| [325] | 1 | // -*- c++ -*- | 
|---|
 | 2 | #ifndef HUGO_GRAPH_H | 
|---|
 | 3 | #define HUGO_GRAPH_H | 
|---|
 | 4 |  | 
|---|
 | 5 | ///\file | 
|---|
| [332] | 6 | ///\brief Declaration of GraphSkeleturo. | 
|---|
| [325] | 7 |  | 
|---|
 | 8 | #include <invalid.h> | 
|---|
 | 9 |  | 
|---|
 | 10 | /// The namespace of HugoLib | 
|---|
 | 11 | namespace hugo { | 
|---|
 | 12 |  | 
|---|
| [332] | 13 |   /// @defgroup empty_graph The GraphSkeleturo class | 
|---|
 | 14 |   /// @{ | 
|---|
| [325] | 15 |  | 
|---|
 | 16 |   /// An empty graph class. | 
|---|
 | 17 |    | 
|---|
 | 18 |   /// This class provides all the common features of a graph structure, | 
|---|
 | 19 |   /// however completely without implementations and real data structures | 
|---|
 | 20 |   /// behind the interface. | 
|---|
 | 21 |   /// All graph algorithms should compile with this class, but it will not | 
|---|
 | 22 |   /// run properly, of course. | 
|---|
 | 23 |   /// | 
|---|
 | 24 |   /// It can be used for checking the interface compatibility, | 
|---|
 | 25 |   /// or it can serve as a skeleton of a new graph structure. | 
|---|
 | 26 |   ///  | 
|---|
 | 27 |   /// Also, you will find here the full documentation of a certain graph | 
|---|
 | 28 |   /// feature, the documentation of a real graph imlementation | 
|---|
 | 29 |   /// like @ref ListGraph or | 
|---|
 | 30 |   /// @ref SmartGraph will just refer to this structure. | 
|---|
| [332] | 31 |   class GraphSkeleturo | 
|---|
| [325] | 32 |   { | 
|---|
 | 33 |   public: | 
|---|
 | 34 |     /// Defalult constructor. | 
|---|
| [332] | 35 |     GraphSkeleturo() {} | 
|---|
| [325] | 36 |     ///Copy consructor. | 
|---|
 | 37 |  | 
|---|
 | 38 |     ///\todo It is not clear, what we expect from a copy constructor. | 
|---|
 | 39 |     ///E.g. How to assign the nodes/edges to each other? What about maps? | 
|---|
| [332] | 40 |     GraphSkeleturo(const GraphSkeleturo &G) {} | 
|---|
| [325] | 41 |  | 
|---|
 | 42 |     /// The base type of the node iterators. | 
|---|
 | 43 |  | 
|---|
 | 44 |     /// This is the base type of each node iterators, | 
|---|
 | 45 |     /// thus each kind of node iterator will convert to this. | 
|---|
 | 46 |     class Node { | 
|---|
 | 47 |     public: | 
|---|
 | 48 |       /// @warning The default constructor sets the iterator | 
|---|
 | 49 |       /// to an undefined value. | 
|---|
 | 50 |       Node() {}   //FIXME | 
|---|
 | 51 |       /// Invalid constructor \& conversion. | 
|---|
 | 52 |  | 
|---|
 | 53 |       /// This constructor initializes the iterator to be invalid. | 
|---|
 | 54 |       /// \sa Invalid for more details. | 
|---|
 | 55 |  | 
|---|
 | 56 |       Node(Invalid) {} | 
|---|
 | 57 |       //Node(const Node &) {} | 
|---|
 | 58 |  | 
|---|
 | 59 |       /// Two iterators are equal if and only if they point to the | 
|---|
 | 60 |       /// same object or both are invalid. | 
|---|
 | 61 |       bool operator==(Node n) const { return true; } | 
|---|
 | 62 |  | 
|---|
 | 63 |       /// \sa \ref operator==(Node n) | 
|---|
 | 64 |       /// | 
|---|
 | 65 |       bool operator!=(Node n) const { return true; } | 
|---|
 | 66 |  | 
|---|
 | 67 |       bool operator<(Node n) const { return true; } | 
|---|
 | 68 |     }; | 
|---|
