COIN-OR::LEMON - Graph Library

source: lemon-project-template-glpk/deps/glpk/examples/pbn/pbn.tex @ 10:5545663ca997

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1%* pbn.tex *%
2
3\documentclass[11pt,draft]{article}
4\usepackage{amssymb}
5
6\begin{document}
7
8\title{Solving Paint-By-Numbers Puzzles with GLPK}
9
10\author{Andrew Makhorin {\tt<mao@gnu.org>}}
11
12\date{August 2011}
13
14\maketitle
15
16\section{Introduction$^1$}
17
18\footnotetext[1]{This section is based on the material from [1].}
19
20A {\it paint-by-numbers} puzzle consists of an $m\times n$ grid of
21pixels (the {\it canvas}) together with $m+n$ {\it cluster-size
22sequences}, one for each row and column. The goal is to paint the canvas
23with a picture that satisfies the following constraints:
24
251. Each pixel must be blank or white.
26
272. If a row or column has cluster-size sequence $s_1$, $s_2$, \dots,
28$s_k$, then it must contain $k$ clusters of black pixels---the first
29with $s_1$ black pixels, the second with $s_2$ black pixels, and so on.
30
31It should be noted that ``first'' means ``leftmost'' for rows and
32``topmost'' for columns, and that rows and columns need not begin or end
33with black pixels.
34
35\subsubsection*{Example}
36
37\def\arraystretch{.8}
38
39\begin{center}
40\begin{tabular}{*{3}{@{$\;\;$}c}c*{10}{@{\ }c}@{}}
41 & & && & &1& &1& & & & & \\
42 & & && & &1& &1& & & & & \\
43 & & &&2&1&1&1&1&1&2&3& & \\
44 & & &&3&2&1&2&1&2&3&4&8&9\\
45\\
46 &3&6&&$\blacksquare$&$\blacksquare$&$\blacksquare$&$\square$&
47$\blacksquare$&$\blacksquare$&$\blacksquare$&$\blacksquare$&
48$\blacksquare$&$\blacksquare$\\
49 &1&4&&$\blacksquare$&$\square$&$\square$&$\square$&$\square$&
50$\square$&$\blacksquare$&$\blacksquare$&$\blacksquare$&$\blacksquare$\\
511&1&3&&$\square$&$\square$&$\blacksquare$&$\square$&$\blacksquare$&
52$\square$&$\square$&$\blacksquare$&$\blacksquare$&$\blacksquare$\\
53 & &2&&$\square$&$\square$&$\square$&$\square$&$\square$&$\square$&
54$\square$&$\square$&$\blacksquare$&$\blacksquare$\\
55 &3&3&&$\square$&$\square$&$\blacksquare$&$\blacksquare$&$\blacksquare$&
56$\square$&$\square$&$\blacksquare$&$\blacksquare$&$\blacksquare$\\
57 &1&4&&$\blacksquare$&$\square$&$\square$&$\square$&$\square$&$\square$&
58$\blacksquare$&$\blacksquare$&$\blacksquare$&$\blacksquare$\\
59 &2&5&&$\blacksquare$&$\blacksquare$&$\square$&$\square$&$\square$&
60$\blacksquare$&$\blacksquare$&$\blacksquare$&$\blacksquare$&
61$\blacksquare$\\
62 &2&5&&$\blacksquare$&$\blacksquare$&$\square$&$\square$&$\square$&
63$\blacksquare$&$\blacksquare$&$\blacksquare$&$\blacksquare$&
64$\blacksquare$\\
65 &1&1&&$\square$&$\square$&$\square$&$\blacksquare$&$\square$&$\square$&
66$\square$&$\square$&$\square$&$\blacksquare$\\
67 & &3&&$\square$&$\square$&$\blacksquare$&$\blacksquare$&$\blacksquare$&
68$\square$&$\square$&$\square$&$\square$&$\square$\\
69\end{tabular}
70\end{center}
71
72\def\arraystretch{1}
73
74\section{Solving a puzzle}
75
76The Paint-By-Numbers puzzle can be formulated as a 0-1 integer
77feasibility problem. The formulation used in GLPK was proposed in [1].
