| [325] | 1 | // -*- c++ -*- | 
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|  | 2 | #ifndef HUGO_GRAPH_H | 
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|  | 3 | #define HUGO_GRAPH_H | 
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|  | 4 |  | 
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|  | 5 | ///\file | 
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| [332] | 6 | ///\brief Declaration of GraphSkeleturo. | 
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| [325] | 7 |  | 
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|  | 8 | #include <invalid.h> | 
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|  | 9 |  | 
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|  | 10 | /// The namespace of HugoLib | 
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|  | 11 | namespace hugo { | 
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|  | 12 |  | 
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| [332] | 13 | /// @defgroup empty_graph The GraphSkeleturo class | 
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|  | 14 | /// @{ | 
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| [325] | 15 |  | 
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|  | 16 | /// An empty graph class. | 
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|  | 17 |  | 
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|  | 18 | /// This class provides all the common features of a graph structure, | 
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|  | 19 | /// however completely without implementations and real data structures | 
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|  | 20 | /// behind the interface. | 
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|  | 21 | /// All graph algorithms should compile with this class, but it will not | 
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|  | 22 | /// run properly, of course. | 
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|  | 23 | /// | 
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|  | 24 | /// It can be used for checking the interface compatibility, | 
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|  | 25 | /// or it can serve as a skeleton of a new graph structure. | 
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|  | 26 | /// | 
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|  | 27 | /// Also, you will find here the full documentation of a certain graph | 
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|  | 28 | /// feature, the documentation of a real graph imlementation | 
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|  | 29 | /// like @ref ListGraph or | 
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|  | 30 | /// @ref SmartGraph will just refer to this structure. | 
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| [332] | 31 | class GraphSkeleturo | 
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| [325] | 32 | { | 
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|  | 33 | public: | 
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|  | 34 | /// Defalult constructor. | 
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| [332] | 35 | GraphSkeleturo() {} | 
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| [325] | 36 | ///Copy consructor. | 
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|  | 37 |  | 
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|  | 38 | ///\todo It is not clear, what we expect from a copy constructor. | 
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|  | 39 | ///E.g. How to assign the nodes/edges to each other? What about maps? | 
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| [332] | 40 | GraphSkeleturo(const GraphSkeleturo &G) {} | 
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| [325] | 41 |  | 
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|  | 42 | /// The base type of the node iterators. | 
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|  | 43 |  | 
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|  | 44 | /// This is the base type of each node iterators, | 
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|  | 45 | /// thus each kind of node iterator will convert to this. | 
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|  | 46 | class Node { | 
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|  | 47 | public: | 
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|  | 48 | /// @warning The default constructor sets the iterator | 
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|  | 49 | /// to an undefined value. | 
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|  | 50 | Node() {}   //FIXME | 
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|  | 51 | /// Invalid constructor \& conversion. | 
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|  | 52 |  | 
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|  | 53 | /// This constructor initializes the iterator to be invalid. | 
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|  | 54 | /// \sa Invalid for more details. | 
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|  | 55 |  | 
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|  | 56 | Node(Invalid) {} | 
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|  | 57 | //Node(const Node &) {} | 
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|  | 58 |  | 
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|  | 59 | /// Two iterators are equal if and only if they point to the | 
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|  | 60 | /// same object or both are invalid. | 
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|  | 61 | bool operator==(Node n) const { return true; } | 
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|  | 62 |  | 
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|  | 63 | /// \sa \ref operator==(Node n) | 
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|  | 64 | /// | 
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|  | 65 | bool operator!=(Node n) const { return true; } | 
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|  | 66 |  | 
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|  | 67 | bool operator<(Node n) const { return true; } | 
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|  | 68 | }; | 
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|  | 69 |  | 
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|  | 70 | /// This iterator goes through each node. | 
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|  | 71 |  | 
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|  | 72 | /// This iterator goes through each node. | 
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|  | 73 | /// Its usage is quite simple, for example you can count the number | 
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|  | 74 | /// of nodes in graph \c G of type \c Graph like this: | 
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|  | 75 | /// \code | 
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|  | 76 | ///int count=0; | 
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|  | 77 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
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|  | 78 | /// \endcode | 
