| 1 | // -*- c++ -*- |
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| 2 | #ifndef HUGO_SKELETON_GRAPH_H |
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| 3 | #define HUGO_SKELETON_GRAPH_H |
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| 4 | |
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| 5 | ///\ingroup skeletons |
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| 6 | ///\file |
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| 7 | ///\brief Declaration of Graph. |
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| 8 | |
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| 9 | #include <hugo/invalid.h> |
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| 10 | #include <hugo/skeletons/maps.h> |
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| 11 | |
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| 12 | namespace hugo { |
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| 13 | namespace skeleton { |
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| 14 | |
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| 15 | /// \addtogroup skeletons |
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| 16 | /// @{ |
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| 17 | |
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| 18 | /// An empty static graph class. |
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| 19 | |
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| 20 | /// This class provides all the common features of a graph structure, |
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| 21 | /// however completely without implementations and real data structures |
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| 22 | /// behind the interface. |
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| 23 | /// All graph algorithms should compile with this class, but it will not |
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| 24 | /// run properly, of course. |
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| 25 | /// |
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| 26 | /// It can be used for checking the interface compatibility, |
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| 27 | /// or it can serve as a skeleton of a new graph structure. |
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| 28 | /// |
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| 29 | /// Also, you will find here the full documentation of a certain graph |
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| 30 | /// feature, the documentation of a real graph imlementation |
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| 31 | /// like @ref ListGraph or |
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| 32 | /// @ref SmartGraph will just refer to this structure. |
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| 33 | class StaticGraph |
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| 34 | { |
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| 35 | public: |
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| 36 | /// Defalult constructor. |
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| 37 | |
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| 38 | /// Defalult constructor. |
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| 39 | /// |
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| 40 | StaticGraph() { } |
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| 41 | ///Copy consructor. |
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| 42 | |
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| 43 | // ///\todo It is not clear, what we expect from a copy constructor. |
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| 44 | // ///E.g. How to assign the nodes/edges to each other? What about maps? |
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| 45 | // StaticGraph(const StaticGraph& g) { } |
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| 46 | |
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| 47 | /// The base type of node iterators, |
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| 48 | /// or in other words, the trivial node iterator. |
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| 49 | |
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| 50 | /// This is the base type of each node iterator, |
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| 51 | /// thus each kind of node iterator converts to this. |
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| 52 | /// More precisely each kind of node iterator should be inherited |
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| 53 | /// from the trivial node iterator. |
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| 54 | class Node { |
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| 55 | public: |
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| 56 | /// Default constructor |
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| 57 | |
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| 58 | /// @warning The default constructor sets the iterator |
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| 59 | /// to an undefined value. |
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| 60 | Node() { } |
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| 61 | /// Copy constructor. |
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| 62 | |
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| 63 | /// Copy constructor. |
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| 64 | /// |
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| 65 | Node(const Node&) { } |
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| 66 | |
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| 67 | /// Invalid constructor \& conversion. |
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| 68 | |
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| 69 | /// This constructor initializes the iterator to be invalid. |
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| 70 | /// \sa Invalid for more details. |
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| 71 | Node(Invalid) { } |
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| 72 | /// Equality operator |
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| 73 | |
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| 74 | /// Two iterators are equal if and only if they point to the |
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| 75 | /// same object or both are invalid. |
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| 76 | bool operator==(Node) const { return true; } |
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| 77 | |
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| 78 | /// Inequality operator |
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| 79 | |
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| 80 | /// \sa \ref operator==(Node n) |
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| 81 | /// |
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| 82 | bool operator!=(Node) const { return true; } |
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| 83 | |
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| 84 | ///Comparison operator. |
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| 85 | |
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| 86 | ///This is a strict ordering between the nodes. |
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| 87 | /// |
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| 88 | ///This ordering can be different from the order in which NodeIt |
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| 89 | ///goes through the nodes. |
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| 90 | ///\todo Possibly we don't need it. |
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| 91 | bool operator<(Node) const { return true; } |
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| 92 | }; |
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| 93 | |
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| 94 | /// This iterator goes through each node. |
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| 95 | |
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| 96 | /// This iterator goes through each node. |
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| 97 | /// Its usage is quite simple, for example you can count the number |
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| 98 | /// of nodes in graph \c g of type \c Graph like this: |
