| 1 | // -*- c++ -*- | 
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| 2 | #ifndef HUGO_GRAPH_H | 
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| 3 | #define HUGO_GRAPH_H | 
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| 4 |  | 
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| 5 | ///\file | 
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| 6 | ///\brief Declaration of GraphSkeleturo. | 
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| 7 |  | 
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| 8 | #include <invalid.h> | 
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| 9 |  | 
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| 10 | /// The namespace of HugoLib | 
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| 11 | namespace hugo { | 
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| 12 |  | 
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| 13 |   /// @defgroup empty_graph The GraphSkeleturo class | 
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| 14 |   /// @{ | 
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| 15 |  | 
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| 16 |   /// An empty graph class. | 
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| 17 |    | 
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| 18 |   /// This class provides all the common features of a graph structure, | 
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| 19 |   /// however completely without implementations and real data structures | 
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| 20 |   /// behind the interface. | 
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| 21 |   /// All graph algorithms should compile with this class, but it will not | 
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| 22 |   /// run properly, of course. | 
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| 23 |   /// | 
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| 24 |   /// It can be used for checking the interface compatibility, | 
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| 25 |   /// or it can serve as a skeleton of a new graph structure. | 
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| 26 |   ///  | 
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| 27 |   /// Also, you will find here the full documentation of a certain graph | 
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| 28 |   /// feature, the documentation of a real graph imlementation | 
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| 29 |   /// like @ref ListGraph or | 
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| 30 |   /// @ref SmartGraph will just refer to this structure. | 
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| 31 |   class GraphSkeleturo | 
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| 32 |   { | 
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| 33 |   public: | 
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| 34 |     /// Defalult constructor. | 
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| 35 |     GraphSkeleturo() {} | 
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| 36 |     ///Copy consructor. | 
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| 37 |  | 
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| 38 |     ///\todo It is not clear, what we expect from a copy constructor. | 
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| 39 |     ///E.g. How to assign the nodes/edges to each other? What about maps? | 
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| 40 |     GraphSkeleturo(const GraphSkeleturo &G) {} | 
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| 41 |  | 
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| 42 |     /// The base type of the node iterators. | 
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| 43 |  | 
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| 44 |     /// This is the base type of each node iterators, | 
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| 45 |     /// thus each kind of node iterator will convert to this. | 
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| 46 |     class Node { | 
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| 47 |     public: | 
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| 48 |       /// @warning The default constructor sets the iterator | 
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| 49 |       /// to an undefined value. | 
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| 50 |       Node() {}   //FIXME | 
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| 51 |       /// Invalid constructor \& conversion. | 
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| 52 |  | 
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| 53 |       /// This constructor initializes the iterator to be invalid. | 
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| 54 |       /// \sa Invalid for more details. | 
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| 55 |  | 
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| 56 |       Node(Invalid) {} | 
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| 57 |       //Node(const Node &) {} | 
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| 58 |  | 
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| 59 |       /// Two iterators are equal if and only if they point to the | 
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| 60 |       /// same object or both are invalid. | 
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| 61 |       bool operator==(Node n) const { return true; } | 
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| 62 |  | 
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| 63 |       /// \sa \ref operator==(Node n) | 
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| 64 |       /// | 
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| 65 |       bool operator!=(Node n) const { return true; } | 
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| 66 |  | 
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| 67 |       bool operator<(Node n) const { return true; } | 
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| 68 |     }; | 
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| 69 |      | 
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| 70 |     /// This iterator goes through each node. | 
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| 71 |  | 
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| 72 |     /// This iterator goes through each node. | 
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| 73 |     /// Its usage is quite simple, for example you can count the number | 
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| 74 |     /// of nodes in graph \c G of type \c Graph like this: | 
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| 75 |     /// \code | 
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| 76 |     ///int count=0; | 
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| 77 |     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
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| 78 |     /// \endcode | 
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| 79 |     class NodeIt : public Node { | 
