1 | /* -*- C++ -*- |
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2 | * |
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3 | * This file is a part of LEMON, a generic C++ optimization library |
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4 | * |
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5 | * Copyright (C) 2003-2006 |
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6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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8 | * |
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9 | * Permission to use, modify and distribute this software is granted |
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10 | * provided that this copyright notice appears in all copies. For |
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11 | * precise terms see the accompanying LICENSE file. |
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12 | * |
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13 | * This software is provided "AS IS" with no warranty of any kind, |
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14 | * express or implied, and with no claim as to its suitability for any |
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15 | * purpose. |
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16 | * |
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17 | */ |
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18 | |
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19 | |
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20 | ///\ingroup paths |
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21 | ///\file |
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22 | ///\brief Classes for representing paths in graphs. |
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23 | /// |
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24 | ///\todo Iterators have obsolete style |
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25 | |
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26 | #ifndef LEMON_PATH_H |
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27 | #define LEMON_PATH_H |
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28 | |
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29 | #include <deque> |
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30 | #include <vector> |
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31 | #include <algorithm> |
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32 | |
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33 | #include <lemon/bits/invalid.h> |
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34 | |
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35 | namespace lemon { |
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36 | |
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37 | /// \addtogroup paths |
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38 | /// @{ |
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39 | |
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40 | |
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41 | //! \brief A structure for representing directed paths in a graph. |
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42 | //! |
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43 | //! A structure for representing directed path in a graph. |
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44 | //! \param Graph The graph type in which the path is. |
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45 | //! \param DM DebugMode, defaults to DefaultDebugMode. |
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46 | //! |
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47 | //! In a sense, the path can be treated as a graph, for is has \c NodeIt |
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48 | //! and \c EdgeIt with the same usage. These types converts to the \c Node |
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49 | //! and \c Edge of the original graph. |
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50 | //! |
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51 | //! \todo Thoroughfully check all the range and consistency tests. |
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52 | template<typename Graph> |
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53 | class DirPath { |
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54 | public: |
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55 | /// Edge type of the underlying graph. |
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56 | typedef typename Graph::Edge GraphEdge; |
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57 | /// Node type of the underlying graph. |
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58 | typedef typename Graph::Node GraphNode; |
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59 | class NodeIt; |
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60 | class EdgeIt; |
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61 | |
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62 | protected: |
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63 | const Graph *gr; |
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64 | typedef std::vector<GraphEdge> Container; |
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65 | Container edges; |
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66 | |
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67 | public: |
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68 | |
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69 | /// \param _G The graph in which the path is. |
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70 | /// |
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71 | DirPath(const Graph &_G) : gr(&_G) {} |
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72 | |
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73 | /// \brief Subpath constructor. |
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74 | /// |
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75 | /// Subpath defined by two nodes. |
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76 | /// \warning It is an error if the two edges are not in order! |
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77 | DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) { |
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78 | gr = P.gr; |
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79 | edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); |
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80 | } |
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81 | |
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82 | /// \brief Subpath constructor. |
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83 | /// |
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84 | /// Subpath defined by two edges. Contains edges in [a,b) |
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85 | /// \warning It is an error if the two edges are not in order! |
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86 | DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) { |
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87 | gr = P.gr; |
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88 | edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); |
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89 | } |
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90 | |
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91 | /// Length of the path. |
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92 | int length() const { return edges.size(); } |
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93 | /// Returns whether the path is empty. |
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94 | bool empty() const { return edges.empty(); } |
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95 | |
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96 | /// Resets the path to an empty path. |
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97 | void clear() { edges.clear(); } |
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98 | |
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99 | /// \brief Starting point of the path. |
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100 | /// |
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101 | /// Starting point of the path. |
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102 | /// Returns INVALID if the path is empty. |
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103 | GraphNode source() const { |
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104 | return empty() ? INVALID : gr->source(edges[0]); |
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105 | } |
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106 | /// \brief End point of the path. |
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107 | /// |
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108 | /// End point of the path. |
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109 | /// Returns INVALID if the path is empty. |
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110 | GraphNode target() const { |
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111 | return empty() ? INVALID : gr->target(edges[length()-1]); |
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112 | } |
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113 | |
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114 | /// \brief Initializes node or edge iterator to point to the first |
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115 | /// node or edge. |
