| [677] | 1 | // -*- c++ -*- | 
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 | 2 | #ifndef HUGO_NET_GRAPH_H | 
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 | 3 | #define HUGO_NET_GRAPH_H | 
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 | 4 |  | 
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 | 5 | ///\file | 
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 | 6 | ///\brief Declaration of EdgePathGraph. | 
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 | 7 |  | 
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 | 8 | #include <hugo/invalid.h> | 
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 | 9 | #include <hugo/maps.h> | 
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 | 10 |  | 
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 | 11 | /// The namespace of HugoLib | 
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 | 12 | namespace hugo { | 
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 | 13 |  | 
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 | 14 |   // @defgroup empty_graph The EdgePathGraph class | 
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 | 15 |   // @{ | 
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 | 16 |  | 
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 | 17 |   /// A graph class in that a simple edge can represent a path. | 
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 | 18 |    | 
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 | 19 |   /// This class provides all the common features of a graph structure | 
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 | 20 |   /// that represents a network. You can handle with it layers. This | 
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 | 21 |   /// means that an edge in one layer can be a complete path in a nother | 
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 | 22 |   /// layer. | 
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 | 23 |  | 
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 | 24 |   template <typename P, class Gact, class Gsub> | 
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 | 25 |   class EdgePathGraph | 
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 | 26 |   { | 
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 | 27 |  | 
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 | 28 |   public: | 
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 | 29 |  | 
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 | 30 |     /// The actual layer | 
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 | 31 |     Gact actuallayer; | 
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 | 32 |  | 
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 | 33 |  | 
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 | 34 |     /// The layer on which the edges in this layer can represent paths. | 
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 | 35 |     Gsub * sublayer; | 
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 | 36 |  | 
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 | 37 |  | 
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 | 38 |     /// Map of nodes that represent the nodes of this layer in the sublayer | 
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 | 39 |     typename Gact::template NodeMap<typename Gsub::Node *> projection; | 
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 | 40 |  | 
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 | 41 |  | 
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 | 42 |     /// Map of routes that are represented by some edges in this layer | 
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 | 43 |     typename Gact::template EdgeMap<P *> edgepath; | 
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 | 44 |  | 
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 | 45 |  | 
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 | 46 |     /// Defalult constructor. | 
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 | 47 |     /// We don't need any extra lines, because the actuallayer | 
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 | 48 |     /// variable has run its constructor, when we have created this class | 
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 | 49 |     /// So only the two maps has to be initialised here. | 
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 | 50 |     EdgePathGraph() : projection(actuallayer), edgepath(actuallayer) | 
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 | 51 |     { | 
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 | 52 |     } | 
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 | 53 |  | 
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 | 54 |  | 
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 | 55 |     ///Copy consructor. | 
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 | 56 |     EdgePathGraph(const EdgePathGraph<P, Gact, Gsub> & EPG ) : actuallayer(EPG.actuallayer) , edgepath(actuallayer), projection(actuallayer) | 
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 | 57 |     { | 
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 | 58 |     } | 
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 | 59 |  | 
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 | 60 |  | 
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 | 61 |     /// Map adder | 
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 | 62 |  | 
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 | 63 |     /// This function gets two edgemaps. One belongs to the actual layer and the | 
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 | 64 |     /// other belongs to the sublayer. | 
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 | 65 |     /// The function iterates through all of the edges in the edgemap belonging to the actual layer. | 
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 | 66 |     /// It gets the value that belongs to the actual edge, and adds it to the value of each edge in the | 
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 | 67 |     /// path represented by itself in the edgemap that belongs to the sublayer. | 
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 | 68 |      | 
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 | 69 |     template <typename T1, typename T2> void addMap (typename Gact::EdgeMap<T1> & actmap, typename Gsub::EdgeMap<T2> & submap) | 
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 | 70 |     { | 
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 | 71 |       for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e)) | 
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 | 72 |       { | 
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 | 73 |         typedef typename P::EdgeIt PEdgeIt; | 
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 | 74 |         PEdgeIt f; | 
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 | 75 |  | 
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 | 76 |         //dep//cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is"; | 
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 | 77 |         T1 incr=actmap[e]; | 
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 | 78 |         //cout << incr << endl; | 
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 | 79 |  | 
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 | 80 |         if(edgepath[e]) | 
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 | 81 |         { | 
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 | 82 |           //dep//cout << endl << "Path"; | 
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 | 83 |           for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f)) | 
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 | 84 |           { | 
