| 1 | // -*- c++ -*- | 
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| 2 | #ifndef LEMON_GRAPH_H | 
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| 3 | #define LEMON_GRAPH_H | 
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| 4 |  | 
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| 5 | ///\file | 
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| 6 | ///\brief Declaration of GraphConcept. | 
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| 7 |  | 
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| 8 | #include <lemon/invalid.h> | 
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| 9 |  | 
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| 10 | namespace lemon { | 
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| 11 |  | 
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| 12 | /// @defgroup empty_graph The GraphConcept class | 
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| 13 | /// @{ | 
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| 14 |  | 
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| 15 | /// An empty graph class. | 
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| 16 |  | 
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| 17 | /// This class provides all the common features of a graph structure, | 
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| 18 | /// however completely without implementations and real data structures | 
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| 19 | /// behind the interface. | 
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| 20 | /// All graph algorithms should compile with this class, but it will not | 
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| 21 | /// run properly, of course. | 
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| 22 | /// | 
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| 23 | /// It can be used for checking the interface compatibility, | 
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| 24 | /// or it can serve as a skeleton of a new graph structure. | 
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| 25 | /// | 
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| 26 | /// Also, you will find here the full documentation of a certain graph | 
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| 27 | /// feature, the documentation of a real graph imlementation | 
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| 28 | /// like @ref ListGraph or | 
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| 29 | /// @ref SmartGraph will just refer to this structure. | 
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| 30 | class GraphConcept | 
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| 31 | { | 
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| 32 | public: | 
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| 33 | /// Defalult constructor. | 
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| 34 | GraphConcept() { } | 
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| 35 |  | 
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| 36 | /// \brief Copy consructor. | 
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| 37 | /// | 
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| 38 | /// \todo It is not clear, what we expect from a copy constructor. | 
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| 39 | /// E.g. How to assign the nodes/edges to each other? What about maps? | 
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| 40 | GraphConcept(const GraphConcept&) { } | 
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| 41 |  | 
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| 42 | /// \brief The base type of the node iterators. | 
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| 43 | /// | 
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| 44 | /// This is the base type of each node iterators, | 
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| 45 | /// thus each kind of node iterator will convert to this. | 
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| 46 | /// Sometimes it is said to be a trivial iterator. | 
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| 47 | class Node { | 
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| 48 | public: | 
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| 49 | /// @warning The default constructor sets the iterator | 
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| 50 | /// to an undefined value. | 
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| 51 | Node() { }   //FIXME | 
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| 52 |  | 
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| 53 | // /// Copy constructor. | 
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| 54 | // Node(const Node&) { } | 
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| 55 |  | 
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| 56 | /// \brief Invalid constructor \& conversion. | 
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| 57 | /// | 
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| 58 | /// This constructor initializes the iterator to be invalid. | 
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| 59 | /// \sa Invalid for more details. | 
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| 60 | Node(const Invalid&) { } | 
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| 61 |  | 
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| 62 | /// Two iterators are equal if and only if they point to the | 
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| 63 | /// same object or both are invalid. | 
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| 64 | bool operator==(Node n) const { return true; } | 
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| 65 |  | 
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| 66 | /// \sa \ref operator==(Node n) | 
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| 67 | /// | 
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| 68 | bool operator!=(Node n) const { return true; } | 
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| 69 |  | 
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| 70 | bool operator<(Node n) const { return true; } | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | /// The base type of the edge iterators. | 
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| 74 | class Edge { | 
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| 75 | public: | 
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| 76 | /// @warning The default constructor sets the iterator | 
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| 77 | /// to an undefined value. | 
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| 78 | Edge() { }   //FIXME | 
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| 79 |  | 
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| 80 | // /// Copy constructor. | 
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| 81 | // Edge(const Edge&) { } | 
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| 82 |  | 
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| 83 | /// Initialize the iterator to be invalid | 
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| 84 | Edge(const Invalid&) { } | 
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| 85 | /// Two iterators are equal if and only if they point to the | 
