| 1 | // -*- c++ -*- | 
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| 2 | #ifndef LEMON_GRAPH_H | 
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| 3 | #define LEMON_GRAPH_H | 
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| 4 |  | 
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| 5 | ///\file | 
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| 6 | ///\brief Declaration of GraphConcept. | 
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| 7 |  | 
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| 8 | #include <lemon/invalid.h> | 
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| 9 |  | 
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| 10 | namespace lemon { | 
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| 11 |  | 
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| 12 |   /// @defgroup empty_graph The GraphConcept class | 
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| 13 |   /// @{ | 
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| 14 |  | 
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| 15 |   /// An empty graph class. | 
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| 16 |    | 
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| 17 |   /// This class provides all the common features of a graph structure, | 
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| 18 |   /// however completely without implementations and real data structures | 
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| 19 |   /// behind the interface. | 
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| 20 |   /// All graph algorithms should compile with this class, but it will not | 
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| 21 |   /// run properly, of course. | 
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| 22 |   /// | 
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| 23 |   /// It can be used for checking the interface compatibility, | 
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| 24 |   /// or it can serve as a skeleton of a new graph structure. | 
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| 25 |   ///  | 
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| 26 |   /// Also, you will find here the full documentation of a certain graph | 
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| 27 |   /// feature, the documentation of a real graph imlementation | 
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| 28 |   /// like @ref ListGraph or | 
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| 29 |   /// @ref SmartGraph will just refer to this structure. | 
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| 30 |   class GraphConcept | 
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| 31 |   { | 
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| 32 |   public: | 
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| 33 |     /// Defalult constructor. | 
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| 34 |     GraphConcept() { } | 
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| 35 |  | 
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| 36 |     /// \brief Copy consructor. | 
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| 37 |     ///  | 
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| 38 |     /// \todo It is not clear, what we expect from a copy constructor. | 
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| 39 |     /// E.g. How to assign the nodes/edges to each other? What about maps? | 
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| 40 |     GraphConcept(const GraphConcept&) { } | 
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| 41 |  | 
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| 42 |     /// \brief The base type of the node iterators. | 
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| 43 |     /// | 
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| 44 |     /// This is the base type of each node iterators, | 
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| 45 |     /// thus each kind of node iterator will convert to this. | 
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| 46 |     /// Sometimes it is said to be a trivial iterator. | 
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| 47 |     class Node { | 
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| 48 |     public: | 
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| 49 |       /// @warning The default constructor sets the iterator | 
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| 50 |       /// to an undefined value. | 
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| 51 |       Node() { }   //FIXME | 
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| 52 |  | 
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| 53 |       // /// Copy constructor. | 
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| 54 |       // Node(const Node&) { } | 
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| 55 |  | 
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| 56 |       /// \brief Invalid constructor \& conversion. | 
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| 57 |       ///  | 
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| 58 |       /// This constructor initializes the iterator to be invalid. | 
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| 59 |       /// \sa Invalid for more details. | 
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| 60 |       Node(const Invalid&) { } | 
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| 61 |        | 
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| 62 |       /// Two iterators are equal if and only if they point to the | 
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| 63 |       /// same object or both are invalid. | 
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| 64 |       bool operator==(Node n) const { return true; } | 
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| 65 |  | 
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| 66 |       /// \sa \ref operator==(Node n) | 
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| 67 |       /// | 
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| 68 |       bool operator!=(Node n) const { return true; } | 
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| 69 |  | 
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| 70 |       bool operator<(Node n) const { return true; } | 
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| 71 |     }; | 
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| 72 |      | 
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| 73 |     /// The base type of the edge iterators. | 
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| 74 |     class Edge { | 
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| 75 |     public: | 
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| 76 |       /// @warning The default constructor sets the iterator | 
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| 77 |       /// to an undefined value. | 
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| 78 |       Edge() { }   //FIXME | 
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| 79 |  | 
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| 80 |       // /// Copy constructor. | 
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| 81 |       // Edge(const Edge&) { } | 
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| 82 |  | 
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| 83 |       /// Initialize the iterator to be invalid | 
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| 84 |       Edge(const Invalid&) { } | 
