| 1 | // -*- c++ -*- // | 
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| 2 |  | 
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| 3 | /** | 
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| 4 | @defgroup paths Path Structures | 
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| 5 | @ingroup datas | 
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| 6 | \brief Path structures implemented in Hugo. | 
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| 7 |  | 
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| 8 | Hugolib provides flexible data structures | 
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| 9 | to work with paths. | 
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| 10 |  | 
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| 11 | All of them have the same interface, especially they can be built or extended | 
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| 12 | using a standard Builder subclass. This make is easy to have e.g. the Dijkstra | 
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| 13 | algorithm to store its result in any kind of path structure. | 
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| 14 |  | 
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| 15 | */ | 
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| 16 |  | 
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| 17 | ///\ingroup paths | 
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| 18 | ///\file | 
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| 19 | ///\brief Classes for representing paths in graphs. | 
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| 20 |  | 
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| 21 | #ifndef HUGO_PATH_H | 
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| 22 | #define HUGO_PATH_H | 
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| 23 |  | 
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| 24 | #include <deque> | 
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| 25 | #include <vector> | 
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| 26 | #include <algorithm> | 
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| 27 |  | 
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| 28 | #include <hugo/invalid.h> | 
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| 29 | #include <hugo/error.h> | 
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| 30 | #include <debug.h> | 
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| 31 |  | 
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| 32 | namespace hugo { | 
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| 33 |  | 
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| 34 |   /// \addtogroup paths | 
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| 35 |   /// @{ | 
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| 36 |  | 
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| 37 |  | 
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| 38 |   //! \brief A structure for representing directed path in a graph. | 
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| 39 |   //! | 
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| 40 |   //! A structure for representing directed path in a graph. | 
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| 41 |   //! \param Graph The graph type in which the path is. | 
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| 42 |   //! \param DM DebugMode, defaults to DefaultDebugMode. | 
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| 43 |   //!  | 
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| 44 |   //! In a sense, the path can be treated as a graph, for is has \c NodeIt | 
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| 45 |   //! and \c EdgeIt with the same usage. These types converts to the \c Node | 
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| 46 |   //! and \c Edge of the original graph. | 
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| 47 |   //! | 
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| 48 |   //! \todo Thoroughfully check all the range and consistency tests. | 
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| 49 |   template<typename Graph, typename DM = DefaultDebugMode> | 
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| 50 |   class DirPath { | 
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| 51 |   public: | 
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| 52 |     /// Edge type of the underlying graph. | 
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| 53 |     typedef typename Graph::Edge GraphEdge;  | 
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| 54 |     /// Node type of the underlying graph. | 
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| 55 |     typedef typename Graph::Node GraphNode; | 
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| 56 |     class NodeIt; | 
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| 57 |     class EdgeIt; | 
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| 58 |  | 
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| 59 |   protected: | 
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| 60 |     const Graph *gr; | 
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| 61 |     typedef std::vector<GraphEdge> Container; | 
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| 62 |     Container edges; | 
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| 63 |  | 
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| 64 |   public: | 
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| 65 |  | 
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| 66 |     /// \param _G The graph in which the path is. | 
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| 67 |     /// | 
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| 68 |     DirPath(const Graph &_G) : gr(&_G) {} | 
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| 69 |  | 
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| 70 |     /// \brief Subpath constructor. | 
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| 71 |     /// | 
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| 72 |     /// Subpath defined by two nodes. | 
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| 73 |     /// \warning It is an error if the two edges are not in order! | 
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| 74 |     DirPath(const DirPath &P, const NodeIt &a, const NodeIt &b) { | 
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| 75 |       if( DM::range_check && (!a.valid() || !b.valid) ) { | 
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| 76 |         // FIXME: this check should be more elaborate... | 
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| 77 |         fault("DirPath, subpath ctor: invalid bounding nodes"); | 
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| 78 |       } | 
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| 79 |       gr = P.gr; | 
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| 80 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     /// \brief Subpath constructor. | 
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| 84 |     /// | 
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| 85 |     /// Subpath defined by two edges. Contains edges in [a,b) | 
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| 86 |     /// \warning It is an error if the two edges are not in order! | 
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| 87 |     DirPath(const DirPath &P, const EdgeIt &a, const EdgeIt &b) { | 
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| 88 |       if( DM::range_check && (!a.valid() || !b.valid) ) { | 
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| 89 |         // FIXME: this check should be more elaborate... | 
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| 90 |         fault("DirPath, subpath ctor: invalid bounding nodes"); | 
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| 91 |       } | 
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| 92 |       gr = P.gr; | 
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| 93 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 94 |     } | 
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| 95 |  | 
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| 96 |     /// Length of the path. | 
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| 97 |     size_t length() const { return edges.size(); } | 
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| 98 |     /// Returns whether the path is empty. | 
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| 99 |     bool empty() const { return edges.empty(); } | 
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| 100 |  | 
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| 101 |     /// Resets the path to an empty path. | 
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| 102 |     void clear() { edges.clear(); } | 
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| 103 |  | 
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| 104 |     /// \brief Starting point of the path. | 
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| 105 |     /// | 
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| 106 |     /// Starting point of the path. | 
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| 107 |     /// Returns INVALID if the path is empty. | 
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| 108 |     GraphNode from() const { | 
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| 109 |       return empty() ? INVALID : gr->tail(edges[0]); | 
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| 110 |     } | 
