[681] | 1 | /* -*- mode: C++; indent-tabs-mode: nil; -*- |
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| 2 | * |
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| 3 | * This file is a part of LEMON, a generic C++ optimization library. |
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| 4 | * |
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| 5 | * Copyright (C) 2003-2009 |
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| 6 | * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport |
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| 7 | * (Egervary Research Group on Combinatorial Optimization, EGRES). |
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| 8 | * |
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| 9 | * Permission to use, modify and distribute this software is granted |
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| 10 | * provided that this copyright notice appears in all copies. For |
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| 11 | * precise terms see the accompanying LICENSE file. |
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| 12 | * |
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| 13 | * This software is provided "AS IS" with no warranty of any kind, |
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| 14 | * express or implied, and with no claim as to its suitability for any |
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| 15 | * purpose. |
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| 16 | * |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef LEMON_BUCKET_HEAP_H |
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| 20 | #define LEMON_BUCKET_HEAP_H |
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| 21 | |
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| 22 | ///\ingroup auxdat |
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| 23 | ///\file |
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[709] | 24 | ///\brief Bucket heap implementation. |
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[681] | 25 | |
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| 26 | #include <vector> |
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| 27 | #include <utility> |
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| 28 | #include <functional> |
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| 29 | |
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| 30 | namespace lemon { |
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| 31 | |
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[682] | 32 | namespace _bucket_heap_bits { |
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| 33 | |
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[683] | 34 | template <bool MIN> |
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[682] | 35 | struct DirectionTraits { |
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| 36 | static bool less(int left, int right) { |
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| 37 | return left < right; |
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| 38 | } |
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| 39 | static void increase(int& value) { |
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| 40 | ++value; |
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| 41 | } |
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| 42 | }; |
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| 43 | |
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| 44 | template <> |
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| 45 | struct DirectionTraits<false> { |
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| 46 | static bool less(int left, int right) { |
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| 47 | return left > right; |
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| 48 | } |
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| 49 | static void increase(int& value) { |
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| 50 | --value; |
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| 51 | } |
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| 52 | }; |
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| 53 | |
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| 54 | } |
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| 55 | |
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[681] | 56 | /// \ingroup auxdat |
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| 57 | /// |
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[709] | 58 | /// \brief Bucket heap data structure. |
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[681] | 59 | /// |
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[709] | 60 | /// This class implements the \e bucket \e heap data structure. |
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| 61 | /// It practically conforms to the \ref concepts::Heap "heap concept", |
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| 62 | /// but it has some limitations. |
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[681] | 63 | /// |
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[709] | 64 | /// The bucket heap is a very simple structure. It can store only |
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| 65 | /// \c int priorities and it maintains a list of items for each priority |
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| 66 | /// in the range <tt>[0..C)</tt>. So it should only be used when the |
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| 67 | /// priorities are small. It is not intended to use as a Dijkstra heap. |
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| 68 | /// |
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| 69 | /// \tparam IM A read-writable item map with \c int values, used |
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| 70 | /// internally to handle the cross references. |
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| 71 | /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap. |
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| 72 | /// The default is \e min-heap. If this parameter is set to \c false, |
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| 73 | /// then the comparison is reversed, so the top(), prio() and pop() |
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| 74 | /// functions deal with the item having maximum priority instead of the |
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| 75 | /// minimum. |
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| 76 | /// |
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| 77 | /// \sa SimpleBucketHeap |
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[683] | 78 | template <typename IM, bool MIN = true> |
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[681] | 79 | class BucketHeap { |
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| 80 | |
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| 81 | public: |
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[709] | 82 | |
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| 83 | /// Type of the item-int map. |
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| 84 | typedef IM ItemIntMap; |
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| 85 | /// Type of the priorities. |
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[681] | 86 | typedef int Prio; |
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[709] | 87 | /// Type of the items stored in the heap. |
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| 88 | typedef typename ItemIntMap::Key Item; |
