| 1 | // -*- c++ -*- |
|---|
| 2 | #ifndef HUGO_GRAPH_H |
|---|
| 3 | #define HUGO_GRAPH_H |
|---|
| 4 | |
|---|
| 5 | ///\file |
|---|
| 6 | ///\brief Declaration of GraphSkeleton. |
|---|
| 7 | |
|---|
| 8 | #include <invalid.h> |
|---|
| 9 | |
|---|
| 10 | /// The namespace of HugoLib |
|---|
| 11 | namespace hugo { |
|---|
| 12 | |
|---|
| 13 | // @defgroup empty_graph The GraphSkeleton class |
|---|
| 14 | // @{ |
|---|
| 15 | |
|---|
| 16 | /// An empty graph class. |
|---|
| 17 | |
|---|
| 18 | /// This class provides all the common features of a graph structure, |
|---|
| 19 | /// however completely without implementations and real data structures |
|---|
| 20 | /// behind the interface. |
|---|
| 21 | /// All graph algorithms should compile with this class, but it will not |
|---|
| 22 | /// run properly, of course. |
|---|
| 23 | /// |
|---|
| 24 | /// It can be used for checking the interface compatibility, |
|---|
| 25 | /// or it can serve as a skeleton of a new graph structure. |
|---|
| 26 | /// |
|---|
| 27 | /// Also, you will find here the full documentation of a certain graph |
|---|
| 28 | /// feature, the documentation of a real graph imlementation |
|---|
| 29 | /// like @ref ListGraph or |
|---|
| 30 | /// @ref SmartGraph will just refer to this structure. |
|---|
| 31 | class GraphSkeleton |
|---|
| 32 | { |
|---|
| 33 | public: |
|---|
| 34 | /// Defalult constructor. |
|---|
| 35 | GraphSkeleton() {} |
|---|
| 36 | ///Copy consructor. |
|---|
| 37 | |
|---|
| 38 | ///\todo It is not clear, what we expect from a copy constructor. |
|---|
| 39 | ///E.g. How to assign the nodes/edges to each other? What about maps? |
|---|
| 40 | GraphSkeleton(const GraphSkeleton &G) {} |
|---|
| 41 | |
|---|
| 42 | /// The base type of the node iterators. |
|---|
| 43 | |
|---|
| 44 | /// This is the base type of each node iterators, |
|---|
| 45 | /// thus each kind of node iterator will convert to this. |
|---|
| 46 | class Node { |
|---|
| 47 | public: |
|---|
| 48 | /// @warning The default constructor sets the iterator |
|---|
| 49 | /// to an undefined value. |
|---|
| 50 | Node() {} //FIXME |
|---|
| 51 | /// Invalid constructor \& conversion. |
|---|
| 52 | |
|---|
| 53 | /// This constructor initializes the iterator to be invalid. |
|---|
| 54 | /// \sa Invalid for more details. |
|---|
| 55 | |
|---|
| 56 | Node(Invalid) {} |
|---|
| 57 | //Node(const Node &) {} |
|---|
| 58 | |
|---|
| 59 | /// Two iterators are equal if and only if they point to the |
|---|
| 60 | /// same object or both are invalid. |
|---|
| 61 | bool operator==(Node n) const { return true; } |
|---|
| 62 | |
|---|
| 63 | /// \sa \ref operator==(Node n) |
|---|
| 64 | /// |
|---|
| 65 | bool operator!=(Node n) const { return true; } |
|---|
| 66 | |
|---|
| 67 | bool operator<(Node n) const { return true; } |
|---|
| 68 | }; |
|---|
| 69 | |
|---|
| 70 | /// This iterator goes through each node. |
|---|
| 71 | |
|---|
| 72 | /// This iterator goes through each node. |
|---|
| 73 | /// Its usage is quite simple, for example you can count the number |
|---|
| 74 | /// of nodes in graph \c G of type \c Graph like this: |
|---|
| 75 | /// \code |
|---|
| 76 | ///int count=0; |
|---|
| 77 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; |
|---|
| 78 | /// \endcode |
|---|
| 79 | class NodeIt : public Node { |
|---|
| 80 | public: |