78
79For solving puzzles there are used two components, which both are
80coded in the GNU MathProg modeling language [2]: the model section and
81the data section. The model section is common for all puzzles and
82placed in file \verb|pbn.mod|. This file is included in the GLPK
83distribution and can be found in subdirectory \verb|examples/pbn|.
84
85To solve a particular puzzle the user only needs to prepare the data
86section, which defines input data to the puzzle. The data section for
87the example puzzle from the previous section may look like follows
88(here \verb|m| is the number of rows, and \verb|n| is the number of
89columns):
90
91\begin{footnotesize}
92\begin{verbatim}
93data;
94
95param m := 10;
96
97param n := 10;
98
99param row : 1  2  3  :=
100      1     3  6  .
101      2     1  4  .
102      3     1  1  3
103      4     2  .  .
104      5     3  3  .
105      6     1  4  .
106      7     2  5  .
107      8     2  5  .
108      9     1  1  .
109      10    3  .  .
110;
111
112param col : 1  2  3  4  :=
113      1     2  3  .  .
114      2     1  2  .  .
115      3     1  1  1  1
116      4     1  2  .  .
117      5     1  1  1  1
118      6     1  2  .  .
119      7     2  3  .  .
120      8     3  4  .  .
121      9     8  .  .  .
122      10    9  .  .  .
123;
124
125end;
126\end{verbatim}
127\end{footnotesize}
128
129\newpage
130
131Let the data section for a puzzle be placed in file \verb|foo.dat|.
132Then to solve the puzzle the user should enter the following command:
133
134\begin{verbatim}
135   glpsol --minisat -m pbn.mod -d foo.dat
136\end{verbatim}
137
138\noindent
139This command invokes \verb|glpsol|, the GLPK LP/MIP stand-alone solver,
140which reads the model section from file \verb|pbn.mod|, the data section
141from file \verb|foo.dat|, translates them to an internal representation,
142and solves the resulting 0-1 integer feasibility problem. The option
143\verb|--minisat| tells \verb|glpsol| to translate the feasibility
144problem to a CNF satisfiability problem and then use the MiniSat solver
145[3] to solve it.
146
147If a solution to the puzzle has been found, that is indicated by the
148message \verb|SATISFIABLE|, \verb|glpsol| prints the solution to the
149standard output (terminal), writes it to file \verb|solution.ps| in the
150PostScript format, and also writes it to file \verb|solution.dat| in the
151form of MathProg data section, which can be used later to check for
152multiple solutions, if necessary (for details see the next section).
153The message \verb|UNSATISFIABLE| means that the puzzle has no solution.
154
155Usually the time taken to solve a puzzle of moderate size (up to 50 rows
156and columns) varies from several seconds to several minutes. However,
157hard or large puzzles may require much more time.
158
159Data sections for some example puzzles included in the GLPK distribution
160can be found in subdirectory \verb|examples/pbn|.
161
162\section{Checking for multiple solutions}
163
164Sometimes the user may be interested to know if the puzzle has exactly
165one (unique) solution or it has multiple solutions. To check that the
166user should solve the puzzle as explained above in the previous section
167and then enter the following command:
168
169\begin{verbatim}
170   glpsol --minisat -m pbn.mod -d foo.dat -d solution.dat
171\end{verbatim}
172
173\noindent
174In this case \verb|glpsol| reads an additional data section from file
175\verb|solution.dat|, which contains the previously found solution,
176activates an additional constraint in the model section to forbid
177finding the solution specified in the additional data section, and
178attempts to find another solution. The message \verb|UNSATISFIABLE|
179reported by \verb|glpsol| will mean that the puzzle has a unique
180solution, while the message \verb|SATISFIABLE| will mean that the puzzle
181has at least two different solutions.
182
183\newpage
184
185\section{Solution times}
186
187The table on the next page shows solution times on a sample set of
188the paint-by-numbers puzzles from the \verb|<webpbn.com>| website.
189This sample set was used in the survey [4] to compare efficiency of
190existing PBN solvers.
191
192The authors of some puzzles from the sample set have given permission
193for their puzzles to be freely redistributed as long as the original
194attribution and copyright statement are retained. In the table these
195puzzles are marked by an asterisk (*). The files containing the
196MathProg data sections for these puzzles are included in the GLPK
197distribution and can be found in subdirectory \verb|examples/pbn|.
