1 | // -*- c++ -*- // |
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2 | |
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3 | ///\ingroup skeletons |
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4 | ///\file |
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5 | ///\brief Classes for representing paths in graphs. |
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6 | |
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7 | #ifndef HUGO_SKELETON_PATH_H |
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8 | #define HUGO_SKELETON_PATH_H |
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9 | |
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10 | #include <hugo/invalid.h> |
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11 | |
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12 | namespace hugo { |
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13 | namespace skeleton { |
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14 | /// \addtogroup skeletons |
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15 | /// @{ |
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16 | |
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17 | |
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18 | //! \brief A skeletom structure for representing directed paths in a graph. |
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19 | //! |
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20 | //! A skeleton structure for representing directed paths in a graph. |
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21 | //! \param GR The graph type in which the path is. |
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22 | //! |
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23 | //! In a sense, the path can be treated as a graph, for is has \c NodeIt |
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24 | //! and \c EdgeIt with the same usage. These types converts to the \c Node |
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25 | //! and \c Edge of the original graph. |
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26 | template<typename GR> |
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27 | class Path { |
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28 | public: |
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29 | |
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30 | /// Type of the underlying graph. |
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31 | typedef /*typename*/ GR Graph; |
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32 | /// Edge type of the underlying graph. |
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33 | typedef typename Graph::Edge GraphEdge; |
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34 | /// Node type of the underlying graph. |
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35 | typedef typename Graph::Node GraphNode; |
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36 | class NodeIt; |
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37 | class EdgeIt; |
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38 | |
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39 | /// \param _G The graph in which the path is. |
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40 | /// |
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41 | Path(const Graph &_G) {} |
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42 | |
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43 | /// Length of the path. |
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44 | size_t length() const {return 0;} |
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45 | /// Returns whether the path is empty. |
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46 | bool empty() const { return true;} |
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47 | |
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48 | /// Resets the path to an empty path. |
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49 | void clear() {} |
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50 | |
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51 | /// \brief Starting point of the path. |
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52 | /// |
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53 | /// Starting point of the path. |
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54 | /// Returns INVALID if the path is empty. |
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55 | GraphNode/*It*/ head() const {return INVALID;} |
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56 | /// \brief End point of the path. |
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57 | /// |
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58 | /// End point of the path. |
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59 | /// Returns INVALID if the path is empty. |
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60 | GraphNode/*It*/ tail() const {return INVALID;} |
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61 | |
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62 | /// \brief First NodeIt/EdgeIt. |
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63 | /// |
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64 | /// Initializes node or edge iterator to point to the first |
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65 | /// node or edge. |
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66 | template<typename It> |
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67 | It& first(It &i) const { return i=It(*this); } |
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68 | |
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69 | /// \brief The head of an edge. |
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70 | /// |
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71 | /// Returns node iterator pointing to the head node of the |
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72 | /// given edge iterator. |
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73 | NodeIt head(const EdgeIt& e) const {return INVALID;} |
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74 | |
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75 | /// \brief The tail of an edge. |
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76 | /// |
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77 | /// Returns node iterator pointing to the tail node of the |
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78 | /// given edge iterator. |
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79 | NodeIt tail(const EdgeIt& e) const {return INVALID;} |
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80 | |
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81 | |
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82 | /* Iterator classes */ |
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83 | |
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84 | /** |
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85 | * \brief Iterator class to iterate on the edges of the paths |
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86 | * |
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87 | * \ingroup skeletons |
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88 | * This class is used to iterate on the edges of the paths |
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89 | * |
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90 | * Of course it converts to Graph::Edge |
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91 | * |
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92 | */ |
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93 | class EdgeIt { |
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94 | public: |
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95 | /// Default constructor |
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96 | EdgeIt() {} |
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97 | /// Invalid constructor |
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98 | EdgeIt(Invalid) {} |
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99 | /// Constructor with starting point |
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100 | EdgeIt(const Path &_p) {} |
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101 | |
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102 | operator GraphEdge () const {} |
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103 | |
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104 | /// Next edge |
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105 | EdgeIt& operator++() {return *this;} |
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106 | |
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107 | /// Comparison operator |
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108 | bool operator==(const EdgeIt& e) const {return true;} |
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109 | /// Comparison operator |
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110 | bool operator!=(const EdgeIt& e) const {return true;} |
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111 | // /// Comparison operator |
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112 | // /// \todo It is not clear what is the "natural" ordering. |
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113 | // bool operator<(const EdgeIt& e) const {} |
