COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/hugo/list_graph.h @ 782:df2e45e09652

Last change on this file since 782:df2e45e09652 was 782:df2e45e09652, checked in by Balazs Dezso, 20 years ago

--This line, and those below, will be ignored--

A hugo/sym_map_factory.h
M hugo/list_graph.h
A hugo/array_map_factory.h
A hugo/map_registry.h
M hugo/smart_graph.h
A hugo/map_defines.h
A hugo/extended_pair.h
M hugo/full_graph.h
A hugo/vector_map_factory.h

File size: 29.0 KB
RevLine 
[395]1// -*- mode:C++ -*-
2
[405]3#ifndef HUGO_LIST_GRAPH_H
4#define HUGO_LIST_GRAPH_H
[395]5
[491]6///\ingroup graphs
[395]7///\file
[405]8///\brief ListGraph, SymListGraph, NodeSet and EdgeSet classes.
[395]9
10#include <vector>
[782]11#include <climits>
[395]12
[542]13#include <hugo/invalid.h>
[395]14
[782]15#include <hugo/map_registry.h>
16#include <hugo/array_map_factory.h>
17
18#include <hugo/sym_map_factory.h>
19
20#include <hugo/map_defines.h>
21
22
[395]23namespace hugo {
24
[406]25/// \addtogroup graphs
26/// @{
27
[782]28//  class SymListGraph;
[395]29
[401]30  ///A list graph class.
[395]31
[397]32  ///This is a simple and fast erasable graph implementation.
33  ///
[395]34  ///It conforms to the graph interface documented under
35  ///the description of \ref GraphSkeleton.
36  ///\sa \ref GraphSkeleton.
[397]37  class ListGraph {
[395]38
[397]39    //Nodes are double linked.
40    //The free nodes are only single linked using the "next" field.
[395]41    struct NodeT
42    {
[397]43      int first_in,first_out;
44      int prev, next;
45      //      NodeT() {}
[395]46    };
[397]47    //Edges are double linked.
48    //The free edges are only single linked using the "next_in" field.
[395]49    struct EdgeT
50    {
[397]51      int head, tail;
52      int prev_in, prev_out;
53      int next_in, next_out;
[395]54      //FIXME: is this necessary?
[397]55      //      EdgeT() : next_in(-1), next_out(-1) prev_in(-1), prev_out(-1) {} 
[395]56    };
57
58    std::vector<NodeT> nodes;
[397]59    //The first node
60    int first_node;
61    //The first free node
62    int first_free_node;
[395]63    std::vector<EdgeT> edges;
[397]64    //The first free edge
65    int first_free_edge;
[395]66   
[782]67  public:
[395]68   
[782]69    typedef ListGraph Graph;
[397]70   
[395]71    class Node;
72    class Edge;
73
74   
75  public:
76
77    class NodeIt;
78    class EdgeIt;
79    class OutEdgeIt;
80    class InEdgeIt;
[782]81
82    CREATE_MAP_REGISTRIES;
83    CREATE_MAPS(ArrayMapFactory);
84
[395]85  public:
86
[782]87    ListGraph()
88      : nodes(), first_node(-1),
89        first_free_node(-1), edges(), first_free_edge(-1) {}
90
91    ListGraph(const ListGraph &_g)
92      : nodes(_g.nodes), first_node(_g.first_node),
93        first_free_node(_g.first_free_node), edges(_g.edges),
94        first_free_edge(_g.first_free_edge) {}
[395]95   
96    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
97    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
98
[695]99    ///Set the expected number of edges
100
101    ///With this function, it is possible to set the expected number of edges.
102    ///The use of this fasten the building of the graph and makes
103    ///it possible to avoid the superfluous memory allocation.
104    void reserveEdge(int n) { edges.reserve(n); };
105   
[395]106    ///\bug This function does something different than
107    ///its name would suggests...
108    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
109    ///\bug This function does something different than
110    ///its name would suggests...
111    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
112
113    Node tail(Edge e) const { return edges[e.n].tail; }
114    Node head(Edge e) const { return edges[e.n].head; }
115
[713]116    NodeIt& first(NodeIt& v) const {
[395]117      v=NodeIt(*this); return v; }
[713]118    EdgeIt& first(EdgeIt& e) const {
[395]119      e=EdgeIt(*this); return e; }
[713]120    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
[395]121      e=OutEdgeIt(*this,v); return e; }
[713]122    InEdgeIt& first(InEdgeIt& e, const Node v) const {
[395]123      e=InEdgeIt(*this,v); return e; }
124
[713]125    static int id(Node v) { return v.n; }
126    static int id(Edge e) { return e.n; }
[395]127
[397]128    /// Adds a new node to the graph.
129
130    /// \todo It adds the nodes in a reversed order.
131    /// (i.e. the lastly added node becomes the first.)
