| [174] | 1 | // -*- c++ -*- | 
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| [503] | 2 | #ifndef HUGO_SKELETON_GRAPH_H | 
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|  | 3 | #define HUGO_SKELETON_GRAPH_H | 
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| [52] | 4 |  | 
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| [794] | 5 | ///\ingroup skeletons | 
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| [242] | 6 | ///\file | 
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| [880] | 7 | ///\brief Declaration of Graph. | 
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| [242] | 8 |  | 
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| [542] | 9 | #include <hugo/invalid.h> | 
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| [732] | 10 | #include <hugo/skeletons/maps.h> | 
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| [145] | 11 |  | 
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| [163] | 12 | namespace hugo { | 
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| [732] | 13 | namespace skeleton { | 
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|  | 14 |  | 
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| [794] | 15 | /// \addtogroup skeletons | 
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|  | 16 | /// @{ | 
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| [163] | 17 |  | 
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| [732] | 18 | /// An empty static graph class. | 
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|  | 19 |  | 
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|  | 20 | /// This class provides all the common features of a graph structure, | 
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|  | 21 | /// however completely without implementations and real data structures | 
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|  | 22 | /// behind the interface. | 
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|  | 23 | /// All graph algorithms should compile with this class, but it will not | 
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|  | 24 | /// run properly, of course. | 
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|  | 25 | /// | 
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|  | 26 | /// It can be used for checking the interface compatibility, | 
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|  | 27 | /// or it can serve as a skeleton of a new graph structure. | 
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|  | 28 | /// | 
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|  | 29 | /// Also, you will find here the full documentation of a certain graph | 
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|  | 30 | /// feature, the documentation of a real graph imlementation | 
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|  | 31 | /// like @ref ListGraph or | 
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|  | 32 | /// @ref SmartGraph will just refer to this structure. | 
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| [880] | 33 | class StaticGraph | 
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| [732] | 34 | { | 
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|  | 35 | public: | 
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|  | 36 | /// Defalult constructor. | 
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| [801] | 37 |  | 
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|  | 38 | /// Defalult constructor. | 
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|  | 39 | /// | 
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| [880] | 40 | StaticGraph() { } | 
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| [732] | 41 | ///Copy consructor. | 
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| [163] | 42 |  | 
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| [801] | 43 | //       ///\todo It is not clear, what we expect from a copy constructor. | 
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|  | 44 | //       ///E.g. How to assign the nodes/edges to each other? What about maps? | 
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| [880] | 45 | //       StaticGraph(const StaticGraph& g) { } | 
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| [732] | 46 |  | 
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| [774] | 47 | /// The base type of node iterators, | 
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|  | 48 | /// or in other words, the trivial node iterator. | 
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| [732] | 49 |  | 
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| [774] | 50 | /// This is the base type of each node iterator, | 
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|  | 51 | /// thus each kind of node iterator converts to this. | 
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| [801] | 52 | /// More precisely each kind of node iterator should be inherited | 
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| [774] | 53 | /// from the trivial node iterator. | 
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| [732] | 54 | class Node { | 
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|  | 55 | public: | 
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| [801] | 56 | /// Default constructor | 
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|  | 57 |  | 
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| [732] | 58 | /// @warning The default constructor sets the iterator | 
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|  | 59 | /// to an undefined value. | 
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| [774] | 60 | Node() { } | 
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|  | 61 | /// Copy constructor. | 
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| [801] | 62 |  | 
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|  | 63 | /// Copy constructor. | 
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|  | 64 | /// | 
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| [774] | 65 | Node(const Node&) { } | 
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| [801] | 66 |  | 
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| [732] | 67 | /// Invalid constructor \& conversion. | 
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|  | 68 |  | 
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|  | 69 | /// This constructor initializes the iterator to be invalid. | 
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|  | 70 | /// \sa Invalid for more details. | 
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| [774] | 71 | Node(Invalid) { } | 
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| [801] | 72 | /// Equality operator | 
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|  | 73 |  | 
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| [732] | 74 | /// Two iterators are equal if and only if they point to the | 
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|  | 75 | /// same object or both are invalid. | 
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|  | 76 | bool operator==(Node) const { return true; } | 
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|  | 77 |  | 
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| [801] | 78 | /// Inequality operator | 
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|  | 79 |  | 
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| [732] | 80 | /// \sa \ref operator==(Node n) | 
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|  | 81 | /// | 
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|  | 82 | bool operator!=(Node) const { return true; } | 
