| [174] | 1 | // -*- c++ -*- | 
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| [503] | 2 | #ifndef HUGO_SKELETON_GRAPH_H | 
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|  | 3 | #define HUGO_SKELETON_GRAPH_H | 
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| [52] | 4 |  | 
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| [794] | 5 | ///\ingroup skeletons | 
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| [242] | 6 | ///\file | 
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|  | 7 | ///\brief Declaration of GraphSkeleton. | 
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|  | 8 |  | 
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| [542] | 9 | #include <hugo/invalid.h> | 
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| [732] | 10 | #include <hugo/skeletons/maps.h> | 
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| [145] | 11 |  | 
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| [163] | 12 | /// The namespace of HugoLib | 
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|  | 13 | namespace hugo { | 
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| [732] | 14 | namespace skeleton { | 
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|  | 15 |  | 
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| [794] | 16 | /// \addtogroup skeletons | 
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|  | 17 | /// @{ | 
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| [163] | 18 |  | 
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| [732] | 19 | /// An empty static graph class. | 
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|  | 20 |  | 
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|  | 21 | /// This class provides all the common features of a graph structure, | 
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|  | 22 | /// however completely without implementations and real data structures | 
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|  | 23 | /// behind the interface. | 
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|  | 24 | /// All graph algorithms should compile with this class, but it will not | 
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|  | 25 | /// run properly, of course. | 
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|  | 26 | /// | 
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|  | 27 | /// It can be used for checking the interface compatibility, | 
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|  | 28 | /// or it can serve as a skeleton of a new graph structure. | 
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|  | 29 | /// | 
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|  | 30 | /// Also, you will find here the full documentation of a certain graph | 
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|  | 31 | /// feature, the documentation of a real graph imlementation | 
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|  | 32 | /// like @ref ListGraph or | 
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|  | 33 | /// @ref SmartGraph will just refer to this structure. | 
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|  | 34 | class StaticGraphSkeleton | 
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|  | 35 | { | 
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|  | 36 | public: | 
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|  | 37 | /// Defalult constructor. | 
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| [801] | 38 |  | 
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|  | 39 | /// Defalult constructor. | 
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|  | 40 | /// | 
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| [774] | 41 | StaticGraphSkeleton() { } | 
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| [732] | 42 | ///Copy consructor. | 
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| [163] | 43 |  | 
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| [801] | 44 | //       ///\todo It is not clear, what we expect from a copy constructor. | 
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|  | 45 | //       ///E.g. How to assign the nodes/edges to each other? What about maps? | 
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|  | 46 | //       StaticGraphSkeleton(const StaticGraphSkeleton& g) { } | 
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| [732] | 47 |  | 
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| [774] | 48 | /// The base type of node iterators, | 
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|  | 49 | /// or in other words, the trivial node iterator. | 
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| [732] | 50 |  | 
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| [774] | 51 | /// This is the base type of each node iterator, | 
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|  | 52 | /// thus each kind of node iterator converts to this. | 
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| [801] | 53 | /// More precisely each kind of node iterator should be inherited | 
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| [774] | 54 | /// from the trivial node iterator. | 
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| [732] | 55 | class Node { | 
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|  | 56 | public: | 
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| [801] | 57 | /// Default constructor | 
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|  | 58 |  | 
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| [732] | 59 | /// @warning The default constructor sets the iterator | 
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|  | 60 | /// to an undefined value. | 
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| [774] | 61 | Node() { } | 
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|  | 62 | /// Copy constructor. | 
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| [801] | 63 |  | 
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|  | 64 | /// Copy constructor. | 
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|  | 65 | /// | 
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| [774] | 66 | Node(const Node&) { } | 
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| [801] | 67 |  | 
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| [732] | 68 | /// Invalid constructor \& conversion. | 
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|  | 69 |  | 
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|  | 70 | /// This constructor initializes the iterator to be invalid. | 
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|  | 71 | /// \sa Invalid for more details. | 
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| [774] | 72 | Node(Invalid) { } | 
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| [801] | 73 | /// Equality operator | 
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|  | 74 |  | 
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| [732] | 75 | /// Two iterators are equal if and only if they point to the | 
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|  | 76 | /// same object or both are invalid. | 
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|  | 77 | bool operator==(Node) const { return true; } | 
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|  | 78 |  | 
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| [801] | 79 | /// Inequality operator | 
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|  | 80 |  | 
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| [732] | 81 | /// \sa \ref operator==(Node n) | 