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| 85 |       /// Two iterators are equal if and only if they point to the | 
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| 86 |       /// same object or both are invalid. | 
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| 87 |       bool operator==(Edge n) const { return true; } | 
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| 88 |       bool operator!=(Edge n) const { return true; } | 
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| 89 |       bool operator<(Edge n) const { return true; } | 
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| 90 |     }; | 
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| 91 |      | 
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| 92 |     //  class SymEdgeIt : public Edge {}; | 
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| 93 |  | 
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| 94 |  | 
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| 95 |     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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| 96 |  | 
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| 97 | //     Node getNext(Node) const {} | 
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| 98 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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| 99 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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| 100 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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| 101 | //     EdgeIt getNext(EdgeIt) const {} | 
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| 102 |  | 
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| 103 |     //SymEdgeIt &next(SymEdgeIt &) const {} | 
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| 104 |  | 
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| 105 |  | 
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| 106 |     /// Gives back the target node of an edge. | 
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| 107 |     Node target(const Edge&) const { return INVALID; } | 
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| 108 |     /// Gives back the source node of an edge. | 
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| 109 |     Node source(const Edge&) const { return INVALID; } | 
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| 110 |    | 
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| 111 |     //   Node aNode(SymEdgeIt) const {} | 
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| 112 |     //   Node bNode(SymEdgeIt) const {} | 
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| 113 |  | 
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| 114 |     /// \brief Checks if a node iterator is valid | 
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| 115 |     ///  | 
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| 116 |     /// \todo Maybe, it would be better if iterator converted to | 
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| 117 |     /// bool directly, as Jacint prefers. | 
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| 118 |     bool valid(const Node&) const { return true; } | 
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| 119 |     /// \brief Checks if an edge iterator is valid | 
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| 120 |     ///  | 
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| 121 |     /// \todo Maybe, it would be better if iterator converted to | 
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| 122 |     /// bool directly, as Jacint prefers. | 
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| 123 |     bool valid(const Edge&) const { return true; } | 
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| 124 |  | 
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| 125 |     /// \brief Gives back the \e id of a node. | 
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| 126 |     ///  | 
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| 127 |     /// \warning Not all graph structures provide this feature. | 
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| 128 |     /// | 
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| 129 |     int id(const Node&) const { return 0; } | 
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| 130 |     /// \brief Gives back the \e id of an edge. | 
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| 131 |     /// | 
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| 132 |     /// \warning Not all graph structures provide this feature. | 
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| 133 |     /// | 
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| 134 |     int id(const Edge&) const { return 0; } | 
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| 135 |  | 
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| 136 |     //void setInvalid(Node &) const {}; | 
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| 137 |     //void setInvalid(Edge &) const {}; | 
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| 138 |    | 
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| 139 |     /// \brief Add a new node to the graph. | 
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| 140 |     /// | 
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| 141 |     /// \return the new node. | 
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| 142 |     Node addNode() { return INVALID; } | 
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| 143 |     /// \brief Add a new edge to the graph. | 
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| 144 |     /// | 
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| 145 |     /// Add a new edge to the graph with source node \c source | 
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| 146 |     /// and target node \c target. | 
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| 147 |     /// \return the new edge. | 
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| 148 |     Edge addEdge(const Node& source, const Node& target) { return INVALID; } | 
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| 149 |      | 
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| 150 |     /// \brief Resets the graph. | 
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| 151 |     ///  | 
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| 152 |     /// This function deletes all edges and nodes of the graph. | 
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| 153 |     /// It also frees the memory allocated to store them. | 
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| 154 |     /// \todo What happens with the maps? | 
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| 155 |     void clear() { } | 
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| 156 |  | 
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| 157 |     /// Read/write/reference map of the nodes to type \c T. | 
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| 158 |  | 
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| 159 |     /// Read/write/reference map of the nodes to type \c T. | 
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| 160 |     /// \sa MemoryMapConcept | 
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| 161 |     /// \todo We may need copy constructor | 
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| 162 |     /// \todo We may need conversion from other nodetype | 
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| 163 |     /// \todo We may need operator= | 
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| 164 |     /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| 165 |     /// needs extra attention! | 
