| 1 | // -*- c++ -*- // | 
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| 2 |  | 
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| 3 | /** | 
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| 4 | @defgroup paths Path Structures | 
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| 5 | @ingroup datas | 
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| 6 | \brief Path structures implemented in Hugo. | 
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| 7 |  | 
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| 8 | Hugolib provides flexible data structures | 
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| 9 | to work with paths. | 
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| 10 |  | 
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| 11 | All of them have the same interface, especially they can be built or extended | 
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| 12 | using a standard Builder subclass. This make is easy to have e.g. the Dijkstra | 
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| 13 | algorithm to store its result in any kind of path structure. | 
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| 14 |  | 
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| 15 | \sa hugo::skeleton::Path | 
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| 16 |  | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | ///\ingroup paths | 
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| 20 | ///\file | 
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| 21 | ///\brief Classes for representing paths in graphs. | 
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| 22 |  | 
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| 23 | #ifndef HUGO_PATH_H | 
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| 24 | #define HUGO_PATH_H | 
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| 25 |  | 
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| 26 | #include <deque> | 
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| 27 | #include <vector> | 
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| 28 | #include <algorithm> | 
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| 29 |  | 
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| 30 | #include <hugo/invalid.h> | 
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| 31 |  | 
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| 32 | namespace hugo { | 
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| 33 |  | 
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| 34 |   /// \addtogroup paths | 
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| 35 |   /// @{ | 
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| 36 |  | 
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| 37 |  | 
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| 38 |   //! \brief A structure for representing directed paths in a graph. | 
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| 39 |   //! | 
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| 40 |   //! A structure for representing directed path in a graph. | 
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| 41 |   //! \param Graph The graph type in which the path is. | 
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| 42 |   //! \param DM DebugMode, defaults to DefaultDebugMode. | 
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| 43 |   //! | 
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| 44 |   //! In a sense, the path can be treated as a graph, for is has \c NodeIt | 
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| 45 |   //! and \c EdgeIt with the same usage. These types converts to the \c Node | 
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| 46 |   //! and \c Edge of the original graph. | 
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| 47 |   //! | 
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| 48 |   //! \todo Thoroughfully check all the range and consistency tests. | 
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| 49 |   template<typename Graph> | 
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| 50 |   class DirPath { | 
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| 51 |   public: | 
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| 52 |     /// Edge type of the underlying graph. | 
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| 53 |     typedef typename Graph::Edge GraphEdge; | 
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| 54 |     /// Node type of the underlying graph. | 
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| 55 |     typedef typename Graph::Node GraphNode; | 
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| 56 |     class NodeIt; | 
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| 57 |     class EdgeIt; | 
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| 58 |  | 
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| 59 |   protected: | 
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| 60 |     const Graph *gr; | 
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| 61 |     typedef std::vector<GraphEdge> Container; | 
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| 62 |     Container edges; | 
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| 63 |  | 
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| 64 |   public: | 
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| 65 |  | 
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| 66 |     /// \param _G The graph in which the path is. | 
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| 67 |     /// | 
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| 68 |     DirPath(const Graph &_G) : gr(&_G) {} | 
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| 69 |  | 
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| 70 |     /// \brief Subpath constructor. | 
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| 71 |     /// | 
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| 72 |     /// Subpath defined by two nodes. | 
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| 73 |     /// \warning It is an error if the two edges are not in order! | 
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| 74 |     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) { | 
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| 75 |       gr = P.gr; | 
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| 76 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 77 |     } | 
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| 78 |  | 
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| 79 |     /// \brief Subpath constructor. | 
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| 80 |     /// | 
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| 81 |     /// Subpath defined by two edges. Contains edges in [a,b) | 
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| 82 |     /// \warning It is an error if the two edges are not in order! | 
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| 83 |     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) { | 
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| 84 |       gr = P.gr; | 
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| 85 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     /// Length of the path. | 
