// -*- c++ -*- #ifndef HUGO_FULL_GRAPH_H #define HUGO_FULL_GRAPH_H ///\ingroup graphs ///\file ///\brief FullGraph and SymFullGraph classes. #include #include #include namespace hugo { /// \addtogroup graphs /// @{ ///A full graph class. ///This is a simple and fast directed full graph implementation. ///It is completely static, so you can neither add nor delete either ///edges or nodes. ///Otherwise it conforms to the graph interface documented under ///the description of \ref GraphSkeleton. ///\sa \ref GraphSkeleton. ///\todo What about loops? ///\todo Don't we need SymEdgeMap? /// ///\author Alpar Juttner class FullGraph { int NodeNum; int EdgeNum; public: template class EdgeMap; template class NodeMap; class Node; class Edge; class NodeIt; class EdgeIt; class OutEdgeIt; class InEdgeIt; template class NodeMap; template class EdgeMap; public: ///Creates a full graph with \c n nodes. FullGraph(int n) : NodeNum(n), EdgeNum(NodeNum*NodeNum) { } /// FullGraph(const FullGraph &_g) : NodeNum(_g.nodeNum()), EdgeNum(NodeNum*NodeNum) { } int nodeNum() const { return NodeNum; } //FIXME: What is this? int edgeNum() const { return EdgeNum; } //FIXME: What is this? int maxNodeId() const { return NodeNum; } //FIXME: What is this? int maxEdgeId() const { return EdgeNum; } //FIXME: What is this? Node tail(Edge e) const { return e.n%NodeNum; } Node head(Edge e) const { return e.n/NodeNum; } NodeIt& first(NodeIt& v) const { v=NodeIt(*this); return v; } EdgeIt& first(EdgeIt& e) const { e=EdgeIt(*this); return e; } OutEdgeIt& first(OutEdgeIt& e, const Node v) const { e=OutEdgeIt(*this,v); return e; } InEdgeIt& first(InEdgeIt& e, const Node v) const { e=InEdgeIt(*this,v); return e; } static int id(Node v) { return v.n; } static int id(Edge e) { return e.n; } /// Finds an edge between two nodes. /// Finds an edge from node \c u to node \c v. /// /// If \c prev is \ref INVALID (this is the default value), then /// It finds the first edge from \c u to \c v. Otherwise it looks for /// the next edge from \c u to \c v after \c prev. /// \return The found edge or INVALID if there is no such an edge. Edge findEdge(Node u,Node v, Edge prev = INVALID) { return prev.n==-1?Edge(*this,u.n,v.n):INVALID; } class Node { friend class FullGraph; template friend class NodeMap; friend class Edge; friend class OutEdgeIt; friend class InEdgeIt; friend class SymEdge; protected: int n; friend int FullGraph::id(Node v); Node(int nn) {n=nn;} public: Node() {} Node (Invalid) { n=-1; } bool operator==(const Node i) const {return n==i.n;} bool operator!=(const Node i) const {return n!=i.n;} bool operator<(const Node i) const {return n NodeIt. NodeIt& operator++() { n=(n+2)%(G->NodeNum+1)-1;return *this; } }; class Edge { friend class FullGraph; template friend class EdgeMap; friend class Node; friend class NodeIt; protected: int n; //NodeNum*head+tail; friend int FullGraph::id(Edge e); Edge(int nn) : n(nn) {} Edge(const FullGraph &G, int tail, int head) : n(G.NodeNum*head+tail) {} public: Edge() { } Edge (Invalid) { n=-1; } bool operator==(const Edge i) const {return n==i.n;} bool operator!=(const Edge i) const {return n!=i.n;} bool operator<(const Edge i) const {return nNodeNum; if(n>=G->EdgeNum) n=-1; return *this; } }; class InEdgeIt : public Edge { const FullGraph *G; friend class FullGraph; public: InEdgeIt() : Edge() { } InEdgeIt(const FullGraph& _G, Edge e) : Edge(e), G(&_G) { } InEdgeIt (Invalid i) : Edge(i) { } InEdgeIt(const FullGraph& _G,Node v) : Edge(v.n*_G.NodeNum), G(&_G) {} InEdgeIt& operator++() { if(!((++n)%G->NodeNum)) n=-1; return *this; } }; template class NodeMap { std::vector container; public: typedef T ValueType; typedef Node KeyType; NodeMap(const FullGraph &_G) : container(_G.NodeNum) { } NodeMap(const FullGraph &_G,const T &t) : container(_G.NodeNum,t) { } NodeMap(const NodeMap &m) : container(m.container) { } template friend class NodeMap; ///\todo It can copy between different types. template NodeMap(const NodeMap &m) : container(m.container.size()) { typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } void set(Node n, T a) { container[n.n]=a; } //'T& operator[](Node n)' would be wrong here typename std::vector::reference operator[](Node n) { return container[n.n]; } //'const T& operator[](Node n)' would be wrong here typename std::vector::const_reference operator[](Node n) const { return container[n.n]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const NodeMap& operator=(const NodeMap &m) { container = m.container; return *this; } template const NodeMap& operator=(const NodeMap &m) { std::copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} //Useless for Dynamic Maps void update(T a) {} //Useless for Dynamic Maps }; template class EdgeMap { std::vector container; public: typedef T ValueType; typedef Edge KeyType; EdgeMap(const FullGraph &_G) : container(_G.EdgeNum) { } EdgeMap(const FullGraph &_G,const T &t) : container(_G.EdgeNum,t) { } EdgeMap(const EdgeMap &m) : container(m.container) { } template friend class EdgeMap; ///\todo It can copy between different types. ///\todo We could use 'copy' template EdgeMap(const EdgeMap &m) : container(m.container.size()) { typename std::vector::const_iterator i; for(typename std::vector::const_iterator i=m.container.begin(); i!=m.container.end(); i++) container.push_back(*i); } void set(Edge n, T a) { container[n.n]=a; } //T get(Edge n) const { return container[n.n]; } typename std::vector::reference operator[](Edge n) { return container[n.n]; } typename std::vector::const_reference operator[](Edge n) const { return container[n.n]; } ///\warning There is no safety check at all! ///Using operator = between maps attached to different graph may ///cause serious problem. ///\todo Is this really so? ///\todo It can copy between different types. const EdgeMap& operator=(const EdgeMap &m) { container = m.container; return *this; } template const EdgeMap& operator=(const EdgeMap &m) { std::copy(m.container.begin(), m.container.end(), container.begin()); return *this; } void update() {} void update(T a) {} }; }; /// @} } //namespace hugo #endif //HUGO_FULL_GRAPH_H