|---|
| 81 | /// @warning The default constructor sets the iterator |
|---|
| 82 | /// to an undefined value. |
|---|
| 83 | NodeIt() {} //FIXME |
|---|
| 84 | /// Invalid constructor \& conversion. |
|---|
| 85 | |
|---|
| 86 | /// Initialize the iterator to be invalid |
|---|
| 87 | /// \sa Invalid for more details. |
|---|
| 88 | NodeIt(Invalid) {} |
|---|
| 89 | /// Sets the iterator to the first node of \c G. |
|---|
| 90 | NodeIt(const GraphSkeleton &G) {} |
|---|
| 91 | /// @warning The default constructor sets the iterator |
|---|
| 92 | /// to an undefined value. |
|---|
| 93 | NodeIt(const NodeIt &) {} |
|---|
| 94 | }; |
|---|
| 95 | |
|---|
| 96 | |
|---|
| 97 | /// The base type of the edge iterators. |
|---|
| 98 | class Edge { |
|---|
| 99 | public: |
|---|
| 100 | /// @warning The default constructor sets the iterator |
|---|
| 101 | /// to an undefined value. |
|---|
| 102 | Edge() {} //FIXME |
|---|
| 103 | /// Initialize the iterator to be invalid |
|---|
| 104 | Edge(Invalid) {} |
|---|
| 105 | /// Two iterators are equal if and only if they point to the |
|---|
| 106 | /// same object or both are invalid. |
|---|
| 107 | bool operator==(Edge n) const { return true; } |
|---|
| 108 | bool operator!=(Edge n) const { return true; } |
|---|
| 109 | bool operator<(Edge n) const { return true; } |
|---|
| 110 | }; |
|---|
| 111 | |
|---|
| 112 | /// This iterator goes trough the outgoing edges of a node. |
|---|
| 113 | |
|---|
| 114 | /// This iterator goes trough the \e outgoing edges of a certain node |
|---|
| 115 | /// of a graph. |
|---|
| 116 | /// Its usage is quite simple, for example you can count the number |
|---|
| 117 | /// of outgoing edges of a node \c n |
|---|
| 118 | /// in graph \c G of type \c Graph as follows. |
|---|
| 119 | /// \code |
|---|
| 120 | ///int count=0; |
|---|
| 121 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
|---|
| 122 | /// \endcode |
|---|
| 123 | |
|---|
| 124 | class OutEdgeIt : public Edge { |
|---|
| 125 | public: |
|---|
| 126 | /// @warning The default constructor sets the iterator |
|---|
| 127 | /// to an undefined value. |
|---|
| 128 | OutEdgeIt() {} |
|---|
| 129 | /// Initialize the iterator to be invalid |
|---|
| 130 | OutEdgeIt(Invalid) {} |
|---|
| 131 | /// This constructor sets the iterator to first outgoing edge. |
|---|
| 132 | |
|---|
| 133 | /// This constructor set the iterator to the first outgoing edge of |
|---|
| 134 | /// node |
|---|
| 135 | ///@param n the node |
|---|
| 136 | ///@param G the graph |
|---|
| 137 | OutEdgeIt(const GraphSkeleton & G, Node n) {} |
|---|
| 138 | }; |
|---|
| 139 | |
|---|
| 140 | /// This iterator goes trough the incoming edges of a node. |
|---|
| 141 | |
|---|
| 142 | /// This iterator goes trough the \e incoming edges of a certain node |
|---|
| 143 | /// of a graph. |
|---|
| 144 | /// Its usage is quite simple, for example you can count the number |
|---|
| 145 | /// of outgoing edges of a node \c n |
|---|
| 146 | /// in graph \c G of type \c Graph as follows. |
|---|
| 147 | /// \code |
|---|
| 148 | ///int count=0; |
|---|
| 149 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; |
|---|
| 150 | /// \endcode |
|---|
| 151 | |
|---|
| 152 | class InEdgeIt : public Edge { |
|---|
| 153 | public: |
|---|
| 154 | /// @warning The default constructor sets the iterator |
|---|
