| [2260] | 1 | /* -*- C++ -*- | 
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|  | 2 | * | 
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|  | 3 | * This file is a part of LEMON, a generic C++ optimization library | 
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|  | 4 | * | 
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|  | 5 | * Copyright (C) 2003-2006 | 
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|  | 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport | 
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|  | 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). | 
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|  | 8 | * | 
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|  | 9 | * Permission to use, modify and distribute this software is granted | 
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|  | 10 | * provided that this copyright notice appears in all copies. For | 
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|  | 11 | * precise terms see the accompanying LICENSE file. | 
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|  | 12 | * | 
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|  | 13 | * This software is provided "AS IS" with no warranty of any kind, | 
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|  | 14 | * express or implied, and with no claim as to its suitability for any | 
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|  | 15 | * purpose. | 
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|  | 16 | * | 
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|  | 17 | */ | 
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|  | 18 |  | 
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|  | 19 | ///\ingroup graph_concepts | 
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|  | 20 | ///\file | 
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|  | 21 | ///\brief The concept of the undirected graphs. | 
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|  | 22 |  | 
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|  | 23 |  | 
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|  | 24 | #ifndef LEMON_CONCEPT_UGRAPH_H | 
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|  | 25 | #define LEMON_CONCEPT_UGRAPH_H | 
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|  | 26 |  | 
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|  | 27 | #include <lemon/concepts/graph_components.h> | 
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|  | 28 | #include <lemon/concepts/graph.h> | 
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|  | 29 | #include <lemon/bits/utility.h> | 
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|  | 30 |  | 
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|  | 31 | namespace lemon { | 
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|  | 32 | namespace concepts { | 
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|  | 33 |  | 
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|  | 34 | /// \addtogroup graph_concepts | 
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|  | 35 | /// @{ | 
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|  | 36 |  | 
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|  | 37 |  | 
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|  | 38 | /// \brief Class describing the concept of Undirected Graphs. | 
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|  | 39 | /// | 
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|  | 40 | /// This class describes the common interface of all Undirected | 
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|  | 41 | /// Graphs. | 
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|  | 42 | /// | 
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|  | 43 | /// As all concept describing classes it provides only interface | 
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|  | 44 | /// without any sensible implementation. So any algorithm for | 
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|  | 45 | /// undirected graph should compile with this class, but it will not | 
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|  | 46 | /// run properly, of course. | 
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|  | 47 | /// | 
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|  | 48 | /// The LEMON undirected graphs also fulfill the concept of | 
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|  | 49 | /// directed graphs (\ref lemon::concepts::Graph "Graph | 
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|  | 50 | /// Concept"). Each undirected edges can be seen as two opposite | 
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|  | 51 | /// directed edge and consequently the undirected graph can be | 
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|  | 52 | /// seen as the direceted graph of these directed edges. The | 
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|  | 53 | /// UGraph has the UEdge inner class for the undirected edges and | 
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|  | 54 | /// the Edge type for the directed edges. The Edge type is | 
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|  | 55 | /// convertible to UEdge or inherited from it so from a directed | 
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|  | 56 | /// edge we can get the represented undirected edge. | 
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|  | 57 | /// | 
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|  | 58 | /// In the sense of the LEMON each undirected edge has a default | 
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|  | 59 | /// direction (it should be in every computer implementation, | 
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|  | 60 | /// because the order of undirected edge's nodes defines an | 
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|  | 61 | /// orientation). With the default orientation we can define that | 
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|  | 62 | /// the directed edge is forward or backward directed. With the \c | 
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|  | 63 | /// direction() and \c direct() function we can get the direction | 
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|  | 64 | /// of the directed edge and we can direct an undirected edge. | 
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|  | 65 | /// | 
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|  | 66 | /// The UEdgeIt is an iterator for the undirected edges. We can use | 
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|  | 67 | /// the UEdgeMap to map values for the undirected edges. The InEdgeIt and | 
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|  | 68 | /// OutEdgeIt iterates on the same undirected edges but with opposite | 
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|  | 69 | /// direction. The IncEdgeIt iterates also on the same undirected edges | 
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|  | 70 | /// as the OutEdgeIt and InEdgeIt but it is not convertible to Edge just | 
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|  | 71 | /// to UEdge. | 
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|  | 72 | class UGraph { | 
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|  | 73 | public: | 
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|  | 74 | /// \brief The undirected graph should be tagged by the | 
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|  | 75 | /// UndirectedTag. | 
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|  | 76 | /// | 
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|  | 77 | /// The undirected graph should be tagged by the UndirectedTag. This | 
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|  | 78 | /// tag helps the enable_if technics to make compile time | 