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| 89 |     size_t length() const { return edges.size(); } | 
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| 90 |     /// Returns whether the path is empty. | 
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| 91 |     bool empty() const { return edges.empty(); } | 
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| 92 |  | 
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| 93 |     /// Resets the path to an empty path. | 
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| 94 |     void clear() { edges.clear(); } | 
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| 95 |  | 
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| 96 |     /// \brief Starting point of the path. | 
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| 97 |     /// | 
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| 98 |     /// Starting point of the path. | 
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| 99 |     /// Returns INVALID if the path is empty. | 
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| 100 |     GraphNode tail() const { | 
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| 101 |       return empty() ? INVALID : gr->tail(edges[0]); | 
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| 102 |     } | 
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| 103 |     /// \brief End point of the path. | 
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| 104 |     /// | 
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| 105 |     /// End point of the path. | 
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| 106 |     /// Returns INVALID if the path is empty. | 
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| 107 |     GraphNode head() const { | 
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| 108 |       return empty() ? INVALID : gr->head(edges[length()-1]); | 
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| 109 |     } | 
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| 110 |  | 
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| 111 |     /// \brief Initializes node or edge iterator to point to the first | 
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| 112 |     /// node or edge. | 
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| 113 |     /// | 
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| 114 |     /// \sa nth | 
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| 115 |     template<typename It> | 
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| 116 |     It& first(It &i) const { return i=It(*this); } | 
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| 117 |  | 
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| 118 |     /// \brief Initializes node iterator to point to the node of a given index. | 
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| 119 |     NodeIt& nth(NodeIt &i, int n) const { | 
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| 120 |       return i=NodeIt(*this, n); | 
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| 121 |     } | 
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| 122 |  | 
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| 123 |     /// \brief Initializes edge iterator to point to the edge of a given index. | 
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| 124 |     EdgeIt& nth(EdgeIt &i, int n) const { | 
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| 125 |       return i=EdgeIt(*this, n); | 
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| 126 |     } | 
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| 127 |  | 
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| 128 |     /// \brief Returns node iterator pointing to the head node of the | 
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| 129 |     /// given edge iterator. | 
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| 130 |     NodeIt head(const EdgeIt& e) const { | 
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| 131 |       return NodeIt(*this, e.idx+1); | 
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| 132 |     } | 
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| 133 |  | 
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| 134 |     /// \brief Returns node iterator pointing to the tail node of the | 
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| 135 |     /// given edge iterator. | 
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| 136 |     NodeIt tail(const EdgeIt& e) const { | 
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| 137 |       return NodeIt(*this, e.idx); | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |  | 
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| 141 |     /* Iterator classes */ | 
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| 142 |  | 
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| 143 |     /** | 
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| 144 |      * \brief Iterator class to iterate on the edges of the paths | 
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| 145 |      * | 
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| 146 |      * \ingroup paths | 
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| 147 |      * This class is used to iterate on the edges of the paths | 
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| 148 |      * | 
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| 149 |      * Of course it converts to Graph::Edge | 
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| 150 |      * | 
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| 151 |      */ | 
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| 152 |     class EdgeIt { | 
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| 153 |       friend class DirPath; | 
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| 154 |  | 
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| 155 |       int idx; | 
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| 156 |       const DirPath *p; | 
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| 157 |     public: | 
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| 158 |       /// Default constructor | 
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| 159 |       EdgeIt() {} | 
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| 160 |       /// Invalid constructor | 
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| 161 |       EdgeIt(Invalid) : idx(-1), p(0) {} | 
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| 162 |       /// Constructor with starting point | 
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| 163 |       EdgeIt(const DirPath &_p, int _idx = 0) : | 
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| 164 |         idx(_idx), p(&_p) { validate(); } | 
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| 165 |  | 
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| 166 |       ///Validity check | 
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| 167 |       bool valid() const { return idx!=-1; } | 
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| 168 |  | 
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| 169 |       ///Conversion to Graph::Edge | 
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| 170 |       operator GraphEdge () const { | 
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| 171 |         return valid() ? p->edges[idx] : INVALID; | 
