Changes in / [762:ece80147fb08:761:98a30824fe36] in lemon
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doc/groups.dox
r762 r761 239 239 any kind of path structure. 240 240 241 \sa \ref concepts::Path "Path concept" 242 */ 243 244 /** 245 @defgroup heaps Heap Structures 246 @ingroup datas 247 \brief %Heap structures implemented in LEMON. 248 249 This group contains the heap structures implemented in LEMON. 250 251 LEMON provides several heap classes. They are efficient implementations 252 of the abstract data type \e priority \e queue. They store items with 253 specified values called \e priorities in such a way that finding and 254 removing the item with minimum priority are efficient. 255 The basic operations are adding and erasing items, changing the priority 256 of an item, etc. 257 258 Heaps are crucial in several algorithms, such as Dijkstra and Prim. 259 The heap implementations have the same interface, thus any of them can be 260 used easily in such algorithms. 261 262 \sa \ref concepts::Heap "Heap concept" 263 */ 264 265 /** 266 @defgroup matrices Matrices 267 @ingroup datas 268 \brief Two dimensional data storages implemented in LEMON. 269 270 This group contains two dimensional data storages implemented in LEMON. 241 \sa lemon::concepts::Path 271 242 */ 272 243 -
lemon/Makefile.am
r755 r728 58 58 lemon/arg_parser.h \ 59 59 lemon/assert.h \ 60 lemon/bellman_ford.h \61 60 lemon/bfs.h \ 62 61 lemon/bin_heap.h \ 63 lemon/binom_heap.h \64 62 lemon/bucket_heap.h \ 65 63 lemon/cbc.h \ … … 81 79 lemon/euler.h \ 82 80 lemon/fib_heap.h \ 83 lemon/fourary_heap.h \84 81 lemon/full_graph.h \ 85 82 lemon/glpk.h \ … … 88 85 lemon/grid_graph.h \ 89 86 lemon/hypercube_graph.h \ 90 lemon/kary_heap.h \91 87 lemon/kruskal.h \ 92 88 lemon/hao_orlin.h \ … … 97 93 lemon/lp_base.h \ 98 94 lemon/lp_skeleton.h \ 95 lemon/list_graph.h \ 99 96 lemon/maps.h \ 100 97 lemon/matching.h \ … … 103 100 lemon/nauty_reader.h \ 104 101 lemon/network_simplex.h \ 105 lemon/pairing_heap.h \106 102 lemon/path.h \ 107 103 lemon/preflow.h \ -
lemon/bin_heap.h
r758 r730 20 20 #define LEMON_BIN_HEAP_H 21 21 22 ///\ingroup heaps22 ///\ingroup auxdat 23 23 ///\file 24 ///\brief Binary heap implementation.24 ///\brief Binary Heap implementation. 25 25 26 26 #include <vector> … … 30 30 namespace lemon { 31 31 32 /// \ingroup heaps 33 /// 34 /// \brief Binary heap data structure. 35 /// 36 /// This class implements the \e binary \e heap data structure. 37 /// It fully conforms to the \ref concepts::Heap "heap concept". 38 /// 39 /// \tparam PR Type of the priorities of the items. 40 /// \tparam IM A read-writable item map with \c int values, used 41 /// internally to handle the cross references. 42 /// \tparam CMP A functor class for comparing the priorities. 43 /// The default is \c std::less<PR>. 44 #ifdef DOXYGEN 45 template <typename PR, typename IM, typename CMP> 46 #else 32 ///\ingroup auxdat 33 /// 34 ///\brief A Binary Heap implementation. 35 /// 36 ///This class implements the \e binary \e heap data structure. 37 /// 38 ///A \e heap is a data structure for storing items with specified values 39 ///called \e priorities in such a way that finding the item with minimum 40 ///priority is efficient. \c CMP specifies the ordering of the priorities. 41 ///In a heap one can change the priority of an item, add or erase an 42 ///item, etc. 43 /// 44 ///\tparam PR Type of the priority of the items. 45 ///\tparam IM A read and writable item map with int values, used internally 46 ///to handle the cross references. 47 ///\tparam CMP A functor class for the ordering of the priorities. 48 ///The default is \c std::less<PR>. 49 /// 50 ///\sa FibHeap 51 ///\sa Dijkstra 47 52 template <typename PR, typename IM, typename CMP = std::less<PR> > 48 #endif49 53 class BinHeap { 54 50 55 public: 51 52 /// Type of the item-int map. 56 ///\e 53 57 typedef IM ItemIntMap; 54 /// Type of the priorities.58 ///\e 55 59 typedef PR Prio; 56 /// Type of the items stored in the heap.60 ///\e 57 61 typedef typename ItemIntMap::Key Item; 58 /// Type of the item-priority pairs.62 ///\e 59 63 typedef std::pair<Item,Prio> Pair; 60 /// Functor type for comparing the priorities.64 ///\e 61 65 typedef CMP Compare; 62 66 63 /// \brief Type to represent the states of the items.64 /// 65 /// Each item has a state associated to it. It canbe "in heap",66 /// "pre -heap" or "post-heap". The latter two are indifferent from the67 /// \brief Type to represent the items states. 68 /// 69 /// Each Item element have a state associated to it. It may be "in heap", 70 /// "pre heap" or "post heap". The latter two are indifferent from the 67 71 /// heap's point of view, but may be useful to the user. 68 72 /// … … 81 85 82 86 public: 83 84 /// \brief Constructor. 85 /// 86 /// Constructor. 87 /// \param map A map that assigns \c int values to the items. 88 /// It is used internally to handle the cross references. 89 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. 87 /// \brief The constructor. 88 /// 89 /// The constructor. 90 /// \param map should be given to the constructor, since it is used 91 /// internally to handle the cross references. The value of the map 92 /// must be \c PRE_HEAP (<tt>-1</tt>) for every item. 90 93 explicit BinHeap(ItemIntMap &map) : _iim(map) {} 91 94 92 /// \brief Constructor. 93 /// 94 /// Constructor. 95 /// \param map A map that assigns \c int values to the items. 96 /// It is used internally to handle the cross references. 97 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. 98 /// \param comp The function object used for comparing the priorities. 95 /// \brief The constructor. 96 /// 97 /// The constructor. 98 /// \param map should be given to the constructor, since it is used 99 /// internally to handle the cross references. The value of the map 100 /// should be PRE_HEAP (-1) for each element. 101 /// 102 /// \param comp The comparator function object. 99 103 BinHeap(ItemIntMap &map, const Compare &comp) 100 104 : _iim(map), _comp(comp) {} 101 105 102 106 103 /// \briefThe number of items stored in the heap.104 /// 105 /// This function returns the number of items stored in the heap.107 /// The number of items stored in the heap. 108 /// 109 /// \brief Returns the number of items stored in the heap. 106 110 int size() const { return _data.size(); } 107 111 108 /// \brief Check if the heap is empty.109 /// 110 /// This function returns \c true if the heap is empty.112 /// \brief Checks if the heap stores no items. 113 /// 114 /// Returns \c true if and only if the heap stores no items. 111 115 bool empty() const { return _data.empty(); } 112 116 113 /// \brief Make the heap empty. 114 /// 115 /// This functon makes the heap empty. 116 /// It does not change the cross reference map. If you want to reuse 117 /// a heap that is not surely empty, you should first clear it and 118 /// then you should set the cross reference map to \c PRE_HEAP 119 /// for each item. 117 /// \brief Make empty this heap. 118 /// 119 /// Make empty this heap. It does not change the cross reference map. 120 /// If you want to reuse what is not surely empty you should first clear 121 /// the heap and after that you should set the cross reference map for 122 /// each item to \c PRE_HEAP. 120 123 void clear() { 121 124 _data.clear(); … … 125 128 static int parent(int i) { return (i-1)/2; } 126 129 127 static int second Child(int i) { return 2*i+2; }130 static int second_child(int i) { return 2*i+2; } 128 131 bool less(const Pair &p1, const Pair &p2) const { 129 132 return _comp(p1.second, p2.second); 130 133 } 131 134 132 int bubble Up(int hole, Pair p) {135 int bubble_up(int hole, Pair p) { 133 136 int par = parent(hole); 134 137 while( hole>0 && less(p,_data[par]) ) { … … 141 144 } 142 145 143 int bubble Down(int hole, Pair p, int length) {144 int child = second Child(hole);146 int bubble_down(int hole, Pair p, int length) { 147 int child = second_child(hole); 145 148 while(child < length) { 146 149 if( less(_data[child-1], _data[child]) ) { … … 151 154 move(_data[child], hole); 152 155 hole = child; 153 child = second Child(hole);156 child = second_child(hole); 154 157 } 155 158 child--; … … 169 172 170 173 public: 171 172 174 /// \brief Insert a pair of item and priority into the heap. 173 175 /// 174 /// This function inserts \c p.first to the heap with priority 175 /// \c p.second. 176 /// Adds \c p.first to the heap with priority \c p.second. 176 177 /// \param p The pair to insert. 177 /// \pre \c p.first must not be stored in the heap.178 178 void push(const Pair &p) { 179 179 int n = _data.size(); 180 180 _data.resize(n+1); 181 bubbleUp(n, p); 182 } 183 184 /// \brief Insert an item into the heap with the given priority. 185 /// 186 /// This function inserts the given item into the heap with the 187 /// given priority. 181 bubble_up(n, p); 182 } 183 184 /// \brief Insert an item into the heap with the given heap. 185 /// 186 /// Adds \c i to the heap with priority \c p. 188 187 /// \param i The item to insert. 189 188 /// \param p The priority of the item. 190 /// \pre \e i must not be stored in the heap.191 189 void push(const Item &i, const Prio &p) { push(Pair(i,p)); } 192 190 193 /// \brief Return the item having minimum priority. 194 /// 195 /// This function returns the item having minimum priority. 196 /// \pre The heap must be non-empty. 191 /// \brief Returns the item with minimum priority relative to \c Compare. 192 /// 193 /// This method returns the item with minimum priority relative to \c 194 /// Compare. 195 /// \pre The heap must be nonempty. 197 196 Item top() const { 198 197 return _data[0].first; 199 198 } 200 199 201 /// \brief The minimum priority.202 /// 203 /// This function returns the minimum priority.204 /// \pre The heap must be non -empty.200 /// \brief Returns the minimum priority relative to \c Compare. 201 /// 202 /// It returns the minimum priority relative to \c Compare. 203 /// \pre The heap must be nonempty. 205 204 Prio prio() const { 206 205 return _data[0].second; 207 206 } 208 207 209 /// \brief Remove the item having minimum priority. 210 /// 211 /// This function removes the item having minimum priority. 208 /// \brief Deletes the item with minimum priority relative to \c Compare. 209 /// 210 /// This method deletes the item with minimum priority relative to \c 211 /// Compare from the heap. 212 212 /// \pre The heap must be non-empty. 213 213 void pop() { … … 215 215 _iim.set(_data[0].first, POST_HEAP); 216 216 if (n > 0) { 217 bubble Down(0, _data[n], n);217 bubble_down(0, _data[n], n); 218 218 } 219 219 _data.pop_back(); 220 220 } 221 221 222 /// \brief Remove the given item from the heap. 223 /// 224 /// This function removes the given item from the heap if it is 225 /// already stored. 