COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/hugo/skeletons/path.h @ 831:b6ae3446098a

Last change on this file since 831:b6ae3446098a was 831:b6ae3446098a, checked in by Hegyi Péter, 20 years ago

The first version of new path test program. The old became old_path_test.

File size: 6.1 KB
RevLine 
[797]1// -*- c++ -*- //
2
[807]3///\ingroup skeletons
[797]4///\file
5///\brief Classes for representing paths in graphs.
6
[831]7#ifndef HUGO_SKELETON_PATH_H
8#define HUGO_SKELETON_PATH_H
[797]9
10#include <hugo/invalid.h>
11
12namespace hugo {
[803]13  namespace skeleton {
14    /// \addtogroup skeletons
15    /// @{
[831]16
17
[806]18    //! \brief A skeletom structure for representing directed paths in a graph.
[803]19    //!
[806]20    //! A skeleton structure for representing directed paths in a graph.
[803]21    //! \param GR The graph type in which the path is.
[831]22    //!
[803]23    //! In a sense, the path can be treated as a graph, for is has \c NodeIt
24    //! and \c EdgeIt with the same usage. These types converts to the \c Node
25    //! and \c Edge of the original graph.
26    template<typename GR>
27    class Path {
28    public:
[831]29
[803]30      /// Type of the underlying graph.
[818]31      typedef /*typename*/ GR Graph;
[803]32      /// Edge type of the underlying graph.
[831]33      typedef typename Graph::Edge GraphEdge;
[803]34      /// Node type of the underlying graph.
[818]35     typedef typename Graph::Node GraphNode;
[803]36      class NodeIt;
37      class EdgeIt;
[831]38
[803]39      /// \param _G The graph in which the path is.
40      ///
41      Path(const Graph &_G) {}
[831]42
[803]43      /// Length of the path.
[818]44      size_t length() const {return 0;}
[803]45      /// Returns whether the path is empty.
[831]46      bool empty() const { return true;}
47
[803]48      /// Resets the path to an empty path.
49      void clear() {}
[797]50
[803]51      /// \brief Starting point of the path.
52      ///
53      /// Starting point of the path.
54      /// Returns INVALID if the path is empty.
[818]55      GraphNode/*It*/ head() const {return INVALID;}
[803]56      /// \brief End point of the path.
57      ///
58      /// End point of the path.
59      /// Returns INVALID if the path is empty.
[818]60      GraphNode/*It*/ tail() const {return INVALID;}
[797]61
[803]62      /// \brief First NodeIt/EdgeIt.
63      ///
64      /// Initializes node or edge iterator to point to the first
65      /// node or edge.
66      template<typename It>
67      It& first(It &i) const { return i=It(*this); }
[797]68
[803]69      /// \brief The head of an edge.
70      ///
71      /// Returns node iterator pointing to the head node of the
72      /// given edge iterator.
[831]73      NodeIt head(const EdgeIt& e) const {return INVALID;}
[797]74
[803]75      /// \brief The tail of an edge.
76      ///
77      /// Returns node iterator pointing to the tail node of the
78      /// given edge iterator.
[831]79      NodeIt tail(const EdgeIt& e) const {return INVALID;}
[797]80
81
[803]82      /* Iterator classes */
[797]83
[803]84      /**
85       * \brief Iterator class to iterate on the edges of the paths
[831]86       *
[803]87       * \ingroup skeletons
88       * This class is used to iterate on the edges of the paths
89       *
90       * Of course it converts to Graph::Edge
[831]91       *
[803]92       */
93      class EdgeIt {
94      public:
95        /// Default constructor
96        EdgeIt() {}
97        /// Invalid constructor
98        EdgeIt(Invalid) {}
99        /// Constructor with starting point
100        EdgeIt(const Path &_p) {}
[797]101
[803]102        operator GraphEdge () const {}
[797]103
[803]104        /// Next edge
[831]105        EdgeIt& operator++() {return *this;}
[797]106
[803]107        /// Comparison operator
[823]108        bool operator==(const EdgeIt& e) const {return true;}
[803]109        /// Comparison operator
[823]110        bool operator!=(const EdgeIt& e) const {return true;}
[803]111//      /// Comparison operator
112//      /// \todo It is not clear what is the "natural" ordering.
