| [174] | 1 | // -*- c++ -*- | 
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| [298] | 2 | #ifndef HUGO_GRAPH_H | 
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|  | 3 | #define HUGO_GRAPH_H | 
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| [52] | 4 |  | 
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| [242] | 5 | ///\file | 
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|  | 6 | ///\brief Declaration of GraphSkeleton. | 
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|  | 7 |  | 
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| [163] | 8 | #include <invalid.h> | 
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| [145] | 9 |  | 
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| [163] | 10 | /// The namespace of HugoLib | 
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|  | 11 | namespace hugo { | 
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|  | 12 |  | 
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| [182] | 13 | // @defgroup empty_graph The GraphSkeleton class | 
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| [163] | 14 | // @{ | 
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|  | 15 |  | 
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|  | 16 | /// An empty graph class. | 
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|  | 17 |  | 
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| [186] | 18 | /// This class provides all the common features of a graph structure, | 
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|  | 19 | /// however completely without implementations and real data structures | 
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| [163] | 20 | /// behind the interface. | 
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|  | 21 | /// All graph algorithms should compile with this class, but it will not | 
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|  | 22 | /// run properly, of course. | 
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|  | 23 | /// | 
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|  | 24 | /// It can be used for checking the interface compatibility, | 
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|  | 25 | /// or it can serve as a skeleton of a new graph structure. | 
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| [165] | 26 | /// | 
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|  | 27 | /// Also, you will find here the full documentation of a certain graph | 
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|  | 28 | /// feature, the documentation of a real graph imlementation | 
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|  | 29 | /// like @ref ListGraph or | 
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|  | 30 | /// @ref SmartGraph will just refer to this structure. | 
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| [182] | 31 | class GraphSkeleton | 
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| [163] | 32 | { | 
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| [147] | 33 | public: | 
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|  | 34 |  | 
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| [163] | 35 | /// The base type of the node iterators. | 
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| [182] | 36 |  | 
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| [186] | 37 | /// This is the base type of each node iterators, | 
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| [182] | 38 | /// thus each kind of node iterator will convert to this. | 
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| [163] | 39 | class Node { | 
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|  | 40 | public: | 
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|  | 41 | /// @warning The default constructor sets the iterator | 
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|  | 42 | /// to an undefined value. | 
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|  | 43 | Node() {}   //FIXME | 
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| [182] | 44 | /// Invalid constructor \& conversion. | 
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|  | 45 |  | 
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|  | 46 | /// This constructor initializes the iterator to be invalid. | 
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|  | 47 | /// \sa Invalid for more details. | 
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|  | 48 |  | 
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| [174] | 49 | Node(Invalid) {} | 
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| [182] | 50 | //Node(const Node &) {} | 
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|  | 51 |  | 
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|  | 52 | /// Two iterators are equal if and only if they point to the | 
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|  | 53 | /// same object or both are invalid. | 
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|  | 54 | bool operator==(Node n) const { return true; } | 
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|  | 55 |  | 
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|  | 56 | /// \sa \ref operator==(Node n) | 
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|  | 57 | /// | 
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|  | 58 | bool operator!=(Node n) const { return true; } | 
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|  | 59 |  | 
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|  | 60 | bool operator<(Node n) const { return true; } | 
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| [163] | 61 | }; | 
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| [147] | 62 |  | 
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| [163] | 63 | /// This iterator goes through each node. | 
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| [186] | 64 |  | 
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|  | 65 | /// This iterator goes through each node. | 
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|  | 66 | /// Its usage is quite simple, for example you can count the number | 
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|  | 67 | /// of nodes in graph \c G of type \c Graph like this: | 
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|  | 68 | /// \code | 
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|  | 69 | ///int count=0; | 
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|  | 70 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
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|  | 71 | /// \endcode | 
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| [163] | 72 | class NodeIt : public Node { | 
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|  | 73 | public: | 
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|  | 74 | /// @warning The default constructor sets the iterator | 
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|  | 75 | /// to an undefined value. | 
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|  | 76 | NodeIt() {} //FIXME | 
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| [182] | 77 | /// Invalid constructor \& conversion. | 
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|  | 78 |  | 
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| [163] | 79 | /// Initialize the iterator to be invalid | 
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| [182] | 80 | /// \sa Invalid for more details. | 