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116 | /// |
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117 | /// \sa nth |
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118 | template<typename It> |
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119 | It& first(It &i) const { return i=It(*this); } |
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120 | |
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121 | /// \brief Initializes node iterator to point to the node of a given index. |
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122 | NodeIt& nth(NodeIt &i, int n) const { |
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123 | return i=NodeIt(*this, n); |
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124 | } |
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125 | |
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126 | /// \brief Initializes edge iterator to point to the edge of a given index. |
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127 | EdgeIt& nth(EdgeIt &i, int n) const { |
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128 | return i=EdgeIt(*this, n); |
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129 | } |
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130 | |
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131 | /// \brief Returns node iterator pointing to the target node of the |
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132 | /// given edge iterator. |
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133 | NodeIt target(const EdgeIt& e) const { |
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134 | return NodeIt(*this, e.idx+1); |
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135 | } |
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136 | |
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137 | /// \brief Returns node iterator pointing to the source node of the |
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138 | /// given edge iterator. |
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139 | NodeIt source(const EdgeIt& e) const { |
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140 | return NodeIt(*this, e.idx); |
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141 | } |
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142 | |
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143 | |
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144 | /* Iterator classes */ |
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145 | |
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146 | /** |
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147 | * \brief Iterator class to iterate on the edges of the paths |
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148 | * |
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149 | * This class is used to iterate on the edges of the paths |
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150 | * |
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151 | * Of course it converts to Graph::Edge |
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152 | * |
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153 | */ |
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154 | class EdgeIt { |
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155 | friend class DirPath; |
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156 | |
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157 | int idx; |
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158 | const DirPath *p; |
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159 | public: |
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160 | /// Default constructor |
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161 | EdgeIt() {} |
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162 | /// Invalid constructor |
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163 | EdgeIt(Invalid) : idx(-1), p(0) {} |
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164 | /// Constructor with starting point |
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165 | EdgeIt(const DirPath &_p, int _idx = 0) : |
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166 | idx(_idx), p(&_p) { validate(); } |
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167 | |
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168 | ///Validity check |
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169 | bool valid() const { return idx!=-1; } |
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170 | |
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171 | ///Conversion to Graph::Edge |
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172 | operator GraphEdge () const { |
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173 | return valid() ? p->edges[idx] : INVALID; |
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174 | } |
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175 | |
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176 | /// Next edge |
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177 | EdgeIt& operator++() { ++idx; validate(); return *this; } |
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178 | |
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179 | /// Comparison operator |
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180 | bool operator==(const EdgeIt& e) const { return idx==e.idx; } |
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181 | /// Comparison operator |
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182 | bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } |
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183 | /// Comparison operator |
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184 | bool operator<(const EdgeIt& e) const { return idx<e.idx; } |
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185 | |
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186 | private: |
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187 | void validate() { if(idx >= p->length() ) idx=-1; } |
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188 | }; |
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189 | |
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190 | /** |
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191 | * \brief Iterator class to iterate on the nodes of the paths |
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192 | * |
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193 | * This class is used to iterate on the nodes of the paths |
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194 | * |
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195 | * Of course it converts to Graph::Node |
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196 | * |
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197 | */ |
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198 | class NodeIt { |
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199 | friend class DirPath; |
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200 | |
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201 | int idx; |
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202 | const DirPath *p; |
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203 | public: |
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204 | /// Default constructor |
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205 | NodeIt() {} |
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206 | /// Invalid constructor |
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207 | NodeIt(Invalid) : idx(-1), p(0) {} |
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208 | /// Constructor with starting point |
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209 | NodeIt(const DirPath &_p, int _idx = 0) : |
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210 | idx(_idx), p(&_p) { validate(); } |
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211 | |
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212 | ///Validity check |
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213 | bool valid() const { return idx!=-1; } |
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214 | |
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215 | ///Conversion to Graph::Node |
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216 | operator GraphNode () const { |
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217 | if(idx >= p->length()) |
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218 | return p->target(); |
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219 | else if(idx >= 0) |
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220 | return p->gr->source(p->edges[idx]); |
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221 | else |
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222 | return INVALID; |
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223 | } |
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224 | /// Next node |
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225 | NodeIt& operator++() { ++idx; validate(); return *this; } |
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226 | |
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227 | /// Comparison operator |
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228 | bool operator==(const NodeIt& e) const { return idx==e.idx; } |
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229 | /// Comparison operator |
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230 | bool operator!=(const NodeIt& e) const { return idx!=e.idx; } |
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231 | /// Comparison operator |
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232 | bool operator<(const NodeIt& e) const { return idx<e.idx; } |