 | 69 |      | 
|---|
 | 70 |     /// This iterator goes through each node. | 
|---|
 | 71 |  | 
|---|
 | 72 |     /// This iterator goes through each node. | 
|---|
 | 73 |     /// Its usage is quite simple, for example you can count the number | 
|---|
 | 74 |     /// of nodes in graph \c G of type \c Graph like this: | 
|---|
 | 75 |     /// \code | 
|---|
 | 76 |     ///int count=0; | 
|---|
 | 77 |     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
|---|
 | 78 |     /// \endcode | 
|---|
 | 79 |     class NodeIt : public Node { | 
|---|
 | 80 |     public: | 
|---|
 | 81 |       /// @warning The default constructor sets the iterator | 
|---|
 | 82 |       /// to an undefined value. | 
|---|
 | 83 |       NodeIt() {} //FIXME | 
|---|
 | 84 |       /// Invalid constructor \& conversion. | 
|---|
 | 85 |  | 
|---|
 | 86 |       /// Initialize the iterator to be invalid | 
|---|
 | 87 |       /// \sa Invalid for more details. | 
|---|
 | 88 |       NodeIt(Invalid) {} | 
|---|
 | 89 |       /// Sets the iterator to the first node of \c G. | 
|---|
| [332] | 90 |       NodeIt(const GraphSkeleturo &G) {} | 
|---|
| [325] | 91 |       /// @warning The default constructor sets the iterator | 
|---|
 | 92 |       /// to an undefined value. | 
|---|
 | 93 |       NodeIt(const NodeIt &) {} | 
|---|
 | 94 |     }; | 
|---|
 | 95 |      | 
|---|
 | 96 |      | 
|---|
 | 97 |     /// The base type of the edge iterators. | 
|---|
 | 98 |     class Edge { | 
|---|
 | 99 |     public: | 
|---|
 | 100 |       /// @warning The default constructor sets the iterator | 
|---|
 | 101 |       /// to an undefined value. | 
|---|
 | 102 |       Edge() {}   //FIXME | 
|---|
 | 103 |       /// Initialize the iterator to be invalid | 
|---|
 | 104 |       Edge(Invalid) {} | 
|---|
 | 105 |       /// Two iterators are equal if and only if they point to the | 
|---|
 | 106 |       /// same object or both are invalid. | 
|---|
 | 107 |       bool operator==(Edge n) const { return true; } | 
|---|
 | 108 |       bool operator!=(Edge n) const { return true; } | 
|---|
 | 109 |       bool operator<(Edge n) const { return true; } | 
|---|
 | 110 |     }; | 
|---|
 | 111 |      | 
|---|
 | 112 |     //  class SymEdgeIt : public Edge {}; | 
|---|
 | 113 |  | 
|---|
 | 114 |     /// This iterator goes through each edge. | 
|---|
 | 115 |  | 
|---|
 | 116 |     /// This iterator goes through each edge of a graph. | 
|---|
 | 117 |     /// Its usage is quite simple, for example you can count the number | 
|---|
 | 118 |     /// of edges in a graph \c G of type \c Graph as follows: | 
|---|
 | 119 |     /// \code | 
|---|
 | 120 |     ///int count=0; | 
|---|
 | 121 |     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
|---|
 | 122 |     /// \endcode | 
|---|
 | 123 |     class EdgeIt : public Edge { | 
|---|
 | 124 |     public: | 
|---|
 | 125 |       /// @warning The default constructor sets the iterator | 
|---|
 | 126 |       /// to an undefined value. | 
|---|
 | 127 |       EdgeIt() {} | 
|---|
 | 128 |       /// Initialize the iterator to be invalid | 
|---|
 | 129 |       EdgeIt(Invalid) {} | 
|---|
| [332] | 130 |       EdgeIt(const GraphSkeleturo &) {} | 
|---|
| [325] | 131 |     }; | 
|---|
 | 132 |  | 
|---|
 | 133 |     /// First node of the graph. | 