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| 89 | /// Type of the item-priority pairs. |
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| 90 | typedef std::pair<Item,Prio> Pair; |
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[681] | 91 | |
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[682] | 92 | private: |
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| 93 | |
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[683] | 94 | typedef _bucket_heap_bits::DirectionTraits<MIN> Direction; |
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[682] | 95 | |
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| 96 | public: |
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| 97 | |
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[709] | 98 | /// \brief Type to represent the states of the items. |
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[681] | 99 | /// |
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[709] | 100 | /// Each item has a state associated to it. It can be "in heap", |
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| 101 | /// "pre-heap" or "post-heap". The latter two are indifferent from the |
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[681] | 102 | /// heap's point of view, but may be useful to the user. |
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| 103 | /// |
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[683] | 104 | /// The item-int map must be initialized in such way that it assigns |
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| 105 | /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap. |
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[681] | 106 | enum State { |
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[683] | 107 | IN_HEAP = 0, ///< = 0. |
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| 108 | PRE_HEAP = -1, ///< = -1. |
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| 109 | POST_HEAP = -2 ///< = -2. |
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[681] | 110 | }; |
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| 111 | |
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| 112 | public: |
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[709] | 113 | |
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| 114 | /// \brief Constructor. |
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[681] | 115 | /// |
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[709] | 116 | /// Constructor. |
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| 117 | /// \param map A map that assigns \c int values to the items. |
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| 118 | /// It is used internally to handle the cross references. |
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| 119 | /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. |
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[683] | 120 | explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {} |
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[681] | 121 | |
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[709] | 122 | /// \brief The number of items stored in the heap. |
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[681] | 123 | /// |
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[709] | 124 | /// This function returns the number of items stored in the heap. |
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[683] | 125 | int size() const { return _data.size(); } |
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[681] | 126 | |
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[709] | 127 | /// \brief Check if the heap is empty. |
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[681] | 128 | /// |
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[709] | 129 | /// This function returns \c true if the heap is empty. |
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[683] | 130 | bool empty() const { return _data.empty(); } |
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[681] | 131 | |
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[709] | 132 | /// \brief Make the heap empty. |
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[681] | 133 | /// |
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[709] | 134 | /// This functon makes the heap empty. |
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| 135 | /// It does not change the cross reference map. If you want to reuse |
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| 136 | /// a heap that is not surely empty, you should first clear it and |
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| 137 | /// then you should set the cross reference map to \c PRE_HEAP |
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| 138 | /// for each item. |
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[681] | 139 | void clear() { |
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[683] | 140 | _data.clear(); _first.clear(); _minimum = 0; |
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[681] | 141 | } |
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| 142 | |
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| 143 | private: |
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| 144 | |
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| 145 | void relocate_last(int idx) { |
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[683] | 146 | if (idx + 1 < int(_data.size())) { |
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| 147 | _data[idx] = _data.back(); |
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| 148 | if (_data[idx].prev != -1) { |
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| 149 | _data[_data[idx].prev].next = idx; |
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[681] | 150 | } else { |
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[683] | 151 | _first[_data[idx].value] = idx; |
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[681] | 152 | } |
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[683] | 153 | if (_data[idx].next != -1) { |
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| 154 | _data[_data[idx].next].prev = idx; |
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[681] | 155 | } |
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[683] | 156 | _iim[_data[idx].item] = idx; |
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[681] | 157 | } |
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[683] | 158 | _data.pop_back(); |
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[681] | 159 | } |
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| 160 | |
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| 161 | void unlace(int idx) { |
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[683] | 162 | if (_data[idx].prev != -1) { |
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| 163 | _data[_data[idx].prev].next = _data[idx].next; |
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[681] | 164 | } else { |
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[683] | 165 | _first[_data[idx].value] = _data[idx].next; |
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[681] | 166 | } |
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[683] | 167 | if (_data[idx].next != -1) { |
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| 168 | _data[_data[idx].next].prev = _data[idx].prev; |
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[681] | 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | void lace(int idx) { |
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[683] | 173 | if (int(_first.size()) <= _data[idx].value) { |