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|  | 79 | class NodeIt : public Node { | 
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|  | 80 | public: | 
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|  | 81 | /// @warning The default constructor sets the iterator | 
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|  | 82 | /// to an undefined value. | 
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|  | 83 | NodeIt() {} //FIXME | 
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|  | 84 | /// Invalid constructor \& conversion. | 
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|  | 85 |  | 
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|  | 86 | /// Initialize the iterator to be invalid | 
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|  | 87 | /// \sa Invalid for more details. | 
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|  | 88 | NodeIt(Invalid) {} | 
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|  | 89 | /// Sets the iterator to the first node of \c G. | 
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| [332] | 90 | NodeIt(const GraphSkeleturo &G) {} | 
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| [325] | 91 | /// @warning The default constructor sets the iterator | 
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|  | 92 | /// to an undefined value. | 
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|  | 93 | NodeIt(const NodeIt &) {} | 
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|  | 94 | }; | 
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|  | 95 |  | 
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|  | 96 |  | 
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|  | 97 | /// The base type of the edge iterators. | 
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|  | 98 | class Edge { | 
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|  | 99 | public: | 
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|  | 100 | /// @warning The default constructor sets the iterator | 
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|  | 101 | /// to an undefined value. | 
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|  | 102 | Edge() {}   //FIXME | 
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|  | 103 | /// Initialize the iterator to be invalid | 
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|  | 104 | Edge(Invalid) {} | 
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|  | 105 | /// Two iterators are equal if and only if they point to the | 
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|  | 106 | /// same object or both are invalid. | 
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|  | 107 | bool operator==(Edge n) const { return true; } | 
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|  | 108 | bool operator!=(Edge n) const { return true; } | 
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|  | 109 | bool operator<(Edge n) const { return true; } | 
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|  | 110 | }; | 
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|  | 111 |  | 
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|  | 112 | //  class SymEdgeIt : public Edge {}; | 
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|  | 113 |  | 
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|  | 114 | /// This iterator goes through each edge. | 
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|  | 115 |  | 
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|  | 116 | /// This iterator goes through each edge of a graph. | 
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|  | 117 | /// Its usage is quite simple, for example you can count the number | 
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|  | 118 | /// of edges in a graph \c G of type \c Graph as follows: | 
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|  | 119 | /// \code | 
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|  | 120 | ///int count=0; | 
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|  | 121 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
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|  | 122 | /// \endcode | 
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|  | 123 | class EdgeIt : public Edge { | 
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|  | 124 | public: | 
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|  | 125 | /// @warning The default constructor sets the iterator | 
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|  | 126 | /// to an undefined value. | 
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|  | 127 | EdgeIt() {} | 
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|  | 128 | /// Initialize the iterator to be invalid | 
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|  | 129 | EdgeIt(Invalid) {} | 
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| [332] | 130 | EdgeIt(const GraphSkeleturo &) {} | 
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| [325] | 131 | }; | 
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|  | 132 |  | 
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|  | 133 | /// First node of the graph. | 
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|  | 134 |  | 
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|  | 135 | /// \post \c i and the return value will be the first node. | 
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|  | 136 | /// | 
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|  | 137 | NodeIt &first(NodeIt &i) const { return i;} | 
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|  | 138 |  | 
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|  | 139 | /// The first incoming edge. | 
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|  | 140 | InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} | 
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|  | 141 | /// The first outgoing edge. | 
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|  | 142 | OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} | 
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|  | 143 | //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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|  | 144 | /// The first edge of the Graph. | 
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|  | 145 | EdgeIt &first(EdgeIt &i) const { return i;} | 
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|  | 146 |  | 
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|  | 147 | //     Node getNext(Node) const {} | 
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|  | 148 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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|  | 149 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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|  | 150 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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|  | 151 | //     EdgeIt getNext(EdgeIt) const {} | 
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|  | 152 |  | 
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|  | 153 | /// Go to the next node. | 
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|  | 154 | NodeIt &next(NodeIt &i) const { return i;} | 
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|  | 155 | /// Go to the next incoming edge. | 