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| 172 |       } | 
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| 173 |  | 
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| 174 |       /// Next edge | 
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| 175 |       EdgeIt& operator++() { ++idx; validate(); return *this; } | 
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| 176 |  | 
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| 177 |       /// Comparison operator | 
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| 178 |       bool operator==(const EdgeIt& e) const { return idx==e.idx; } | 
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| 179 |       /// Comparison operator | 
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| 180 |       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } | 
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| 181 |       /// Comparison operator | 
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| 182 |       bool operator<(const EdgeIt& e) const { return idx<e.idx; } | 
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| 183 |  | 
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| 184 |     private: | 
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| 185 |       // FIXME: comparison between signed and unsigned... | 
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| 186 |       // Jo ez igy? Vagy esetleg legyen a length() int? | 
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| 187 |       void validate() { if( size_t(idx) >= p->length() ) idx=-1; } | 
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| 188 |     }; | 
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| 189 |  | 
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| 190 |     /** | 
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| 191 |      * \brief Iterator class to iterate on the nodes of the paths | 
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| 192 |      * | 
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| 193 |      * \ingroup paths | 
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| 194 |      * This class is used to iterate on the nodes of the paths | 
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| 195 |      * | 
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| 196 |      * Of course it converts to Graph::Node | 
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| 197 |      * | 
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| 198 |      */ | 
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| 199 |     class NodeIt { | 
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| 200 |       friend class DirPath; | 
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| 201 |  | 
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| 202 |       int idx; | 
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| 203 |       const DirPath *p; | 
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| 204 |     public: | 
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| 205 |       /// Default constructor | 
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| 206 |       NodeIt() {} | 
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| 207 |       /// Invalid constructor | 
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| 208 |       NodeIt(Invalid) : idx(-1), p(0) {} | 
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| 209 |       /// Constructor with starting point | 
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| 210 |       NodeIt(const DirPath &_p, int _idx = 0) : | 
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| 211 |         idx(_idx), p(&_p) { validate(); } | 
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| 212 |  | 
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| 213 |       ///Validity check | 
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| 214 |       bool valid() const { return idx!=-1; } | 
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| 215 |  | 
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| 216 |       ///Conversion to Graph::Node | 
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| 217 |       operator const GraphNode& () const { | 
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| 218 |         if(idx >= p->length()) | 
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| 219 |           return p->head(); | 
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| 220 |         else if(idx >= 0) | 
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| 221 |           return p->gr->tail(p->edges[idx]); | 
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| 222 |         else | 
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| 223 |           return INVALID; | 
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| 224 |       } | 
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| 225 |       /// Next node | 
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| 226 |       NodeIt& operator++() { ++idx; validate(); return *this; } | 
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| 227 |  | 
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| 228 |       /// Comparison operator | 
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| 229 |       bool operator==(const NodeIt& e) const { return idx==e.idx; } | 
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| 230 |       /// Comparison operator | 
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| 231 |       bool operator!=(const NodeIt& e) const { return idx!=e.idx; } | 
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| 232 |       /// Comparison operator | 
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| 233 |       bool operator<(const NodeIt& e) const { return idx<e.idx; } | 
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| 234 |  | 
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| 235 |     private: | 
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| 236 |       void validate() { if( size_t(idx) > p->length() ) idx=-1; } | 
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| 237 |     }; | 
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| 238 |  | 
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| 239 |     friend class Builder; | 
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| 240 |  | 
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| 241 |     /** | 
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| 242 |      * \brief Class to build paths | 
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| 243 |      * | 
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| 244 |      * \ingroup paths | 
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| 245 |      * This class is used to fill a path with edges. | 
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| 246 |      * | 
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| 247 |      * You can push new edges to the front and to the back of the path in | 
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| 248 |      * arbitrary order then you should commit these changes to the graph. | 
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| 249 |      * | 
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| 250 |      * Fundamentally, for most "Paths" (classes fulfilling the | 
