| 1 | // -*- c++ -*- | 
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| 2 |  | 
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| 3 | #ifndef HUGO_FULL_GRAPH_H | 
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| 4 | #define HUGO_FULL_GRAPH_H | 
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| 5 |  | 
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| 6 | ///\ingroup graphs | 
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| 7 | ///\file | 
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| 8 | ///\brief FullGraph and SymFullGraph classes. | 
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| 9 |  | 
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| 10 | #include <vector> | 
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| 11 | #include <limits.h> | 
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| 12 |  | 
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| 13 | #include <hugo/invalid.h> | 
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| 14 |  | 
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| 15 | namespace hugo { | 
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| 16 |  | 
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| 17 | /// \addtogroup graphs | 
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| 18 | /// @{ | 
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| 19 |  | 
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| 20 |   ///A full graph class. | 
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| 21 |  | 
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| 22 |   ///This is a simple and fast directed full graph implementation. | 
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| 23 |   ///It is completely static, so you can neither add nor delete either | 
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| 24 |   ///edges or nodes. | 
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| 25 |   ///Otherwise it conforms to the graph interface documented under | 
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| 26 |   ///the description of \ref GraphSkeleton. | 
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| 27 |   ///\sa \ref GraphSkeleton. | 
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| 28 |   ///\todo Shouldn't we avoid loops? | 
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| 29 |   /// | 
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| 30 |   ///\author Alpar Juttner | 
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| 31 |   class FullGraph { | 
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| 32 |     int NodeNum; | 
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| 33 |     int EdgeNum; | 
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| 34 |   public: | 
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| 35 |     template <typename T> class EdgeMap; | 
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| 36 |     template <typename T> class NodeMap; | 
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| 37 |  | 
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| 38 |     class Node; | 
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| 39 |     class Edge; | 
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| 40 |     class NodeIt; | 
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| 41 |     class EdgeIt; | 
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| 42 |     class OutEdgeIt; | 
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| 43 |     class InEdgeIt; | 
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| 44 |      | 
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| 45 |     template <typename T> class NodeMap; | 
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| 46 |     template <typename T> class EdgeMap; | 
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| 47 |      | 
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| 48 |   public: | 
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| 49 |  | 
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| 50 |     ///Creates a full graph with \c n nodes. | 
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| 51 |     FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { } | 
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| 52 |     /// | 
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| 53 |     FullGraph(const FullGraph &_g) | 
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| 54 |       : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { } | 
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| 55 |      | 
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| 56 |     int nodeNum() const { return NodeNum; }  //FIXME: What is this? | 
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| 57 |     int edgeNum() const { return EdgeNum; }  //FIXME: What is this? | 
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| 58 |  | 
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| 59 |     int maxNodeId() const { return NodeNum; }  //FIXME: What is this? | 
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| 60 |     int maxEdgeId() const { return EdgeNum; }  //FIXME: What is this? | 
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| 61 |  | 
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| 62 |     Node tail(Edge e) const { return e.n%NodeNum; } | 
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| 63 |     Node head(Edge e) const { return e.n/NodeNum; } | 
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| 64 |  | 
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| 65 |     Node aNode(OutEdgeIt e) const { return tail(e); } | 
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| 66 |     Node aNode(InEdgeIt e) const { return head(e); } | 
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| 67 |  | 
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| 68 |     Node bNode(OutEdgeIt e) const { return head(e); } | 
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| 69 |     Node bNode(InEdgeIt e) const { return tail(e); } | 
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| 70 |  | 
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| 71 |     NodeIt& first(NodeIt& v) const { | 
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| 72 |       v=NodeIt(*this); return v; } | 
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| 73 |     EdgeIt& first(EdgeIt& e) const {  | 
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| 74 |       e=EdgeIt(*this); return e; } | 
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| 75 |     OutEdgeIt& first(OutEdgeIt& e, const Node v) const {  | 
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| 76 |       e=OutEdgeIt(*this,v); return e; } | 
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| 77 |     InEdgeIt& first(InEdgeIt& e, const Node v) const {  | 
