COIN-OR::LEMON - Graph Library

source: lemon-0.x/src/work/peter/edgepathgraph.h @ 802:bc0c74eeb151

Last change on this file since 802:bc0c74eeb151 was 677:af3b5c85a227, checked in by Hegyi Péter, 20 years ago

NetGraphs? v0

File size: 12.9 KB
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1// -*- c++ -*-
2#ifndef HUGO_NET_GRAPH_H
3#define HUGO_NET_GRAPH_H
4
5///\file
6///\brief Declaration of EdgePathGraph.
7
8#include <hugo/invalid.h>
9#include <hugo/maps.h>
10
11/// The namespace of HugoLib
12namespace hugo {
13
14  // @defgroup empty_graph The EdgePathGraph class
15  // @{
16
17  /// A graph class in that a simple edge can represent a path.
18 
19  /// This class provides all the common features of a graph structure
20  /// that represents a network. You can handle with it layers. This
21  /// means that an edge in one layer can be a complete path in a nother
22  /// layer.
23
24  template <typename P, class Gact, class Gsub>
25  class EdgePathGraph
26  {
27
28  public:
29
30    /// The actual layer
31    Gact actuallayer;
32
33
34    /// The layer on which the edges in this layer can represent paths.
35    Gsub * sublayer;
36
37
38    /// Map of nodes that represent the nodes of this layer in the sublayer
39    typename Gact::template NodeMap<typename Gsub::Node *> projection;
40
41
42    /// Map of routes that are represented by some edges in this layer
43    typename Gact::template EdgeMap<P *> edgepath;
44
45
46    /// Defalult constructor.
47    /// We don't need any extra lines, because the actuallayer
48    /// variable has run its constructor, when we have created this class
49    /// So only the two maps has to be initialised here.
50    EdgePathGraph() : projection(actuallayer), edgepath(actuallayer)
51    {
52    }
53
54
55    ///Copy consructor.
56    EdgePathGraph(const EdgePathGraph<P, Gact, Gsub> & EPG ) : actuallayer(EPG.actuallayer) , edgepath(actuallayer), projection(actuallayer)
57    {
58    }
59
60
61    /// Map adder
62
63    /// This function gets two edgemaps. One belongs to the actual layer and the
64    /// other belongs to the sublayer.
65    /// The function iterates through all of the edges in the edgemap belonging to the actual layer.
66    /// It gets the value that belongs to the actual edge, and adds it to the value of each edge in the
67    /// path represented by itself in the edgemap that belongs to the sublayer.
68   
69    template <typename T1, typename T2> void addMap (typename Gact::EdgeMap<T1> & actmap, typename Gsub::EdgeMap<T2> & submap)
70    {
71      for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e))
72      {
73        typedef typename P::EdgeIt PEdgeIt;
74        PEdgeIt f;
75
76        //dep//cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is";
77        T1 incr=actmap[e];
78        //cout << incr << endl;
79
80        if(edgepath[e])
81        {
82          //dep//cout << endl << "Path";
83          for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f))
84          {
85            //dep//cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f));
86            submap[f]+=incr;
87          }
88          //dep////cout << EPGr2.id(EPGr2.head(f)) << endl;
89          //dep//cout << endl;
90        }
91        else
92        {
93          //dep//cout << " itself." <<endl;
94        }
95      } 
96
97    };
98
99
100    /// Describe
101    /// This function walks thorugh the edges of the actual layer
102    /// and displays the path represented by the actual edge.
103    void describe ()
104    {
105      for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e))
106      {
107        typedef typename P::EdgeIt PEdgeIt;
108        PEdgeIt f;
109
110        cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is";
111        if(edgepath[e])
112        {
113          cout << endl << "Path";
114          for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f))
115          {
116            cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f));
117          }
118          //cout << EPGr2.id(EPGr2.head(f)) << endl;
119          cout << endl;
120        }
121        else
122        {
123          cout << " itself." <<endl;
124        }
125      } 
126
127    };
128
129
130
131
132    /// The base type of the node iterators.
133
134    /// This is the base type of each node iterators,
135    /// thus each kind of node iterator will convert to this.
136    /// The Node type of the EdgePathGraph is the Node type of the actual layer.
137    typedef typename Gact::Node Node;
138
139   
140    /// This iterator goes through each node.