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|  | 82 | /// | 
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|  | 83 | bool operator!=(Node) const { return true; } | 
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|  | 84 |  | 
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| [801] | 85 | ///Comparison operator. | 
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|  | 86 |  | 
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|  | 87 | ///This is a strict ordering between the nodes. | 
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|  | 88 | /// | 
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|  | 89 | ///This ordering can be different from the order in which NodeIt | 
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|  | 90 | ///goes through the nodes. | 
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|  | 91 | ///\todo Possibly we don't need it. | 
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| [732] | 92 | bool operator<(Node) const { return true; } | 
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|  | 93 | }; | 
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|  | 94 |  | 
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|  | 95 | /// This iterator goes through each node. | 
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|  | 96 |  | 
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|  | 97 | /// This iterator goes through each node. | 
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|  | 98 | /// Its usage is quite simple, for example you can count the number | 
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| [774] | 99 | /// of nodes in graph \c g of type \c Graph like this: | 
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| [732] | 100 | /// \code | 
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| [774] | 101 | /// int count=0; | 
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| [801] | 102 | /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; | 
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| [732] | 103 | /// \endcode | 
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|  | 104 | class NodeIt : public Node { | 
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|  | 105 | public: | 
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| [801] | 106 | /// Default constructor | 
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|  | 107 |  | 
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| [732] | 108 | /// @warning The default constructor sets the iterator | 
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|  | 109 | /// to an undefined value. | 
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| [774] | 110 | NodeIt() { } | 
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|  | 111 | /// Copy constructor. | 
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| [801] | 112 |  | 
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|  | 113 | /// Copy constructor. | 
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|  | 114 | /// | 
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| [774] | 115 | NodeIt(const NodeIt&) { } | 
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| [732] | 116 | /// Invalid constructor \& conversion. | 
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|  | 117 |  | 
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| [774] | 118 | /// Initialize the iterator to be invalid. | 
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| [732] | 119 | /// \sa Invalid for more details. | 
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| [774] | 120 | NodeIt(Invalid) { } | 
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| [801] | 121 | /// Sets the iterator to the first node. | 
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|  | 122 |  | 
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| [774] | 123 | /// Sets the iterator to the first node of \c g. | 
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| [801] | 124 | /// | 
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| [774] | 125 | NodeIt(const StaticGraphSkeleton& g) { } | 
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| [801] | 126 | /// Node -> NodeIt conversion. | 
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|  | 127 |  | 
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| [774] | 128 | /// Sets the iterator to the node of \c g pointed by the trivial | 
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| [801] | 129 | /// iterator n. | 
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|  | 130 | /// This feature necessitates that each time we | 
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|  | 131 | /// iterate the edge-set, the iteration order is the same. | 
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| [774] | 132 | NodeIt(const StaticGraphSkeleton& g, const Node& n) { } | 
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| [801] | 133 | /// Next node. | 
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|  | 134 |  | 
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| [774] | 135 | /// Assign the iterator to the next node. | 
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| [801] | 136 | /// | 
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| [774] | 137 | NodeIt& operator++() { return *this; } | 
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| [732] | 138 | }; | 
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|  | 139 |  | 
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|  | 140 |  | 
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|  | 141 | /// The base type of the edge iterators. | 
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| [801] | 142 |  | 
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|  | 143 | /// The base type of the edge iterators. | 
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|  | 144 | /// | 
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| [732] | 145 | class Edge { | 
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|  | 146 | public: | 
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| [801] | 147 | /// Default constructor | 
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|  | 148 |  | 
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| [732] | 149 | /// @warning The default constructor sets the iterator | 
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|  | 150 | /// to an undefined value. | 
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| [774] | 151 | Edge() { } | 
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|  | 152 | /// Copy constructor. | 
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| [801] | 153 |  | 
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|  | 154 | /// Copy constructor. | 
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|  | 155 | /// | 
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| [774] | 156 | Edge(const Edge&) { } | 
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|  | 157 | /// Initialize the iterator to be invalid. | 
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| [801] | 158 |  | 
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|  | 159 | /// Initialize the iterator to be invalid. | 
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|  | 160 | /// | 
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| [774] | 161 | Edge(Invalid) { } | 
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| [801] | 162 | /// Equality operator | 
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|  | 163 |  | 
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| [732] | 164 | /// Two iterators are equal if and only if they point to the | 