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| 174 | _first.resize(_data[idx].value + 1, -1); |
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[681] | 175 | } |
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[683] | 176 | _data[idx].next = _first[_data[idx].value]; |
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| 177 | if (_data[idx].next != -1) { |
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| 178 | _data[_data[idx].next].prev = idx; |
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[681] | 179 | } |
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[683] | 180 | _first[_data[idx].value] = idx; |
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| 181 | _data[idx].prev = -1; |
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[681] | 182 | } |
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| 183 | |
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| 184 | public: |
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[709] | 185 | |
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[681] | 186 | /// \brief Insert a pair of item and priority into the heap. |
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| 187 | /// |
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[709] | 188 | /// This function inserts \c p.first to the heap with priority |
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| 189 | /// \c p.second. |
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[681] | 190 | /// \param p The pair to insert. |
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[709] | 191 | /// \pre \c p.first must not be stored in the heap. |
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[681] | 192 | void push(const Pair& p) { |
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| 193 | push(p.first, p.second); |
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| 194 | } |
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| 195 | |
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| 196 | /// \brief Insert an item into the heap with the given priority. |
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| 197 | /// |
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[709] | 198 | /// This function inserts the given item into the heap with the |
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| 199 | /// given priority. |
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[681] | 200 | /// \param i The item to insert. |
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| 201 | /// \param p The priority of the item. |
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[709] | 202 | /// \pre \e i must not be stored in the heap. |
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[681] | 203 | void push(const Item &i, const Prio &p) { |
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[683] | 204 | int idx = _data.size(); |
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| 205 | _iim[i] = idx; |
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| 206 | _data.push_back(BucketItem(i, p)); |
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[681] | 207 | lace(idx); |
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[683] | 208 | if (Direction::less(p, _minimum)) { |
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| 209 | _minimum = p; |
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[681] | 210 | } |
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| 211 | } |
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| 212 | |
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[709] | 213 | /// \brief Return the item having minimum priority. |
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[681] | 214 | /// |
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[709] | 215 | /// This function returns the item having minimum priority. |
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| 216 | /// \pre The heap must be non-empty. |
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[681] | 217 | Item top() const { |
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[683] | 218 | while (_first[_minimum] == -1) { |
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| 219 | Direction::increase(_minimum); |
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[681] | 220 | } |
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[683] | 221 | return _data[_first[_minimum]].item; |
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[681] | 222 | } |
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| 223 | |
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[709] | 224 | /// \brief The minimum priority. |
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[681] | 225 | /// |
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[709] | 226 | /// This function returns the minimum priority. |
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| 227 | /// \pre The heap must be non-empty. |
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[681] | 228 | Prio prio() const { |
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[683] | 229 | while (_first[_minimum] == -1) { |
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| 230 | Direction::increase(_minimum); |
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[681] | 231 | } |
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[683] | 232 | return _minimum; |
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[681] | 233 | } |
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| 234 | |
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[709] | 235 | /// \brief Remove the item having minimum priority. |
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[681] | 236 | /// |
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[709] | 237 | /// This function removes the item having minimum priority. |
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[681] | 238 | /// \pre The heap must be non-empty. |
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| 239 | void pop() { |
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[683] | 240 | while (_first[_minimum] == -1) { |
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| 241 | Direction::increase(_minimum); |
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[681] | 242 | } |
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[683] | 243 | int idx = _first[_minimum]; |
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| 244 | _iim[_data[idx].item] = -2; |
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[681] | 245 | unlace(idx); |
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| 246 | relocate_last(idx); |
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| 247 | } |
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| 248 | |
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[709] | 249 | /// \brief Remove the given item from the heap. |
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[681] | 250 | /// |
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[709] | 251 | /// This function removes the given item from the heap if it is |
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| 252 | /// already stored. |
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| 253 | /// \param i The item to delete. |
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| 254 | /// \pre \e i must be in the heap. |
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[681] | 255 | void erase(const Item &i) { |
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[683] | 256 | int idx = _iim[i]; |
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| 257 | _iim[_data[idx].item] = -2; |
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[681] | 258 | unlace(idx); |