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 | 85 |             //dep//cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f)); | 
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 | 86 |             submap[f]+=incr; | 
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 | 87 |           } | 
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 | 88 |           //dep////cout << EPGr2.id(EPGr2.head(f)) << endl; | 
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 | 89 |           //dep//cout << endl; | 
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 | 90 |         } | 
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 | 91 |         else | 
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 | 92 |         { | 
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 | 93 |           //dep//cout << " itself." <<endl; | 
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 | 94 |         } | 
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 | 95 |       }   | 
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 | 96 |  | 
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 | 97 |     }; | 
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 | 98 |  | 
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 | 99 |  | 
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 | 100 |     /// Describe | 
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 | 101 |     /// This function walks thorugh the edges of the actual layer | 
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 | 102 |     /// and displays the path represented by the actual edge. | 
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 | 103 |     void describe () | 
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 | 104 |     { | 
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 | 105 |       for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e)) | 
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 | 106 |       { | 
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 | 107 |         typedef typename P::EdgeIt PEdgeIt; | 
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 | 108 |         PEdgeIt f; | 
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 | 109 |  | 
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 | 110 |         cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is"; | 
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 | 111 |         if(edgepath[e]) | 
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 | 112 |         { | 
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 | 113 |           cout << endl << "Path"; | 
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 | 114 |           for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f)) | 
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 | 115 |           { | 
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 | 116 |             cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f)); | 
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 | 117 |           } | 
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 | 118 |           //cout << EPGr2.id(EPGr2.head(f)) << endl; | 
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 | 119 |           cout << endl; | 
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 | 120 |         } | 
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 | 121 |         else | 
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 | 122 |         { | 
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 | 123 |           cout << " itself." <<endl; | 
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 | 124 |         } | 
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 | 125 |       }   | 
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 | 126 |  | 
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 | 127 |     }; | 
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 | 128 |  | 
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 | 129 |  | 
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 | 130 |  | 
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 | 131 |  | 
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 | 132 |     /// The base type of the node iterators. | 
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 | 133 |  | 
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 | 134 |     /// This is the base type of each node iterators, | 
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 | 135 |     /// thus each kind of node iterator will convert to this. | 
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 | 136 |     /// The Node type of the EdgePathGraph is the Node type of the actual layer. | 
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 | 137 |     typedef typename Gact::Node Node; | 
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 | 138 |  | 
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 | 139 |      | 
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 | 140 |     /// This iterator goes through each node. | 
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 | 141 |  | 
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 | 142 |     /// Its usage is quite simple, for example you can count the number | 
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 | 143 |     /// of nodes in graph \c G of type \c Graph like this: | 
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 | 144 |     /// \code | 
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 | 145 |     ///int count=0; | 
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 | 146 |     ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
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 | 147 |     /// \endcode | 
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 | 148 |     /// The NodeIt type of the EdgePathGraph is the NodeIt type of the actual layer. | 
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 | 149 |     typedef typename Gact::NodeIt NodeIt; | 
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 | 150 |      | 
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 | 151 |      | 
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 | 152 |     /// The base type of the edge iterators. | 
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 | 153 |     /// The Edge type of the EdgePathGraph is the Edge type of the actual layer. | 
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 | 154 |     typedef typename  Gact::Edge Edge; | 
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 | 155 |  | 
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 | 156 |      | 
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 | 157 |     /// This iterator goes trough the outgoing edges of a node. | 
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 | 158 |  | 
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 | 159 |     /// This iterator goes trough the \e outgoing edges of a certain node | 
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 | 160 |     /// of a graph. | 
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 | 161 |     /// Its usage is quite simple, for example you can count the number | 
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 | 162 |     /// of outgoing edges of a node \c n | 
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 | 163 |     /// in graph \c G of type \c Graph as follows. | 
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 | 164 |     /// \code | 
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 | 165 |     ///int count=0; | 
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 | 166 |     ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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 | 167 |     /// \endcode | 