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233 | |
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234 | private: |
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235 | void validate() { if(idx > p->length() ) idx=-1; } |
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236 | }; |
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237 | |
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238 | friend class Builder; |
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239 | |
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240 | /** |
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241 | * \brief Class to build paths |
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242 | * |
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243 | * This class is used to fill a path with edges. |
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244 | * |
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245 | * You can push new edges to the front and to the back of the path in |
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246 | * arbitrary order then you should commit these changes to the graph. |
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247 | * |
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248 | * Fundamentally, for most "Paths" (classes fulfilling the |
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249 | * PathConcept) while the builder is active (after the first modifying |
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250 | * operation and until the commit()) the original Path is in a |
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251 | * "transitional" state (operations on it have undefined result). But |
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252 | * in the case of DirPath the original path remains unchanged until the |
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253 | * commit. However we don't recomend that you use this feature. |
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254 | */ |
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255 | class Builder { |
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256 | DirPath &P; |
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257 | Container front, back; |
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258 | |
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259 | public: |
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260 | ///\param _p the path you want to fill in. |
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261 | /// |
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262 | Builder(DirPath &_p) : P(_p) {} |
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263 | |
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264 | /// Sets the starting node of the path. |
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265 | |
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266 | /// Sets the starting node of the path. Edge added to the path |
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267 | /// afterwards have to be incident to this node. |
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268 | /// It should be called if and only if |
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269 | /// the path is empty and before any call to |
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270 | /// \ref pushFront() or \ref pushBack() |
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271 | void setStartNode(const GraphNode &) {} |
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272 | |
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273 | ///Push a new edge to the front of the path |
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274 | |
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275 | ///Push a new edge to the front of the path. |
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276 | ///\sa setStartNode |
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277 | void pushFront(const GraphEdge& e) { |
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278 | front.push_back(e); |
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279 | } |
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280 | |
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281 | ///Push a new edge to the back of the path |
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282 | |
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283 | ///Push a new edge to the back of the path. |
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284 | ///\sa setStartNode |
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285 | void pushBack(const GraphEdge& e) { |
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286 | back.push_back(e); |
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287 | } |
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288 | |
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289 | ///Commit the changes to the path. |
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290 | void commit() { |
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291 | if( !front.empty() || !back.empty() ) { |
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292 | Container tmp; |
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293 | tmp.reserve(front.size()+back.size()+P.length()); |
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294 | tmp.insert(tmp.end(), front.rbegin(), front.rend()); |
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295 | tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); |
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296 | tmp.insert(tmp.end(), back.begin(), back.end()); |
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297 | P.edges.swap(tmp); |
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298 | front.clear(); |
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299 | back.clear(); |
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300 | } |
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301 | } |
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302 | |
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303 | ///Reserve storage for the builder in advance. |
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304 | |
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305 | ///If you know a reasonable upper bound of the number of the edges |
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306 | ///to add to the front, using this function you can speed up the building. |
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307 | |
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308 | void reserveFront(size_t r) {front.reserve(r);} |
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309 | |
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310 | ///Reserve storage for the builder in advance. |
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311 | |
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312 | ///If you know a reasonable upper bound of the number of the edges |
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313 | ///to add to the back, using this function you can speed up the building. |
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314 | |
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315 | void reserveBack(size_t r) {back.reserve(r);} |
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316 | |
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317 | private: |
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318 | bool empty() { |
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319 | return front.empty() && back.empty() && P.empty(); |
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320 | } |
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321 | |
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322 | GraphNode source() const { |
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323 | if( ! front.empty() ) |
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324 | return P.gr->source(front[front.size()-1]); |
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325 | else if( ! P.empty() ) |
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326 | return P.gr->source(P.edges[0]); |
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327 | else if( ! back.empty() ) |
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328 | return P.gr->source(back[0]); |
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329 | else |
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330 | return INVALID; |
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331 | } |
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332 | GraphNode target() const { |
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333 | if( ! back.empty() ) |
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334 | return P.gr->target(back[back.size()-1]); |
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335 | else if( ! P.empty() ) |
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336 | return P.gr->target(P.edges[P.length()-1]); |
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337 | else if( ! front.empty() ) |
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338 | return P.gr->target(front[0]); |
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339 | else |
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340 | return INVALID; |
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341 | } |
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342 | |
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343 | }; |
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344 | |