226 /// \param i The item to delete. 227 /// \pre \e i must be in the heap. 222 /// \brief Deletes \c i from the heap. 223 /// 224 /// This method deletes item \c i from the heap. 225 /// \param i The item to erase. 226 /// \pre The item should be in the heap. 228 227 void erase(const Item &i) { 229 228 int h = _iim[i]; … … 231 230 _iim.set(_data[h].first, POST_HEAP); 232 231 if( h < n ) { 233 if ( bubble Up(h, _data[n]) == h) {234 bubble Down(h, _data[n], n);232 if ( bubble_up(h, _data[n]) == h) { 233 bubble_down(h, _data[n], n); 235 234 } 236 235 } … … 238 237 } 239 238 240 /// \brief The priority of the given item. 241 /// 242 /// This function returns the priority of the given item. 243 /// \param i The item. 244 /// \pre \e i must be in the heap. 239 240 /// \brief Returns the priority of \c i. 241 /// 242 /// This function returns the priority of item \c i. 243 /// \param i The item. 244 /// \pre \c i must be in the heap. 245 245 Prio operator[](const Item &i) const { 246 246 int idx = _iim[i]; … … 248 248 } 249 249 250 /// \brief Set the priority of an item or insert it, if it is 251 /// not stored in the heap. 252 /// 253 /// This method sets the priority of the given item if it is 254 /// already stored in the heap. Otherwise it inserts the given 255 /// item into the heap with the given priority. 250 /// \brief \c i gets to the heap with priority \c p independently 251 /// if \c i was already there. 252 /// 253 /// This method calls \ref push(\c i, \c p) if \c i is not stored 254 /// in the heap and sets the priority of \c i to \c p otherwise. 256 255 /// \param i The item. 257 256 /// \param p The priority. … … 262 261 } 263 262 else if( _comp(p, _data[idx].second) ) { 264 bubble Up(idx, Pair(i,p));263 bubble_up(idx, Pair(i,p)); 265 264 } 266 265 else { 267 bubble Down(idx, Pair(i,p), _data.size());268 } 269 } 270 271 /// \brief Decrease the priority of an item to the given value.272 /// 273 /// This function decreases the priority of an item to the given value.266 bubble_down(idx, Pair(i,p), _data.size()); 267 } 268 } 269 270 /// \brief Decreases the priority of \c i to \c p. 271 /// 272 /// This method decreases the priority of item \c i to \c p. 274 273 /// \param i The item. 275 274 /// \param p The priority. 276 /// \pre \e i must be stored in the heap with priority at least \e p. 275 /// \pre \c i must be stored in the heap with priority at least \c 276 /// p relative to \c Compare. 277 277 void decrease(const Item &i, const Prio &p) { 278 278 int idx = _iim[i]; 279 bubble Up(idx, Pair(i,p));280 } 281 282 /// \brief Increase the priority of an item to the given value.283 /// 284 /// This function increases the priority of an item to the given value.279 bubble_up(idx, Pair(i,p)); 280 } 281 282 /// \brief Increases the priority of \c i to \c p. 283 /// 284 /// This method sets the priority of item \c i to \c p. 285 285 /// \param i The item. 286 286 /// \param p The priority. 287 /// \pre \e i must be stored in the heap with priority at most \e p. 287 /// \pre \c i must be stored in the heap with priority at most \c 288 /// p relative to \c Compare. 288 289 void increase(const Item &i, const Prio &p) { 289 290 int idx = _iim[i]; 290 bubble Down(idx, Pair(i,p), _data.size());291 } 292 293 /// \brief Return the state of an item.294 /// 295 /// This method returns \c PRE_HEAP if the given item has never296 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,297 /// and \c POST_HEAP otherwise.298 /// In the latter case it is possible that the item will get back299 /// to the heap again.291 bubble_down(idx, Pair(i,p), _data.size()); 292 } 293 294 /// \brief Returns if \c item is in, has already been in, or has 295 /// never been in the heap. 296 /// 297 /// This method returns PRE_HEAP if \c item has never been in the 298 /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP 299 /// otherwise. In the latter case it is possible that \c item will 300 /// get back to the heap again. 300 301 /// \param i The item. 301 302 State state(const Item &i) const { … … 306 307 } 307 308 308 /// \brief Set the state of anitem in the heap.309 /// 310 /// This function sets the state of the given item in the heap.311 /// It can be used to manually clear the heap when it is important312 /// to achivebetter time complexity.309 /// \brief Sets the state of the \c item in the heap. 310 /// 311 /// Sets the state of the \c item in the heap. It can be used to 312 /// manually clear the heap when it is important to achive the 313 /// better time complexity. 313 314 /// \param i The item. 314 315 /// \param st The state. It should not be \c IN_HEAP. … … 327 328 } 328 329 329 /// \brief Replace an item in the heap. 330 /// 331 /// This function replaces item \c i with item \c j. 332 /// Item \c i must be in the heap, while \c j must be out of the heap. 333 /// After calling this method, item \c i will be out of the 334 /// heap and \c j will be in the heap with the same prioriority 335 /// as item \c i had before. 330 /// \brief Replaces an item in the heap. 331 /// 332 /// The \c i item is replaced with \c j item. The \c i item should 333 /// be in the heap, while the \c j should be out of the heap. The 334 /// \c i item will out of the heap and \c j will be in the heap 335 /// with the same prioriority as prevoiusly the \c i item. 336 336 void replace(const Item& i, const Item& j) { 337 337 int idx = _iim[i]; -
lemon/bits/edge_set_extender.h
r732 r664 538 538 539 539 public: 540 explicitArcMap(const Graph& _g)540 ArcMap(const Graph& _g) 541 541 : Parent(_g) {} 542 542 ArcMap(const Graph& _g, const _Value& _v) … … 562 562 563 563 public: 564 explicitEdgeMap(const Graph& _g)564 EdgeMap(const Graph& _g) 565 565 : Parent(_g) {} 566 566 -
lemon/bits/graph_extender.h
r732 r664 605 605 606 606 public: 607 explicitNodeMap(const Graph& graph)607 NodeMap(const Graph& graph) 608 608 : Parent(graph) {} 609 609 NodeMap(const Graph& graph, const _Value& value) … … 629 629 630 630 public: 631 explicitArcMap(const Graph& graph)631 ArcMap(const Graph& graph) 632 632 : Parent(graph) {} 633 633 ArcMap(const Graph& graph, const _Value& value) … … 653 653 654 654 public: 655 explicitEdgeMap(const Graph& graph)655 EdgeMap(const Graph& graph) 656 656 : Parent(graph) {} 657 657 -
lemon/bucket_heap.h
r758 r730 20 20 #define LEMON_BUCKET_HEAP_H 21 21 22 ///\ingroup heaps22 ///\ingroup auxdat 23 23 ///\file 24 ///\brief Bucket heap implementation.24 ///\brief Bucket Heap implementation. 25 25 26 26 #include <vector> … … 54 54 } 55 55 56 /// \ingroup heaps 57 /// 58 /// \brief Bucket heap data structure. 59 /// 60 /// This class implements the \e bucket \e heap data structure. 61 /// It practically conforms to the \ref concepts::Heap "heap concept", 62 /// but it has some limitations. 63 /// 64 /// The bucket heap is a very simple structure. It can store only 65 /// \c int priorities and it maintains a list of items for each priority 66 /// in the range <tt>[0..C)</tt>. So it should only be used when the 67 /// priorities are small. It is not intended to use as a Dijkstra heap. 68 /// 69 /// \tparam IM A read-writable item map with \c int values, used 70 /// internally to handle the cross references. 71 /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap. 72 /// The default is \e min-heap. If this parameter is set to \c false, 73 /// then the comparison is reversed, so the top(), prio() and pop() 74 /// functions deal with the item having maximum priority instead of the 75 /// minimum. 76 /// 77 /// \sa SimpleBucketHeap 56 /// \ingroup auxdat 57 /// 58 /// \brief A Bucket Heap implementation. 59 /// 60 /// This class implements the \e bucket \e heap data structure. A \e heap 61 /// is a data structure for storing items with specified values called \e 62 /// priorities in such a way that finding the item with minimum priority is 63 /// efficient. The bucket heap is very simple implementation, it can store 64 /// only integer priorities and it stores for each priority in the 65 /// \f$ [0..C) \f$ range a list of items. So it should be used only when 66 /// the priorities are small. It is not intended to use as dijkstra heap. 67 /// 68 /// \param IM A read and write Item int map, used internally 69 /// to handle the cross references. 70 /// \param MIN If the given parameter is false then instead of the 71 /// minimum value the maximum can be retrivied with the top() and 72 /// prio() member functions. 78 73 template <typename IM, bool MIN = true> 79 74 class BucketHeap { 80 75 81 76 public: 82 83 /// Type of the item-int map. 77 /// \e 78 typedef typename IM::Key Item; 79 /// \e 80 typedef int Prio; 81 /// \e 82 typedef std::pair<Item, Prio> Pair; 83 /// \e 84 84 typedef IM ItemIntMap; 85 /// Type of the priorities.86 typedef int Prio;87 /// Type of the items stored in the heap.88 typedef typename ItemIntMap::Key Item;89 /// Type of the item-priority pairs.90 typedef std::pair<Item,Prio> Pair;91 85 92 86 private: … … 96 90 public: 97 91 98 /// \brief Type to represent the states of the items.99 /// 100 /// Each item has a state associated to it. It canbe "in heap",101 /// "pre -heap" or "post-heap". The latter two are indifferent from the92 /// \brief Type to represent the items states. 93 /// 94 /// Each Item element have a state associated to it. It may be "in heap", 95 /// "pre heap" or "post heap". The latter two are indifferent from the 102 96 /// heap's point of view, but may be useful to the user. 103 97 /// … … 111 105 112 106 public: 113 114 /// \brief Constructor. 115 /// 116 /// Constructor. 117 /// \param map A map that assigns \c int values to the items. 118 /// It is used internally to handle the cross references. 119 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. 107 /// \brief The constructor. 108 /// 109 /// The constructor. 110 /// \param map should be given to the constructor, since it is used 111 /// internally to handle the cross references. The value of the map 112 /// should be PRE_HEAP (-1) for each element. 120 113 explicit BucketHeap(ItemIntMap &map) : _iim(map), _minimum(0) {} 121 114 122 /// \briefThe number of items stored in the heap.123 /// 124 /// This function returns the number of items stored in the heap.115 /// The number of items stored in the heap. 116 /// 117 /// \brief Returns the number of items stored in the heap. 125 118 int size() const { return _data.size(); } 126 119 127 /// \brief Check if the heap is empty.128 /// 129 /// This function returns \c true if the heap is empty.120 /// \brief Checks if the heap stores no items. 121 /// 122 /// Returns \c true if and only if the heap stores no items. 130 123 bool empty() const { return _data.empty(); } 131 124 132 /// \brief Make the heap empty. 133 /// 134 /// This functon makes the heap empty. 