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| 111 |     /// \brief End point of the path. | 
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| 112 |     /// | 
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| 113 |     /// End point of the path. | 
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| 114 |     /// Returns INVALID if the path is empty. | 
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| 115 |     GraphNode to() const { | 
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| 116 |       return empty() ? INVALID : gr->head(edges[length()-1]); | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |     /// \brief Initializes node or edge iterator to point to the first | 
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| 120 |     /// node or edge. | 
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| 121 |     /// | 
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| 122 |     /// \sa nth | 
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| 123 |     template<typename It> | 
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| 124 |     It& first(It &i) const { return i=It(*this); } | 
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| 125 |  | 
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| 126 |     /// \brief Initializes node iterator to point to the node of a given index. | 
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| 127 |     NodeIt& nth(NodeIt &i, int n) const { | 
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| 128 |       if( DM::range_check && (n<0 || n>int(length())) ) | 
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| 129 |         fault("DirPath::nth: index out of range"); | 
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| 130 |       return i=NodeIt(*this, n); | 
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| 131 |     } | 
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| 132 |  | 
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| 133 |     /// \brief Initializes edge iterator to point to the edge of a given index. | 
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| 134 |     EdgeIt& nth(EdgeIt &i, int n) const { | 
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| 135 |       if( DM::range_check && (n<0 || n>=int(length())) ) | 
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| 136 |         fault("DirPath::nth: index out of range"); | 
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| 137 |       return i=EdgeIt(*this, n); | 
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| 138 |     } | 
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| 139 |  | 
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| 140 |     /// Checks validity of a node or edge iterator. | 
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| 141 |     template<typename It> | 
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| 142 |     static | 
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| 143 |     bool valid(const It &i) { return i.valid(); } | 
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| 144 |  | 
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| 145 |     /// Steps the given node or edge iterator. | 
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| 146 |     template<typename It> | 
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| 147 |     static | 
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| 148 |     It& next(It &e) { | 
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| 149 |       if( DM::range_check && !e.valid() ) | 
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| 150 |         fault("DirPath::next() on invalid iterator"); | 
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| 151 |       return ++e; | 
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| 152 |     } | 
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| 153 |  | 
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| 154 |     /// \brief Returns node iterator pointing to the head node of the | 
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| 155 |     /// given edge iterator. | 
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| 156 |     NodeIt head(const EdgeIt& e) const { | 
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| 157 |       if( DM::range_check && !e.valid() ) | 
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| 158 |         fault("DirPath::head() on invalid iterator"); | 
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| 159 |       return NodeIt(*this, e.idx+1); | 
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| 160 |     } | 
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| 161 |  | 
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| 162 |     /// \brief Returns node iterator pointing to the tail node of the | 
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| 163 |     /// given edge iterator. | 
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| 164 |     NodeIt tail(const EdgeIt& e) const { | 
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| 165 |       if( DM::range_check && !e.valid() ) | 
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| 166 |         fault("DirPath::tail() on invalid iterator"); | 
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| 167 |       return NodeIt(*this, e.idx); | 
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| 168 |     } | 
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| 169 |  | 
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| 170 |  | 
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| 171 |     /* Iterator classes */ | 
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| 172 |  | 
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| 173 |     /** | 
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| 174 |      * \brief Iterator class to iterate on the edges of the paths | 
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| 175 |      *  | 
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| 176 |      * \ingroup paths | 
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| 177 |      * This class is used to iterate on the edges of the paths | 
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| 178 |      * | 
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| 179 |      * Of course it converts to Graph::Edge | 
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| 180 |      *  | 
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| 181 |      * \todo Its interface differs from the standard edge iterator. | 
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| 182 |      * Yes, it shouldn't. | 
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| 183 |      */ | 
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| 184 |     class EdgeIt { | 
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| 185 |       friend class DirPath; | 
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| 186 |  | 
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| 187 |       int idx; | 
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| 188 |       const DirPath *p; | 
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| 189 |     public: | 
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| 190 |       /// Default constructor | 
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| 191 |       EdgeIt() {} | 
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| 192 |       /// Invalid constructor | 
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| 193 |       EdgeIt(Invalid) : idx(-1), p(0) {} | 
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| 194 |       /// Constructor with starting point | 
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| 195 |       EdgeIt(const DirPath &_p, int _idx = 0) : | 
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| 196 |         idx(_idx), p(&_p) { validate(); } | 
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| 197 |  | 
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| 198 |       ///Validity check | 
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| 199 |       bool valid() const { return idx!=-1; } | 
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| 200 |  | 
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| 201 |       ///Conversion to Graph::Edge | 
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| 202 |       operator GraphEdge () const { | 
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| 203 |         return valid() ? p->edges[idx] : INVALID; | 
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| 204 |       } | 
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| 205 |  | 
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| 206 |       /// Next edge | 
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| 207 |       EdgeIt& operator++() { ++idx; validate(); return *this; } | 
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| 208 |  | 
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| 209 |       /// Comparison operator | 
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| 210 |       bool operator==(const EdgeIt& e) const { return idx==e.idx; } | 
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| 211 |       /// Comparison operator | 
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| 212 |       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } | 
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| 213 |       /// Comparison operator | 
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| 214 |       bool operator<(const EdgeIt& e) const { return idx<e.idx; } | 
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| 215 |  | 
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| 216 |     private: | 
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| 217 |       // FIXME: comparison between signed and unsigned... | 