|---|
 | 134 |  | 
|---|
 | 135 |     /// \post \c i and the return value will be the first node. | 
|---|
 | 136 |     /// | 
|---|
 | 137 |     NodeIt &first(NodeIt &i) const { return i;} | 
|---|
 | 138 |  | 
|---|
 | 139 |     /// The first incoming edge. | 
|---|
 | 140 |     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} | 
|---|
 | 141 |     /// The first outgoing edge. | 
|---|
 | 142 |     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} | 
|---|
 | 143 |     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
|---|
 | 144 |     /// The first edge of the Graph. | 
|---|
 | 145 |     EdgeIt &first(EdgeIt &i) const { return i;} | 
|---|
 | 146 |  | 
|---|
 | 147 | //     Node getNext(Node) const {} | 
|---|
 | 148 | //     InEdgeIt getNext(InEdgeIt) const {} | 
|---|
 | 149 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
|---|
 | 150 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
|---|
 | 151 | //     EdgeIt getNext(EdgeIt) const {} | 
|---|
 | 152 |  | 
|---|
 | 153 |     /// Go to the next node. | 
|---|
 | 154 |     NodeIt &next(NodeIt &i) const { return i;} | 
|---|
 | 155 |     /// Go to the next incoming edge. | 
|---|
 | 156 |     InEdgeIt &next(InEdgeIt &i) const { return i;} | 
|---|
 | 157 |     /// Go to the next outgoing edge. | 
|---|
 | 158 |     OutEdgeIt &next(OutEdgeIt &i) const { return i;} | 
|---|
 | 159 |     //SymEdgeIt &next(SymEdgeIt &) const {} | 
|---|
 | 160 |     /// Go to the next edge. | 
|---|
 | 161 |     EdgeIt &next(EdgeIt &i) const { return i;} | 
|---|
 | 162 |  | 
|---|
 | 163 |     ///Gives back the head node of an edge. | 
|---|
 | 164 |     Node head(Edge) const { return INVALID; } | 
|---|
 | 165 |     ///Gives back the tail node of an edge. | 
|---|
 | 166 |     Node tail(Edge) const { return INVALID; } | 
|---|
 | 167 |    | 
|---|
 | 168 |     //   Node aNode(InEdgeIt) const {} | 
|---|
 | 169 |     //   Node aNode(OutEdgeIt) const {} | 
|---|
 | 170 |     //   Node aNode(SymEdgeIt) const {} | 
|---|
 | 171 |  | 
|---|
 | 172 |     //   Node bNode(InEdgeIt) const {} | 
|---|
 | 173 |     //   Node bNode(OutEdgeIt) const {} | 
|---|
 | 174 |     //   Node bNode(SymEdgeIt) const {} | 
|---|
 | 175 |  | 
|---|
 | 176 |     /// Checks if a node iterator is valid | 
|---|
 | 177 |  | 
|---|
 | 178 |     ///\todo Maybe, it would be better if iterator converted to | 
|---|
 | 179 |     ///bool directly, as Jacint prefers. | 
|---|
 | 180 |     bool valid(const Node&) const { return true;} | 
|---|
 | 181 |     /// Checks if an edge iterator is valid | 
|---|
 | 182 |  | 
|---|
 | 183 |     ///\todo Maybe, it would be better if iterator converted to | 
|---|
 | 184 |     ///bool directly, as Jacint prefers. | 
|---|
 | 185 |     bool valid(const Edge&) const { return true;} | 
|---|
 | 186 |  | 
|---|
 | 187 |     ///Gives back the \e id of a node. | 
|---|
 | 188 |  | 
|---|
 | 189 |     ///\warning Not all graph structures provide this feature. | 
|---|
 | 190 |     /// | 
|---|
 | 191 |     int id(const Node&) const { return 0;} | 
|---|
 | 192 |     ///Gives back the \e id of an edge. | 
|---|
 | 193 |  | 
|---|
 | 194 |     ///\warning Not all graph structures provide this feature. | 
|---|
 | 195 |     /// | 
|---|