| 155 | /// to an undefined value. |
|---|
| 156 | InEdgeIt() {} |
|---|
| 157 | /// Initialize the iterator to be invalid |
|---|
| 158 | InEdgeIt(Invalid) {} |
|---|
| 159 | InEdgeIt(const GraphSkeleton &, Node) {} |
|---|
| 160 | }; |
|---|
| 161 | // class SymEdgeIt : public Edge {}; |
|---|
| 162 | |
|---|
| 163 | /// This iterator goes through each edge. |
|---|
| 164 | |
|---|
| 165 | /// This iterator goes through each edge of a graph. |
|---|
| 166 | /// Its usage is quite simple, for example you can count the number |
|---|
| 167 | /// of edges in a graph \c G of type \c Graph as follows: |
|---|
| 168 | /// \code |
|---|
| 169 | ///int count=0; |
|---|
| 170 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; |
|---|
| 171 | /// \endcode |
|---|
| 172 | class EdgeIt : public Edge { |
|---|
| 173 | public: |
|---|
| 174 | /// @warning The default constructor sets the iterator |
|---|
| 175 | /// to an undefined value. |
|---|
| 176 | EdgeIt() {} |
|---|
| 177 | /// Initialize the iterator to be invalid |
|---|
| 178 | EdgeIt(Invalid) {} |
|---|
| 179 | EdgeIt(const GraphSkeleton &) {} |
|---|
| 180 | }; |
|---|
| 181 | |
|---|
| 182 | /// First node of the graph. |
|---|
| 183 | |
|---|
| 184 | /// \post \c i and the return value will be the first node. |
|---|
| 185 | /// |
|---|
| 186 | NodeIt &first(NodeIt &i) const { return i;} |
|---|
| 187 | |
|---|
| 188 | /// The first incoming edge. |
|---|
| 189 | InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} |
|---|
| 190 | /// The first outgoing edge. |
|---|
| 191 | OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} |
|---|
| 192 | // SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} |
|---|
| 193 | /// The first edge of the Graph. |
|---|
| 194 | EdgeIt &first(EdgeIt &i) const { return i;} |
|---|
| 195 | |
|---|
| 196 | // Node getNext(Node) const {} |
|---|
| 197 | // InEdgeIt getNext(InEdgeIt) const {} |
|---|
| 198 | // OutEdgeIt getNext(OutEdgeIt) const {} |
|---|
| 199 | // //SymEdgeIt getNext(SymEdgeIt) const {} |
|---|
| 200 | // EdgeIt getNext(EdgeIt) const {} |
|---|
| 201 | |
|---|
| 202 | /// Go to the next node. |
|---|
| 203 | NodeIt &next(NodeIt &i) const { return i;} |
|---|
| 204 | /// Go to the next incoming edge. |
|---|
| 205 | InEdgeIt &next(InEdgeIt &i) const { return i;} |
|---|
| 206 | /// Go to the next outgoing edge. |
|---|
| 207 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} |
|---|
| 208 | //SymEdgeIt &next(SymEdgeIt &) const {} |
|---|
| 209 | /// Go to the next edge. |
|---|
| 210 | EdgeIt &next(EdgeIt &i) const { return i;} |
|---|
| 211 | |
|---|
| 212 | ///Gives back the head node of an edge. |
|---|
| 213 | Node head(Edge) const { return INVALID; } |
|---|
| 214 | ///Gives back the tail node of an edge. |
|---|
| 215 | Node tail(Edge) const { return INVALID; } |
|---|
| 216 | |
|---|
| 217 | // Node aNode(InEdgeIt) const {} |
|---|
| 218 | // Node aNode(OutEdgeIt) const {} |
|---|
| 219 | // Node aNode(SymEdgeIt) const {} |
|---|
| 220 | |
|---|
| 221 | // Node bNode(InEdgeIt) const {} |
|---|
| 222 | // Node bNode(OutEdgeIt) const {} |
|---|
| 223 | // Node bNode(SymEdgeIt) const {} |
|---|
| 224 | |
|---|
| 225 | /// Checks if a node iterator is valid |
|---|
| 226 | |
|---|
| 227 | ///\todo Maybe, it would be better if iterator converted to |
|---|
| 228 | ///bool directly, as Jacint prefers. |
|---|