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| 218 |       // Jo ez igy? Vagy esetleg legyen a length() int? | 
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| 219 |       void validate() { if( size_t(idx) >= p->length() ) idx=-1; } | 
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| 220 |     }; | 
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| 221 |  | 
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| 222 |     /** | 
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| 223 |      * \brief Iterator class to iterate on the nodes of the paths | 
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| 224 |      *  | 
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| 225 |      * \ingroup paths | 
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| 226 |      * This class is used to iterate on the nodes of the paths | 
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| 227 |      * | 
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| 228 |      * Of course it converts to Graph::Node | 
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| 229 |      *  | 
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| 230 |      * \todo Its interface differs from the standard node iterator. | 
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| 231 |      * Yes, it shouldn't. | 
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| 232 |      */ | 
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| 233 |     class NodeIt { | 
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| 234 |       friend class DirPath; | 
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| 235 |  | 
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| 236 |       int idx; | 
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| 237 |       const DirPath *p; | 
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| 238 |     public: | 
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| 239 |       /// Default constructor | 
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| 240 |       NodeIt() {} | 
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| 241 |       /// Invalid constructor | 
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| 242 |       NodeIt(Invalid) : idx(-1), p(0) {} | 
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| 243 |       /// Constructor with starting point | 
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| 244 |       NodeIt(const DirPath &_p, int _idx = 0) : | 
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| 245 |         idx(_idx), p(&_p) { validate(); } | 
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| 246 |  | 
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| 247 |       ///Validity check | 
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| 248 |       bool valid() const { return idx!=-1; } | 
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| 249 |  | 
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| 250 |       ///Conversion to Graph::Node | 
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| 251 |       operator const GraphNode& () const { | 
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| 252 |         if(idx >= p->length()) | 
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| 253 |           return p->to(); | 
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| 254 |         else if(idx >= 0) | 
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| 255 |           return p->gr->tail(p->edges[idx]); | 
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| 256 |         else | 
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| 257 |           return INVALID; | 
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| 258 |       } | 
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| 259 |       /// Next node | 
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| 260 |       NodeIt& operator++() { ++idx; validate(); return *this; } | 
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| 261 |  | 
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| 262 |       /// Comparison operator | 
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| 263 |       bool operator==(const NodeIt& e) const { return idx==e.idx; } | 
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| 264 |       /// Comparison operator | 
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| 265 |       bool operator!=(const NodeIt& e) const { return idx!=e.idx; } | 
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| 266 |       /// Comparison operator | 
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| 267 |       bool operator<(const NodeIt& e) const { return idx<e.idx; } | 
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| 268 |  | 
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| 269 |     private: | 
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| 270 |       void validate() { if( size_t(idx) > p->length() ) idx=-1; } | 
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| 271 |     }; | 
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| 272 |  | 
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| 273 |     friend class Builder;     | 
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| 274 |  | 
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| 275 |     /** | 
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| 276 |      * \brief Class to build paths | 
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| 277 |      *  | 
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| 278 |      * \ingroup paths | 
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| 279 |      * This class is used to fill a path with edges. | 
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| 280 |      * | 
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| 281 |      * You can push new edges to the front and to the back of the path in | 
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| 282 |      * arbitrary order then you should commit these changes to the graph. | 
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| 283 |      * | 
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| 284 |      * Fundamentally, for most "Paths" (classes fulfilling the | 
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| 285 |      * PathConcept) while the builder is active (after the first modifying | 
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| 286 |      * operation and until the commit()) the original Path is in a | 
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| 287 |      * "transitional" state (operations on it have undefined result). But | 
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| 288 |      * in the case of DirPath the original path remains unchanged until the | 
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| 289 |      * commit. However we don't recomend that you use this feature. | 
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| 290 |      */ | 
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| 291 |     class Builder { | 
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| 292 |       DirPath &P; | 
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| 293 |       Container front, back; | 
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| 294 |  | 
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| 295 |     public: | 
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| 296 |       ///\param _P the path you want to fill in. | 
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| 297 |       /// | 
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| 298 |       Builder(DirPath &_P) : P(_P) {} | 
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| 299 |  | 
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| 300 |       /// Sets the starting node of the path. | 
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| 301 |        | 
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| 302 |       /// Sets the starting node of the path. Edge added to the path | 
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| 303 |       /// afterwards have to be incident to this node. | 
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| 304 |       /// It should be called iff the path is empty and before any call to | 
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| 305 |       /// \ref pushFront() or \ref pushBack() | 
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| 306 |       void setStart(const GraphNode &) {} | 
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| 307 |  | 
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| 308 |       ///Push a new edge to the front of the path | 
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| 309 |  | 
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| 310 |       ///Push a new edge to the front of the path. | 
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| 311 |       ///\sa setStart | 
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| 312 |       void pushFront(const GraphEdge& e) { | 
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| 313 |         if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { | 
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| 314 |           fault("DirPath::Builder::pushFront: nonincident edge"); | 
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| 315 |         } | 
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| 316 |         front.push_back(e); | 
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| 317 |       } | 
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| 318 |  | 
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| 319 |       ///Push a new edge to the back of the path | 