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| 80 |     public: | 
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| 81 |       /// @warning The default constructor sets the iterator | 
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| 82 |       /// to an undefined value. | 
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| 83 |       NodeIt() {} //FIXME | 
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| 84 |       /// Invalid constructor \& conversion. | 
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| 85 |  | 
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| 86 |       /// Initialize the iterator to be invalid | 
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| 87 |       /// \sa Invalid for more details. | 
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| 88 |       NodeIt(Invalid) {} | 
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| 89 |       /// Sets the iterator to the first node of \c G. | 
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| 90 |       NodeIt(const GraphSkeleturo &G) {} | 
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| 91 |       /// @warning The default constructor sets the iterator | 
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| 92 |       /// to an undefined value. | 
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| 93 |       NodeIt(const NodeIt &) {} | 
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| 94 |     }; | 
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| 95 |      | 
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| 96 |      | 
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| 97 |     /// The base type of the edge iterators. | 
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| 98 |     class Edge { | 
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| 99 |     public: | 
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| 100 |       /// @warning The default constructor sets the iterator | 
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| 101 |       /// to an undefined value. | 
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| 102 |       Edge() {}   //FIXME | 
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| 103 |       /// Initialize the iterator to be invalid | 
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| 104 |       Edge(Invalid) {} | 
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| 105 |       /// Two iterators are equal if and only if they point to the | 
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| 106 |       /// same object or both are invalid. | 
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| 107 |       bool operator==(Edge n) const { return true; } | 
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| 108 |       bool operator!=(Edge n) const { return true; } | 
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| 109 |       bool operator<(Edge n) const { return true; } | 
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| 110 |     }; | 
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| 111 |      | 
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| 112 |     //  class SymEdgeIt : public Edge {}; | 
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| 113 |  | 
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| 114 |     /// This iterator goes through each edge. | 
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| 115 |  | 
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| 116 |     /// This iterator goes through each edge of a graph. | 
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| 117 |     /// Its usage is quite simple, for example you can count the number | 
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| 118 |     /// of edges in a graph \c G of type \c Graph as follows: | 
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| 119 |     /// \code | 
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| 120 |     ///int count=0; | 
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| 121 |     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
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| 122 |     /// \endcode | 
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| 123 |     class EdgeIt : public Edge { | 
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| 124 |     public: | 
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| 125 |       /// @warning The default constructor sets the iterator | 
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| 126 |       /// to an undefined value. | 
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| 127 |       EdgeIt() {} | 
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| 128 |       /// Initialize the iterator to be invalid | 
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| 129 |       EdgeIt(Invalid) {} | 
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| 130 |       EdgeIt(const GraphSkeleturo &) {} | 
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| 131 |     }; | 
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| 132 |  | 
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| 133 |     /// First node of the graph. | 
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| 134 |  | 
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| 135 |     /// \post \c i and the return value will be the first node. | 
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| 136 |     /// | 
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| 137 |     NodeIt &first(NodeIt &i) const { return i;} | 
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| 138 |  | 
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| 139 |     /// The first incoming edge. | 
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| 140 |     InEdgeIt &first(InEdgeIt &i, Node n) const { return i;} | 
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| 141 |     /// The first outgoing edge. | 
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| 142 |     OutEdgeIt &first(OutEdgeIt &i, Node n) const { return i;} | 
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| 143 |     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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| 144 |     /// The first edge of the Graph. | 
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| 145 |     EdgeIt &first(EdgeIt &i) const { return i;} | 
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| 146 |  | 
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| 147 | //     Node getNext(Node) const {} | 
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| 148 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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| 149 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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| 150 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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| 151 | //     EdgeIt getNext(EdgeIt) const {} | 
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| 152 |  | 
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| 153 |     /// Go to the next node. | 
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| 154 |     NodeIt &next(NodeIt &i) const { return i;} | 