| 229 | bool valid(const Node&) const { return true;} |
|---|
| 230 | /// Checks if an edge iterator is valid |
|---|
| 231 | |
|---|
| 232 | ///\todo Maybe, it would be better if iterator converted to |
|---|
| 233 | ///bool directly, as Jacint prefers. |
|---|
| 234 | bool valid(const Edge&) const { return true;} |
|---|
| 235 | |
|---|
| 236 | ///Gives back the \e id of a node. |
|---|
| 237 | |
|---|
| 238 | ///\warning Not all graph structures provide this feature. |
|---|
| 239 | /// |
|---|
| 240 | int id(const Node&) const { return 0;} |
|---|
| 241 | ///Gives back the \e id of an edge. |
|---|
| 242 | |
|---|
| 243 | ///\warning Not all graph structures provide this feature. |
|---|
| 244 | /// |
|---|
| 245 | int id(const Edge&) const { return 0;} |
|---|
| 246 | |
|---|
| 247 | //void setInvalid(Node &) const {}; |
|---|
| 248 | //void setInvalid(Edge &) const {}; |
|---|
| 249 | |
|---|
| 250 | ///Add a new node to the graph. |
|---|
| 251 | |
|---|
| 252 | /// \return the new node. |
|---|
| 253 | /// |
|---|
| 254 | Node addNode() { return INVALID;} |
|---|
| 255 | ///Add a new edge to the graph. |
|---|
| 256 | |
|---|
| 257 | ///Add a new edge to the graph with tail node \c tail |
|---|
| 258 | ///and head node \c head. |
|---|
| 259 | ///\return the new edge. |
|---|
| 260 | Edge addEdge(Node tail, Node head) { return INVALID;} |
|---|
| 261 | |
|---|
| 262 | /// Resets the graph. |
|---|
| 263 | |
|---|
| 264 | /// This function deletes all edges and nodes of the graph. |
|---|
| 265 | /// It also frees the memory allocated to store them. |
|---|
| 266 | void clear() {} |
|---|
| 267 | |
|---|
| 268 | int nodeNum() const { return 0;} |
|---|
| 269 | int edgeNum() const { return 0;} |
|---|
| 270 | |
|---|
| 271 | ///Read/write/reference map of the nodes to type \c T. |
|---|
| 272 | |
|---|
| 273 | ///Read/write/reference map of the nodes to type \c T. |
|---|
| 274 | /// \sa MemoryMapSkeleton |
|---|
| 275 | /// \todo We may need copy constructor |
|---|
| 276 | /// \todo We may need conversion from other nodetype |
|---|
| 277 | /// \todo We may need operator= |
|---|
| 278 | /// \warning Making maps that can handle bool type (NodeMap<bool>) |
|---|
| 279 | /// needs extra attention! |
|---|
| 280 | |
|---|
| 281 | template<class T> class NodeMap |
|---|
| 282 | { |
|---|
| 283 | public: |
|---|
| 284 | typedef T ValueType; |
|---|
| 285 | typedef Node KeyType; |
|---|
| 286 | |
|---|
| 287 | NodeMap(const GraphSkeleton &G) {} |
|---|
| 288 | NodeMap(const GraphSkeleton &G, T t) {} |
|---|
| 289 | |
|---|
| 290 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} |
|---|
| 291 | |
|---|
| 292 | /// Sets the value of a node. |
|---|
| 293 | |
|---|
| 294 | /// Sets the value associated with node \c i to the value \c t. |
|---|
| 295 | /// |
|---|
| 296 | void set(Node i, T t) {} |
|---|
| 297 | /// Gets the value of a node. |
|---|
| 298 | T get(Node i) const {return *(T*)0;} //FIXME: Is it necessary |
|---|
| 299 | T &operator[](Node i) {return *(T*)0;} |
|---|
| 300 | const T &operator[](Node i) const {return *(T*)0;} |
|---|
| 301 | |
|---|
| 302 | /// Updates the map if the graph has been changed |
|---|
| 303 | |
|---|
| 304 | /// \todo Do we need this? |
|---|
| 305 | /// |
|---|
| 306 | void update() {} |
|---|
| 307 | void update(T a) {} //FIXME: Is it necessary |
|---|
| 308 | }; |
|---|
| 309 | |
