| 1 | // -*- c++ -*- |
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| 2 | #ifndef HUGO_MAPSKELETON_H |
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| 3 | #define HUGO_MAPSKELETON_H |
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| 4 | |
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| 5 | namespace hugo { |
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| 6 | |
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| 7 | ///Readable map skeleton |
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| 8 | template<typename K, typename T> |
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| 9 | class ReadMapSkeleton |
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| 10 | { |
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| 11 | public: |
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| 12 | /// Map value type. |
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| 13 | typedef T ValueType; |
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| 14 | /// Map key type. |
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| 15 | typedef K KeyType; |
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| 16 | |
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| 17 | ///Default constructor. |
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| 18 | ReadMapSkeleton() {} |
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| 19 | |
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| 20 | ///Reads an element of the map. |
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| 21 | ValueType get(const KeyType &i) const {return ValueType();} |
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| 22 | }; |
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| 23 | |
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| 24 | |
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| 25 | ///Writeable map skeleton |
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| 26 | template<typename K, typename T> |
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| 27 | class WriteMapSkeleton |
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| 28 | { |
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| 29 | public: |
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| 30 | /// Map value type. |
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| 31 | typedef T ValueType; |
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| 32 | /// Map key type. |
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| 33 | typedef K KeyType; |
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| 34 | |
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| 35 | ///Default constructor. |
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| 36 | WriteMapSkeleton() {} |
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| 37 | ///'Fill with' constructor. |
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| 38 | WriteMapSkeleton(const ValueType &t) {} |
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| 39 | |
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| 40 | ///Write an element of a map. |
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| 41 | void set(const KeyType &i,const ValueType &t) {} |
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| 42 | }; |
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| 43 | |
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| 44 | ///Read/Write map skeleton. |
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| 45 | template<typename K, typename T> |
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| 46 | class ReadWriteMapSkeleton : public ReadMapSkeleton<K,T>, |
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| 47 | public WriteMapSkeleton<K,T> |
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| 48 | { |
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| 49 | public: |
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| 50 | ///Default constructor. |
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| 51 | ReadWriteMapSkeleton() : ReadMapSkeleton(), WriteMapSkeleton() {} |
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| 52 | ///'Fill with' constructor. |
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| 53 | ReadWriteMap(const ValueType &t) :ReadMapSkeleton(), WriteMapSkeleton(t) {} |
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| 54 | }; |
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| 55 | |
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| 56 | |
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| 57 | ///Dereferable map skeleton |
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| 58 | template<typename K, typename T> |
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| 59 | class MemoryMapSkeleton : public ReadWriteMapSkeleton<K,T> |
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| 60 | { |
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| 61 | public: |
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| 62 | /// Map value type. |
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| 63 | typedef T ValueType; |
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| 64 | /// Map key type. |
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| 65 | typedef K KeyType; |
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| 66 | |
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| 67 | ///Default constructor. |
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| 68 | ReferenceMapSkeleton() : ReadWriteMapSkeleton() {} |
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| 69 | ///'Fill with' constructor. |
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| 70 | ReferenceMapSkeleton(const ValueType &t) : ReadWriteMapSkeleton(t) {} |
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| 71 | |
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| 72 | ///Give a reference to the value belonging to a key. |
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| 73 | ValueType &operator[](const KeyType &i) {return *(ValueType*)0;} |
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| 74 | // const ValueType &operator[](const KeyType &i) const {return *(T*)0;} |
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| 75 | }; |
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| 76 | |
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| 77 | |
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| 78 | |
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| 79 | } |
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| 80 | #endif // HUGO_MAPSKELETON_H |
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