGraphComponent, _Graph >();
94        }
95      };
96    };
97
98    /// \addtogroup graph_concepts
99    /// @{
100
101    /// An empty static graph class.
102 
103    /// This class provides all the common features of a graph structure,
104    /// however completely without implementations and real data structures
105    /// behind the interface.
106    /// All graph algorithms should compile with this class, but it will not
107    /// run properly, of course.
108    ///
109    /// It can be used for checking the interface compatibility,
110    /// or it can serve as a skeleton of a new graph structure.
111    ///
112    /// Also, you will find here the full documentation of a certain graph
113    /// feature, the documentation of a real graph imlementation
114    /// like @ref ListGraph or
115    /// @ref SmartGraph will just refer to this structure.
116    ///
117    /// \todo A pages describing the concept of concept description would
118    /// be nice.
119    class StaticGraph
120    {
121    public:
122      ///\e
123
124      ///\todo undocumented
125      ///
126      typedef False UTag;
127
128      /// Defalult constructor.
129
130      /// Defalult constructor.
131      ///
132      StaticGraph() { }
133      ///Copy consructor.
134
135//       ///\todo It is not clear, what we expect from a copy constructor.
136//       ///E.g. How to assign the nodes/edges to each other? What about maps?
137//       StaticGraph(const StaticGraph& g) { }
138
139      /// The base type of node iterators,
140      /// or in other words, the trivial node iterator.
141
142      /// This is the base type of each node iterator,
143      /// thus each kind of node iterator converts to this.
144      /// More precisely each kind of node iterator should be inherited
145      /// from the trivial node iterator.
146      class Node {
147      public:
148        /// Default constructor
149
150        /// @warning The default constructor sets the iterator
151        /// to an undefined value.
152        Node() { }
153        /// Copy constructor.
154
155        /// Copy constructor.
156        ///
157        Node(const Node&) { }
158
159        /// Invalid constructor \& conversion.
160
161        /// This constructor initializes the iterator to be invalid.
162        /// \sa Invalid for more details.
163        Node(Invalid) { }
164        /// Equality operator
165
166        /// Two iterators are equal if and only if they point to the
167        /// same object or both are invalid.
168        bool operator==(Node) const { return true; }
169
170        /// Inequality operator
171       
172        /// \sa operator==(Node n)
173        ///
174        bool operator!=(Node) const { return true; }
175
176        /// Artificial ordering operator.
177       
178        /// To allow the use of graph descriptors as key type in std::map or
179        /// similar associative container we require this.
180        ///
181        /// \note This operator only have to define some strict ordering of
182        /// the items; this order has nothing to do with the iteration
183        /// ordering of the items.
184        ///
185        /// \bug This is a technical requirement. Do we really need this?
186        bool operator<(Node) const { return false; }
187
188      };
189   
190      /// This iterator goes through each node.
191
192      /// This iterator goes through each node.
193      /// Its usage is quite simple, for example you can count the number
194      /// of nodes in graph \c g of type \c Graph like this:
195      /// \code
196      /// int count=0;
197      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
198      /// \endcode
199      class NodeIt : public Node {
200      public:
201        /// Default constructor
202
203        /// @warning The default constructor sets the iterator
204        /// to an undefined value.
205        NodeIt() { }
206        /// Copy constructor.
207       
208        /// Copy constructor.
209        ///
210        NodeIt(const NodeIt& n) : Node(n) { }
211        /// Invalid constructor \& conversion.
212
213        /// Initialize the iterator to be invalid.
214        /// \sa Invalid for more details.
215        NodeIt(Invalid) { }
216        /// Sets the iterator to the first node.
217
218        /// Sets the iterator to the first node of \c g.
219        ///
220        NodeIt(const StaticGraph&) { }
221        /// Node -> NodeIt conversion.
222
223        /// Sets the iterator to the node of \c the graph pointed by
224        /// the trivial iterator.
225        /// This feature necessitates that each time we
226        /// iterate the edge-set, the iteration order is the same.
227        NodeIt(const StaticGraph&, const Node&) { }
228        /// Next node.
229
230        /// Assign the iterator to the next node.