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| 86 | /// same object or both are invalid. | 
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| 87 | bool operator==(Edge n) const { return true; } | 
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| 88 | bool operator!=(Edge n) const { return true; } | 
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| 89 | bool operator<(Edge n) const { return true; } | 
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| 90 | }; | 
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| 91 |  | 
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| 92 | //  class SymEdgeIt : public Edge {}; | 
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| 93 |  | 
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| 94 |  | 
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| 95 | //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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| 96 |  | 
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| 97 | //     Node getNext(Node) const {} | 
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| 98 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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| 99 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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| 100 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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| 101 | //     EdgeIt getNext(EdgeIt) const {} | 
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| 102 |  | 
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| 103 | //SymEdgeIt &next(SymEdgeIt &) const {} | 
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| 104 |  | 
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| 105 |  | 
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| 106 | /// Gives back the target node of an edge. | 
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| 107 | Node target(const Edge&) const { return INVALID; } | 
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| 108 | /// Gives back the source node of an edge. | 
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| 109 | Node source(const Edge&) const { return INVALID; } | 
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| 110 |  | 
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| 111 | //   Node aNode(SymEdgeIt) const {} | 
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| 112 | //   Node bNode(SymEdgeIt) const {} | 
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| 113 |  | 
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| 114 | /// \brief Checks if a node iterator is valid | 
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| 115 | /// | 
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| 116 | /// \todo Maybe, it would be better if iterator converted to | 
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| 117 | /// bool directly, as Jacint prefers. | 
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| 118 | bool valid(const Node&) const { return true; } | 
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| 119 | /// \brief Checks if an edge iterator is valid | 
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| 120 | /// | 
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| 121 | /// \todo Maybe, it would be better if iterator converted to | 
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| 122 | /// bool directly, as Jacint prefers. | 
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| 123 | bool valid(const Edge&) const { return true; } | 
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| 124 |  | 
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| 125 | /// \brief Gives back the \e id of a node. | 
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| 126 | /// | 
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| 127 | /// \warning Not all graph structures provide this feature. | 
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| 128 | /// | 
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| 129 | int id(const Node&) const { return 0; } | 
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| 130 | /// \brief Gives back the \e id of an edge. | 
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| 131 | /// | 
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| 132 | /// \warning Not all graph structures provide this feature. | 
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| 133 | /// | 
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| 134 | int id(const Edge&) const { return 0; } | 
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| 135 |  | 
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| 136 | //void setInvalid(Node &) const {}; | 
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| 137 | //void setInvalid(Edge &) const {}; | 
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| 138 |  | 
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| 139 | /// \brief Add a new node to the graph. | 
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| 140 | /// | 
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| 141 | /// \return the new node. | 
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| 142 | Node addNode() { return INVALID; } | 
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| 143 | /// \brief Add a new edge to the graph. | 
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| 144 | /// | 
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| 145 | /// Add a new edge to the graph with source node \c source | 
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| 146 | /// and target node \c target. | 
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| 147 | /// \return the new edge. | 
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| 148 | Edge addEdge(const Node& source, const Node& target) { return INVALID; } | 
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| 149 |  | 
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| 150 | /// \brief Resets the graph. | 
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| 151 | /// | 
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| 152 | /// This function deletes all edges and nodes of the graph. | 
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| 153 | /// It also frees the memory allocated to store them. | 
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| 154 | /// \todo What happens with the maps? | 
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| 155 | void clear() { } | 
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| 156 |  | 
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| 157 | /// Read/write/reference map of the nodes to type \c T. | 
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| 158 |  | 
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| 159 | /// Read/write/reference map of the nodes to type \c T. | 
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| 160 | /// \sa MemoryMapConcept | 
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| 161 | /// \todo We may need copy constructor | 
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| 162 | /// \todo We may need conversion from other nodetype | 
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| 163 | /// \todo We may need operator= | 
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| 164 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| 165 | /// needs extra attention! | 