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 | 168 |     /// The OutEdgeIt type of the EdgePathGraph is the OutEdgeIt type of the actual layer. | 
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 | 169 |     typedef typename Gact::OutEdgeIt OutEdgeIt; | 
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 | 170 |  | 
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 | 171 |  | 
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 | 172 |     /// This iterator goes trough the incoming edges of a node. | 
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 | 173 |  | 
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 | 174 |     /// This iterator goes trough the \e incoming edges of a certain node | 
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 | 175 |     /// of a graph. | 
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 | 176 |     /// Its usage is quite simple, for example you can count the number | 
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 | 177 |     /// of outgoing edges of a node \c n | 
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 | 178 |     /// in graph \c G of type \c Graph as follows. | 
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 | 179 |     /// \code | 
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 | 180 |     ///int count=0; | 
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 | 181 |     ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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 | 182 |     /// \endcode | 
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 | 183 |     /// The InEdgeIt type of the EdgePathGraph is the InEdgeIt type of the actual layer. | 
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 | 184 |     typedef typename Gact::InEdgeIt InEdgeIt; | 
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 | 185 |  | 
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 | 186 |  | 
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 | 187 |     /// This iterator goes through each edge. | 
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 | 188 |  | 
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 | 189 |     /// This iterator goes through each edge of a graph. | 
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 | 190 |     /// Its usage is quite simple, for example you can count the number | 
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 | 191 |     /// of edges in a graph \c G of type \c Graph as follows: | 
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 | 192 |     /// \code | 
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 | 193 |     ///int count=0; | 
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 | 194 |     ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
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 | 195 |     /// \endcode | 
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 | 196 |     /// The EdgeIt type of the EdgePathGraph is the EdgeIt type of the actual layer. | 
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 | 197 |     typedef typename Gact::EdgeIt EdgeIt; | 
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 | 198 |  | 
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 | 199 |  | 
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 | 200 |     /// First node of the graph. | 
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 | 201 |  | 
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 | 202 |     /// \retval i the first node. | 
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 | 203 |     /// \return the first node. | 
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 | 204 |     typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);} | 
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 | 205 |  | 
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 | 206 |  | 
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 | 207 |     /// The first incoming edge. | 
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 | 208 |     typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);} | 
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 | 209 |  | 
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 | 210 |  | 
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 | 211 |     /// The first outgoing edge. | 
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 | 212 |     typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);} | 
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 | 213 |  | 
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 | 214 |  | 
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 | 215 |     //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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 | 216 |     /// The first edge of the Graph. | 
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 | 217 |     typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);} | 
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 | 218 |  | 
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 | 219 |  | 
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 | 220 | //     Node getNext(Node) const {} | 
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 | 221 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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 | 222 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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 | 223 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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 | 224 | //     EdgeIt getNext(EdgeIt) const {} | 
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 | 225 |  | 
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 | 226 |  | 
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 | 227 |     /// Go to the next node. | 
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 | 228 |     typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);} | 
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 | 229 |     /// Go to the next incoming edge. | 
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 | 230 |     typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);} | 
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 | 231 |     /// Go to the next outgoing edge. | 
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 | 232 |     typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);} | 
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 | 233 |     //SymEdgeIt &next(SymEdgeIt &) const {} | 
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 | 234 |     /// Go to the next edge. | 
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 | 235 |     typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);} | 
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 | 236 |  | 
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 | 237 |     ///Gives back the head node of an edge. | 
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 | 238 |     typename Gact::Node head(typename Gact::Edge edge) const { return actuallayer.head(edge); } | 
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 | 239 |     ///Gives back the tail node of an edge. | 
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 | 240 |     typename Gact::Node tail(typename Gact::Edge edge) const { return actuallayer.tail(edge); } | 
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 | 241 |    | 
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 | 242 |     //   Node aNode(InEdgeIt) const {} | 
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 | 243 |     //   Node aNode(OutEdgeIt) const {} | 
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 | 244 |     //   Node aNode(SymEdgeIt) const {} | 
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 | 245 |  | 
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 | 246 |     //   Node bNode(InEdgeIt) const {} | 