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|  | 156 | InEdgeIt &next(InEdgeIt &i) const { return i;} | 
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|  | 157 | /// Go to the next outgoing edge. | 
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|  | 158 | OutEdgeIt &next(OutEdgeIt &i) const { return i;} | 
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|  | 159 | //SymEdgeIt &next(SymEdgeIt &) const {} | 
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|  | 160 | /// Go to the next edge. | 
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|  | 161 | EdgeIt &next(EdgeIt &i) const { return i;} | 
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|  | 162 |  | 
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|  | 163 | ///Gives back the head node of an edge. | 
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|  | 164 | Node head(Edge) const { return INVALID; } | 
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|  | 165 | ///Gives back the tail node of an edge. | 
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|  | 166 | Node tail(Edge) const { return INVALID; } | 
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|  | 167 |  | 
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|  | 168 | //   Node aNode(InEdgeIt) const {} | 
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|  | 169 | //   Node aNode(OutEdgeIt) const {} | 
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|  | 170 | //   Node aNode(SymEdgeIt) const {} | 
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|  | 171 |  | 
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|  | 172 | //   Node bNode(InEdgeIt) const {} | 
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|  | 173 | //   Node bNode(OutEdgeIt) const {} | 
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|  | 174 | //   Node bNode(SymEdgeIt) const {} | 
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|  | 175 |  | 
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|  | 176 | /// Checks if a node iterator is valid | 
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|  | 177 |  | 
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|  | 178 | ///\todo Maybe, it would be better if iterator converted to | 
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|  | 179 | ///bool directly, as Jacint prefers. | 
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|  | 180 | bool valid(const Node&) const { return true;} | 
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|  | 181 | /// Checks if an edge iterator is valid | 
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|  | 182 |  | 
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|  | 183 | ///\todo Maybe, it would be better if iterator converted to | 
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|  | 184 | ///bool directly, as Jacint prefers. | 
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|  | 185 | bool valid(const Edge&) const { return true;} | 
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|  | 186 |  | 
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|  | 187 | ///Gives back the \e id of a node. | 
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|  | 188 |  | 
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|  | 189 | ///\warning Not all graph structures provide this feature. | 
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|  | 190 | /// | 
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|  | 191 | int id(const Node&) const { return 0;} | 
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|  | 192 | ///Gives back the \e id of an edge. | 
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|  | 193 |  | 
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|  | 194 | ///\warning Not all graph structures provide this feature. | 
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|  | 195 | /// | 
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|  | 196 | int id(const Edge&) const { return 0;} | 
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|  | 197 |  | 
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|  | 198 | //void setInvalid(Node &) const {}; | 
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|  | 199 | //void setInvalid(Edge &) const {}; | 
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|  | 200 |  | 
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|  | 201 | ///Add a new node to the graph. | 
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|  | 202 |  | 
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|  | 203 | /// \return the new node. | 
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|  | 204 | /// | 
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|  | 205 | Node addNode() { return INVALID;} | 
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|  | 206 | ///Add a new edge to the graph. | 
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|  | 207 |  | 
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|  | 208 | ///Add a new edge to the graph with tail node \c tail | 
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|  | 209 | ///and head node \c head. | 
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|  | 210 | ///\return the new edge. | 
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|  | 211 | Edge addEdge(Node tail, Node head) { return INVALID;} | 
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|  | 212 |  | 
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|  | 213 | /// Resets the graph. | 
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|  | 214 |  | 
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|  | 215 | /// This function deletes all edges and nodes of the graph. | 
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|  | 216 | /// It also frees the memory allocated to store them. | 
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|  | 217 | void clear() {} | 
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|  | 218 |  | 
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|  | 219 | ///Read/write/reference map of the nodes to type \c T. | 
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|  | 220 |  | 
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|  | 221 | ///Read/write/reference map of the nodes to type \c T. | 
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| [332] | 222 | /// \sa MemoryMapSkeleturo | 
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| [325] | 223 | /// \todo We may need copy constructor | 
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|  | 224 | /// \todo We may need conversion from other nodetype | 
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|  | 225 | /// \todo We may need operator= | 
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|  | 226 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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|  | 227 | /// needs extra attention! | 
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|  | 228 |  | 
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|  | 229 | template<class T> class NodeMap | 
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|  | 230 | { | 
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|  | 231 | public: | 
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|  | 232 | typedef T ValueType; | 