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| 320 |  | 
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| 321 |       ///Push a new edge to the back of the path. | 
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| 322 |       ///\sa setStart | 
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| 323 |       void pushBack(const GraphEdge& e) { | 
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| 324 |         if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { | 
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| 325 |           fault("DirPath::Builder::pushBack: nonincident edge"); | 
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| 326 |         } | 
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| 327 |         back.push_back(e); | 
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| 328 |       } | 
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| 329 |  | 
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| 330 |       ///Commit the changes to the path. | 
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| 331 |       void commit() { | 
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| 332 |         if( !(front.empty() && back.empty()) ) { | 
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| 333 |           Container tmp; | 
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| 334 |           tmp.reserve(front.size()+back.size()+P.length()); | 
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| 335 |           tmp.insert(tmp.end(), front.rbegin(), front.rend()); | 
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| 336 |           tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); | 
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| 337 |           tmp.insert(tmp.end(), back.begin(), back.end()); | 
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| 338 |           P.edges.swap(tmp); | 
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| 339 |           front.clear(); | 
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| 340 |           back.clear(); | 
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| 341 |         } | 
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| 342 |       } | 
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| 343 |  | 
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| 344 |       // FIXME: Hmm, pontosan hogy is kene ezt csinalni? | 
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| 345 |       // Hogy kenyelmes egy ilyet hasznalni? | 
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| 346 |    | 
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| 347 |       ///Reserve storage in advance for the builder | 
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| 348 |  | 
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| 349 |       ///If you know an reasonable upper bound of the number of the edges | 
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| 350 |       ///to add, using this function you can speed up the building. | 
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| 351 |       void reserve(size_t r) { | 
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| 352 |         front.reserve(r); | 
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| 353 |         back.reserve(r); | 
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| 354 |       } | 
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| 355 |  | 
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| 356 |     private: | 
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| 357 |       bool empty() { | 
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| 358 |         return front.empty() && back.empty() && P.empty(); | 
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| 359 |       } | 
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| 360 |  | 
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| 361 |       GraphNode from() const { | 
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| 362 |         if( ! front.empty() ) | 
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| 363 |           return P.gr->tail(front[front.size()-1]); | 
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| 364 |         else if( ! P.empty() ) | 
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| 365 |           return P.gr->tail(P.edges[0]); | 
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| 366 |         else if( ! back.empty() ) | 
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| 367 |           return P.gr->tail(back[0]); | 
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| 368 |         else | 
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| 369 |           return INVALID; | 
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| 370 |       } | 
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| 371 |       GraphNode to() const { | 
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| 372 |         if( ! back.empty() ) | 
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| 373 |           return P.gr->head(back[back.size()-1]); | 
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| 374 |         else if( ! P.empty() ) | 
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| 375 |           return P.gr->head(P.edges[P.length()-1]); | 
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| 376 |         else if( ! front.empty() ) | 
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| 377 |           return P.gr->head(front[0]); | 
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| 378 |         else | 
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| 379 |           return INVALID; | 
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| 380 |       } | 
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| 381 |  | 
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| 382 |     }; | 
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| 383 |  | 
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| 384 |   }; | 
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| 385 |  | 
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| 386 |  | 
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| 387 |  | 
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| 388 |  | 
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| 389 |  | 
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| 390 |  | 
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| 391 |  | 
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| 392 |  | 
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| 393 |  | 
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| 394 |  | 
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| 395 |   /**********************************************************************/ | 
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| 396 |  | 
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| 397 |  | 
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| 398 |   //! \brief A structure for representing undirected path in a graph. | 
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| 399 |   //! | 
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| 400 |   //! A structure for representing undirected path in a graph. Ie. this is | 
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| 401 |   //! a path in a \e directed graph but the edges should not be directed | 
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| 402 |   //! forward. | 
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| 403 |   //! | 
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| 404 |   //! \param Graph The graph type in which the path is. | 
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| 405 |   //! \param DM DebugMode, defaults to DefaultDebugMode. | 
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| 406 |   //!  | 
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| 407 |   //! In a sense, the path can be treated as a graph, for is has \c NodeIt | 
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| 408 |   //! and \c EdgeIt with the same usage. These types converts to the \c Node | 
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| 409 |   //! and \c Edge of the original graph. | 
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| 410 |   //! | 
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| 411 |   //! \todo Thoroughfully check all the range and consistency tests. | 
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| 412 |   template<typename Graph, typename DM = DefaultDebugMode> | 
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| 413 |   class UndirPath { | 
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| 414 |   public: | 
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| 415 |     /// Edge type of the underlying graph. | 
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| 416 |     typedef typename Graph::Edge GraphEdge; | 
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| 417 |      /// Node type of the underlying graph. | 
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| 418 |    typedef typename Graph::Node GraphNode; | 
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| 419 |     class NodeIt; | 
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| 420 |     class EdgeIt; | 
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| 421 |  | 
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| 422 |   protected: | 
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| 423 |     const Graph *gr; | 
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| 424 |     typedef std::vector<GraphEdge> Container; | 
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| 425 |     Container edges; | 
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| 426 |  | 