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| 259 | relocate_last(idx); |
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| 260 | } |
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| 261 | |
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[709] | 262 | /// \brief The priority of the given item. |
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[681] | 263 | /// |
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[709] | 264 | /// This function returns the priority of the given item. |
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[681] | 265 | /// \param i The item. |
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[709] | 266 | /// \pre \e i must be in the heap. |
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[681] | 267 | Prio operator[](const Item &i) const { |
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[683] | 268 | int idx = _iim[i]; |
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| 269 | return _data[idx].value; |
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[681] | 270 | } |
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| 271 | |
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[709] | 272 | /// \brief Set the priority of an item or insert it, if it is |
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| 273 | /// not stored in the heap. |
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[681] | 274 | /// |
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[709] | 275 | /// This method sets the priority of the given item if it is |
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| 276 | /// already stored in the heap. Otherwise it inserts the given |
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| 277 | /// item into the heap with the given priority. |
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[681] | 278 | /// \param i The item. |
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| 279 | /// \param p The priority. |
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| 280 | void set(const Item &i, const Prio &p) { |
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[683] | 281 | int idx = _iim[i]; |
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[681] | 282 | if (idx < 0) { |
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[682] | 283 | push(i, p); |
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[683] | 284 | } else if (Direction::less(p, _data[idx].value)) { |
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[682] | 285 | decrease(i, p); |
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| 286 | } else { |
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[681] | 287 | increase(i, p); |
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| 288 | } |
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| 289 | } |
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| 290 | |
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[709] | 291 | /// \brief Decrease the priority of an item to the given value. |
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[681] | 292 | /// |
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[709] | 293 | /// This function decreases the priority of an item to the given value. |
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[681] | 294 | /// \param i The item. |
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| 295 | /// \param p The priority. |
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[709] | 296 | /// \pre \e i must be stored in the heap with priority at least \e p. |
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[681] | 297 | void decrease(const Item &i, const Prio &p) { |
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[683] | 298 | int idx = _iim[i]; |
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[681] | 299 | unlace(idx); |
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[683] | 300 | _data[idx].value = p; |
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| 301 | if (Direction::less(p, _minimum)) { |
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| 302 | _minimum = p; |
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[681] | 303 | } |
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| 304 | lace(idx); |
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| 305 | } |
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| 306 | |
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[709] | 307 | /// \brief Increase the priority of an item to the given value. |
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[681] | 308 | /// |
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[709] | 309 | /// This function increases the priority of an item to the given value. |
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[681] | 310 | /// \param i The item. |
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| 311 | /// \param p The priority. |
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[709] | 312 | /// \pre \e i must be stored in the heap with priority at most \e p. |
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[681] | 313 | void increase(const Item &i, const Prio &p) { |
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[683] | 314 | int idx = _iim[i]; |
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[681] | 315 | unlace(idx); |
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[683] | 316 | _data[idx].value = p; |
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[681] | 317 | lace(idx); |
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| 318 | } |
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| 319 | |
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[709] | 320 | /// \brief Return the state of an item. |
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[681] | 321 | /// |
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[709] | 322 | /// This method returns \c PRE_HEAP if the given item has never |
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| 323 | /// been in the heap, \c IN_HEAP if it is in the heap at the moment, |
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| 324 | /// and \c POST_HEAP otherwise. |
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| 325 | /// In the latter case it is possible that the item will get back |
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| 326 | /// to the heap again. |
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[681] | 327 | /// \param i The item. |
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| 328 | State state(const Item &i) const { |
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[683] | 329 | int idx = _iim[i]; |
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[681] | 330 | if (idx >= 0) idx = 0; |
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| 331 | return State(idx); |
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| 332 | } |
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| 333 | |
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[709] | 334 | /// \brief Set the state of an item in the heap. |
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[681] | 335 | /// |
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[709] | 336 | /// This function sets the state of the given item in the heap. |
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| 337 | /// It can be used to manually clear the heap when it is important |
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| 338 | /// to achive better time complexity. |
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[681] | 339 | /// \param i The item. |
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| 340 | /// \param st The state. It should not be \c IN_HEAP. |