[395]132    Node addNode() {
[397]133      int n;
134     
135      if(first_free_node==-1)
136        {
137          n = nodes.size();
138          nodes.push_back(NodeT());
139        }
140      else {
141        n = first_free_node;
142        first_free_node = nodes[n].next;
143      }
144     
145      nodes[n].next = first_node;
146      if(first_node != -1) nodes[first_node].prev = n;
147      first_node = n;
148      nodes[n].prev = -1;
149     
150      nodes[n].first_in = nodes[n].first_out = -1;
151     
152      Node nn; nn.n=n;
[395]153
[397]154      //Update dynamic maps
[782]155      node_maps.add(nn);
[395]156
[397]157      return nn;
[395]158    }
159   
160    Edge addEdge(Node u, Node v) {
[397]161      int n;
162     
163      if(first_free_edge==-1)
164        {
165          n = edges.size();
166          edges.push_back(EdgeT());
167        }
168      else {
169        n = first_free_edge;
170        first_free_edge = edges[n].next_in;
171      }
172     
173      edges[n].tail = u.n; edges[n].head = v.n;
[395]174
[397]175      edges[n].next_out = nodes[u.n].first_out;
176      if(nodes[u.n].first_out != -1) edges[nodes[u.n].first_out].prev_out = n;
177      edges[n].next_in = nodes[v.n].first_in;
178      if(nodes[v.n].first_in != -1) edges[nodes[v.n].first_in].prev_in = n;
179      edges[n].prev_in = edges[n].prev_out = -1;
180       
181      nodes[u.n].first_out = nodes[v.n].first_in = n;
182
183      Edge e; e.n=n;
184
185      //Update dynamic maps
[782]186      edge_maps.add(e);
[395]187
188      return e;
189    }
[774]190   
191    /// Finds an edge between two nodes.
[395]192
[774]193    /// Finds an edge from node \c u to node \c v.
194    ///
195    /// If \c prev is \ref INVALID (this is the default value), then
196    /// It finds the first edge from \c u to \c v. Otherwise it looks for
197    /// the next edge from \c u to \c v after \c prev.
198    /// \return The found edge or INVALID if there is no such an edge.
199    Edge findEdge(Node u,Node v, Edge prev = INVALID)
200    {
201      int e = (prev.n==-1)? nodes[u.n].first_out : edges[prev.n].next_out;
202      while(e!=-1 && edges[e].tail!=v.n) e = edges[e].next_out;
203      prev.n=e;
204      return prev;
205    }
206   
[397]207  private:
208    void eraseEdge(int n) {
209     
210      if(edges[n].next_in!=-1)
211        edges[edges[n].next_in].prev_in = edges[n].prev_in;
212      if(edges[n].prev_in!=-1)
213        edges[edges[n].prev_in].next_in = edges[n].next_in;
214      else nodes[edges[n].head].first_in = edges[n].next_in;
215     
216      if(edges[n].next_out!=-1)
217        edges[edges[n].next_out].prev_out = edges[n].prev_out;
218      if(edges[n].prev_out!=-1)
219        edges[edges[n].prev_out].next_out = edges[n].next_out;
220      else nodes[edges[n].tail].first_out = edges[n].next_out;
221     
222      edges[n].next_in = first_free_edge;
[695]223      first_free_edge = n;     
[397]224
225      //Update dynamic maps
226      Edge e; e.n=n;
[782]227      edge_maps.erase(e);
228
[397]229    }
230     
231  public:
232
233    void erase(Node nn) {
234      int n=nn.n;
235     
236      int m;
237      while((m=nodes[n].first_in)!=-1) eraseEdge(m);
238      while((m=nodes[n].first_out)!=-1) eraseEdge(m);
239
240      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
241      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
242      else first_node = nodes[n].next;
243     
244      nodes[n].next = first_free_node;
245      first_free_node = n;
246
247      //Update dynamic maps
[782]248      node_maps.erase(nn);
249
[397]250    }
251   
252    void erase(Edge e) { eraseEdge(e.n); }
253
254    void clear() {
[782]255      edge_maps.clear();
256      edges.clear();
257      node_maps.clear();
258      nodes.clear();
[397]259      first_node=first_free_node=first_free_edge=-1;
260    }
[395]261
262    class Node {
[397]263      friend class ListGraph;
[395]264      template <typename T> friend class NodeMap;
[400]265       
[395]266      friend class Edge;
267      friend class OutEdgeIt;
268      friend class InEdgeIt;
269      friend class SymEdge;
270
271    protected:
272      int n;
[722]273      friend int ListGraph::id(Node v);
[395]274      Node(int nn) {n=nn;}
275    public:
276      Node() {}
[503]277      Node (Invalid) { n=-1; }
[395]278      bool operator==(const Node i) const {return n==i.n;}
279      bool operator!=(const Node i) const {return n!=i.n;}
280      bool operator<(const Node i) const {return n<i.n;}
[774]281      //      ///Validity check
282      //      operator bool() { return n!=-1; }
[395]283    };
284   
285    class NodeIt : public Node {
[774]286      const ListGraph *G;
[397]287      friend class ListGraph;
[395]288    public:
[400]289      NodeIt() : Node() { }
290      NodeIt(Invalid i) : Node(i) { }
[774]291      NodeIt(const ListGraph& _G) : Node(_G.first_node), G(&_G) { }
[579]292      ///\todo Undocumented conversion Node -\> NodeIt.