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|  | 79 | /// specializations for undirected graphs. | 
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|  | 80 | typedef True UndirectedTag; | 
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|  | 81 |  | 
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|  | 82 | /// \brief The base type of node iterators, | 
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|  | 83 | /// or in other words, the trivial node iterator. | 
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|  | 84 | /// | 
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|  | 85 | /// This is the base type of each node iterator, | 
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|  | 86 | /// thus each kind of node iterator converts to this. | 
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|  | 87 | /// More precisely each kind of node iterator should be inherited | 
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|  | 88 | /// from the trivial node iterator. | 
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|  | 89 | class Node { | 
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|  | 90 | public: | 
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|  | 91 | /// Default constructor | 
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|  | 92 |  | 
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|  | 93 | /// @warning The default constructor sets the iterator | 
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|  | 94 | /// to an undefined value. | 
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|  | 95 | Node() { } | 
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|  | 96 | /// Copy constructor. | 
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|  | 97 |  | 
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|  | 98 | /// Copy constructor. | 
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|  | 99 | /// | 
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|  | 100 | Node(const Node&) { } | 
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|  | 101 |  | 
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|  | 102 | /// Invalid constructor \& conversion. | 
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|  | 103 |  | 
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|  | 104 | /// This constructor initializes the iterator to be invalid. | 
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|  | 105 | /// \sa Invalid for more details. | 
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|  | 106 | Node(Invalid) { } | 
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|  | 107 | /// Equality operator | 
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|  | 108 |  | 
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|  | 109 | /// Two iterators are equal if and only if they point to the | 
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|  | 110 | /// same object or both are invalid. | 
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|  | 111 | bool operator==(Node) const { return true; } | 
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|  | 112 |  | 
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|  | 113 | /// Inequality operator | 
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|  | 114 |  | 
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|  | 115 | /// \sa operator==(Node n) | 
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|  | 116 | /// | 
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|  | 117 | bool operator!=(Node) const { return true; } | 
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|  | 118 |  | 
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|  | 119 | /// Artificial ordering operator. | 
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|  | 120 |  | 
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|  | 121 | /// To allow the use of graph descriptors as key type in std::map or | 
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|  | 122 | /// similar associative container we require this. | 
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|  | 123 | /// | 
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|  | 124 | /// \note This operator only have to define some strict ordering of | 
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|  | 125 | /// the items; this order has nothing to do with the iteration | 
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|  | 126 | /// ordering of the items. | 
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|  | 127 | bool operator<(Node) const { return false; } | 
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|  | 128 |  | 
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|  | 129 | }; | 
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|  | 130 |  | 
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|  | 131 | /// This iterator goes through each node. | 
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|  | 132 |  | 
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|  | 133 | /// This iterator goes through each node. | 
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|  | 134 | /// Its usage is quite simple, for example you can count the number | 
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|  | 135 | /// of nodes in graph \c g of type \c Graph like this: | 
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|  | 136 | ///\code | 
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|  | 137 | /// int count=0; | 
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|  | 138 | /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; | 
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|  | 139 | ///\endcode | 
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|  | 140 | class NodeIt : public Node { | 
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|  | 141 | public: | 
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|  | 142 | /// Default constructor | 
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|  | 143 |  | 
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|  | 144 | /// @warning The default constructor sets the iterator | 
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|  | 145 | /// to an undefined value. | 
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|  | 146 | NodeIt() { } | 
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|  | 147 | /// Copy constructor. | 
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|  | 148 |  | 
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|  | 149 | /// Copy constructor. | 
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|  | 150 | /// | 
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|  | 151 | NodeIt(const NodeIt& n) : Node(n) { } | 
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|  | 152 | /// Invalid constructor \& conversion. | 
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|  | 153 |  | 
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|  | 154 | /// Initialize the iterator to be invalid. | 
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|  | 155 | /// \sa Invalid for more details. | 
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|  | 156 | NodeIt(Invalid) { } | 
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|  | 157 | /// Sets the iterator to the first node. | 
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|  | 158 |  | 
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|  | 159 | /// Sets the iterator to the first node of \c g. | 
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|  | 160 | /// | 
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|  | 161 | NodeIt(const UGraph&) { } | 
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|  | 162 | /// Node -> NodeIt conversion. | 
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|  | 163 |  | 
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|  | 164 | /// Sets the iterator to the node of \c the graph pointed by | 
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|  | 165 | /// the trivial iterator. | 