 | 196 |     int id(const Edge&) const { return 0;} | 
|---|
 | 197 |  | 
|---|
 | 198 |     //void setInvalid(Node &) const {}; | 
|---|
 | 199 |     //void setInvalid(Edge &) const {}; | 
|---|
 | 200 |    | 
|---|
 | 201 |     ///Add a new node to the graph. | 
|---|
 | 202 |  | 
|---|
 | 203 |     /// \return the new node. | 
|---|
 | 204 |     /// | 
|---|
 | 205 |     Node addNode() { return INVALID;} | 
|---|
 | 206 |     ///Add a new edge to the graph. | 
|---|
 | 207 |  | 
|---|
 | 208 |     ///Add a new edge to the graph with tail node \c tail | 
|---|
 | 209 |     ///and head node \c head. | 
|---|
 | 210 |     ///\return the new edge. | 
|---|
 | 211 |     Edge addEdge(Node tail, Node head) { return INVALID;} | 
|---|
 | 212 |      | 
|---|
 | 213 |     /// Resets the graph. | 
|---|
 | 214 |  | 
|---|
 | 215 |     /// This function deletes all edges and nodes of the graph. | 
|---|
 | 216 |     /// It also frees the memory allocated to store them. | 
|---|
 | 217 |     void clear() {} | 
|---|
 | 218 |  | 
|---|
 | 219 |     ///Read/write/reference map of the nodes to type \c T. | 
|---|
 | 220 |  | 
|---|
 | 221 |     ///Read/write/reference map of the nodes to type \c T. | 
|---|
| [332] | 222 |     /// \sa MemoryMapSkeleturo | 
|---|
| [325] | 223 |     /// \todo We may need copy constructor | 
|---|
 | 224 |     /// \todo We may need conversion from other nodetype | 
|---|
 | 225 |     /// \todo We may need operator= | 
|---|
 | 226 |     /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
|---|
 | 227 |     /// needs extra attention! | 
|---|
 | 228 |  | 
|---|
 | 229 |     template<class T> class NodeMap | 
|---|
 | 230 |     { | 
|---|
 | 231 |     public: | 
|---|
 | 232 |       typedef T ValueType; | 
|---|
 | 233 |       typedef Node KeyType; | 
|---|
 | 234 |  | 
|---|
| [332] | 235 |       NodeMap(const GraphSkeleturo &G) {} | 
|---|
 | 236 |       NodeMap(const GraphSkeleturo &G, T t) {} | 
|---|
| [325] | 237 |  | 
|---|
 | 238 |       template<typename TT> NodeMap(const NodeMap<TT> &m) {} | 
|---|
 | 239 |  | 
|---|
 | 240 |       /// Sets the value of a node. | 
|---|
 | 241 |  | 
|---|
 | 242 |       /// Sets the value associated with node \c i to the value \c t. | 
|---|
 | 243 |       /// | 
|---|
 | 244 |       void set(Node i, T t) {} | 
|---|
 | 245 |       /// Gets the value of a node. | 
|---|
 | 246 |       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
|---|
 | 247 |       T &operator[](Node i) {return *(T*)0;} | 
|---|
 | 248 |       const T &operator[](Node i) const {return *(T*)0;} | 
|---|
 | 249 |  | 
|---|
 | 250 |       /// Updates the map if the graph has been changed | 
|---|
 | 251 |  | 
|---|
 | 252 |       /// \todo Do we need this? | 
|---|
 | 253 |       /// | 
|---|
 | 254 |       void update() {} | 
|---|
 | 255 |       void update(T a) {}   //FIXME: Is it necessary | 
|---|
 | 256 |     }; | 
|---|
 | 257 |  | 
|---|
 | 258 |     ///Read/write/reference map of the edges to type \c T. | 
|---|
 | 259 |  | 
|---|
 | 260 |     ///Read/write/reference map of the edges to type \c T. | 
|---|
 | 261 |     ///It behaves exactly in the same way as \ref NodeMap. | 
|---|
 | 262 |     /// \sa NodeMap | 
|---|
| [332] | 263 |     /// \sa MemoryMapSkeleturo | 
|---|
| [325] | 264 |     /// \todo We may need copy constructor | 