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| [174] | 81 | NodeIt(Invalid) {} | 
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| [163] | 82 | /// Sets the iterator to the first node of \c G. | 
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| [182] | 83 | NodeIt(const GraphSkeleton &G) {} | 
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|  | 84 | /// @warning The default constructor sets the iterator | 
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|  | 85 | /// to an undefined value. | 
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|  | 86 | NodeIt(const NodeIt &) {} | 
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| [163] | 87 | }; | 
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|  | 88 |  | 
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|  | 89 |  | 
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|  | 90 | /// The base type of the edge iterators. | 
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|  | 91 | class Edge { | 
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|  | 92 | public: | 
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|  | 93 | /// @warning The default constructor sets the iterator | 
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|  | 94 | /// to an undefined value. | 
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|  | 95 | Edge() {}   //FIXME | 
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|  | 96 | /// Initialize the iterator to be invalid | 
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| [174] | 97 | Edge(Invalid) {} | 
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| [182] | 98 | /// Two iterators are equal if and only if they point to the | 
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|  | 99 | /// same object or both are invalid. | 
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|  | 100 | bool operator==(Edge n) const { return true; } | 
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|  | 101 | bool operator!=(Edge n) const { return true; } | 
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|  | 102 | bool operator<(Edge n) const { return true; } | 
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| [163] | 103 | }; | 
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|  | 104 |  | 
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| [242] | 105 | /// This iterator goes trough the outgoing edges of a node. | 
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| [186] | 106 |  | 
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| [242] | 107 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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| [186] | 108 | /// of a graph. | 
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|  | 109 | /// Its usage is quite simple, for example you can count the number | 
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|  | 110 | /// of outgoing edges of a node \c n | 
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|  | 111 | /// in graph \c G of type \c Graph as follows. | 
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|  | 112 | /// \code | 
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|  | 113 | ///int count=0; | 
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|  | 114 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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|  | 115 | /// \endcode | 
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| [163] | 116 |  | 
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|  | 117 | class OutEdgeIt : public Edge { | 
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|  | 118 | public: | 
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|  | 119 | /// @warning The default constructor sets the iterator | 
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|  | 120 | /// to an undefined value. | 
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|  | 121 | OutEdgeIt() {} | 
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|  | 122 | /// Initialize the iterator to be invalid | 
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| [174] | 123 | OutEdgeIt(Invalid) {} | 
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| [163] | 124 | /// This constructor sets the iterator to first outgoing edge. | 
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|  | 125 |  | 
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|  | 126 | /// This constructor set the iterator to the first outgoing edge of | 
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|  | 127 | /// node | 
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|  | 128 | ///@param n the node | 
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|  | 129 | ///@param G the graph | 
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| [182] | 130 | OutEdgeIt(const GraphSkeleton & G, Node n) {} | 
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| [163] | 131 | }; | 
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|  | 132 |  | 
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| [242] | 133 | /// This iterator goes trough the incoming edges of a node. | 
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| [186] | 134 |  | 
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| [242] | 135 | /// This iterator goes trough the \e incoming edges of a certain node | 
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| [186] | 136 | /// of a graph. | 
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|  | 137 | /// Its usage is quite simple, for example you can count the number | 
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|  | 138 | /// of outgoing edges of a node \c n | 
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|  | 139 | /// in graph \c G of type \c Graph as follows. | 
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|  | 140 | /// \code | 
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|  | 141 | ///int count=0; | 
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|  | 142 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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|  | 143 | /// \endcode | 
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|  | 144 |  | 
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| [163] | 145 | class InEdgeIt : public Edge { | 
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|  | 146 | public: | 
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|  | 147 | /// @warning The default constructor sets the iterator | 
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|  | 148 | /// to an undefined value. | 
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|  | 149 | InEdgeIt() {} | 
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|  | 150 | /// Initialize the iterator to be invalid | 
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| [174] | 151 | InEdgeIt(Invalid) {} | 
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| [182] | 152 | InEdgeIt(const GraphSkeleton &, Node) {} | 
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| [163] | 153 | }; | 
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|  | 154 | //  class SymEdgeIt : public Edge {}; | 
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| [186] | 155 |  | 
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|  | 156 | /// This iterator goes through each edge. | 
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|  | 157 |  | 