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|  | 166 | /// This feature necessitates that each time we | 
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|  | 167 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 168 | NodeIt(const UGraph&, const Node&) { } | 
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|  | 169 | /// Next node. | 
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|  | 170 |  | 
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|  | 171 | /// Assign the iterator to the next node. | 
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|  | 172 | /// | 
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|  | 173 | NodeIt& operator++() { return *this; } | 
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|  | 174 | }; | 
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|  | 175 |  | 
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|  | 176 |  | 
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|  | 177 | /// The base type of the undirected edge iterators. | 
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|  | 178 |  | 
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|  | 179 | /// The base type of the undirected edge iterators. | 
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|  | 180 | /// | 
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|  | 181 | class UEdge { | 
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|  | 182 | public: | 
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|  | 183 | /// Default constructor | 
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|  | 184 |  | 
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|  | 185 | /// @warning The default constructor sets the iterator | 
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|  | 186 | /// to an undefined value. | 
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|  | 187 | UEdge() { } | 
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|  | 188 | /// Copy constructor. | 
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|  | 189 |  | 
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|  | 190 | /// Copy constructor. | 
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|  | 191 | /// | 
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|  | 192 | UEdge(const UEdge&) { } | 
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|  | 193 | /// Initialize the iterator to be invalid. | 
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|  | 194 |  | 
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|  | 195 | /// Initialize the iterator to be invalid. | 
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|  | 196 | /// | 
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|  | 197 | UEdge(Invalid) { } | 
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|  | 198 | /// Equality operator | 
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|  | 199 |  | 
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|  | 200 | /// Two iterators are equal if and only if they point to the | 
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|  | 201 | /// same object or both are invalid. | 
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|  | 202 | bool operator==(UEdge) const { return true; } | 
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|  | 203 | /// Inequality operator | 
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|  | 204 |  | 
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|  | 205 | /// \sa operator==(UEdge n) | 
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|  | 206 | /// | 
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|  | 207 | bool operator!=(UEdge) const { return true; } | 
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|  | 208 |  | 
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|  | 209 | /// Artificial ordering operator. | 
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|  | 210 |  | 
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|  | 211 | /// To allow the use of graph descriptors as key type in std::map or | 
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|  | 212 | /// similar associative container we require this. | 
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|  | 213 | /// | 
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|  | 214 | /// \note This operator only have to define some strict ordering of | 
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|  | 215 | /// the items; this order has nothing to do with the iteration | 
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|  | 216 | /// ordering of the items. | 
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|  | 217 | bool operator<(UEdge) const { return false; } | 
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|  | 218 | }; | 
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|  | 219 |  | 
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|  | 220 | /// This iterator goes through each undirected edge. | 
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|  | 221 |  | 
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|  | 222 | /// This iterator goes through each undirected edge of a graph. | 
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|  | 223 | /// Its usage is quite simple, for example you can count the number | 
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|  | 224 | /// of undirected edges in a graph \c g of type \c Graph as follows: | 
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|  | 225 | ///\code | 
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|  | 226 | /// int count=0; | 
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|  | 227 | /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count; | 
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|  | 228 | ///\endcode | 
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|  | 229 | class UEdgeIt : public UEdge { | 
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|  | 230 | public: | 
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|  | 231 | /// Default constructor | 
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|  | 232 |  | 
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|  | 233 | /// @warning The default constructor sets the iterator | 
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|  | 234 | /// to an undefined value. | 
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|  | 235 | UEdgeIt() { } | 
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|  | 236 | /// Copy constructor. | 
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|  | 237 |  | 
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|  | 238 | /// Copy constructor. | 
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|  | 239 | /// | 
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|  | 240 | UEdgeIt(const UEdgeIt& e) : UEdge(e) { } | 
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|  | 241 | /// Initialize the iterator to be invalid. | 
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|  | 242 |  | 
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|  | 243 | /// Initialize the iterator to be invalid. | 
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|  | 244 | /// | 
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|  | 245 | UEdgeIt(Invalid) { } | 
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|  | 246 | /// This constructor sets the iterator to the first undirected edge. | 
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|  | 247 |  | 
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|  | 248 | /// This constructor sets the iterator to the first undirected edge. | 
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|  | 249 | UEdgeIt(const UGraph&) { } | 
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|  | 250 | /// UEdge -> UEdgeIt conversion | 
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|  | 251 |  | 