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|  | 83 |  | 
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| [801] | 84 | ///Comparison operator. | 
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|  | 85 |  | 
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|  | 86 | ///This is a strict ordering between the nodes. | 
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|  | 87 | /// | 
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|  | 88 | ///This ordering can be different from the order in which NodeIt | 
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|  | 89 | ///goes through the nodes. | 
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|  | 90 | ///\todo Possibly we don't need it. | 
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| [732] | 91 | bool operator<(Node) const { return true; } | 
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|  | 92 | }; | 
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|  | 93 |  | 
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|  | 94 | /// This iterator goes through each node. | 
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|  | 95 |  | 
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|  | 96 | /// This iterator goes through each node. | 
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|  | 97 | /// Its usage is quite simple, for example you can count the number | 
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| [774] | 98 | /// of nodes in graph \c g of type \c Graph like this: | 
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| [732] | 99 | /// \code | 
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| [774] | 100 | /// int count=0; | 
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| [801] | 101 | /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; | 
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| [732] | 102 | /// \endcode | 
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|  | 103 | class NodeIt : public Node { | 
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|  | 104 | public: | 
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| [801] | 105 | /// Default constructor | 
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|  | 106 |  | 
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| [732] | 107 | /// @warning The default constructor sets the iterator | 
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|  | 108 | /// to an undefined value. | 
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| [774] | 109 | NodeIt() { } | 
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|  | 110 | /// Copy constructor. | 
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| [801] | 111 |  | 
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|  | 112 | /// Copy constructor. | 
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|  | 113 | /// | 
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| [774] | 114 | NodeIt(const NodeIt&) { } | 
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| [732] | 115 | /// Invalid constructor \& conversion. | 
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|  | 116 |  | 
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| [774] | 117 | /// Initialize the iterator to be invalid. | 
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| [732] | 118 | /// \sa Invalid for more details. | 
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| [774] | 119 | NodeIt(Invalid) { } | 
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| [801] | 120 | /// Sets the iterator to the first node. | 
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|  | 121 |  | 
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| [774] | 122 | /// Sets the iterator to the first node of \c g. | 
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| [801] | 123 | /// | 
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| [880] | 124 | NodeIt(const StaticGraph& g) { } | 
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| [801] | 125 | /// Node -> NodeIt conversion. | 
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|  | 126 |  | 
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| [774] | 127 | /// Sets the iterator to the node of \c g pointed by the trivial | 
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| [801] | 128 | /// iterator n. | 
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|  | 129 | /// This feature necessitates that each time we | 
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|  | 130 | /// iterate the edge-set, the iteration order is the same. | 
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| [880] | 131 | NodeIt(const StaticGraph& g, const Node& n) { } | 
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| [801] | 132 | /// Next node. | 
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|  | 133 |  | 
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| [774] | 134 | /// Assign the iterator to the next node. | 
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| [801] | 135 | /// | 
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| [774] | 136 | NodeIt& operator++() { return *this; } | 
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| [732] | 137 | }; | 
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|  | 138 |  | 
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|  | 139 |  | 
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|  | 140 | /// The base type of the edge iterators. | 
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| [801] | 141 |  | 
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|  | 142 | /// The base type of the edge iterators. | 
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|  | 143 | /// | 
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| [732] | 144 | class Edge { | 
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|  | 145 | public: | 
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| [801] | 146 | /// Default constructor | 
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|  | 147 |  | 
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| [732] | 148 | /// @warning The default constructor sets the iterator | 
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|  | 149 | /// to an undefined value. | 
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| [774] | 150 | Edge() { } | 
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|  | 151 | /// Copy constructor. | 
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| [801] | 152 |  | 
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|  | 153 | /// Copy constructor. | 
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|  | 154 | /// | 
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| [774] | 155 | Edge(const Edge&) { } | 
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|  | 156 | /// Initialize the iterator to be invalid. | 
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| [801] | 157 |  | 
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|  | 158 | /// Initialize the iterator to be invalid. | 
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|  | 159 | /// | 
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| [774] | 160 | Edge(Invalid) { } | 
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| [801] | 161 | /// Equality operator | 
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|  | 162 |  | 
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| [732] | 163 | /// Two iterators are equal if and only if they point to the | 
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|  | 164 | /// same object or both are invalid. | 
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|  | 165 | bool operator==(Edge) const { return true; } | 