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|  | 158 | /// This iterator goes through each edge of a graph. | 
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|  | 159 | /// Its usage is quite simple, for example you can count the number | 
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|  | 160 | /// of edges in a graph \c G of type \c Graph as follows: | 
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|  | 161 | /// \code | 
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|  | 162 | ///int count=0; | 
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|  | 163 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
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|  | 164 | /// \endcode | 
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| [163] | 165 | class EdgeIt : public Edge { | 
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|  | 166 | public: | 
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|  | 167 | /// @warning The default constructor sets the iterator | 
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|  | 168 | /// to an undefined value. | 
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|  | 169 | EdgeIt() {} | 
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|  | 170 | /// Initialize the iterator to be invalid | 
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| [174] | 171 | EdgeIt(Invalid) {} | 
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| [182] | 172 | EdgeIt(const GraphSkeleton &) {} | 
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| [163] | 173 | }; | 
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|  | 174 |  | 
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|  | 175 | /// First node of the graph. | 
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|  | 176 |  | 
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|  | 177 | /// \post \c i and the return value will be the first node. | 
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|  | 178 | /// | 
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|  | 179 | NodeIt &first(NodeIt &i) const { return i;} | 
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|  | 180 |  | 
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| [242] | 181 | /// The first incoming edge. | 
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|  | 182 | InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} | 
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| [163] | 183 | /// The first outgoing edge. | 
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|  | 184 | OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} | 
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|  | 185 | //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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|  | 186 | /// The first edge of the Graph. | 
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|  | 187 | EdgeIt &first(EdgeIt &i) const { return i;} | 
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|  | 188 |  | 
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|  | 189 | //     Node getNext(Node) const {} | 
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|  | 190 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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|  | 191 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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|  | 192 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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|  | 193 | //     EdgeIt getNext(EdgeIt) const {} | 
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|  | 194 |  | 
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|  | 195 | /// Go to the next node. | 
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| [178] | 196 | NodeIt &next(NodeIt &i) const { return i;} | 
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| [163] | 197 | /// Go to the next incoming edge. | 
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|  | 198 | InEdgeIt &next(InEdgeIt &i) const { return i;} | 
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|  | 199 | /// Go to the next outgoing edge. | 
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|  | 200 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} | 
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|  | 201 | //SymEdgeIt &next(SymEdgeIt &) const {} | 
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|  | 202 | /// Go to the next edge. | 
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|  | 203 | EdgeIt &next(EdgeIt &i) const { return i;} | 
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|  | 204 |  | 
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|  | 205 | ///Gives back the head node of an edge. | 
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|  | 206 | Node head(Edge) const { return INVALID; } | 
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|  | 207 | ///Gives back the tail node of an edge. | 
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|  | 208 | Node tail(Edge) const { return INVALID; } | 
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| [52] | 209 |  | 
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| [163] | 210 | //   Node aNode(InEdgeIt) const {} | 
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|  | 211 | //   Node aNode(OutEdgeIt) const {} | 
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|  | 212 | //   Node aNode(SymEdgeIt) const {} | 
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|  | 213 |  | 
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|  | 214 | //   Node bNode(InEdgeIt) const {} | 
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|  | 215 | //   Node bNode(OutEdgeIt) const {} | 
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|  | 216 | //   Node bNode(SymEdgeIt) const {} | 
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|  | 217 |  | 
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|  | 218 | /// Checks if a node iterator is valid | 
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| [186] | 219 |  | 
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|  | 220 | ///\todo Maybe, it would be better if iterator converted to | 
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|  | 221 | ///bool directly, as Jacint prefers. | 
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| [174] | 222 | bool valid(const Node) const { return true;} | 
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| [163] | 223 | /// Checks if an edge iterator is valid | 
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| [186] | 224 |  | 
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|  | 225 | ///\todo Maybe, it would be better if iterator converted to | 
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|  | 226 | ///bool directly, as Jacint prefers. | 
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| [174] | 227 | bool valid(const Edge) const { return true;} | 
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| [163] | 228 |  | 
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|  | 229 | ///Gives back the \e id of a node. | 
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| [182] | 230 |  | 
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| [242] | 231 | ///\warning Not all graph structures provide this feature. | 
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| [182] | 232 | /// | 
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| [174] | 233 | int id(const Node) const { return 0;} | 
