| 1 | // -*- c++ -*- | 
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| 2 | #ifndef LEMON_NET_GRAPH_H | 
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| 3 | #define LEMON_NET_GRAPH_H | 
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| 4 |  | 
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| 5 | ///\file | 
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| 6 | ///\brief Declaration of EdgePathGraph. | 
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| 7 |  | 
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| 8 | #include <lemon/invalid.h> | 
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| 9 | #include <lemon/maps.h> | 
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| 10 |  | 
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| 11 | /// The namespace of LEMON | 
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| 12 | namespace lemon { | 
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| 13 |  | 
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| 14 | // @defgroup empty_graph The EdgePathGraph class | 
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| 15 | // @{ | 
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| 16 |  | 
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| 17 | /// A graph class in that a simple edge can represent a path. | 
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| 18 |  | 
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| 19 | /// This class provides all the common features of a graph structure | 
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| 20 | /// that represents a network. You can handle with it layers. This | 
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| 21 | /// means that an edge in one layer can be a complete path in a nother | 
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| 22 | /// layer. | 
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| 23 |  | 
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| 24 | template <typename P, class Gact, class Gsub> | 
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| 25 | class EdgePathGraph | 
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| 26 | { | 
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| 27 |  | 
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| 28 | public: | 
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| 29 |  | 
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| 30 | /// The actual layer | 
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| 31 | Gact actuallayer; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | /// The layer on which the edges in this layer can represent paths. | 
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| 35 | Gsub * sublayer; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /// Map of nodes that represent the nodes of this layer in the sublayer | 
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| 39 | typename Gact::template NodeMap<typename Gsub::Node *> projection; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | /// Map of routes that are represented by some edges in this layer | 
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| 43 | typename Gact::template EdgeMap<P *> edgepath; | 
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| 44 |  | 
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| 45 |  | 
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| 46 | /// Defalult constructor. | 
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| 47 | /// We don't need any extra lines, because the actuallayer | 
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| 48 | /// variable has run its constructor, when we have created this class | 
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| 49 | /// So only the two maps has to be initialised here. | 
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| 50 | EdgePathGraph() : projection(actuallayer), edgepath(actuallayer) | 
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| 51 | { | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | ///Copy consructor. | 
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| 56 | EdgePathGraph(const EdgePathGraph<P, Gact, Gsub> & EPG ) : actuallayer(EPG.actuallayer) , edgepath(actuallayer), projection(actuallayer) | 
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| 57 | { | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /// Map adder | 
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| 62 |  | 
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| 63 | /// This function gets two edgemaps. One belongs to the actual layer and the | 
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| 64 | /// other belongs to the sublayer. | 
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| 65 | /// The function iterates through all of the edges in the edgemap belonging to the actual layer. | 
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| 66 | /// It gets the value that belongs to the actual edge, and adds it to the value of each edge in the | 
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| 67 | /// path represented by itself in the edgemap that belongs to the sublayer. | 
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| 68 |  | 
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| 69 | template <typename T1, typename T2> void addMap (typename Gact::EdgeMap<T1> & actmap, typename Gsub::EdgeMap<T2> & submap) | 
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| 70 | { | 
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| 71 | for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e)) | 
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| 72 | { | 
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| 73 | typedef typename P::EdgeIt PEdgeIt; | 
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| 74 | PEdgeIt f; | 
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| 75 |  | 
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| 76 | //dep//cout << "Edge " << id(source(e)) << " - " << id(target(e)) << " in actual layer is"; | 
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| 77 | T1 incr=actmap[e]; | 
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| 78 | //cout << incr << endl; | 
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| 79 |  | 
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| 80 | if(edgepath[e]) | 
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| 81 | { | 
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| 82 | //dep//cout << endl << "Path"; | 
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| 83 | for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f)) | 
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| 84 | { | 
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| 85 | //dep//cout << " " << sublayer->id(sublayer->source(f)) << "-" << sublayer->id(sublayer->target(f)); | 
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| 86 | submap[f]+=incr; | 
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| 87 | } | 
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| 88 | //dep////cout << EPGr2.id(EPGr2.target(f)) << endl; | 
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| 89 | //dep//cout << endl; | 
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| 90 | } | 