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| 427 |   public: | 
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| 428 |  | 
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| 429 |     /// \param _G The graph in which the path is. | 
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| 430 |     /// | 
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| 431 |     UndirPath(const Graph &_G) : gr(&_G) {} | 
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| 432 |  | 
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| 433 |     /// \brief Subpath constructor. | 
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| 434 |     /// | 
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| 435 |     /// Subpath defined by two nodes. | 
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| 436 |     /// \warning It is an error if the two edges are not in order! | 
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| 437 |     UndirPath(const UndirPath &P, const NodeIt &a, const NodeIt &b) { | 
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| 438 |       if( DM::range_check && (!a.valid() || !b.valid) ) { | 
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| 439 |         // FIXME: this check should be more elaborate... | 
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| 440 |         fault("UndirPath, subpath ctor: invalid bounding nodes"); | 
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| 441 |       } | 
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| 442 |       gr = P.gr; | 
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| 443 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 444 |     } | 
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| 445 |  | 
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| 446 |     /// \brief Subpath constructor. | 
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| 447 |     /// | 
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| 448 |     /// Subpath defined by two edges. Contains edges in [a,b) | 
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| 449 |     /// \warning It is an error if the two edges are not in order! | 
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| 450 |     UndirPath(const UndirPath &P, const EdgeIt &a, const EdgeIt &b) { | 
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| 451 |       if( DM::range_check && (!a.valid() || !b.valid) ) { | 
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| 452 |         // FIXME: this check should be more elaborate... | 
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| 453 |         fault("UndirPath, subpath ctor: invalid bounding nodes"); | 
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| 454 |       } | 
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| 455 |       gr = P.gr; | 
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| 456 |       edges.insert(edges.end(), P.edges.begin()+a.idx, P.edges.begin()+b.idx); | 
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| 457 |     } | 
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| 458 |  | 
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| 459 |     /// Length of the path. | 
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| 460 |     size_t length() const { return edges.size(); } | 
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| 461 |     /// Returns whether the path is empty. | 
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| 462 |     bool empty() const { return edges.empty(); } | 
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| 463 |  | 
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| 464 |     /// Resets the path to an empty path. | 
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| 465 |     void clear() { edges.clear(); } | 
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| 466 |  | 
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| 467 |     /// \brief Starting point of the path. | 
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| 468 |     /// | 
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| 469 |     /// Starting point of the path. | 
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| 470 |     /// Returns INVALID if the path is empty. | 
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| 471 |     GraphNode from() const { | 
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| 472 |       return empty() ? INVALID : gr->tail(edges[0]); | 
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| 473 |     } | 
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| 474 |     /// \brief End point of the path. | 
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| 475 |     /// | 
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| 476 |     /// End point of the path. | 
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| 477 |     /// Returns INVALID if the path is empty. | 
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| 478 |     GraphNode to() const { | 
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| 479 |       return empty() ? INVALID : gr->head(edges[length()-1]); | 
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| 480 |     } | 
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| 481 |  | 
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| 482 |     /// \brief Initializes node or edge iterator to point to the first | 
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| 483 |     /// node or edge. | 
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| 484 |     /// | 
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| 485 |     /// \sa nth | 
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| 486 |     template<typename It> | 
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| 487 |     It& first(It &i) const { return i=It(*this); } | 
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| 488 |  | 
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| 489 |     /// \brief Initializes node iterator to point to the node of a given index. | 
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| 490 |     NodeIt& nth(NodeIt &i, int n) const { | 
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| 491 |       if( DM::range_check && (n<0 || n>int(length())) ) | 
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| 492 |         fault("UndirPath::nth: index out of range"); | 
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| 493 |       return i=NodeIt(*this, n); | 
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| 494 |     } | 
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| 495 |  | 
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| 496 |     /// \brief Initializes edge iterator to point to the edge of a given index. | 
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| 497 |     EdgeIt& nth(EdgeIt &i, int n) const { | 
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| 498 |       if( DM::range_check && (n<0 || n>=int(length())) ) | 
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| 499 |         fault("UndirPath::nth: index out of range"); | 
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| 500 |       return i=EdgeIt(*this, n); | 
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| 501 |     } | 
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| 502 |  | 
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| 503 |     /// Checks validity of a node or edge iterator. | 
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| 504 |     template<typename It> | 
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| 505 |     static | 
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| 506 |     bool valid(const It &i) { return i.valid(); } | 
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| 507 |  | 
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| 508 |     /// Steps the given node or edge iterator. | 
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| 509 |     template<typename It> | 
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| 510 |     static | 
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| 511 |     It& next(It &e) { | 
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| 512 |       if( DM::range_check && !e.valid() ) | 
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| 513 |         fault("UndirPath::next() on invalid iterator"); | 
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| 514 |       return ++e; | 
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| 515 |     } | 
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| 516 |  | 
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| 517 |     /// \brief Returns node iterator pointing to the head node of the | 
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| 518 |     /// given edge iterator. | 
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| 519 |     NodeIt head(const EdgeIt& e) const { | 
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| 520 |       if( DM::range_check && !e.valid() ) | 
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| 521 |         fault("UndirPath::head() on invalid iterator"); | 
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| 522 |       return NodeIt(*this, e.idx+1); | 
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| 523 |     } | 
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| 524 |  | 
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| 525 |     /// \brief Returns node iterator pointing to the tail node of the | 
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| 526 |     /// given edge iterator. | 
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| 527 |     NodeIt tail(const EdgeIt& e) const { | 
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| 528 |       if( DM::range_check && !e.valid() ) | 