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| [163] | 234 | ///Gives back the \e id of an edge. | 
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| [182] | 235 |  | 
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| [242] | 236 | ///\warning Not all graph structures provide this feature. | 
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| [182] | 237 | /// | 
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| [174] | 238 | int id(const Edge) const { return 0;} | 
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| [163] | 239 |  | 
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|  | 240 | //void setInvalid(Node &) const {}; | 
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|  | 241 | //void setInvalid(Edge &) const {}; | 
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|  | 242 |  | 
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| [182] | 243 | ///Add a new node to the graph. | 
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|  | 244 |  | 
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|  | 245 | /// \return the new node. | 
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| [186] | 246 | /// | 
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| [163] | 247 | Node addNode() { return INVALID;} | 
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| [182] | 248 | ///Add a new edge to the graph. | 
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|  | 249 |  | 
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|  | 250 | ///Add a new edge to the graph with tail node \c tail | 
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|  | 251 | ///and head node \c head. | 
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|  | 252 | ///\return the new edge. | 
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| [163] | 253 | Edge addEdge(Node tail, Node head) { return INVALID;} | 
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|  | 254 |  | 
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| [242] | 255 | /// Resets the graph. | 
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| [182] | 256 |  | 
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|  | 257 | /// This function deletes all edges and nodes of the graph. | 
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|  | 258 | /// It also frees the memory allocated to store them. | 
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| [163] | 259 | void clear() {} | 
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|  | 260 |  | 
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| [179] | 261 | int nodeNum() const { return 0;} | 
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|  | 262 | int edgeNum() const { return 0;} | 
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| [242] | 263 |  | 
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|  | 264 | /// Defalult constructor. | 
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| [182] | 265 | GraphSkeleton() {} | 
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| [242] | 266 | ///Copy consructor. | 
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| [182] | 267 | GraphSkeleton(const GraphSkeleton &G) {} | 
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| [163] | 268 |  | 
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| [242] | 269 |  | 
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| [163] | 270 |  | 
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| [186] | 271 | ///Read/write/reference map of the nodes to type \c T. | 
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| [182] | 272 |  | 
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| [186] | 273 | ///Read/write/reference map of the nodes to type \c T. | 
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|  | 274 | /// \sa MemoryMapSkeleton | 
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| [182] | 275 | /// \todo We may need copy constructor | 
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|  | 276 | /// \todo We may need conversion from other nodetype | 
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|  | 277 | /// \todo We may need operator= | 
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| [216] | 278 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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|  | 279 | /// needs extra attention! | 
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| [182] | 280 |  | 
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| [163] | 281 | template<class T> class NodeMap | 
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|  | 282 | { | 
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|  | 283 | public: | 
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|  | 284 | typedef T ValueType; | 
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|  | 285 | typedef Node KeyType; | 
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|  | 286 |  | 
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| [182] | 287 | NodeMap(const GraphSkeleton &G) {} | 
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|  | 288 | NodeMap(const GraphSkeleton &G, T t) {} | 
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| [163] | 289 |  | 
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| [182] | 290 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} | 
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|  | 291 |  | 
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|  | 292 | /// Sets the value of a node. | 
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|  | 293 |  | 
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|  | 294 | /// Sets the value associated with node \c i to the value \c t. | 
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|  | 295 | /// | 
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| [163] | 296 | void set(Node i, T t) {} | 
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| [182] | 297 | /// Gets the value of a node. | 
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|  | 298 | T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
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|  | 299 | T &operator[](Node i) {return *(T*)0;} | 
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|  | 300 | const T &operator[](Node i) const {return *(T*)0;} | 
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| [163] | 301 |  | 
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| [182] | 302 | /// Updates the map if the graph has been changed | 
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|  | 303 |  | 
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|  | 304 | /// \todo Do we need this? | 
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|  | 305 | /// | 
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| [163] | 306 | void update() {} | 
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|  | 307 | void update(T a) {}   //FIXME: Is it necessary | 
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|  | 308 | }; | 
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|  | 309 |  | 
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| [186] | 310 | ///Read/write/reference map of the edges to type \c T. | 
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| [182] | 311 |  | 
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| [186] | 312 | ///Read/write/reference map of the edges to type \c T. | 