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| 166 |  | 
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| 167 |     template<class T> class NodeMap | 
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| 168 |     { | 
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| 169 |     public: | 
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| 170 |       typedef T Value; | 
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| 171 |       typedef Node Key; | 
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| 172 |  | 
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| 173 |       NodeMap(const GraphConcept& g) { } | 
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| 174 |       NodeMap(const GraphConcept& g, T t) { } | 
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| 175 |  | 
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| 176 |       template<typename TT> NodeMap(const NodeMap<TT>& m) { } | 
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| 177 |  | 
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| 178 |       /// Sets the value of a node. | 
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| 179 |  | 
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| 180 |       /// Sets the value associated with node \c i to the value \c t. | 
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| 181 |       /// | 
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| 182 |       void set(Node i, T t) {} | 
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| 183 |       /// Gets the value of a node. | 
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| 184 |       T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
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| 185 |       T &operator[](Node i) {return *(T*)0;} | 
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| 186 |       const T &operator[](Node i) const {return *(T*)0;} | 
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| 187 |  | 
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| 188 |       /// Updates the map if the graph has been changed | 
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| 189 |  | 
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| 190 |       /// \todo Do we need this? | 
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| 191 |       /// | 
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| 192 |       void update() { } | 
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| 193 |       //void update(T a) { }   //FIXME: Is it necessary | 
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| 194 |     }; | 
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| 195 |  | 
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| 196 |     ///Read/write/reference map of the edges to type \c T. | 
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| 197 |  | 
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| 198 |     /// Read/write/reference map of the edges to type \c T. | 
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| 199 |     /// It behaves exactly in the same way as \ref NodeMap. | 
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| 200 |     /// \sa NodeMap | 
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| 201 |     /// \sa MemoryMapConcept | 
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| 202 |     /// \todo We may need copy constructor | 
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| 203 |     /// \todo We may need conversion from other edgetype | 
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| 204 |     /// \todo We may need operator= | 
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| 205 |     template<class T> class EdgeMap | 
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| 206 |     { | 
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| 207 |     public: | 
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| 208 |       typedef T Value; | 
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| 209 |       typedef Edge Key; | 
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| 210 |  | 
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| 211 |       EdgeMap(const GraphConcept& g) {} | 
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| 212 |       EdgeMap(const GraphConcept& g, T t) {} | 
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| 213 |      | 
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| 214 |       void set(Edge i, T t) {} | 
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| 215 |       T get(Edge i) const {return *(T*)0;} | 
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| 216 |       T &operator[](Edge i) {return *(T*)0;} | 
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| 217 |      | 
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| 218 |       void update() { } | 
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| 219 |       //void update(T a) { }   //FIXME: Is it necessary | 
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| 220 |     }; | 
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| 221 |   }; | 
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| 222 |  | 
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| 223 |  | 
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| 224 |   /// \brief Node-iterable graph concept. | 
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| 225 |   /// | 
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| 226 |   /// A graph class which provides functions to  | 
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| 227 |   /// iterate on its nodes. | 
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| 228 |   class NodeIterableGraphConcept : virtual public GraphConcept | 
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| 229 |   { | 
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| 230 |   public: | 
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| 231 |  | 
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| 232 |     /// \brief This iterator goes trough the nodes of the graph. | 
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| 233 |     /// | 
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| 234 |     /// This iterator goes trough the \e nodes of the graph. | 
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| 235 |     /// Its usage is quite simple, for example you can count the number | 
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| 236 |     /// of nodes in graph \c g of type \c Graph as follows. | 
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| 237 |     /// \code | 
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| 238 |     /// int count=0; | 
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| 239 |     /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count; | 
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| 240 |     /// \endcode | 
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| 241 |     class NodeIt : public Node { | 
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| 242 |     public: | 
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| 243 |       /// @warning The default constructor sets the iterator. | 
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| 244 |       /// to an undefined value. | 
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| 245 |       NodeIt() { } | 
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| 246 |       // /// Copy constructor | 
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| 247 |       //NodeIt(const NodeIt& n) { } | 
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| 248 |       /// Initialize the iterator to be invalid. | 