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| 341 | void state(const Item& i, State st) { |
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| 342 | switch (st) { |
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| 343 | case POST_HEAP: |
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| 344 | case PRE_HEAP: |
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| 345 | if (state(i) == IN_HEAP) { |
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| 346 | erase(i); |
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| 347 | } |
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[683] | 348 | _iim[i] = st; |
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[681] | 349 | break; |
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| 350 | case IN_HEAP: |
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| 351 | break; |
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| 352 | } |
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| 353 | } |
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| 354 | |
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| 355 | private: |
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| 356 | |
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| 357 | struct BucketItem { |
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| 358 | BucketItem(const Item& _item, int _value) |
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| 359 | : item(_item), value(_value) {} |
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| 360 | |
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| 361 | Item item; |
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| 362 | int value; |
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| 363 | |
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| 364 | int prev, next; |
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| 365 | }; |
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| 366 | |
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[683] | 367 | ItemIntMap& _iim; |
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| 368 | std::vector<int> _first; |
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| 369 | std::vector<BucketItem> _data; |
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| 370 | mutable int _minimum; |
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[681] | 371 | |
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| 372 | }; // class BucketHeap |
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| 373 | |
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| 374 | /// \ingroup auxdat |
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| 375 | /// |
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[709] | 376 | /// \brief Simplified bucket heap data structure. |
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[681] | 377 | /// |
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| 378 | /// This class implements a simplified \e bucket \e heap data |
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[709] | 379 | /// structure. It does not provide some functionality, but it is |
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| 380 | /// faster and simpler than BucketHeap. The main difference is |
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| 381 | /// that BucketHeap stores a doubly-linked list for each key while |
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| 382 | /// this class stores only simply-linked lists. It supports erasing |
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| 383 | /// only for the item having minimum priority and it does not support |
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| 384 | /// key increasing and decreasing. |
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[681] | 385 | /// |
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[709] | 386 | /// Note that this implementation does not conform to the |
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| 387 | /// \ref concepts::Heap "heap concept" due to the lack of some |
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| 388 | /// functionality. |
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| 389 | /// |
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| 390 | /// \tparam IM A read-writable item map with \c int values, used |
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| 391 | /// internally to handle the cross references. |
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| 392 | /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap. |
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| 393 | /// The default is \e min-heap. If this parameter is set to \c false, |
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| 394 | /// then the comparison is reversed, so the top(), prio() and pop() |
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| 395 | /// functions deal with the item having maximum priority instead of the |
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| 396 | /// minimum. |
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[681] | 397 | /// |
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| 398 | /// \sa BucketHeap |
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[683] | 399 | template <typename IM, bool MIN = true > |
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[681] | 400 | class SimpleBucketHeap { |
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| 401 | |
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| 402 | public: |
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[709] | 403 | |
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| 404 | /// Type of the item-int map. |
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| 405 | typedef IM ItemIntMap; |
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| 406 | /// Type of the priorities. |
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[681] | 407 | typedef int Prio; |
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[709] | 408 | /// Type of the items stored in the heap. |
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| 409 | typedef typename ItemIntMap::Key Item; |
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| 410 | /// Type of the item-priority pairs. |
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| 411 | typedef std::pair<Item,Prio> Pair; |
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[681] | 412 | |
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[682] | 413 | private: |
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| 414 | |
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[683] | 415 | typedef _bucket_heap_bits::DirectionTraits<MIN> Direction; |
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[682] | 416 | |
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| 417 | public: |
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| 418 | |
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[709] | 419 | /// \brief Type to represent the states of the items. |
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[681] | 420 | /// |
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[709] | 421 | /// Each item has a state associated to it. It can be "in heap", |
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| 422 | /// "pre-heap" or "post-heap". The latter two are indifferent from the |
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[681] | 423 | /// heap's point of view, but may be useful to the user. |
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| 424 | /// |