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|  | 252 | /// Sets the iterator to the value of the trivial iterator. | 
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|  | 253 | /// This feature necessitates that each time we | 
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|  | 254 | /// iterate the undirected edge-set, the iteration order is the | 
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|  | 255 | /// same. | 
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|  | 256 | UEdgeIt(const UGraph&, const UEdge&) { } | 
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|  | 257 | /// Next undirected edge | 
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|  | 258 |  | 
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|  | 259 | /// Assign the iterator to the next undirected edge. | 
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|  | 260 | UEdgeIt& operator++() { return *this; } | 
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|  | 261 | }; | 
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|  | 262 |  | 
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|  | 263 | /// \brief This iterator goes trough the incident undirected | 
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|  | 264 | /// edges of a node. | 
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|  | 265 | /// | 
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|  | 266 | /// This iterator goes trough the incident undirected edges | 
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|  | 267 | /// of a certain node of a graph. You should assume that the | 
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|  | 268 | /// loop edges will be iterated twice. | 
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|  | 269 | /// | 
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|  | 270 | /// Its usage is quite simple, for example you can compute the | 
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|  | 271 | /// degree (i.e. count the number of incident edges of a node \c n | 
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|  | 272 | /// in graph \c g of type \c Graph as follows. | 
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|  | 273 | /// | 
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|  | 274 | ///\code | 
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|  | 275 | /// int count=0; | 
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|  | 276 | /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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|  | 277 | ///\endcode | 
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|  | 278 | class IncEdgeIt : public UEdge { | 
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|  | 279 | public: | 
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|  | 280 | /// Default constructor | 
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|  | 281 |  | 
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|  | 282 | /// @warning The default constructor sets the iterator | 
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|  | 283 | /// to an undefined value. | 
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|  | 284 | IncEdgeIt() { } | 
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|  | 285 | /// Copy constructor. | 
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|  | 286 |  | 
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|  | 287 | /// Copy constructor. | 
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|  | 288 | /// | 
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|  | 289 | IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { } | 
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|  | 290 | /// Initialize the iterator to be invalid. | 
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|  | 291 |  | 
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|  | 292 | /// Initialize the iterator to be invalid. | 
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|  | 293 | /// | 
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|  | 294 | IncEdgeIt(Invalid) { } | 
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|  | 295 | /// This constructor sets the iterator to first incident edge. | 
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|  | 296 |  | 
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|  | 297 | /// This constructor set the iterator to the first incident edge of | 
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|  | 298 | /// the node. | 
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|  | 299 | IncEdgeIt(const UGraph&, const Node&) { } | 
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|  | 300 | /// UEdge -> IncEdgeIt conversion | 
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|  | 301 |  | 
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|  | 302 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 303 | /// This feature necessitates that each time we | 
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|  | 304 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 305 | IncEdgeIt(const UGraph&, const UEdge&) { } | 
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|  | 306 | /// Next incident edge | 
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|  | 307 |  | 
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|  | 308 | /// Assign the iterator to the next incident edge | 
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|  | 309 | /// of the corresponding node. | 
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|  | 310 | IncEdgeIt& operator++() { return *this; } | 
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|  | 311 | }; | 
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|  | 312 |  | 
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|  | 313 | /// The directed edge type. | 
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|  | 314 |  | 
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|  | 315 | /// The directed edge type. It can be converted to the | 
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|  | 316 | /// undirected edge or it should be inherited from the undirected | 
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|  | 317 | /// edge. | 
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|  | 318 | class Edge : public UEdge { | 
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|  | 319 | public: | 
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|  | 320 | /// Default constructor | 
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|  | 321 |  | 
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|  | 322 | /// @warning The default constructor sets the iterator | 
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|  | 323 | /// to an undefined value. | 
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|  | 324 | Edge() { } | 
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|  | 325 | /// Copy constructor. | 
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|  | 326 |  | 
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|  | 327 | /// Copy constructor. | 
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|  | 328 | /// | 
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|  | 329 | Edge(const Edge& e) : UEdge(e) { } | 
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|  | 330 | /// Initialize the iterator to be invalid. | 
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|  | 331 |  | 
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|  | 332 | /// Initialize the iterator to be invalid. | 
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|  | 333 | /// | 
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|  | 334 | Edge(Invalid) { } | 
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|  | 335 | /// Equality operator | 
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|  | 336 |  | 
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|  | 337 | /// Two iterators are equal if and only if they point to the | 