|---|
 | 265 |     /// \todo We may need conversion from other edgetype | 
|---|
 | 266 |     /// \todo We may need operator= | 
|---|
 | 267 |     template<class T> class EdgeMap | 
|---|
 | 268 |     { | 
|---|
 | 269 |     public: | 
|---|
 | 270 |       typedef T ValueType; | 
|---|
 | 271 |       typedef Edge KeyType; | 
|---|
 | 272 |  | 
|---|
| [332] | 273 |       EdgeMap(const GraphSkeleturo &G) {} | 
|---|
 | 274 |       EdgeMap(const GraphSkeleturo &G, T t) {} | 
|---|
| [325] | 275 |      | 
|---|
 | 276 |       void set(Edge i, T t) {} | 
|---|
 | 277 |       T get(Edge i) const {return *(T*)0;} | 
|---|
 | 278 |       T &operator[](Edge i) {return *(T*)0;} | 
|---|
 | 279 |      | 
|---|
 | 280 |       void update() {} | 
|---|
 | 281 |       void update(T a) {}   //FIXME: Is it necessary | 
|---|
 | 282 |     }; | 
|---|
 | 283 |   }; | 
|---|
 | 284 |  | 
|---|
 | 285 |   /// An empty eraseable graph class. | 
|---|
 | 286 |    | 
|---|
 | 287 |   /// This class provides all the common features of an \e eraseable graph | 
|---|
 | 288 |   /// structure, | 
|---|
 | 289 |   /// however completely without implementations and real data structures | 
|---|
 | 290 |   /// behind the interface. | 
|---|
 | 291 |   /// All graph algorithms should compile with this class, but it will not | 
|---|
 | 292 |   /// run properly, of course. | 
|---|
 | 293 |   /// | 
|---|
 | 294 |   /// \todo This blabla could be replaced by a sepatate description about | 
|---|
| [332] | 295 |   /// Skeleturos. | 
|---|
| [325] | 296 |   /// | 
|---|
 | 297 |   /// It can be used for checking the interface compatibility, | 
|---|
 | 298 |   /// or it can serve as a skeleton of a new graph structure. | 
|---|
 | 299 |   ///  | 
|---|
 | 300 |   /// Also, you will find here the full documentation of a certain graph | 
|---|
 | 301 |   /// feature, the documentation of a real graph imlementation | 
|---|
 | 302 |   /// like @ref ListGraph or | 
|---|
 | 303 |   /// @ref SmartGraph will just refer to this structure. | 
|---|
| [332] | 304 |   class EraseableGraphSkeleturo : public GraphSkeleturo | 
|---|
| [325] | 305 |   { | 
|---|
 | 306 |   public: | 
|---|
 | 307 |     /// Deletes a node. | 
|---|
 | 308 |     void erase(Node n) {} | 
|---|
 | 309 |     /// Deletes an edge. | 
|---|
 | 310 |     void erase(Edge e) {} | 
|---|
 | 311 |  | 
|---|
 | 312 |     /// Defalult constructor. | 
|---|
| [332] | 313 |     GraphSkeleturo() {} | 
|---|
| [325] | 314 |     ///Copy consructor. | 
|---|
| [332] | 315 |     GraphSkeleturo(const GraphSkeleturo &G) {} | 
|---|
| [325] | 316 |   }; | 
|---|
 | 317 |  | 
|---|
| [334] | 318 |   /// An empty out-edge-iterable graph class. | 
|---|
 | 319 |    | 
|---|
 | 320 |   /// An empty graph class which provides a function to  | 
|---|
 | 321 |   /// iterate on out-edges of any node. | 
|---|
 | 322 |   class OutEdgeIterableGraphSkeleturo : public GraphSkeleturo | 
|---|
 | 323 |   { | 
|---|
 | 324 |   public: | 
|---|
 | 325 |  | 
|---|
 | 326 |     /// This iterator goes trough the outgoing edges of a node. | 
|---|
 | 327 |  | 
|---|
 | 328 |     /// This iterator goes trough the \e outgoing edges of a certain node | 
|---|
 | 329 |     /// of a graph. | 
|---|