[774]293      NodeIt(const ListGraph& _G,Node n) : Node(n), G(&_G) { }
294      NodeIt &operator++() {
295        n=G->nodes[n].next;
296        return *this;
297      }
298      //      ///Validity check
299      //      operator bool() { return Node::operator bool(); }     
[395]300    };
301
302    class Edge {
[397]303      friend class ListGraph;
[395]304      template <typename T> friend class EdgeMap;
305
[397]306      //template <typename T> friend class SymListGraph::SymEdgeMap;     
307      //friend Edge SymListGraph::opposite(Edge) const;
[395]308     
309      friend class Node;
310      friend class NodeIt;
311    protected:
312      int n;
[722]313      friend int ListGraph::id(Edge e);
[395]314
[706]315    public:
316      /// An Edge with id \c n.
317
318      /// \bug It should be
319      /// obtained by a member function of the Graph.
[395]320      Edge(int nn) {n=nn;}
[706]321
[395]322      Edge() { }
323      Edge (Invalid) { n=-1; }
324      bool operator==(const Edge i) const {return n==i.n;}
325      bool operator!=(const Edge i) const {return n!=i.n;}
326      bool operator<(const Edge i) const {return n<i.n;}
327      ///\bug This is a workaround until somebody tells me how to
[397]328      ///make class \c SymListGraph::SymEdgeMap friend of Edge
[395]329      int &idref() {return n;}
[774]330      const int &idref() const {return n;}
331      //      ///Validity check
332      //      operator bool() { return n!=-1; }
333   };
[395]334   
335    class EdgeIt : public Edge {
[774]336      const ListGraph *G;
[397]337      friend class ListGraph;
[395]338    public:
[774]339      EdgeIt(const ListGraph& _G) : Edge(), G(&_G) {
[397]340        int m;
[774]341        for(m=_G.first_node;
342            m!=-1 && _G.nodes[m].first_in == -1; m = _G.nodes[m].next);
343        n = (m==-1)?-1:_G.nodes[m].first_in;
[397]344      }
[395]345      EdgeIt (Invalid i) : Edge(i) { }
[774]346      EdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
[395]347      EdgeIt() : Edge() { }
348      ///\bug This is a workaround until somebody tells me how to
[397]349      ///make class \c SymListGraph::SymEdgeMap friend of Edge
[395]350      int &idref() {return n;}
[774]351      EdgeIt &operator++() {
352        if(G->edges[n].next_in!=-1) n=G->edges[n].next_in;
353        else {
354          int nn;
355          for(nn=G->nodes[G->edges[n].head].next;
356              nn!=-1 && G->nodes[nn].first_in == -1;
357              nn = G->nodes[nn].next) ;
358          n = (nn==-1)?-1:G->nodes[nn].first_in;
359        }
360        return *this;
361      }
362      //      ///Validity check
363      //      operator bool() { return Edge::operator bool(); }     
[395]364    };
365   
366    class OutEdgeIt : public Edge {
[774]367      const ListGraph *G;
[397]368      friend class ListGraph;
[395]369    public:
370      OutEdgeIt() : Edge() { }
[774]371      OutEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
[395]372      OutEdgeIt (Invalid i) : Edge(i) { }
373
[774]374      OutEdgeIt(const ListGraph& _G,const Node v)
375        : Edge(_G.nodes[v.n].first_out), G(&_G) {}
376      OutEdgeIt &operator++() { n=G->edges[n].next_out; return *this; }
377      //      ///Validity check
378      //      operator bool() { return Edge::operator bool(); }     
[395]379    };
380   
381    class InEdgeIt : public Edge {
[774]382      const ListGraph *G;
[397]383      friend class ListGraph;
[395]384    public:
385      InEdgeIt() : Edge() { }
[774]386      InEdgeIt(const ListGraph& _G, Edge e) : Edge(e), G(&_G) { }
[395]387      InEdgeIt (Invalid i) : Edge(i) { }
[774]388      InEdgeIt(const ListGraph& _G,Node v)
389        : Edge(_G.nodes[v.n].first_in), G(&_G) { }
390      InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
391      //      ///Validity check
392      //      operator bool() { return Edge::operator bool(); }     
[395]393    };
394  };
395
396  ///Graph for bidirectional edges.
397
398  ///The purpose of this graph structure is to handle graphs
399  ///having bidirectional edges. Here the function \c addEdge(u,v) adds a pair
400  ///of oppositely directed edges.