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|  | 338 | /// same object or both are invalid. | 
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|  | 339 | bool operator==(Edge) const { return true; } | 
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|  | 340 | /// Inequality operator | 
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|  | 341 |  | 
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|  | 342 | /// \sa operator==(Edge n) | 
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|  | 343 | /// | 
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|  | 344 | bool operator!=(Edge) const { return true; } | 
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|  | 345 |  | 
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|  | 346 | /// Artificial ordering operator. | 
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|  | 347 |  | 
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|  | 348 | /// To allow the use of graph descriptors as key type in std::map or | 
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|  | 349 | /// similar associative container we require this. | 
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|  | 350 | /// | 
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|  | 351 | /// \note This operator only have to define some strict ordering of | 
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|  | 352 | /// the items; this order has nothing to do with the iteration | 
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|  | 353 | /// ordering of the items. | 
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|  | 354 | bool operator<(Edge) const { return false; } | 
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|  | 355 |  | 
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|  | 356 | }; | 
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|  | 357 | /// This iterator goes through each directed edge. | 
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|  | 358 |  | 
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|  | 359 | /// This iterator goes through each edge of a graph. | 
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|  | 360 | /// Its usage is quite simple, for example you can count the number | 
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|  | 361 | /// of edges in a graph \c g of type \c Graph as follows: | 
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|  | 362 | ///\code | 
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|  | 363 | /// int count=0; | 
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|  | 364 | /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; | 
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|  | 365 | ///\endcode | 
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|  | 366 | class EdgeIt : public Edge { | 
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|  | 367 | public: | 
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|  | 368 | /// Default constructor | 
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|  | 369 |  | 
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|  | 370 | /// @warning The default constructor sets the iterator | 
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|  | 371 | /// to an undefined value. | 
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|  | 372 | EdgeIt() { } | 
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|  | 373 | /// Copy constructor. | 
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|  | 374 |  | 
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|  | 375 | /// Copy constructor. | 
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|  | 376 | /// | 
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|  | 377 | EdgeIt(const EdgeIt& e) : Edge(e) { } | 
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|  | 378 | /// Initialize the iterator to be invalid. | 
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|  | 379 |  | 
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|  | 380 | /// Initialize the iterator to be invalid. | 
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|  | 381 | /// | 
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|  | 382 | EdgeIt(Invalid) { } | 
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|  | 383 | /// This constructor sets the iterator to the first edge. | 
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|  | 384 |  | 
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|  | 385 | /// This constructor sets the iterator to the first edge of \c g. | 
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|  | 386 | ///@param g the graph | 
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|  | 387 | EdgeIt(const UGraph &g) { ignore_unused_variable_warning(g); } | 
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|  | 388 | /// Edge -> EdgeIt conversion | 
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|  | 389 |  | 
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|  | 390 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 391 | /// This feature necessitates that each time we | 
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|  | 392 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 393 | EdgeIt(const UGraph&, const Edge&) { } | 
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|  | 394 | ///Next edge | 
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|  | 395 |  | 
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|  | 396 | /// Assign the iterator to the next edge. | 
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|  | 397 | EdgeIt& operator++() { return *this; } | 
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|  | 398 | }; | 
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|  | 399 |  | 
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|  | 400 | /// This iterator goes trough the outgoing directed edges of a node. | 
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|  | 401 |  | 
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|  | 402 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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|  | 403 | /// of a graph. | 
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|  | 404 | /// Its usage is quite simple, for example you can count the number | 
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|  | 405 | /// of outgoing edges of a node \c n | 
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|  | 406 | /// in graph \c g of type \c Graph as follows. | 
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|  | 407 | ///\code | 
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|  | 408 | /// int count=0; | 
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|  | 409 | /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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|  | 410 | ///\endcode | 
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|  | 411 |  | 
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|  | 412 | class OutEdgeIt : public Edge { | 
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|  | 413 | public: | 
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|  | 414 | /// Default constructor | 
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|  | 415 |  | 
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|  | 416 | /// @warning The default constructor sets the iterator | 
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|  | 417 | /// to an undefined value. | 
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|  | 418 | OutEdgeIt() { } | 
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|  | 419 | /// Copy constructor. | 
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|  | 420 |  | 
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|  | 421 | /// Copy constructor. | 
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|  | 422 | /// | 
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|  | 423 | OutEdgeIt(const OutEdgeIt& e) : Edge(e) { } | 