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|  | 313 | ///It behaves exactly in the same way as \ref NodeMap. | 
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|  | 314 | /// \sa NodeMap | 
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|  | 315 | /// \sa MemoryMapSkeleton | 
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|  | 316 | /// \todo We may need copy constructor | 
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|  | 317 | /// \todo We may need conversion from other edgetype | 
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|  | 318 | /// \todo We may need operator= | 
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| [163] | 319 | template<class T> class EdgeMap | 
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|  | 320 | { | 
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|  | 321 | public: | 
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|  | 322 | typedef T ValueType; | 
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|  | 323 | typedef Edge KeyType; | 
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|  | 324 |  | 
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| [182] | 325 | EdgeMap(const GraphSkeleton &G) {} | 
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|  | 326 | EdgeMap(const GraphSkeleton &G, T t) {} | 
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| [163] | 327 |  | 
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|  | 328 | void set(Edge i, T t) {} | 
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| [182] | 329 | T get(Edge i) const {return *(T*)0;} | 
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|  | 330 | T &operator[](Edge i) {return *(T*)0;} | 
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| [163] | 331 |  | 
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|  | 332 | void update() {} | 
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|  | 333 | void update(T a) {}   //FIXME: Is it necessary | 
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|  | 334 | }; | 
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| [147] | 335 | }; | 
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| [52] | 336 |  | 
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| [242] | 337 | /// An empty eraseable graph class. | 
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|  | 338 |  | 
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|  | 339 | /// This class provides all the common features of an \e eraseable graph | 
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|  | 340 | /// structure, | 
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|  | 341 | /// however completely without implementations and real data structures | 
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|  | 342 | /// behind the interface. | 
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|  | 343 | /// All graph algorithms should compile with this class, but it will not | 
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|  | 344 | /// run properly, of course. | 
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|  | 345 | /// | 
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|  | 346 | /// \todo This blabla could be replaced by a sepatate description about | 
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|  | 347 | /// Skeletons. | 
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|  | 348 | /// | 
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|  | 349 | /// It can be used for checking the interface compatibility, | 
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|  | 350 | /// or it can serve as a skeleton of a new graph structure. | 
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|  | 351 | /// | 
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|  | 352 | /// Also, you will find here the full documentation of a certain graph | 
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|  | 353 | /// feature, the documentation of a real graph imlementation | 
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|  | 354 | /// like @ref ListGraph or | 
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|  | 355 | /// @ref SmartGraph will just refer to this structure. | 
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|  | 356 | class EraseableGraphSkeleton : public GraphSkeleton | 
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|  | 357 | { | 
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|  | 358 | public: | 
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|  | 359 | /// Deletes a node. | 
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|  | 360 | void erase(Node n) {} | 
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|  | 361 | /// Deletes an edge. | 
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|  | 362 | void erase(Edge e) {} | 
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|  | 363 |  | 
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|  | 364 | /// Defalult constructor. | 
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|  | 365 | GraphSkeleton() {} | 
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|  | 366 | ///Copy consructor. | 
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|  | 367 | GraphSkeleton(const GraphSkeleton &G) {} | 
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|  | 368 | }; | 
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|  | 369 |  | 
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|  | 370 |  | 
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| [163] | 371 | // @} | 
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| [147] | 372 |  | 
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| [174] | 373 | } //namespace hugo | 
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| [52] | 374 |  | 
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| [145] | 375 |  | 
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|  | 376 |  | 
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| [182] | 377 | // class EmptyBipGraph : public Graph Skeleton | 
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| [147] | 378 | // { | 
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| [163] | 379 | //   class ANode {}; | 
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|  | 380 | //   class BNode {}; | 
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| [145] | 381 |  | 
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| [163] | 382 | //   ANode &next(ANode &) {} | 
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|  | 383 | //   BNode &next(BNode &) {} | 
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| [145] | 384 |  | 
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| [163] | 385 | //   ANode &getFirst(ANode &) const {} | 
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|  | 386 | //   BNode &getFirst(BNode &) const {} | 
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| [145] | 387 |  | 
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| [147] | 388 | //   enum NodeClass { A = 0, B = 1 }; | 
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| [163] | 389 | //   NodeClass getClass(Node n) {} | 
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| [147] | 390 |  | 
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|  | 391 | // } | 
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| [174] | 392 |  | 
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| [298] | 393 | #endif // HUGO_GRAPH_H | 
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