135 /// It does not change the cross reference map. If you want to reuse 136 /// a heap that is not surely empty, you should first clear it and 137 /// then you should set the cross reference map to \c PRE_HEAP 138 /// for each item. 125 /// \brief Make empty this heap. 126 /// 127 /// Make empty this heap. It does not change the cross reference 128 /// map. If you want to reuse a heap what is not surely empty you 129 /// should first clear the heap and after that you should set the 130 /// cross reference map for each item to \c PRE_HEAP. 139 131 void clear() { 140 132 _data.clear(); _first.clear(); _minimum = 0; … … 143 135 private: 144 136 145 void relocate Last(int idx) {137 void relocate_last(int idx) { 146 138 if (idx + 1 < int(_data.size())) { 147 139 _data[idx] = _data.back(); … … 183 175 184 176 public: 185 186 177 /// \brief Insert a pair of item and priority into the heap. 187 178 /// 188 /// This function inserts \c p.first to the heap with priority 189 /// \c p.second. 179 /// Adds \c p.first to the heap with priority \c p.second. 190 180 /// \param p The pair to insert. 191 /// \pre \c p.first must not be stored in the heap.192 181 void push(const Pair& p) { 193 182 push(p.first, p.second); … … 196 185 /// \brief Insert an item into the heap with the given priority. 197 186 /// 198 /// This function inserts the given item into the heap with the 199 /// given priority. 187 /// Adds \c i to the heap with priority \c p. 200 188 /// \param i The item to insert. 201 189 /// \param p The priority of the item. 202 /// \pre \e i must not be stored in the heap.203 190 void push(const Item &i, const Prio &p) { 204 191 int idx = _data.size(); … … 211 198 } 212 199 213 /// \brief Return the item havingminimum priority.214 /// 215 /// This function returns the item havingminimum priority.216 /// \pre The heap must be non -empty.200 /// \brief Returns the item with minimum priority. 201 /// 202 /// This method returns the item with minimum priority. 203 /// \pre The heap must be nonempty. 217 204 Item top() const { 218 205 while (_first[_minimum] == -1) { … … 222 209 } 223 210 224 /// \brief The minimum priority.225 /// 226 /// This functionreturns the minimum priority.227 /// \pre The heap must be non -empty.211 /// \brief Returns the minimum priority. 212 /// 213 /// It returns the minimum priority. 214 /// \pre The heap must be nonempty. 228 215 Prio prio() const { 229 216 while (_first[_minimum] == -1) { … … 233 220 } 234 221 235 /// \brief Remove the item havingminimum priority.236 /// 237 /// This function removes the item having minimum priority.222 /// \brief Deletes the item with minimum priority. 223 /// 224 /// This method deletes the item with minimum priority from the heap. 238 225 /// \pre The heap must be non-empty. 239 226 void pop() { … … 244 231 _iim[_data[idx].item] = -2; 245 232 unlace(idx); 246 relocateLast(idx); 247 } 248 249 /// \brief Remove the given item from the heap. 250 /// 251 /// This function removes the given item from the heap if it is 252 /// already stored. 253 /// \param i The item to delete. 254 /// \pre \e i must be in the heap. 233 relocate_last(idx); 234 } 235 236 /// \brief Deletes \c i from the heap. 237 /// 238 /// This method deletes item \c i from the heap, if \c i was 239 /// already stored in the heap. 240 /// \param i The item to erase. 255 241 void erase(const Item &i) { 256 242 int idx = _iim[i]; 257 243 _iim[_data[idx].item] = -2; 258 244 unlace(idx); 259 relocateLast(idx); 260 } 261 262 /// \brief The priority of the given item. 263 /// 264 /// This function returns the priority of the given item. 265 /// \param i The item. 266 /// \pre \e i must be in the heap. 245 relocate_last(idx); 246 } 247 248 249 /// \brief Returns the priority of \c i. 250 /// 251 /// This function returns the priority of item \c i. 252 /// \pre \c i must be in the heap. 253 /// \param i The item. 267 254 Prio operator[](const Item &i) const { 268 255 int idx = _iim[i]; … … 270 257 } 271 258 272 /// \brief Set the priority of an item or insert it, if it is 273 /// not stored in the heap. 274 /// 275 /// This method sets the priority of the given item if it is 276 /// already stored in the heap. Otherwise it inserts the given 277 /// item into the heap with the given priority. 259 /// \brief \c i gets to the heap with priority \c p independently 260 /// if \c i was already there. 261 /// 262 /// This method calls \ref push(\c i, \c p) if \c i is not stored 263 /// in the heap and sets the priority of \c i to \c p otherwise. 278 264 /// \param i The item. 279 265 /// \param p The priority. … … 289 275 } 290 276 291 /// \brief Decrease the priority of an item to the given value. 292 /// 293 /// This function decreases the priority of an item to the given value. 277 /// \brief Decreases the priority of \c i to \c p. 278 /// 279 /// This method decreases the priority of item \c i to \c p. 280 /// \pre \c i must be stored in the heap with priority at least \c 281 /// p relative to \c Compare. 294 282 /// \param i The item. 295 283 /// \param p The priority. 296 /// \pre \e i must be stored in the heap with priority at least \e p.297 284 void decrease(const Item &i, const Prio &p) { 298 285 int idx = _iim[i]; … … 305 292 } 306 293 307 /// \brief Increase the priority of an item to the given value. 308 /// 309 /// This function increases the priority of an item to the given value. 294 /// \brief Increases the priority of \c i to \c p. 295 /// 296 /// This method sets the priority of item \c i to \c p. 297 /// \pre \c i must be stored in the heap with priority at most \c 298 /// p relative to \c Compare. 310 299 /// \param i The item. 311 300 /// \param p The priority. 312 /// \pre \e i must be stored in the heap with priority at most \e p.313 301 void increase(const Item &i, const Prio &p) { 314 302 int idx = _iim[i]; … … 318 306 } 319 307 320 /// \brief Return the state of an item.321 /// 322 /// This method returns \c PRE_HEAP if the given item has never323 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,324 /// and \c POST_HEAP otherwise.325 /// In the latter case it is possible that the item will get back326 /// to the heap again.308 /// \brief Returns if \c item is in, has already been in, or has 309 /// never been in the heap. 310 /// 311 /// This method returns PRE_HEAP if \c item has never been in the 312 /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP 313 /// otherwise. In the latter case it is possible that \c item will 314 /// get back to the heap again. 327 315 /// \param i The item. 328 316 State state(const Item &i) const { … … 332 320 } 333 321 334 /// \brief Set the state of anitem in the heap.335 /// 336 /// This function sets the state of the given item in the heap.337 /// It can be used to manually clear the heap when it is important338 /// to achivebetter time complexity.322 /// \brief Sets the state of the \c item in the heap. 323 /// 324 /// Sets the state of the \c item in the heap. It can be used to 325 /// manually clear the heap when it is important to achive the 326 /// better time complexity. 339 327 /// \param i The item. 340 328 /// \param st The state. It should not be \c IN_HEAP. … … 372 360 }; // class BucketHeap 373 361 374 /// \ingroup heaps375 /// 376 /// \brief Simplified bucket heap data structure.362 /// \ingroup auxdat 363 /// 364 /// \brief A Simplified Bucket Heap implementation. 377 365 /// 378 366 /// This class implements a simplified \e bucket \e heap data 379 /// structure. It does not provide some functionality, but it is 380 /// faster and simpler than BucketHeap. The main difference is 381 /// that BucketHeap stores a doubly-linked list for each key while 382 /// this class stores only simply-linked lists. It supports erasing 383 /// only for the item having minimum priority and it does not support 384 /// key increasing and decreasing. 385 /// 386 /// Note that this implementation does not conform to the 387 /// \ref concepts::Heap "heap concept" due to the lack of some 388 /// functionality. 389 /// 390 /// \tparam IM A read-writable item map with \c int values, used 391 /// internally to handle the cross references. 392 /// \tparam MIN Indicate if the heap is a \e min-heap or a \e max-heap. 393 /// The default is \e min-heap. If this parameter is set to \c false, 394 /// then the comparison is reversed, so the top(), prio() and pop() 395 /// functions deal with the item having maximum priority instead of the 396 /// minimum. 367 /// structure. It does not provide some functionality but it faster 368 /// and simplier data structure than the BucketHeap. The main 369 /// difference is that the BucketHeap stores for every key a double 370 /// linked list while this class stores just simple lists. In the 371 /// other way it does not support erasing each elements just the 372 /// minimal and it does not supports key increasing, decreasing. 373 /// 374 /// \param IM A read and write Item int map, used internally 375 /// to handle the cross references. 376 /// \param MIN If the given parameter is false then instead of the 377 /// minimum value the maximum can be retrivied with the top() and 378 /// prio() member functions. 397 379 /// 398 380 /// \sa BucketHeap … … 401 383 402 384 public: 403 404 /// Type of the item-int map. 385 typedef typename IM::Key Item; 386 typedef int Prio; 387 typedef std::pair<Item, Prio> Pair; 405 388 typedef IM ItemIntMap; 406 /// Type of the priorities.407 typedef int Prio;408 /// Type of the items stored in the heap.409 typedef typename ItemIntMap::Key Item;410 /// Type of the item-priority pairs.411 typedef std::pair<Item,Prio> Pair;412 389 413 390 private: … … 417 394 public: 418 395 419 /// \brief Type to represent the states of the items.420 /// 421 /// Each item has a state associated to it. It canbe "in heap",422 /// "pre -heap" or "post-heap". The latter two are indifferent from the396 /// \brief Type to represent the items states. 397 /// 398 /// Each Item element have a state associated to it. It may be "in heap", 399 /// "pre heap" or "post heap". The latter two are indifferent from the 423 400 /// heap's point of view, but may be useful to the user. 424 401 /// … … 433 410 public: 434 411 435 /// \brief Constructor.436 /// 437 /// Constructor.438 /// \param map A map that assigns \c int values to the items.439 /// It is used internally to handle the cross references.440 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.412 /// \brief The constructor. 413 /// 414 /// The constructor. 415 /// \param map should be given to the constructor, since it is used 416 /// internally to handle the cross references. The value of the map 417 /// should be PRE_HEAP (-1) for each element. 