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|  | 424 | /// Initialize the iterator to be invalid. | 
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|  | 425 |  | 
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|  | 426 | /// Initialize the iterator to be invalid. | 
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|  | 427 | /// | 
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|  | 428 | OutEdgeIt(Invalid) { } | 
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|  | 429 | /// This constructor sets the iterator to the first outgoing edge. | 
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|  | 430 |  | 
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|  | 431 | /// This constructor sets the iterator to the first outgoing edge of | 
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|  | 432 | /// the node. | 
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|  | 433 | ///@param n the node | 
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|  | 434 | ///@param g the graph | 
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|  | 435 | OutEdgeIt(const UGraph& n, const Node& g) { | 
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|  | 436 | ignore_unused_variable_warning(n); | 
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|  | 437 | ignore_unused_variable_warning(g); | 
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|  | 438 | } | 
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|  | 439 | /// Edge -> OutEdgeIt conversion | 
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|  | 440 |  | 
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|  | 441 | /// Sets the iterator to the value of the trivial iterator. | 
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|  | 442 | /// This feature necessitates that each time we | 
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|  | 443 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 444 | OutEdgeIt(const UGraph&, const Edge&) { } | 
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|  | 445 | ///Next outgoing edge | 
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|  | 446 |  | 
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|  | 447 | /// Assign the iterator to the next | 
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|  | 448 | /// outgoing edge of the corresponding node. | 
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|  | 449 | OutEdgeIt& operator++() { return *this; } | 
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|  | 450 | }; | 
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|  | 451 |  | 
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|  | 452 | /// This iterator goes trough the incoming directed edges of a node. | 
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|  | 453 |  | 
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|  | 454 | /// This iterator goes trough the \e incoming edges of a certain node | 
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|  | 455 | /// of a graph. | 
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|  | 456 | /// Its usage is quite simple, for example you can count the number | 
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|  | 457 | /// of outgoing edges of a node \c n | 
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|  | 458 | /// in graph \c g of type \c Graph as follows. | 
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|  | 459 | ///\code | 
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|  | 460 | /// int count=0; | 
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|  | 461 | /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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|  | 462 | ///\endcode | 
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|  | 463 |  | 
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|  | 464 | class InEdgeIt : public Edge { | 
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|  | 465 | public: | 
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|  | 466 | /// Default constructor | 
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|  | 467 |  | 
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|  | 468 | /// @warning The default constructor sets the iterator | 
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|  | 469 | /// to an undefined value. | 
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|  | 470 | InEdgeIt() { } | 
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|  | 471 | /// Copy constructor. | 
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|  | 472 |  | 
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|  | 473 | /// Copy constructor. | 
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|  | 474 | /// | 
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|  | 475 | InEdgeIt(const InEdgeIt& e) : Edge(e) { } | 
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|  | 476 | /// Initialize the iterator to be invalid. | 
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|  | 477 |  | 
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|  | 478 | /// Initialize the iterator to be invalid. | 
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|  | 479 | /// | 
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|  | 480 | InEdgeIt(Invalid) { } | 
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|  | 481 | /// This constructor sets the iterator to first incoming edge. | 
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|  | 482 |  | 
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|  | 483 | /// This constructor set the iterator to the first incoming edge of | 
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|  | 484 | /// the node. | 
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|  | 485 | ///@param n the node | 
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|  | 486 | ///@param g the graph | 
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|  | 487 | InEdgeIt(const UGraph& g, const Node& n) { | 
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|  | 488 | ignore_unused_variable_warning(n); | 
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|  | 489 | ignore_unused_variable_warning(g); | 
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|  | 490 | } | 
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|  | 491 | /// Edge -> InEdgeIt conversion | 
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|  | 492 |  | 
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|  | 493 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 494 | /// This feature necessitates that each time we | 
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|  | 495 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 496 | InEdgeIt(const UGraph&, const Edge&) { } | 
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|  | 497 | /// Next incoming edge | 
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|  | 498 |  | 
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|  | 499 | /// Assign the iterator to the next inedge of the corresponding node. | 
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|  | 500 | /// | 
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|  | 501 | InEdgeIt& operator++() { return *this; } | 
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|  | 502 | }; | 
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|  | 503 |  | 
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|  | 504 | /// \brief Read write map of the nodes to type \c T. | 
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|  | 505 | /// | 
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|  | 506 | /// ReadWrite map of the nodes to type \c T. | 
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|  | 507 | /// \sa Reference | 
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|  | 508 | template<class T> | 
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|  | 509 | class NodeMap : public ReadWriteMap< Node, T > | 