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|  | 165 | /// same object or both are invalid. | 
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|  | 166 | bool operator==(Edge) const { return true; } | 
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| [801] | 167 | /// Inequality operator | 
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|  | 168 |  | 
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|  | 169 | /// \sa \ref operator==(Node n) | 
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|  | 170 | /// | 
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| [732] | 171 | bool operator!=(Edge) const { return true; } | 
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| [801] | 172 | ///Comparison operator. | 
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|  | 173 |  | 
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|  | 174 | ///This is a strict ordering between the nodes. | 
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|  | 175 | /// | 
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|  | 176 | ///This ordering can be different from the order in which NodeIt | 
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|  | 177 | ///goes through the nodes. | 
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|  | 178 | ///\todo Possibly we don't need it. | 
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|  | 179 | bool operator<(Edge) const { return true; } | 
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| [732] | 180 | }; | 
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|  | 181 |  | 
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|  | 182 | /// This iterator goes trough the outgoing edges of a node. | 
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|  | 183 |  | 
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|  | 184 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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|  | 185 | /// of a graph. | 
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|  | 186 | /// Its usage is quite simple, for example you can count the number | 
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|  | 187 | /// of outgoing edges of a node \c n | 
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| [774] | 188 | /// in graph \c g of type \c Graph as follows. | 
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| [732] | 189 | /// \code | 
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| [774] | 190 | /// int count=0; | 
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| [801] | 191 | /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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| [732] | 192 | /// \endcode | 
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|  | 193 |  | 
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|  | 194 | class OutEdgeIt : public Edge { | 
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|  | 195 | public: | 
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| [801] | 196 | /// Default constructor | 
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|  | 197 |  | 
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| [732] | 198 | /// @warning The default constructor sets the iterator | 
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|  | 199 | /// to an undefined value. | 
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| [774] | 200 | OutEdgeIt() { } | 
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|  | 201 | /// Copy constructor. | 
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| [801] | 202 |  | 
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|  | 203 | /// Copy constructor. | 
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|  | 204 | /// | 
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| [774] | 205 | OutEdgeIt(const OutEdgeIt&) { } | 
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|  | 206 | /// Initialize the iterator to be invalid. | 
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| [801] | 207 |  | 
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|  | 208 | /// Initialize the iterator to be invalid. | 
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|  | 209 | /// | 
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| [774] | 210 | OutEdgeIt(Invalid) { } | 
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| [732] | 211 | /// This constructor sets the iterator to first outgoing edge. | 
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|  | 212 |  | 
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|  | 213 | /// This constructor set the iterator to the first outgoing edge of | 
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|  | 214 | /// node | 
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|  | 215 | ///@param n the node | 
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| [774] | 216 | ///@param g the graph | 
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|  | 217 | OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { } | 
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| [801] | 218 | /// Edge -> OutEdgeIt conversion | 
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|  | 219 |  | 
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| [774] | 220 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 221 | /// This feature necessitates that each time we | 
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|  | 222 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 223 | OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { } | 
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| [801] | 224 | ///Next outgoing edge | 
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|  | 225 |  | 
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|  | 226 | /// Assign the iterator to the next | 
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|  | 227 | /// outgoing edge of the corresponding node. | 
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| [774] | 228 | OutEdgeIt& operator++() { return *this; } | 
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| [732] | 229 | }; | 
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|  | 230 |  | 
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|  | 231 | /// This iterator goes trough the incoming edges of a node. | 
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|  | 232 |  | 
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|  | 233 | /// This iterator goes trough the \e incoming edges of a certain node | 
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|  | 234 | /// of a graph. | 
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|  | 235 | /// Its usage is quite simple, for example you can count the number | 
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|  | 236 | /// of outgoing edges of a node \c n | 
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| [774] | 237 | /// in graph \c g of type \c Graph as follows. | 
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| [732] | 238 | /// \code | 
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| [774] | 239 | /// int count=0; | 
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| [801] | 240 | /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; | 
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| [732] | 241 | /// \endcode | 
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|  | 242 |  | 
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|  | 243 | class InEdgeIt : public Edge { | 
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|  | 244 | public: | 
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| [801] | 245 | /// Default constructor | 