441 418 explicit SimpleBucketHeap(ItemIntMap &map) 442 419 : _iim(map), _free(-1), _num(0), _minimum(0) {} 443 420 444 /// \brief The number of items stored in the heap.445 /// 446 /// Th is function returns the number of items stored in the heap.421 /// \brief Returns the number of items stored in the heap. 422 /// 423 /// The number of items stored in the heap. 447 424 int size() const { return _num; } 448 425 449 /// \brief Check if the heap is empty.450 /// 451 /// This function returns \c true if the heap is empty.426 /// \brief Checks if the heap stores no items. 427 /// 428 /// Returns \c true if and only if the heap stores no items. 452 429 bool empty() const { return _num == 0; } 453 430 454 /// \brief Make the heap empty. 455 /// 456 /// This functon makes the heap empty. 457 /// It does not change the cross reference map. If you want to reuse 458 /// a heap that is not surely empty, you should first clear it and 459 /// then you should set the cross reference map to \c PRE_HEAP 460 /// for each item. 431 /// \brief Make empty this heap. 432 /// 433 /// Make empty this heap. It does not change the cross reference 434 /// map. If you want to reuse a heap what is not surely empty you 435 /// should first clear the heap and after that you should set the 436 /// cross reference map for each item to \c PRE_HEAP. 461 437 void clear() { 462 438 _data.clear(); _first.clear(); _free = -1; _num = 0; _minimum = 0; … … 465 441 /// \brief Insert a pair of item and priority into the heap. 466 442 /// 467 /// This function inserts \c p.first to the heap with priority 468 /// \c p.second. 443 /// Adds \c p.first to the heap with priority \c p.second. 469 444 /// \param p The pair to insert. 470 /// \pre \c p.first must not be stored in the heap.471 445 void push(const Pair& p) { 472 446 push(p.first, p.second); … … 475 449 /// \brief Insert an item into the heap with the given priority. 476 450 /// 477 /// This function inserts the given item into the heap with the 478 /// given priority. 451 /// Adds \c i to the heap with priority \c p. 479 452 /// \param i The item to insert. 480 453 /// \param p The priority of the item. 481 /// \pre \e i must not be stored in the heap.482 454 void push(const Item &i, const Prio &p) { 483 455 int idx; … … 500 472 } 501 473 502 /// \brief Return the item havingminimum priority.503 /// 504 /// This function returns the item havingminimum priority.505 /// \pre The heap must be non -empty.474 /// \brief Returns the item with minimum priority. 475 /// 476 /// This method returns the item with minimum priority. 477 /// \pre The heap must be nonempty. 506 478 Item top() const { 507 479 while (_first[_minimum] == -1) { … … 511 483 } 512 484 513 /// \brief The minimum priority.514 /// 515 /// This functionreturns the minimum priority.516 /// \pre The heap must be non -empty.485 /// \brief Returns the minimum priority. 486 /// 487 /// It returns the minimum priority. 488 /// \pre The heap must be nonempty. 517 489 Prio prio() const { 518 490 while (_first[_minimum] == -1) { … … 522 494 } 523 495 524 /// \brief Remove the item havingminimum priority.525 /// 526 /// This function removes the item having minimum priority.496 /// \brief Deletes the item with minimum priority. 497 /// 498 /// This method deletes the item with minimum priority from the heap. 527 499 /// \pre The heap must be non-empty. 528 500 void pop() { … … 538 510 } 539 511 540 /// \brief The priority of the given item. 541 /// 542 /// This function returns the priority of the given item. 543 /// \param i The item. 544 /// \pre \e i must be in the heap. 545 /// \warning This operator is not a constant time function because 546 /// it scans the whole data structure to find the proper value. 512 /// \brief Returns the priority of \c i. 513 /// 514 /// This function returns the priority of item \c i. 515 /// \warning This operator is not a constant time function 516 /// because it scans the whole data structure to find the proper 517 /// value. 518 /// \pre \c i must be in the heap. 519 /// \param i The item. 547 520 Prio operator[](const Item &i) const { 548 for (int k = 0; k < int(_first.size()); ++k) {521 for (int k = 0; k < _first.size(); ++k) { 549 522 int idx = _first[k]; 550 523 while (idx != -1) { … … 558 531 } 559 532 560 /// \brief Return the state of an item.561 /// 562 /// This method returns \c PRE_HEAP if the given item has never563 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,564 /// and \c POST_HEAP otherwise.565 /// In the latter case it is possible that the item will get back566 /// to the heap again.533 /// \brief Returns if \c item is in, has already been in, or has 534 /// never been in the heap. 535 /// 536 /// This method returns PRE_HEAP if \c item has never been in the 537 /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP 538 /// otherwise. In the latter case it is possible that \c item will 539 /// get back to the heap again. 567 540 /// \param i The item. 568 541 State state(const Item &i) const { -
lemon/circulation.h
r762 r760 458 458 } 459 459 460 /// \brief Sets the tolerance used by the algorithm. 461 /// 462 /// Sets the tolerance object used by the algorithm. 463 /// \return <tt>(*this)</tt> 464 Circulation& tolerance(const Tolerance& tolerance) { 460 /// \brief Sets the tolerance used by algorithm. 461 /// 462 /// Sets the tolerance used by algorithm. 463 Circulation& tolerance(const Tolerance& tolerance) const { 465 464 _tol = tolerance; 466 465 return *this; … … 469 468 /// \brief Returns a const reference to the tolerance. 470 469 /// 471 /// Returns a const reference to the tolerance object used by 472 /// the algorithm. 470 /// Returns a const reference to the tolerance. 473 471 const Tolerance& tolerance() const { 474 return _tol;472 return tolerance; 475 473 } 476 474 -
lemon/concepts/heap.h
r757 r631 17 17 */ 18 18 19 #ifndef LEMON_CONCEPTS_HEAP_H20 #define LEMON_CONCEPTS_HEAP_H21 22 19 ///\ingroup concept 23 20 ///\file 24 21 ///\brief The concept of heaps. 25 22 23 #ifndef LEMON_CONCEPTS_HEAP_H 24 #define LEMON_CONCEPTS_HEAP_H 25 26 26 #include <lemon/core.h> 27 27 #include <lemon/concept_check.h> … … 36 36 /// \brief The heap concept. 37 37 /// 38 /// This concept class describes the main interface of heaps. 39 /// The various \ref heaps "heap structures" are efficient 40 /// implementations of the abstract data type \e priority \e queue. 41 /// They store items with specified values called \e priorities 42 /// in such a way that finding and removing the item with minimum 43 /// priority are efficient. The basic operations are adding and 44 /// erasing items, changing the priority of an item, etc. 38 /// Concept class describing the main interface of heaps. A \e heap 39 /// is a data structure for storing items with specified values called 40 /// \e priorities in such a way that finding the item with minimum 41 /// priority is efficient. In a heap one can change the priority of an 42 /// item, add or erase an item, etc. 45 43 /// 46 /// Heaps are crucial in several algorithms, such as Dijkstra and Prim. 47 /// Any class that conforms to this concept can be used easily in such 48 /// algorithms. 49 /// 50 /// \tparam PR Type of the priorities of the items. 51 /// \tparam IM A read-writable item map with \c int values, used 44 /// \tparam PR Type of the priority of the items. 45 /// \tparam IM A read and writable item map with int values, used 52 46 /// internally to handle the cross references. 53 /// \tparam C MP A functor class for comparingthe priorities.47 /// \tparam Comp A functor class for the ordering of the priorities. 54 48 /// The default is \c std::less<PR>. 55 49 #ifdef DOXYGEN 56 template <typename PR, typename IM, typename C MP>50 template <typename PR, typename IM, typename Comp = std::less<PR> > 57 51 #else 58 template <typename PR, typename IM , typename CMP = std::less<PR>>52 template <typename PR, typename IM> 59 53 #endif 60 54 class Heap { … … 71 65 /// 72 66 /// Each item has a state associated to it. It can be "in heap", 73 /// "pre-heap" or "post-heap". The latter two are indifferent from the 74 /// heap's point of view, but may be useful to the user. 67 /// "pre heap" or "post heap". The later two are indifferent 68 /// from the point of view of the heap, but may be useful for 69 /// the user. 75 70 /// 76 71 /// The item-int map must be initialized in such way that it assigns … … 78 73 enum State { 79 74 IN_HEAP = 0, ///< = 0. The "in heap" state constant. 80 PRE_HEAP = -1, ///< = -1. The "pre -heap" state constant.81 POST_HEAP = -2 ///< = -2. The "post -heap" state constant.75 PRE_HEAP = -1, ///< = -1. The "pre heap" state constant. 76 POST_HEAP = -2 ///< = -2. The "post heap" state constant. 82 77 }; 83 78 84 /// \brief Constructor.85 /// 86 /// Constructor.79 /// \brief The constructor. 80 /// 81 /// The constructor. 87 82 /// \param map A map that assigns \c int values to keys of type 88 83 /// \c Item. It is used internally by the heap implementations to 89 84 /// handle the cross references. The assigned value must be 90 /// \c PRE_HEAP (<tt>-1</tt>) for e achitem.85 /// \c PRE_HEAP (<tt>-1</tt>) for every item. 91 86 explicit Heap(ItemIntMap &map) {} 92 87 93 /// \brief Constructor.94 ///95 /// Constructor.96 /// \param map A map that assigns \c int values to keys of type97 /// \c Item. It is used internally by the heap implementations to98 /// handle the cross references. The assigned value must be99 /// \c PRE_HEAP (<tt>-1</tt>) for each item.100 /// \param comp The function object used for comparing the priorities.101 explicit Heap(ItemIntMap &map, const CMP &comp) {}102 103 88 /// \brief The number of items stored in the heap. 104 89 /// 105 /// This function returns the number of items stored in the heap.90 /// Returns the number of items stored in the heap. 106 91 int size() const { return 0; } 107 92 108 /// \brief Check if the heap is empty.109 /// 110 /// This function returns \c true if the heap is empty.93 /// \brief Checks if the heap is empty. 94 /// 95 /// Returns \c true if the heap is empty. 111 96 bool empty() const { return false; } 112 97 113 /// \brief Make the heap empty. 114 /// 115 /// This functon makes the heap empty. 116 /// It does not change the cross reference map. If you want to reuse 117 /// a heap that is not surely empty, you should first clear it and 118 /// then you should set the cross reference map to \c PRE_HEAP 119 /// for each item. 120 void clear() {} 121 122 /// \brief Insert an item into the heap with the given priority. 123 /// 124 /// This function inserts the given item into the heap with the 125 /// given priority. 98 /// \brief Makes the heap empty. 99 /// 100 /// Makes the heap empty. 101 void clear(); 102 103 /// \brief Inserts an item into the heap with the given priority. 104 /// 105 /// Inserts the given item into the heap with the given priority. 126 106 /// \param i The item to insert. 