/* -*- mode: C++; indent-tabs-mode: nil; -*- * * This file is a part of LEMON, a generic C++ optimization library. * * Copyright (C) 2003-2009 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport * (Egervary Research Group on Combinatorial Optimization, EGRES). * * Permission to use, modify and distribute this software is granted * provided that this copyright notice appears in all copies. For * precise terms see the accompanying LICENSE file. * * This software is provided "AS IS" with no warranty of any kind, * express or implied, and with no claim as to its suitability for any * purpose. * */ ///\ingroup graph_concepts ///\file ///\brief The concept of Undirected Graphs. #ifndef LEMON_CONCEPT_GRAPH_H #define LEMON_CONCEPT_GRAPH_H #include #include #include namespace lemon { namespace concepts { /// \ingroup graph_concepts /// /// \brief Class describing the concept of Undirected Graphs. /// /// This class describes the common interface of all Undirected /// Graphs. /// /// As all concept describing classes it provides only interface /// without any sensible implementation. So any algorithm for /// undirected graph should compile with this class, but it will not /// run properly, of course. /// /// The LEMON undirected graphs also fulfill the concept of /// directed graphs (\ref lemon::concepts::Digraph "Digraph /// Concept"). Each edges can be seen as two opposite /// directed arc and consequently the undirected graph can be /// seen as the direceted graph of these directed arcs. The /// Graph has the Edge inner class for the edges and /// the Arc type for the directed arcs. The Arc type is /// convertible to Edge or inherited from it so from a directed /// arc we can get the represented edge. /// /// In the sense of the LEMON each edge has a default /// direction (it should be in every computer implementation, /// because the order of edge's nodes defines an /// orientation). With the default orientation we can define that /// the directed arc is forward or backward directed. With the \c /// direction() and \c direct() function we can get the direction /// of the directed arc and we can direct an edge. /// /// The EdgeIt is an iterator for the edges. We can use /// the EdgeMap to map values for the edges. The InArcIt and /// OutArcIt iterates on the same edges but with opposite /// direction. The IncEdgeIt iterates also on the same edges /// as the OutArcIt and InArcIt but it is not convertible to Arc just /// to Edge. class Graph { public: /// \brief The undirected graph should be tagged by the /// UndirectedTag. /// /// The undirected graph should be tagged by the UndirectedTag. This /// tag helps the enable_if technics to make compile time /// specializations for undirected graphs. typedef True UndirectedTag; /// \brief The base type of node iterators, /// or in other words, the trivial node iterator. /// /// This is the base type of each node iterator, /// thus each kind of node iterator converts to this. /// More precisely each kind of node iterator should be inherited /// from the trivial node iterator. class Node { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. Node() { } /// Copy constructor. /// Copy constructor. /// Node(const Node&) { } /// Invalid constructor \& conversion. /// This constructor initializes the iterator to be invalid. /// \sa Invalid for more details. Node(Invalid) { } /// Equality operator /// Two iterators are equal if and only if they point to the /// same object or both are invalid. bool operator==(Node) const { return true; } /// Inequality operator /// \sa operator==(Node n) /// bool operator!=(Node) const { return true; } /// Artificial ordering operator. /// To allow the use of graph descriptors as key type in std::map or /// similar associative container we require this. /// /// \note This operator only have to define some strict ordering of /// the items; this order has nothing to do with the iteration /// ordering of the items. bool operator<(Node) const { return false; } }; /// This iterator goes through each node. /// This iterator goes through each node. /// Its usage is quite simple, for example you can count the number /// of nodes in graph \c g of type \c Graph like this: ///\code /// int count=0; /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count; ///\endcode class NodeIt : public Node { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. NodeIt() { } /// Copy constructor. /// Copy constructor. /// NodeIt(const NodeIt& n) : Node(n) { } /// Invalid constructor \& conversion. /// Initialize the iterator to be invalid. /// \sa Invalid for more details. NodeIt(Invalid) { } /// Sets the iterator to the first node. /// Sets the iterator to the first node of \c g. /// NodeIt(const Graph&) { } /// Node -> NodeIt conversion. /// Sets the iterator to the