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[683] | 425 | /// The item-int map must be initialized in such way that it assigns |
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| 426 | /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap. |
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[681] | 427 | enum State { |
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[683] | 428 | IN_HEAP = 0, ///< = 0. |
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| 429 | PRE_HEAP = -1, ///< = -1. |
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| 430 | POST_HEAP = -2 ///< = -2. |
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[681] | 431 | }; |
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| 432 | |
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| 433 | public: |
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| 434 | |
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[709] | 435 | /// \brief Constructor. |
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[681] | 436 | /// |
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[709] | 437 | /// Constructor. |
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| 438 | /// \param map A map that assigns \c int values to the items. |
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| 439 | /// It is used internally to handle the cross references. |
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| 440 | /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. |
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[683] | 441 | explicit SimpleBucketHeap(ItemIntMap &map) |
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| 442 | : _iim(map), _free(-1), _num(0), _minimum(0) {} |
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[681] | 443 | |
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[709] | 444 | /// \brief The number of items stored in the heap. |
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[681] | 445 | /// |
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[709] | 446 | /// This function returns the number of items stored in the heap. |
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[683] | 447 | int size() const { return _num; } |
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[681] | 448 | |
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[709] | 449 | /// \brief Check if the heap is empty. |
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[681] | 450 | /// |
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[709] | 451 | /// This function returns \c true if the heap is empty. |
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[683] | 452 | bool empty() const { return _num == 0; } |
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[681] | 453 | |
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[709] | 454 | /// \brief Make the heap empty. |
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[681] | 455 | /// |
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[709] | 456 | /// This functon makes the heap empty. |
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| 457 | /// It does not change the cross reference map. If you want to reuse |
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| 458 | /// a heap that is not surely empty, you should first clear it and |
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| 459 | /// then you should set the cross reference map to \c PRE_HEAP |
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| 460 | /// for each item. |
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[681] | 461 | void clear() { |
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[683] | 462 | _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0; |
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[681] | 463 | } |
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| 464 | |
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| 465 | /// \brief Insert a pair of item and priority into the heap. |
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| 466 | /// |
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[709] | 467 | /// This function inserts \c p.first to the heap with priority |
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| 468 | /// \c p.second. |
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[681] | 469 | /// \param p The pair to insert. |
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[709] | 470 | /// \pre \c p.first must not be stored in the heap. |
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[681] | 471 | void push(const Pair& p) { |
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| 472 | push(p.first, p.second); |
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| 473 | } |
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| 474 | |
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| 475 | /// \brief Insert an item into the heap with the given priority. |
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| 476 | /// |
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[709] | 477 | /// This function inserts the given item into the heap with the |
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| 478 | /// given priority. |
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[681] | 479 | /// \param i The item to insert. |
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| 480 | /// \param p The priority of the item. |
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[709] | 481 | /// \pre \e i must not be stored in the heap. |
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[681] | 482 | void push(const Item &i, const Prio &p) { |
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| 483 | int idx; |
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[683] | 484 | if (_free == -1) { |
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| 485 | idx = _data.size(); |
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| 486 | _data.push_back(BucketItem(i)); |
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[681] | 487 | } else { |
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[683] | 488 | idx = _free; |
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| 489 | _free = _data[idx].next; |
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| 490 | _data[idx].item = i; |
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[681] | 491 | } |
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[683] | 492 | _iim[i] = idx; |
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| 493 | if (p >= int(_first.size())) _first.resize(p + 1, -1); |
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| 494 | _data[idx].next = _first[p]; |
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| 495 | _first[p] = idx; |
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| 496 | if (Direction::less(p, _minimum)) { |
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| 497 | _minimum = p; |
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[681] | 498 | } |
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[683] | 499 | ++_num; |
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[681] | 500 | } |
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| 501 | |
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[709] | 502 | /// \brief Return the item having minimum priority. |
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[681] | 503 | /// |
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[709] | 504 | /// This function returns the item having minimum priority. |
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| 505 | /// \pre The heap must be non-empty. |
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[681] | 506 | Item top() const { |
