| [797] | 1 | // -*- c++ -*- // | 
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|  | 2 |  | 
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| [807] | 3 | ///\ingroup skeletons | 
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| [797] | 4 | ///\file | 
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|  | 5 | ///\brief Classes for representing paths in graphs. | 
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|  | 6 |  | 
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| [831] | 7 | #ifndef HUGO_SKELETON_PATH_H | 
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|  | 8 | #define HUGO_SKELETON_PATH_H | 
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| [797] | 9 |  | 
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|  | 10 | #include <hugo/invalid.h> | 
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|  | 11 |  | 
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|  | 12 | namespace hugo { | 
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| [803] | 13 | namespace skeleton { | 
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|  | 14 | /// \addtogroup skeletons | 
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|  | 15 | /// @{ | 
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| [831] | 16 |  | 
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|  | 17 |  | 
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| [806] | 18 | //! \brief A skeletom structure for representing directed paths in a graph. | 
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| [803] | 19 | //! | 
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| [806] | 20 | //! A skeleton structure for representing directed paths in a graph. | 
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| [803] | 21 | //! \param GR The graph type in which the path is. | 
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| [831] | 22 | //! | 
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| [803] | 23 | //! In a sense, the path can be treated as a graph, for is has \c NodeIt | 
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|  | 24 | //! and \c EdgeIt with the same usage. These types converts to the \c Node | 
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|  | 25 | //! and \c Edge of the original graph. | 
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|  | 26 | template<typename GR> | 
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|  | 27 | class Path { | 
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|  | 28 | public: | 
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| [831] | 29 |  | 
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| [803] | 30 | /// Type of the underlying graph. | 
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| [818] | 31 | typedef /*typename*/ GR Graph; | 
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| [803] | 32 | /// Edge type of the underlying graph. | 
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| [831] | 33 | typedef typename Graph::Edge GraphEdge; | 
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| [803] | 34 | /// Node type of the underlying graph. | 
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| [818] | 35 | typedef typename Graph::Node GraphNode; | 
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| [803] | 36 | class NodeIt; | 
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|  | 37 | class EdgeIt; | 
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| [831] | 38 |  | 
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| [803] | 39 | /// \param _G The graph in which the path is. | 
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|  | 40 | /// | 
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|  | 41 | Path(const Graph &_G) {} | 
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| [831] | 42 |  | 
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| [803] | 43 | /// Length of the path. | 
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| [818] | 44 | size_t length() const {return 0;} | 
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| [803] | 45 | /// Returns whether the path is empty. | 
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| [831] | 46 | bool empty() const { return true;} | 
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|  | 47 |  | 
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| [803] | 48 | /// Resets the path to an empty path. | 
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|  | 49 | void clear() {} | 
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| [797] | 50 |  | 
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| [803] | 51 | /// \brief Starting point of the path. | 
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|  | 52 | /// | 
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|  | 53 | /// Starting point of the path. | 
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|  | 54 | /// Returns INVALID if the path is empty. | 
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| [818] | 55 | GraphNode/*It*/ head() const {return INVALID;} | 
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| [803] | 56 | /// \brief End point of the path. | 
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|  | 57 | /// | 
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|  | 58 | /// End point of the path. | 
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|  | 59 | /// Returns INVALID if the path is empty. | 
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| [818] | 60 | GraphNode/*It*/ tail() const {return INVALID;} | 
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| [797] | 61 |  | 
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| [803] | 62 | /// \brief First NodeIt/EdgeIt. | 
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|  | 63 | /// | 
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|  | 64 | /// Initializes node or edge iterator to point to the first | 
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|  | 65 | /// node or edge. | 
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|  | 66 | template<typename It> | 
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|  | 67 | It& first(It &i) const { return i=It(*this); } | 
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| [797] | 68 |  | 
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| [803] | 69 | /// \brief The head of an edge. | 
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|  | 70 | /// | 
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|  | 71 | /// Returns node iterator pointing to the head node of the | 
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|  | 72 | /// given edge iterator. | 
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| [831] | 73 | NodeIt head(const EdgeIt& e) const {return INVALID;} | 
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| [797] | 74 |  | 
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| [803] | 75 | /// \brief The tail of an edge. | 