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| [801] | 166 | /// Inequality operator | 
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|  | 167 |  | 
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|  | 168 | /// \sa \ref operator==(Node n) | 
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|  | 169 | /// | 
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| [732] | 170 | bool operator!=(Edge) const { return true; } | 
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| [801] | 171 | ///Comparison operator. | 
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|  | 172 |  | 
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|  | 173 | ///This is a strict ordering between the nodes. | 
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|  | 174 | /// | 
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|  | 175 | ///This ordering can be different from the order in which NodeIt | 
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|  | 176 | ///goes through the nodes. | 
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|  | 177 | ///\todo Possibly we don't need it. | 
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|  | 178 | bool operator<(Edge) const { return true; } | 
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| [732] | 179 | }; | 
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|  | 180 |  | 
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|  | 181 | /// This iterator goes trough the outgoing edges of a node. | 
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|  | 182 |  | 
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|  | 183 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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|  | 184 | /// of a graph. | 
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|  | 185 | /// Its usage is quite simple, for example you can count the number | 
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|  | 186 | /// of outgoing edges of a node \c n | 
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| [774] | 187 | /// in graph \c g of type \c Graph as follows. | 
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| [732] | 188 | /// \code | 
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| [774] | 189 | /// int count=0; | 
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| [801] | 190 | /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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| [732] | 191 | /// \endcode | 
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|  | 192 |  | 
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|  | 193 | class OutEdgeIt : public Edge { | 
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|  | 194 | public: | 
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| [801] | 195 | /// Default constructor | 
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|  | 196 |  | 
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| [732] | 197 | /// @warning The default constructor sets the iterator | 
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|  | 198 | /// to an undefined value. | 
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| [774] | 199 | OutEdgeIt() { } | 
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|  | 200 | /// Copy constructor. | 
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| [801] | 201 |  | 
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|  | 202 | /// Copy constructor. | 
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|  | 203 | /// | 
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| [774] | 204 | OutEdgeIt(const OutEdgeIt&) { } | 
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|  | 205 | /// Initialize the iterator to be invalid. | 
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| [801] | 206 |  | 
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|  | 207 | /// Initialize the iterator to be invalid. | 
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|  | 208 | /// | 
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| [774] | 209 | OutEdgeIt(Invalid) { } | 
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| [732] | 210 | /// This constructor sets the iterator to first outgoing edge. | 
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|  | 211 |  | 
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|  | 212 | /// This constructor set the iterator to the first outgoing edge of | 
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|  | 213 | /// node | 
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|  | 214 | ///@param n the node | 
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| [774] | 215 | ///@param g the graph | 
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| [880] | 216 | OutEdgeIt(const StaticGraph& g, const Node& n) { } | 
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| [801] | 217 | /// Edge -> OutEdgeIt conversion | 
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|  | 218 |  | 
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| [774] | 219 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 220 | /// This feature necessitates that each time we | 
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|  | 221 | /// iterate the edge-set, the iteration order is the same. | 
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| [880] | 222 | OutEdgeIt(const StaticGraph& g, const Edge& e) { } | 
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| [801] | 223 | ///Next outgoing edge | 
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|  | 224 |  | 
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|  | 225 | /// Assign the iterator to the next | 
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|  | 226 | /// outgoing edge of the corresponding node. | 
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| [774] | 227 | OutEdgeIt& operator++() { return *this; } | 
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| [732] | 228 | }; | 
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|  | 229 |  | 
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|  | 230 | /// This iterator goes trough the incoming edges of a node. | 
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|  | 231 |  | 
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|  | 232 | /// This iterator goes trough the \e incoming edges of a certain node | 
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|  | 233 | /// of a graph. | 
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|  | 234 | /// Its usage is quite simple, for example you can count the number | 
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|  | 235 | /// of outgoing edges of a node \c n | 
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| [774] | 236 | /// in graph \c g of type \c Graph as follows. | 
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| [732] | 237 | /// \code | 
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| [774] | 238 | /// int count=0; | 
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| [801] | 239 | /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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| [732] | 240 | /// \endcode | 
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|  | 241 |  | 
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|  | 242 | class InEdgeIt : public Edge { | 
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|  | 243 | public: | 
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| [801] | 244 | /// Default constructor | 
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|  | 245 |  | 