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| 166 |  | 
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| 167 | template<class T> class NodeMap | 
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| 168 | { | 
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| 169 | public: | 
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| 170 | typedef T Value; | 
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| 171 | typedef Node Key; | 
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| 172 |  | 
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| 173 | NodeMap(const GraphConcept& g) { } | 
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| 174 | NodeMap(const GraphConcept& g, T t) { } | 
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| 175 |  | 
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| 176 | template<typename TT> NodeMap(const NodeMap<TT>& m) { } | 
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| 177 |  | 
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| 178 | /// Sets the value of a node. | 
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| 179 |  | 
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| 180 | /// Sets the value associated with node \c i to the value \c t. | 
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| 181 | /// | 
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| 182 | void set(Node i, T t) {} | 
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| 183 | /// Gets the value of a node. | 
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| 184 | T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary | 
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| 185 | T &operator[](Node i) {return *(T*)0;} | 
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| 186 | const T &operator[](Node i) const {return *(T*)0;} | 
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| 187 |  | 
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| 188 | /// Updates the map if the graph has been changed | 
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| 189 |  | 
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| 190 | /// \todo Do we need this? | 
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| 191 | /// | 
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| 192 | void update() { } | 
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| 193 | //void update(T a) { }   //FIXME: Is it necessary | 
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| 194 | }; | 
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| 195 |  | 
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| 196 | ///Read/write/reference map of the edges to type \c T. | 
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| 197 |  | 
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| 198 | /// Read/write/reference map of the edges to type \c T. | 
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| 199 | /// It behaves exactly in the same way as \ref NodeMap. | 
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| 200 | /// \sa NodeMap | 
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| 201 | /// \sa MemoryMapConcept | 
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| 202 | /// \todo We may need copy constructor | 
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| 203 | /// \todo We may need conversion from other edgetype | 
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| 204 | /// \todo We may need operator= | 
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| 205 | template<class T> class EdgeMap | 
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| 206 | { | 
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| 207 | public: | 
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| 208 | typedef T Value; | 
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| 209 | typedef Edge Key; | 
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| 210 |  | 
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| 211 | EdgeMap(const GraphConcept& g) {} | 
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| 212 | EdgeMap(const GraphConcept& g, T t) {} | 
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| 213 |  | 
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| 214 | void set(Edge i, T t) {} | 
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| 215 | T get(Edge i) const {return *(T*)0;} | 
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| 216 | T &operator[](Edge i) {return *(T*)0;} | 
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| 217 |  | 
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| 218 | void update() { } | 
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| 219 | //void update(T a) { }   //FIXME: Is it necessary | 
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| 220 | }; | 
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| 221 | }; | 
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| 222 |  | 
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| 223 |  | 
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| 224 | /// \brief Node-iterable graph concept. | 
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| 225 | /// | 
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| 226 | /// A graph class which provides functions to | 
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| 227 | /// iterate on its nodes. | 
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| 228 | class NodeIterableGraphConcept : virtual public GraphConcept | 
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| 229 | { | 
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| 230 | public: | 
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| 231 |  | 
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| 232 | /// \brief This iterator goes trough the nodes of the graph. | 
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| 233 | /// | 
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| 234 | /// This iterator goes trough the \e nodes of the graph. | 
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| 235 | /// Its usage is quite simple, for example you can count the number | 
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| 236 | /// of nodes in graph \c g of type \c Graph as follows. | 
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| 237 | /// \code | 
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| 238 | /// int count=0; | 
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| 239 | /// for(Graph::NodeIt n(g); g.valid(n); g.next(n)) ++count; | 
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| 240 | /// \endcode | 
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| 241 | class NodeIt : public Node { | 
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| 242 | public: | 
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| 243 | /// @warning The default constructor sets the iterator. | 
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| 244 | /// to an undefined value. | 
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| 245 | NodeIt() { } | 
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| 246 | // /// Copy constructor | 
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| 247 | //NodeIt(const NodeIt& n) { } | 
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| 248 | /// Initialize the iterator to be invalid. | 