401  ///There is a new edge map type called
[397]402  ///\ref SymListGraph::SymEdgeMap "SymEdgeMap"
[395]403  ///that complements this
404  ///feature by
405  ///storing shared values for the edge pairs. The usual
406  ///\ref GraphSkeleton::EdgeMap "EdgeMap"
407  ///can be used
408  ///as well.
409  ///
410  ///The oppositely directed edge can also be obtained easily
411  ///using \ref opposite.
[397]412  ///
413  ///Here erase(Edge) deletes a pair of edges.
414  ///
415  ///\todo this date structure need some reconsiderations. Maybe it
416  ///should be implemented independently from ListGraph.
[782]417 
[397]418  class SymListGraph : public ListGraph
[395]419  {
420  public:
[782]421
422    typedef SymListGraph Graph;
423
424    KEEP_NODE_MAP(ListGraph);
425    KEEP_EDGE_MAP(ListGraph);
426
427    CREATE_SYM_EDGE_MAP_REGISTRY;
428    CREATE_SYM_EDGE_MAP_FACTORY(ArrayMapFactory);
429    IMPORT_SYM_EDGE_MAP(SymEdgeMapFactory);
[395]430
[397]431    SymListGraph() : ListGraph() { }
432    SymListGraph(const ListGraph &_g) : ListGraph(_g) { }
433    ///Adds a pair of oppositely directed edges to the graph.
[395]434    Edge addEdge(Node u, Node v)
435    {
[397]436      Edge e = ListGraph::addEdge(u,v);
[782]437      Edge f = ListGraph::addEdge(v,u);
438      sym_edge_maps.add(e);
439      sym_edge_maps.add(f);
440     
[395]441      return e;
442    }
443
[782]444    void erase(Node n) { ListGraph::erase(n);}
[395]445    ///The oppositely directed edge.
446
447    ///Returns the oppositely directed
448    ///pair of the edge \c e.
[713]449    static Edge opposite(Edge e)
[395]450    {
451      Edge f;
452      f.idref() = e.idref() - 2*(e.idref()%2) + 1;
453      return f;
454    }
455   
[397]456    ///Removes a pair of oppositely directed edges to the graph.
457    void erase(Edge e) {
[782]458      Edge f = opposite(e);
459      sym_edge_maps.erase(e);
460      sym_edge_maps.erase(f);
461      ListGraph::erase(f);
[397]462      ListGraph::erase(e);
[782]463    }   
464  };
[395]465
[400]466
[401]467  ///A graph class containing only nodes.
[400]468
[401]469  ///This class implements a graph structure without edges.
470  ///The most useful application of this class is to be the node set of an
471  ///\ref EdgeSet class.
[400]472  ///
473  ///It conforms to the graph interface documented under
[401]474  ///the description of \ref GraphSkeleton with the exception that you cannot
475  ///add (or delete) edges. The usual edge iterators are exists, but they are
476  ///always \ref INVALID.
477  ///\sa \ref GraphSkeleton
[508]478  ///\sa \ref EdgeSet
[400]479  class NodeSet {
480
481    //Nodes are double linked.
482    //The free nodes are only single linked using the "next" field.
483    struct NodeT
484    {
485      int first_in,first_out;
486      int prev, next;
487      //      NodeT() {}
488    };
489
490    std::vector<NodeT> nodes;
491    //The first node
492    int first_node;
493    //The first free node
494    int first_free_node;
495   
496  public:
[782]497
498    typedef NodeSet Graph;
[400]499   
500    class Node;
501    class Edge;
502
503  public:
504
505    class NodeIt;
506    class EdgeIt;
507    class OutEdgeIt;
508    class InEdgeIt;
509   
[782]510    CREATE_MAP_REGISTRIES;
511    CREATE_MAPS(ArrayMapFactory);
[400]512   
513  public:
514
[408]515    ///Default constructor
[782]516    NodeSet()
517      : nodes(), first_node(-1), first_free_node(-1) {}
[408]518    ///Copy constructor
[782]519    NodeSet(const NodeSet &_g)
520      : nodes(_g.nodes), first_node(_g.first_node),
521        first_free_node(_g.first_free_node) {}
[400]522   
523    int nodeNum() const { return nodes.size(); }  //FIXME: What is this?
524    int edgeNum() const { return 0; }  //FIXME: What is this?
525
526    ///\bug This function does something different than
527    ///its name would suggests...
528    int maxNodeId() const { return nodes.size(); }  //FIXME: What is this?
529    ///\bug This function does something different than
530    ///its name would suggests...
531    int maxEdgeId() const { return 0; }  //FIXME: What is this?