127 107 /// \param p The priority of the item. 128 /// \pre \e i must not be stored in the heap.129 108 void push(const Item &i, const Prio &p) {} 130 109 131 /// \brief Return the item having minimum priority.132 /// 133 /// This function returns the item having minimum priority.110 /// \brief Returns the item having minimum priority. 111 /// 112 /// Returns the item having minimum priority. 134 113 /// \pre The heap must be non-empty. 135 114 Item top() const {} … … 137 116 /// \brief The minimum priority. 138 117 /// 139 /// This function returns the minimum priority.118 /// Returns the minimum priority. 140 119 /// \pre The heap must be non-empty. 141 120 Prio prio() const {} 142 121 143 /// \brief Remove the item having minimum priority.144 /// 145 /// This function removes the item having minimum priority.122 /// \brief Removes the item having minimum priority. 123 /// 124 /// Removes the item having minimum priority. 146 125 /// \pre The heap must be non-empty. 147 126 void pop() {} 148 127 149 /// \brief Remove the given item from the heap. 150 /// 151 /// This function removes the given item from the heap if it is 152 /// already stored. 128 /// \brief Removes an item from the heap. 129 /// 130 /// Removes the given item from the heap if it is already stored. 153 131 /// \param i The item to delete. 154 /// \pre \e i must be in the heap.155 132 void erase(const Item &i) {} 156 133 157 /// \brief The priority of the given item.158 /// 159 /// This function returns the priority of the given item.160 /// \param i The item. 161 /// \pre \ ei must be in the heap.134 /// \brief The priority of an item. 135 /// 136 /// Returns the priority of the given item. 137 /// \param i The item. 138 /// \pre \c i must be in the heap. 162 139 Prio operator[](const Item &i) const {} 163 140 164 /// \brief Set the priority of an item or insertit, if it is141 /// \brief Sets the priority of an item or inserts it, if it is 165 142 /// not stored in the heap. 166 143 /// 167 144 /// This method sets the priority of the given item if it is 168 /// already stored in the heap. Otherwise it inserts the given169 /// item into the heapwith the given priority.145 /// already stored in the heap. 146 /// Otherwise it inserts the given item with the given priority. 170 147 /// 171 148 /// \param i The item. … … 173 150 void set(const Item &i, const Prio &p) {} 174 151 175 /// \brief Decrease the priority of an item to the given value.176 /// 177 /// This function decreases the priority of an item to the given value.152 /// \brief Decreases the priority of an item to the given value. 153 /// 154 /// Decreases the priority of an item to the given value. 178 155 /// \param i The item. 179 156 /// \param p The priority. 180 /// \pre \ e i must be stored in the heap with priority at least \ep.157 /// \pre \c i must be stored in the heap with priority at least \c p. 181 158 void decrease(const Item &i, const Prio &p) {} 182 159 183 /// \brief Increase the priority of an item to the given value.184 /// 185 /// This function increases the priority of an item to the given value.160 /// \brief Increases the priority of an item to the given value. 161 /// 162 /// Increases the priority of an item to the given value. 186 163 /// \param i The item. 187 164 /// \param p The priority. 188 /// \pre \ e i must be stored in the heap with priority at most \ep.165 /// \pre \c i must be stored in the heap with priority at most \c p. 189 166 void increase(const Item &i, const Prio &p) {} 190 167 191 /// \brief Return the state of an item. 168 /// \brief Returns if an item is in, has already been in, or has 169 /// never been in the heap. 192 170 /// 193 171 /// This method returns \c PRE_HEAP if the given item has never … … 199 177 State state(const Item &i) const {} 200 178 201 /// \brief Set the state of an item in the heap.202 /// 203 /// This function sets the state of the given item in the heap.204 /// It can be used to manually clear the heap when it is important205 /// to achivebetter time complexity.179 /// \brief Sets the state of an item in the heap. 180 /// 181 /// Sets the state of the given item in the heap. It can be used 182 /// to manually clear the heap when it is important to achive the 183 /// better time complexity. 206 184 /// \param i The item. 207 185 /// \param st The state. It should not be \c IN_HEAP. -
lemon/fib_heap.h
r758 r730 21 21 22 22 ///\file 23 ///\ingroup heaps24 ///\brief Fibonacci heap implementation.23 ///\ingroup auxdat 24 ///\brief Fibonacci Heap implementation. 25 25 26 26 #include <vector> 27 #include <utility>28 27 #include <functional> 29 28 #include <lemon/math.h> … … 31 30 namespace lemon { 32 31 33 /// \ingroup heaps32 /// \ingroup auxdat 34 33 /// 35 /// \brief Fibonacci heap data structure.34 ///\brief Fibonacci Heap. 36 35 /// 37 /// This class implements the \e Fibonacci \e heap data structure. 38 /// It fully conforms to the \ref concepts::Heap "heap concept". 36 ///This class implements the \e Fibonacci \e heap data structure. A \e heap 37 ///is a data structure for storing items with specified values called \e 38 ///priorities in such a way that finding the item with minimum priority is 39 ///efficient. \c CMP specifies the ordering of the priorities. In a heap 40 ///one can change the priority of an item, add or erase an item, etc. 39 41 /// 40 /// The methods \ref increase() and \ref erase() are not efficient in a41 /// Fibonacci heap. In case of many calls of these operations, it is42 /// better to use other heap structure, e.g.\ref BinHeap "binary heap".42 ///The methods \ref increase and \ref erase are not efficient in a Fibonacci 43 ///heap. In case of many calls to these operations, it is better to use a 44 ///\ref BinHeap "binary heap". 43 45 /// 44 /// \tparam PR Type of the priorities of the items. 45 /// \tparam IM A read-writable item map with \c int values, used 46 /// internally to handle the cross references. 47 /// \tparam CMP A functor class for comparing the priorities. 48 /// The default is \c std::less<PR>. 46 ///\param PRIO Type of the priority of the items. 47 ///\param IM A read and writable Item int map, used internally 48 ///to handle the cross references. 49 ///\param CMP A class for the ordering of the priorities. The 50 ///default is \c std::less<PRIO>. 51 /// 52 ///\sa BinHeap 53 ///\sa Dijkstra 49 54 #ifdef DOXYGEN 50 template <typename PR , typename IM, typename CMP>55 template <typename PRIO, typename IM, typename CMP> 51 56 #else 52 template <typename PR , typename IM, typename CMP = std::less<PR> >57 template <typename PRIO, typename IM, typename CMP = std::less<PRIO> > 53 58 #endif 54 59 class FibHeap { 55 60 public: 56 57 /// Type of the item-int map. 61 ///\e 58 62 typedef IM ItemIntMap; 59 /// Type of the priorities.60 typedef PR Prio;61 /// Type of the items stored in the heap.63 ///\e 64 typedef PRIO Prio; 65 ///\e 62 66 typedef typename ItemIntMap::Key Item; 63 /// Type of the item-priority pairs.67 ///\e 64 68 typedef std::pair<Item,Prio> Pair; 65 /// Functor type for comparing the priorities.69 ///\e 66 70 typedef CMP Compare; 67 71 … … 77 81 public: 78 82 79 /// \brief Type to represent the states of the items.80 /// 81 /// Each item has a state associated to it. It canbe "in heap",82 /// "pre -heap" or "post-heap". The latter two are indifferent from the83 /// \brief Type to represent the items states. 84 /// 85 /// Each Item element have a state associated to it. It may be "in heap", 86 /// "pre heap" or "post heap". The latter two are indifferent from the 83 87 /// heap's point of view, but may be useful to the user. 84 88 /// … … 91 95 }; 92 96 93 /// \brief Constructor. 94 /// 95 /// Constructor. 96 /// \param map A map that assigns \c int values to the items. 97 /// It is used internally to handle the cross references. 98 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. 97 /// \brief The constructor 98 /// 99 /// \c map should be given to the constructor, since it is 100 /// used internally to handle the cross references. 99 101 explicit FibHeap(ItemIntMap &map) 100 102 : _minimum(0), _iim(map), _num() {} 101 103 102 /// \brief Constructor. 103 /// 104 /// Constructor. 105 /// \param map A map that assigns \c int values to the items. 106 /// It is used internally to handle the cross references. 107 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item. 108 /// \param comp The function object used for comparing the priorities. 104 /// \brief The constructor 105 /// 106 /// \c map should be given to the constructor, since it is used 107 /// internally to handle the cross references. \c comp is an 108 /// object for ordering of the priorities. 109 109 FibHeap(ItemIntMap &map, const Compare &comp) 110 110 : _minimum(0), _iim(map), _comp(comp), _num() {} … … 112 112 /// \brief The number of items stored in the heap. 113 113 /// 114 /// This function returns the number of items stored in the heap.114 /// Returns the number of items stored in the heap. 115 115 int size() const { return _num; } 116 116 117 /// \brief Check if the heap is empty.118 /// 119 /// This function returns \c true if the heap is empty.117 /// \brief Checks if the heap stores no items. 118 /// 119 /// Returns \c true if and only if the heap stores no items. 120 120 bool empty() const { return _num==0; } 121 121 122 /// \brief Make the heap empty. 123 /// 124 /// This functon makes the heap empty. 125 /// It does not change the cross reference map. If you want to reuse 126 /// a heap that is not surely empty, you should first clear it and 127 /// then you should set the cross reference map to \c PRE_HEAP 128 /// for each item. 122 /// \brief Make empty this heap. 123 /// 124 /// Make empty this heap. It does not change the cross reference 125 /// map. If you want to reuse a heap what is not surely empty you 126 /// should first clear the heap and after that you should set the 127 /// cross reference map for each item to \c PRE_HEAP. 129 128 void clear() { 130 129 _data.clear(); _minimum = 0; _num = 0; 131 130 } 132 131 133 /// \brief Insert an item into the heap with the given priority. 134 /// 135 /// This function inserts the given item into the heap with the 136 /// given priority. 137 /// \param item The item to insert. 138 /// \param prio The priority of the item. 139 /// \pre \e item must not be stored in the heap. 140 void push (const Item& item, const Prio& prio) { 132 /// \brief \c item gets to the heap with priority \c value independently 133 /// if \c item was already there. 134 /// 135 /// This method calls \ref push(\c item, \c value) if \c item is not 136 /// stored in the heap and it calls \ref decrease(\c item, \c value) or 137 /// \ref increase(\c item, \c value) otherwise. 