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| 99 | /// \code |
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| 100 | /// int count=0; |
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| 101 | /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; |
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| 102 | /// \endcode |
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| 103 | class NodeIt : public Node { |
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| 104 | public: |
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| 105 | /// Default constructor |
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| 106 | |
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| 107 | /// @warning The default constructor sets the iterator |
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| 108 | /// to an undefined value. |
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| 109 | NodeIt() { } |
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| 110 | /// Copy constructor. |
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| 111 | |
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| 112 | /// Copy constructor. |
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| 113 | /// |
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| 114 | NodeIt(const NodeIt&) { } |
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| 115 | /// Invalid constructor \& conversion. |
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| 116 | |
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| 117 | /// Initialize the iterator to be invalid. |
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| 118 | /// \sa Invalid for more details. |
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| 119 | NodeIt(Invalid) { } |
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| 120 | /// Sets the iterator to the first node. |
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| 121 | |
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| 122 | /// Sets the iterator to the first node of \c g. |
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| 123 | /// |
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| 124 | NodeIt(const StaticGraph& g) { } |
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| 125 | /// Node -> NodeIt conversion. |
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| 126 | |
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| 127 | /// Sets the iterator to the node of \c g pointed by the trivial |
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| 128 | /// iterator n. |
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| 129 | /// This feature necessitates that each time we |
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| 130 | /// iterate the edge-set, the iteration order is the same. |
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| 131 | NodeIt(const StaticGraph& g, const Node& n) { } |
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| 132 | /// Next node. |
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| 133 | |
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| 134 | /// Assign the iterator to the next node. |
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| 135 | /// |
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| 136 | NodeIt& operator++() { return *this; } |
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| 137 | }; |
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| 138 | |
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| 139 | |
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| 140 | /// The base type of the edge iterators. |
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| 141 | |
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| 142 | /// The base type of the edge iterators. |
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| 143 | /// |
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| 144 | class Edge { |
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| 145 | public: |
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| 146 | /// Default constructor |
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| 147 | |
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| 148 | /// @warning The default constructor sets the iterator |
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| 149 | /// to an undefined value. |
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| 150 | Edge() { } |
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| 151 | /// Copy constructor. |
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| 152 | |
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| 153 | /// Copy constructor. |
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| 154 | /// |
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| 155 | Edge(const Edge&) { } |
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| 156 | /// Initialize the iterator to be invalid. |
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| 157 | |
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| 158 | /// Initialize the iterator to be invalid. |
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| 159 | /// |
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| 160 | Edge(Invalid) { } |
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| 161 | /// Equality operator |
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| 162 | |
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| 163 | /// Two iterators are equal if and only if they point to the |
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| 164 | /// same object or both are invalid. |
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| 165 | bool operator==(Edge) const { return true; } |
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| 166 | /// Inequality operator |
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| 167 | |
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| 168 | /// \sa \ref operator==(Node n) |
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| 169 | /// |
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| 170 | bool operator!=(Edge) const { return true; } |
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| 171 | ///Comparison operator. |
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| 172 | |
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| 173 | ///This is a strict ordering between the nodes. |
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| 174 | /// |
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| 175 | ///This ordering can be different from the order in which NodeIt |
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| 176 | ///goes through the nodes. |
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| 177 | ///\todo Possibly we don't need it. |
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| 178 | bool operator<(Edge) const { return true; } |
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| 179 | }; |
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| 180 | |
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| 181 | /// This iterator goes trough the outgoing edges of a node. |
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| 182 | |
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| 183 | /// This iterator goes trough the \e outgoing edges of a certain node |
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| 184 | /// of a graph. |
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| 185 | /// Its usage is quite simple, for example you can count the number |
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| 186 | /// of outgoing edges of a node \c n |
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| 187 | /// in graph \c g of type \c Graph as follows. |
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| 188 | /// \code |
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| 189 | /// int count=0; |
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| 190 | /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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| 191 | /// \endcode |
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| 192 | |
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| 193 | class OutEdgeIt : public Edge { |
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| 194 | public: |
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| 195 | /// Default constructor |
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| 196 | |
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| 197 | /// @warning The default constructor sets the iterator |