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|  | 233 | typedef Node KeyType; | 
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|  | 234 |  | 
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| [332] | 235 | NodeMap(const GraphSkeleturo &G) {} | 
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|  | 236 | NodeMap(const GraphSkeleturo &G, T t) {} | 
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| [325] | 237 |  | 
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|  | 238 | template<typename TT> NodeMap(const NodeMap<TT> &m) {} | 
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|  | 239 |  | 
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|  | 240 | /// Sets the value of a node. | 
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|  | 241 |  | 
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|  | 242 | /// Sets the value associated with node \c i to the value \c t. | 
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|  | 243 | /// | 
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|  | 244 | void set(Node i, T t) {} | 
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|  | 245 | /// Gets the value of a node. | 
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|  | 246 | T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
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|  | 247 | T &operator[](Node i) {return *(T*)0;} | 
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|  | 248 | const T &operator[](Node i) const {return *(T*)0;} | 
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|  | 249 |  | 
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|  | 250 | /// Updates the map if the graph has been changed | 
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|  | 251 |  | 
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|  | 252 | /// \todo Do we need this? | 
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|  | 253 | /// | 
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|  | 254 | void update() {} | 
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|  | 255 | void update(T a) {}   //FIXME: Is it necessary | 
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|  | 256 | }; | 
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|  | 257 |  | 
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|  | 258 | ///Read/write/reference map of the edges to type \c T. | 
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|  | 259 |  | 
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|  | 260 | ///Read/write/reference map of the edges to type \c T. | 
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|  | 261 | ///It behaves exactly in the same way as \ref NodeMap. | 
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|  | 262 | /// \sa NodeMap | 
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| [332] | 263 | /// \sa MemoryMapSkeleturo | 
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| [325] | 264 | /// \todo We may need copy constructor | 
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|  | 265 | /// \todo We may need conversion from other edgetype | 
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|  | 266 | /// \todo We may need operator= | 
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|  | 267 | template<class T> class EdgeMap | 
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|  | 268 | { | 
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|  | 269 | public: | 
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|  | 270 | typedef T ValueType; | 
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|  | 271 | typedef Edge KeyType; | 
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|  | 272 |  | 
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| [332] | 273 | EdgeMap(const GraphSkeleturo &G) {} | 
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|  | 274 | EdgeMap(const GraphSkeleturo &G, T t) {} | 
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| [325] | 275 |  | 
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|  | 276 | void set(Edge i, T t) {} | 
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|  | 277 | T get(Edge i) const {return *(T*)0;} | 
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|  | 278 | T &operator[](Edge i) {return *(T*)0;} | 
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|  | 279 |  | 
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|  | 280 | void update() {} | 
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|  | 281 | void update(T a) {}   //FIXME: Is it necessary | 
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|  | 282 | }; | 
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|  | 283 | }; | 
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|  | 284 |  | 
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|  | 285 | /// An empty eraseable graph class. | 
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|  | 286 |  | 
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|  | 287 | /// This class provides all the common features of an \e eraseable graph | 
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|  | 288 | /// structure, | 
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|  | 289 | /// however completely without implementations and real data structures | 
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|  | 290 | /// behind the interface. | 
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|  | 291 | /// All graph algorithms should compile with this class, but it will not | 
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|  | 292 | /// run properly, of course. | 
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|  | 293 | /// | 
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|  | 294 | /// \todo This blabla could be replaced by a sepatate description about | 
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| [332] | 295 | /// Skeleturos. | 
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| [325] | 296 | /// | 
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|  | 297 | /// It can be used for checking the interface compatibility, | 
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|  | 298 | /// or it can serve as a skeleton of a new graph structure. | 
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|  | 299 | /// | 
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|  | 300 | /// Also, you will find here the full documentation of a certain graph | 
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|  | 301 | /// feature, the documentation of a real graph imlementation | 
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|  | 302 | /// like @ref ListGraph or | 
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|  | 303 | /// @ref SmartGraph will just refer to this structure. | 
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| [332] | 304 | class EraseableGraphSkeleturo : public GraphSkeleturo | 
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| [325] | 305 | { | 
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|  | 306 | public: | 
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|  | 307 | /// Deletes a node. | 
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|  | 308 | void erase(Node n) {} | 
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|  | 309 | /// Deletes an edge. | 