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| 249 | NodeIt(const Invalid&) { } | 
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| 250 | /// \brief This constructor sets the iterator to first node. | 
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| 251 | /// | 
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| 252 | /// This constructor set the iterator to the first | 
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| 253 | /// node of the graph \c g. | 
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| 254 | /// | 
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| 255 | ///@param g the graph | 
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| 256 | NodeIt(const GraphConcept& g) { } | 
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| 257 | }; | 
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| 258 |  | 
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| 259 | /// The first node. | 
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| 260 | NodeIt &first(NodeIt &i) const { return i; } | 
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| 261 |  | 
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| 262 | /// Go to the next node. | 
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| 263 | NodeIt &next(NodeIt &i) const { return i; } | 
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| 264 | }; | 
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| 265 |  | 
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| 266 |  | 
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| 267 | /// \brief Edge-iterable graph concept. | 
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| 268 | /// | 
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| 269 | /// A graph class which provides functions to | 
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| 270 | /// iterate on its edges. | 
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| 271 | class EdgeIterableGraphConcept : virtual public GraphConcept | 
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| 272 | { | 
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| 273 | public: | 
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| 274 |  | 
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| 275 | /// \brief This iterator goes trough the edges of the graph. | 
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| 276 | /// | 
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| 277 | /// This iterator goes trough the \e edges of the graph. | 
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| 278 | /// Its usage is quite simple, for example you can count the number | 
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| 279 | /// of edges in graph \c g of type \c Graph as follows. | 
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| 280 | /// \code | 
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| 281 | /// int count=0; | 
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| 282 | /// for(Graph::EdgeIt e(g); g.valid(e); g.next(e)) ++count; | 
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| 283 | /// \endcode | 
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| 284 | class EdgeIt : public Edge { | 
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| 285 | public: | 
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| 286 | /// @warning The default constructor sets the iterator. | 
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| 287 | /// to an undefined value. | 
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| 288 | EdgeIt() { } | 
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| 289 | // /// Copy constructor | 
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| 290 | // EdgeIt(const EdgeIt&) { } | 
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| 291 | /// Initialize the iterator to be invalid. | 
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| 292 | EdgeIt(const Invalid&) { } | 
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| 293 | /// \brief This constructor sets the iterator to first edge. | 
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| 294 | /// | 
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| 295 | /// This constructor set the iterator to the first | 
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| 296 | /// edge of the graph \c g. | 
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| 297 | /// | 
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| 298 | ///@param g the graph | 
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| 299 | EdgeIt(const GraphConcept& g) { } | 
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| 300 | }; | 
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| 301 |  | 
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| 302 | /// The first edge. | 
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| 303 | EdgeIt &first(EdgeIt &i) const { return i; } | 
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| 304 |  | 
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| 305 | /// Go to the next edge. | 
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| 306 | EdgeIt &next(EdgeIt &i) const { return i; } | 
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| 307 | }; | 
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| 308 |  | 
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| 309 |  | 
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| 310 | /// \brief Out-edge-iterable graph concept. | 
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| 311 | /// | 
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| 312 | /// A graph class which provides functions to | 
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| 313 | /// iterate on out-edges of any node. | 
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| 314 | class OutEdgeIterableGraphConcept : virtual public GraphConcept | 
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| 315 | { | 
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| 316 | public: | 
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| 317 |  | 
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| 318 | /// \brief This iterator goes trough the outgoing edges of a node. | 
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| 319 | /// | 
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| 320 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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| 321 | /// of a graph. | 
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| 322 | /// Its usage is quite simple, for example you can count the number | 
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| 323 | /// of outgoing edges of a node \c n | 
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| 324 | /// in graph \c g of type \c Graph as follows. | 
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| 325 | /// \code | 
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| 326 | /// int count=0; | 
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| 327 | /// for(Graph::OutEdgeIt e(g, n); g.valid(e); g.next(e)) ++count; | 
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| 328 | /// \endcode | 
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| 329 | class OutEdgeIt : public Edge { | 
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| 330 | public: | 
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| 331 | /// @warning The default constructor sets the iterator. | 