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| 91 | else | 
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| 92 | { | 
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| 93 | //dep//cout << " itself." <<endl; | 
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| 94 | } | 
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| 95 | } | 
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| 96 |  | 
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| 97 | }; | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /// Describe | 
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| 101 | /// This function walks thorugh the edges of the actual layer | 
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| 102 | /// and displays the path represented by the actual edge. | 
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| 103 | void describe () | 
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| 104 | { | 
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| 105 | for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e)) | 
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| 106 | { | 
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| 107 | typedef typename P::EdgeIt PEdgeIt; | 
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| 108 | PEdgeIt f; | 
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| 109 |  | 
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| 110 | cout << "Edge " << id(source(e)) << " - " << id(target(e)) << " in actual layer is"; | 
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| 111 | if(edgepath[e]) | 
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| 112 | { | 
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| 113 | cout << endl << "Path"; | 
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| 114 | for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f)) | 
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| 115 | { | 
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| 116 | cout << " " << sublayer->id(sublayer->source(f)) << "-" << sublayer->id(sublayer->target(f)); | 
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| 117 | } | 
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| 118 | //cout << EPGr2.id(EPGr2.target(f)) << endl; | 
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| 119 | cout << endl; | 
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| 120 | } | 
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| 121 | else | 
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| 122 | { | 
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| 123 | cout << " itself." <<endl; | 
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| 124 | } | 
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| 125 | } | 
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| 126 |  | 
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| 127 | }; | 
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| 128 |  | 
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| 129 |  | 
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| 130 |  | 
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| 131 |  | 
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| 132 | /// The base type of the node iterators. | 
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| 133 |  | 
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| 134 | /// This is the base type of each node iterators, | 
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| 135 | /// thus each kind of node iterator will convert to this. | 
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| 136 | /// The Node type of the EdgePathGraph is the Node type of the actual layer. | 
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| 137 | typedef typename Gact::Node Node; | 
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| 138 |  | 
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| 139 |  | 
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| 140 | /// This iterator goes through each node. | 
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| 141 |  | 
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| 142 | /// Its usage is quite simple, for example you can count the number | 
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| 143 | /// of nodes in graph \c G of type \c Graph like this: | 
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| 144 | /// \code | 
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| 145 | ///int count=0; | 
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| 146 | ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++; | 
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| 147 | /// \endcode | 
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| 148 | /// The NodeIt type of the EdgePathGraph is the NodeIt type of the actual layer. | 
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| 149 | typedef typename Gact::NodeIt NodeIt; | 
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| 150 |  | 
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| 151 |  | 
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| 152 | /// The base type of the edge iterators. | 
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| 153 | /// The Edge type of the EdgePathGraph is the Edge type of the actual layer. | 
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| 154 | typedef typename  Gact::Edge Edge; | 
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| 155 |  | 
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| 156 |  | 
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| 157 | /// This iterator goes trough the outgoing edges of a node. | 
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| 158 |  | 
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| 159 | /// This iterator goes trough the \e outgoing edges of a certain node | 
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| 160 | /// of a graph. | 
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| 161 | /// Its usage is quite simple, for example you can count the number | 
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| 162 | /// of outgoing edges of a node \c n | 
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| 163 | /// in graph \c G of type \c Graph as follows. | 
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| 164 | /// \code | 
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| 165 | ///int count=0; | 
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| 166 | ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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| 167 | /// \endcode | 
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| 168 | /// The OutEdgeIt type of the EdgePathGraph is the OutEdgeIt type of the actual layer. | 
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| 169 | typedef typename Gact::OutEdgeIt OutEdgeIt; | 
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| 170 |  | 
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| 171 |  | 
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| 172 | /// This iterator goes trough the incoming edges of a node. | 
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| 173 |  | 