141
142    /// Its usage is quite simple, for example you can count the number
143    /// of nodes in graph \c G of type \c Graph like this:
144    /// \code
145    ///int count=0;
146    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
147    /// \endcode
148    /// The NodeIt type of the EdgePathGraph is the NodeIt type of the actual layer.
149    typedef typename Gact::NodeIt NodeIt;
150   
151   
152    /// The base type of the edge iterators.
153    /// The Edge type of the EdgePathGraph is the Edge type of the actual layer.
154    typedef typename  Gact::Edge Edge;
155
156   
157    /// This iterator goes trough the outgoing edges of a node.
158
159    /// This iterator goes trough the \e outgoing edges of a certain node
160    /// of a graph.
161    /// Its usage is quite simple, for example you can count the number
162    /// of outgoing edges of a node \c n
163    /// in graph \c G of type \c Graph as follows.
164    /// \code
165    ///int count=0;
166    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
167    /// \endcode
168    /// The OutEdgeIt type of the EdgePathGraph is the OutEdgeIt type of the actual layer.
169    typedef typename Gact::OutEdgeIt OutEdgeIt;
170
171
172    /// This iterator goes trough the incoming edges of a node.
173
174    /// This iterator goes trough the \e incoming edges of a certain node
175    /// of a graph.
176    /// Its usage is quite simple, for example you can count the number
177    /// of outgoing edges of a node \c n
178    /// in graph \c G of type \c Graph as follows.
179    /// \code
180    ///int count=0;
181    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
182    /// \endcode
183    /// The InEdgeIt type of the EdgePathGraph is the InEdgeIt type of the actual layer.
184    typedef typename Gact::InEdgeIt InEdgeIt;
185
186
187    /// This iterator goes through each edge.
188
189    /// This iterator goes through each edge of a graph.
190    /// Its usage is quite simple, for example you can count the number
191    /// of edges in a graph \c G of type \c Graph as follows:
192    /// \code
193    ///int count=0;
194    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
195    /// \endcode
196    /// The EdgeIt type of the EdgePathGraph is the EdgeIt type of the actual layer.
197    typedef typename Gact::EdgeIt EdgeIt;
198
199
200    /// First node of the graph.
201
202    /// \retval i the first node.
203    /// \return the first node.
204    typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);}
205
206
207    /// The first incoming edge.
208    typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
209
210
211    /// The first outgoing edge.
212    typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
213
214
215    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
216    /// The first edge of the Graph.
217    typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);}
218
219
220//     Node getNext(Node) const {}
221//     InEdgeIt getNext(InEdgeIt) const {}
222//     OutEdgeIt getNext(OutEdgeIt) const {}
223//     //SymEdgeIt getNext(SymEdgeIt) const {}
224//     EdgeIt getNext(EdgeIt) const {}
225
226
227    /// Go to the next node.
228    typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);}
229    /// Go to the next incoming edge.
230    typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);}
231    /// Go to the next outgoing edge.
232    typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);}
233    //SymEdgeIt &next(SymEdgeIt &) const {}
234    /// Go to the next edge.
235    typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);}
236
237    ///Gives back the head node of an edge.
238    typename Gact::Node head(typename Gact::Edge edge) const { return actuallayer.head(edge); }
239    ///Gives back the tail node of an edge.
240    typename Gact::Node tail(typename Gact::Edge edge) const { return actuallayer.tail(edge); }
241 
242    //   Node aNode(InEdgeIt) const {}
243    //   Node aNode(OutEdgeIt) const {}
244    //   Node aNode(SymEdgeIt) const {}
245
246    //   Node bNode(InEdgeIt) const {}
247    //   Node bNode(OutEdgeIt) const {}
248    //   Node bNode(SymEdgeIt) const {}
249
250    /// Checks if a node iterator is valid
251
252    ///\todo Maybe, it would be better if iterator converted to
253    ///bool directly, as Jacint prefers.
254    bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);}
255    /// Checks if an edge iterator is valid
256
257    ///\todo Maybe, it would be better if iterator converted to
258    ///bool directly, as Jacint prefers.
259    bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);}
260
261    ///Gives back the \e id of a node.
262
263    ///\warning Not all graph structures provide this feature.
264    ///
265    int id(const typename Gact::Node & node) const { return actuallayer.id(node);}
266    ///Gives back the \e id of an edge.
267
268    ///\warning Not all graph structures provide this feature.
269    ///
270    int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);}
271
272    //void setInvalid(Node &) const {};
273    //void setInvalid(Edge &) const {};
274 
275    ///Add a new node to the graph.