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|  | 246 |  | 
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| [732] | 247 | /// @warning The default constructor sets the iterator | 
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|  | 248 | /// to an undefined value. | 
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| [774] | 249 | InEdgeIt() { } | 
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|  | 250 | /// Copy constructor. | 
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| [801] | 251 |  | 
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|  | 252 | /// Copy constructor. | 
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|  | 253 | /// | 
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| [774] | 254 | InEdgeIt(const InEdgeIt&) { } | 
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|  | 255 | /// Initialize the iterator to be invalid. | 
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| [801] | 256 |  | 
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|  | 257 | /// Initialize the iterator to be invalid. | 
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|  | 258 | /// | 
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| [774] | 259 | InEdgeIt(Invalid) { } | 
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| [801] | 260 | /// This constructor sets the iterator to first incoming edge. | 
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|  | 261 |  | 
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|  | 262 | /// This constructor set the iterator to the first incoming edge of | 
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|  | 263 | /// node | 
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|  | 264 | ///@param n the node | 
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|  | 265 | ///@param g the graph | 
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|  | 266 | InEdgeIt(const StaticGraphSkeleton& g, const Node& n) { } | 
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|  | 267 | /// Edge -> InEdgeIt conversion | 
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|  | 268 |  | 
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|  | 269 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 270 | /// This feature necessitates that each time we | 
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|  | 271 | /// iterate the edge-set, the iteration order is the same. | 
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|  | 272 | InEdgeIt(const StaticGraphSkeleton& g, const Edge& n) { } | 
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|  | 273 | /// Next incoming edge | 
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|  | 274 |  | 
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| [774] | 275 | /// Assign the iterator to the next inedge of the corresponding node. | 
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| [801] | 276 | /// | 
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| [774] | 277 | InEdgeIt& operator++() { return *this; } | 
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| [732] | 278 | }; | 
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|  | 279 | /// This iterator goes through each edge. | 
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|  | 280 |  | 
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|  | 281 | /// This iterator goes through each edge of a graph. | 
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|  | 282 | /// Its usage is quite simple, for example you can count the number | 
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| [774] | 283 | /// of edges in a graph \c g of type \c Graph as follows: | 
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| [732] | 284 | /// \code | 
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| [774] | 285 | /// int count=0; | 
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| [801] | 286 | /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; | 
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| [732] | 287 | /// \endcode | 
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|  | 288 | class EdgeIt : public Edge { | 
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|  | 289 | public: | 
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| [801] | 290 | /// Default constructor | 
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|  | 291 |  | 
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| [732] | 292 | /// @warning The default constructor sets the iterator | 
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|  | 293 | /// to an undefined value. | 
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| [774] | 294 | EdgeIt() { } | 
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|  | 295 | /// Copy constructor. | 
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| [801] | 296 |  | 
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|  | 297 | /// Copy constructor. | 
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|  | 298 | /// | 
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| [774] | 299 | EdgeIt(const EdgeIt&) { } | 
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|  | 300 | /// Initialize the iterator to be invalid. | 
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| [801] | 301 |  | 
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|  | 302 | /// Initialize the iterator to be invalid. | 
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|  | 303 | /// | 
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| [774] | 304 | EdgeIt(Invalid) { } | 
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| [801] | 305 | /// This constructor sets the iterator to first edge. | 
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|  | 306 |  | 
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|  | 307 | /// This constructor set the iterator to the first edge of | 
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|  | 308 | /// node | 
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|  | 309 | ///@param g the graph | 
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|  | 310 | EdgeIt(const StaticGraphSkeleton& g) { } | 
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|  | 311 | /// Edge -> EdgeIt conversion | 
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|  | 312 |  | 
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|  | 313 | /// Sets the iterator to the value of the trivial iterator \c e. | 
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|  | 314 | /// This feature necessitates that each time we | 
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|  | 315 | /// iterate the edge-set, the iteration order is the same. | 
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| [774] | 316 | EdgeIt(const StaticGraphSkeleton&, const Edge&) { } | 
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| [801] | 317 | ///Next edge | 
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|  | 318 |  | 
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|  | 319 | /// Assign the iterator to the next | 
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|  | 320 | /// edge of the corresponding node. | 
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| [774] | 321 | EdgeIt& operator++() { return *this; } | 
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| [732] | 322 | }; | 
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|  | 323 |  | 
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|  | 324 | /// First node of the graph. | 
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|  | 325 |  | 
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|  | 326 | /// \retval i the first node. | 