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| 249 |       NodeIt(const Invalid&) { } | 
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| 250 |       /// \brief This constructor sets the iterator to first node. | 
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| 251 |       /// | 
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| 252 |       /// This constructor set the iterator to the first  | 
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| 253 |       /// node of the graph \c g. | 
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| 254 |       /// | 
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| 255 |       ///@param g the graph | 
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| 256 |       NodeIt(const GraphConcept& g) { } | 
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| 257 |     }; | 
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| 258 |  | 
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| 259 |     /// The first node. | 
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| 260 |     NodeIt &first(NodeIt &i) const { return i; } | 
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| 261 |  | 
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| 262 |     /// Go to the next node. | 
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| 263 |     NodeIt &next(NodeIt &i) const { return i; } | 
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| 264 |   }; | 
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| 265 |  | 
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| 266 |  | 
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| 267 |   /// \brief Edge-iterable graph concept. | 
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| 268 |   /// | 
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| 269 |   /// A graph class which provides functions to  | 
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| 270 |   /// iterate on its edges. | 
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| 271 |   class EdgeIterableGraphConcept : virtual public GraphConcept | 
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| 272 |   { | 
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| 273 |   public: | 
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| 274 |  | 
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| 275 |     /// \brief This iterator goes trough the edges of the graph. | 
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| 276 |     /// | 
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| 277 |     /// This iterator goes trough the \e edges of the graph. | 
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| 278 |     /// Its usage is quite simple, for example you can count the number | 
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| 279 |     /// of edges in graph \c g of type \c Graph as follows. | 
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| 280 |     /// \code | 
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| 281 |     /// int count=0; | 
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| 282 |     /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count; | 
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| 283 |     /// \endcode | 
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| 284 |     class EdgeIt : public Edge { | 
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| 285 |     public: | 
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| 286 |       /// @warning The default constructor sets the iterator. | 
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| 287 |       /// to an undefined value. | 
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| 288 |       EdgeIt() { } | 
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| 289 |       // /// Copy constructor | 
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| 290 |       // EdgeIt(const EdgeIt&) { } | 
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| 291 |       /// Initialize the iterator to be invalid. | 
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| 292 |       EdgeIt(const Invalid&) { } | 
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| 293 |       /// \brief This constructor sets the iterator to first edge. | 
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| 294 |       /// | 
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| 295 |       /// This constructor set the iterator to the first  | 
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| 296 |       /// edge of the graph \c g. | 
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| 297 |       /// | 
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| 298 |       ///@param g the graph | 
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| 299 |       EdgeIt(const GraphConcept& g) { } | 
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| 300 |     }; | 
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| 301 |  | 
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| 302 |     /// The first edge. | 
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| 303 |     EdgeIt &first(EdgeIt &i) const { return i; } | 
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| 304 |  | 
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| 305 |     /// Go to the next edge. | 
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| 306 |     EdgeIt &next(EdgeIt &i) const { return i; } | 
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| 307 |   }; | 
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| 308 |  | 
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| 309 |  | 
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| 310 |   /// \brief Out-edge-iterable graph concept. | 
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| 311 |   /// | 
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| 312 |   /// A graph class which provides functions to  | 
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| 313 |   /// iterate on out-edges of any node. | 
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| 314 |   class OutEdgeIterableGraphConcept : virtual public GraphConcept | 
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| 315 |   { | 
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| 316 |   public: | 
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| 317 |  | 
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| 318 |     /// \brief This iterator goes trough the outgoing edges of a node. | 
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| 319 |     /// | 
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| 320 |     /// This iterator goes trough the \e outgoing edges of a certain node | 
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| 321 |     /// of a graph. | 
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| 322 |     /// Its usage is quite simple, for example you can count the number | 
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| 323 |     /// of outgoing edges of a node \c n | 
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| 324 |     /// in graph \c g of type \c Graph as follows. | 
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| 325 |     /// \code | 
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| 326 |     /// int count=0; | 
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| 327 |     /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count; | 
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| 328 |     /// \endcode | 
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| 329 |     class OutEdgeIt : public Edge { | 
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| 330 |     public: | 
