| 1 | // -*- c++ -*- | 
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| 2 | #ifndef HUGO_GRAPH_H | 
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| 3 | #define HUGO_GRAPH_H | 
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| 4 |  | 
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| 5 | ///\file | 
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| 6 | ///\brief Declaration of GraphSkeleton. | 
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| 7 |  | 
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| 8 | #include <invalid.h> | 
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| 9 |  | 
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| 10 | /// The namespace of HugoLib | 
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| 11 | namespace hugo { | 
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| 12 |  | 
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| 13 | // @defgroup empty_graph The GraphSkeleton class | 
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| 14 | // @{ | 
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| 15 |  | 
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| 16 | /// An empty graph class. | 
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| 17 |  | 
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| 18 | /// This class provides all the common features of a graph structure, | 
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| 19 | /// however completely without implementations and real data structures | 
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| 20 | /// behind the interface. | 
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| 21 | /// All graph algorithms should compile with this class, but it will not | 
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| 22 | /// run properly, of course. | 
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| 23 | /// | 
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| 24 | /// It can be used for checking the interface compatibility, | 
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| 25 | /// or it can serve as a skeleton of a new graph structure. | 
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| 26 | /// | 
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| 27 | /// Also, you will find here the full documentation of a certain graph | 
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| 28 | /// feature, the documentation of a real graph imlementation | 
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| 29 | /// like @ref ListGraph or | 
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| 30 | /// @ref SmartGraph will just refer to this structure. | 
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| 31 | class GraphSkeleton | 
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| 32 | { | 
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| 33 | public: | 
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| 34 | /// Defalult constructor. | 
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| 35 | GraphSkeleton() {} | 
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| 36 | ///Copy consructor. | 
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| 37 |  | 
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| 38 | ///\todo It is not clear, what we expect from a copy constructor. | 
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| 39 | ///E.g. How to assign the nodes/edges to each other? What about maps? | 
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| 40 | GraphSkeleton(const GraphSkeleton &G) {} | 
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| 41 |  | 
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| 42 | /// The base type of the node iterators. | 
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| 43 |  | 
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| 44 | /// This is the base type of each node iterators, | 
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| 45 | /// thus each kind of node iterator will convert to this. | 
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| 46 | class Node { | 
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| 47 | public: | 
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| 48 | /// @warning The default constructor sets the iterator | 
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| 49 | /// to an undefined value. | 
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| 50 | Node() {}   //FIXME | 
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| 51 | /// Invalid constructor \& conversion. | 
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| 52 |  | 
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| 53 | /// This constructor initializes the iterator to be invalid. | 
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| 54 | /// \sa Invalid for more details. | 
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| 55 |  | 
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| 56 | Node(Invalid) {} | 
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| 57 | //Node(const Node &) {} | 
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| 58 |  | 
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| 59 | /// Two iterators are equal if and only if they point to the | 
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| 60 | /// same object or both are invalid. | 
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| 61 | bool operator==(Node n) const { return true; } | 
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| 62 |  | 
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| 63 | /// \sa \ref operator==(Node n) | 
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| 64 | /// | 
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| 65 | bool operator!=(Node n) const { return true; } | 
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| 66 |  | 
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| 67 | bool operator<(Node n) const { return true; } | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | /// This iterator goes through each node. | 
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| 71 |  | 
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| 72 | /// This iterator goes through each node. | 
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| 73 | /// Its usage is quite simple, for example you can count the number | 
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| 74 | /// of nodes in graph \c G of type \c Graph like this: | 
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| 75 | /// \code | 
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| 76 | ///int count=0; | 
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| 77 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
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| 78 | /// \endcode | 
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| 79 | class NodeIt : public Node { | 
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| 80 | public: | 
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| 81 | /// @warning The default constructor sets the iterator | 
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| 82 | /// to an undefined value. | 
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| 83 | NodeIt() {} //FIXME | 
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| 84 | /// Invalid constructor \& conversion. | 
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| 85 |  | 
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| 86 | /// Initialize the iterator to be invalid | 
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| 87 | /// \sa Invalid for more details. | 
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| 88 | NodeIt(Invalid) {} | 
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| 89 | /// Sets the iterator to the first node of \c G. | 
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| 90 | NodeIt(const GraphSkeleton &G) {} | 
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| 91 | /// @warning The default constructor sets the iterator | 
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| 92 | /// to an undefined value. | 
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| 93 | NodeIt(const NodeIt &) {} | 
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| 94 | }; | 
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| 95 |  | 
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| 96 |  | 
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| 97 | /// The base type of the edge iterators. | 
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| 98 | class Edge { | 
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| 99 | public: | 
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| 100 | /// @warning The default constructor sets the iterator | 
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| 101 | /// to an undefined value. | 