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| 78 |       e=InEdgeIt(*this,v); return e; } | 
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| 79 |  | 
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| 80 |     bool valid(Edge e) const { return e.n!=-1; } | 
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| 81 |     bool valid(Node n) const { return n.n!=-1; } | 
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| 82 |      | 
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| 83 |     template <typename It> It getNext(It it) const | 
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| 84 |     { It tmp(it); return next(tmp); } | 
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| 85 |  | 
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| 86 |     NodeIt& next(NodeIt& it) const {  | 
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| 87 |       it.n=(it.n+2)%(NodeNum+1)-1;  | 
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| 88 |       return it;  | 
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| 89 |     } | 
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| 90 |     OutEdgeIt& next(OutEdgeIt& it) const | 
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| 91 |     { it.n+=NodeNum; if(it.n>=EdgeNum) it.n=-1; return it; } | 
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| 92 |     InEdgeIt& next(InEdgeIt& it) const | 
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| 93 |     { if(!((++it.n)%NodeNum)) it.n=-1; return it; } | 
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| 94 |     EdgeIt& next(EdgeIt& it) const { --it.n; return it; } | 
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| 95 |  | 
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| 96 |     int id(Node v) const { return v.n; } | 
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| 97 |     int id(Edge e) const { return e.n; } | 
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| 98 |  | 
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| 99 |     class Node { | 
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| 100 |       friend class FullGraph; | 
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| 101 |       template <typename T> friend class NodeMap; | 
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| 102 |  | 
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| 103 |       friend class Edge; | 
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| 104 |       friend class OutEdgeIt; | 
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| 105 |       friend class InEdgeIt; | 
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| 106 |       friend class SymEdge; | 
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| 107 |  | 
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| 108 |     protected: | 
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| 109 |       int n; | 
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| 110 |       friend int FullGraph::id(Node v) const;  | 
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| 111 |       Node(int nn) {n=nn;} | 
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| 112 |     public: | 
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| 113 |       Node() {} | 
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| 114 |       Node (Invalid) { n=-1; } | 
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| 115 |       bool operator==(const Node i) const {return n==i.n;} | 
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| 116 |       bool operator!=(const Node i) const {return n!=i.n;} | 
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| 117 |       bool operator<(const Node i) const {return n<i.n;} | 
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| 118 |     }; | 
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| 119 |      | 
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| 120 |     class NodeIt : public Node { | 
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| 121 |       friend class FullGraph; | 
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| 122 |     public: | 
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| 123 |       NodeIt() : Node() { } | 
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| 124 |       NodeIt(Invalid i) : Node(i) { } | 
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| 125 |       NodeIt(const FullGraph& G) : Node(G.NodeNum?0:-1) { } | 
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| 126 |       ///\todo Undocumented conversion Node -\> NodeIt. | 
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| 127 |       NodeIt(const FullGraph& G, const Node &n) : Node(n) { } | 
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| 128 |     }; | 
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| 129 |  | 
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| 130 |     class Edge { | 
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| 131 |       friend class FullGraph; | 
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| 132 |       template <typename T> friend class EdgeMap; | 
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| 133 |        | 
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| 134 |       friend class Node; | 
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| 135 |       friend class NodeIt; | 
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| 136 |     protected: | 
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| 137 |       int n; //NodeNum*head+tail; | 
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| 138 |       friend int FullGraph::id(Edge e) const; | 
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| 139 |  | 
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| 140 |       Edge(int nn) {n=nn;} | 
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| 141 |     public: | 
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| 142 |       Edge() { } | 
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| 143 |       Edge (Invalid) { n=-1; } | 
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| 144 |       bool operator==(const Edge i) const {return n==i.n;} | 
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| 145 |       bool operator!=(const Edge i) const {return n!=i.n;} | 
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| 146 |       bool operator<(const Edge i) const {return n<i.n;} | 
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| 147 |       ///\bug This is a workaround until somebody tells me how to | 
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| 148 |       ///make class \c SymFullGraph::SymEdgeMap friend of Edge | 
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| 149 |       int &idref() {return n;} | 
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| 150 |       const int &idref() const {return n;} | 