138 void set (const Item& item, const Prio& value) { 139 int i=_iim[item]; 140 if ( i >= 0 && _data[i].in ) { 141 if ( _comp(value, _data[i].prio) ) decrease(item, value); 142 if ( _comp(_data[i].prio, value) ) increase(item, value); 143 } else push(item, value); 144 } 145 146 /// \brief Adds \c item to the heap with priority \c value. 147 /// 148 /// Adds \c item to the heap with priority \c value. 149 /// \pre \c item must not be stored in the heap. 150 void push (const Item& item, const Prio& value) { 141 151 int i=_iim[item]; 142 152 if ( i < 0 ) { … … 159 169 _data[_minimum].right_neighbor=i; 160 170 _data[i].left_neighbor=_minimum; 161 if ( _comp( prio, _data[_minimum].prio) ) _minimum=i;171 if ( _comp( value, _data[_minimum].prio) ) _minimum=i; 162 172 } else { 163 173 _data[i].right_neighbor=_data[i].left_neighbor=i; 164 174 _minimum=i; 165 175 } 166 _data[i].prio= prio;176 _data[i].prio=value; 167 177 ++_num; 168 178 } 169 179 170 /// \brief Return the item having minimum priority. 171 /// 172 /// This function returns the item having minimum priority. 173 /// \pre The heap must be non-empty. 180 /// \brief Returns the item with minimum priority relative to \c Compare. 181 /// 182 /// This method returns the item with minimum priority relative to \c 183 /// Compare. 184 /// \pre The heap must be nonempty. 174 185 Item top() const { return _data[_minimum].name; } 175 186 176 /// \brief The minimum priority. 177 /// 178 /// This function returns the minimum priority. 179 /// \pre The heap must be non-empty. 180 Prio prio() const { return _data[_minimum].prio; } 181 182 /// \brief Remove the item having minimum priority. 183 /// 184 /// This function removes the item having minimum priority. 187 /// \brief Returns the minimum priority relative to \c Compare. 188 /// 189 /// It returns the minimum priority relative to \c Compare. 190 /// \pre The heap must be nonempty. 191 const Prio& prio() const { return _data[_minimum].prio; } 192 193 /// \brief Returns the priority of \c item. 194 /// 195 /// It returns the priority of \c item. 196 /// \pre \c item must be in the heap. 197 const Prio& operator[](const Item& item) const { 198 return _data[_iim[item]].prio; 199 } 200 201 /// \brief Deletes the item with minimum priority relative to \c Compare. 202 /// 203 /// This method deletes the item with minimum priority relative to \c 204 /// Compare from the heap. 185 205 /// \pre The heap must be non-empty. 186 206 void pop() { … … 189 209 _data[_minimum].in=false; 190 210 if ( _data[_minimum].degree!=0 ) { 191 make Root(_data[_minimum].child);211 makeroot(_data[_minimum].child); 192 212 _minimum=_data[_minimum].child; 193 213 balance(); … … 202 222 int last_child=_data[child].left_neighbor; 203 223 204 make Root(child);224 makeroot(child); 205 225 206 226 _data[left].right_neighbor=child; … … 215 235 } 216 236 217 /// \brief Remove the given item from the heap. 218 /// 219 /// This function removes the given item from the heap if it is 220 /// already stored. 221 /// \param item The item to delete. 222 /// \pre \e item must be in the heap. 237 /// \brief Deletes \c item from the heap. 238 /// 239 /// This method deletes \c item from the heap, if \c item was already 240 /// stored in the heap. It is quite inefficient in Fibonacci heaps. 223 241 void erase (const Item& item) { 224 242 int i=_iim[item]; … … 235 253 } 236 254 237 /// \brief The priority of the given item. 238 /// 239 /// This function returns the priority of the given item. 240 /// \param item The item. 241 /// \pre \e item must be in the heap. 242 Prio operator[](const Item& item) const { 243 return _data[_iim[item]].prio; 244 } 245 246 /// \brief Set the priority of an item or insert it, if it is 247 /// not stored in the heap. 248 /// 249 /// This method sets the priority of the given item if it is 250 /// already stored in the heap. Otherwise it inserts the given 251 /// item into the heap with the given priority. 252 /// \param item The item. 253 /// \param prio The priority. 254 void set (const Item& item, const Prio& prio) { 255 /// \brief Decreases the priority of \c item to \c value. 256 /// 257 /// This method decreases the priority of \c item to \c value. 258 /// \pre \c item must be stored in the heap with priority at least \c 259 /// value relative to \c Compare. 260 void decrease (Item item, const Prio& value) { 255 261 int i=_iim[item]; 256 if ( i >= 0 && _data[i].in ) { 257 if ( _comp(prio, _data[i].prio) ) decrease(item, prio); 258 if ( _comp(_data[i].prio, prio) ) increase(item, prio); 259 } else push(item, prio); 260 } 261 262 /// \brief Decrease the priority of an item to the given value. 263 /// 264 /// This function decreases the priority of an item to the given value. 265 /// \param item The item. 266 /// \param prio The priority. 267 /// \pre \e item must be stored in the heap with priority at least \e prio. 268 void decrease (const Item& item, const Prio& prio) { 269 int i=_iim[item]; 270 _data[i].prio=prio; 262 _data[i].prio=value; 271 263 int p=_data[i].parent; 272 264 273 if ( p!=-1 && _comp( prio, _data[p].prio) ) {265 if ( p!=-1 && _comp(value, _data[p].prio) ) { 274 266 cut(i,p); 275 267 cascade(p); 276 268 } 277 if ( _comp(prio, _data[_minimum].prio) ) _minimum=i; 278 } 279 280 /// \brief Increase the priority of an item to the given value. 281 /// 282 /// This function increases the priority of an item to the given value. 283 /// \param item The item. 284 /// \param prio The priority. 285 /// \pre \e item must be stored in the heap with priority at most \e prio. 286 void increase (const Item& item, const Prio& prio) { 269 if ( _comp(value, _data[_minimum].prio) ) _minimum=i; 270 } 271 272 /// \brief Increases the priority of \c item to \c value. 273 /// 274 /// This method sets the priority of \c item to \c value. Though 275 /// there is no precondition on the priority of \c item, this 276 /// method should be used only if it is indeed necessary to increase 277 /// (relative to \c Compare) the priority of \c item, because this 278 /// method is inefficient. 279 void increase (Item item, const Prio& value) { 287 280 erase(item); 288 push(item, prio);289 } 290 291 /// \brief Return the state of an item. 292 /// 293 /// This method returns \c PRE_HEAP if the given item has never294 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,295 /// and \c POST_HEAP otherwise.296 /// In the latter case it is possible that the item will get back297 /// to the heap again.298 /// \param item The item.281 push(item, value); 282 } 283 284 285 /// \brief Returns if \c item is in, has already been in, or has never 286 /// been in the heap. 287 /// 288 /// This method returns PRE_HEAP if \c item has never been in the 289 /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP 290 /// otherwise. In the latter case it is possible that \c item will 291 /// get back to the heap again. 299 292 State state(const Item &item) const { 300 293 int i=_iim[item]; … … 306 299 } 307 300 308 /// \brief Set the state of anitem in the heap.309 /// 310 /// This function sets the state of the given item in the heap.311 /// It can be used to manually clear the heap when it is important312 /// to achive better timecomplexity.301 /// \brief Sets the state of the \c item in the heap. 302 /// 303 /// Sets the state of the \c item in the heap. It can be used to 304 /// manually clear the heap when it is important to achive the 305 /// better time _complexity. 313 306 /// \param i The item. 314 307 /// \param st The state. It should not be \c IN_HEAP. … … 373 366 } 374 367 375 void make Root(int c) {368 void makeroot(int c) { 376 369 int s=c; 377 370 do { -
lemon/maps.h
r742 r664 23 23 #include <functional> 24 24 #include <vector> 25 #include <map>26 25 27 26 #include <lemon/core.h> … … 30 29 ///\ingroup maps 31 30 ///\brief Miscellaneous property maps 31 32 #include <map> 32 33 33 34 namespace lemon { … … 1818 1819 /// 1819 1820 /// IdMap provides a unique and immutable id for each item of the 1820 /// same type (\c Node, \c Arc or \c Edge) in a graph. This id is 1821 /// same type (\c Node, \c Arc or \c Edge) in a graph. This id is 1821 1822 /// - \b unique: different items get different ids, 1822 1823 /// - \b immutable: the id of an item does not change (even if you … … 1902 1903 1903 1904 /// This class provides simple invertable graph maps. 1904 /// It wraps a standard graph map (\c NodeMap, \c ArcMap or \c EdgeMap) 1905 /// and if a key is set to a new value, then stores it in the inverse map. 1905 /// It wraps an arbitrary \ref concepts::ReadWriteMap "ReadWriteMap" 1906 /// and if a key is set to a new value then store it 1907 /// in the inverse map. 1908 /// 1906 1909 /// The values of the map can be accessed 1907 1910 /// with stl compatible forward iterator. 1908 ///1909 /// This type is not reference map, so it cannot be modified with1910 /// the subscript operator.1911 1911 /// 1912 1912 /// \tparam GR The graph type. … … 1924 1924 template Map<V>::Type Map; 1925 1925 1926 typedef std::m ultimap<V, K> Container;1926 typedef std::map<V, K> Container; 1927 1927 Container _inv_map; 1928 1928 … … 1949 1949 /// iterator on the values of the map. The values can 1950 1950 /// be accessed in the <tt>[beginValue, endValue)</tt> range. 1951 /// They are considered with multiplicity, so each value is1952 /// traversed for each item it is assigned to.1953 1951 class ValueIterator 1954 1952 : public std::iterator<std::forward_iterator_tag, Value> { … … 2003 2001 void set(const Key& key, const Value& val) { 2004 2002 Value oldval = Map::operator[](key); 2005 typename Container::iterator it; 2006 for (it = _inv_map.equal_range(oldval).first; 2007 it != _inv_map.equal_range(oldval).second; ++it) { 2008 if (it->second == key) { 2009 _inv_map.erase(it); 2010 break; 2011 } 2003 typename Container::iterator it = _inv_map.find(oldval); 2004 if (it != _inv_map.end() && it->second == key) { 2005 _inv_map.erase(it); 2012 2006 } 2013 _inv_map.insert( std::make_pair(val, key));2007 _inv_map.insert(make_pair(val, key)); 2014 2008 Map::set(key, val); 2015 2009 } … … 2023 2017 } 2024 2018 2025 /// \brief Gives back an item by its value. 2026 /// 2027 /// This function gives back an item that is assigned to 2028 /// the given value or \c INVALID if no such item exists. 2029 /// If there are more items with the same associated value, 2030 /// only one of them is returned. 2031 Key operator()(const Value& val) const { 2032 typename Container::const_iterator it = _inv_map.find(val); 2019 /// \brief Gives back the item by its value. 2020 /// 2021 /// Gives back the item by its value. 