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| 155 |     /// Go to the next incoming edge. | 
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| 156 |     InEdgeIt &next(InEdgeIt &i) const { return i;} | 
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| 157 |     /// Go to the next outgoing edge. | 
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| 158 |     OutEdgeIt &next(OutEdgeIt &i) const { return i;} | 
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| 159 |     //SymEdgeIt &next(SymEdgeIt &) const {} | 
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| 160 |     /// Go to the next edge. | 
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| 161 |     EdgeIt &next(EdgeIt &i) const { return i;} | 
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| 162 |  | 
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| 163 |     ///Gives back the head node of an edge. | 
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| 164 |     Node head(Edge) const { return INVALID; } | 
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| 165 |     ///Gives back the tail node of an edge. | 
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| 166 |     Node tail(Edge) const { return INVALID; } | 
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| 167 |    | 
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| 168 |     //   Node aNode(InEdgeIt) const {} | 
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| 169 |     //   Node aNode(OutEdgeIt) const {} | 
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| 170 |     //   Node aNode(SymEdgeIt) const {} | 
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| 171 |  | 
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| 172 |     //   Node bNode(InEdgeIt) const {} | 
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| 173 |     //   Node bNode(OutEdgeIt) const {} | 
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| 174 |     //   Node bNode(SymEdgeIt) const {} | 
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| 175 |  | 
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| 176 |     /// Checks if a node iterator is valid | 
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| 177 |  | 
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| 178 |     ///\todo Maybe, it would be better if iterator converted to | 
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| 179 |     ///bool directly, as Jacint prefers. | 
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| 180 |     bool valid(const Node&) const { return true;} | 
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| 181 |     /// Checks if an edge iterator is valid | 
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| 182 |  | 
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| 183 |     ///\todo Maybe, it would be better if iterator converted to | 
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| 184 |     ///bool directly, as Jacint prefers. | 
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| 185 |     bool valid(const Edge&) const { return true;} | 
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| 186 |  | 
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| 187 |     ///Gives back the \e id of a node. | 
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| 188 |  | 
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| 189 |     ///\warning Not all graph structures provide this feature. | 
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| 190 |     /// | 
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| 191 |     int id(const Node&) const { return 0;} | 
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| 192 |     ///Gives back the \e id of an edge. | 
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| 193 |  | 
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| 194 |     ///\warning Not all graph structures provide this feature. | 
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| 195 |     /// | 
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| 196 |     int id(const Edge&) const { return 0;} | 
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| 197 |  | 
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| 198 |     //void setInvalid(Node &) const {}; | 
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| 199 |     //void setInvalid(Edge &) const {}; | 
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| 200 |    | 
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| 201 |     ///Add a new node to the graph. | 
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| 202 |  | 
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| 203 |     /// \return the new node. | 
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| 204 |     /// | 
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| 205 |     Node addNode() { return INVALID;} | 
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| 206 |     ///Add a new edge to the graph. | 
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| 207 |  | 
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| 208 |     ///Add a new edge to the graph with tail node \c tail | 
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| 209 |     ///and head node \c head. | 
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| 210 |     ///\return the new edge. | 
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| 211 |     Edge addEdge(Node tail, Node head) { return INVALID;} | 
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| 212 |      | 
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| 213 |     /// Resets the graph. | 
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| 214 |  | 
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| 215 |     /// This function deletes all edges and nodes of the graph. | 
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| 216 |     /// It also frees the memory allocated to store them. | 
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| 217 |     void clear() {} | 
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| 218 |  | 
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| 219 |     ///Read/write/reference map of the nodes to type \c T. | 
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| 220 |  | 
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| 221 |     ///Read/write/reference map of the nodes to type \c T. | 
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| 222 |     /// \sa MemoryMapSkeleturo | 
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| 223 |     /// \todo We may need copy constructor | 
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| 224 |     /// \todo We may need conversion from other nodetype | 
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| 225 |     /// \todo We may need operator= | 
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| 226 |     /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| 227 |     /// needs extra attention! | 
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| 228 |  | 
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| 229 |     template<class T> class NodeMap | 
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| 230 |     { | 
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| 231 |     public: | 
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| 232 |       typedef T ValueType; | 