532
533    Node tail(Edge e) const { return INVALID; }
534    Node head(Edge e) const { return INVALID; }
535
536    NodeIt& first(NodeIt& v) const {
537      v=NodeIt(*this); return v; }
538    EdgeIt& first(EdgeIt& e) const {
539      e=EdgeIt(*this); return e; }
540    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
541      e=OutEdgeIt(*this,v); return e; }
542    InEdgeIt& first(InEdgeIt& e, const Node v) const {
543      e=InEdgeIt(*this,v); return e; }
544
545    int id(Node v) const { return v.n; }
546    int id(Edge e) const { return -1; }
547
548    /// Adds a new node to the graph.
549
550    /// \todo It adds the nodes in a reversed order.
551    /// (i.e. the lastly added node becomes the first.)
552    Node addNode() {
553      int n;
554     
555      if(first_free_node==-1)
556        {
557          n = nodes.size();
558          nodes.push_back(NodeT());
559        }
560      else {
561        n = first_free_node;
562        first_free_node = nodes[n].next;
563      }
564     
565      nodes[n].next = first_node;
566      if(first_node != -1) nodes[first_node].prev = n;
567      first_node = n;
568      nodes[n].prev = -1;
569     
570      nodes[n].first_in = nodes[n].first_out = -1;
571     
572      Node nn; nn.n=n;
573
574      //Update dynamic maps
[782]575      node_maps.add(nn);
[400]576
577      return nn;
578    }
579   
580    void erase(Node nn) {
581      int n=nn.n;
582     
583      if(nodes[n].next != -1) nodes[nodes[n].next].prev = nodes[n].prev;
584      if(nodes[n].prev != -1) nodes[nodes[n].prev].next = nodes[n].next;
585      else first_node = nodes[n].next;
586     
587      nodes[n].next = first_free_node;
588      first_free_node = n;
589
590      //Update dynamic maps
[782]591      node_maps.erase(nn);
[400]592    }
593   
[774]594       
595    Edge findEdge(Node u,Node v, Edge prev = INVALID)
596    {
597      return INVALID;
598    }
599   
[400]600    void clear() {
[782]601      node_maps.clear();
[400]602      nodes.clear();
603      first_node = first_free_node = -1;
604    }
605
606    class Node {
607      friend class NodeSet;
608      template <typename T> friend class NodeMap;
609     
610      friend class Edge;
611      friend class OutEdgeIt;
612      friend class InEdgeIt;
613
614    protected:
615      int n;
616      friend int NodeSet::id(Node v) const;
617      Node(int nn) {n=nn;}
618    public:
619      Node() {}
620      Node (Invalid i) { n=-1; }
621      bool operator==(const Node i) const {return n==i.n;}
622      bool operator!=(const Node i) const {return n!=i.n;}
623      bool operator<(const Node i) const {return n<i.n;}
624    };
625   
626    class NodeIt : public Node {
[774]627      const NodeSet *G;
[400]628      friend class NodeSet;
629    public:
[579]630      NodeIt() : Node() { }
[774]631      NodeIt(const NodeSet& _G,Node n) : Node(n), G(&_G) { }
[579]632      NodeIt(Invalid i) : Node(i) { }
[774]633      NodeIt(const NodeSet& _G) : Node(_G.first_node), G(&_G) { }
634      NodeIt &operator++() {
635        n=G->nodes[n].next;
636        return *this;
637      }
[400]638    };
639
640    class Edge {
641      //friend class NodeSet;
642      //template <typename T> friend class EdgeMap;
643
644      //template <typename T> friend class SymNodeSet::SymEdgeMap;     
645      //friend Edge SymNodeSet::opposite(Edge) const;
646     
647      //      friend class Node;
648      //      friend class NodeIt;
649    protected:
650      //friend int NodeSet::id(Edge e) const;
651      //      Edge(int nn) {}
652    public:
653      Edge() { }
654      Edge (Invalid) { }
655      bool operator==(const Edge i) const {return true;}
656      bool operator!=(const Edge i) const {return false;}
657      bool operator<(const Edge i) const {return false;}
658      ///\bug This is a workaround until somebody tells me how to
659      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
660      //      int idref() {return -1;}
661      //      int idref() const {return -1;}
662    };
663   
664    class EdgeIt : public Edge {
665      //friend class NodeSet;
666    public:
667      EdgeIt(const NodeSet& G) : Edge() { }
[774]668      EdgeIt(const NodeSet&, Edge) : Edge() { }
[400]669      EdgeIt (Invalid i) : Edge(i) { }
670      EdgeIt() : Edge() { }
671      ///\bug This is a workaround until somebody tells me how to
672      ///make class \c SymNodeSet::SymEdgeMap friend of Edge
673      //      int idref() {return -1;}
[774]674      EdgeIt operator++() { return INVALID; }
[400]675    };
676   
677    class OutEdgeIt : public Edge {
678      friend class NodeSet;
679    public:
680      OutEdgeIt() : Edge() { }
[774]681      OutEdgeIt(const NodeSet&, Edge) : Edge() { }
[400]682      OutEdgeIt (Invalid i) : Edge(i) { }
683      OutEdgeIt(const NodeSet& G,const Node v)  : Edge() {}
[774]684      OutEdgeIt operator++() { return INVALID; }
[400]685    };
686   
687    class InEdgeIt : public Edge {
688      friend class NodeSet;
689    public:
690      InEdgeIt() : Edge() { }
[774]691      InEdgeIt(const NodeSet&, Edge) : Edge() { }
[400]692      InEdgeIt (Invalid i) : Edge(i) { }
693      InEdgeIt(const NodeSet& G,Node v) :Edge() {}
[774]694      InEdgeIt operator++() { return INVALID; }
[400]695    };
696
697  };
698
699
700
[401]701  ///Graph structure using a node set of another graph.