node of \c the graph pointed by /// the trivial iterator. /// This feature necessitates that each time we /// iterate the arc-set, the iteration order is the same. NodeIt(const Graph&, const Node&) { } /// Next node. /// Assign the iterator to the next node. /// NodeIt& operator++() { return *this; } }; /// The base type of the edge iterators. /// The base type of the edge iterators. /// class Edge { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. Edge() { } /// Copy constructor. /// Copy constructor. /// Edge(const Edge&) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// Edge(Invalid) { } /// Equality operator /// Two iterators are equal if and only if they point to the /// same object or both are invalid. bool operator==(Edge) const { return true; } /// Inequality operator /// \sa operator==(Edge n) /// bool operator!=(Edge) const { return true; } /// Artificial ordering operator. /// To allow the use of graph descriptors as key type in std::map or /// similar associative container we require this. /// /// \note This operator only have to define some strict ordering of /// the items; this order has nothing to do with the iteration /// ordering of the items. bool operator<(Edge) const { return false; } }; /// This iterator goes through each edge. /// This iterator goes through each edge of a graph. /// Its usage is quite simple, for example you can count the number /// of edges in a graph \c g of type \c Graph as follows: ///\code /// int count=0; /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count; ///\endcode class EdgeIt : public Edge { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. EdgeIt() { } /// Copy constructor. /// Copy constructor. /// EdgeIt(const EdgeIt& e) : Edge(e) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// EdgeIt(Invalid) { } /// This constructor sets the iterator to the first edge. /// This constructor sets the iterator to the first edge. EdgeIt(const Graph&) { } /// Edge -> EdgeIt conversion /// Sets the iterator to the value of the trivial iterator. /// This feature necessitates that each time we /// iterate the edge-set, the iteration order is the /// same. EdgeIt(const Graph&, const Edge&) { } /// Next edge /// Assign the iterator to the next edge. EdgeIt& operator++() { return *this; } }; /// \brief This iterator goes trough the incident undirected /// arcs of a node. /// /// This iterator goes trough the incident edges /// of a certain node of a graph. You should assume that the /// loop arcs will be iterated twice. /// /// Its usage is quite simple, for example you can compute the /// degree (i.e. count the number of incident arcs of a node \c n /// in graph \c g of type \c Graph as follows. /// ///\code /// int count=0; /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count; ///\endcode class IncEdgeIt : public Edge { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. IncEdgeIt() { } /// Copy constructor. /// Copy constructor. /// IncEdgeIt(const IncEdgeIt& e) : Edge(e) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// IncEdgeIt(Invalid) { } /// This constructor sets the iterator to first incident arc. /// This constructor set the iterator to the first incident arc of /// the node. IncEdgeIt(const Graph&, const Node&) { } /// Edge -> IncEdgeIt conversion /// Sets the iterator to the value of the trivial iterator \c e. /// This feature necessitates that each time we /// iterate the arc-set, the iteration order is the same. IncEdgeIt(const Graph&, const Edge&) { } /// Next incident arc /// Assign the iterator to the next incident arc /// of the corresponding node. IncEdgeIt& operator++() { return *this; } }; /// The directed arc type. /// The directed arc type. It can be converted to the /// edge or it should be inherited from the undirected /// arc. class Arc : public Edge { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. Arc() { } /// Copy constructor. /// Copy constructor. /// Arc(const Arc& e) : Edge(e) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// Arc(Invalid) { } /// Equality operator /// Two iterators are equal if and only if they point to the /// same object or both are invalid. bool operator==(Arc) const { return true; } /// Inequality operator /// \sa operator==(Arc n) /// bool operator!=(Arc) const { return true; } /// Artificial ordering operator. /// To allow the use of graph descriptors as key type in std::map or /// similar associative container we require this. /// /// \note This operator only have to define some strict ordering of /// the items; this order has nothing to do with the iteration /// ordering of the items. bool operator<(Arc) const { return false; } }; /// This iterator goes through each directed arc. /// This iterator goes through each arc of a graph. /// Its usage is quite simple, for example you can count the number /// of arcs in a graph \c g of type \c Graph as follows: ///\code /// int count=0; /// for(Graph::ArcIt e(g); e!