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| 233 |       typedef Node KeyType; | 
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| 234 |  | 
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| 235 |       NodeMap(const GraphSkeleturo &G) {} | 
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| 236 |       NodeMap(const GraphSkeleturo &G, T t) {} | 
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| 237 |  | 
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| 238 |       template<typename TT> NodeMap(const NodeMap<TT> &m) {} | 
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| 239 |  | 
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| 240 |       /// Sets the value of a node. | 
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| 241 |  | 
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| 242 |       /// Sets the value associated with node \c i to the value \c t. | 
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| 243 |       /// | 
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| 244 |       void set(Node i, T t) {} | 
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| 245 |       /// Gets the value of a node. | 
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| 246 |       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
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| 247 |       T &operator[](Node i) {return *(T*)0;} | 
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| 248 |       const T &operator[](Node i) const {return *(T*)0;} | 
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| 249 |  | 
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| 250 |       /// Updates the map if the graph has been changed | 
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| 251 |  | 
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| 252 |       /// \todo Do we need this? | 
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| 253 |       /// | 
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| 254 |       void update() {} | 
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| 255 |       void update(T a) {}   //FIXME: Is it necessary | 
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| 256 |     }; | 
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| 257 |  | 
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| 258 |     ///Read/write/reference map of the edges to type \c T. | 
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| 259 |  | 
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| 260 |     ///Read/write/reference map of the edges to type \c T. | 
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| 261 |     ///It behaves exactly in the same way as \ref NodeMap. | 
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| 262 |     /// \sa NodeMap | 
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| 263 |     /// \sa MemoryMapSkeleturo | 
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| 264 |     /// \todo We may need copy constructor | 
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| 265 |     /// \todo We may need conversion from other edgetype | 
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| 266 |     /// \todo We may need operator= | 
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| 267 |     template<class T> class EdgeMap | 
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| 268 |     { | 
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| 269 |     public: | 
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| 270 |       typedef T ValueType; | 
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| 271 |       typedef Edge KeyType; | 
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| 272 |  | 
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| 273 |       EdgeMap(const GraphSkeleturo &G) {} | 
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| 274 |       EdgeMap(const GraphSkeleturo &G, T t) {} | 
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| 275 |      | 
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| 276 |       void set(Edge i, T t) {} | 
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| 277 |       T get(Edge i) const {return *(T*)0;} | 
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| 278 |       T &operator[](Edge i) {return *(T*)0;} | 
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| 279 |      | 
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| 280 |       void update() {} | 
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| 281 |       void update(T a) {}   //FIXME: Is it necessary | 
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| 282 |     }; | 
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| 283 |   }; | 
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| 284 |  | 
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| 285 |   /// An empty eraseable graph class. | 
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| 286 |    | 
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| 287 |   /// This class provides all the common features of an \e eraseable graph | 
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| 288 |   /// structure, | 
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| 289 |   /// however completely without implementations and real data structures | 
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| 290 |   /// behind the interface. | 
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| 291 |   /// All graph algorithms should compile with this class, but it will not | 
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| 292 |   /// run properly, of course. | 
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| 293 |   /// | 
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| 294 |   /// \todo This blabla could be replaced by a sepatate description about | 
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| 295 |   /// Skeleturos. | 
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| 296 |   /// | 
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| 297 |   /// It can be used for checking the interface compatibility, | 
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| 298 |   /// or it can serve as a skeleton of a new graph structure. | 
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| 299 |   ///  | 
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| 300 |   /// Also, you will find here the full documentation of a certain graph | 
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| 301 |   /// feature, the documentation of a real graph imlementation | 
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| 302 |   /// like @ref ListGraph or | 
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| 303 |   /// @ref SmartGraph will just refer to this structure. | 
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| 304 |   class EraseableGraphSkeleturo : public GraphSkeleturo | 
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| 305 |   { | 
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| 306 |   public: | 
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| 307 |     /// Deletes a node. | 
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| 308 |     void erase(Node n) {} | 