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| 102 | Edge() {}   //FIXME | 
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| 103 | /// Initialize the iterator to be invalid | 
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| 104 | Edge(Invalid) {} | 
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| 105 | /// Two iterators are equal if and only if they point to the | 
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| 106 | /// same object or both are invalid. | 
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| 107 | bool operator==(Edge n) const { return true; } | 
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| 108 | bool operator!=(Edge n) const { return true; } | 
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| 109 | bool operator<(Edge n) const { return true; } | 
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| 110 | }; | 
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| 111 |  | 
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| 112 | /// This iterator goes trough the outgoing edges of a node. | 
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| 113 |  | 
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| 114 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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| 115 | /// of a graph. | 
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| 116 | /// Its usage is quite simple, for example you can count the number | 
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| 117 | /// of outgoing edges of a node \c n | 
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| 118 | /// in graph \c G of type \c Graph as follows. | 
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| 119 | /// \code | 
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| 120 | ///int count=0; | 
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| 121 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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| 122 | /// \endcode | 
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| 123 |  | 
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| 124 | class OutEdgeIt : public Edge { | 
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| 125 | public: | 
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| 126 | /// @warning The default constructor sets the iterator | 
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| 127 | /// to an undefined value. | 
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| 128 | OutEdgeIt() {} | 
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| 129 | /// Initialize the iterator to be invalid | 
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| 130 | OutEdgeIt(Invalid) {} | 
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| 131 | /// This constructor sets the iterator to first outgoing edge. | 
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| 132 |  | 
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| 133 | /// This constructor set the iterator to the first outgoing edge of | 
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| 134 | /// node | 
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| 135 | ///@param n the node | 
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| 136 | ///@param G the graph | 
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| 137 | OutEdgeIt(const GraphSkeleton & G, Node n) {} | 
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| 138 | }; | 
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| 139 |  | 
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| 140 | /// This iterator goes trough the incoming edges of a node. | 
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| 141 |  | 
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| 142 | /// This iterator goes trough the \e incoming edges of a certain node | 
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| 143 | /// of a graph. | 
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| 144 | /// Its usage is quite simple, for example you can count the number | 
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| 145 | /// of outgoing edges of a node \c n | 
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| 146 | /// in graph \c G of type \c Graph as follows. | 
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| 147 | /// \code | 
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| 148 | ///int count=0; | 
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| 149 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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| 150 | /// \endcode | 
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| 151 |  | 
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| 152 | class InEdgeIt : public Edge { | 
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| 153 | public: | 
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| 154 | /// @warning The default constructor sets the iterator | 
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| 155 | /// to an undefined value. | 
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| 156 | InEdgeIt() {} | 
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| 157 | /// Initialize the iterator to be invalid | 
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| 158 | InEdgeIt(Invalid) {} | 
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| 159 | InEdgeIt(const GraphSkeleton &, Node) {} | 
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| 160 | }; | 
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| 161 | //  class SymEdgeIt : public Edge {}; | 
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| 162 |  | 
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| 163 | /// This iterator goes through each edge. | 
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| 164 |  | 
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| 165 | /// This iterator goes through each edge of a graph. | 
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| 166 | /// Its usage is quite simple, for example you can count the number | 
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| 167 | /// of edges in a graph \c G of type \c Graph as follows: | 
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| 168 | /// \code | 
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| 169 | ///int count=0; | 
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| 170 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
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| 171 | /// \endcode | 
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| 172 | class EdgeIt : public Edge { | 
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| 173 | public: | 
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| 174 | /// @warning The default constructor sets the iterator | 
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| 175 | /// to an undefined value. | 
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| 176 | EdgeIt() {} | 
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| 177 | /// Initialize the iterator to be invalid | 
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| 178 | EdgeIt(Invalid) {} | 
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| 179 | EdgeIt(const GraphSkeleton &) {} | 
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| 180 | }; | 
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| 181 |  | 
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| 182 | /// First node of the graph. | 
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| 183 |  | 
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| 184 | /// \post \c i and the return value will be the first node. | 
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| 185 | /// | 
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| 186 | NodeIt &first(NodeIt &i) const { return i;} | 
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| 187 |  | 
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| 188 | /// The first incoming edge. | 
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| 189 | InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} | 
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| 190 | /// The first outgoing edge. | 
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| 191 | OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} | 
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| 192 | //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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| 193 | /// The first edge of the Graph. | 
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| 194 | EdgeIt &first(EdgeIt &i) const { return i;} | 
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| 195 |  | 
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| 196 | //     Node getNext(Node) const {} | 