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| 332 | /// to an undefined value. | 
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| 333 | OutEdgeIt() { } | 
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| 334 | /// Initialize the iterator to be invalid. | 
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| 335 | OutEdgeIt(const Invalid&) { } | 
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| 336 | /// \brief This constructor sets the iterator to first outgoing edge. | 
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| 337 | /// | 
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| 338 | /// This constructor set the iterator to the first outgoing edge of | 
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| 339 | /// node | 
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| 340 | ///@param n the node | 
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| 341 | ///@param g the graph | 
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| 342 | OutEdgeIt(const GraphConcept& g, const Node& n) { } | 
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| 343 | }; | 
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| 344 |  | 
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| 345 | /// The first outgoing edge. | 
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| 346 | OutEdgeIt &first(OutEdgeIt &i, const Node& n) const { return i; } | 
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| 347 |  | 
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| 348 | /// Go to the next outgoing edge. | 
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| 349 | OutEdgeIt &next(OutEdgeIt &i) const { return i; } | 
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| 350 |  | 
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| 351 | Node aNode(const OutEdgeIt&) const { return Node(); } | 
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| 352 | Node bNode(const OutEdgeIt&) const { return Node(); } | 
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| 353 | }; | 
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| 354 |  | 
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| 355 |  | 
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| 356 | /// \brief In-edge-iterable graph concept. | 
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| 357 | /// | 
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| 358 | /// A Graph class which provides a function to | 
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| 359 | /// iterate on in-edges of any node. | 
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| 360 | class InEdgeIterableGraphConcept : virtual public GraphConcept | 
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| 361 | { | 
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| 362 | public: | 
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| 363 |  | 
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| 364 | /// \brief This iterator goes trough the incoming edges of a node. | 
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| 365 | /// | 
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| 366 | /// This iterator goes trough the \e incoming edges of a certain node | 
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| 367 | /// of a graph. | 
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| 368 | /// Its usage is quite simple, for example you can count the number | 
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| 369 | /// of incoming edges of a node \c n | 
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| 370 | /// in graph \c g of type \c Graph as follows. | 
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| 371 | /// \code | 
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| 372 | /// int count=0; | 
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| 373 | /// for(Graph::InEdgeIt e(g, n); g.valid(e); g.next(e)) ++count; | 
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| 374 | /// \endcode | 
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| 375 | class InEdgeIt : public Edge { | 
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| 376 | public: | 
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| 377 | /// @warning The default constructor sets the iterator | 
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| 378 | /// to an undefined value. | 
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| 379 | InEdgeIt() { } | 
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| 380 | /// Initialize the iterator to be invalid | 
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| 381 | InEdgeIt(const Invalid&) { } | 
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| 382 | /// \brief This constructor sets the iterator to first incomig edge. | 
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| 383 | /// | 
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| 384 | /// This constructor set the iterator to the first incomig edge of | 
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| 385 | /// node | 
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| 386 | ///@param n the node | 
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| 387 | ///@param g the graph | 
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| 388 | InEdgeIt(const GraphConcept& g, const Node& n) { } | 
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| 389 | }; | 
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| 390 |  | 
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| 391 | /// The first incoming edge. | 
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| 392 | InEdgeIt &first(InEdgeIt &i, const Node& n) const { return i; } | 
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| 393 |  | 
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| 394 | /// Go to the next incoming edge. | 
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| 395 | InEdgeIt &next(InEdgeIt &i) const { return i; } | 
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| 396 |  | 
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| 397 | Node aNode(const InEdgeIt&) const { return Node(); } | 
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| 398 | Node bNode(const InEdgeIt&) const { return Node(); } | 
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| 399 | }; | 
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| 400 |  | 
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| 401 |  | 
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| 402 | /// \brief Node-erasable graph concept. | 
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| 403 | /// | 
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| 404 | /// A graph class which provides a function to | 
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| 405 | /// delete any of its nodes. | 
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| 406 | class NodeErasableGraphConcept : virtual public GraphConcept | 
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| 407 | { | 
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| 408 | public: | 
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| 409 | /// Deletes a node. | 
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| 410 | void erase(const Node& n) { } | 
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| 411 | }; | 
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| 412 |  | 