 | 330 |     /// Its usage is quite simple, for example you can count the number | 
|---|
 | 331 |     /// of outgoing edges of a node \c n | 
|---|
 | 332 |     /// in graph \c G of type \c Graph as follows. | 
|---|
 | 333 |     /// \code | 
|---|
 | 334 |     ///int count=0; | 
|---|
 | 335 |     ///for(Graph::OutEdgeIt e(G,n); G.valid(e); G.next(e)) ++count; | 
|---|
 | 336 |     /// \endcode | 
|---|
 | 337 |     class OutEdgeIt : public Edge { | 
|---|
 | 338 |     public: | 
|---|
 | 339 |       /// @warning The default constructor sets the iterator | 
|---|
 | 340 |       /// to an undefined value. | 
|---|
 | 341 |       OutEdgeIt() {} | 
|---|
 | 342 |       /// Initialize the iterator to be invalid | 
|---|
 | 343 |       OutEdgeIt(Invalid) {} | 
|---|
 | 344 |       /// This constructor sets the iterator to first outgoing edge. | 
|---|
 | 345 |      | 
|---|
 | 346 |       /// This constructor set the iterator to the first outgoing edge of | 
|---|
 | 347 |       /// node | 
|---|
 | 348 |       ///@param n the node | 
|---|
 | 349 |       ///@param G the graph | 
|---|
 | 350 |       OutEdgeIt(const GraphSkeleturo & G, Node n) {} | 
|---|
 | 351 |     }; | 
|---|
 | 352 |   }; | 
|---|
 | 353 |  | 
|---|
 | 354 |   /// An empty in-edge-iterable graph class. | 
|---|
 | 355 |    | 
|---|
 | 356 |   /// An empty graph class which provides a function to  | 
|---|
 | 357 |   /// iterate on in-edges of any node. | 
|---|
 | 358 |   class InEdgeIterableGraphSkeleturo : public GraphSkeleturo | 
|---|
 | 359 |   { | 
|---|
 | 360 |   public: | 
|---|
 | 361 |  | 
|---|
 | 362 |     /// This iterator goes trough the incoming edges of a node. | 
|---|
 | 363 |  | 
|---|
 | 364 |     /// This iterator goes trough the \e incoming edges of a certain node | 
|---|
 | 365 |     /// of a graph. | 
|---|
 | 366 |     /// Its usage is quite simple, for example you can count the number | 
|---|
 | 367 |     /// of incoming edges of a node \c n | 
|---|
 | 368 |     /// in graph \c G of type \c Graph as follows. | 
|---|
 | 369 |     /// \code | 
|---|
 | 370 |     ///int count=0; | 
|---|
 | 371 |     ///for(Graph::InEdgeIt e(G,n); G.valid(e); G.next(e)) ++count; | 
|---|
 | 372 |     /// \endcode | 
|---|
 | 373 |     class InEdgeIt : public Edge { | 
|---|
 | 374 |     public: | 
|---|
 | 375 |       /// @warning The default constructor sets the iterator | 
|---|
 | 376 |       /// to an undefined value. | 
|---|
 | 377 |       InEdgeIt() {} | 
|---|
 | 378 |       /// Initialize the iterator to be invalid | 
|---|
 | 379 |       InEdgeIt(Invalid) {} | 
|---|
 | 380 |       /// This constructor sets the iterator to first incomig edge. | 
|---|
 | 381 |      | 
|---|
 | 382 |       /// This constructor set the iterator to the first incomig edge of | 
|---|
 | 383 |       /// node | 
|---|
 | 384 |       ///@param n the node | 
|---|
 | 385 |       ///@param G the graph | 
|---|
 | 386 |       InEdgeIt(const GraphSkeleturo & G, Node n) {} | 
|---|
 | 387 |     }; | 
|---|
 | 388 |   }; | 
|---|
 | 389 |  | 
|---|
 | 390 |  | 
|---|
| [333] | 391 |   /// An empty node-eraseable graph class. | 
|---|
 | 392 |    | 
|---|
 | 393 |   /// An empty graph class which provides a function to  | 
|---|
 | 394 |   /// delete any of its nodes. | 
|---|