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[683] | 507 | while (_first[_minimum] == -1) { |
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| 508 | Direction::increase(_minimum); |
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[681] | 509 | } |
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[683] | 510 | return _data[_first[_minimum]].item; |
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[681] | 511 | } |
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| 512 | |
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[709] | 513 | /// \brief The minimum priority. |
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[681] | 514 | /// |
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[709] | 515 | /// This function returns the minimum priority. |
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| 516 | /// \pre The heap must be non-empty. |
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[681] | 517 | Prio prio() const { |
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[683] | 518 | while (_first[_minimum] == -1) { |
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| 519 | Direction::increase(_minimum); |
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[681] | 520 | } |
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[683] | 521 | return _minimum; |
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[681] | 522 | } |
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| 523 | |
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[709] | 524 | /// \brief Remove the item having minimum priority. |
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[681] | 525 | /// |
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[709] | 526 | /// This function removes the item having minimum priority. |
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[681] | 527 | /// \pre The heap must be non-empty. |
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| 528 | void pop() { |
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[683] | 529 | while (_first[_minimum] == -1) { |
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| 530 | Direction::increase(_minimum); |
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[681] | 531 | } |
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[683] | 532 | int idx = _first[_minimum]; |
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| 533 | _iim[_data[idx].item] = -2; |
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| 534 | _first[_minimum] = _data[idx].next; |
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| 535 | _data[idx].next = _free; |
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| 536 | _free = idx; |
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| 537 | --_num; |
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[681] | 538 | } |
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| 539 | |
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[709] | 540 | /// \brief The priority of the given item. |
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[681] | 541 | /// |
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[709] | 542 | /// This function returns the priority of the given item. |
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[681] | 543 | /// \param i The item. |
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[709] | 544 | /// \pre \e i must be in the heap. |
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| 545 | /// \warning This operator is not a constant time function because |
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| 546 | /// it scans the whole data structure to find the proper value. |
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[681] | 547 | Prio operator[](const Item &i) const { |
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[709] | 548 | for (int k = 0; k < int(_first.size()); ++k) { |
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[683] | 549 | int idx = _first[k]; |
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[681] | 550 | while (idx != -1) { |
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[683] | 551 | if (_data[idx].item == i) { |
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[681] | 552 | return k; |
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| 553 | } |
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[683] | 554 | idx = _data[idx].next; |
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[681] | 555 | } |
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| 556 | } |
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| 557 | return -1; |
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| 558 | } |
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| 559 | |
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[709] | 560 | /// \brief Return the state of an item. |
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[681] | 561 | /// |
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[709] | 562 | /// This method returns \c PRE_HEAP if the given item has never |
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| 563 | /// been in the heap, \c IN_HEAP if it is in the heap at the moment, |
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| 564 | /// and \c POST_HEAP otherwise. |
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| 565 | /// In the latter case it is possible that the item will get back |
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| 566 | /// to the heap again. |
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[681] | 567 | /// \param i The item. |
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| 568 | State state(const Item &i) const { |
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[683] | 569 | int idx = _iim[i]; |
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[681] | 570 | if (idx >= 0) idx = 0; |
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| 571 | return State(idx); |
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| 572 | } |
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| 573 | |
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| 574 | private: |
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| 575 | |
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| 576 | struct BucketItem { |
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| 577 | BucketItem(const Item& _item) |
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| 578 | : item(_item) {} |
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| 579 | |
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| 580 | Item item; |
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| 581 | int next; |
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| 582 | }; |
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| 583 | |
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[683] | 584 | ItemIntMap& _iim; |
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| 585 | std::vector<int> _first; |
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| 586 | std::vector<BucketItem> _data; |
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| 587 | int _free, _num; |
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| 588 | mutable int _minimum; |
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[681] | 589 | |
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| 590 | }; // class SimpleBucketHeap |
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| 591 | |
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| 592 | } |
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| 593 | |
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| 594 | #endif |
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