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| 151 |     }; | 
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| 152 |      | 
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| 153 |     class EdgeIt : public Edge { | 
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| 154 |       friend class FullGraph; | 
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| 155 |     public: | 
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| 156 |       EdgeIt(const FullGraph& G) : Edge(G.EdgeNum-1) { } | 
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| 157 |       EdgeIt (Invalid i) : Edge(i) { } | 
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| 158 |       EdgeIt() : Edge() { } | 
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| 159 |       ///\bug This is a workaround until somebody tells me how to | 
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| 160 |       ///make class \c SymFullGraph::SymEdgeMap friend of Edge | 
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| 161 |       int &idref() {return n;} | 
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| 162 |     }; | 
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| 163 |      | 
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| 164 |     class OutEdgeIt : public Edge { | 
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| 165 |       friend class FullGraph; | 
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| 166 |     public:  | 
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| 167 |       OutEdgeIt() : Edge() { } | 
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| 168 |       OutEdgeIt (Invalid i) : Edge(i) { } | 
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| 169 |  | 
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| 170 |       OutEdgeIt(const FullGraph& G,const Node v) | 
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| 171 |         : Edge(v.n) {} | 
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| 172 |     }; | 
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| 173 |      | 
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| 174 |     class InEdgeIt : public Edge { | 
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| 175 |       friend class FullGraph; | 
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| 176 |     public:  | 
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| 177 |       InEdgeIt() : Edge() { } | 
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| 178 |       InEdgeIt (Invalid i) : Edge(i) { } | 
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| 179 |       InEdgeIt(const FullGraph& G,Node v) :Edge(v.n*G.NodeNum){} | 
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| 180 |     }; | 
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| 181 |  | 
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| 182 |     template <typename T> class NodeMap | 
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| 183 |     { | 
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| 184 |       std::vector<T> container; | 
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| 185 |  | 
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| 186 |     public: | 
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| 187 |       typedef T ValueType; | 
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| 188 |       typedef Node KeyType; | 
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| 189 |  | 
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| 190 |       NodeMap(const FullGraph &_G) : container(_G.NodeNum) { } | 
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| 191 |       NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { } | 
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| 192 |       NodeMap(const NodeMap<T> &m) : container(m.container) { } | 
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| 193 |  | 
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| 194 |       template<typename TT> friend class NodeMap; | 
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| 195 |       ///\todo It can copy between different types. | 
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| 196 |       template<typename TT> NodeMap(const NodeMap<TT> &m) | 
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| 197 |         : container(m.container.size()) | 
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| 198 |       { | 
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| 199 |         typename std::vector<TT>::const_iterator i; | 
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| 200 |         for(typename std::vector<TT>::const_iterator i=m.container.begin(); | 
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| 201 |             i!=m.container.end(); | 
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| 202 |             i++) | 
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| 203 |           container.push_back(*i); | 
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| 204 |       } | 
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| 205 |       void set(Node n, T a) { container[n.n]=a; } | 
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| 206 |       //'T& operator[](Node n)' would be wrong here | 
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| 207 |       typename std::vector<T>::reference | 
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| 208 |       operator[](Node n) { return container[n.n]; } | 
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| 209 |       //'const T& operator[](Node n)' would be wrong here | 
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| 210 |       typename std::vector<T>::const_reference  | 
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| 211 |       operator[](Node n) const { return container[n.n]; } | 
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| 212 |  | 
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| 213 |       ///\warning There is no safety check at all! | 
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| 214 |       ///Using operator = between maps attached to different graph may | 
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| 215 |       ///cause serious problem. | 
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| 216 |       ///\todo Is this really so? | 
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| 217 |       ///\todo It can copy between different types. | 
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| 218 |       const NodeMap<T>& operator=(const NodeMap<T> &m) | 
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| 219 |       { | 
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| 220 |         container = m.container; | 
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| 221 |         return *this; | 