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| 251 |      * PathConcept) while the builder is active (after the first modifying | 
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| 252 |      * operation and until the commit()) the original Path is in a | 
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| 253 |      * "transitional" state (operations on it have undefined result). But | 
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| 254 |      * in the case of DirPath the original path remains unchanged until the | 
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| 255 |      * commit. However we don't recomend that you use this feature. | 
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| 256 |      */ | 
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| 257 |     class Builder { | 
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| 258 |       DirPath &P; | 
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| 259 |       Container front, back; | 
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| 260 |  | 
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| 261 |     public: | 
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| 262 |       ///\param _P the path you want to fill in. | 
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| 263 |       /// | 
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| 264 |       Builder(DirPath &_P) : P(_P) {} | 
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| 265 |  | 
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| 266 |       /// Sets the starting node of the path. | 
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| 267 |  | 
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| 268 |       /// Sets the starting node of the path. Edge added to the path | 
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| 269 |       /// afterwards have to be incident to this node. | 
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| 270 |       /// It should be called if and only if | 
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| 271 |       /// the path is empty and before any call to | 
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| 272 |       /// \ref pushFront() or \ref pushBack() | 
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| 273 |       void setStartNode(const GraphNode &) {} | 
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| 274 |  | 
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| 275 |       ///Push a new edge to the front of the path | 
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| 276 |  | 
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| 277 |       ///Push a new edge to the front of the path. | 
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| 278 |       ///\sa setStartNode | 
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| 279 |       void pushFront(const GraphEdge& e) { | 
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| 280 |         front.push_back(e); | 
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| 281 |       } | 
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| 282 |  | 
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| 283 |       ///Push a new edge to the back of the path | 
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| 284 |  | 
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| 285 |       ///Push a new edge to the back of the path. | 
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| 286 |       ///\sa setStartNode | 
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| 287 |       void pushBack(const GraphEdge& e) { | 
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| 288 |         back.push_back(e); | 
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| 289 |       } | 
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| 290 |  | 
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| 291 |       ///Commit the changes to the path. | 
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| 292 |       void commit() { | 
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| 293 |         if( !front.empty() || !back.empty() ) { | 
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| 294 |           Container tmp; | 
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| 295 |           tmp.reserve(front.size()+back.size()+P.length()); | 
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| 296 |           tmp.insert(tmp.end(), front.rbegin(), front.rend()); | 
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| 297 |           tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); | 
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| 298 |           tmp.insert(tmp.end(), back.begin(), back.end()); | 
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| 299 |           P.edges.swap(tmp); | 
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| 300 |           front.clear(); | 
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| 301 |           back.clear(); | 
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| 302 |         } | 
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| 303 |       } | 
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| 304 |  | 
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| 305 |       ///Reserve storage for the builder in advance. | 
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| 306 |  | 
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| 307 |       ///If you know a reasonable upper bound of the number of the edges | 
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| 308 |       ///to add to the front, using this function you can speed up the building. | 
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| 309 |  | 
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| 310 |       void reserveFront(size_t r) {front.reserve(r);} | 
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| 311 |  | 
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| 312 |       ///Reserve storage for the builder in advance. | 
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| 313 |  | 
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| 314 |       ///If you know a reasonable upper bound of the number of the edges | 
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| 315 |       ///to add to the back, using this function you can speed up the building. | 
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| 316 |  | 
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| 317 |       void reserveBack(size_t r) {back.reserve(r);} | 
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| 318 |  | 
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| 319 |     private: | 
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| 320 |       bool empty() { | 
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| 321 |         return front.empty() && back.empty() && P.empty(); | 
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| 322 |       } | 
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| 323 |  | 
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| 324 |       GraphNode tail() const { | 
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| 325 |         if( ! front.empty() ) | 
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| 326 |           return P.gr->tail(front[front.size()-1]); | 