198
199All runs were performed on Intel Pentium 4 (CPU 3GHz, 2GB of RAM).
200The C compiler used was GCC 3.4.4 with default optimization options.
201
202The column `Sol.Time' shows the time, in seconds, taken by the
203\verb|glpsol| solver to find a solution to corresponding puzzle. The
204column `Chk.Time' shows the time, in seconds, taken by \verb|glpsol| to
205check for multiple solutions, i.e. either to prove that the puzzle has
206a unique solution or find another solution to the puzzle. Both these
207times do not include the time used to translate the MathProg model and
208data sections into an internal MIP representation, but include the time
209used to translate the 0-1 feasibility problem to a CNF satisfiability
210problem.
211
212\begin{thebibliography}{10}
213
214\bibitem{1}
215Robert A. Bosch, ``Painting by Numbers'', 2000.\\
216\verb|<http://www.oberlin.edu/~math/faculty/bosch/pbn-page.html>|.
217
218\bibitem{2}
219GLPK: Modeling Language GNU MathProg. Language Reference. (This
220document is included in the GLPK distribution and can be found in
221subdirectory \verb|doc|.)
222
223\bibitem{3}
224Niklas E\'en, Niklas S\"orensson, ``An Extensible SAT-solver'',
225Chalmers University of Technology, Sweden. \verb|<http://minisat.se/>|.
226
227\bibitem{4}
228Jan Wolter, ``Survey of Paint-by-Number Puzzle Solvers''.\\
229\verb|<http://webpbn.com/survey/>|.
230
231\end{thebibliography}
232
233\newpage
234
235\begin{table}
236\caption{Solution times on the sample set of puzzles from [4]}
237\begin{center}
238\begin{tabular}{@{}lllcrr@{}}
239\hline
240\multicolumn{2}{c}{Puzzle}&Size&Notes&Sol.Time, s&Chk.Time, s\\
241\hline
242\#1&Dancer*    &$10\times 5$&L&$<1$&$<1$\\
243\#6&Cat*       &$20\times 20$&L&$<1$&$<1$\\
244\#21&Skid*     &$25\times 14$&L, B&$<1$&$<1$\\
245\#27&Bucks*    &$23\times 27$&B&$<1$&$<1$\\
246\#23&Edge*     &$11\times 10$&&$<1$&$<1$\\
247\#2413&Smoke   &$20\times 20$&&$<1$&$<1$\\
248\#16&Knot*     &$34\times 34$&L&1&1\\
249\#529&Swing*   &$45\times 45$&L&1&1\\
250\#65&Mum*      &$40\times 34$&&1&1\\
251\#7604&DiCap   &$55\times 55$&&10&10\\
252\#1694&Tragic  &$50\times 45$&&3&3\\
253\#1611&Merka   &$60\times 55$&B&4&4\\
254\#436&Petro*   &$35\times 40$&&1&1\\
255\#4645&M\&M    &$70\times 50$&B&5&6\\
256\#3541&Signed  &$50\times 60$&&7&7\\
257\#803&Light*   &$45\times 50$&B&1&1\\
258\#6574&Forever*&$25\times 25$&&1&1\\
259\#2040&Hot     &$60\times 55$&&6&6\\
260\#6739&Karate  &$40\times 40$&M&2&2\\
261\#8098&9-Dom*  &$19\times 19$&&1&2\\
262\#2556&Flag    &$45\times 65$&M, B&2&2\\
263\#2712&Lion    &$47\times 47$&M&11&12\\
264\#10088&Marley &$63\times 52$&M&135&226\\
265\#9892&Nature  &$40\times 50$&M&850&1053\\
266\hline
267\end{tabular}
268
269\begin{tabular}{@{}lp{102mm}@{}}
270*&Puzzle designer has given permission to redistribute the puzzle.\\
271L&Puzzle is line solvable. That is, it can be solved one line at a
272time.\\
273B&Puzzle contains blank rows or columns.\\
274M&Puzzle has multiple solutions.\\
275\end{tabular}
276\end{center}
277\end{table}
278
279\end{document}
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