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|  | 327 | /// \return the first node. | 
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|  | 328 | /// | 
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| [774] | 329 | NodeIt& first(NodeIt& i) const { return i; } | 
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| [732] | 330 |  | 
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|  | 331 | /// The first incoming edge. | 
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| [801] | 332 |  | 
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|  | 333 | /// The first incoming edge. | 
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|  | 334 | /// | 
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| [774] | 335 | InEdgeIt& first(InEdgeIt &i, Node) const { return i; } | 
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| [732] | 336 | /// The first outgoing edge. | 
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| [801] | 337 |  | 
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|  | 338 | /// The first outgoing edge. | 
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|  | 339 | /// | 
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| [774] | 340 | OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } | 
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| [732] | 341 | /// The first edge of the Graph. | 
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| [801] | 342 |  | 
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|  | 343 | /// The first edge of the Graph. | 
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|  | 344 | /// | 
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| [774] | 345 | EdgeIt& first(EdgeIt& i) const { return i; } | 
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| [732] | 346 |  | 
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| [801] | 347 | ///Gives back the head node of an edge. | 
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| [732] | 348 |  | 
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|  | 349 | ///Gives back the head node of an edge. | 
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| [801] | 350 | /// | 
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| [732] | 351 | Node head(Edge) const { return INVALID; } | 
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|  | 352 | ///Gives back the tail node of an edge. | 
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| [801] | 353 |  | 
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|  | 354 | ///Gives back the tail node of an edge. | 
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|  | 355 | /// | 
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| [732] | 356 | Node tail(Edge) const { return INVALID; } | 
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| [163] | 357 |  | 
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| [732] | 358 | ///Gives back the \e id of a node. | 
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| [182] | 359 |  | 
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| [732] | 360 | ///\warning Not all graph structures provide this feature. | 
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|  | 361 | /// | 
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| [801] | 362 | ///\todo Should each graph provide \c id? | 
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| [774] | 363 | int id(const Node&) const { return 0; } | 
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| [732] | 364 | ///Gives back the \e id of an edge. | 
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| [182] | 365 |  | 
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| [732] | 366 | ///\warning Not all graph structures provide this feature. | 
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| [182] | 367 | /// | 
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| [801] | 368 | ///\todo Should each graph provide \c id? | 
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| [774] | 369 | int id(const Edge&) const { return 0; } | 
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| [182] | 370 |  | 
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| [801] | 371 | /// . | 
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|  | 372 |  | 
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|  | 373 | ///\todo What is this? | 
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|  | 374 | /// | 
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| [774] | 375 | int nodeNum() const { return 0; } | 
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| [801] | 376 | /// . | 
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|  | 377 | ///\todo What is this? | 
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|  | 378 | /// | 
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| [774] | 379 | int edgeNum() const { return 0; } | 
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| [732] | 380 |  | 
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|  | 381 |  | 
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|  | 382 | ///Reference map of the nodes to type \c T. | 
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|  | 383 |  | 
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|  | 384 | ///Reference map of the nodes to type \c T. | 
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|  | 385 | /// \sa ReferenceSkeleton | 
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|  | 386 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| [801] | 387 | /// needs some extra attention! | 
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|  | 388 | template<class T> class NodeMap: public ReferenceMap< Node, T > | 
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| [732] | 389 | { | 
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|  | 390 | public: | 
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|  | 391 |  | 
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| [801] | 392 | /// . | 
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| [774] | 393 | NodeMap(const StaticGraphSkeleton&) { } | 
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| [801] | 394 | /// . | 
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| [774] | 395 | NodeMap(const StaticGraphSkeleton&, T) { } | 
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| [732] | 396 |  | 
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|  | 397 | ///Copy constructor | 
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| [774] | 398 | template<typename TT> NodeMap(const NodeMap<TT>&) { } | 
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| [732] | 399 | ///Assignment operator | 
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| [774] | 400 | template<typename TT> NodeMap& operator=(const NodeMap<TT>&) | 
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|  | 401 | { return *this; } | 
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| [732] | 402 | }; | 
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|  | 403 |  | 
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|  | 404 | ///Reference map of the edges to type \c T. | 
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|  | 405 |  | 
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|  | 406 | ///Reference map of the edges to type \c T. | 
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|  | 407 | /// \sa ReferenceSkeleton | 
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|  | 408 | /// \warning Making maps that can handle bool type (EdgeMap<bool>) | 
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| [801] | 409 | /// needs some extra attention! | 