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| 327 |         else if( ! P.empty() ) | 
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| 328 |           return P.gr->tail(P.edges[0]); | 
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| 329 |         else if( ! back.empty() ) | 
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| 330 |           return P.gr->tail(back[0]); | 
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| 331 |         else | 
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| 332 |           return INVALID; | 
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| 333 |       } | 
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| 334 |       GraphNode head() const { | 
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| 335 |         if( ! back.empty() ) | 
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| 336 |           return P.gr->head(back[back.size()-1]); | 
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| 337 |         else if( ! P.empty() ) | 
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| 338 |           return P.gr->head(P.edges[P.length()-1]); | 
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| 339 |         else if( ! front.empty() ) | 
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| 340 |           return P.gr->head(front[0]); | 
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| 341 |         else | 
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| 342 |           return INVALID; | 
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| 343 |       } | 
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| 344 |  | 
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| 345 |     }; | 
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| 346 |  | 
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| 347 |   }; | 
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| 348 |  | 
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| 349 |  | 
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| 350 |  | 
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| 351 |  | 
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| 352 |  | 
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| 353 |  | 
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| 354 |  | 
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| 355 |  | 
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| 356 |  | 
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| 357 |  | 
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| 358 |   /**********************************************************************/ | 
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| 359 |  | 
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| 360 |  | 
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| 361 |   //! \brief A structure for representing undirected path in a graph. | 
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| 362 |   //! | 
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| 363 |   //! A structure for representing undirected path in a graph. Ie. this is | 
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| 364 |   //! a path in a \e directed graph but the edges should not be directed | 
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| 365 |   //! forward. | 
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| 366 |   //! | 
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| 367 |   //! \param Graph The graph type in which the path is. | 
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| 368 |   //! \param DM DebugMode, defaults to DefaultDebugMode. | 
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| 369 |   //! | 
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| 370 |   //! In a sense, the path can be treated as a graph, for is has \c NodeIt | 
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| 371 |   //! and \c EdgeIt with the same usage. These types converts to the \c Node | 
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| 372 |   //! and \c Edge of the original graph. | 
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| 373 |   //! | 
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| 374 |   //! \todo Thoroughfully check all the range and consistency tests. | 
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| 375 |   template<typename Graph> | 
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| 376 |   class UndirPath { | 
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| 377 |   public: | 
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| 378 |     /// Edge type of the underlying graph. | 
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| 379 |     typedef typename Graph::Edge GraphEdge; | 
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| 380 |      /// Node type of the underlying graph. | 
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| 381 |    typedef typename Graph::Node GraphNode; | 
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| 382 |     class NodeIt; | 
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| 383 |     class EdgeIt; | 
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| 384 |  | 
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| 385 |   protected: | 
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| 386 |     const Graph *gr; | 
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| 387 |     typedef std::vector<GraphEdge> Container; | 
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| 388 |     Container edges; | 
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| 389 |  | 
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| 390 |   public: | 
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| 391 |  | 
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| 392 |     /// \param _G The graph in which the path is. | 
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| 393 |     /// | 
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| 394 |     UndirPath(const Graph &_G) : gr(&_G) {} | 
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| 395 |  | 
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| 396 |     /// \brief Subpath constructor. | 
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| 397 |     /// | 
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| 398 |     /// Subpath defined by two nodes. | 
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| 399 |     /// \warning It is an error if the two edges are not in order! | 
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| 400 |     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) { | 
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| 401 |       gr = P.gr; | 
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| 402 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 403 |     } | 
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| 404 |  | 
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| 405 |     /// \brief Subpath constructor. | 
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| 406 |     /// | 
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| 407 |     /// Subpath defined by two edges. Contains edges in [a,b) | 
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| 408 |     /// \warning It is an error if the two edges are not in order! | 
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| 409 |     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) { | 
