| 1 | #define SKELETON | 
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| 2 | // -*- c++ -*- // | 
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| 3 |  | 
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| 4 | ///\ingroup concept | 
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| 5 | ///\file | 
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| 6 | ///\brief Classes for representing paths in graphs. | 
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| 7 |  | 
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| 8 | #ifndef LEMON_PATH_H | 
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| 9 | #define LEMON_PATH_H | 
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| 10 |  | 
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| 11 | #include <lemon/invalid.h> | 
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| 12 |  | 
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| 13 | namespace lemon { | 
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| 14 | namespace concept { | 
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| 15 | /// \addtogroup concept | 
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| 16 | /// @{ | 
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| 17 |  | 
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| 18 |  | 
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| 19 | //! \brief A skeleton structure for representing directed paths in a graph. | 
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| 20 | //! | 
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| 21 | //! A skeleton structure for representing directed paths in a graph. | 
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| 22 | //! \param GR The graph type in which the path is. | 
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| 23 | //! | 
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| 24 | //! In a sense, the path can be treated as a graph, for is has \c NodeIt | 
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| 25 | //! and \c EdgeIt with the same usage. These types converts to the \c Node | 
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| 26 | //! and \c Edge of the original graph. | 
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| 27 | template<typename GR> | 
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| 28 | class Path { | 
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| 29 | public: | 
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| 30 |  | 
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| 31 | /// Type of the underlying graph. | 
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| 32 | typedef /*typename*/ GR Graph; | 
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| 33 | /// Edge type of the underlying graph. | 
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| 34 | typedef typename Graph::Edge GraphEdge; | 
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| 35 | /// Node type of the underlying graph. | 
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| 36 | typedef typename Graph::Node GraphNode; | 
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| 37 | class NodeIt; | 
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| 38 | class EdgeIt; | 
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| 39 |  | 
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| 40 | /// \param _G The graph in which the path is. | 
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| 41 | /// | 
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| 42 | Path(const Graph &_G) {} | 
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| 43 |  | 
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| 44 | /// Length of the path. | 
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| 45 | size_t length() const {} | 
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| 46 | /// Returns whether the path is empty. | 
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| 47 | bool empty() const {} | 
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| 48 |  | 
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| 49 | /// Resets the path to an empty path. | 
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| 50 | void clear() {} | 
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| 51 |  | 
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| 52 | /// \brief Starting point of the path. | 
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| 53 | /// | 
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| 54 | /// Starting point of the path. | 
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| 55 | /// Returns INVALID if the path is empty. | 
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| 56 | GraphNode target() const {} | 
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| 57 | /// \brief End point of the path. | 
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| 58 | /// | 
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| 59 | /// End point of the path. | 
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| 60 | /// Returns INVALID if the path is empty. | 
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| 61 | GraphNode source() const {} | 
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| 62 |  | 
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| 63 | /// \brief First NodeIt/EdgeIt. | 
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| 64 | /// | 
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| 65 | /// Initializes node or edge iterator to point to the first | 
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| 66 | /// node or edge. | 
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| 67 | template<typename It> | 
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| 68 | It& first(It &i) const { return i=It(*this); } | 
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| 69 |  | 
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| 70 | /// \brief The target of an edge. | 
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| 71 | /// | 
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| 72 | /// Returns node iterator pointing to the target node of the | 
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| 73 | /// given edge iterator. | 
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| 74 | NodeIt target(const EdgeIt& e) const {} | 
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| 75 |  | 
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| 76 | /// \brief The source of an edge. | 
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| 77 | /// | 
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| 78 | /// Returns node iterator pointing to the source node of the | 
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| 79 | /// given edge iterator. | 
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| 80 | NodeIt source(const EdgeIt& e) const {} | 
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| 81 |  | 
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| 82 |  | 
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| 83 | /* Iterator classes */ | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | * \brief Iterator class to iterate on the edges of the paths | 
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| 87 | * | 
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| 88 | * \ingroup concept | 
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| 89 | * This class is used to iterate on the edges of the paths | 
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| 90 | * | 
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| 91 | * Of course it converts to Graph::Edge | 
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| 92 | * | 
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| 93 | */ | 
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| 94 | class EdgeIt { | 
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| 95 | public: | 
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| 96 | /// Default constructor | 
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| 97 | EdgeIt() {} | 
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| 98 | /// Invalid constructor | 
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| 99 | EdgeIt(Invalid) {} | 
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| 100 | /// Constructor with starting point | 
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| 101 | EdgeIt(const Path &_p) {} | 
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| 102 |  | 
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| 103 | operator GraphEdge () const {} | 
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| 104 |  | 
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| 105 | /// Next edge | 
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| 106 | EdgeIt& operator++() {} | 
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| 107 |  | 
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| 108 | /// Comparison operator | 
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| 109 | bool operator==(const EdgeIt& e) const {} | 
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| 110 | /// Comparison operator | 
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| 111 | bool operator!=(const EdgeIt& e) const {} | 
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| 112 | //      /// Comparison operator | 
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| 113 | //      /// \todo It is not clear what is the "natural" ordering. | 
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| 114 | //      bool operator<(const EdgeIt& e) const {} | 
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| 115 |  | 