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|  | 310 | void erase(Edge e) {} | 
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|  | 311 |  | 
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|  | 312 | /// Defalult constructor. | 
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| [332] | 313 | GraphSkeleturo() {} | 
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| [325] | 314 | ///Copy consructor. | 
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| [332] | 315 | GraphSkeleturo(const GraphSkeleturo &G) {} | 
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| [325] | 316 | }; | 
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|  | 317 |  | 
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| [334] | 318 | /// An empty out-edge-iterable graph class. | 
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|  | 319 |  | 
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|  | 320 | /// An empty graph class which provides a function to | 
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|  | 321 | /// iterate on out-edges of any node. | 
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|  | 322 | class OutEdgeIterableGraphSkeleturo : public GraphSkeleturo | 
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|  | 323 | { | 
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|  | 324 | public: | 
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|  | 325 |  | 
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|  | 326 | /// This iterator goes trough the outgoing edges of a node. | 
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|  | 327 |  | 
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|  | 328 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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|  | 329 | /// of a graph. | 
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|  | 330 | /// Its usage is quite simple, for example you can count the number | 
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|  | 331 | /// of outgoing edges of a node \c n | 
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|  | 332 | /// in graph \c G of type \c Graph as follows. | 
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|  | 333 | /// \code | 
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|  | 334 | ///int count=0; | 
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|  | 335 | ///for(Graph::OutEdgeIt e(G,n); G.valid(e); G.next(e)) ++count; | 
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|  | 336 | /// \endcode | 
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|  | 337 | class OutEdgeIt : public Edge { | 
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|  | 338 | public: | 
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|  | 339 | /// @warning The default constructor sets the iterator | 
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|  | 340 | /// to an undefined value. | 
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|  | 341 | OutEdgeIt() {} | 
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|  | 342 | /// Initialize the iterator to be invalid | 
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|  | 343 | OutEdgeIt(Invalid) {} | 
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|  | 344 | /// This constructor sets the iterator to first outgoing edge. | 
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|  | 345 |  | 
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|  | 346 | /// This constructor set the iterator to the first outgoing edge of | 
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|  | 347 | /// node | 
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|  | 348 | ///@param n the node | 
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|  | 349 | ///@param G the graph | 
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|  | 350 | OutEdgeIt(const GraphSkeleturo & G, Node n) {} | 
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|  | 351 | }; | 
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|  | 352 | }; | 
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|  | 353 |  | 
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|  | 354 | /// An empty in-edge-iterable graph class. | 
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|  | 355 |  | 
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|  | 356 | /// An empty graph class which provides a function to | 
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|  | 357 | /// iterate on in-edges of any node. | 
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|  | 358 | class InEdgeIterableGraphSkeleturo : public GraphSkeleturo | 
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|  | 359 | { | 
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|  | 360 | public: | 
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|  | 361 |  | 
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|  | 362 | /// This iterator goes trough the incoming edges of a node. | 
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|  | 363 |  | 
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|  | 364 | /// This iterator goes trough the \e incoming edges of a certain node | 
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|  | 365 | /// of a graph. | 
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|  | 366 | /// Its usage is quite simple, for example you can count the number | 
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|  | 367 | /// of incoming edges of a node \c n | 
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|  | 368 | /// in graph \c G of type \c Graph as follows. | 
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|  | 369 | /// \code | 
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|  | 370 | ///int count=0; | 
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|  | 371 | ///for(Graph::InEdgeIt e(G,n); G.valid(e); G.next(e)) ++count; | 
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|  | 372 | /// \endcode | 
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|  | 373 | class InEdgeIt : public Edge { | 
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|  | 374 | public: | 
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|  | 375 | /// @warning The default constructor sets the iterator | 
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|  | 376 | /// to an undefined value. | 
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|  | 377 | InEdgeIt() {} | 
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|  | 378 | /// Initialize the iterator to be invalid | 
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|  | 379 | InEdgeIt(Invalid) {} | 
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|  | 380 | /// This constructor sets the iterator to first incomig edge. | 
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|  | 381 |  | 
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|  | 382 | /// This constructor set the iterator to the first incomig edge of | 
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|  | 383 | /// node | 
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|  | 384 | ///@param n the node | 
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|  | 385 | ///@param G the graph | 
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|  | 386 | InEdgeIt(const GraphSkeleturo & G, Node n) {} | 