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| 222 |       } | 
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| 223 |       template<typename TT> | 
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| 224 |       const NodeMap<T>& operator=(const NodeMap<TT> &m) | 
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| 225 |       { | 
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| 226 |         std::copy(m.container.begin(), m.container.end(), container.begin()); | 
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| 227 |         return *this; | 
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| 228 |       } | 
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| 229 |        | 
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| 230 |       void update() {}    //Useless for Dynamic Maps | 
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| 231 |       void update(T a) {}  //Useless for Dynamic Maps | 
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| 232 |     }; | 
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| 233 |      | 
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| 234 |     template <typename T> class EdgeMap | 
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| 235 |     { | 
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| 236 |       std::vector<T> container; | 
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| 237 |  | 
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| 238 |     public: | 
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| 239 |       typedef T ValueType; | 
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| 240 |       typedef Edge KeyType; | 
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| 241 |  | 
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| 242 |       EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { } | 
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| 243 |       EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { }  | 
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| 244 |       EdgeMap(const EdgeMap<T> &m) : container(m.container) { } | 
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| 245 |  | 
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| 246 |       template<typename TT> friend class EdgeMap; | 
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| 247 |       ///\todo It can copy between different types.  | 
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| 248 |       ///\todo We could use 'copy' | 
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| 249 |       template<typename TT> EdgeMap(const EdgeMap<TT> &m) : | 
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| 250 |         container(m.container.size()) | 
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| 251 |       { | 
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| 252 |         typename std::vector<TT>::const_iterator i; | 
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| 253 |         for(typename std::vector<TT>::const_iterator i=m.container.begin(); | 
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| 254 |             i!=m.container.end(); | 
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| 255 |             i++) | 
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| 256 |           container.push_back(*i); | 
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| 257 |       } | 
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| 258 |       void set(Edge n, T a) { container[n.n]=a; } | 
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| 259 |       //T get(Edge n) const { return container[n.n]; } | 
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| 260 |       typename std::vector<T>::reference | 
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| 261 |       operator[](Edge n) { return container[n.n]; } | 
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| 262 |       typename std::vector<T>::const_reference | 
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| 263 |       operator[](Edge n) const { return container[n.n]; } | 
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| 264 |  | 
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| 265 |       ///\warning There is no safety check at all! | 
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| 266 |       ///Using operator = between maps attached to different graph may | 
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| 267 |       ///cause serious problem. | 
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| 268 |       ///\todo Is this really so? | 
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| 269 |       ///\todo It can copy between different types. | 
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| 270 |       const EdgeMap<T>& operator=(const EdgeMap<T> &m) | 
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| 271 |       { | 
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| 272 |         container = m.container; | 
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| 273 |         return *this; | 
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| 274 |       } | 
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| 275 |       template<typename TT> | 
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| 276 |       const EdgeMap<T>& operator=(const EdgeMap<TT> &m) | 
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| 277 |       { | 
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| 278 |         std::copy(m.container.begin(), m.container.end(), container.begin()); | 
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| 279 |         return *this; | 
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| 280 |       } | 
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| 281 |        | 
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| 282 |       void update() {} | 
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| 283 |       void update(T a) {} | 
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| 284 |     }; | 
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| 285 |  | 
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| 286 |   }; | 
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| 287 |  | 
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| 288 |   /// @}   | 
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| 289 |  | 
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| 290 | } //namespace hugo | 
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| 291 |  | 
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| 292 |  | 
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| 293 |  | 
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| 294 |  | 
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| 295 | #endif //HUGO_FULL_GRAPH_H | 
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