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| 116 | }; | 
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| 117 |  | 
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| 118 | /** | 
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| 119 | * \brief Iterator class to iterate on the nodes of the paths | 
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| 120 | * | 
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| 121 | * \ingroup concept | 
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| 122 | * This class is used to iterate on the nodes of the paths | 
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| 123 | * | 
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| 124 | * Of course it converts to Graph::Node. | 
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| 125 | * | 
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| 126 | */ | 
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| 127 | class NodeIt { | 
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| 128 | public: | 
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| 129 | /// Default constructor | 
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| 130 | NodeIt() {} | 
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| 131 | /// Invalid constructor | 
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| 132 | NodeIt(Invalid) {} | 
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| 133 | /// Constructor with starting point | 
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| 134 | NodeIt(const Path &_p) {} | 
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| 135 |  | 
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| 136 | ///Conversion to Graph::Node | 
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| 137 | operator const GraphNode& () const {} | 
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| 138 | /// Next node | 
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| 139 | NodeIt& operator++() {} | 
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| 140 |  | 
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| 141 | /// Comparison operator | 
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| 142 | bool operator==(const NodeIt& e) const {} | 
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| 143 | /// Comparison operator | 
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| 144 | bool operator!=(const NodeIt& e) const {} | 
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| 145 | //      /// Comparison operator | 
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| 146 | //      /// \todo It is not clear what is the "natural" ordering. | 
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| 147 | //      bool operator<(const NodeIt& e) const {} | 
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| 148 |  | 
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| 149 | }; | 
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| 150 |  | 
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| 151 | friend class Builder; | 
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| 152 |  | 
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| 153 | /** | 
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| 154 | * \brief Class to build paths | 
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| 155 | * | 
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| 156 | * \ingroup concept | 
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| 157 | * This class is used to fill a path with edges. | 
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| 158 | * | 
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| 159 | * You can push new edges to the front and to the back of the path in | 
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| 160 | * arbitrary order then you should commit these changes to the graph. | 
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| 161 | * | 
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| 162 | * While the builder is active (after the first modifying | 
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| 163 | * operation and until the call of \ref commit()) | 
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| 164 | * the underlining Path is in a | 
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| 165 | * "transitional" state (operations on it have undefined result). | 
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| 166 | */ | 
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| 167 | class Builder { | 
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| 168 | public: | 
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| 169 |  | 
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| 170 | Path &P; | 
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| 171 |  | 
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| 172 | ///\param _P the path you want to fill in. | 
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| 173 | /// | 
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| 174 | Builder(Path &_P) : P(_P) {} | 
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| 175 |  | 
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| 176 | /// Sets the starting node of the path. | 
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| 177 |  | 
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| 178 | /// Sets the starting node of the path. Edge added to the path | 
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| 179 | /// afterwards have to be incident to this node. | 
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| 180 | /// You \em must start building an empry path with this functions. | 
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| 181 | /// (And you \em must \em not use it later). | 
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| 182 | /// \sa pushFront() | 
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| 183 | /// \sa pushBack() | 
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| 184 | void setStartNode(const GraphNode &) {} | 
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| 185 |  | 
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| 186 | ///Push a new edge to the front of the path | 
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| 187 |  | 
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| 188 | ///Push a new edge to the front of the path. | 
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| 189 | ///If the path is empty, you \em must call \ref setStartNode() before | 
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| 190 | ///the first use of \ref pushFront(). | 
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| 191 | void pushFront(const GraphEdge& e) {} | 
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| 192 |  | 
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| 193 | ///Push a new edge to the back of the path | 
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| 194 |  | 
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| 195 | ///Push a new edge to the back of the path. | 
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| 196 | ///If the path is empty, you \em must call \ref setStartNode() before | 
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| 197 | ///the first use of \ref pushBack(). | 
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| 198 | void pushBack(const GraphEdge& e) {} | 
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| 199 |  | 
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| 200 | ///Commit the changes to the path. | 
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| 201 | void commit() {} | 
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| 202 |  | 
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| 203 | ///Reserve (front) storage for the builder in advance. | 
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| 204 |  | 
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| 205 | ///If you know an reasonable upper bound of the number of the edges | 
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| 206 | ///to add to the front of the path, | 
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| 207 | ///using this function you may speed up the building. | 
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| 208 | void reserveFront(size_t r) {} | 
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| 209 | ///Reserve (back) storage for the builder in advance. | 
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| 210 |  | 
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| 211 | ///If you know an reasonable upper bound of the number of the edges | 
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| 212 | ///to add to the back of the path, | 
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| 213 | ///using this function you may speed up the building. | 
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| 214 | void reserveBack(size_t r) {} | 
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| 215 | }; | 
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| 216 | }; | 
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| 217 |  | 
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| 218 | ///@} | 
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| 219 | } | 
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| 220 |  | 
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| 221 | } // namespace lemon | 
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| 222 |  | 
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| 223 | #endif // LEMON_PATH_H | 
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