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| 413 |  | 
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| 414 | /// \brief Edge-erasable graph concept. | 
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| 415 | /// | 
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| 416 | /// A graph class which provides a function to delete any | 
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| 417 | /// of its edges. | 
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| 418 | class EdgeErasableGraphConcept : virtual public GraphConcept | 
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| 419 | { | 
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| 420 | public: | 
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| 421 | /// Deletes a node. | 
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| 422 | void erase(const Edge& n) { } | 
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| 423 | }; | 
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| 424 |  | 
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| 425 |  | 
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| 426 | /// \brief An empty graph class which provides a function to | 
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| 427 | /// get the number of its nodes. | 
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| 428 | /// | 
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| 429 | /// This graph class provides a function for getting the number of its | 
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| 430 | /// nodes. | 
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| 431 | /// Clearly, for physical graph structures it can be expected to have such a | 
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| 432 | /// function. For wrappers or graphs which are given in an implicit way, | 
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| 433 | /// the implementation can be circumstantial, that is why this composes a | 
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| 434 | /// separate concept. | 
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| 435 | class NodeCountingGraphConcept : virtual public GraphConcept | 
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| 436 | { | 
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| 437 | public: | 
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| 438 | /// Returns the number of nodes. | 
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| 439 | int nodeNum() const { return 0; } | 
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| 440 | }; | 
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| 441 |  | 
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| 442 |  | 
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| 443 | /// \brief An empty graph class which provides a function to | 
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| 444 | /// get the number of its edges. | 
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| 445 | /// | 
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| 446 | /// This graph class provides a function for getting the number of its | 
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| 447 | /// edges. | 
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| 448 | /// Clearly, for physical graph structures it can be expected to have such a | 
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| 449 | /// function. For wrappers or graphs which are given in an implicit way, | 
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| 450 | /// the implementation can be circumstantial, that is why this composes a | 
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| 451 | /// separate concept. | 
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| 452 | class EdgeCountingGraphConcept : virtual public GraphConcept | 
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| 453 | { | 
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| 454 | public: | 
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| 455 | /// Returns the number of edges. | 
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| 456 | int edgeNum() const { return 0; } | 
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| 457 | }; | 
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| 458 |  | 
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| 459 | class FullFeatureGraphConcept : virtual public NodeIterableGraphConcept, | 
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| 460 | virtual public EdgeIterableGraphConcept, | 
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| 461 | virtual public OutEdgeIterableGraphConcept, | 
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| 462 | virtual public InEdgeIterableGraphConcept, | 
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| 463 | virtual public NodeCountingGraphConcept { | 
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| 464 | public: | 
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| 465 | FullFeatureGraphConcept() { } | 
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| 466 | using EdgeIterableGraphConcept::next; | 
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| 467 | using NodeIterableGraphConcept::next; | 
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| 468 | using OutEdgeIterableGraphConcept::next; | 
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| 469 | using InEdgeIterableGraphConcept::next; | 
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| 470 | }; | 
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| 471 |  | 
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| 472 | /// @} | 
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| 473 |  | 
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| 474 | } //namespace lemon | 
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| 475 |  | 
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| 476 |  | 
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| 477 |  | 
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| 478 | // class EmptyBipGraph : public Graph Concept | 
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| 479 | // { | 
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| 480 | //   class ANode {}; | 
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| 481 | //   class BNode {}; | 
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| 482 |  | 
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| 483 | //   ANode &next(ANode &) {} | 
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| 484 | //   BNode &next(BNode &) {} | 
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| 485 |  | 
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| 486 | //   ANode &getFirst(ANode &) const {} | 
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| 487 | //   BNode &getFirst(BNode &) const {} | 
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| 488 |  | 
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| 489 | //   enum NodeClass { A = 0, B = 1 }; | 
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| 490 | //   NodeClass getClass(Node n) {} | 
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| 491 |  | 
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| 492 | // } | 
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| 493 |  | 
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| 494 | #endif // LEMON_GRAPH_H | 
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