=INVALID; ++e) ++count; ///\endcode class ArcIt : public Arc { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. ArcIt() { } /// Copy constructor. /// Copy constructor. /// ArcIt(const ArcIt& e) : Arc(e) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// ArcIt(Invalid) { } /// This constructor sets the iterator to the first arc. /// This constructor sets the iterator to the first arc of \c g. ///@param g the graph ArcIt(const Graph &g) { ignore_unused_variable_warning(g); } /// Arc -> ArcIt conversion /// Sets the iterator to the value of the trivial iterator \c e. /// This feature necessitates that each time we /// iterate the arc-set, the iteration order is the same. ArcIt(const Graph&, const Arc&) { } ///Next arc /// Assign the iterator to the next arc. ArcIt& operator++() { return *this; } }; /// This iterator goes trough the outgoing directed arcs of a node. /// This iterator goes trough the \e outgoing arcs of a certain node /// of a graph. /// Its usage is quite simple, for example you can count the number /// of outgoing arcs of a node \c n /// in graph \c g of type \c Graph as follows. ///\code /// int count=0; /// for (Graph::OutArcIt e(g, n); e!=INVALID; ++e) ++count; ///\endcode class OutArcIt : public Arc { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. OutArcIt() { } /// Copy constructor. /// Copy constructor. /// OutArcIt(const OutArcIt& e) : Arc(e) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// OutArcIt(Invalid) { } /// This constructor sets the iterator to the first outgoing arc. /// This constructor sets the iterator to the first outgoing arc of /// the node. ///@param n the node ///@param g the graph OutArcIt(const Graph& n, const Node& g) { ignore_unused_variable_warning(n); ignore_unused_variable_warning(g); } /// Arc -> OutArcIt conversion /// Sets the iterator to the value of the trivial iterator. /// This feature necessitates that each time we /// iterate the arc-set, the iteration order is the same. OutArcIt(const Graph&, const Arc&) { } ///Next outgoing arc /// Assign the iterator to the next /// outgoing arc of the corresponding node. OutArcIt& operator++() { return *this; } }; /// This iterator goes trough the incoming directed arcs of a node. /// This iterator goes trough the \e incoming arcs of a certain node /// of a graph. /// Its usage is quite simple, for example you can count the number /// of outgoing arcs of a node \c n /// in graph \c g of type \c Graph as follows. ///\code /// int count=0; /// for(Graph::InArcIt e(g, n); e!=INVALID; ++e) ++count; ///\endcode class InArcIt : public Arc { public: /// Default constructor /// @warning The default constructor sets the iterator /// to an undefined value. InArcIt() { } /// Copy constructor. /// Copy constructor. /// InArcIt(const InArcIt& e) : Arc(e) { } /// Initialize the iterator to be invalid. /// Initialize the iterator to be invalid. /// InArcIt(Invalid) { } /// This constructor sets the iterator to first incoming arc. /// This constructor set the iterator to the first incoming arc of /// the node. ///@param n the node ///@param g the graph InArcIt(const Graph& g, const Node& n) { ignore_unused_variable_warning(n); ignore_unused_variable_warning(g); } /// Arc -> InArcIt conversion /// Sets the iterator to the value of the trivial iterator \c e. /// This feature necessitates that each time we /// iterate the arc-set, the iteration order is the same. InArcIt(const Graph&, const Arc&) { } /// Next incoming arc /// Assign the iterator to the next inarc of the corresponding node. /// InArcIt& operator++() { return *this; } }; /// \brief Read write map of the nodes to type \c T. /// /// ReadWrite map of the nodes to type \c T. /// \sa Reference template class NodeMap : public ReadWriteMap< Node, T > { public: ///\e NodeMap(const Graph&) { } ///\e NodeMap(const Graph&, T) { } private: ///Copy constructor NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { } ///Assignment operator template NodeMap& operator=(const CMap&) { checkConcept, CMap>(); return *this; } }; /// \brief Read write map of the directed arcs to type \c T. /// /// Reference map of the directed arcs to type \c T. /// \sa Reference template class ArcMap : public ReadWriteMap { public: ///\e ArcMap(const Graph&) { } ///\e ArcMap(const Graph&, T) { } private: ///Copy constructor ArcMap(const ArcMap& em) : ReadWriteMap(em) { } ///Assignment operator template ArcMap& operator=(const CMap&) { checkConcept, CMap>(); return *this; } }; /// Read write map of the edges to type \c T. /// Reference map of the arcs to type \c T. /// \sa Reference template class EdgeMap : public ReadWriteMap { public: ///\e EdgeMap(const Graph&) { } ///\e