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| 174 | /// This iterator goes trough the \e incoming edges of a certain node | 
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| 175 | /// of a graph. | 
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| 176 | /// Its usage is quite simple, for example you can count the number | 
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| 177 | /// of outgoing edges of a node \c n | 
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| 178 | /// in graph \c G of type \c Graph as follows. | 
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| 179 | /// \code | 
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| 180 | ///int count=0; | 
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| 181 | ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++; | 
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| 182 | /// \endcode | 
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| 183 | /// The InEdgeIt type of the EdgePathGraph is the InEdgeIt type of the actual layer. | 
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| 184 | typedef typename Gact::InEdgeIt InEdgeIt; | 
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| 185 |  | 
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| 186 |  | 
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| 187 | /// This iterator goes through each edge. | 
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| 188 |  | 
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| 189 | /// This iterator goes through each edge of a graph. | 
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| 190 | /// Its usage is quite simple, for example you can count the number | 
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| 191 | /// of edges in a graph \c G of type \c Graph as follows: | 
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| 192 | /// \code | 
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| 193 | ///int count=0; | 
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| 194 | ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++; | 
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| 195 | /// \endcode | 
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| 196 | /// The EdgeIt type of the EdgePathGraph is the EdgeIt type of the actual layer. | 
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| 197 | typedef typename Gact::EdgeIt EdgeIt; | 
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| 198 |  | 
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| 199 |  | 
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| 200 | /// First node of the graph. | 
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| 201 |  | 
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| 202 | /// \retval i the first node. | 
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| 203 | /// \return the first node. | 
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| 204 | typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);} | 
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| 205 |  | 
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| 206 |  | 
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| 207 | /// The first incoming edge. | 
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| 208 | typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);} | 
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| 209 |  | 
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| 210 |  | 
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| 211 | /// The first outgoing edge. | 
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| 212 | typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);} | 
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| 213 |  | 
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| 214 |  | 
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| 215 | //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;} | 
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| 216 | /// The first edge of the Graph. | 
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| 217 | typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);} | 
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| 218 |  | 
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| 219 |  | 
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| 220 | //     Node getNext(Node) const {} | 
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| 221 | //     InEdgeIt getNext(InEdgeIt) const {} | 
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| 222 | //     OutEdgeIt getNext(OutEdgeIt) const {} | 
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| 223 | //     //SymEdgeIt getNext(SymEdgeIt) const {} | 
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| 224 | //     EdgeIt getNext(EdgeIt) const {} | 
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| 225 |  | 
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| 226 |  | 
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| 227 | /// Go to the next node. | 
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| 228 | typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);} | 
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| 229 | /// Go to the next incoming edge. | 
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| 230 | typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);} | 
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| 231 | /// Go to the next outgoing edge. | 
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| 232 | typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);} | 
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| 233 | //SymEdgeIt &next(SymEdgeIt &) const {} | 
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| 234 | /// Go to the next edge. | 
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| 235 | typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);} | 
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| 236 |  | 
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| 237 | ///Gives back the target node of an edge. | 
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| 238 | typename Gact::Node target(typename Gact::Edge edge) const { return actuallayer.target(edge); } | 
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| 239 | ///Gives back the source node of an edge. | 
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| 240 | typename Gact::Node source(typename Gact::Edge edge) const { return actuallayer.source(edge); } | 
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| 241 |  | 
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| 242 | //   Node aNode(InEdgeIt) const {} | 
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| 243 | //   Node aNode(OutEdgeIt) const {} | 
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| 244 | //   Node aNode(SymEdgeIt) const {} | 
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| 245 |  | 
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| 246 | //   Node bNode(InEdgeIt) const {} | 
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| 247 | //   Node bNode(OutEdgeIt) const {} | 
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| 248 | //   Node bNode(SymEdgeIt) const {} | 
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| 249 |  | 