276
277    /// \return the new node.
278    ///
279    typename Gact::Node addNode() { return actuallayer.addNode();}
280    ///Add a new edge to the graph.
281
282    ///Add a new edge to the graph with tail node \c tail
283    ///and head node \c head.
284    ///\return the new edge.
285    typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);}
286   
287    /// Resets the graph.
288
289    /// This function deletes all edges and nodes of the graph.
290    /// It also frees the memory allocated to store them.
291    void clear() {actuallayer.clear();}
292
293    int nodeNum() const { return actuallayer.nodeNum();}
294    int edgeNum() const { return actuallayer.edgeNum();}
295
296    ///Read/write/reference map of the nodes to type \c T.
297
298    ///Read/write/reference map of the nodes to type \c T.
299    /// \sa MemoryMapSkeleton
300    /// \todo We may need copy constructor
301    /// \todo We may need conversion from other nodetype
302    /// \todo We may need operator=
303    /// \warning Making maps that can handle bool type (NodeMap<bool>)
304    /// needs extra attention!
305
306    template<class T> class NodeMap
307    {
308    public:
309      typedef T ValueType;
310      typedef Node KeyType;
311
312      NodeMap(const EdgePathGraph &) {}
313      NodeMap(const EdgePathGraph &, T) {}
314
315      template<typename TT> NodeMap(const NodeMap<TT> &) {}
316
317      /// Sets the value of a node.
318
319      /// Sets the value associated with node \c i to the value \c t.
320      ///
321      void set(Node, T) {}
322      // Gets the value of a node.
323      //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary?
324      T &operator[](Node) {return *(T*)0;}
325      const T &operator[](Node) const {return *(T*)0;}
326
327      /// Updates the map if the graph has been changed
328
329      /// \todo Do we need this?
330      ///
331      void update() {}
332      void update(T a) {}   //FIXME: Is it necessary
333    };
334
335    ///Read/write/reference map of the edges to type \c T.
336
337    ///Read/write/reference map of the edges to type \c T.
338    ///It behaves exactly in the same way as \ref NodeMap.
339    /// \sa NodeMap
340    /// \sa MemoryMapSkeleton
341    /// \todo We may need copy constructor
342    /// \todo We may need conversion from other edgetype
343    /// \todo We may need operator=
344    template<class T> class EdgeMap
345    {
346    public:
347      typedef T ValueType;
348      typedef Edge KeyType;
349
350      EdgeMap(const EdgePathGraph &) {}
351      EdgeMap(const EdgePathGraph &, T ) {}
352   
353      ///\todo It can copy between different types.
354      ///
355      template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
356
357      void set(Edge, T) {}
358      //T get(Edge) const {return *(T*)0;}
359      T &operator[](Edge) {return *(T*)0;}
360      const T &operator[](Edge) const {return *(T*)0;}
361   
362      void update() {}
363      void update(T a) {}   //FIXME: Is it necessary
364    };
365  };
366
367  /// An empty eraseable graph class.
368 
369  /// This class provides all the common features of an \e eraseable graph
370  /// structure,
371  /// however completely without implementations and real data structures
372  /// behind the interface.
373  /// All graph algorithms should compile with this class, but it will not
374  /// run properly, of course.
375  ///
376  /// \todo This blabla could be replaced by a sepatate description about
377  /// Skeletons.
378  ///
379  /// It can be used for checking the interface compatibility,
380  /// or it can serve as a skeleton of a new graph structure.
381  ///
382  /// Also, you will find here the full documentation of a certain graph
383  /// feature, the documentation of a real graph imlementation
384  /// like @ref ListGraph or
385  /// @ref SmartGraph will just refer to this structure.
386  template <typename P, typename Gact, typename Gsub>
387  class EraseableEdgePathGraph : public EdgePathGraph<P, Gact, Gsub>
388  {
389  public:
390    /// Deletes a node.
391    void erase(typename Gact::Node n) {actuallayer.erase(n);}
392    /// Deletes an edge.
393    void erase(typename Gact::Edge e) {actuallayer.erase(e);}
394
395    /// Defalult constructor.
396    EraseableEdgePathGraph() {}
397    ///Copy consructor.
398    EraseableEdgePathGraph(const EdgePathGraph<P, Gact, Gsub> &EPG) {}
399  };
400
401 
402  // @}
403
404} //namespace hugo
405
406
407#endif // HUGO_SKELETON_GRAPH_H
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