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| 410 |       gr = P.gr; | 
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| 411 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 412 |     } | 
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| 413 |  | 
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| 414 |     /// Length of the path. | 
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| 415 |     size_t length() const { return edges.size(); } | 
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| 416 |     /// Returns whether the path is empty. | 
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| 417 |     bool empty() const { return edges.empty(); } | 
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| 418 |  | 
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| 419 |     /// Resets the path to an empty path. | 
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| 420 |     void clear() { edges.clear(); } | 
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| 421 |  | 
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| 422 |     /// \brief Starting point of the path. | 
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| 423 |     /// | 
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| 424 |     /// Starting point of the path. | 
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| 425 |     /// Returns INVALID if the path is empty. | 
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| 426 |     GraphNode tail() const { | 
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| 427 |       return empty() ? INVALID : gr->tail(edges[0]); | 
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| 428 |     } | 
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| 429 |     /// \brief End point of the path. | 
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| 430 |     /// | 
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| 431 |     /// End point of the path. | 
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| 432 |     /// Returns INVALID if the path is empty. | 
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| 433 |     GraphNode head() const { | 
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| 434 |       return empty() ? INVALID : gr->head(edges[length()-1]); | 
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| 435 |     } | 
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| 436 |  | 
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| 437 |     /// \brief Initializes node or edge iterator to point to the first | 
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| 438 |     /// node or edge. | 
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| 439 |     /// | 
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| 440 |     /// \sa nth | 
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| 441 |     template<typename It> | 
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| 442 |     It& first(It &i) const { return i=It(*this); } | 
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| 443 |  | 
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| 444 |     /// \brief Initializes node iterator to point to the node of a given index. | 
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| 445 |     NodeIt& nth(NodeIt &i, int n) const { | 
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| 446 |       return i=NodeIt(*this, n); | 
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| 447 |     } | 
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| 448 |  | 
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| 449 |     /// \brief Initializes edge iterator to point to the edge of a given index. | 
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| 450 |     EdgeIt& nth(EdgeIt &i, int n) const { | 
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| 451 |       return i=EdgeIt(*this, n); | 
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| 452 |     } | 
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| 453 |  | 
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| 454 |     /// Checks validity of a node or edge iterator. | 
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| 455 |     template<typename It> | 
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| 456 |     static | 
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| 457 |     bool valid(const It &i) { return i.valid(); } | 
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| 458 |  | 
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| 459 |     /// Steps the given node or edge iterator. | 
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| 460 |     template<typename It> | 
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| 461 |     static | 
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| 462 |     It& next(It &e) { | 
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| 463 |       return ++e; | 
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| 464 |     } | 
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| 465 |  | 
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| 466 |     /// \brief Returns node iterator pointing to the head node of the | 
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| 467 |     /// given edge iterator. | 
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| 468 |     NodeIt head(const EdgeIt& e) const { | 
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| 469 |       return NodeIt(*this, e.idx+1); | 
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| 470 |     } | 
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| 471 |  | 
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| 472 |     /// \brief Returns node iterator pointing to the tail node of the | 
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| 473 |     /// given edge iterator. | 
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| 474 |     NodeIt tail(const EdgeIt& e) const { | 
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| 475 |       return NodeIt(*this, e.idx); | 
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| 476 |     } | 
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| 477 |  | 
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| 478 |  | 
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| 479 |  | 
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| 480 |     /** | 
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| 481 |      * \brief Iterator class to iterate on the edges of the paths | 
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| 482 |      * | 
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| 483 |      * \ingroup paths | 
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| 484 |      * This class is used to iterate on the edges of the paths | 
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| 485 |      * | 
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| 486 |      * Of course it converts to Graph::Edge | 
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| 487 |      * | 
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| 488 |      * \todo Its interface differs from the standard edge iterator. | 
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| 489 |      * Yes, it shouldn't. | 
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| 490 |      */ | 