231        ///
232        NodeIt& operator++() { return *this; }
233      };
234   
235   
236      /// The base type of the edge iterators.
237
238      /// The base type of the edge iterators.
239      ///
240      class Edge {
241      public:
242        /// Default constructor
243
244        /// @warning The default constructor sets the iterator
245        /// to an undefined value.
246        Edge() { }
247        /// Copy constructor.
248
249        /// Copy constructor.
250        ///
251        Edge(const Edge&) { }
252        /// Initialize the iterator to be invalid.
253
254        /// Initialize the iterator to be invalid.
255        ///
256        Edge(Invalid) { }
257        /// Equality operator
258
259        /// Two iterators are equal if and only if they point to the
260        /// same object or both are invalid.
261        bool operator==(Edge) const { return true; }
262        /// Inequality operator
263
264        /// \sa operator==(Edge n)
265        ///
266        bool operator!=(Edge) const { return true; }
267
268        /// Artificial ordering operator.
269       
270        /// To allow the use of graph descriptors as key type in std::map or
271        /// similar associative container we require this.
272        ///
273        /// \note This operator only have to define some strict ordering of
274        /// the items; this order has nothing to do with the iteration
275        /// ordering of the items.
276        ///
277        /// \bug This is a technical requirement. Do we really need this?
278        bool operator<(Edge) const { return false; }
279      };
280   
281      /// This iterator goes trough the outgoing edges of a node.
282
283      /// This iterator goes trough the \e outgoing edges of a certain node
284      /// of a graph.
285      /// Its usage is quite simple, for example you can count the number
286      /// of outgoing edges of a node \c n
287      /// in graph \c g of type \c Graph as follows.
288      /// \code
289      /// int count=0;
290      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
291      /// \endcode
292   
293      class OutEdgeIt : public Edge {
294      public:
295        /// Default constructor
296
297        /// @warning The default constructor sets the iterator
298        /// to an undefined value.
299        OutEdgeIt() { }
300        /// Copy constructor.
301
302        /// Copy constructor.
303        ///
304        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
305        /// Initialize the iterator to be invalid.
306
307        /// Initialize the iterator to be invalid.
308        ///
309        OutEdgeIt(Invalid) { }
310        /// This constructor sets the iterator to the first outgoing edge.
311   
312        /// This constructor sets the iterator to the first outgoing edge of
313        /// the node.
314        OutEdgeIt(const StaticGraph&, const Node&) { }
315        /// Edge -> OutEdgeIt conversion
316
317        /// Sets the iterator to the value of the trivial iterator.
318        /// This feature necessitates that each time we
319        /// iterate the edge-set, the iteration order is the same.
320        OutEdgeIt(const StaticGraph&, const Edge&) { }
321        ///Next outgoing edge
322       
323        /// Assign the iterator to the next
324        /// outgoing edge of the corresponding node.
325        OutEdgeIt& operator++() { return *this; }
326      };
327
328      /// This iterator goes trough the incoming edges of a node.
329
330      /// This iterator goes trough the \e incoming edges of a certain node
331      /// of a graph.
332      /// Its usage is quite simple, for example you can count the number
333      /// of outgoing edges of a node \c n
334      /// in graph \c g of type \c Graph as follows.
335      /// \code
336      /// int count=0;
337      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
338      /// \endcode
339
340      class InEdgeIt : public Edge {
341      public:
342        /// Default constructor
343
344        /// @warning The default constructor sets the iterator
345        /// to an undefined value.
346        InEdgeIt() { }
347        /// Copy constructor.
348
349        /// Copy constructor.
350        ///
351        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
352        /// Initialize the iterator to be invalid.
353
354        /// Initialize the iterator to be invalid.
355        ///
356        InEdgeIt(Invalid) { }
357        /// This constructor sets the iterator to first incoming edge.
358   
359        /// This constructor set the iterator to the first incoming edge of
360        /// the node.
361        InEdgeIt(const StaticGraph&, const Node&) { }
362        /// Edge -> InEdgeIt conversion
363
364        /// Sets the iterator to the value of the trivial iterator \c e.