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| 250 | /// Checks if a node iterator is valid | 
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| 251 |  | 
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| 252 | ///\todo Maybe, it would be better if iterator converted to | 
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| 253 | ///bool directly, as Jacint prefers. | 
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| 254 | bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);} | 
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| 255 | /// Checks if an edge iterator is valid | 
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| 256 |  | 
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| 257 | ///\todo Maybe, it would be better if iterator converted to | 
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| 258 | ///bool directly, as Jacint prefers. | 
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| 259 | bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);} | 
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| 260 |  | 
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| 261 | ///Gives back the \e id of a node. | 
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| 262 |  | 
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| 263 | ///\warning Not all graph structures provide this feature. | 
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| 264 | /// | 
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| 265 | int id(const typename Gact::Node & node) const { return actuallayer.id(node);} | 
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| 266 | ///Gives back the \e id of an edge. | 
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| 267 |  | 
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| 268 | ///\warning Not all graph structures provide this feature. | 
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| 269 | /// | 
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| 270 | int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);} | 
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| 271 |  | 
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| 272 | //void setInvalid(Node &) const {}; | 
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| 273 | //void setInvalid(Edge &) const {}; | 
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| 274 |  | 
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| 275 | ///Add a new node to the graph. | 
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| 276 |  | 
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| 277 | /// \return the new node. | 
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| 278 | /// | 
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| 279 | typename Gact::Node addNode() { return actuallayer.addNode();} | 
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| 280 | ///Add a new edge to the graph. | 
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| 281 |  | 
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| 282 | ///Add a new edge to the graph with source node \c source | 
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| 283 | ///and target node \c target. | 
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| 284 | ///\return the new edge. | 
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| 285 | typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);} | 
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| 286 |  | 
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| 287 | /// Resets the graph. | 
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| 288 |  | 
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| 289 | /// This function deletes all edges and nodes of the graph. | 
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| 290 | /// It also frees the memory allocated to store them. | 
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| 291 | void clear() {actuallayer.clear();} | 
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| 292 |  | 
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| 293 | int nodeNum() const { return actuallayer.nodeNum();} | 
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| 294 | int edgeNum() const { return actuallayer.edgeNum();} | 
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| 295 |  | 
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| 296 | ///Read/write/reference map of the nodes to type \c T. | 
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| 297 |  | 
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| 298 | ///Read/write/reference map of the nodes to type \c T. | 
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| 299 | /// \sa MemoryMap | 
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| 300 | /// \todo We may need copy constructor | 
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| 301 | /// \todo We may need conversion from other nodetype | 
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| 302 | /// \todo We may need operator= | 
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| 303 | /// \warning Making maps that can handle bool type (NodeMap<bool>) | 
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| 304 | /// needs extra attention! | 
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| 305 |  | 
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| 306 | template<class T> class NodeMap | 
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| 307 | { | 
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| 308 | public: | 
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| 309 | typedef T Value; | 
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| 310 | typedef Node Key; | 
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| 311 |  | 
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| 312 | NodeMap(const EdgePathGraph &) {} | 
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| 313 | NodeMap(const EdgePathGraph &, T) {} | 
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| 314 |  | 
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| 315 | template<typename TT> NodeMap(const NodeMap<TT> &) {} | 
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| 316 |  | 
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| 317 | /// Sets the value of a node. | 
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| 318 |  | 
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| 319 | /// Sets the value associated with node \c i to the value \c t. | 
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| 320 | /// | 
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| 321 | void set(Node, T) {} | 
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| 322 | // Gets the value of a node. | 
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| 323 | //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary? | 
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| 324 | T &operator[](Node) {return *(T*)0;} | 
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| 325 | const T &operator[](Node) const {return *(T*)0;} | 
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| 326 |  | 
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| 327 | /// Updates the map if the graph has been changed | 