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| 491 |     class EdgeIt { | 
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| 492 |       friend class UndirPath; | 
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| 493 |  | 
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| 494 |       int idx; | 
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| 495 |       const UndirPath *p; | 
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| 496 |     public: | 
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| 497 |       /// Default constructor | 
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| 498 |       EdgeIt() {} | 
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| 499 |       /// Invalid constructor | 
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| 500 |       EdgeIt(Invalid) : idx(-1), p(0) {} | 
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| 501 |       /// Constructor with starting point | 
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| 502 |       EdgeIt(const UndirPath &_p, int _idx = 0) : | 
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| 503 |         idx(_idx), p(&_p) { validate(); } | 
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| 504 |  | 
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| 505 |       ///Validity check | 
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| 506 |       bool valid() const { return idx!=-1; } | 
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| 507 |  | 
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| 508 |       ///Conversion to Graph::Edge | 
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| 509 |       operator GraphEdge () const { | 
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| 510 |         return valid() ? p->edges[idx] : INVALID; | 
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| 511 |       } | 
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| 512 |       /// Next edge | 
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| 513 |      EdgeIt& operator++() { ++idx; validate(); return *this; } | 
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| 514 |  | 
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| 515 |       /// Comparison operator | 
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| 516 |       bool operator==(const EdgeIt& e) const { return idx==e.idx; } | 
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| 517 |       /// Comparison operator | 
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| 518 |       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } | 
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| 519 |       /// Comparison operator | 
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| 520 |       bool operator<(const EdgeIt& e) const { return idx<e.idx; } | 
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| 521 |  | 
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| 522 |     private: | 
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| 523 |       // FIXME: comparison between signed and unsigned... | 
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| 524 |       // Jo ez igy? Vagy esetleg legyen a length() int? | 
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| 525 |       void validate() { if( size_t(idx) >= p->length() ) idx=-1; } | 
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| 526 |     }; | 
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| 527 |  | 
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| 528 |     /** | 
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| 529 |      * \brief Iterator class to iterate on the nodes of the paths | 
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| 530 |      * | 
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| 531 |      * \ingroup paths | 
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| 532 |      * This class is used to iterate on the nodes of the paths | 
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| 533 |      * | 
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| 534 |      * Of course it converts to Graph::Node | 
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| 535 |      * | 
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| 536 |      * \todo Its interface differs from the standard node iterator. | 
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| 537 |      * Yes, it shouldn't. | 
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| 538 |      */ | 
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| 539 |     class NodeIt { | 
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| 540 |       friend class UndirPath; | 
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| 541 |  | 
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| 542 |       int idx; | 
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| 543 |       const UndirPath *p; | 
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| 544 |     public: | 
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| 545 |       /// Default constructor | 
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| 546 |       NodeIt() {} | 
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| 547 |       /// Invalid constructor | 
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| 548 |       NodeIt(Invalid) : idx(-1), p(0) {} | 
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| 549 |       /// Constructor with starting point | 
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| 550 |       NodeIt(const UndirPath &_p, int _idx = 0) : | 
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| 551 |         idx(_idx), p(&_p) { validate(); } | 
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| 552 |  | 
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| 553 |       ///Validity check | 
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| 554 |       bool valid() const { return idx!=-1; } | 
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| 555 |  | 
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| 556 |       ///Conversion to Graph::Node | 
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| 557 |       operator const GraphNode& () const { | 
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| 558 |         if(idx >= p->length()) | 
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| 559 |           return p->head(); | 
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| 560 |         else if(idx >= 0) | 
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| 561 |           return p->gr->tail(p->edges[idx]); | 
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| 562 |         else | 
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| 563 |           return INVALID; | 
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| 564 |       } | 
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| 565 |       /// Next node | 
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| 566 |       NodeIt& operator++() { ++idx; validate(); return *this; } | 
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| 567 |  | 
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| 568 |       /// Comparison operator | 
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| 569 |       bool operator==(const NodeIt& e) const { return idx==e.idx; } | 
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| 570 |       /// Comparison operator | 