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|  | 76 | /// | 
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|  | 77 | /// Returns node iterator pointing to the tail node of the | 
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|  | 78 | /// given edge iterator. | 
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| [831] | 79 | NodeIt tail(const EdgeIt& e) const {return INVALID;} | 
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| [797] | 80 |  | 
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|  | 81 |  | 
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| [803] | 82 | /* Iterator classes */ | 
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| [797] | 83 |  | 
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| [803] | 84 | /** | 
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|  | 85 | * \brief Iterator class to iterate on the edges of the paths | 
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| [831] | 86 | * | 
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| [803] | 87 | * \ingroup skeletons | 
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|  | 88 | * This class is used to iterate on the edges of the paths | 
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|  | 89 | * | 
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|  | 90 | * Of course it converts to Graph::Edge | 
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| [831] | 91 | * | 
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| [803] | 92 | */ | 
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|  | 93 | class EdgeIt { | 
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|  | 94 | public: | 
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|  | 95 | /// Default constructor | 
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|  | 96 | EdgeIt() {} | 
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|  | 97 | /// Invalid constructor | 
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|  | 98 | EdgeIt(Invalid) {} | 
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|  | 99 | /// Constructor with starting point | 
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|  | 100 | EdgeIt(const Path &_p) {} | 
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| [797] | 101 |  | 
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| [803] | 102 | operator GraphEdge () const {} | 
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| [797] | 103 |  | 
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| [803] | 104 | /// Next edge | 
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| [831] | 105 | EdgeIt& operator++() {return *this;} | 
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| [797] | 106 |  | 
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| [803] | 107 | /// Comparison operator | 
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| [823] | 108 | bool operator==(const EdgeIt& e) const {return true;} | 
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| [803] | 109 | /// Comparison operator | 
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| [823] | 110 | bool operator!=(const EdgeIt& e) const {return true;} | 
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| [803] | 111 | //      /// Comparison operator | 
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|  | 112 | //      /// \todo It is not clear what is the "natural" ordering. | 
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|  | 113 | //      bool operator<(const EdgeIt& e) const {} | 
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| [797] | 114 |  | 
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| [803] | 115 | }; | 
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| [797] | 116 |  | 
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| [803] | 117 | /** | 
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|  | 118 | * \brief Iterator class to iterate on the nodes of the paths | 
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| [831] | 119 | * | 
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| [803] | 120 | * \ingroup skeletons | 
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|  | 121 | * This class is used to iterate on the nodes of the paths | 
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|  | 122 | * | 
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|  | 123 | * Of course it converts to Graph::Node. | 
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| [831] | 124 | * | 
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| [803] | 125 | */ | 
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|  | 126 | class NodeIt { | 
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|  | 127 | public: | 
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|  | 128 | /// Default constructor | 
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|  | 129 | NodeIt() {} | 
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|  | 130 | /// Invalid constructor | 
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|  | 131 | NodeIt(Invalid) {} | 
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|  | 132 | /// Constructor with starting point | 
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|  | 133 | NodeIt(const Path &_p) {} | 
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| [797] | 134 |  | 
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| [803] | 135 | ///Conversion to Graph::Node | 
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|  | 136 | operator const GraphNode& () const {} | 
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|  | 137 | /// Next node | 
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| [831] | 138 | NodeIt& operator++() {return *this;} | 
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| [797] | 139 |  | 
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| [803] | 140 | /// Comparison operator | 
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| [831] | 141 | bool operator==(const NodeIt& e) const {return true;} | 
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| [803] | 142 | /// Comparison operator | 
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| [831] | 143 | bool operator!=(const NodeIt& e) const {return true;} | 
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| [803] | 144 | //      /// Comparison operator | 
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|  | 145 | //      /// \todo It is not clear what is the "natural" ordering. | 
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|  | 146 | //      bool operator<(const NodeIt& e) const {} | 
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| [797] | 147 |  | 
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| [803] | 148 | }; | 
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| [797] | 149 |  | 
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| [831] | 150 | friend class Builder; | 