|---|
| 310 | ///Read/write/reference map of the edges to type \c T. |
|---|
| 311 | |
|---|
| 312 | ///Read/write/reference map of the edges to type \c T. |
|---|
| 313 | ///It behaves exactly in the same way as \ref NodeMap. |
|---|
| 314 | /// \sa NodeMap |
|---|
| 315 | /// \sa MemoryMapSkeleton |
|---|
| 316 | /// \todo We may need copy constructor |
|---|
| 317 | /// \todo We may need conversion from other edgetype |
|---|
| 318 | /// \todo We may need operator= |
|---|
| 319 | template<class T> class EdgeMap |
|---|
| 320 | { |
|---|
| 321 | public: |
|---|
| 322 | typedef T ValueType; |
|---|
| 323 | typedef Edge KeyType; |
|---|
| 324 | |
|---|
| 325 | EdgeMap(const GraphSkeleton &G) {} |
|---|
| 326 | EdgeMap(const GraphSkeleton &G, T t) {} |
|---|
| 327 | |
|---|
| 328 | void set(Edge i, T t) {} |
|---|
| 329 | T get(Edge i) const {return *(T*)0;} |
|---|
| 330 | T &operator[](Edge i) {return *(T*)0;} |
|---|
| 331 | |
|---|
| 332 | void update() {} |
|---|
| 333 | void update(T a) {} //FIXME: Is it necessary |
|---|
| 334 | }; |
|---|
| 335 | }; |
|---|
| 336 | |
|---|
| 337 | /// An empty eraseable graph class. |
|---|
| 338 | |
|---|
| 339 | /// This class provides all the common features of an \e eraseable graph |
|---|
| 340 | /// structure, |
|---|
| 341 | /// however completely without implementations and real data structures |
|---|
| 342 | /// behind the interface. |
|---|
| 343 | /// All graph algorithms should compile with this class, but it will not |
|---|
| 344 | /// run properly, of course. |
|---|
| 345 | /// |
|---|
| 346 | /// \todo This blabla could be replaced by a sepatate description about |
|---|
| 347 | /// Skeletons. |
|---|
| 348 | /// |
|---|
| 349 | /// It can be used for checking the interface compatibility, |
|---|
| 350 | /// or it can serve as a skeleton of a new graph structure. |
|---|
| 351 | /// |
|---|
| 352 | /// Also, you will find here the full documentation of a certain graph |
|---|
| 353 | /// feature, the documentation of a real graph imlementation |
|---|
| 354 | /// like @ref ListGraph or |
|---|
| 355 | /// @ref SmartGraph will just refer to this structure. |
|---|
| 356 | class EraseableGraphSkeleton : public GraphSkeleton |
|---|
| 357 | { |
|---|
| 358 | public: |
|---|
| 359 | /// Deletes a node. |
|---|
| 360 | void erase(Node n) {} |
|---|
| 361 | /// Deletes an edge. |
|---|
| 362 | void erase(Edge e) {} |
|---|
| 363 | |
|---|
| 364 | /// Defalult constructor. |
|---|
| 365 | EraseableGraphSkeleton() {} |
|---|
| 366 | ///Copy consructor. |
|---|
| 367 | EraseableGraphSkeleton(const GraphSkeleton &G) {} |
|---|
| 368 | }; |
|---|
| 369 | |
|---|
| 370 | |
|---|
| 371 | // @} |
|---|
| 372 | |
|---|
| 373 | } //namespace hugo |
|---|
| 374 | |
|---|
| 375 | |
|---|
| 376 | |
|---|
| 377 | // class EmptyBipGraph : public Graph Skeleton |
|---|
| 378 | // { |
|---|
| 379 | // class ANode {}; |
|---|
| 380 | // class BNode {}; |
|---|
| 381 | |
|---|
| 382 | // ANode &next(ANode &) {} |
|---|
| 383 | // BNode &next(BNode &) {} |
|---|
| 384 | |
|---|
| 385 | // ANode &getFirst(ANode &) const {} |
|---|
| 386 | // BNode &getFirst(BNode &) const {} |
|---|
| 387 | |
|---|
| 388 | // enum NodeClass { A = 0, B = 1 }; |
|---|
| 389 | // NodeClass getClass(Node n) {} |
|---|
| 390 | |
|---|
| 391 | // } |
|---|
| 392 | |
|---|
| 393 | #endif // HUGO_GRAPH_H |
|---|