2022 Key operator()(const Value& key) const { 2023 typename Container::const_iterator it = _inv_map.find(key); 2033 2024 return it != _inv_map.end() ? it->second : INVALID; 2034 2025 } … … 2042 2033 virtual void erase(const Key& key) { 2043 2034 Value val = Map::operator[](key); 2044 typename Container::iterator it; 2045 for (it = _inv_map.equal_range(val).first; 2046 it != _inv_map.equal_range(val).second; ++it) { 2047 if (it->second == key) { 2048 _inv_map.erase(it); 2049 break; 2050 } 2035 typename Container::iterator it = _inv_map.find(val); 2036 if (it != _inv_map.end() && it->second == key) { 2037 _inv_map.erase(it); 2051 2038 } 2052 2039 Map::erase(key); … … 2060 2047 for (int i = 0; i < int(keys.size()); ++i) { 2061 2048 Value val = Map::operator[](keys[i]); 2062 typename Container::iterator it; 2063 for (it = _inv_map.equal_range(val).first; 2064 it != _inv_map.equal_range(val).second; ++it) { 2065 if (it->second == keys[i]) { 2066 _inv_map.erase(it); 2067 break; 2068 } 2049 typename Container::iterator it = _inv_map.find(val); 2050 if (it != _inv_map.end() && it->second == keys[i]) { 2051 _inv_map.erase(it); 2069 2052 } 2070 2053 } … … 2102 2085 /// \brief Subscript operator. 2103 2086 /// 2104 /// Subscript operator. It gives back an item 2105 /// that is assigned to the given value or \c INVALID 2106 /// if no such item exists. 2087 /// Subscript operator. It gives back the item 2088 /// that was last assigned to the given value. 2107 2089 Value operator[](const Key& key) const { 2108 2090 return _inverted(key); … … 2273 2255 2274 2256 /// \brief Gives back the item belonging to a \e RangeId 2275 /// 2257 /// 2276 2258 /// Gives back the item belonging to a \e RangeId. 2277 2259 Item operator()(int id) const { … … 2330 2312 }; 2331 2313 2332 /// \brief Dynamic iterable \c bool map.2333 ///2334 /// This class provides a special graph map type which can store a2335 /// \c bool value for graph items (\c Node, \c Arc or \c Edge).2336 /// For both \c true and \c false values it is possible to iterate on2337 /// the keys.2338 ///2339 /// This type is a reference map, so it can be modified with the2340 /// subscript operator.2341 ///2342 /// \tparam GR The graph type.2343 /// \tparam K The key type of the map (\c GR::Node, \c GR::Arc or2344 /// \c GR::Edge).2345 ///2346 /// \see IterableIntMap, IterableValueMap2347 /// \see CrossRefMap2348 template <typename GR, typename K>2349 class IterableBoolMap2350 : protected ItemSetTraits<GR, K>::template Map<int>::Type {2351 private:2352 typedef GR Graph;2353 2354 typedef typename ItemSetTraits<GR, K>::ItemIt KeyIt;2355 typedef typename ItemSetTraits<GR, K>::template Map<int>::Type Parent;2356 2357 std::vector<K> _array;2358 int _sep;2359 2360 public:2361 2362 /// Indicates that the map is reference map.2363 typedef True ReferenceMapTag;2364 2365 /// The key type2366 typedef K Key;2367 /// The value type2368 typedef bool Value;2369 /// The const reference type.2370 typedef const Value& ConstReference;2371 2372 private:2373 2374 int position(const Key& key) const {2375 return Parent::operator[](key);2376 }2377 2378 public:2379 2380 /// \brief Reference to the value of the map.2381 ///2382 /// This class is similar to the \c bool type. It can be converted to2383 /// \c bool and it provides the same operators.2384 class Reference {2385 friend class IterableBoolMap;2386 private:2387 Reference(IterableBoolMap& map, const Key& key)2388 : _key(key), _map(map) {}2389 public:2390 2391 Reference& operator=(const Reference& value) {2392 _map.set(_key, static_cast<bool>(value));2393 return *this;2394 }2395 2396 operator bool() const {2397 return static_cast<const IterableBoolMap&>(_map)[_key];2398 }2399 2400 Reference& operator=(bool value) {2401 _map.set(_key, value);2402 return *this;2403 }2404 Reference& operator&=(bool value) {2405 _map.set(_key, _map[_key] & value);2406 return *this;2407 }2408 Reference& operator|=(bool value) {2409 _map.set(_key, _map[_key] | value);2410 return *this;2411 }2412 Reference& operator^=(bool value) {2413 _map.set(_key, _map[_key] ^ value);2414 return *this;2415 }2416 private:2417 Key _key;2418 IterableBoolMap& _map;2419 };2420 2421 /// \brief Constructor of the map with a default value.2422 ///2423 /// Constructor of the map with a default value.2424 explicit IterableBoolMap(const Graph& graph, bool def = false)2425 : Parent(graph) {2426 typename Parent::Notifier* nf = Parent::notifier();2427 Key it;2428 for (nf->first(it); it != INVALID; nf->next(it)) {2429 Parent::set(it, _array.size());2430 _array.push_back(it);2431 }2432 _sep = (def ? _array.size() : 0);2433 }2434 2435 /// \brief Const subscript operator of the map.2436 ///2437 /// Const subscript operator of the map.2438 bool operator[](const Key& key) const {2439 return position(key) < _sep;2440 }2441 2442 /// \brief Subscript operator of the map.2443 ///2444 /// Subscript operator of the map.2445 Reference operator[](const Key& key) {2446 return Reference(*this, key);2447 }2448 2449 /// \brief Set operation of the map.2450 ///2451 /// Set operation of the map.2452 void set(const Key& key, bool value) {2453 int pos = position(key);2454 if (value) {2455 if (pos < _sep) return;2456 Key tmp = _array[_sep];2457 _array[_sep] = key;2458 Parent::set(key, _sep);2459 _array[pos] = tmp;2460 Parent::set(tmp, pos);2461 ++_sep;2462 } else {2463 if (pos >= _sep) return;2464 --_sep;2465 Key tmp = _array[_sep];2466 _array[_sep] = key;2467 Parent::set(key, _sep);2468 _array[pos] = tmp;2469 Parent::set(tmp, pos);2470 }2471 }2472 2473 /// \brief Set all items.2474 ///2475 /// Set all items in the map.2476 /// \note Constant time operation.2477 void setAll(bool value) {2478 _sep = (value ? _array.size() : 0);2479 }2480 2481 /// \brief Returns the number of the keys mapped to \c true.2482 ///2483 /// Returns the number of the keys mapped to \c true.2484 int trueNum() const {2485 return _sep;2486 }2487 2488 /// \brief Returns the number of the keys mapped to \c false.2489 ///2490 /// Returns the number of the keys mapped to \c false.2491 int falseNum() const {2492 return _array.size() - _sep;2493 }2494 2495 /// \brief Iterator for the keys mapped to \c true.2496 ///2497 /// Iterator for the keys mapped to \c true. It works2498 /// like a graph item iterator, it can be converted to2499 /// the key type of the map, incremented with \c ++ operator, and2500 /// if the iterator leaves the last valid key, it will be equal to2501 /// \c INVALID.2502 class TrueIt : public Key {2503 public:2504 typedef Key Parent;2505 2506 /// \brief Creates an iterator.2507 ///2508 /// Creates an iterator. It iterates on the2509 /// keys mapped to \c true.2510 /// \param map The IterableBoolMap.2511 explicit TrueIt(const IterableBoolMap& map)2512 : Parent(map._sep > 0 ? map._array[map._sep - 1] : INVALID),2513 _map(&map) {}2514 2515 /// \brief Invalid constructor \& conversion.2516 ///2517 /// This constructor initializes the iterator to be invalid.2518 /// \sa Invalid for more details.2519 TrueIt(Invalid) : Parent(INVALID), _map(0) {}2520 2521 /// \brief Increment operator.2522 ///2523 /// Increment operator.2524 TrueIt& operator++() {2525 int pos = _map->position(*this);2526 Parent::operator=(pos > 0 ? _map->_array[pos - 1] : INVALID);2527 return *this;2528 }2529 2530 private:2531 const IterableBoolMap* _map;2532 };2533 2534 /// \brief Iterator for the keys mapped to \c false.2535 ///2536 /// Iterator for the keys mapped to \c false. It works2537 /// like a graph item iterator, it can be converted to2538 /// the key type of the map, incremented with \c ++ operator, and2539 /// if the iterator leaves the last valid key, it will be equal to2540 /// \c INVALID.2541 class FalseIt : public Key {2542 public:2543 typedef Key Parent;2544 2545 /// \brief Creates an iterator.2546 ///2547 /// Creates an iterator. It iterates on the2548 /// keys mapped to \c false.2549 /// \param map The IterableBoolMap.2550 explicit FalseIt(const IterableBoolMap& map)2551 : Parent(map._sep < int(map._array.size()) ?2552 map._array.back() : INVALID), _map(&map) {}2553 2554 /// \brief Invalid constructor \& conversion.2555 ///2556 /// This constructor initializes the iterator to be invalid.2557 /// \sa Invalid for more details.2558 FalseIt(Invalid) : Parent(INVALID), _map(0) {}2559 2560 /// \brief Increment operator.2561 ///2562 /// Increment operator.2563 FalseIt& operator++() {2564 int pos = _map->position(*this);2565 Parent::operator=(pos > _map->_sep ? _map->_array[pos - 1] : INVALID);2566 return *this;2567 }2568 2569 private:2570 const IterableBoolMap* _map;2571 };2572 2573 /// \brief Iterator for the keys mapped to a given value.2574 ///2575 /// Iterator for the keys mapped to a given value. It works2576 /// like a graph item iterator, it can be converted to2577 /// the key type of the map, incremented with \c ++ operator, and2578 /// if the iterator leaves the last valid key, it will be equal to2579 /// \c INVALID.2580 class ItemIt : public Key {2581 public:2582 typedef Key Parent;2583 2584 /// \brief Creates an iterator with a value.2585 ///2586 /// Creates an iterator with a value. It iterates on the2587 /// keys mapped to the given value.2588 /// \param map The IterableBoolMap.2589 /// \param value The value.2590 ItemIt(const IterableBoolMap& map, bool value)2591 : Parent(value ?2592 (map._sep > 0 ?2593 map._array[map._sep - 1] : INVALID) :2594 (map._sep < int(map._array.size()) ?2595 map._array.back() : INVALID)), _map(&map) {}2596 2597 /// \brief Invalid constructor \& conversion.2598 ///2599 /// This constructor initializes the iterator to be invalid.2600 /// \sa Invalid for more details.2601 ItemIt(Invalid) : Parent(INVALID), _map(0) {}2602 2603 /// \brief Increment operator.2604 ///2605 /// Increment operator.2606 ItemIt& operator++() {2607 int pos = _map->position(*this);2608 int _sep = pos >= _map->_sep ? _map->_sep : 0;2609 Parent::operator=(pos > _sep ? _map->_array[pos - 1] : INVALID);2610 return *this;2611 }2612 2613 private:2614 const IterableBoolMap* _map;2615 };2616 2617 protected:2618 2619 virtual void add(const Key& key) {2620 Parent::add(key);2621 Parent::set(key, _array.size());2622 _array.push_back(key);2623 }2624 2625 virtual void add(const std::vector<Key>& keys) {2626 Parent::add(keys);2627 for (int i = 0; i < int(keys.size()); ++i) {2628 Parent::set(keys[i], _array.size());2629 _array.push_back(keys[i]);2630 }2631 }2632 2633 virtual void erase(const Key& key) {2634 int pos = position(key);2635 if (pos < _sep) {2636 --_sep;2637 Parent::set(_array[_sep], pos);2638 _array[pos] = _array[_sep];2639 Parent::set(_array.back(), _sep);2640 _array[_sep] = _array.back();2641 _array.pop_back();2642 } else {2643 Parent::set(_array.back(), pos);2644 _array[pos] = _array.back();2645 _array.pop_back();2646 }2647 Parent::erase(key);2648 }2649 2650 virtual void erase(const std::vector<Key>& keys) {2651 for (int i = 0; i < int(keys.size()); ++i) {2652 int pos = position(keys[i]);2653 if (pos < _sep) {2654 --_sep;2655 Parent::set(_array[_sep], pos);2656 _array[pos] = _array[_sep];2657 