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| 197 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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| 198 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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| 199 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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| 200 | //     EdgeIt getNext(EdgeIt) const {} | 
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| 201 |  | 
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| 202 | /// Go to the next node. | 
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| 203 | NodeIt &next(NodeIt &i) const { return i;} | 
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| 204 | /// Go to the next incoming edge. | 
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| 205 | InEdgeIt &next(InEdgeIt &i) const { return i;} | 
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| 206 | /// Go to the next outgoing edge. | 
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| 207 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} | 
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| 208 | //SymEdgeIt &next(SymEdgeIt &) const {} | 
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| 209 | /// Go to the next edge. | 
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| 210 | EdgeIt &next(EdgeIt &i) const { return i;} | 
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| 211 |  | 
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| 212 | ///Gives back the head node of an edge. | 
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| 213 | Node head(Edge) const { return INVALID; } | 
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| 214 | ///Gives back the tail node of an edge. | 
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| 215 | Node tail(Edge) const { return INVALID; } | 
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| 216 |  | 
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| 217 | //   Node aNode(InEdgeIt) const {} | 
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| 218 | //   Node aNode(OutEdgeIt) const {} | 
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| 219 | //   Node aNode(SymEdgeIt) const {} | 
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| 220 |  | 
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| 221 | //   Node bNode(InEdgeIt) const {} | 
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| 222 | //   Node bNode(OutEdgeIt) const {} | 
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| 223 | //   Node bNode(SymEdgeIt) const {} | 
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| 224 |  | 
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| 225 | /// Checks if a node iterator is valid | 
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| 226 |  | 
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| 227 | ///\todo Maybe, it would be better if iterator converted to | 
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| 228 | ///bool directly, as Jacint prefers. | 
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| 229 | bool valid(const Node&) const { return true;} | 
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| 230 | /// Checks if an edge iterator is valid | 
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| 231 |  | 
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| 232 | ///\todo Maybe, it would be better if iterator converted to | 
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| 233 | ///bool directly, as Jacint prefers. | 
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| 234 | bool valid(const Edge&) const { return true;} | 
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| 235 |  | 
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| 236 | ///Gives back the \e id of a node. | 
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| 237 |  | 
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| 238 | ///\warning Not all graph structures provide this feature. | 
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| 239 | /// | 
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| 240 | int id(const Node&) const { return 0;} | 
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| 241 | ///Gives back the \e id of an edge. | 
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| 242 |  | 
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| 243 | ///\warning Not all graph structures provide this feature. | 
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| 244 | /// | 
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| 245 | int id(const Edge&) const { return 0;} | 
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| 246 |  | 
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| 247 | //void setInvalid(Node &) const {}; | 
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| 248 | //void setInvalid(Edge &) const {}; | 
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| 249 |  | 
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| 250 | ///Add a new node to the graph. | 
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| 251 |  | 
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| 252 | /// \return the new node. | 
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| 253 | /// | 
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| 254 | Node addNode() { return INVALID;} | 
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| 255 | ///Add a new edge to the graph. | 
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| 256 |  | 
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| 257 | ///Add a new edge to the graph with tail node \c tail | 
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| 258 | ///and head node \c head. | 
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| 259 | ///\return the new edge. | 
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| 260 | Edge addEdge(Node tail, Node head) { return INVALID;} | 
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| 261 |  | 
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| 262 | /// Resets the graph. | 
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| 263 |  | 
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| 264 | /// This function deletes all edges and nodes of the graph. | 
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| 265 | /// It also frees the memory allocated to store them. | 
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| 266 | void clear() {} | 
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| 267 |  | 
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| 268 | int nodeNum() const { return 0;} | 
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| 269 | int edgeNum() const { return 0;} | 
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| 270 |  | 
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| 271 | ///Read/write/reference map of the nodes to type \c T. | 
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| 272 |  | 
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| 273 | ///Read/write/reference map of the nodes to type \c T. | 
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| 274 | /// \sa MemoryMapSkeleton | 
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| 275 | /// \todo We may need copy constructor | 
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| 276 | /// \todo We may need conversion from other nodetype | 
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| 277 | /// \todo We may need operator= | 
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| 278 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| 279 | /// needs extra attention! | 
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| 280 |  | 
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| 281 | template<class T> class NodeMap | 
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| 282 | { | 
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| 283 | public: | 
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| 284 | typedef T ValueType; | 
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| 285 | typedef Node KeyType; | 
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| 286 |  | 
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| 287 | NodeMap(const GraphSkeleton &G) {} | 
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| 288 | NodeMap(const GraphSkeleton &G, T t) {} | 
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| 289 |  | 
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| 290 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} | 
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| 291 |  | 
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| 292 | /// Sets the value of a node. | 
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| 293 |  | 