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| 309 |     /// Deletes an edge. | 
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| 310 |     void erase(Edge e) {} | 
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| 311 |  | 
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| 312 |     /// Defalult constructor. | 
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| 313 |     GraphSkeleturo() {} | 
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| 314 |     ///Copy consructor. | 
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| 315 |     GraphSkeleturo(const GraphSkeleturo &G) {} | 
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| 316 |   }; | 
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| 317 |  | 
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| 318 |   /// An empty out-edge-iterable graph class. | 
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| 319 |    | 
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| 320 |   /// An empty graph class which provides a function to  | 
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| 321 |   /// iterate on out-edges of any node. | 
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| 322 |   class OutEdgeIterableGraphSkeleturo : public GraphSkeleturo | 
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| 323 |   { | 
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| 324 |   public: | 
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| 325 |  | 
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| 326 |     /// This iterator goes trough the outgoing edges of a node. | 
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| 327 |  | 
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| 328 |     /// This iterator goes trough the \e outgoing edges of a certain node | 
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| 329 |     /// of a graph. | 
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| 330 |     /// Its usage is quite simple, for example you can count the number | 
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| 331 |     /// of outgoing edges of a node \c n | 
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| 332 |     /// in graph \c G of type \c Graph as follows. | 
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| 333 |     /// \code | 
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| 334 |     ///int count=0; | 
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| 335 |     ///for(Graph::OutEdgeIt e(G,n); G.valid(e); G.next(e)) ++count; | 
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| 336 |     /// \endcode | 
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| 337 |     class OutEdgeIt : public Edge { | 
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| 338 |     public: | 
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| 339 |       /// @warning The default constructor sets the iterator | 
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| 340 |       /// to an undefined value. | 
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| 341 |       OutEdgeIt() {} | 
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| 342 |       /// Initialize the iterator to be invalid | 
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| 343 |       OutEdgeIt(Invalid) {} | 
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| 344 |       /// This constructor sets the iterator to first outgoing edge. | 
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| 345 |      | 
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| 346 |       /// This constructor set the iterator to the first outgoing edge of | 
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| 347 |       /// node | 
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| 348 |       ///@param n the node | 
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| 349 |       ///@param G the graph | 
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| 350 |       OutEdgeIt(const GraphSkeleturo & G, Node n) {} | 
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| 351 |     }; | 
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| 352 |   }; | 
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| 353 |  | 
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| 354 |   /// An empty in-edge-iterable graph class. | 
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| 355 |    | 
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| 356 |   /// An empty graph class which provides a function to  | 
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| 357 |   /// iterate on in-edges of any node. | 
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| 358 |   class InEdgeIterableGraphSkeleturo : public GraphSkeleturo | 
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| 359 |   { | 
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| 360 |   public: | 
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| 361 |  | 
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| 362 |     /// This iterator goes trough the incoming edges of a node. | 
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| 363 |  | 
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| 364 |     /// This iterator goes trough the \e incoming edges of a certain node | 
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| 365 |     /// of a graph. | 
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| 366 |     /// Its usage is quite simple, for example you can count the number | 
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| 367 |     /// of incoming edges of a node \c n | 
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| 368 |     /// in graph \c G of type \c Graph as follows. | 
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| 369 |     /// \code | 
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| 370 |     ///int count=0; | 
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| 371 |     ///for(Graph::InEdgeIt e(G,n); G.valid(e); G.next(e)) ++count; | 
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| 372 |     /// \endcode | 
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| 373 |     class InEdgeIt : public Edge { | 
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| 374 |     public: | 
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| 375 |       /// @warning The default constructor sets the iterator | 
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| 376 |       /// to an undefined value. | 
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| 377 |       InEdgeIt() {} | 
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| 378 |       /// Initialize the iterator to be invalid | 
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| 379 |       InEdgeIt(Invalid) {} | 
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| 380 |       /// This constructor sets the iterator to first incomig edge. | 
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| 381 |      | 
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| 382 |       /// This constructor set the iterator to the first incomig edge of | 
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| 383 |       /// node | 
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| 384 |       ///@param n the node | 
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| 385 |       ///@param G the graph | 