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 | 247 |     //   Node bNode(OutEdgeIt) const {} | 
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 | 248 |     //   Node bNode(SymEdgeIt) const {} | 
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 | 249 |  | 
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 | 250 |     /// Checks if a node iterator is valid | 
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 | 251 |  | 
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 | 252 |     ///\todo Maybe, it would be better if iterator converted to | 
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 | 253 |     ///bool directly, as Jacint prefers. | 
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 | 254 |     bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);} | 
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 | 255 |     /// Checks if an edge iterator is valid | 
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 | 256 |  | 
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 | 257 |     ///\todo Maybe, it would be better if iterator converted to | 
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 | 258 |     ///bool directly, as Jacint prefers. | 
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 | 259 |     bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);} | 
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 | 260 |  | 
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 | 261 |     ///Gives back the \e id of a node. | 
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 | 262 |  | 
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 | 263 |     ///\warning Not all graph structures provide this feature. | 
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 | 264 |     /// | 
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 | 265 |     int id(const typename Gact::Node & node) const { return actuallayer.id(node);} | 
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 | 266 |     ///Gives back the \e id of an edge. | 
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 | 267 |  | 
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 | 268 |     ///\warning Not all graph structures provide this feature. | 
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 | 269 |     /// | 
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 | 270 |     int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);} | 
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 | 271 |  | 
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 | 272 |     //void setInvalid(Node &) const {}; | 
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 | 273 |     //void setInvalid(Edge &) const {}; | 
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 | 274 |    | 
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 | 275 |     ///Add a new node to the graph. | 
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 | 276 |  | 
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 | 277 |     /// \return the new node. | 
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 | 278 |     /// | 
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 | 279 |     typename Gact::Node addNode() { return actuallayer.addNode();} | 
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 | 280 |     ///Add a new edge to the graph. | 
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 | 281 |  | 
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 | 282 |     ///Add a new edge to the graph with tail node \c tail | 
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 | 283 |     ///and head node \c head. | 
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 | 284 |     ///\return the new edge. | 
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 | 285 |     typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);} | 
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 | 286 |      | 
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 | 287 |     /// Resets the graph. | 
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 | 288 |  | 
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 | 289 |     /// This function deletes all edges and nodes of the graph. | 
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 | 290 |     /// It also frees the memory allocated to store them. | 
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 | 291 |     void clear() {actuallayer.clear();} | 
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 | 292 |  | 
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 | 293 |     int nodeNum() const { return actuallayer.nodeNum();} | 
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 | 294 |     int edgeNum() const { return actuallayer.edgeNum();} | 
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 | 295 |  | 
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 | 296 |     ///Read/write/reference map of the nodes to type \c T. | 
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 | 297 |  | 
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 | 298 |     ///Read/write/reference map of the nodes to type \c T. | 
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| [880] | 299 |     /// \sa MemoryMap | 
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| [677] | 300 |     /// \todo We may need copy constructor | 
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 | 301 |     /// \todo We may need conversion from other nodetype | 
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 | 302 |     /// \todo We may need operator= | 
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 | 303 |     /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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 | 304 |     /// needs extra attention! | 
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 | 305 |  | 
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 | 306 |     template<class T> class NodeMap | 
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 | 307 |     { | 
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 | 308 |     public: | 
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 | 309 |       typedef T ValueType; | 
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 | 310 |       typedef Node KeyType; | 
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 | 311 |  | 
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 | 312 |       NodeMap(const EdgePathGraph &) {} | 
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 | 313 |       NodeMap(const EdgePathGraph &, T) {} | 
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 | 314 |  | 
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 | 315 |       template<typename TT> NodeMap(const NodeMap<TT> &) {} | 
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 | 316 |  | 
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 | 317 |       /// Sets the value of a node. | 
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 | 318 |  | 
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 | 319 |       /// Sets the value associated with node \c i to the value \c t. | 
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 | 320 |       /// | 
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 | 321 |       void set(Node, T) {} | 
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 | 322 |       // Gets the value of a node. | 
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 | 323 |       //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary? | 
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 | 324 |       T &operator[](Node) {return *(T*)0;} | 
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 | 325 |       const T &operator[](Node) const {return *(T*)0;} | 
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 | 326 |  | 