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| 529 |         fault("UndirPath::tail() on invalid iterator"); | 
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| 530 |       return NodeIt(*this, e.idx); | 
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| 531 |     } | 
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| 532 |  | 
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| 533 |  | 
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| 534 |  | 
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| 535 |     /** | 
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| 536 |      * \brief Iterator class to iterate on the edges of the paths | 
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| 537 |      *  | 
|---|
| 538 |      * \ingroup paths | 
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| 539 |      * This class is used to iterate on the edges of the paths | 
|---|
| 540 |      * | 
|---|
| 541 |      * Of course it converts to Graph::Edge | 
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| 542 |      *  | 
|---|
| 543 |      * \todo Its interface differs from the standard edge iterator. | 
|---|
| 544 |      * Yes, it shouldn't. | 
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| 545 |      */ | 
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| 546 |     class EdgeIt { | 
|---|
| 547 |       friend class UndirPath; | 
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| 548 |  | 
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| 549 |       int idx; | 
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| 550 |       const UndirPath *p; | 
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| 551 |     public: | 
|---|
| 552 |       /// Default constructor | 
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| 553 |       EdgeIt() {} | 
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| 554 |       /// Invalid constructor | 
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| 555 |       EdgeIt(Invalid) : idx(-1), p(0) {} | 
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| 556 |       /// Constructor with starting point | 
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| 557 |       EdgeIt(const UndirPath &_p, int _idx = 0) : | 
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| 558 |         idx(_idx), p(&_p) { validate(); } | 
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| 559 |  | 
|---|
| 560 |       ///Validity check | 
|---|
| 561 |       bool valid() const { return idx!=-1; } | 
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| 562 |  | 
|---|
| 563 |       ///Conversion to Graph::Edge | 
|---|
| 564 |       operator GraphEdge () const { | 
|---|
| 565 |         return valid() ? p->edges[idx] : INVALID; | 
|---|
| 566 |       } | 
|---|
| 567 |       /// Next edge | 
|---|
| 568 |      EdgeIt& operator++() { ++idx; validate(); return *this; } | 
|---|
| 569 |  | 
|---|
| 570 |       /// Comparison operator | 
|---|
| 571 |       bool operator==(const EdgeIt& e) const { return idx==e.idx; } | 
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| 572 |       /// Comparison operator | 
|---|
| 573 |       bool operator!=(const EdgeIt& e) const { return idx!=e.idx; } | 
|---|
| 574 |       /// Comparison operator | 
|---|
| 575 |       bool operator<(const EdgeIt& e) const { return idx<e.idx; } | 
|---|
| 576 |  | 
|---|
| 577 |     private: | 
|---|
| 578 |       // FIXME: comparison between signed and unsigned... | 
|---|
| 579 |       // Jo ez igy? Vagy esetleg legyen a length() int? | 
|---|
| 580 |       void validate() { if( size_t(idx) >= p->length() ) idx=-1; } | 
|---|
| 581 |     }; | 
|---|
| 582 |  | 
|---|
| 583 |     /** | 
|---|
| 584 |      * \brief Iterator class to iterate on the nodes of the paths | 
|---|
| 585 |      *  | 
|---|
| 586 |      * \ingroup paths | 
|---|
| 587 |      * This class is used to iterate on the nodes of the paths | 
|---|
| 588 |      * | 
|---|
| 589 |      * Of course it converts to Graph::Node | 
|---|
| 590 |      *  | 
|---|
| 591 |      * \todo Its interface differs from the standard node iterator. | 
|---|
| 592 |      * Yes, it shouldn't. | 
|---|
| 593 |      */ | 
|---|
| 594 |     class NodeIt { | 
|---|
| 595 |       friend class UndirPath; | 
|---|
| 596 |  | 
|---|
| 597 |       int idx; | 
|---|
| 598 |       const UndirPath *p; | 
|---|
| 599 |     public: | 
|---|
| 600 |       /// Default constructor | 
|---|
| 601 |       NodeIt() {} | 
|---|
| 602 |       /// Invalid constructor | 
|---|
| 603 |       NodeIt(Invalid) : idx(-1), p(0) {} | 
|---|
| 604 |       /// Constructor with starting point | 
|---|
| 605 |       NodeIt(const UndirPath &_p, int _idx = 0) : | 
|---|
| 606 |         idx(_idx), p(&_p) { validate(); } | 
|---|
| 607 |  | 
|---|
| 608 |       ///Validity check | 
|---|
| 609 |       bool valid() const { return idx!=-1; } | 
|---|
| 610 |  | 
|---|
| 611 |       ///Conversion to Graph::Node | 
|---|
| 612 |       operator const GraphNode& () const { | 
|---|
| 613 |         if(idx >= p->length()) | 
|---|
| 614 |           return p->to(); | 
|---|
| 615 |         else if(idx >= 0) | 
|---|
| 616 |           return p->gr->tail(p->edges[idx]); | 
|---|
| 617 |         else | 
|---|
| 618 |           return INVALID; | 
|---|
| 619 |       } | 
|---|
| 620 |       /// Next node | 
|---|
| 621 |       NodeIt& operator++() { ++idx; validate(); return *this; } | 
|---|
| 622 |  | 
|---|
| 623 |       /// Comparison operator | 
|---|
| 624 |       bool operator==(const NodeIt& e) const { return idx==e.idx; } | 
|---|
| 625 |       /// Comparison operator | 
|---|
| 626 |       bool operator!=(const NodeIt& e) const { return idx!=e.idx; } | 
|---|
| 627 |        /// Comparison operator | 
|---|
| 628 |      bool operator<(const NodeIt& e) const { return idx<e.idx; } | 
|---|
| 629 |  | 
|---|
| 630 |     private: | 
|---|
| 631 |       void validate() { if( size_t(idx) > p->length() ) idx=-1; } | 
|---|
| 632 |     }; | 
|---|
| 633 |  | 
|---|
| 634 |     friend class Builder;     | 
|---|
| 635 |  | 
|---|
| 636 |     /** | 
|---|
| 637 |      * \brief Class to build paths | 
|---|
| 638 |      *  | 
|---|
| 639 |      * \ingroup paths | 
|---|
| 640 |      * This class is used to fill a path with edges. | 
|---|
| 641 |      * | 
|---|
| 642 |      * You can push new edges to the front and to the back of the path in | 
|---|
| 643 |      * arbitrary order then you should commit these changes to the graph. | 
|---|
| 644 |      * | 
|---|
| 645 |      * Fundamentally, for most "Paths" (classes fulfilling the | 
|---|
| 646 |      * PathConcept) while the builder is active (after the first modifying | 
|---|
| 647 |      * operation and until the commit()) the original Path is in a | 
|---|
| 648 |      * "transitional" state (operations ot it have undefined result). But | 
|---|
| 649 |      * in the case of UndirPath the original path is unchanged until the | 
|---|
| 650 |      * commit. However we don't recomend that you use this feature. | 
|---|
| 651 |      */ | 
|---|
| 652 |     class Builder { | 
|---|
| 653 |       UndirPath &P; | 
|---|
| 654 |       Container front, back; | 
|---|
| 655 |  | 
|---|
| 656 |     public: | 
|---|
| 657 |       ///\param _P the path you want to fill in. | 
|---|
| 658 |       /// | 
|---|
| 659 |       Builder(UndirPath &_P) : P(_P) {} | 
|---|
| 660 |  | 
|---|
| 661 |       /// Sets the starting node of the path. | 
|---|
| 662 |        | 
|---|
| 663 |       /// Sets the starting node of the path. Edge added to the path | 
|---|
| 664 |       /// afterwards have to be incident to this node. | 
|---|
| 665 |       /// It should be called iff the path is empty and before any call to | 
|---|
| 666 |       /// \ref pushFront() or \ref pushBack() | 
|---|
| 667 |       void setStart(const GraphNode &) {} | 
|---|
| 668 |  | 
|---|
| 669 |       ///Push a new edge to the front of the path | 
|---|
| 670 |  | 
|---|
| 671 |       ///Push a new edge to the front of the path. | 
|---|
| 672 |       ///\sa setStart | 
|---|
| 673 |       void pushFront(const GraphEdge& e) { | 
|---|
| 674 |         if( DM::consistensy_check && !empty() && P.gr->head(e)!=from() ) { | 
|---|
| 675 |           fault("UndirPath::Builder::pushFront: nonincident edge"); | 
|---|
| 676 |         } | 
|---|
| 677 |         front.push_back(e); | 
|---|
| 678 |       } | 
|---|
| 679 |  | 
|---|
| 680 |       ///Push a new edge to the back of the path | 
|---|
| 681 |  | 
|---|
| 682 |       ///Push a new edge to the back of the path. | 
|---|
| 683 |       ///\sa setStart | 
|---|
| 684 |       void pushBack(const GraphEdge& e) { | 
|---|
| 685 |         if( DM::consistensy_check && !empty() && P.gr->tail(e)!=to() ) { | 
|---|
| 686 |           fault("UndirPath::Builder::pushBack: nonincident edge"); | 
|---|
| 687 |         } | 
|---|
| 688 |         back.push_back(e); | 
|---|
| 689 |       } | 
|---|
| 690 |  | 
|---|
| 691 |       ///Commit the changes to the path. | 
|---|
| 692 |       void commit() { | 
|---|
| 693 |         if( !(front.empty() && back.empty()) ) { | 
|---|
| 694 |           Container tmp; | 
|---|
| 695 |           tmp.reserve(front.size()+back.size()+P.length()); | 
|---|
| 696 |           tmp.insert(tmp.end(), front.rbegin(), front.rend()); | 
|---|
| 697 |           tmp.insert(tmp.end(), P.edges.begin(), P.edges.end()); | 
|---|
| 698 |           tmp.insert(tmp.end(), back.begin(), back.end()); | 
|---|
| 699 |           P.edges.swap(tmp); | 
|---|
| 700 |           front.clear(); | 
|---|
| 701 |           back.clear(); | 
|---|
| 702 |         } | 
|---|
| 703 |       } | 
|---|
| 704 |  | 
|---|
| 705 |       // FIXME: Hmm, pontosan hogy is kene ezt csinalni? | 
|---|
| 706 |       // Hogy kenyelmes egy ilyet hasznalni? | 
|---|
| 707 |  | 