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345 | }; |
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346 | |
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347 | |
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348 | |
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349 | |
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350 | |
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351 | |
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352 | |
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353 | |
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354 | |
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355 | |
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356 | /**********************************************************************/ |
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357 | |
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358 | |
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359 | //! \brief A structure for representing undirected path in a graph. |
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360 | //! |
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361 | //! A structure for representing undirected path in a graph. Ie. this is |
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362 | //! a path in a \e directed graph but the edges should not be directed |
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363 | //! forward. |
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364 | //! |
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365 | //! \param Graph The graph type in which the path is. |
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366 | //! \param DM DebugMode, defaults to DefaultDebugMode. |
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367 | //! |
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368 | //! In a sense, the path can be treated as a graph, for is has \c NodeIt |
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369 | //! and \c EdgeIt with the same usage. These types converts to the \c Node |
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370 | //! and \c Edge of the original graph. |
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371 | //! |
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372 | //! \todo Thoroughfully check all the range and consistency tests. |
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373 | /// \todo May we need just path for undirected graph instead of this. |
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374 | template<typename Graph> |
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375 | class UPath { |
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376 | public: |
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377 | /// Edge type of the underlying graph. |
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378 | typedef typename Graph::Edge GraphEdge; |
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379 | /// Node type of the underlying graph. |
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380 | typedef typename Graph::Node GraphNode; |
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381 | class NodeIt; |
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382 | class EdgeIt; |
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383 | |
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384 | protected: |
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385 | const Graph *gr; |
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386 | typedef std::vector<GraphEdge> Container; |
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387 | Container edges; |
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388 | |
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389 | public: |
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390 | |
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391 | /// \param _G The graph in which the path is. |
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392 | /// |
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393 | UPath(const Graph &_G) : gr(&_G) {} |
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394 | |
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395 | /// \brief Subpath constructor. |
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396 | /// |
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397 | /// Subpath defined by two nodes. |
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398 | /// \warning It is an error if the two edges are not in order! |
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399 | UPath(const UPath &P, const NodeIt &a, const NodeIt &b) { |
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400 | gr = P.gr; |
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401 | edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); |
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402 | } |
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403 | |
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404 | /// \brief Subpath constructor. |
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405 | /// |
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406 | /// Subpath defined by two edges. Contains edges in [a,b) |
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407 | /// \warning It is an error if the two edges are not in order! |
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408 | UPath(const UPath &P, const EdgeIt &a, const EdgeIt &b) { |
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409 | gr = P.gr; |
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410 | edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); |
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411 | } |
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412 | |
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413 | /// Length of the path. |
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414 | size_t length() const { return edges.size(); } |
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415 | /// Returns whether the path is empty. |
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416 | bool empty() const { return edges.empty(); } |
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417 | |
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418 | /// Resets the path to an empty path. |
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419 | void clear() { edges.clear(); } |
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420 | |
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421 | /// \brief Starting point of the path. |
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422 | /// |
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423 | /// Starting point of the path. |
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424 | /// Returns INVALID if the path is empty. |
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425 | GraphNode source() const { |
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426 | return empty() ? INVALID : gr->source(edges[0]); |
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427 | } |
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428 | /// \brief End point of the path. |
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429 | /// |
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430 | /// End point of the path. |
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431 | /// Returns INVALID if the path is empty. |
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432 | GraphNode target() const { |
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433 | return empty() ? INVALID : gr->target(edges[length()-1]); |
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434 | } |
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435 | |
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436 | /// \brief Initializes node or edge iterator to point to the first |
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437 | /// node or edge. |
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438 | /// |
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439 | /// \sa nth |
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440 | template<typename It> |
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441 | It& first(It &i) const { return i=It(*this); } |
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442 | |
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443 | /// \brief Initializes node iterator to point to the node of a given index. |
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444 | NodeIt& nth(NodeIt &i, int n) const { |
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445 | return i=NodeIt(*this, n); |
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446 | } |
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447 | |
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448 | /// \brief Initializes edge iterator to point to the edge of a given index. |
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449 | EdgeIt& nth(EdgeIt &i, int n) const { |
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450 | return i=EdgeIt(*this, n); |
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451 | } |
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452 | |
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453 | /// Checks validity of a node or edge iterator. |
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454 | template<typename It> |
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455 | static |
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456 | bool valid(const It &i) { return i.valid(); } |
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457 | |