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| 571 |       bool operator!=(const NodeIt& e) const { return idx!=e.idx; } | 
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| 572 |        /// Comparison operator | 
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| 573 |      bool operator<(const NodeIt& e) const { return idx<e.idx; } | 
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| 574 |  | 
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| 575 |     private: | 
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| 576 |       void validate() { if( size_t(idx) > p->length() ) idx=-1; } | 
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| 577 |     }; | 
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| 578 |  | 
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| 579 |     friend class Builder; | 
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| 580 |  | 
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| 581 |     /** | 
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| 582 |      * \brief Class to build paths | 
|---|
| 583 |      * | 
|---|
| 584 |      * \ingroup paths | 
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| 585 |      * This class is used to fill a path with edges. | 
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| 586 |      * | 
|---|
| 587 |      * You can push new edges to the front and to the back of the path in | 
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| 588 |      * arbitrary order then you should commit these changes to the graph. | 
|---|
| 589 |      * | 
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| 590 |      * Fundamentally, for most "Paths" (classes fulfilling the | 
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| 591 |      * PathConcept) while the builder is active (after the first modifying | 
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| 592 |      * operation and until the commit()) the original Path is in a | 
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| 593 |      * "transitional" state (operations ot it have undefined result). But | 
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| 594 |      * in the case of UndirPath the original path is unchanged until the | 
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| 595 |      * commit. However we don't recomend that you use this feature. | 
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| 596 |      */ | 
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| 597 |     class Builder { | 
|---|
| 598 |       UndirPath &P; | 
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| 599 |       Container front, back; | 
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| 600 |  | 
|---|
| 601 |     public: | 
|---|
| 602 |       ///\param _P the path you want to fill in. | 
|---|
| 603 |       /// | 
|---|
| 604 |       Builder(UndirPath &_P) : P(_P) {} | 
|---|
| 605 |  | 
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| 606 |       /// Sets the starting node of the path. | 
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| 607 |  | 
|---|
| 608 |       /// Sets the starting node of the path. Edge added to the path | 
|---|
| 609 |       /// afterwards have to be incident to this node. | 
|---|
| 610 |       /// It should be called if and only if | 
|---|
| 611 |       /// the path is empty and before any call to | 
|---|
| 612 |       /// \ref pushFront() or \ref pushBack() | 
|---|
| 613 |       void setStartNode(const GraphNode &) {} | 
|---|
| 614 |  | 
|---|
| 615 |       ///Push a new edge to the front of the path | 
|---|
| 616 |  | 
|---|
| 617 |       ///Push a new edge to the front of the path. | 
|---|
| 618 |       ///\sa setStartNode | 
|---|
| 619 |       void pushFront(const GraphEdge& e) { | 
|---|
| 620 |         front.push_back(e); | 
|---|
| 621 |       } | 
|---|
| 622 |  | 
|---|
| 623 |       ///Push a new edge to the back of the path | 
|---|
| 624 |  | 
|---|
| 625 |       ///Push a new edge to the back of the path. | 
|---|
| 626 |       ///\sa setStartNode | 
|---|
| 627 |       void pushBack(const GraphEdge& e) { | 
|---|
| 628 |         back.push_back(e); | 
|---|
| 629 |       } | 
|---|
| 630 |  | 
|---|
| 631 |       ///Commit the changes to the path. | 
|---|
| 632 |       void commit() { | 
|---|
| 633 |         if( !(front.empty() && back.empty()) ) { | 
|---|
| 634 |           Container tmp; | 
|---|
| 635 |           tmp.reserve(front.size()+back.size()+P.length()); | 
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| 636 |           tmp.insert(tmp.end(), front.rbegin(), front.rend()); | 
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| 637 |           tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); | 
|---|
| 638 |           tmp.insert(tmp.end(), back.begin(), back.end()); | 
|---|
| 639 |           P.edges.swap(tmp); | 
|---|
| 640 |           front.clear(); | 
|---|
| 641 |           back.clear(); | 
|---|
| 642 |         } | 
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| 643 |       } | 
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| 644 |  | 
|---|
| 645 |  | 
|---|
| 646 |       ///Reserve storage for the builder in advance. | 
|---|
| 647 |  | 
|---|
| 648 |       ///If you know a reasonable upper bound of the number of the edges | 
|---|
| 649 |       ///to add to the front, using this function you can speed up the building. | 
|---|
| 650 |  | 
|---|
| 651 |       void reserveFront(size_t r) {front.reserve(r);} | 
|---|
| 652 |  | 
|---|
| 653 |       ///Reserve storage for the builder in advance. | 
|---|
| 654 |  | 
|---|
| 655 |       ///If you know a reasonable upper bound of the number of the edges | 
|---|
| 656 |       ///to add to the back, using this function you can speed up the building. | 
|---|
| 657 |  | 
|---|
| 658 |       void reserveBack(size_t r) {back.reserve(r);} | 
|---|
| 659 |  | 
|---|
| 660 |     private: | 
|---|
| 661 |       bool empty() { | 
|---|
| 662 |         return front.empty() && back.empty() && P.empty(); | 
|---|
| 663 |       } | 
|---|
| 664 |  | 
|---|
| 665 |       GraphNode tail() const { | 
|---|
| 666 |         if( ! front.empty() ) | 
|---|
| 667 |           return P.gr->tail(front[front.size()-1]); | 
|---|
| 668 |         else if( ! P.empty() ) | 
|---|
| 669 |           return P.gr->tail(P.edges[0]); | 
|---|
| 670 |         else if( ! back.empty() ) | 
|---|
| 671 |           return P.gr->tail(back[0]); | 
|---|
| 672 |         else | 
|---|
| 673 |           return INVALID; | 
|---|
| 674 |       } | 
|---|
| 675 |       GraphNode head() const { | 
|---|
| 676 |         if( ! back.empty() ) | 
|---|
| 677 |           return P.gr->head(back[back.size()-1]); | 
|---|
| 678 |         else if( ! P.empty() ) | 
|---|
| 679 |           return P.gr->head(P.edges[P.length()-1]); | 
|---|
| 680 |         else if( ! front.empty() ) | 
|---|
| 681 |           return P.gr->head(front[0]); | 
|---|
| 682 |         else | 
|---|
| 683 |           return INVALID; | 
|---|
| 684 |       } | 
|---|
| 685 |  | 
|---|
| 686 |     }; | 
|---|
| 687 |  | 
|---|
| 688 |   }; | 
|---|
| 689 |  | 
|---|
| 690 |  | 
|---|
| 691 |   ///@} | 
|---|
| 692 |  | 
|---|
| 693 | } // namespace hugo | 
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| 694 |  | 
|---|
| 695 | #endif // HUGO_PATH_H | 
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