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|  | 387 | }; | 
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|  | 388 | }; | 
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|  | 389 |  | 
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|  | 390 |  | 
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| [333] | 391 | /// An empty node-eraseable graph class. | 
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|  | 392 |  | 
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|  | 393 | /// An empty graph class which provides a function to | 
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|  | 394 | /// delete any of its nodes. | 
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|  | 395 | class NodeEraseableGraphSkeleturo : public GraphSkeleturo | 
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|  | 396 | { | 
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|  | 397 | public: | 
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|  | 398 | /// Deletes a node. | 
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|  | 399 | void erase(Node n) {} | 
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|  | 400 | }; | 
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|  | 401 |  | 
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|  | 402 | /// An empty edge-eraseable graph class. | 
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|  | 403 |  | 
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|  | 404 | /// An empty graph class which provides a function to delete any | 
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|  | 405 | /// of its edges. | 
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|  | 406 | class EdgeEraseableGraphSkeleturo : public GraphSkeleturo | 
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|  | 407 | { | 
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|  | 408 | public: | 
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|  | 409 | /// Deletes a node. | 
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|  | 410 | void erase(Edge n) {} | 
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|  | 411 | }; | 
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|  | 412 |  | 
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|  | 413 | /// An empty graph class which provides a function to get the number of its nodes. | 
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| [325] | 414 |  | 
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|  | 415 | /// This graph class provides a function for getting the number of its | 
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|  | 416 | /// nodes. | 
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|  | 417 | /// Clearly, for physical graph structures it can be expected to have such a | 
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|  | 418 | /// function. For wrappers or graphs which are given in an implicit way, | 
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|  | 419 | /// the implementation can be circumstantial, that is why this composes a | 
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|  | 420 | /// separate concept. | 
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| [333] | 421 | class NodeCountingGraphSkeleturo : public GraphSkeleturo | 
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| [325] | 422 | { | 
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|  | 423 | public: | 
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|  | 424 | /// Returns the number of nodes. | 
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|  | 425 | int nodeNum() const { return 0;} | 
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|  | 426 | }; | 
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|  | 427 |  | 
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| [333] | 428 | /// An empty graph class which provides a function to get the number of its edges. | 
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| [325] | 429 |  | 
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|  | 430 | /// This graph class provides a function for getting the number of its | 
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|  | 431 | /// edges. | 
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|  | 432 | /// Clearly, for physical graph structures it can be expected to have such a | 
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|  | 433 | /// function. For wrappers or graphs which are given in an implicit way, | 
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|  | 434 | /// the implementation can be circumstantial, that is why this composes a | 
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|  | 435 | /// separate concept. | 
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| [333] | 436 | class EdgeCountingGraphSkeleturo : public GraphSkeleturo | 
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| [325] | 437 | { | 
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|  | 438 | public: | 
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|  | 439 | /// Returns the number of edges. | 
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|  | 440 | int edgeNum() const { return 0;} | 
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|  | 441 | }; | 
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| [332] | 442 |  | 
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|  | 443 | /// @} | 
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| [325] | 444 |  | 
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|  | 445 | } //namespace hugo | 
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|  | 446 |  | 
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|  | 447 |  | 
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| [332] | 448 |  | 
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|  | 449 | // class EmptyBipGraph : public Graph Skeleturo | 
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| [325] | 450 | // { | 
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|  | 451 | //   class ANode {}; | 
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|  | 452 | //   class BNode {}; | 
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|  | 453 |  | 
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|  | 454 | //   ANode &next(ANode &) {} | 
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|  | 455 | //   BNode &next(BNode &) {} | 
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|  | 456 |  | 
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|  | 457 | //   ANode &getFirst(ANode &) const {} | 
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|  | 458 | //   BNode &getFirst(BNode &) const {} | 
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|  | 459 |  | 
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|  | 460 | //   enum NodeClass { A = 0, B = 1 }; | 
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|  | 461 | //   NodeClass getClass(Node n) {} | 
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|  | 462 |  | 
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|  | 463 | // } | 
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|  | 464 |  | 
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|  | 465 | #endif // HUGO_GRAPH_H | 
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