|---|
| 708 |       ///Reserve storage in advance for the builder | 
|---|
| 709 |  | 
|---|
| 710 |       ///If you know an reasonable upper bound of the number of the edges | 
|---|
| 711 |       ///to add, using this function you can speed up the building. | 
|---|
| 712 |        void reserve(size_t r) { | 
|---|
| 713 |         front.reserve(r); | 
|---|
| 714 |         back.reserve(r); | 
|---|
| 715 |       } | 
|---|
| 716 |  | 
|---|
| 717 |     private: | 
|---|
| 718 |       bool empty() { | 
|---|
| 719 |         return front.empty() && back.empty() && P.empty(); | 
|---|
| 720 |       } | 
|---|
| 721 |  | 
|---|
| 722 |       GraphNode from() const { | 
|---|
| 723 |         if( ! front.empty() ) | 
|---|
| 724 |           return P.gr->tail(front[front.size()-1]); | 
|---|
| 725 |         else if( ! P.empty() ) | 
|---|
| 726 |           return P.gr->tail(P.edges[0]); | 
|---|
| 727 |         else if( ! back.empty() ) | 
|---|
| 728 |           return P.gr->tail(back[0]); | 
|---|
| 729 |         else | 
|---|
| 730 |           return INVALID; | 
|---|
| 731 |       } | 
|---|
| 732 |       GraphNode to() const { | 
|---|
| 733 |         if( ! back.empty() ) | 
|---|
| 734 |           return P.gr->head(back[back.size()-1]); | 
|---|
| 735 |         else if( ! P.empty() ) | 
|---|
| 736 |           return P.gr->head(P.edges[P.length()-1]); | 
|---|
| 737 |         else if( ! front.empty() ) | 
|---|
| 738 |           return P.gr->head(front[0]); | 
|---|
| 739 |         else | 
|---|
| 740 |           return INVALID; | 
|---|
| 741 |       } | 
|---|
| 742 |  | 
|---|
| 743 |     }; | 
|---|
| 744 |  | 
|---|
| 745 |   }; | 
|---|
| 746 |  | 
|---|
| 747 |  | 
|---|
| 748 |  | 
|---|
| 749 |  | 
|---|
| 750 |  | 
|---|
| 751 |  | 
|---|
| 752 |  | 
|---|
| 753 |  | 
|---|
| 754 |  | 
|---|
| 755 |  | 
|---|
| 756 |   /**********************************************************************/ | 
|---|
| 757 |  | 
|---|
| 758 |  | 
|---|
| 759 |   /* Ennek az allocatorosdinak sokkal jobban utana kene nezni a hasznalata | 
|---|
| 760 |      elott. Eleg bonyinak nez ki, ahogyan azokat az STL-ben hasznaljak. */ | 
|---|
| 761 |  | 
|---|
| 762 |   template<typename Graph> | 
|---|
| 763 |   class DynamicPath { | 
|---|
| 764 |  | 
|---|
| 765 |   public: | 
|---|
| 766 |     typedef typename Graph::Edge GraphEdge; | 
|---|
| 767 |     typedef typename Graph::Node GraphNode; | 
|---|
| 768 |     class NodeIt; | 
|---|
| 769 |     class EdgeIt; | 
|---|
| 770 |  | 
|---|
| 771 |   protected: | 
|---|
| 772 |     Graph& G; | 
|---|
| 773 |     // FIXME: ehelyett eleg lenne tarolni ket boolt: a ket szelso el | 
|---|
| 774 |     // iranyitasat: | 
|---|
| 775 |     GraphNode _first, _last; | 
|---|
| 776 |     typedef std::deque<GraphEdge> Container; | 
|---|
| 777 |     Container edges; | 
|---|
| 778 |  | 
|---|
| 779 |   public: | 
|---|
| 780 |  | 
|---|
| 781 |     DynamicPath(Graph &_G) : G(_G), _first(INVALID), _last(INVALID) {} | 
|---|
| 782 |  | 
|---|
| 783 |     /// Subpath defined by two nodes. | 
|---|
| 784 |     /// Nodes may be in reversed order, then | 
|---|
| 785 |     /// we contstruct the reversed path. | 
|---|
| 786 |     DynamicPath(const DynamicPath &P, const NodeIt &a, const NodeIt &b); | 
|---|
| 787 |     /// Subpath defined by two edges. Contains edges in [a,b) | 
|---|
| 788 |     /// It is an error if the two edges are not in order! | 
|---|
| 789 |     DynamicPath(const DynamicPath &P, const EdgeIt &a, const EdgeIt &b); | 
|---|
| 790 |      | 
|---|
| 791 |     size_t length() const { return edges.size(); } | 
|---|
| 792 |     GraphNode from() const { return _first; } | 
|---|
| 793 |     GraphNode to() const { return _last; } | 
|---|
| 794 |  | 
|---|
| 795 |     NodeIt& first(NodeIt &n) const { return nth(n, 0); } | 
|---|
| 796 |     EdgeIt& first(EdgeIt &e) const { return nth(e, 0); } | 
|---|
| 797 |     template<typename It> | 
|---|
| 798 |     It first() const {  | 
|---|
| 799 |       It e; | 
|---|
| 800 |       first(e); | 
|---|
| 801 |       return e;  | 
|---|
| 802 |     } | 
|---|
| 803 |  | 
|---|
| 804 |     NodeIt& nth(NodeIt &, size_t) const; | 
|---|
| 805 |     EdgeIt& nth(EdgeIt &, size_t) const; | 
|---|
| 806 |     template<typename It> | 
|---|
| 807 |     It nth(size_t n) const {  | 
|---|
| 808 |       It e; | 
|---|
| 809 |       nth(e, n); | 
|---|
| 810 |       return e;  | 
|---|
| 811 |     } | 
|---|
| 812 |  | 
|---|
| 813 |     bool valid(const NodeIt &n) const { return n.idx <= length(); } | 
|---|
| 814 |     bool valid(const EdgeIt &e) const { return e.it < edges.end(); } | 
|---|
| 815 |  | 
|---|
| 816 |     bool isForward(const EdgeIt &e) const { return e.forw; } | 
|---|
| 817 |  | 
|---|
| 818 |     /// index of a node on the path. Returns length+2 for the invalid NodeIt | 
|---|
| 819 |     int index(const NodeIt &n) const { return n.idx; } | 
|---|
| 820 |     /// index of an edge on the path. Returns length+1 for the invalid EdgeIt | 
|---|
| 821 |     int index(const EdgeIt &e) const { return e.it - edges.begin(); } | 
|---|
| 822 |  | 
|---|
| 823 |     EdgeIt& next(EdgeIt &e) const; | 
|---|
| 824 |     NodeIt& next(NodeIt &n) const; | 
|---|
| 825 |     template <typename It> | 
|---|
| 826 |     It getNext(It it) const { | 
|---|
| 827 |       It tmp(it); return next(tmp); | 
|---|
| 828 |     } | 
|---|
| 829 |  | 
|---|
| 830 |     // A path is constructed using the following four functions. | 
|---|
| 831 |     // They return false if the requested operation is inconsistent | 
|---|
| 832 |     // with the path constructed so far. | 
|---|
| 833 |     // If your path has only one edge you MUST set either "from" or "to"! | 
|---|
| 834 |     // So you probably SHOULD call it in any case to be safe (and check the | 
|---|
| 835 |     // returned value to check if your path is consistent with your idea). | 
|---|
| 836 |     bool pushFront(const GraphEdge &e); | 
|---|
| 837 |     bool pushBack(const GraphEdge &e); | 
|---|
| 838 |     bool setFrom(const GraphNode &n); | 
|---|
| 839 |     bool setTo(const GraphNode &n); | 
|---|
| 840 |  | 
|---|
| 841 |     // WARNING: these two functions return the head/tail of an edge with | 
|---|
| 842 |     // respect to the direction of the path! | 
|---|
| 843 |     // So G.head(P.graphEdge(e)) == P.graphNode(P.head(e)) holds only if  | 
|---|
| 844 |     // P.forward(e) is true (or the edge is a loop)! | 
|---|
| 845 |     NodeIt head(const EdgeIt& e) const; | 
|---|
| 846 |     NodeIt tail(const EdgeIt& e) const; | 
|---|
| 847 |  | 
|---|
| 848 |     // FIXME: ezeknek valami jobb nev kellene!!! | 
|---|
| 849 |     GraphEdge graphEdge(const EdgeIt& e) const; | 
|---|
| 850 |     GraphNode graphNode(const NodeIt& n) const; | 
|---|
| 851 |  | 
|---|
| 852 |  | 
|---|
| 853 |     /*** Iterator classes ***/ | 
|---|
| 854 |     class EdgeIt { | 
|---|
| 855 |       friend class DynamicPath; | 
|---|
| 856 |  | 
|---|
| 857 |       typename Container::const_iterator it; | 
|---|
| 858 |       bool forw; | 
|---|
| 859 |     public: | 
|---|
| 860 |       // FIXME: jarna neki ilyen is... | 
|---|
| 861 |       // EdgeIt(Invalid); | 
|---|
| 862 |  | 
|---|
| 863 |       bool forward() const { return forw; } | 
|---|
| 864 |  | 
|---|
| 865 |       bool operator==(const EdgeIt& e) const { return it==e.it; } | 
|---|
| 866 |       bool operator!=(const EdgeIt& e) const { return it!=e.it; } | 
|---|
| 867 |       bool operator<(const EdgeIt& e) const { return it<e.it; } | 
|---|
| 868 |     }; | 
|---|
| 869 |  | 
|---|
| 870 |     class NodeIt { | 
|---|
| 871 |       friend class DynamicPath; | 
|---|
| 872 |  | 
|---|
| 873 |       size_t idx; | 
|---|
| 874 |       bool tail;  // Is this node the tail of the edge with same idx? | 
|---|
| 875 |  | 
|---|
| 876 |     public: | 
|---|
| 877 |       // FIXME: jarna neki ilyen is... | 
|---|
| 878 |       // NodeIt(Invalid); | 
|---|
| 879 |  | 
|---|
| 880 |       bool operator==(const NodeIt& n) const { return idx==n.idx; } | 
|---|
| 881 |       bool operator!=(const NodeIt& n) const { return idx!=n.idx; } | 
|---|
| 882 |       bool operator<(const NodeIt& n) const { return idx<n.idx; } | 
|---|
| 883 |     }; | 
|---|
| 884 |  | 
|---|
| 885 |   private: | 
|---|
| 886 |     bool edgeIncident(const GraphEdge &e, const GraphNode &a, | 
|---|
| 887 |                       GraphNode &b); | 
|---|
| 888 |     bool connectTwoEdges(const GraphEdge &e, const GraphEdge &f); | 
|---|
| 889 |   }; | 
|---|
| 890 |  | 
|---|
| 891 |   template<typename Gr> | 
|---|
| 892 |   typename DynamicPath<Gr>::EdgeIt& | 
|---|
| 893 |   DynamicPath<Gr>::next(DynamicPath::EdgeIt &e) const { | 
|---|
| 894 |     if( e.it == edges.end() )  | 
|---|
| 895 |       return e; | 
|---|
| 896 |  | 
|---|
| 897 |     GraphNode common_node = ( e.forw ? G.head(*e.it) : G.tail(*e.it) ); | 
|---|
| 898 |     ++e.it; | 
|---|
| 899 |  | 
|---|
| 900 |     // Invalid edgeit is always forward :) | 
|---|
| 901 |     if( e.it == edges.end() ) { | 
|---|
| 902 |       e.forw = true; | 
|---|
| 903 |       return e; | 
|---|
| 904 |     } | 
|---|
| 905 |  | 
|---|
| 906 |     e.forw = ( G.tail(*e.it) == common_node ); | 
|---|
| 907 |     return e; | 
|---|
| 908 |   } | 
|---|
| 909 |  | 
|---|
| 910 |   template<typename Gr> | 
|---|
| 911 |   typename DynamicPath<Gr>::NodeIt& DynamicPath<Gr>::next(NodeIt &n) const { | 
|---|
| 912 |     if( n.idx >= length() ) { | 
|---|
| 913 |       // FIXME: invalid | 
|---|
| 914 |       n.idx = length()+1; | 
|---|
| 915 |       return n; | 
|---|
| 916 |     } | 
|---|
| 917 |  | 
|---|
| 918 |      | 
|---|
| 919 |     GraphNode next_node = ( n.tail ? G.head(edges[n.idx]) : | 
|---|
| 920 |                               G.tail(edges[n.idx]) ); | 
|---|
| 921 |     ++n.idx; | 
|---|