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458 | /// Steps the given node or edge iterator. |
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459 | template<typename It> |
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460 | static |
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461 | It& next(It &e) { |
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462 | return ++e; |
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463 | } |
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464 | |
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465 | /// \brief Returns node iterator pointing to the target node of the |
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466 | /// given edge iterator. |
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467 | NodeIt target(const EdgeIt& e) const { |
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468 | return NodeIt(*this, e.idx+1); |
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469 | } |
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470 | |
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471 | /// \brief Returns node iterator pointing to the source node of the |
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472 | /// given edge iterator. |
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473 | NodeIt source(const EdgeIt& e) const { |
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474 | return NodeIt(*this, e.idx); |
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475 | } |
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476 | |
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477 | |
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478 | |
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479 | /** |
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480 | * \brief Iterator class to iterate on the edges of the paths |
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481 | * |
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482 | * This class is used to iterate on the edges of the paths |
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483 | * |
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484 | * Of course it converts to Graph::Edge |
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485 | * |
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486 | * \todo Its interface differs from the standard edge iterator. |
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487 | * Yes, it shouldn't. |
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488 | */ |
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489 | class EdgeIt { |
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490 | friend class UPath; |
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491 | |
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492 | int idx; |
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493 | const UPath *p; |
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494 | public: |
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495 | /// Default constructor |
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496 | EdgeIt() {} |
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497 | /// Invalid constructor |
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498 | EdgeIt(Invalid) : idx(-1), p(0) {} |
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499 | /// Constructor with starting point |
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500 | EdgeIt(const UPath &_p, int _idx = 0) : |
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501 | idx(_idx), p(&_p) { validate(); } |
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502 | |
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503 | ///Validity check |
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504 | bool valid() const { return idx!=-1; } |
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505 | |
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506 | ///Conversion to Graph::Edge |
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507 | operator GraphEdge () const { |
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508 | return valid() ? p->edges[idx] : INVALID; |
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509 | } |
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510 | /// Next edge |
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511 | EdgeIt& operator++() { ++idx; validate(); return *this; } |
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512 | |
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513 | /// Comparison operator |
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514 | bool operator==(const EdgeIt& e) const { return idx==e.idx; } |
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515 | /// Comparison operator |
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516 | bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } |
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517 | /// Comparison operator |
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518 | bool operator<(const EdgeIt& e) const { return idx<e.idx; } |
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519 | |
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520 | private: |
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521 | // FIXME: comparison between signed and unsigned... |
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522 | // Jo ez igy? Vagy esetleg legyen a length() int? |
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523 | void validate() { if( size_t(idx) >= p->length() ) idx=-1; } |
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524 | }; |
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525 | |
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526 | /** |
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527 | * \brief Iterator class to iterate on the nodes of the paths |
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528 | * |
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529 | * This class is used to iterate on the nodes of the paths |
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530 | * |
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531 | * Of course it converts to Graph::Node |
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532 | * |
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533 | * \todo Its interface differs from the standard node iterator. |
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534 | * Yes, it shouldn't. |
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535 | */ |
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536 | class NodeIt { |
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537 | friend class UPath; |
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538 | |
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539 | int idx; |
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540 | const UPath *p; |
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541 | public: |
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542 | /// Default constructor |
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543 | NodeIt() {} |
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544 | /// Invalid constructor |
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545 | NodeIt(Invalid) : idx(-1), p(0) {} |
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546 | /// Constructor with starting point |
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547 | NodeIt(const UPath &_p, int _idx = 0) : |
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548 | idx(_idx), p(&_p) { validate(); } |
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549 | |
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550 | ///Validity check |
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551 | bool valid() const { return idx!=-1; } |
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552 | |
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553 | ///Conversion to Graph::Node |
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554 | operator const GraphNode& () const { |
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555 | if(idx >= p->length()) |
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556 | return p->target(); |
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557 | else if(idx >= 0) |
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558 | return p->gr->source(p->edges[idx]); |
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559 | else |
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560 | return INVALID; |
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561 | } |
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562 | /// Next node |
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563 | NodeIt& operator++() { ++idx; validate(); return *this; } |
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564 | |
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565 | /// Comparison operator |
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566 | bool operator==(const NodeIt& e) const { return idx==e.idx; } |
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567 | /// Comparison operator |
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568 | bool operator!=(const NodeIt& e) const { return idx!=e.idx; } |
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569 | /// Comparison operator |
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570 | bool operator<(const NodeIt& e) const { return idx<e.idx; } |
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571 | |
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572 | private: |
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573 | void validate() { if( size_t(idx) > p->length() ) idx=-1; } |