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| 198 | /// to an undefined value. |
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| 199 | OutEdgeIt() { } |
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| 200 | /// Copy constructor. |
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| 201 | |
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| 202 | /// Copy constructor. |
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| 203 | /// |
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| 204 | OutEdgeIt(const OutEdgeIt&) { } |
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| 205 | /// Initialize the iterator to be invalid. |
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| 206 | |
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| 207 | /// Initialize the iterator to be invalid. |
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| 208 | /// |
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| 209 | OutEdgeIt(Invalid) { } |
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| 210 | /// This constructor sets the iterator to first outgoing edge. |
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| 211 | |
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| 212 | /// This constructor set the iterator to the first outgoing edge of |
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| 213 | /// node |
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| 214 | ///@param n the node |
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| 215 | ///@param g the graph |
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| 216 | OutEdgeIt(const StaticGraph& g, const Node& n) { } |
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| 217 | /// Edge -> OutEdgeIt conversion |
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| 218 | |
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| 219 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 220 | /// This feature necessitates that each time we |
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| 221 | /// iterate the edge-set, the iteration order is the same. |
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| 222 | OutEdgeIt(const StaticGraph& g, const Edge& e) { } |
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| 223 | ///Next outgoing edge |
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| 224 | |
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| 225 | /// Assign the iterator to the next |
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| 226 | /// outgoing edge of the corresponding node. |
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| 227 | OutEdgeIt& operator++() { return *this; } |
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| 228 | }; |
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| 229 | |
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| 230 | /// This iterator goes trough the incoming edges of a node. |
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| 231 | |
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| 232 | /// This iterator goes trough the \e incoming edges of a certain node |
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| 233 | /// of a graph. |
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| 234 | /// Its usage is quite simple, for example you can count the number |
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| 235 | /// of outgoing edges of a node \c n |
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| 236 | /// in graph \c g of type \c Graph as follows. |
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| 237 | /// \code |
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| 238 | /// int count=0; |
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| 239 | /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count; |
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| 240 | /// \endcode |
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| 241 | |
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| 242 | class InEdgeIt : public Edge { |
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| 243 | public: |
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| 244 | /// Default constructor |
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| 245 | |
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| 246 | /// @warning The default constructor sets the iterator |
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| 247 | /// to an undefined value. |
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| 248 | InEdgeIt() { } |
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| 249 | /// Copy constructor. |
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| 250 | |
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| 251 | /// Copy constructor. |
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| 252 | /// |
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| 253 | InEdgeIt(const InEdgeIt&) { } |
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| 254 | /// Initialize the iterator to be invalid. |
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| 255 | |
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| 256 | /// Initialize the iterator to be invalid. |
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| 257 | /// |
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| 258 | InEdgeIt(Invalid) { } |
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| 259 | /// This constructor sets the iterator to first incoming edge. |
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| 260 | |
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| 261 | /// This constructor set the iterator to the first incoming edge of |
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| 262 | /// node |
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| 263 | ///@param n the node |
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| 264 | ///@param g the graph |
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| 265 | InEdgeIt(const StaticGraph& g, const Node& n) { } |
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| 266 | /// Edge -> InEdgeIt conversion |
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| 267 | |
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| 268 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 269 | /// This feature necessitates that each time we |
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| 270 | /// iterate the edge-set, the iteration order is the same. |
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| 271 | InEdgeIt(const StaticGraph& g, const Edge& n) { } |
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| 272 | /// Next incoming edge |
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| 273 | |
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| 274 | /// Assign the iterator to the next inedge of the corresponding node. |
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| 275 | /// |
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| 276 | InEdgeIt& operator++() { return *this; } |
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| 277 | }; |
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| 278 | /// This iterator goes through each edge. |
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| 279 | |
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| 280 | /// This iterator goes through each edge of a graph. |
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| 281 | /// Its usage is quite simple, for example you can count the number |
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| 282 | /// of edges in a graph \c g of type \c Graph as follows: |
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| 283 | /// \code |
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| 284 | /// int count=0; |
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| 285 | /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; |
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| 286 | /// \endcode |
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| 287 | class EdgeIt : public Edge { |
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| 288 | public: |
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| 289 | /// Default constructor |
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| 290 | |
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| 291 | /// @warning The default constructor sets the iterator |
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| 292 | /// to an undefined value. |
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| 293 | EdgeIt() { } |