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|  | 510 | { | 
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|  | 511 | public: | 
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|  | 512 |  | 
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|  | 513 | ///\e | 
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|  | 514 | NodeMap(const UGraph&) { } | 
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|  | 515 | ///\e | 
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|  | 516 | NodeMap(const UGraph&, T) { } | 
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|  | 517 |  | 
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|  | 518 | ///Copy constructor | 
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|  | 519 | NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { } | 
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|  | 520 | ///Assignment operator | 
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|  | 521 | template <typename CMap> | 
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|  | 522 | NodeMap& operator=(const CMap&) { | 
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|  | 523 | checkConcept<ReadMap<Node, T>, CMap>(); | 
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|  | 524 | return *this; | 
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|  | 525 | } | 
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|  | 526 | }; | 
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|  | 527 |  | 
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|  | 528 | /// \brief Read write map of the directed edges to type \c T. | 
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|  | 529 | /// | 
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|  | 530 | /// Reference map of the directed edges to type \c T. | 
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|  | 531 | /// \sa Reference | 
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|  | 532 | template<class T> | 
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|  | 533 | class EdgeMap : public ReadWriteMap<Edge,T> | 
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|  | 534 | { | 
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|  | 535 | public: | 
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|  | 536 |  | 
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|  | 537 | ///\e | 
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|  | 538 | EdgeMap(const UGraph&) { } | 
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|  | 539 | ///\e | 
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|  | 540 | EdgeMap(const UGraph&, T) { } | 
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|  | 541 | ///Copy constructor | 
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|  | 542 | EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { } | 
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|  | 543 | ///Assignment operator | 
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|  | 544 | template <typename CMap> | 
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|  | 545 | EdgeMap& operator=(const CMap&) { | 
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|  | 546 | checkConcept<ReadMap<Edge, T>, CMap>(); | 
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|  | 547 | return *this; | 
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|  | 548 | } | 
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|  | 549 | }; | 
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|  | 550 |  | 
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|  | 551 | /// Read write map of the undirected edges to type \c T. | 
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|  | 552 |  | 
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|  | 553 | /// Reference map of the edges to type \c T. | 
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|  | 554 | /// \sa Reference | 
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|  | 555 | template<class T> | 
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|  | 556 | class UEdgeMap : public ReadWriteMap<UEdge,T> | 
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|  | 557 | { | 
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|  | 558 | public: | 
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|  | 559 |  | 
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|  | 560 | ///\e | 
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|  | 561 | UEdgeMap(const UGraph&) { } | 
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|  | 562 | ///\e | 
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|  | 563 | UEdgeMap(const UGraph&, T) { } | 
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|  | 564 | ///Copy constructor | 
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|  | 565 | UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {} | 
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|  | 566 | ///Assignment operator | 
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|  | 567 | template <typename CMap> | 
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|  | 568 | UEdgeMap& operator=(const CMap&) { | 
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|  | 569 | checkConcept<ReadMap<UEdge, T>, CMap>(); | 
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|  | 570 | return *this; | 
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|  | 571 | } | 
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|  | 572 | }; | 
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|  | 573 |  | 
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|  | 574 | /// \brief Direct the given undirected edge. | 
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|  | 575 | /// | 
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|  | 576 | /// Direct the given undirected edge. The returned edge source | 
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|  | 577 | /// will be the given node. | 
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|  | 578 | Edge direct(const UEdge&, const Node&) const { | 
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|  | 579 | return INVALID; | 
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|  | 580 | } | 
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|  | 581 |  | 
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|  | 582 | /// \brief Direct the given undirected edge. | 
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|  | 583 | /// | 
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|  | 584 | /// Direct the given undirected edge. The returned edge | 
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| [2291] | 585 | /// represents the given undirected edge and the direction comes | 
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| [2260] | 586 | /// from the given bool.  The source of the undirected edge and | 
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|  | 587 | /// the directed edge is the same when the given bool is true. | 
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|  | 588 | Edge direct(const UEdge&, bool) const { | 
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|  | 589 | return INVALID; | 
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|  | 590 | } | 
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|  | 591 |  | 
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|  | 592 | /// \brief Returns true if the edge has default orientation. | 
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|  | 593 | /// | 
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|  | 594 | /// Returns whether the given directed edge is same orientation as | 
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|  | 595 | /// the corresponding undirected edge's default orientation. | 
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|  | 596 | bool direction(Edge) const { return true; } | 
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|  | 597 |  | 