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| 294 | /// Sets the value associated with node \c i to the value \c t. | 
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| 295 | /// | 
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| 296 | void set(Node i, T t) {} | 
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| 297 | /// Gets the value of a node. | 
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| 298 | T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
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| 299 | T &operator[](Node i) {return *(T*)0;} | 
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| 300 | const T &operator[](Node i) const {return *(T*)0;} | 
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| 301 |  | 
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| 302 | /// Updates the map if the graph has been changed | 
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| 303 |  | 
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| 304 | /// \todo Do we need this? | 
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| 305 | /// | 
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| 306 | void update() {} | 
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| 307 | void update(T a) {}   //FIXME: Is it necessary | 
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| 308 | }; | 
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| 309 |  | 
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| 310 | ///Read/write/reference map of the edges to type \c T. | 
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| 311 |  | 
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| 312 | ///Read/write/reference map of the edges to type \c T. | 
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| 313 | ///It behaves exactly in the same way as \ref NodeMap. | 
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| 314 | /// \sa NodeMap | 
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| 315 | /// \sa MemoryMapSkeleton | 
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| 316 | /// \todo We may need copy constructor | 
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| 317 | /// \todo We may need conversion from other edgetype | 
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| 318 | /// \todo We may need operator= | 
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| 319 | template<class T> class EdgeMap | 
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| 320 | { | 
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| 321 | public: | 
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| 322 | typedef T ValueType; | 
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| 323 | typedef Edge KeyType; | 
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| 324 |  | 
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| 325 | EdgeMap(const GraphSkeleton &G) {} | 
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| 326 | EdgeMap(const GraphSkeleton &G, T t) {} | 
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| 327 |  | 
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| 328 | void set(Edge i, T t) {} | 
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| 329 | T get(Edge i) const {return *(T*)0;} | 
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| 330 | T &operator[](Edge i) {return *(T*)0;} | 
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| 331 |  | 
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| 332 | void update() {} | 
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| 333 | void update(T a) {}   //FIXME: Is it necessary | 
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| 334 | }; | 
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| 335 | }; | 
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| 336 |  | 
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| 337 | /// An empty eraseable graph class. | 
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| 338 |  | 
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| 339 | /// This class provides all the common features of an \e eraseable graph | 
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| 340 | /// structure, | 
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| 341 | /// however completely without implementations and real data structures | 
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| 342 | /// behind the interface. | 
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| 343 | /// All graph algorithms should compile with this class, but it will not | 
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| 344 | /// run properly, of course. | 
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| 345 | /// | 
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| 346 | /// \todo This blabla could be replaced by a sepatate description about | 
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| 347 | /// Skeletons. | 
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| 348 | /// | 
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| 349 | /// It can be used for checking the interface compatibility, | 
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| 350 | /// or it can serve as a skeleton of a new graph structure. | 
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| 351 | /// | 
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| 352 | /// Also, you will find here the full documentation of a certain graph | 
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| 353 | /// feature, the documentation of a real graph imlementation | 
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| 354 | /// like @ref ListGraph or | 
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| 355 | /// @ref SmartGraph will just refer to this structure. | 
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| 356 | class EraseableGraphSkeleton : public GraphSkeleton | 
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| 357 | { | 
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| 358 | public: | 
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| 359 | /// Deletes a node. | 
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| 360 | void erase(Node n) {} | 
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| 361 | /// Deletes an edge. | 
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| 362 | void erase(Edge e) {} | 
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| 363 |  | 
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| 364 | /// Defalult constructor. | 
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| 365 | GraphSkeleton() {} | 
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| 366 | ///Copy consructor. | 
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| 367 | GraphSkeleton(const GraphSkeleton &G) {} | 
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| 368 | }; | 
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| 369 |  | 
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| 370 |  | 
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| 371 | // @} | 
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| 372 |  | 
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| 373 | } //namespace hugo | 
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| 374 |  | 
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| 375 |  | 
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| 376 |  | 
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| 377 | // class EmptyBipGraph : public Graph Skeleton | 
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| 378 | // { | 
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| 379 | //   class ANode {}; | 
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| 380 | //   class BNode {}; | 
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| 381 |  | 
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| 382 | //   ANode &next(ANode &) {} | 
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| 383 | //   BNode &next(BNode &) {} | 
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| 384 |  | 
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| 385 | //   ANode &getFirst(ANode &) const {} | 
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| 386 | //   BNode &getFirst(BNode &) const {} | 
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| 387 |  | 
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| 388 | //   enum NodeClass { A = 0, B = 1 }; | 
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| 389 | //   NodeClass getClass(Node n) {} | 
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| 390 |  | 
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| 391 | // } | 
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| 392 |  | 
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| 393 | #endif // HUGO_GRAPH_H | 
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