 | 395 |   class NodeEraseableGraphSkeleturo : public GraphSkeleturo | 
|---|
 | 396 |   { | 
|---|
 | 397 |   public: | 
|---|
 | 398 |     /// Deletes a node. | 
|---|
 | 399 |     void erase(Node n) {} | 
|---|
 | 400 |   }; | 
|---|
 | 401 |  | 
|---|
 | 402 |   /// An empty edge-eraseable graph class. | 
|---|
 | 403 |    | 
|---|
 | 404 |   /// An empty graph class which provides a function to delete any  | 
|---|
 | 405 |   /// of its edges. | 
|---|
 | 406 |   class EdgeEraseableGraphSkeleturo : public GraphSkeleturo | 
|---|
 | 407 |   { | 
|---|
 | 408 |   public: | 
|---|
 | 409 |     /// Deletes a node. | 
|---|
 | 410 |     void erase(Edge n) {} | 
|---|
 | 411 |   }; | 
|---|
 | 412 |  | 
|---|
 | 413 |   /// An empty graph class which provides a function to get the number of its nodes. | 
|---|
| [325] | 414 |    | 
|---|
 | 415 |   /// This graph class provides a function for getting the number of its  | 
|---|
 | 416 |   /// nodes.  | 
|---|
 | 417 |   /// Clearly, for physical graph structures it can be expected to have such a  | 
|---|
 | 418 |   /// function. For wrappers or graphs which are given in an implicit way,  | 
|---|
 | 419 |   /// the implementation can be circumstantial, that is why this composes a  | 
|---|
 | 420 |   /// separate concept. | 
|---|
| [333] | 421 |   class NodeCountingGraphSkeleturo : public GraphSkeleturo | 
|---|
| [325] | 422 |   { | 
|---|
 | 423 |   public: | 
|---|
 | 424 |     /// Returns the number of nodes. | 
|---|
 | 425 |     int nodeNum() const { return 0;} | 
|---|
 | 426 |   }; | 
|---|
 | 427 |  | 
|---|
| [333] | 428 |   /// An empty graph class which provides a function to get the number of its edges. | 
|---|
| [325] | 429 |    | 
|---|
 | 430 |   /// This graph class provides a function for getting the number of its  | 
|---|
 | 431 |   /// edges.  | 
|---|
 | 432 |   /// Clearly, for physical graph structures it can be expected to have such a  | 
|---|
 | 433 |   /// function. For wrappers or graphs which are given in an implicit way,  | 
|---|
 | 434 |   /// the implementation can be circumstantial, that is why this composes a  | 
|---|
 | 435 |   /// separate concept. | 
|---|
| [333] | 436 |   class EdgeCountingGraphSkeleturo : public GraphSkeleturo | 
|---|
| [325] | 437 |   { | 
|---|
 | 438 |   public: | 
|---|
 | 439 |     /// Returns the number of edges. | 
|---|
 | 440 |     int edgeNum() const { return 0;} | 
|---|
 | 441 |   }; | 
|---|
| [332] | 442 |    | 
|---|
 | 443 |   /// @} | 
|---|
| [325] | 444 |  | 
|---|
 | 445 | } //namespace hugo | 
|---|
 | 446 |  | 
|---|
 | 447 |  | 
|---|
| [332] | 448 |  | 
|---|
 | 449 | // class EmptyBipGraph : public Graph Skeleturo | 
|---|
| [325] | 450 | // { | 
|---|
 | 451 | //   class ANode {}; | 
|---|
 | 452 | //   class BNode {}; | 
|---|
 | 453 |  | 
|---|
 | 454 | //   ANode &next(ANode &) {} | 
|---|
 | 455 | //   BNode &next(BNode &) {} | 
|---|
 | 456 |  | 
|---|
 | 457 | //   ANode &getFirst(ANode &) const {} | 
|---|
 | 458 | //   BNode &getFirst(BNode &) const {} | 
|---|
 | 459 |  | 
|---|
 | 460 | //   enum NodeClass { A = 0, B = 1 }; | 
|---|
 | 461 | //   NodeClass getClass(Node n) {} | 
|---|
 | 462 |  | 
|---|
 | 463 | // } | 
|---|
 | 464 |  | 
|---|
 | 465 | #endif // HUGO_GRAPH_H | 
|---|