| 922 |     if( n.idx < length() ) { | 
|---|
| 923 |       n.tail = ( next_node == G.tail(edges[n.idx]) ); | 
|---|
| 924 |     } | 
|---|
| 925 |     else { | 
|---|
| 926 |       n.tail = true; | 
|---|
| 927 |     } | 
|---|
| 928 |  | 
|---|
| 929 |     return n; | 
|---|
| 930 |   } | 
|---|
| 931 |  | 
|---|
| 932 |   template<typename Gr> | 
|---|
| 933 |   bool DynamicPath<Gr>::edgeIncident(const GraphEdge &e, const GraphNode &a, | 
|---|
| 934 |                           GraphNode &b) { | 
|---|
| 935 |     if( G.tail(e) == a ) { | 
|---|
| 936 |       b=G.head(e); | 
|---|
| 937 |       return true; | 
|---|
| 938 |     } | 
|---|
| 939 |     if( G.head(e) == a ) { | 
|---|
| 940 |       b=G.tail(e); | 
|---|
| 941 |       return true; | 
|---|
| 942 |     } | 
|---|
| 943 |     return false; | 
|---|
| 944 |   } | 
|---|
| 945 |  | 
|---|
| 946 |   template<typename Gr> | 
|---|
| 947 |   bool DynamicPath<Gr>::connectTwoEdges(const GraphEdge &e, | 
|---|
| 948 |                              const GraphEdge &f) { | 
|---|
| 949 |     if( edgeIncident(f, G.tail(e), _last) ) { | 
|---|
| 950 |       _first = G.head(e); | 
|---|
| 951 |       return true; | 
|---|
| 952 |     } | 
|---|
| 953 |     if( edgeIncident(f, G.head(e), _last) ) { | 
|---|
| 954 |       _first = G.tail(e); | 
|---|
| 955 |       return true; | 
|---|
| 956 |     } | 
|---|
| 957 |     return false; | 
|---|
| 958 |   } | 
|---|
| 959 |  | 
|---|
| 960 |   template<typename Gr> | 
|---|
| 961 |   bool DynamicPath<Gr>::pushFront(const GraphEdge &e) { | 
|---|
| 962 |     if( G.valid(_first) ) { | 
|---|
| 963 |         if( edgeIncident(e, _first, _first) ) { | 
|---|
| 964 |           edges.push_front(e); | 
|---|
| 965 |           return true; | 
|---|
| 966 |         } | 
|---|
| 967 |         else | 
|---|
| 968 |           return false; | 
|---|
| 969 |     } | 
|---|
| 970 |     else if( length() < 1 || connectTwoEdges(e, edges[0]) ) { | 
|---|
| 971 |       edges.push_front(e); | 
|---|
| 972 |       return true; | 
|---|
| 973 |     } | 
|---|
| 974 |     else | 
|---|
| 975 |       return false; | 
|---|
| 976 |   } | 
|---|
| 977 |  | 
|---|
| 978 |   template<typename Gr> | 
|---|
| 979 |   bool DynamicPath<Gr>::pushBack(const GraphEdge &e) { | 
|---|
| 980 |     if( G.valid(_last) ) { | 
|---|
| 981 |         if( edgeIncident(e, _last, _last) ) { | 
|---|
| 982 |           edges.push_back(e); | 
|---|
| 983 |           return true; | 
|---|
| 984 |         } | 
|---|
| 985 |         else | 
|---|
| 986 |           return false; | 
|---|
| 987 |     } | 
|---|
| 988 |     else if( length() < 1 || connectTwoEdges(edges[0], e) ) { | 
|---|
| 989 |       edges.push_back(e); | 
|---|
| 990 |       return true; | 
|---|
| 991 |     } | 
|---|
| 992 |     else | 
|---|
| 993 |       return false; | 
|---|
| 994 |   } | 
|---|
| 995 |  | 
|---|
| 996 |  | 
|---|
| 997 |   template<typename Gr> | 
|---|
| 998 |   bool DynamicPath<Gr>::setFrom(const GraphNode &n) { | 
|---|
| 999 |     if( G.valid(_first) ) { | 
|---|
| 1000 |       return _first == n; | 
|---|
| 1001 |     } | 
|---|
| 1002 |     else { | 
|---|
| 1003 |       if( length() > 0) { | 
|---|
| 1004 |         if( edgeIncident(edges[0], n, _last) ) { | 
|---|
| 1005 |           _first = n; | 
|---|
| 1006 |           return true; | 
|---|
| 1007 |         } | 
|---|
| 1008 |         else return false; | 
|---|
| 1009 |       } | 
|---|
| 1010 |       else { | 
|---|
| 1011 |         _first = _last = n; | 
|---|
| 1012 |         return true; | 
|---|
| 1013 |       } | 
|---|
| 1014 |     } | 
|---|
| 1015 |   } | 
|---|
| 1016 |  | 
|---|
| 1017 |   template<typename Gr> | 
|---|
| 1018 |   bool DynamicPath<Gr>::setTo(const GraphNode &n) { | 
|---|
| 1019 |     if( G.valid(_last) ) { | 
|---|
| 1020 |       return _last == n; | 
|---|
| 1021 |     } | 
|---|
| 1022 |     else { | 
|---|
| 1023 |       if( length() > 0) { | 
|---|
| 1024 |         if( edgeIncident(edges[0], n, _first) ) { | 
|---|
| 1025 |           _last = n; | 
|---|
| 1026 |           return true; | 
|---|
| 1027 |         } | 
|---|
| 1028 |         else return false; | 
|---|
| 1029 |       } | 
|---|
| 1030 |       else { | 
|---|
| 1031 |         _first = _last = n; | 
|---|
| 1032 |         return true; | 
|---|
| 1033 |       } | 
|---|
| 1034 |     } | 
|---|
| 1035 |   } | 
|---|
| 1036 |  | 
|---|
| 1037 |  | 
|---|
| 1038 |   template<typename Gr> | 
|---|
| 1039 |   typename DynamicPath<Gr>::NodeIt | 
|---|
| 1040 |   DynamicPath<Gr>::tail(const EdgeIt& e) const { | 
|---|
| 1041 |     NodeIt n; | 
|---|
| 1042 |  | 
|---|
| 1043 |     if( e.it == edges.end() ) { | 
|---|
| 1044 |       // FIXME: invalid-> invalid | 
|---|
| 1045 |       n.idx = length() + 1; | 
|---|
| 1046 |       n.tail = true; | 
|---|
| 1047 |       return n; | 
|---|
| 1048 |     } | 
|---|
| 1049 |  | 
|---|
| 1050 |     n.idx = e.it-edges.begin(); | 
|---|
| 1051 |     n.tail = e.forw; | 
|---|
| 1052 |     return n; | 
|---|
| 1053 |   } | 
|---|
| 1054 |  | 
|---|
| 1055 |   template<typename Gr> | 
|---|
| 1056 |   typename DynamicPath<Gr>::NodeIt | 
|---|
| 1057 |   DynamicPath<Gr>::head(const EdgeIt& e) const { | 
|---|
| 1058 |     if( e.it == edges.end()-1 ) { | 
|---|
| 1059 |       return _last; | 
|---|
| 1060 |     } | 
|---|
| 1061 |  | 
|---|
| 1062 |     EdgeIt next_edge = e; | 
|---|
| 1063 |     next(next_edge); | 
|---|
| 1064 |     return tail(next_edge); | 
|---|
| 1065 |   } | 
|---|
| 1066 |        | 
|---|
| 1067 |   template<typename Gr> | 
|---|
| 1068 |   typename DynamicPath<Gr>::GraphEdge | 
|---|
| 1069 |   DynamicPath<Gr>::graphEdge(const EdgeIt& e) const { | 
|---|
| 1070 |     if( e.it != edges.end() ) { | 
|---|
| 1071 |       return *e.it; | 
|---|
| 1072 |     } | 
|---|
| 1073 |     else { | 
|---|
| 1074 |       return INVALID; | 
|---|
| 1075 |     } | 
|---|
| 1076 |   } | 
|---|
| 1077 |    | 
|---|
| 1078 |   template<typename Gr> | 
|---|
| 1079 |   typename DynamicPath<Gr>::GraphNode | 
|---|
| 1080 |   DynamicPath<Gr>::graphNode(const NodeIt& n) const { | 
|---|
| 1081 |     if( n.idx < length() ) { | 
|---|
| 1082 |       return n.tail ? G.tail(edges[n.idx]) : G.head(edges[n.idx]); | 
|---|
| 1083 |     } | 
|---|
| 1084 |     else if( n.idx == length() ) { | 
|---|
| 1085 |       return _last; | 
|---|
| 1086 |     } | 
|---|
| 1087 |     else { | 
|---|
| 1088 |       return INVALID; | 
|---|
| 1089 |     } | 
|---|
| 1090 |   } | 
|---|
| 1091 |  | 
|---|
| 1092 |   template<typename Gr> | 
|---|
| 1093 |   typename DynamicPath<Gr>::EdgeIt& | 
|---|
| 1094 |   DynamicPath<Gr>::nth(EdgeIt &e, size_t k) const { | 
|---|
| 1095 |     if( k>=length() ) { | 
|---|
| 1096 |       // FIXME: invalid EdgeIt | 
|---|
| 1097 |       e.it = edges.end(); | 
|---|
| 1098 |       e.forw = true; | 
|---|
| 1099 |       return e; | 
|---|
| 1100 |     } | 
|---|
| 1101 |  | 
|---|
| 1102 |     e.it = edges.begin()+k; | 
|---|
| 1103 |     if(k==0) { | 
|---|
| 1104 |       e.forw = ( G.tail(*e.it) == _first ); | 
|---|
| 1105 |     } | 
|---|
| 1106 |     else { | 
|---|
| 1107 |       e.forw = ( G.tail(*e.it) == G.tail(edges[k-1]) || | 
|---|
| 1108 |                  G.tail(*e.it) == G.head(edges[k-1]) ); | 
|---|
| 1109 |     } | 
|---|
| 1110 |     return e; | 
|---|
| 1111 |   } | 
|---|
| 1112 |      | 
|---|
| 1113 |   template<typename Gr> | 
|---|
| 1114 |   typename DynamicPath<Gr>::NodeIt& | 
|---|
| 1115 |   DynamicPath<Gr>::nth(NodeIt &n, size_t k) const { | 
|---|
| 1116 |     if( k>length() ) { | 
|---|
| 1117 |       // FIXME: invalid NodeIt | 
|---|
| 1118 |       n.idx = length()+1; | 
|---|
| 1119 |       n.tail = true; | 
|---|
| 1120 |       return n; | 
|---|
| 1121 |     } | 
|---|
| 1122 |     if( k==length() ) { | 
|---|
| 1123 |       n.idx = length(); | 
|---|
| 1124 |       n.tail = true; | 
|---|
| 1125 |       return n; | 
|---|
| 1126 |     } | 
|---|
| 1127 |     n = tail(nth<EdgeIt>(k)); | 
|---|
| 1128 |     return n; | 
|---|
| 1129 |   } | 
|---|
| 1130 |  | 
|---|
| 1131 |   // Reszut konstruktorok: | 
|---|
| 1132 |  | 
|---|
| 1133 |  | 
|---|
| 1134 |   template<typename Gr> | 
|---|
| 1135 |   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const EdgeIt &a, | 
|---|
| 1136 |                                const EdgeIt &b) : | 
|---|
| 1137 |     G(P.G), edges(a.it, b.it)    // WARNING: if b.it < a.it this will blow up!  | 
|---|
| 1138 |   { | 
|---|
| 1139 |     if( G.valid(P._first) && a.it < P.edges.end() ) { | 
|---|
| 1140 |       _first = ( a.forw ? G.tail(*a.it) : G.head(*a.it) ); | 
|---|
| 1141 |       if( b.it < P.edges.end() ) { | 
|---|
| 1142 |         _last = ( b.forw ? G.tail(*b.it) : G.head(*b.it) ); | 
|---|
| 1143 |       } | 
|---|
| 1144 |       else { | 
|---|
| 1145 |         _last = P._last; | 
|---|
| 1146 |       } | 
|---|
| 1147 |     } | 
|---|
| 1148 |   } | 
|---|
| 1149 |  | 
|---|
| 1150 |   template<typename Gr> | 
|---|
| 1151 |   DynamicPath<Gr>::DynamicPath(const DynamicPath &P, const NodeIt &a, | 
|---|
| 1152 |                                const NodeIt &b) : G(P.G) | 
|---|
| 1153 |   { | 
|---|
| 1154 |     if( !P.valid(a) || !P.valid(b) ) | 
|---|
| 1155 |       return; | 
|---|
| 1156 |  | 
|---|
| 1157 |     int ai = a.idx, bi = b.idx; | 
|---|
| 1158 |     if( bi<ai ) | 
|---|
| 1159 |       std::swap(ai,bi); | 
|---|
| 1160 |      | 
|---|
| 1161 |     edges.resize(bi-ai); | 
|---|
| 1162 |     copy(P.edges.begin()+ai, P.edges.begin()+bi, edges.begin()); | 
|---|
| 1163 |  | 
|---|
| 1164 |     _first = P.graphNode(a); | 
|---|
| 1165 |     _last = P.graphNode(b); | 
|---|
| 1166 |   } | 
|---|
| 1167 |  | 
|---|
| 1168 |   ///@} | 
|---|
| 1169 |  | 
|---|
| 1170 | } // namespace hugo | 
|---|
| 1171 |  | 
|---|
| 1172 | #endif // HUGO_PATH_H | 
|---|