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| 328 |  | 
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| 329 | /// \todo Do we need this? | 
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| 330 | /// | 
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| 331 | void update() {} | 
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| 332 | void update(T a) {}   //FIXME: Is it necessary | 
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| 333 | }; | 
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| 334 |  | 
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| 335 | ///Read/write/reference map of the edges to type \c T. | 
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| 336 |  | 
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| 337 | ///Read/write/reference map of the edges to type \c T. | 
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| 338 | ///It behaves exactly in the same way as \ref NodeMap. | 
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| 339 | /// \sa NodeMap | 
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| 340 | /// \sa MemoryMap | 
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| 341 | /// \todo We may need copy constructor | 
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| 342 | /// \todo We may need conversion from other edgetype | 
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| 343 | /// \todo We may need operator= | 
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| 344 | template<class T> class EdgeMap | 
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| 345 | { | 
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| 346 | public: | 
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| 347 | typedef T Value; | 
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| 348 | typedef Edge Key; | 
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| 349 |  | 
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| 350 | EdgeMap(const EdgePathGraph &) {} | 
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| 351 | EdgeMap(const EdgePathGraph &, T ) {} | 
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| 352 |  | 
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| 353 | ///\todo It can copy between different types. | 
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| 354 | /// | 
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| 355 | template<typename TT> EdgeMap(const EdgeMap<TT> &) {} | 
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| 356 |  | 
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| 357 | void set(Edge, T) {} | 
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| 358 | //T get(Edge) const {return *(T*)0;} | 
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| 359 | T &operator[](Edge) {return *(T*)0;} | 
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| 360 | const T &operator[](Edge) const {return *(T*)0;} | 
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| 361 |  | 
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| 362 | void update() {} | 
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| 363 | void update(T a) {}   //FIXME: Is it necessary | 
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| 364 | }; | 
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| 365 | }; | 
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| 366 |  | 
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| 367 | /// An empty erasable graph class. | 
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| 368 |  | 
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| 369 | /// This class provides all the common features of an \e erasable graph | 
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| 370 | /// structure, | 
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| 371 | /// however completely without implementations and real data structures | 
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| 372 | /// behind the interface. | 
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| 373 | /// All graph algorithms should compile with this class, but it will not | 
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| 374 | /// run properly, of course. | 
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| 375 | /// | 
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| 376 | /// \todo This blabla could be replaced by a sepatate description about | 
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| 377 | /// s. | 
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| 378 | /// | 
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| 379 | /// It can be used for checking the interface compatibility, | 
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| 380 | /// or it can serve as a skeleton of a new graph structure. | 
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| 381 | /// | 
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| 382 | /// Also, you will find here the full documentation of a certain graph | 
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| 383 | /// feature, the documentation of a real graph imlementation | 
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| 384 | /// like @ref ListGraph or | 
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| 385 | /// @ref SmartGraph will just refer to this structure. | 
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| 386 | template <typename P, typename Gact, typename Gsub> | 
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| 387 | class ErasableEdgePathGraph : public EdgePathGraph<P, Gact, Gsub> | 
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| 388 | { | 
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| 389 | public: | 
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| 390 | /// Deletes a node. | 
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| 391 | void erase(typename Gact::Node n) {actuallayer.erase(n);} | 
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| 392 | /// Deletes an edge. | 
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| 393 | void erase(typename Gact::Edge e) {actuallayer.erase(e);} | 
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| 394 |  | 
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| 395 | /// Defalult constructor. | 
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| 396 | ErasableEdgePathGraph() {} | 
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| 397 | ///Copy consructor. | 
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| 398 | ErasableEdgePathGraph(const EdgePathGraph<P, Gact, Gsub> &EPG) {} | 
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| 399 | }; | 
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| 400 |  | 
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| 401 |  | 
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| 402 | // @} | 
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| 403 |  | 
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| 404 | } //namespace lemon | 
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| 405 |  | 
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| 406 |  | 
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| 407 | #endif // LEMON_SKELETON_GRAPH_H | 
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