365        /// This feature necessitates that each time we
366        /// iterate the edge-set, the iteration order is the same.
367        InEdgeIt(const StaticGraph&, const Edge&) { }
368        /// Next incoming edge
369
370        /// Assign the iterator to the next inedge of the corresponding node.
371        ///
372        InEdgeIt& operator++() { return *this; }
373      };
374      /// This iterator goes through each edge.
375
376      /// This iterator goes through each edge of a graph.
377      /// Its usage is quite simple, for example you can count the number
378      /// of edges in a graph \c g of type \c Graph as follows:
379      /// \code
380      /// int count=0;
381      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
382      /// \endcode
383      class EdgeIt : public Edge {
384      public:
385        /// Default constructor
386
387        /// @warning The default constructor sets the iterator
388        /// to an undefined value.
389        EdgeIt() { }
390        /// Copy constructor.
391
392        /// Copy constructor.
393        ///
394        EdgeIt(const EdgeIt& e) : Edge(e) { }
395        /// Initialize the iterator to be invalid.
396
397        /// Initialize the iterator to be invalid.
398        ///
399        EdgeIt(Invalid) { }
400        /// This constructor sets the iterator to the first edge.
401   
402        /// This constructor sets the iterator to the first edge of \c g.
403        ///@param g the graph
404        EdgeIt(const StaticGraph& g) { ignore_unused_variable_warning(g); }
405        /// Edge -> EdgeIt conversion
406
407        /// Sets the iterator to the value of the trivial iterator \c e.
408        /// This feature necessitates that each time we
409        /// iterate the edge-set, the iteration order is the same.
410        EdgeIt(const StaticGraph&, const Edge&) { }
411        ///Next edge
412       
413        /// Assign the iterator to the next edge.
414        EdgeIt& operator++() { return *this; }
415      };
416      ///Gives back the target node of an edge.
417
418      ///Gives back the target node of an edge.
419      ///
420      Node target(Edge) const { return INVALID; }
421      ///Gives back the source node of an edge.
422
423      ///Gives back the source node of an edge.
424      ///
425      Node source(Edge) const { return INVALID; }
426
427//       /// Gives back the first Node in the iterating order.
428     
429//       /// Gives back the first Node in the iterating order.
430//       ///     
431      void first(Node&) const {}
432
433//       /// Gives back the next Node in the iterating order.
434     
435//       /// Gives back the next Node in the iterating order.
436//       ///     
437      void next(Node&) const {}
438
439//       /// Gives back the first Edge in the iterating order.
440     
441//       /// Gives back the first Edge in the iterating order.
442//       ///     
443      void first(Edge&) const {}
444//       /// Gives back the next Edge in the iterating order.
445     
446//       /// Gives back the next Edge in the iterating order.
447//       ///     
448      void next(Edge&) const {}
449
450
451//       /// Gives back the first of the Edges point to the given Node.
452     
453//       /// Gives back the first of the Edges point to the given Node.
454//       ///     
455      void firstIn(Edge&, const Node&) const {}
456
457//       /// Gives back the next of the Edges points to the given Node.
458
459
460//       /// Gives back the next of the Edges points to the given Node.
461//       ///
462      void nextIn(Edge&) const {}
463
464//       /// Gives back the first of the Edges start from the given Node.
465     
466//       /// Gives back the first of the Edges start from the given Node.
467//       ///     
468      void firstOut(Edge&, const Node&) const {}
469
470//       /// Gives back the next of the Edges start from the given Node.
471     
472//       /// Gives back the next of the Edges start from the given Node.
473//       ///     
474      void nextOut(Edge&) const {}
475
476      /// \brief The base node of the iterator.
477      ///
478      /// Gives back the base node of the iterator.
479      /// It is always the target of the pointed edge.
480      Node baseNode(const InEdgeIt&) const { return INVALID; }
481
482      /// \brief The running node of the iterator.
483      ///
484      /// Gives back the running node of the iterator.
485      /// It is always the source of the pointed edge.
486      Node runningNode(const InEdgeIt&) const { return INVALID; }
487
488      /// \brief The base node of the iterator.
489      ///
490      /// Gives back the base node of the iterator.