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| [797] | 151 |  | 
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| [803] | 152 | /** | 
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|  | 153 | * \brief Class to build paths | 
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| [831] | 154 | * | 
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| [803] | 155 | * \ingroup skeletons | 
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|  | 156 | * This class is used to fill a path with edges. | 
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|  | 157 | * | 
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|  | 158 | * You can push new edges to the front and to the back of the path in | 
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|  | 159 | * arbitrary order then you should commit these changes to the graph. | 
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|  | 160 | * | 
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|  | 161 | * While the builder is active (after the first modifying | 
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|  | 162 | * operation and until the call of \ref commit()) | 
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|  | 163 | * the underlining Path is in a | 
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|  | 164 | * "transitional" state (operations on it have undefined result). | 
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|  | 165 | */ | 
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|  | 166 | class Builder { | 
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|  | 167 | public: | 
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| [818] | 168 |  | 
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|  | 169 | Path &P; | 
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|  | 170 |  | 
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| [803] | 171 | ///\param _P the path you want to fill in. | 
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|  | 172 | /// | 
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|  | 173 | Builder(Path &_P) : P(_P) {} | 
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| [797] | 174 |  | 
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| [803] | 175 | /// Sets the starting node of the path. | 
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| [831] | 176 |  | 
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| [803] | 177 | /// Sets the starting node of the path. Edge added to the path | 
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|  | 178 | /// afterwards have to be incident to this node. | 
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|  | 179 | /// You \em must start building an empry path with this functions. | 
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|  | 180 | /// (And you \em must \em not use it later). | 
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|  | 181 | /// \sa pushFront() | 
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|  | 182 | /// \sa pushBack() | 
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|  | 183 | void setStartNode(const GraphNode &) {} | 
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| [797] | 184 |  | 
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| [803] | 185 | ///Push a new edge to the front of the path | 
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| [797] | 186 |  | 
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| [803] | 187 | ///Push a new edge to the front of the path. | 
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|  | 188 | ///If the path is empty, you \em must call \ref setStartNode() before | 
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|  | 189 | ///the first use of \ref pushFront(). | 
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|  | 190 | void pushFront(const GraphEdge& e) {} | 
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| [797] | 191 |  | 
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| [803] | 192 | ///Push a new edge to the back of the path | 
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| [797] | 193 |  | 
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| [803] | 194 | ///Push a new edge to the back of the path. | 
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|  | 195 | ///If the path is empty, you \em must call \ref setStartNode() before | 
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|  | 196 | ///the first use of \ref pushBack(). | 
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|  | 197 | void pushBack(const GraphEdge& e) {} | 
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| [797] | 198 |  | 
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| [803] | 199 | ///Commit the changes to the path. | 
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|  | 200 | void commit() {} | 
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| [797] | 201 |  | 
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| [803] | 202 | ///Reserve (front) storage for the builder in advance. | 
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| [797] | 203 |  | 
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| [803] | 204 | ///If you know an reasonable upper bound of the number of the edges | 
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|  | 205 | ///to add to the front of the path, | 
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|  | 206 | ///using this function you may speed up the building. | 
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|  | 207 | void reserveFront(size_t r) {} | 
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|  | 208 | ///Reserve (back) storage for the builder in advance. | 
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| [797] | 209 |  | 
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| [803] | 210 | ///If you know an reasonable upper bound of the number of the edges | 
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|  | 211 | ///to add to the back of the path, | 
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|  | 212 | ///using this function you may speed up the building. | 
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|  | 213 | void reserveBack(size_t r) {} | 
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|  | 214 | }; | 
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| [797] | 215 | }; | 
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|  | 216 |  | 
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| [803] | 217 | ///@} | 
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| [797] | 218 | } | 
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| [831] | 219 |  | 
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| [797] | 220 | } // namespace hugo | 
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|  | 221 |  | 
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| [831] | 222 | #endif // HUGO_SKELETON_PATH_H | 
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