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| 294 | /// Copy constructor. |
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| 295 | |
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| 296 | /// Copy constructor. |
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| 297 | /// |
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| 298 | EdgeIt(const EdgeIt&) { } |
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| 299 | /// Initialize the iterator to be invalid. |
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| 300 | |
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| 301 | /// Initialize the iterator to be invalid. |
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| 302 | /// |
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| 303 | EdgeIt(Invalid) { } |
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| 304 | /// This constructor sets the iterator to first edge. |
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| 305 | |
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| 306 | /// This constructor set the iterator to the first edge of |
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| 307 | /// node |
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| 308 | ///@param g the graph |
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| 309 | EdgeIt(const StaticGraph& g) { } |
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| 310 | /// Edge -> EdgeIt conversion |
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| 311 | |
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| 312 | /// Sets the iterator to the value of the trivial iterator \c e. |
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| 313 | /// This feature necessitates that each time we |
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| 314 | /// iterate the edge-set, the iteration order is the same. |
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| 315 | EdgeIt(const StaticGraph&, const Edge&) { } |
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| 316 | ///Next edge |
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| 317 | |
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| 318 | /// Assign the iterator to the next |
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| 319 | /// edge of the corresponding node. |
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| 320 | EdgeIt& operator++() { return *this; } |
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| 321 | }; |
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| 322 | |
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| 323 | /// First node of the graph. |
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| 324 | |
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| 325 | /// \retval i the first node. |
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| 326 | /// \return the first node. |
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| 327 | /// |
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| 328 | NodeIt& first(NodeIt& i) const { return i; } |
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| 329 | |
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| 330 | /// The first incoming edge. |
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| 331 | |
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| 332 | /// The first incoming edge. |
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| 333 | /// |
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| 334 | InEdgeIt& first(InEdgeIt &i, Node) const { return i; } |
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| 335 | /// The first outgoing edge. |
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| 336 | |
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| 337 | /// The first outgoing edge. |
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| 338 | /// |
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| 339 | OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; } |
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| 340 | /// The first edge of the Graph. |
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| 341 | |
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| 342 | /// The first edge of the Graph. |
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| 343 | /// |
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| 344 | EdgeIt& first(EdgeIt& i) const { return i; } |
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| 345 | |
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| 346 | ///Gives back the head node of an edge. |
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| 347 | |
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| 348 | ///Gives back the head node of an edge. |
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| 349 | /// |
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| 350 | Node head(Edge) const { return INVALID; } |
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| 351 | ///Gives back the tail node of an edge. |
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| 352 | |
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| 353 | ///Gives back the tail node of an edge. |
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| 354 | /// |
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| 355 | Node tail(Edge) const { return INVALID; } |
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| 356 | |
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| 357 | ///Gives back the \e id of a node. |
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| 358 | |
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| 359 | ///\warning Not all graph structures provide this feature. |
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| 360 | /// |
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| 361 | ///\todo Should each graph provide \c id? |
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| 362 | int id(const Node&) const { return 0; } |
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| 363 | ///Gives back the \e id of an edge. |
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| 364 | |
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| 365 | ///\warning Not all graph structures provide this feature. |
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| 366 | /// |
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| 367 | ///\todo Should each graph provide \c id? |
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| 368 | int id(const Edge&) const { return 0; } |
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| 369 | |
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| 370 | /// . |
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| 371 | |
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| 372 | ///\todo Should it be in the concept? |
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| 373 | /// |
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| 374 | int nodeNum() const { return 0; } |
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| 375 | /// . |
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| 376 | |
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| 377 | ///\todo Should it be in the concept? |
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| 378 | /// |
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| 379 | int edgeNum() const { return 0; } |
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| 380 | |
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| 381 | |
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| 382 | ///Reference map of the nodes to type \c T. |
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| 383 | |
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| 384 | /// \ingroup skeletons |
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| 385 | ///Reference map of the nodes to type \c T. |
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| 386 | /// \sa Reference |
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| 387 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
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| 388 | /// needs some extra attention! |
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| 389 | template<class T> class NodeMap : public ReferenceMap< Node, T > |
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| 390 | { |
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| 391 | public: |
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| 392 | |
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| 393 | /// . |