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| [732] | 246 | /// @warning The default constructor sets the iterator | 
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|  | 247 | /// to an undefined value. | 
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| [774] | 248 | InEdgeIt() { } | 
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|  | 249 | /// Copy constructor. | 
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| [801] | 250 |  | 
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|  | 251 | /// Copy constructor. | 
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|  | 252 | /// | 
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| [774] | 253 | InEdgeIt(const InEdgeIt&) { } | 
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|  | 254 | /// Initialize the iterator to be invalid. | 
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| [801] | 255 |  | 
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|  | 256 | /// Initialize the iterator to be invalid. | 
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|  | 257 | /// | 
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| [774] | 258 | InEdgeIt(Invalid) { } | 
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| [801] | 259 | /// This constructor sets the iterator to first incoming edge. | 
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|  | 260 |  | 
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|  | 261 | /// This constructor set the iterator to the first incoming edge of | 
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|  | 262 | /// node | 
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|  | 263 | ///@param n the node | 
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|  | 264 | ///@param g the graph | 
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| [880] | 265 | InEdgeIt(const StaticGraph& g, const Node& n) { } | 
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| [801] | 266 | /// Edge -> InEdgeIt conversion | 
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|  | 267 |  | 
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|  | 268 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 269 | /// This feature necessitates that each time we | 
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|  | 270 | /// iterate the edge-set, the iteration order is the same. | 
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| [880] | 271 | InEdgeIt(const StaticGraph& g, const Edge& n) { } | 
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| [801] | 272 | /// Next incoming edge | 
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|  | 273 |  | 
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| [774] | 274 | /// Assign the iterator to the next inedge of the corresponding node. | 
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| [801] | 275 | /// | 
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| [774] | 276 | InEdgeIt& operator++() { return *this; } | 
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| [732] | 277 | }; | 
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|  | 278 | /// This iterator goes through each edge. | 
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|  | 279 |  | 
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|  | 280 | /// This iterator goes through each edge of a graph. | 
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|  | 281 | /// Its usage is quite simple, for example you can count the number | 
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| [774] | 282 | /// of edges in a graph \c g of type \c Graph as follows: | 
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| [732] | 283 | /// \code | 
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| [774] | 284 | /// int count=0; | 
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| [801] | 285 | /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; | 
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| [732] | 286 | /// \endcode | 
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|  | 287 | class EdgeIt : public Edge { | 
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|  | 288 | public: | 
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| [801] | 289 | /// Default constructor | 
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|  | 290 |  | 
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| [732] | 291 | /// @warning The default constructor sets the iterator | 
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|  | 292 | /// to an undefined value. | 
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| [774] | 293 | EdgeIt() { } | 
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|  | 294 | /// Copy constructor. | 
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| [801] | 295 |  | 
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|  | 296 | /// Copy constructor. | 
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|  | 297 | /// | 
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| [774] | 298 | EdgeIt(const EdgeIt&) { } | 
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|  | 299 | /// Initialize the iterator to be invalid. | 
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| [801] | 300 |  | 
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|  | 301 | /// Initialize the iterator to be invalid. | 
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|  | 302 | /// | 
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| [774] | 303 | EdgeIt(Invalid) { } | 
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| [801] | 304 | /// This constructor sets the iterator to first edge. | 
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|  | 305 |  | 
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|  | 306 | /// This constructor set the iterator to the first edge of | 
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|  | 307 | /// node | 
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|  | 308 | ///@param g the graph | 
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| [880] | 309 | EdgeIt(const StaticGraph& g) { } | 
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| [801] | 310 | /// Edge -> EdgeIt conversion | 
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|  | 311 |  | 
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|  | 312 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 313 | /// This feature necessitates that each time we | 
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|  | 314 | /// iterate the edge-set, the iteration order is the same. | 
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| [880] | 315 | EdgeIt(const StaticGraph&, const Edge&) { } | 
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| [801] | 316 | ///Next edge | 
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|  | 317 |  | 
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|  | 318 | /// Assign the iterator to the next | 
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|  | 319 | /// edge of the corresponding node. | 
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| [774] | 320 | EdgeIt& operator++() { return *this; } | 
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| [732] | 321 | }; | 
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|  | 322 |  | 
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|  | 323 | /// First node of the graph. | 
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|  | 324 |  | 
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|  | 325 | /// \retval i the first node. | 
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|  | 326 | /// \return the first node. | 
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|  | 327 | /// | 