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| 386 |       InEdgeIt(const GraphSkeleturo & G, Node n) {} | 
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| 387 |     }; | 
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| 388 |   }; | 
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| 389 |  | 
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| 390 |  | 
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| 391 |   /// An empty node-eraseable graph class. | 
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| 392 |    | 
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| 393 |   /// An empty graph class which provides a function to  | 
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| 394 |   /// delete any of its nodes. | 
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| 395 |   class NodeEraseableGraphSkeleturo : public GraphSkeleturo | 
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| 396 |   { | 
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| 397 |   public: | 
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| 398 |     /// Deletes a node. | 
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| 399 |     void erase(Node n) {} | 
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| 400 |   }; | 
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| 401 |  | 
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| 402 |   /// An empty edge-eraseable graph class. | 
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| 403 |    | 
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| 404 |   /// An empty graph class which provides a function to delete any  | 
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| 405 |   /// of its edges. | 
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| 406 |   class EdgeEraseableGraphSkeleturo : public GraphSkeleturo | 
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| 407 |   { | 
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| 408 |   public: | 
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| 409 |     /// Deletes a node. | 
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| 410 |     void erase(Edge n) {} | 
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| 411 |   }; | 
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| 412 |  | 
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| 413 |   /// An empty graph class which provides a function to get the number of its nodes. | 
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| 414 |    | 
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| 415 |   /// This graph class provides a function for getting the number of its  | 
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| 416 |   /// nodes.  | 
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| 417 |   /// Clearly, for physical graph structures it can be expected to have such a  | 
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| 418 |   /// function. For wrappers or graphs which are given in an implicit way,  | 
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| 419 |   /// the implementation can be circumstantial, that is why this composes a  | 
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| 420 |   /// separate concept. | 
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| 421 |   class NodeCountingGraphSkeleturo : public GraphSkeleturo | 
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| 422 |   { | 
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| 423 |   public: | 
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| 424 |     /// Returns the number of nodes. | 
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| 425 |     int nodeNum() const { return 0;} | 
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| 426 |   }; | 
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| 427 |  | 
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| 428 |   /// An empty graph class which provides a function to get the number of its edges. | 
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| 429 |    | 
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| 430 |   /// This graph class provides a function for getting the number of its  | 
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| 431 |   /// edges.  | 
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| 432 |   /// Clearly, for physical graph structures it can be expected to have such a  | 
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| 433 |   /// function. For wrappers or graphs which are given in an implicit way,  | 
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| 434 |   /// the implementation can be circumstantial, that is why this composes a  | 
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| 435 |   /// separate concept. | 
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| 436 |   class EdgeCountingGraphSkeleturo : public GraphSkeleturo | 
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| 437 |   { | 
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| 438 |   public: | 
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| 439 |     /// Returns the number of edges. | 
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| 440 |     int edgeNum() const { return 0;} | 
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| 441 |   }; | 
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| 442 |    | 
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| 443 |   /// @} | 
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| 444 |  | 
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| 445 | } //namespace hugo | 
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| 446 |  | 
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| 447 |  | 
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| 448 |  | 
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| 449 | // class EmptyBipGraph : public Graph Skeleturo | 
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| 450 | // { | 
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| 451 | //   class ANode {}; | 
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| 452 | //   class BNode {}; | 
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| 453 |  | 
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| 454 | //   ANode &next(ANode &) {} | 
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| 455 | //   BNode &next(BNode &) {} | 
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| 456 |  | 
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| 457 | //   ANode &getFirst(ANode &) const {} | 
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| 458 | //   BNode &getFirst(BNode &) const {} | 
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| 459 |  | 
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| 460 | //   enum NodeClass { A = 0, B = 1 }; | 
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| 461 | //   NodeClass getClass(Node n) {} | 
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| 462 |  | 
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| 463 | // } | 
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| 464 |  | 
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| 465 | #endif // HUGO_GRAPH_H | 
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