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|  | 598 | /// \brief Returns the opposite directed edge. | 
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|  | 599 | /// | 
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|  | 600 | /// Returns the opposite directed edge. | 
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|  | 601 | Edge oppositeEdge(Edge) const { return INVALID; } | 
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|  | 602 |  | 
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|  | 603 | /// \brief Opposite node on an edge | 
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|  | 604 | /// | 
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|  | 605 | /// \return the opposite of the given Node on the given UEdge | 
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|  | 606 | Node oppositeNode(Node, UEdge) const { return INVALID; } | 
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|  | 607 |  | 
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|  | 608 | /// \brief First node of the undirected edge. | 
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|  | 609 | /// | 
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|  | 610 | /// \return the first node of the given UEdge. | 
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|  | 611 | /// | 
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|  | 612 | /// Naturally undirected edges don't have direction and thus | 
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|  | 613 | /// don't have source and target node. But we use these two methods | 
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|  | 614 | /// to query the two nodes of the edge. The direction of the edge | 
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|  | 615 | /// which arises this way is called the inherent direction of the | 
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|  | 616 | /// undirected edge, and is used to define the "default" direction | 
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|  | 617 | /// of the directed versions of the edges. | 
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|  | 618 | /// \sa direction | 
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|  | 619 | Node source(UEdge) const { return INVALID; } | 
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|  | 620 |  | 
|---|
|  | 621 | /// \brief Second node of the undirected edge. | 
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|  | 622 | Node target(UEdge) const { return INVALID; } | 
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|  | 623 |  | 
|---|
|  | 624 | /// \brief Source node of the directed edge. | 
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|  | 625 | Node source(Edge) const { return INVALID; } | 
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|  | 626 |  | 
|---|
|  | 627 | /// \brief Target node of the directed edge. | 
|---|
|  | 628 | Node target(Edge) const { return INVALID; } | 
|---|
|  | 629 |  | 
|---|
|  | 630 | void first(Node&) const {} | 
|---|
|  | 631 | void next(Node&) const {} | 
|---|
|  | 632 |  | 
|---|
|  | 633 | void first(UEdge&) const {} | 
|---|
|  | 634 | void next(UEdge&) const {} | 
|---|
|  | 635 |  | 
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|  | 636 | void first(Edge&) const {} | 
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|  | 637 | void next(Edge&) const {} | 
|---|
|  | 638 |  | 
|---|
|  | 639 | void firstOut(Edge&, Node) const {} | 
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|  | 640 | void nextOut(Edge&) const {} | 
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|  | 641 |  | 
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|  | 642 | void firstIn(Edge&, Node) const {} | 
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|  | 643 | void nextIn(Edge&) const {} | 
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|  | 644 |  | 
|---|
|  | 645 |  | 
|---|
|  | 646 | void firstInc(UEdge &, bool &, const Node &) const {} | 
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|  | 647 | void nextInc(UEdge &, bool &) const {} | 
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|  | 648 |  | 
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|  | 649 | /// \brief Base node of the iterator | 
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|  | 650 | /// | 
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|  | 651 | /// Returns the base node (the source in this case) of the iterator | 
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|  | 652 | Node baseNode(OutEdgeIt e) const { | 
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|  | 653 | return source(e); | 
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|  | 654 | } | 
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|  | 655 | /// \brief Running node of the iterator | 
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|  | 656 | /// | 
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|  | 657 | /// Returns the running node (the target in this case) of the | 
|---|
|  | 658 | /// iterator | 
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|  | 659 | Node runningNode(OutEdgeIt e) const { | 
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|  | 660 | return target(e); | 
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|  | 661 | } | 
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|  | 662 |  | 
|---|
|  | 663 | /// \brief Base node of the iterator | 
|---|
|  | 664 | /// | 
|---|
|  | 665 | /// Returns the base node (the target in this case) of the iterator | 
|---|
|  | 666 | Node baseNode(InEdgeIt e) const { | 
|---|
|  | 667 | return target(e); | 
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|  | 668 | } | 
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|  | 669 | /// \brief Running node of the iterator | 
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|  | 670 | /// | 
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|  | 671 | /// Returns the running node (the source in this case) of the | 
|---|
|  | 672 | /// iterator | 
|---|
|  | 673 | Node runningNode(InEdgeIt e) const { | 
|---|
|  | 674 | return source(e); | 
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|  | 675 | } | 
|---|
|  | 676 |  | 
|---|
|  | 677 | /// \brief Base node of the iterator | 
|---|
|  | 678 | /// | 
|---|
|  | 679 | /// Returns the base node of the iterator | 
|---|
|  | 680 | Node baseNode(IncEdgeIt) const { | 
|---|
|  | 681 | return INVALID; | 
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|  | 682 | } | 
|---|
|  | 683 |  | 
|---|
|  | 684 | /// \brief Running node of the iterator | 
|---|
|  | 685 | /// | 
|---|
|  | 686 | /// Returns the running node of the iterator | 
|---|
|  | 687 | Node runningNode(IncEdgeIt) const { | 
|---|
|  | 688 | return INVALID; | 
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|  | 689 | } | 
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|  | 690 |  | 
|---|
|  | 691 | template <typename Graph> | 
|---|
|  | 692 | struct Constraints { | 
|---|
|  | 693 | void constraints() { | 
|---|
|  | 694 | checkConcept<IterableUGraphComponent<>, Graph>(); | 
|---|
|  | 695 | checkConcept<MappableUGraphComponent<>, Graph>(); | 
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|  | 696 | } | 
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|  | 697 | }; | 
|---|
|  | 698 |  | 
|---|
|  | 699 | }; | 
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|  | 700 |  | 
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|  | 701 | /// @} | 
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|  | 702 |  | 
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|  | 703 | } | 
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|  | 704 |  | 
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|  | 705 | } | 
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|  | 706 |  | 
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|  | 707 | #endif | 
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