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| [774] | 328 | NodeIt& first(NodeIt& i) const { return i; } | 
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| [732] | 329 |  | 
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|  | 330 | /// The first incoming edge. | 
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| [801] | 331 |  | 
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|  | 332 | /// The first incoming edge. | 
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|  | 333 | /// | 
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| [774] | 334 | InEdgeIt& first(InEdgeIt &i, Node) const { return i; } | 
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| [732] | 335 | /// The first outgoing edge. | 
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| [801] | 336 |  | 
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|  | 337 | /// The first outgoing edge. | 
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|  | 338 | /// | 
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| [774] | 339 | OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } | 
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| [732] | 340 | /// The first edge of the Graph. | 
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| [801] | 341 |  | 
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|  | 342 | /// The first edge of the Graph. | 
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|  | 343 | /// | 
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| [774] | 344 | EdgeIt& first(EdgeIt& i) const { return i; } | 
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| [732] | 345 |  | 
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| [801] | 346 | ///Gives back the head node of an edge. | 
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| [732] | 347 |  | 
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|  | 348 | ///Gives back the head node of an edge. | 
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| [801] | 349 | /// | 
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| [732] | 350 | Node head(Edge) const { return INVALID; } | 
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|  | 351 | ///Gives back the tail node of an edge. | 
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| [801] | 352 |  | 
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|  | 353 | ///Gives back the tail node of an edge. | 
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|  | 354 | /// | 
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| [732] | 355 | Node tail(Edge) const { return INVALID; } | 
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| [163] | 356 |  | 
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| [732] | 357 | ///Gives back the \e id of a node. | 
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| [182] | 358 |  | 
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| [732] | 359 | ///\warning Not all graph structures provide this feature. | 
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|  | 360 | /// | 
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| [801] | 361 | ///\todo Should each graph provide \c id? | 
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| [774] | 362 | int id(const Node&) const { return 0; } | 
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| [732] | 363 | ///Gives back the \e id of an edge. | 
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| [182] | 364 |  | 
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| [732] | 365 | ///\warning Not all graph structures provide this feature. | 
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| [182] | 366 | /// | 
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| [801] | 367 | ///\todo Should each graph provide \c id? | 
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| [774] | 368 | int id(const Edge&) const { return 0; } | 
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| [182] | 369 |  | 
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| [801] | 370 | /// . | 
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|  | 371 |  | 
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| [880] | 372 | ///\todo Should it be in the concept? | 
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| [801] | 373 | /// | 
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| [774] | 374 | int nodeNum() const { return 0; } | 
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| [801] | 375 | /// . | 
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| [880] | 376 |  | 
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|  | 377 | ///\todo Should it be in the concept? | 
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| [801] | 378 | /// | 
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| [774] | 379 | int edgeNum() const { return 0; } | 
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| [732] | 380 |  | 
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|  | 381 |  | 
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|  | 382 | ///Reference map of the nodes to type \c T. | 
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|  | 383 |  | 
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| [880] | 384 | /// \ingroup skeletons | 
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| [732] | 385 | ///Reference map of the nodes to type \c T. | 
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| [880] | 386 | /// \sa Reference | 
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| [732] | 387 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| [801] | 388 | /// needs some extra attention! | 
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| [880] | 389 | template<class T> class NodeMap : public ReferenceMap< Node, T > | 
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| [732] | 390 | { | 
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|  | 391 | public: | 
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|  | 392 |  | 
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| [801] | 393 | /// . | 
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| [880] | 394 | NodeMap(const StaticGraph&) { } | 
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| [801] | 395 | /// . | 
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| [880] | 396 | NodeMap(const StaticGraph&, T) { } | 
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| [732] | 397 |  | 
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|  | 398 | ///Copy constructor | 
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| [774] | 399 | template<typename TT> NodeMap(const NodeMap<TT>&) { } | 
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| [732] | 400 | ///Assignment operator | 
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| [774] | 401 | template<typename TT> NodeMap& operator=(const NodeMap<TT>&) | 
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|  | 402 | { return *this; } | 
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| [732] | 403 | }; | 
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|  | 404 |  | 
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|  | 405 | ///Reference map of the edges to type \c T. | 
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|  | 406 |  | 
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| [880] | 407 | /// \ingroup skeletons | 
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| [732] | 408 | ///Reference map of the edges to type \c T. | 
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| [880] | 409 | /// \sa Reference | 
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| [732] | 410 | /// \warning Making maps that can handle bool type (EdgeMap<bool>) | 