491      /// It is always the source of the pointed edge.
492      Node baseNode(const OutEdgeIt&) const { return INVALID; }
493
494      /// \brief The running node of the iterator.
495      ///
496      /// Gives back the running node of the iterator.
497      /// It is always the target of the pointed edge.
498      Node runningNode(const OutEdgeIt&) const { return INVALID; }
499
500      /// \brief The opposite node on the given edge.
501      ///
502      /// Gives back the opposite node on the given edge.
503      Node oppositeNode(const Node&, const Edge&) const { return INVALID; }
504
505      /// \brief Read write map of the nodes to type \c T.
506      ///
507      /// ReadWrite map of the nodes to type \c T.
508      /// \sa Reference
509      /// \warning Making maps that can handle bool type (NodeMap<bool>)
510      /// needs some extra attention!
511      /// \todo Wrong documentation
512      template<class T>
513      class NodeMap : public ReadWriteMap< Node, T >
514      {
515      public:
516
517        ///\e
518        NodeMap(const StaticGraph&) { }
519        ///\e
520        NodeMap(const StaticGraph&, T) { }
521
522        ///Copy constructor
523        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
524        ///Assignment operator
525        NodeMap& operator=(const NodeMap&) { return *this; }
526        // \todo fix this concept
527      };
528
529      /// \brief Read write map of the edges to type \c T.
530      ///
531      /// Reference map of the edges to type \c T.
532      /// \sa Reference
533      /// \warning Making maps that can handle bool type (EdgeMap<bool>)
534      /// needs some extra attention!
535      /// \todo Wrong documentation
536      template<class T>
537      class EdgeMap : public ReadWriteMap<Edge,T>
538      {
539      public:
540
541        ///\e
542        EdgeMap(const StaticGraph&) { }
543        ///\e
544        EdgeMap(const StaticGraph&, T) { }
545        ///Copy constructor
546        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
547        ///Assignment operator
548        EdgeMap& operator=(const EdgeMap&) { return *this; }
549        // \todo fix this concept   
550      };
551
552      template <typename _Graph>
553      struct Constraints : public _StaticGraph::Constraints<_Graph> {};
554
555    };
556
557    /// An empty non-static graph class.
558   
559    /// This class provides everything that \ref StaticGraph does.
560    /// Additionally it enables building graphs from scratch.
561    class ExtendableGraph : public StaticGraph
562    {
563    public:
564      /// Defalult constructor.
565
566      /// Defalult constructor.
567      ///
568      ExtendableGraph() { }
569      ///Add a new node to the graph.
570
571      /// \return the new node.
572      ///
573      Node addNode() { return INVALID; }
574      ///Add a new edge to the graph.
575
576      ///Add a new edge to the graph with source node \c s
577      ///and target node \c t.
578      ///\return the new edge.
579      Edge addEdge(Node, Node) { return INVALID; }
580   
581      /// Resets the graph.
582
583      /// This function deletes all edges and nodes of the graph.
584      /// It also frees the memory allocated to store them.
585      /// \todo It might belong to \ref ErasableGraph.
586      void clear() { }
587
588      template <typename _Graph>
589      struct Constraints : public _ExtendableGraph::Constraints<_Graph> {};
590
591    };
592
593    /// An empty erasable graph class.
594 
595    /// This class is an extension of \ref ExtendableGraph. It makes it
596    /// possible to erase edges or nodes.
597    class ErasableGraph : public ExtendableGraph
598    {
599    public:
600      /// Defalult constructor.
601
602      /// Defalult constructor.
603      ///
604      ErasableGraph() { }
605      /// Deletes a node.
606
607      /// Deletes node \c n node.
608      ///
609      void erase(Node) { }
610      /// Deletes an edge.
611
612      /// Deletes edge \c e edge.
613      ///
614      void erase(Edge) { }
615
616      template <typename _Graph>
617      struct Constraints : public _ErasableGraph::Constraints<_Graph> {};
618
619    };
620   
621    // @}
622  } //namespace concept 
623} //namespace lemon
624
625
626
627#endif // LEMON_CONCEPT_GRAPH_H
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