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| [732] | 410 | template<class T> class EdgeMap | 
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|  | 411 | : public ReferenceMap<Edge,T> | 
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|  | 412 | { | 
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|  | 413 | public: | 
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|  | 414 |  | 
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| [801] | 415 | /// . | 
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| [774] | 416 | EdgeMap(const StaticGraphSkeleton&) { } | 
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| [801] | 417 | /// . | 
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| [774] | 418 | EdgeMap(const StaticGraphSkeleton&, T) { } | 
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| [147] | 419 |  | 
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| [732] | 420 | ///Copy constructor | 
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| [774] | 421 | template<typename TT> EdgeMap(const EdgeMap<TT>&) { } | 
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| [732] | 422 | ///Assignment operator | 
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| [774] | 423 | template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&) | 
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|  | 424 | { return *this; } | 
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| [732] | 425 | }; | 
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| [163] | 426 | }; | 
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|  | 427 |  | 
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| [186] | 428 |  | 
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| [732] | 429 |  | 
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| [801] | 430 | /// An empty non-static graph class. | 
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| [186] | 431 |  | 
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| [732] | 432 | /// This class provides everything that \c StaticGraphSkeleton | 
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|  | 433 | /// with additional functionality which enables to build a | 
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|  | 434 | /// graph from scratch. | 
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| [873] | 435 | class ExtendableGraphSkeleton : public StaticGraphSkeleton | 
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| [732] | 436 | { | 
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| [163] | 437 | public: | 
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| [732] | 438 | /// Defalult constructor. | 
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| [801] | 439 |  | 
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|  | 440 | /// Defalult constructor. | 
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|  | 441 | /// | 
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| [873] | 442 | ExtendableGraphSkeleton() { } | 
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| [732] | 443 | ///Add a new node to the graph. | 
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|  | 444 |  | 
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|  | 445 | /// \return the new node. | 
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|  | 446 | /// | 
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| [774] | 447 | Node addNode() { return INVALID; } | 
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| [732] | 448 | ///Add a new edge to the graph. | 
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|  | 449 |  | 
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|  | 450 | ///Add a new edge to the graph with tail node \c tail | 
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|  | 451 | ///and head node \c head. | 
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|  | 452 | ///\return the new edge. | 
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| [774] | 453 | Edge addEdge(Node, Node) { return INVALID; } | 
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| [732] | 454 |  | 
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|  | 455 | /// Resets the graph. | 
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|  | 456 |  | 
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|  | 457 | /// This function deletes all edges and nodes of the graph. | 
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|  | 458 | /// It also frees the memory allocated to store them. | 
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| [826] | 459 | /// \todo It might belong to \c ErasableGraphSkeleton. | 
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| [774] | 460 | void clear() { } | 
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| [163] | 461 | }; | 
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|  | 462 |  | 
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| [826] | 463 | /// An empty erasable graph class. | 
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| [52] | 464 |  | 
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| [732] | 465 | /// This class is an extension of \c GraphSkeleton. It also makes it | 
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|  | 466 | /// possible to erase edges or nodes. | 
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| [873] | 467 | class ErasableGraphSkeleton : public ExtendableGraphSkeleton | 
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| [163] | 468 | { | 
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|  | 469 | public: | 
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| [801] | 470 | /// Defalult constructor. | 
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|  | 471 |  | 
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|  | 472 | /// Defalult constructor. | 
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|  | 473 | /// | 
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| [826] | 474 | ErasableGraphSkeleton() { } | 
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| [732] | 475 | /// Deletes a node. | 
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| [801] | 476 |  | 
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|  | 477 | /// Deletes node \c n node. | 
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|  | 478 | /// | 
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| [774] | 479 | void erase(Node n) { } | 
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| [732] | 480 | /// Deletes an edge. | 
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| [801] | 481 |  | 
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|  | 482 | /// Deletes edge \c e edge. | 
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|  | 483 | /// | 
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| [774] | 484 | void erase(Edge e) { } | 
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| [163] | 485 | }; | 
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|  | 486 |  | 
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| [732] | 487 | // @} | 
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| [801] | 488 | } //namespace skeleton | 
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| [174] | 489 | } //namespace hugo | 
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| [52] | 490 |  | 
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| [145] | 491 |  | 
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|  | 492 |  | 
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| [503] | 493 | #endif // HUGO_SKELETON_GRAPH_H | 
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