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| [801] | 411 | /// needs some extra attention! | 
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| [732] | 412 | template<class T> class EdgeMap | 
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|  | 413 | : public ReferenceMap<Edge,T> | 
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|  | 414 | { | 
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|  | 415 | public: | 
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|  | 416 |  | 
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| [801] | 417 | /// . | 
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| [880] | 418 | EdgeMap(const StaticGraph&) { } | 
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| [801] | 419 | /// . | 
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| [880] | 420 | EdgeMap(const StaticGraph&, T) { } | 
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| [147] | 421 |  | 
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| [732] | 422 | ///Copy constructor | 
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| [774] | 423 | template<typename TT> EdgeMap(const EdgeMap<TT>&) { } | 
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| [732] | 424 | ///Assignment operator | 
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| [774] | 425 | template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&) | 
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|  | 426 | { return *this; } | 
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| [732] | 427 | }; | 
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| [163] | 428 | }; | 
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|  | 429 |  | 
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| [186] | 430 |  | 
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| [732] | 431 |  | 
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| [801] | 432 | /// An empty non-static graph class. | 
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| [186] | 433 |  | 
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| [880] | 434 | /// This class provides everything that \ref StaticGraph | 
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| [732] | 435 | /// with additional functionality which enables to build a | 
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|  | 436 | /// graph from scratch. | 
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| [880] | 437 | class ExtendableGraph : public StaticGraph | 
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| [732] | 438 | { | 
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| [163] | 439 | public: | 
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| [732] | 440 | /// Defalult constructor. | 
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| [801] | 441 |  | 
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|  | 442 | /// Defalult constructor. | 
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|  | 443 | /// | 
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| [880] | 444 | ExtendableGraph() { } | 
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| [732] | 445 | ///Add a new node to the graph. | 
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|  | 446 |  | 
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|  | 447 | /// \return the new node. | 
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|  | 448 | /// | 
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| [774] | 449 | Node addNode() { return INVALID; } | 
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| [732] | 450 | ///Add a new edge to the graph. | 
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|  | 451 |  | 
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| [880] | 452 | ///Add a new edge to the graph with tail node \c t | 
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|  | 453 | ///and head node \c h. | 
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| [732] | 454 | ///\return the new edge. | 
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| [880] | 455 | Edge addEdge(Node h, Node t) { return INVALID; } | 
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| [732] | 456 |  | 
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|  | 457 | /// Resets the graph. | 
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|  | 458 |  | 
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|  | 459 | /// This function deletes all edges and nodes of the graph. | 
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|  | 460 | /// It also frees the memory allocated to store them. | 
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| [880] | 461 | /// \todo It might belong to \ref ErasableGraph. | 
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| [774] | 462 | void clear() { } | 
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| [163] | 463 | }; | 
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|  | 464 |  | 
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| [826] | 465 | /// An empty erasable graph class. | 
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| [52] | 466 |  | 
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| [880] | 467 | /// This class is an extension of \ref ExtendableGraph. It also makes it | 
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| [732] | 468 | /// possible to erase edges or nodes. | 
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| [880] | 469 | class ErasableGraph : public ExtendableGraph | 
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| [163] | 470 | { | 
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|  | 471 | public: | 
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| [801] | 472 | /// Defalult constructor. | 
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|  | 473 |  | 
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|  | 474 | /// Defalult constructor. | 
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|  | 475 | /// | 
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| [880] | 476 | ErasableGraph() { } | 
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| [732] | 477 | /// Deletes a node. | 
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| [801] | 478 |  | 
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|  | 479 | /// Deletes node \c n node. | 
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|  | 480 | /// | 
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| [774] | 481 | void erase(Node n) { } | 
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| [732] | 482 | /// Deletes an edge. | 
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| [801] | 483 |  | 
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|  | 484 | /// Deletes edge \c e edge. | 
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|  | 485 | /// | 
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| [774] | 486 | void erase(Edge e) { } | 
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| [163] | 487 | }; | 
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|  | 488 |  | 
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| [732] | 489 | // @} | 
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| [801] | 490 | } //namespace skeleton | 
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| [174] | 491 | } //namespace hugo | 
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| [52] | 492 |  | 
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| [145] | 493 |  | 
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|  | 494 |  | 
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| [503] | 495 | #endif // HUGO_SKELETON_GRAPH_H | 
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