702
703  ///This structure can be used to establish another graph over a node set
704  /// of an existing one. The node iterator will go through the nodes of the
705  /// original graph, and the NodeMap's of both graphs will convert to
706  /// each other.
707  ///
[404]708  ///\warning Adding or deleting nodes from the graph is not safe if an
709  ///\ref EdgeSet is currently attached to it!
710  ///
711  ///\todo Make it possible to add/delete edges from the base graph
712  ///(and from \ref EdgeSet, as well)
713  ///
[401]714  ///\param GG The type of the graph which shares its node set with this class.
715  ///Its interface must conform with \ref GraphSkeleton.
[400]716  ///
717  ///It conforms to the graph interface documented under
718  ///the description of \ref GraphSkeleton.
719  ///\sa \ref GraphSkeleton.
[401]720  ///\sa \ref NodeSet.
[400]721  template<typename GG>
722  class EdgeSet {
723
724    typedef GG NodeGraphType;
725
726    NodeGraphType &G;
727
[515]728  public:
[782]729
[400]730    class Node;
[705]731    class Edge;
732    class OutEdgeIt;
733    class InEdgeIt;
734    class SymEdge;
[782]735
736    typedef EdgeSet Graph;
737
[531]738    int id(Node v) const;
739
740    class Node : public NodeGraphType::Node {
741      friend class EdgeSet;
742      //      template <typename T> friend class NodeMap;
743     
744      friend class Edge;
745      friend class OutEdgeIt;
746      friend class InEdgeIt;
747      friend class SymEdge;
748
749    public:
750      friend int EdgeSet::id(Node v) const;
751      //      Node(int nn) {n=nn;}
752    public:
753      Node() : NodeGraphType::Node() {}
754      Node (Invalid i) : NodeGraphType::Node(i) {}
755      Node(const typename NodeGraphType::Node &n) : NodeGraphType::Node(n) {}
756    };
757   
758    class NodeIt : public NodeGraphType::NodeIt {
759      friend class EdgeSet;
760    public:
761      NodeIt() : NodeGraphType::NodeIt() { }
[774]762      NodeIt(const EdgeSet& _G,Node n) : NodeGraphType::NodeIt(_G.G,n) { }
[531]763      NodeIt (Invalid i) : NodeGraphType::NodeIt(i) {}
764      NodeIt(const EdgeSet& _G) : NodeGraphType::NodeIt(_G.G) { }
765      NodeIt(const typename NodeGraphType::NodeIt &n)
766        : NodeGraphType::NodeIt(n) {}
[579]767
[531]768      operator Node() { return Node(*this);}
[774]769      NodeIt &operator++()
770      { this->NodeGraphType::NodeIt::operator++(); return *this;}
[531]771    };
[515]772
773  private:
[400]774    //Edges are double linked.
775    //The free edges are only single linked using the "next_in" field.
776    struct NodeT
777    {
778      int first_in,first_out;
779      NodeT() : first_in(-1), first_out(-1) { }
780    };
781
782    struct EdgeT
783    {
784      Node head, tail;
785      int prev_in, prev_out;
786      int next_in, next_out;
787    };
788
789   
[515]790    typename NodeGraphType::template NodeMap<NodeT> nodes;
[400]791   
792    std::vector<EdgeT> edges;
793    //The first free edge
794    int first_free_edge;
795   
796  public:
797   
798    class Node;
799    class Edge;
800
801    class NodeIt;
802    class EdgeIt;
803    class OutEdgeIt;
804    class InEdgeIt;
[782]805
806
807    CREATE_EDGE_MAP_REGISTRY;
808    CREATE_EDGE_MAP_FACTORY(ArrayMapFactory);
809    IMPORT_EDGE_MAP(EdgeMapFactory);
[400]810   
811   
812  public:
813
[408]814    ///Constructor
815   
816    ///Construates a new graph based on the nodeset of an existing one.
817    ///\param _G the base graph.
818    ///\todo It looks like a copy constructor, but it isn't.