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114 | |
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115 | }; |
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116 | |
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117 | /** |
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118 | * \brief Iterator class to iterate on the nodes of the paths |
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119 | * |
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120 | * \ingroup skeletons |
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121 | * This class is used to iterate on the nodes of the paths |
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122 | * |
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123 | * Of course it converts to Graph::Node. |
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124 | * |
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125 | */ |
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126 | class NodeIt { |
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127 | public: |
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128 | /// Default constructor |
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129 | NodeIt() {} |
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130 | /// Invalid constructor |
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131 | NodeIt(Invalid) {} |
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132 | /// Constructor with starting point |
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133 | NodeIt(const Path &_p) {} |
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134 | |
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135 | ///Conversion to Graph::Node |
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136 | operator const GraphNode& () const {} |
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137 | /// Next node |
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138 | NodeIt& operator++() {return *this;} |
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139 | |
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140 | /// Comparison operator |
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141 | bool operator==(const NodeIt& e) const {return true;} |
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142 | /// Comparison operator |
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143 | bool operator!=(const NodeIt& e) const {return true;} |
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144 | // /// Comparison operator |
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145 | // /// \todo It is not clear what is the "natural" ordering. |
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146 | // bool operator<(const NodeIt& e) const {} |
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147 | |
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148 | }; |
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149 | |
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150 | friend class Builder; |
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151 | |
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152 | /** |
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153 | * \brief Class to build paths |
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154 | * |
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155 | * \ingroup skeletons |
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156 | * This class is used to fill a path with edges. |
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157 | * |
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158 | * You can push new edges to the front and to the back of the path in |
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159 | * arbitrary order then you should commit these changes to the graph. |
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160 | * |
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161 | * While the builder is active (after the first modifying |
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162 | * operation and until the call of \ref commit()) |
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163 | * the underlining Path is in a |
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164 | * "transitional" state (operations on it have undefined result). |
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165 | */ |
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166 | class Builder { |
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167 | public: |
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168 | |
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169 | Path &P; |
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170 | |
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171 | ///\param _P the path you want to fill in. |
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172 | /// |
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173 | Builder(Path &_P) : P(_P) {} |
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174 | |
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175 | /// Sets the starting node of the path. |
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176 | |
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177 | /// Sets the starting node of the path. Edge added to the path |
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178 | /// afterwards have to be incident to this node. |
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179 | /// You \em must start building an empry path with this functions. |
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180 | /// (And you \em must \em not use it later). |
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181 | /// \sa pushFront() |
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182 | /// \sa pushBack() |
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183 | void setStartNode(const GraphNode &) {} |
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184 | |
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185 | ///Push a new edge to the front of the path |
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186 | |
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187 | ///Push a new edge to the front of the path. |
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188 | ///If the path is empty, you \em must call \ref setStartNode() before |
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189 | ///the first use of \ref pushFront(). |
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190 | void pushFront(const GraphEdge& e) {} |
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191 | |
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192 | ///Push a new edge to the back of the path |
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193 | |
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194 | ///Push a new edge to the back of the path. |
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195 | ///If the path is empty, you \em must call \ref setStartNode() before |
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196 | ///the first use of \ref pushBack(). |
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197 | void pushBack(const GraphEdge& e) {} |
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198 | |
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199 | ///Commit the changes to the path. |
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200 | void commit() {} |
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201 | |
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202 | ///Reserve (front) storage for the builder in advance. |
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203 | |
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204 | ///If you know an reasonable upper bound of the number of the edges |
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205 | ///to add to the front of the path, |
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206 | ///using this function you may speed up the building. |
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207 | void reserveFront(size_t r) {} |
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208 | ///Reserve (back) storage for the builder in advance. |
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209 | |
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210 | ///If you know an reasonable upper bound of the number of the edges |
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211 | ///to add to the back of the path, |
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212 | ///using this function you may speed up the building. |
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213 | void reserveBack(size_t r) {} |
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214 | }; |
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215 | }; |
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216 | |
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217 | ///@} |
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218 | } |
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219 | |
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220 | } // namespace hugo |
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221 | |
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222 | #endif // HUGO_SKELETON_PATH_H |
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