EdgeMap(const Graph&, T) { } private: ///Copy constructor EdgeMap(const EdgeMap& em) : ReadWriteMap(em) {} ///Assignment operator template EdgeMap& operator=(const CMap&) { checkConcept, CMap>(); return *this; } }; /// \brief Direct the given edge. /// /// Direct the given edge. The returned arc source /// will be the given node. Arc direct(const Edge&, const Node&) const { return INVALID; } /// \brief Direct the given edge. /// /// Direct the given edge. The returned arc /// represents the given edge and the direction comes /// from the bool parameter. The source of the edge and /// the directed arc is the same when the given bool is true. Arc direct(const Edge&, bool) const { return INVALID; } /// \brief Returns true if the arc has default orientation. /// /// Returns whether the given directed arc is same orientation as /// the corresponding edge's default orientation. bool direction(Arc) const { return true; } /// \brief Returns the opposite directed arc. /// /// Returns the opposite directed arc. Arc oppositeArc(Arc) const { return INVALID; } /// \brief Opposite node on an arc /// /// \return the opposite of the given Node on the given Edge Node oppositeNode(Node, Edge) const { return INVALID; } /// \brief First node of the edge. /// /// \return the first node of the given Edge. /// /// Naturally edges don't have direction and thus /// don't have source and target node. But we use these two methods /// to query the two nodes of the arc. The direction of the arc /// which arises this way is called the inherent direction of the /// edge, and is used to define the "default" direction /// of the directed versions of the arcs. /// \sa direction Node u(Edge) const { return INVALID; } /// \brief Second node of the edge. Node v(Edge) const { return INVALID; } /// \brief Source node of the directed arc. Node source(Arc) const { return INVALID; } /// \brief Target node of the directed arc. Node target(Arc) const { return INVALID; } /// \brief Returns the id of the node. int id(Node) const { return -1; } /// \brief Returns the id of the edge. int id(Edge) const { return -1; } /// \brief Returns the id of the arc. int id(Arc) const { return -1; } /// \brief Returns the node with the given id. /// /// \pre The argument should be a valid node id in the graph. Node nodeFromId(int) const { return INVALID; } /// \brief Returns the edge with the given id. /// /// \pre The argument should be a valid edge id in the graph. Edge edgeFromId(int) const { return INVALID; } /// \brief Returns the arc with the given id. /// /// \pre The argument should be a valid arc id in the graph. Arc arcFromId(int) const { return INVALID; } /// \brief Returns an upper bound on the node IDs. int maxNodeId() const { return -1; } /// \brief Returns an upper bound on the edge IDs. int maxEdgeId() const { return -1; } /// \brief Returns an upper bound on the arc IDs. int maxArcId() const { return -1; } void first(Node&) const {} void next(Node&) const {} void first(Edge&) const {} void next(Edge&) const {} void first(Arc&) const {} void next(Arc&) const {} void firstOut(Arc&, Node) const {} void nextOut(Arc&) const {} void firstIn(Arc&, Node) const {} void nextIn(Arc&) const {} void firstInc(Edge &, bool &, const Node &) const {} void nextInc(Edge &, bool &) const {} // The second parameter is dummy. Node fromId(int, Node) const { return INVALID; } // The second parameter is dummy. Edge fromId(int, Edge) const { return INVALID; } // The second parameter is dummy. Arc fromId(int, Arc) const { return INVALID; } // Dummy parameter. int maxId(Node) const { return -1; } // Dummy parameter. int maxId(Edge) const { return -1; } // Dummy parameter. int maxId(Arc) const { return -1; } /// \brief Base node of the iterator /// /// Returns the base node (the source in this case) of the iterator Node baseNode(OutArcIt e) const { return source(e); } /// \brief Running node of the iterator /// /// Returns the running node (the target in this case) of the /// iterator Node runningNode(OutArcIt e) const { return target(e); } /// \brief Base node of the iterator /// /// Returns the base node (the target in this case) of the iterator Node baseNode(InArcIt e) const { return target(e); } /// \brief Running node of the iterator /// /// Returns the running node (the source in this case) of the /// iterator Node runningNode(InArcIt e) const { return source(e); } /// \brief Base node of the iterator /// /// Returns the base node of the iterator Node baseNode(IncEdgeIt) const { return INVALID; } /// \brief Running node of the iterator /// /// Returns the running node of the iterator Node runningNode(IncEdgeIt) const { return INVALID; } template struct Constraints { void constraints() { checkConcept, _Graph>(); checkConcept, _Graph>(); checkConcept, _Graph>(); } }; }; } } #endif