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| 331 |       /// @warning The default constructor sets the iterator. | 
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| 332 |       /// to an undefined value. | 
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| 333 |       OutEdgeIt() { } | 
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| 334 |       /// Initialize the iterator to be invalid. | 
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| 335 |       OutEdgeIt(const Invalid&) { } | 
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| 336 |       /// \brief This constructor sets the iterator to first outgoing edge. | 
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| 337 |       /// | 
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| 338 |       /// This constructor set the iterator to the first outgoing edge of | 
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| 339 |       /// node | 
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| 340 |       ///@param n the node | 
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| 341 |       ///@param g the graph | 
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| 342 |       OutEdgeIt(const GraphConcept& g, const Node& n) { } | 
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| 343 |     }; | 
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| 344 |  | 
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| 345 |     /// The first outgoing edge. | 
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| 346 |     OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; } | 
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| 347 |  | 
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| 348 |     /// Go to the next outgoing edge. | 
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| 349 |     OutEdgeIt &next(OutEdgeIt &i) const { return i; } | 
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| 350 |  | 
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| 351 |     Node aNode(const OutEdgeIt&) const { return Node(); } | 
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| 352 |     Node bNode(const OutEdgeIt&) const { return Node(); } | 
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| 353 |   }; | 
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| 354 |  | 
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| 355 |  | 
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| 356 |   /// \brief In-edge-iterable graph concept. | 
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| 357 |   /// | 
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| 358 |   /// A Graph class which provides a function to  | 
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| 359 |   /// iterate on in-edges of any node. | 
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| 360 |   class InEdgeIterableGraphConcept : virtual public GraphConcept | 
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| 361 |   { | 
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| 362 |   public: | 
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| 363 |  | 
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| 364 |     /// \brief This iterator goes trough the incoming edges of a node. | 
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| 365 |     ///  | 
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| 366 |     /// This iterator goes trough the \e incoming edges of a certain node | 
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| 367 |     /// of a graph. | 
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| 368 |     /// Its usage is quite simple, for example you can count the number | 
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| 369 |     /// of incoming edges of a node \c n | 
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| 370 |     /// in graph \c g of type \c Graph as follows. | 
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| 371 |     /// \code | 
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| 372 |     /// int count=0; | 
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| 373 |     /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count; | 
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| 374 |     /// \endcode | 
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| 375 |     class InEdgeIt : public Edge { | 
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| 376 |     public: | 
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| 377 |       /// @warning The default constructor sets the iterator | 
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| 378 |       /// to an undefined value. | 
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| 379 |       InEdgeIt() { } | 
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| 380 |       /// Initialize the iterator to be invalid | 
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| 381 |       InEdgeIt(const Invalid&) { } | 
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| 382 |       /// \brief This constructor sets the iterator to first incomig edge. | 
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| 383 |       ///  | 
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| 384 |       /// This constructor set the iterator to the first incomig edge of | 
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| 385 |       /// node | 
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| 386 |       ///@param n the node | 
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| 387 |       ///@param g the graph | 
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| 388 |       InEdgeIt(const GraphConcept& g, const Node& n) { } | 
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| 389 |     }; | 
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| 390 |  | 
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| 391 |     /// The first incoming edge. | 
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| 392 |     InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; } | 
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| 393 |  | 
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| 394 |     /// Go to the next incoming edge. | 
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| 395 |     InEdgeIt &next(InEdgeIt &i) const { return i; } | 
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| 396 |  | 
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| 397 |     Node aNode(const InEdgeIt&) const { return Node(); } | 
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| 398 |     Node bNode(const InEdgeIt&) const { return Node(); } | 
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| 399 |   }; | 
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| 400 |  | 
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| 401 |  | 
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| 402 |   /// \brief Node-erasable graph concept. | 
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| 403 |   /// | 
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| 404 |   /// A graph class which provides a function to  | 
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| 405 |   /// delete any of its nodes. | 
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| 406 |   class NodeErasableGraphConcept : virtual public GraphConcept | 
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| 407 |   { | 
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| 408 |   public: | 
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| 409 |     /// Deletes a node. | 
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| 410 |     void erase(const Node& n) { } | 
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| 411 |   }; | 
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| 412 |  | 