113//      bool operator<(const EdgeIt& e) const {}
[797]114
[803]115      };
[797]116
[803]117      /**
118       * \brief Iterator class to iterate on the nodes of the paths
[831]119       *
[803]120       * \ingroup skeletons
121       * This class is used to iterate on the nodes of the paths
122       *
123       * Of course it converts to Graph::Node.
[831]124       *
[803]125       */
126      class NodeIt {
127      public:
128        /// Default constructor
129        NodeIt() {}
130        /// Invalid constructor
131        NodeIt(Invalid) {}
132        /// Constructor with starting point
133        NodeIt(const Path &_p) {}
[797]134
[803]135        ///Conversion to Graph::Node
136        operator const GraphNode& () const {}
137        /// Next node
[831]138        NodeIt& operator++() {return *this;}
[797]139
[803]140        /// Comparison operator
[831]141        bool operator==(const NodeIt& e) const {return true;}
[803]142        /// Comparison operator
[831]143        bool operator!=(const NodeIt& e) const {return true;}
[803]144//      /// Comparison operator
145//      /// \todo It is not clear what is the "natural" ordering.
146//      bool operator<(const NodeIt& e) const {}
[797]147
[803]148      };
[797]149
[831]150      friend class Builder;
[797]151
[803]152      /**
153       * \brief Class to build paths
[831]154       *
[803]155       * \ingroup skeletons
156       * This class is used to fill a path with edges.
157       *
158       * You can push new edges to the front and to the back of the path in
159       * arbitrary order then you should commit these changes to the graph.
160       *
161       * While the builder is active (after the first modifying
162       * operation and until the call of \ref commit())
163       * the underlining Path is in a
164       * "transitional" state (operations on it have undefined result).
165       */
166      class Builder {
167      public:
[818]168
169        Path &P;
170
[803]171        ///\param _P the path you want to fill in.
172        ///
173        Builder(Path &_P) : P(_P) {}
[797]174
[803]175        /// Sets the starting node of the path.
[831]176
[803]177        /// Sets the starting node of the path. Edge added to the path
178        /// afterwards have to be incident to this node.
179        /// You \em must start building an empry path with this functions.
180        /// (And you \em must \em not use it later).
181        /// \sa pushFront()
182        /// \sa pushBack()
183        void setStartNode(const GraphNode &) {}
[797]184
[803]185        ///Push a new edge to the front of the path
[797]186
[803]187        ///Push a new edge to the front of the path.
188        ///If the path is empty, you \em must call \ref setStartNode() before
189        ///the first use of \ref pushFront().
190        void pushFront(const GraphEdge& e) {}
[797]191
[803]192        ///Push a new edge to the back of the path
[797]193
[803]194        ///Push a new edge to the back of the path.
195        ///If the path is empty, you \em must call \ref setStartNode() before
196        ///the first use of \ref pushBack().
197        void pushBack(const GraphEdge& e) {}
[797]198
[803]199        ///Commit the changes to the path.
200        void commit() {}
[797]201
[803]202        ///Reserve (front) storage for the builder in advance.
[797]203
[803]204        ///If you know an reasonable upper bound of the number of the edges
205        ///to add to the front of the path,
206        ///using this function you may speed up the building.
207        void reserveFront(size_t r) {}
208        ///Reserve (back) storage for the builder in advance.
[797]209
[803]210        ///If you know an reasonable upper bound of the number of the edges
211        ///to add to the back of the path,
212        ///using this function you may speed up the building.
213        void reserveBack(size_t r) {}
214      };
[797]215    };
216
[803]217  ///@}
[797]218  }
[831]219
[797]220} // namespace hugo
221
[831]222#endif // HUGO_SKELETON_PATH_H
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