[782]819    EdgeSet(NodeGraphType &_G)
820      : G(_G), nodes(_G), edges(),
821        first_free_edge(-1) {}
[408]822    ///Copy constructor
823
824    ///Makes a copy of an EdgeSet.
825    ///It will be based on the same graph.
[782]826    EdgeSet(const EdgeSet &_g)
827      : G(_g.G), nodes(_g.G), edges(_g.edges),
828        first_free_edge(_g.first_free_edge) {}
[400]829   
830    int nodeNum() const { return G.nodeNum(); }  //FIXME: What is this?
831    int edgeNum() const { return edges.size(); }  //FIXME: What is this?
832
833    ///\bug This function does something different than
834    ///its name would suggests...
835    int maxNodeId() const { return G.maxNodeId(); }  //FIXME: What is this?
836    ///\bug This function does something different than
837    ///its name would suggests...
838    int maxEdgeId() const { return edges.size(); }  //FIXME: What is this?
839
840    Node tail(Edge e) const { return edges[e.n].tail; }
841    Node head(Edge e) const { return edges[e.n].head; }
842
843    NodeIt& first(NodeIt& v) const {
844      v=NodeIt(*this); return v; }
845    EdgeIt& first(EdgeIt& e) const {
846      e=EdgeIt(*this); return e; }
847    OutEdgeIt& first(OutEdgeIt& e, const Node v) const {
848      e=OutEdgeIt(*this,v); return e; }
849    InEdgeIt& first(InEdgeIt& e, const Node v) const {
850      e=InEdgeIt(*this,v); return e; }
851
852    int id(Edge e) const { return e.n; }
853
854    /// Adds a new node to the graph.
[579]855    Node addNode() { return G.addNode(); }
[400]856   
857    Edge addEdge(Node u, Node v) {
858      int n;
859     
860      if(first_free_edge==-1)
861        {
862          n = edges.size();
863          edges.push_back(EdgeT());
864        }
865      else {
866        n = first_free_edge;
867        first_free_edge = edges[n].next_in;
868      }
869     
[401]870      edges[n].tail = u; edges[n].head = v;
[400]871
[401]872      edges[n].next_out = nodes[u].first_out;
873      if(nodes[u].first_out != -1) edges[nodes[u].first_out].prev_out = n;
874      edges[n].next_in = nodes[v].first_in;
875      if(nodes[v].first_in != -1) edges[nodes[v].first_in].prev_in = n;
[400]876      edges[n].prev_in = edges[n].prev_out = -1;
877       
[401]878      nodes[u].first_out = nodes[v].first_in = n;
[400]879
880      Edge e; e.n=n;
881
882      //Update dynamic maps
[782]883      edge_maps.add(e);
[400]884
885      return e;
886    }
887
[774]888    /// Finds an edge between two nodes.
889
890    /// Finds an edge from node \c u to node \c v.
891    ///
892    /// If \c prev is \ref INVALID (this is the default value), then
893    /// It finds the first edge from \c u to \c v. Otherwise it looks for
894    /// the next edge from \c u to \c v after \c prev.
895    /// \return The found edge or INVALID if there is no such an edge.
896    Edge findEdge(Node u,Node v, Edge prev = INVALID)
897    {
898      int e = (prev.n==-1)? nodes[u].first_out : edges[prev.n].next_out;
899      while(e!=-1 && edges[e].tail!=v) e = edges[e].next_out;
900      prev.n=e;
901      return prev;
902    }
903   
[400]904  private:
905    void eraseEdge(int n) {
906     
907      if(edges[n].next_in!=-1)
908        edges[edges[n].next_in].prev_in = edges[n].prev_in;
909      if(edges[n].prev_in!=-1)
910        edges[edges[n].prev_in].next_in = edges[n].next_in;
911      else nodes[edges[n].head].first_in = edges[n].next_in;
912     
913      if(edges[n].next_out!=-1)
914        edges[edges[n].next_out].prev_out = edges[n].prev_out;
915      if(edges[n].prev_out!=-1)
916        edges[edges[n].prev_out].next_out = edges[n].next_out;
917      else nodes[edges[n].tail].first_out = edges[n].next_out;
918     
919      edges[n].next_in = first_free_edge;
920      first_free_edge = -1;     
921
922      //Update dynamic maps
[782]923      Edge e; e.n = n;
924      edge_maps.erase(e);
[400]925    }
926     
927  public:
928
929//     void erase(Node nn) {
930//       int n=nn.n;
931//       int m;
932//       while((m=nodes[n].first_in)!=-1) eraseEdge(m);
933//       while((m=nodes[n].first_out)!=-1) eraseEdge(m);
934//     }
935   
936    void erase(Edge e) { eraseEdge(e.n); }
937
[579]938    ///Clear all edges. (Doesn't clear the nodes!)