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| 394 | NodeMap(const StaticGraph&) { } |
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| 395 | /// . |
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| 396 | NodeMap(const StaticGraph&, T) { } |
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| 397 | |
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| 398 | ///Copy constructor |
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| 399 | template<typename TT> NodeMap(const NodeMap<TT>&) { } |
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| 400 | ///Assignment operator |
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| 401 | template<typename TT> NodeMap& operator=(const NodeMap<TT>&) |
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| 402 | { return *this; } |
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| 403 | }; |
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| 404 | |
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| 405 | ///Reference map of the edges to type \c T. |
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| 406 | |
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| 407 | /// \ingroup skeletons |
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| 408 | ///Reference map of the edges to type \c T. |
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| 409 | /// \sa Reference |
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| 410 | /// \warning Making maps that can handle bool type (EdgeMap<bool>) |
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| 411 | /// needs some extra attention! |
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| 412 | template<class T> class EdgeMap |
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| 413 | : public ReferenceMap<Edge,T> |
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| 414 | { |
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| 415 | public: |
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| 416 | |
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| 417 | /// . |
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| 418 | EdgeMap(const StaticGraph&) { } |
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| 419 | /// . |
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| 420 | EdgeMap(const StaticGraph&, T) { } |
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| 421 | |
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| 422 | ///Copy constructor |
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| 423 | template<typename TT> EdgeMap(const EdgeMap<TT>&) { } |
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| 424 | ///Assignment operator |
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| 425 | template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&) |
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| 426 | { return *this; } |
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| 427 | }; |
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| 428 | }; |
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| 429 | |
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| 430 | |
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| 431 | |
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| 432 | /// An empty non-static graph class. |
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| 433 | |
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| 434 | /// This class provides everything that \ref StaticGraph |
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| 435 | /// with additional functionality which enables to build a |
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| 436 | /// graph from scratch. |
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| 437 | class ExtendableGraph : public StaticGraph |
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| 438 | { |
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| 439 | public: |
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| 440 | /// Defalult constructor. |
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| 441 | |
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| 442 | /// Defalult constructor. |
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| 443 | /// |
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| 444 | ExtendableGraph() { } |
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| 445 | ///Add a new node to the graph. |
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| 446 | |
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| 447 | /// \return the new node. |
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| 448 | /// |
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| 449 | Node addNode() { return INVALID; } |
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| 450 | ///Add a new edge to the graph. |
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| 451 | |
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| 452 | ///Add a new edge to the graph with tail node \c t |
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| 453 | ///and head node \c h. |
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| 454 | ///\return the new edge. |
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| 455 | Edge addEdge(Node h, Node t) { return INVALID; } |
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| 456 | |
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| 457 | /// Resets the graph. |
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| 458 | |
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| 459 | /// This function deletes all edges and nodes of the graph. |
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| 460 | /// It also frees the memory allocated to store them. |
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| 461 | /// \todo It might belong to \ref ErasableGraph. |
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| 462 | void clear() { } |
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| 463 | }; |
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| 464 | |
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| 465 | /// An empty erasable graph class. |
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| 466 | |
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| 467 | /// This class is an extension of \ref ExtendableGraph. It also makes it |
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| 468 | /// possible to erase edges or nodes. |
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| 469 | class ErasableGraph : public ExtendableGraph |
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| 470 | { |
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| 471 | public: |
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| 472 | /// Defalult constructor. |
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| 473 | |
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| 474 | /// Defalult constructor. |
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| 475 | /// |
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| 476 | ErasableGraph() { } |
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| 477 | /// Deletes a node. |
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| 478 | |
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| 479 | /// Deletes node \c n node. |
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| 480 | /// |
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| 481 | void erase(Node n) { } |
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| 482 | /// Deletes an edge. |
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| 483 | |
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| 484 | /// Deletes edge \c e edge. |
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| 485 | /// |
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| 486 | void erase(Edge e) { } |
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| 487 | }; |
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| 488 | |
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| 489 | // @} |
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| 490 | } //namespace skeleton |
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| 491 | } //namespace hugo |
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| 492 | |
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| 493 | |
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| 494 | |
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| 495 | #endif // HUGO_SKELETON_GRAPH_H |
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