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| 413 |  | 
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| 414 |   /// \brief Edge-erasable graph concept. | 
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| 415 |   ///  | 
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| 416 |   /// A graph class which provides a function to delete any  | 
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| 417 |   /// of its edges. | 
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| 418 |   class EdgeErasableGraphConcept : virtual public GraphConcept | 
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| 419 |   { | 
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| 420 |   public: | 
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| 421 |     /// Deletes a node. | 
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| 422 |     void erase(const Edge& n) { } | 
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| 423 |   }; | 
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| 424 |  | 
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| 425 |  | 
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| 426 |   /// \brief An empty graph class which provides a function to  | 
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| 427 |   /// get the number of its nodes. | 
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| 428 |   ///  | 
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| 429 |   /// This graph class provides a function for getting the number of its  | 
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| 430 |   /// nodes.  | 
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| 431 |   /// Clearly, for physical graph structures it can be expected to have such a  | 
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| 432 |   /// function. For wrappers or graphs which are given in an implicit way,  | 
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| 433 |   /// the implementation can be circumstantial, that is why this composes a  | 
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| 434 |   /// separate concept. | 
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| 435 |   class NodeCountingGraphConcept : virtual public GraphConcept | 
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| 436 |   { | 
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| 437 |   public: | 
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| 438 |     /// Returns the number of nodes. | 
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| 439 |     int nodeNum() const { return 0; } | 
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| 440 |   }; | 
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| 441 |  | 
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| 442 |  | 
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| 443 |   /// \brief An empty graph class which provides a function to  | 
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| 444 |   /// get the number of its edges. | 
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| 445 |   ///  | 
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| 446 |   /// This graph class provides a function for getting the number of its  | 
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| 447 |   /// edges.  | 
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| 448 |   /// Clearly, for physical graph structures it can be expected to have such a  | 
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| 449 |   /// function. For wrappers or graphs which are given in an implicit way,  | 
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| 450 |   /// the implementation can be circumstantial, that is why this composes a  | 
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| 451 |   /// separate concept. | 
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| 452 |   class EdgeCountingGraphConcept : virtual public GraphConcept | 
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| 453 |   { | 
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| 454 |   public: | 
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| 455 |     /// Returns the number of edges. | 
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| 456 |     int edgeNum() const { return 0; } | 
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| 457 |   }; | 
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| 458 |  | 
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| 459 |   class FullFeatureGraphConcept : virtual public NodeIterableGraphConcept, | 
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| 460 |                                   virtual public EdgeIterableGraphConcept,  | 
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| 461 |                                   virtual public OutEdgeIterableGraphConcept,  | 
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| 462 |                                   virtual public InEdgeIterableGraphConcept,  | 
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| 463 |                                   virtual public NodeCountingGraphConcept { | 
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| 464 |   public: | 
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| 465 |     FullFeatureGraphConcept() { } | 
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| 466 |     using EdgeIterableGraphConcept::next; | 
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| 467 |     using NodeIterableGraphConcept::next; | 
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| 468 |     using OutEdgeIterableGraphConcept::next;     | 
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| 469 |     using InEdgeIterableGraphConcept::next; | 
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| 470 |   }; | 
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| 471 |    | 
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| 472 |   /// @} | 
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| 473 |  | 
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| 474 | } //namespace lemon | 
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| 475 |  | 
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| 476 |  | 
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| 477 |  | 
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| 478 | // class EmptyBipGraph : public Graph Concept | 
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| 479 | // { | 
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| 480 | //   class ANode {}; | 
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| 481 | //   class BNode {}; | 
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| 482 |  | 
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| 483 | //   ANode &next(ANode &) {} | 
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| 484 | //   BNode &next(BNode &) {} | 
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| 485 |  | 
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| 486 | //   ANode &getFirst(ANode &) const {} | 
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| 487 | //   BNode &getFirst(BNode &) const {} | 
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| 488 |  | 
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| 489 | //   enum NodeClass { A = 0, B = 1 }; | 
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| 490 | //   NodeClass getClass(Node n) {} | 
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| 491 |  | 
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| 492 | // } | 
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| 493 |  | 
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| 494 | #endif // LEMON_GRAPH_H | 
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