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574 | }; |
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575 | |
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576 | friend class Builder; |
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577 | |
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578 | /** |
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579 | * \brief Class to build paths |
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580 | * |
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581 | * This class is used to fill a path with edges. |
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582 | * |
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583 | * You can push new edges to the front and to the back of the path in |
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584 | * arbitrary order then you should commit these changes to the graph. |
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585 | * |
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586 | * Fundamentally, for most "Paths" (classes fulfilling the |
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587 | * PathConcept) while the builder is active (after the first modifying |
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588 | * operation and until the commit()) the original Path is in a |
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589 | * "transitional" state (operations ot it have undefined result). But |
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590 | * in the case of UPath the original path is unchanged until the |
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591 | * commit. However we don't recomend that you use this feature. |
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592 | */ |
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593 | class Builder { |
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594 | UPath &P; |
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595 | Container front, back; |
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596 | |
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597 | public: |
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598 | ///\param _p the path you want to fill in. |
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599 | /// |
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600 | Builder(UPath &_p) : P(_p) {} |
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601 | |
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602 | /// Sets the starting node of the path. |
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603 | |
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604 | /// Sets the starting node of the path. Edge added to the path |
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605 | /// afterwards have to be incident to this node. |
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606 | /// It should be called if and only if |
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607 | /// the path is empty and before any call to |
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608 | /// \ref pushFront() or \ref pushBack() |
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609 | void setStartNode(const GraphNode &) {} |
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610 | |
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611 | ///Push a new edge to the front of the path |
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612 | |
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613 | ///Push a new edge to the front of the path. |
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614 | ///\sa setStartNode |
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615 | void pushFront(const GraphEdge& e) { |
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616 | front.push_back(e); |
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617 | } |
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618 | |
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619 | ///Push a new edge to the back of the path |
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620 | |
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621 | ///Push a new edge to the back of the path. |
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622 | ///\sa setStartNode |
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623 | void pushBack(const GraphEdge& e) { |
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624 | back.push_back(e); |
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625 | } |
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626 | |
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627 | ///Commit the changes to the path. |
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628 | void commit() { |
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629 | if( !(front.empty() && back.empty()) ) { |
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630 | Container tmp; |
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631 | tmp.reserve(front.size()+back.size()+P.length()); |
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632 | tmp.insert(tmp.end(), front.rbegin(), front.rend()); |
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633 | tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); |
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634 | tmp.insert(tmp.end(), back.begin(), back.end()); |
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635 | P.edges.swap(tmp); |
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636 | front.clear(); |
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637 | back.clear(); |
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638 | } |
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639 | } |
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640 | |
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641 | |
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642 | ///Reserve storage for the builder in advance. |
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643 | |
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644 | ///If you know a reasonable upper bound of the number of the edges |
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645 | ///to add to the front, using this function you can speed up the building. |
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646 | |
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647 | void reserveFront(size_t r) {front.reserve(r);} |
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648 | |
---|
649 | ///Reserve storage for the builder in advance. |
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650 | |
---|
651 | ///If you know a reasonable upper bound of the number of the edges |
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652 | ///to add to the back, using this function you can speed up the building. |
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653 | |
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654 | void reserveBack(size_t r) {back.reserve(r);} |
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655 | |
---|
656 | private: |
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657 | bool empty() { |
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658 | return front.empty() && back.empty() && P.empty(); |
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659 | } |
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660 | |
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661 | GraphNode source() const { |
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662 | if( ! front.empty() ) |
---|
663 | return P.gr->source(front[front.size()-1]); |
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664 | else if( ! P.empty() ) |
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665 | return P.gr->source(P.edges[0]); |
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666 | else if( ! back.empty() ) |
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667 | return P.gr->source(back[0]); |
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668 | else |
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669 | return INVALID; |
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670 | } |
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671 | GraphNode target() const { |
---|
672 | if( ! back.empty() ) |
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673 | return P.gr->target(back[back.size()-1]); |
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674 | else if( ! P.empty() ) |
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675 | return P.gr->target(P.edges[P.length()-1]); |
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676 | else if( ! front.empty() ) |
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677 | return P.gr->target(front[0]); |
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678 | else |
---|
679 | return INVALID; |
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680 | } |
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681 | |
---|
682 | }; |
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683 | |
---|
684 | }; |
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685 | |
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686 | |
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687 | ///@} |
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688 | |
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689 | } // namespace lemon |
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690 | |
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691 | #endif // LEMON_PATH_H |
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