939    void clear() {
[782]940      edge_maps.clear();
[579]941      edges.clear();
942      first_free_edge=-1;
943    }
944
945
[400]946    class Edge {
[579]947    public:
[400]948      friend class EdgeSet;
949      template <typename T> friend class EdgeMap;
950
951      friend class Node;
952      friend class NodeIt;
[579]953    public:
[774]954      ///\bug It should be at least protected
[579]955      ///
956      int n;
[400]957    protected:
958      friend int EdgeSet::id(Edge e) const;
959
960      Edge(int nn) {n=nn;}
961    public:
962      Edge() { }
963      Edge (Invalid) { n=-1; }
964      bool operator==(const Edge i) const {return n==i.n;}
965      bool operator!=(const Edge i) const {return n!=i.n;}
966      bool operator<(const Edge i) const {return n<i.n;}
967      ///\bug This is a workaround until somebody tells me how to
968      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
969      int &idref() {return n;}
970      const int &idref() const {return n;}
971    };
972   
973    class EdgeIt : public Edge {
974      friend class EdgeSet;
[579]975      template <typename T> friend class EdgeMap;
976   
[774]977      const EdgeSet *G;
[400]978    public:
[774]979      EdgeIt(const EdgeSet& _G) : Edge(), G(&_G) {
[503]980        //              typename NodeGraphType::Node m;
981        NodeIt m;
[774]982        for(G->first(m);
983            m!=INVALID && G->nodes[m].first_in == -1;  ++m);
984        ///\bug AJJAJ! This is a non sense!!!!!!!
985        this->n = m!=INVALID?-1:G->nodes[m].first_in;
[400]986      }
[774]987      EdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
[400]988      EdgeIt (Invalid i) : Edge(i) { }
989      EdgeIt() : Edge() { }
[774]990      ///.
991     
992      ///\bug UNIMPLEMENTED!!!!!
993      //
994      EdgeIt &operator++() {
995        return *this;
996      }
997       ///\bug This is a workaround until somebody tells me how to
[400]998      ///make class \c SymEdgeSet::SymEdgeMap friend of Edge
[515]999      int &idref() {return this->n;}
[400]1000    };
1001   
1002    class OutEdgeIt : public Edge {
[774]1003      const EdgeSet *G;
[400]1004      friend class EdgeSet;
1005    public:
1006      OutEdgeIt() : Edge() { }
1007      OutEdgeIt (Invalid i) : Edge(i) { }
[774]1008      OutEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
[400]1009
[774]1010      OutEdgeIt(const EdgeSet& _G,const Node v) :
1011        Edge(_G.nodes[v].first_out), G(&_G) { }
[782]1012      OutEdgeIt &operator++() { n = G->edges[n].next_out; return *this; }
[400]1013    };
1014   
1015    class InEdgeIt : public Edge {
[774]1016      const EdgeSet *G;
[400]1017      friend class EdgeSet;
1018    public:
1019      InEdgeIt() : Edge() { }
1020      InEdgeIt (Invalid i) : Edge(i) { }
[774]1021      InEdgeIt(const EdgeSet& _G, Edge e) : Edge(e), G(&_G) { }
1022      InEdgeIt(const EdgeSet& _G,Node v)
1023        : Edge(_G.nodes[v].first_in), G(&_G) { }
1024      InEdgeIt &operator++() { n=G->edges[n].next_in; return *this; }
[400]1025    };
1026
[782]1027   
1028    template <typename V> class NodeMap
1029      : public NodeGraphType::template NodeMap<V>
[400]1030    {
[579]1031      //This is a must, the constructors need it.
[782]1032      typedef typename NodeGraphType::template NodeMap<V> MapImpl;
1033      typedef V Value;
[400]1034    public:
[782]1035      NodeMap() : MapImpl() {}
1036     
1037      NodeMap(const EdgeSet& graph)
1038        : MapImpl(graph.G) { }
[400]1039
[782]1040      NodeMap(const EdgeSet& graph, const Value& value)
1041        : MapImpl(graph.G, value) { }
[400]1042
[782]1043      NodeMap(const NodeMap& copy)
1044        : MapImpl(static_cast<const MapImpl&>(copy)) {}
[400]1045
[782]1046      template<typename CMap>
1047      NodeMap(const CMap& copy)
1048        : MapImpl(copy) { }
1049
1050      NodeMap& operator=(const NodeMap& copy) {
1051        MapImpl::operator=(static_cast<const MapImpl&>(copy));
1052        return *this;
[400]1053      }
1054
[782]1055      template <typename CMap>
1056      NodeMap& operator=(const CMap& copy) {
1057        MapImpl::operator=(copy);
[400]1058        return *this;
1059      }
[579]1060
[400]1061    };
1062  };
[406]1063
[579]1064  template<typename GG>
1065  inline int EdgeSet<GG>::id(Node v) const { return G.id(v); }
[531]1066
[406]1067/// @} 
1068
[395]1069} //namespace hugo
1070
[405]1071#endif //HUGO_LIST_GRAPH_H
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