/* -*- C++ -*- * lemon/concept/heap.h - Part of LEMON, a generic C++ optimization library * * Copyright (C) 2006 Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ ///\ingroup concept ///\file ///\brief Classes for representing heaps. /// #ifndef LEMON_CONCEPT_HEAP_H #define LEMON_CONCEPT_HEAP_H #include namespace lemon { namespace concept { /// \addtogroup concept /// @{ /// \brief A concept structure describes the main interface of heaps. /// /// A concept structure describes the main interface of heaps. /// template class Heap { public: /// \brief Type to represent the items states. /// /// Each Item element have a state associated to it. It may be "in heap", /// "pre heap" or "post heap". The later two are indifferent from the /// heap's point of view, but may be useful to the user. /// /// The ItemIntMap _should_ be initialized in such way, that it maps /// PRE_HEAP (-1) to any element to be put in the heap... enum state_enum { IN_HEAP = 0, PRE_HEAP = -1, POST_HEAP = -2 }; /// \brief The constructor. /// /// The constructor. /// \param _iim should be given to the constructor, since it is used /// internally to handle the cross references. The value of the map /// should be PRE_HEAP (-1) for each element. explicit Heap(ItemIntMap &_iim) {} /// \brief The number of items stored in the heap. /// /// Returns the number of items stored in the heap. int size() const { return 0; } /// \brief Checks if the heap stores no items. /// /// Returns \c true if and only if the heap stores no items. bool empty() const { return false; } /// \brief Makes empty this heap. /// /// Makes this heap empty. void clear(); /// \brief Insert an item into the heap with the given heap. /// /// Adds \c i to the heap with priority \c p. /// \param i The item to insert. /// \param p The priority of the item. void push(const Item &i, const Prio &p) {} /// \brief Returns the item with minimum priority. /// /// This method returns the item with minimum priority. /// \pre The heap must be nonempty. Item top() const {} /// \brief Returns the minimum priority. /// /// It returns the minimum priority. /// \pre The heap must be nonempty. Prio prio() const {} /// \brief Deletes the item with minimum priority. /// /// This method deletes the item with minimum priority. /// \pre The heap must be non-empty. void pop() {} /// \brief Deletes \c i from the heap. /// /// This method deletes item \c i from the heap, if \c i was /// already stored in the heap. /// \param i The item to erase. void erase(const Item &i) {} /// \brief Returns the priority of \c i. /// /// This function returns the priority of item \c i. /// \pre \c i must be in the heap. /// \param i The item. Prio operator[](const Item &i) const {} /// \brief \c i gets to the heap with priority \c p independently /// if \c i was already there. /// /// This method calls \ref push(\c i, \c p) if \c i is not stored /// in the heap and sets the priority of \c i to \c p otherwise. /// It may throw an \e UnderFlowPriorityException. /// \param i The item. /// \param p The priority. void set(const Item &i, const Prio &p) {} /// \brief Decreases the priority of \c i to \c p. /// /// This method decreases the priority of item \c i to \c p. /// \pre \c i must be stored in the heap with priority at least \c p. /// \param i The item. /// \param p The priority. void decrease(const Item &i, const Prio &p) {} /// \brief Increases the priority of \c i to \c p. /// /// This method sets the priority of item \c i to \c p. /// \pre \c i must be stored in the heap with priority at most \c /// p relative to \c Compare. /// \param i The item. /// \param p The priority. void increase(const Item &i, const Prio &p) {} /// \brief Returns if \c item is in, has already been in, or has /// never been in the heap. /// /// This method returns PRE_HEAP if \c item has never been in the /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP /// otherwise. In the latter case it is possible that \c item will /// get back to the heap again. /// \param i The item. state_enum state(const Item &i) const {} /// \brief Sets the state of the \c item in the heap. /// /// Sets the state of the \c item in the heap. It can be used to /// manually clear the heap when it is important to achive the /// better time complexity. /// \param i The item. /// \param st The state. It should not be \c IN_HEAP. void state(const Item& i, state_enum st) {} template struct Constraints { public: void constraints() { Item item; Prio prio; item=Item(); prio=Prio(); ignore_unused_variable_warning(item); ignore_unused_variable_warning(prio); typedef typename _Heap::state_enum state_enum; state_enum state; ignore_unused_variable_warning(state); _Heap heap1 = _Heap(map); ignore_unused_variable_warning(heap1); heap.push(item, prio); prio = heap.prio(); item = heap.top(); heap.pop(); heap.set(item, prio); heap.decrease(item, prio); heap.increase(item, prio); prio = heap[item]; heap.erase(item); state = heap.state(item); state = _Heap::PRE_HEAP; state = _Heap::IN_HEAP; state = _Heap::POST_HEAP; heap.clear(); } _Heap& heap; ItemIntMap& map; Constraints() : heap(0), map(0) {} }; }; /// @} } // namespace lemon } #endif // LEMON_CONCEPT_PATH_H