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 | 327 |       /// Updates the map if the graph has been changed | 
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 | 328 |  | 
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 | 329 |       /// \todo Do we need this? | 
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 | 330 |       /// | 
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 | 331 |       void update() {} | 
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 | 332 |       void update(T a) {}   //FIXME: Is it necessary | 
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 | 333 |     }; | 
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 | 334 |  | 
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 | 335 |     ///Read/write/reference map of the edges to type \c T. | 
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 | 336 |  | 
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 | 337 |     ///Read/write/reference map of the edges to type \c T. | 
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 | 338 |     ///It behaves exactly in the same way as \ref NodeMap. | 
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 | 339 |     /// \sa NodeMap | 
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| [880] | 340 |     /// \sa MemoryMap | 
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| [677] | 341 |     /// \todo We may need copy constructor | 
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 | 342 |     /// \todo We may need conversion from other edgetype | 
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 | 343 |     /// \todo We may need operator= | 
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 | 344 |     template<class T> class EdgeMap | 
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 | 345 |     { | 
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 | 346 |     public: | 
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 | 347 |       typedef T ValueType; | 
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 | 348 |       typedef Edge KeyType; | 
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 | 349 |  | 
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 | 350 |       EdgeMap(const EdgePathGraph &) {} | 
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 | 351 |       EdgeMap(const EdgePathGraph &, T ) {} | 
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 | 352 |      | 
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 | 353 |       ///\todo It can copy between different types. | 
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 | 354 |       /// | 
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 | 355 |       template<typename TT> EdgeMap(const EdgeMap<TT> &) {} | 
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 | 356 |  | 
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 | 357 |       void set(Edge, T) {} | 
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 | 358 |       //T get(Edge) const {return *(T*)0;} | 
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 | 359 |       T &operator[](Edge) {return *(T*)0;} | 
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 | 360 |       const T &operator[](Edge) const {return *(T*)0;} | 
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 | 361 |      | 
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 | 362 |       void update() {} | 
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 | 363 |       void update(T a) {}   //FIXME: Is it necessary | 
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 | 364 |     }; | 
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 | 365 |   }; | 
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 | 366 |  | 
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| [826] | 367 |   /// An empty erasable graph class. | 
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| [677] | 368 |    | 
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| [826] | 369 |   /// This class provides all the common features of an \e erasable graph | 
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| [677] | 370 |   /// structure, | 
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 | 371 |   /// however completely without implementations and real data structures | 
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 | 372 |   /// behind the interface. | 
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 | 373 |   /// All graph algorithms should compile with this class, but it will not | 
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 | 374 |   /// run properly, of course. | 
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 | 375 |   /// | 
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 | 376 |   /// \todo This blabla could be replaced by a sepatate description about | 
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| [880] | 377 |   /// s. | 
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| [677] | 378 |   /// | 
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 | 379 |   /// It can be used for checking the interface compatibility, | 
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 | 380 |   /// or it can serve as a skeleton of a new graph structure. | 
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 | 381 |   ///  | 
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 | 382 |   /// Also, you will find here the full documentation of a certain graph | 
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 | 383 |   /// feature, the documentation of a real graph imlementation | 
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 | 384 |   /// like @ref ListGraph or | 
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 | 385 |   /// @ref SmartGraph will just refer to this structure. | 
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 | 386 |   template <typename P, typename Gact, typename Gsub> | 
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| [826] | 387 |   class ErasableEdgePathGraph : public EdgePathGraph<P, Gact, Gsub> | 
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| [677] | 388 |   { | 
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 | 389 |   public: | 
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 | 390 |     /// Deletes a node. | 
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 | 391 |     void erase(typename Gact::Node n) {actuallayer.erase(n);} | 
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 | 392 |     /// Deletes an edge. | 
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 | 393 |     void erase(typename Gact::Edge e) {actuallayer.erase(e);} | 
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 | 394 |  | 
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 | 395 |     /// Defalult constructor. | 
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| [826] | 396 |     ErasableEdgePathGraph() {} | 
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| [677] | 397 |     ///Copy consructor. | 
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| [826] | 398 |     ErasableEdgePathGraph(const EdgePathGraph<P, Gact, Gsub> &EPG) {} | 
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| [677] | 399 |   }; | 
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 | 400 |  | 
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 | 401 |    | 
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 | 402 |   // @} | 
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 | 403 |  | 
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 | 404 | } //namespace hugo | 
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 | 405 |  | 
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 | 406 |  | 
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 | 407 | #endif // HUGO_SKELETON_GRAPH_H | 
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