Parent::set(_array.back(), _sep);2658 _array[_sep] = _array.back();2659 _array.pop_back();2660 } else {2661 Parent::set(_array.back(), pos);2662 _array[pos] = _array.back();2663 _array.pop_back();2664 }2665 }2666 Parent::erase(keys);2667 }2668 2669 virtual void build() {2670 Parent::build();2671 typename Parent::Notifier* nf = Parent::notifier();2672 Key it;2673 for (nf->first(it); it != INVALID; nf->next(it)) {2674 Parent::set(it, _array.size());2675 _array.push_back(it);2676 }2677 _sep = 0;2678 }2679 2680 virtual void clear() {2681 _array.clear();2682 _sep = 0;2683 Parent::clear();2684 }2685 2686 };2687 2688 2689 namespace _maps_bits {2690 template <typename Item>2691 struct IterableIntMapNode {2692 IterableIntMapNode() : value(-1) {}2693 IterableIntMapNode(int _value) : value(_value) {}2694 Item prev, next;2695 int value;2696 };2697 }2698 2699 /// \brief Dynamic iterable integer map.2700 ///2701 /// This class provides a special graph map type which can store an2702 /// integer value for graph items (\c Node, \c Arc or \c Edge).2703 /// For each non-negative value it is possible to iterate on the keys2704 /// mapped to the value.2705 ///2706 /// This type is a reference map, so it can be modified with the2707 /// subscript operator.2708 ///2709 /// \note The size of the data structure depends on the largest2710 /// value in the map.2711 ///2712 /// \tparam GR The graph type.2713 /// \tparam K The key type of the map (\c GR::Node, \c GR::Arc or2714 /// \c GR::Edge).2715 ///2716 /// \see IterableBoolMap, IterableValueMap2717 /// \see CrossRefMap2718 template <typename GR, typename K>2719 class IterableIntMap2720 : protected ItemSetTraits<GR, K>::2721 template Map<_maps_bits::IterableIntMapNode<K> >::Type {2722 public:2723 typedef typename ItemSetTraits<GR, K>::2724 template Map<_maps_bits::IterableIntMapNode<K> >::Type Parent;2725 2726 /// The key type2727 typedef K Key;2728 /// The value type2729 typedef int Value;2730 /// The graph type2731 typedef GR Graph;2732 2733 /// \brief Constructor of the map.2734 ///2735 /// Constructor of the map. It sets all values to -1.2736 explicit IterableIntMap(const Graph& graph)2737 : Parent(graph) {}2738 2739 /// \brief Constructor of the map with a given value.2740 ///2741 /// Constructor of the map with a given value.2742 explicit IterableIntMap(const Graph& graph, int value)2743 : Parent(graph, _maps_bits::IterableIntMapNode<K>(value)) {2744 if (value >= 0) {2745 for (typename Parent::ItemIt it(*this); it != INVALID; ++it) {2746 lace(it);2747 }2748 }2749 }2750 2751 private:2752 2753 void unlace(const Key& key) {2754 typename Parent::Value& node = Parent::operator[](key);2755 if (node.value < 0) return;2756 if (node.prev != INVALID) {2757 Parent::operator[](node.prev).next = node.next;2758 } else {2759 _first[node.value] = node.next;2760 }2761 if (node.next != INVALID) {2762 Parent::operator[](node.next).prev = node.prev;2763 }2764 while (!_first.empty() && _first.back() == INVALID) {2765 _first.pop_back();2766 }2767 }2768 2769 void lace(const Key& key) {2770 typename Parent::Value& node = Parent::operator[](key);2771 if (node.value < 0) return;2772 if (node.value >= int(_first.size())) {2773 _first.resize(node.value + 1, INVALID);2774 }2775 node.prev = INVALID;2776 node.next = _first[node.value];2777 if (node.next != INVALID) {2778 Parent::operator[](node.next).prev = key;2779 }2780 _first[node.value] = key;2781 }2782 2783 public:2784 2785 /// Indicates that the map is reference map.2786 typedef True ReferenceMapTag;2787 2788 /// \brief Reference to the value of the map.2789 ///2790 /// This class is similar to the \c int type. It can2791 /// be converted to \c int and it has the same operators.2792 class Reference {2793 friend class IterableIntMap;2794 private:2795 Reference(IterableIntMap& map, const Key& key)2796 : _key(key), _map(map) {}2797 public:2798 2799 Reference& operator=(const Reference& value) {2800 _map.set(_key, static_cast<const int&>(value));2801 return *this;2802 }2803 2804 operator const int&() const {2805 return static_cast<const IterableIntMap&>(_map)[_key];2806 }2807 2808 Reference& operator=(int value) {2809 _map.set(_key, value);2810 return *this;2811 }2812 Reference& operator++() {2813 _map.set(_key, _map[_key] + 1);2814 return *this;2815 }2816 int operator++(int) {2817 int value = _map[_key];2818 _map.set(_key, value + 1);2819 return value;2820 }2821 Reference& operator--() {2822 _map.set(_key, _map[_key] - 1);2823 return *this;2824 }2825 int operator--(int) {2826 int value = _map[_key];2827 _map.set(_key, value - 1);2828 return value;2829 }2830 Reference& operator+=(int value) {2831 _map.set(_key, _map[_key] + value);2832 return *this;2833 }2834 Reference& operator-=(int value) {2835 _map.set(_key, _map[_key] - value);2836 return *this;2837 }2838 Reference& operator*=(int value) {2839 _map.set(_key, _map[_key] * value);2840 return *this;2841 }2842 Reference& operator/=(int value) {2843 _map.set(_key, _map[_key] / value);2844 return *this;2845 }2846 Reference& operator%=(int value) {2847 _map.set(_key, _map[_key] % value);2848 return *this;2849 }2850 Reference& operator&=(int value) {2851 _map.set(_key, _map[_key] & value);2852 return *this;2853 }2854 Reference& operator|=(int value) {2855 _map.set(_key, _map[_key] | value);2856 return *this;2857 }2858 Reference& operator^=(int value) {2859 _map.set(_key, _map[_key] ^ value);2860 return *this;2861 }2862 Reference& operator<<=(int value) {2863 _map.set(_key, _map[_key] << value);2864 return *this;2865 }2866 Reference& operator>>=(int value) {2867 _map.set(_key, _map[_key] >> value);2868 return *this;2869 }2870 2871 private:2872 Key _key;2873 IterableIntMap& _map;2874 };2875 2876 /// The const reference type.2877 typedef const Value& ConstReference;2878 2879 /// \brief Gives back the maximal value plus one.2880 ///2881 /// Gives back the maximal value plus one.2882 int size() const {2883 return _first.size();2884 }2885 2886 /// \brief Set operation of the map.2887 ///2888 /// Set operation of the map.2889 void set(const Key& key, const Value& value) {2890 unlace(key);2891 Parent::operator[](key).value = value;2892 lace(key);2893 }2894 2895 /// \brief Const subscript operator of the map.2896 ///2897 /// Const subscript operator of the map.2898 const Value& operator[](const Key& key) const {2899 return Parent::operator[](key).value;2900 }2901 2902 /// \brief Subscript operator of the map.2903 ///2904 /// Subscript operator of the map.2905 Reference operator[](const Key& key) {2906 return Reference(*this, key);2907 }2908 2909 /// \brief Iterator for the keys with the same value.2910 ///2911 /// Iterator for the keys with the same value. It works2912 /// like a graph item iterator, it can be converted to2913 /// the item type of the map, incremented with \c ++ operator, and2914 /// if the iterator leaves the last valid item, it will be equal to2915 /// \c INVALID.2916 class ItemIt : public Key {2917 public:2918 typedef Key Parent;2919 2920 /// \brief Invalid constructor \& conversion.2921 ///2922 /// This constructor initializes the iterator to be invalid.2923 /// \sa Invalid for more details.2924 ItemIt(Invalid) : Parent(INVALID), _map(0) {}2925 2926 /// \brief Creates an iterator with a value.2927 ///2928 /// Creates an iterator with a value. It iterates on the2929 /// keys mapped to the given value.2930 /// \param map The IterableIntMap.2931 /// \param value The value.2932 ItemIt(const IterableIntMap& map, int value) : _map(&map) {2933 if (value < 0 || value >= int(_map->_first.size())) {2934 Parent::operator=(INVALID);2935 } else {2936 Parent::operator=(_map->_first[value]);2937 }2938 }2939 2940 /// \brief Increment operator.2941 ///2942 /// Increment operator.2943 ItemIt& operator++() {2944 Parent::operator=(_map->IterableIntMap::Parent::2945 operator[](static_cast<Parent&>(*this)).next);2946 return *this;2947 }2948 2949 private:2950 const IterableIntMap* _map;2951 };2952 2953 protected:2954 2955 virtual void erase(const Key& key) {2956 unlace(key);2957 Parent::erase(key);2958 }2959 2960 virtual void erase(const std::vector<Key>& keys) {2961 for (int i = 0; i < int(keys.size()); ++i) {2962 unlace(keys[i]);2963 }2964 Parent::erase(keys);2965 }2966 2967 virtual void clear() {2968 _first.clear();2969 Parent::clear();2970 }2971 2972 private:2973 std::vector<Key> _first;2974 };2975 2976 namespace _maps_bits {2977 template <typename Item, typename Value>2978 struct IterableValueMapNode {2979 IterableValueMapNode(Value _value = Value()) : value(_value) {}2980 Item prev, next;2981 Value value;2982 };2983 }2984 2985 /// \brief Dynamic iterable map for comparable values.2986 ///2987 /// This class provides a special graph map type which can store an2988 /// comparable value for graph items (\c Node, \c Arc or \c Edge).2989 /// For each value it is possible to iterate on the keys mapped to2990 /// the value.2991 ///2992 /// The map stores for each value a linked list with2993 /// the items which mapped to the value, and the values are stored2994 /// in balanced binary tree. The values of the map can be accessed2995 /// with stl compatible forward iterator.2996 ///2997 /// This type is not reference map, so it cannot be modified with2998 /// the subscript operator.2999 ///3000 /// \tparam GR The graph type.3001 /// \tparam K The key type of the map (\c GR::Node, \c GR::Arc or3002 /// \c GR::Edge).3003 /// \tparam V The value type of the map. It can be any comparable3004 /// value type.3005 ///3006 /// \see IterableBoolMap, IterableIntMap3007 /// \see CrossRefMap3008 template <typename GR, typename K, typename V>3009 class IterableValueMap3010 : protected ItemSetTraits<GR, K>::3011 template Map<_maps_bits::IterableValueMapNode<K, V> >::Type {3012 public:3013 typedef typename ItemSetTraits<GR, K>::3014 template Map<_maps_bits::IterableValueMapNode<K, V> >::Type Parent;3015 3016 /// The key type3017 typedef K Key;3018 /// The value type3019 typedef V Value;3020 /// The graph type3021 typedef GR Graph;3022 3023 public:3024 3025 /// \brief Constructor of the map with a given value.3026 ///3027 /// Constructor of the map with a given value.3028 explicit IterableValueMap(const Graph& graph,3029 const Value& value = Value())3030 : Parent(graph, _maps_bits::IterableValueMapNode<K, V>(value)) {3031 for (typename Parent::ItemIt it(*this); it != INVALID; ++it) {3032 lace(it);3033 }3034 }3035 3036 protected:3037 3038 void unlace(const Key& key) {3039 typename Parent::Value& node = Parent::operator[](key);3040 if (node.prev != INVALID) {3041 Parent::operator[](node.prev).next = node.next;3042 } else {3043 if (node.next != INVALID) {3044 _first[node.value] = node.next;3045 } else {3046 _first.erase(node.value);3047 }3048 }3049 if (node.next != INVALID) {3050 Parent::operator[](node.next).prev = node.prev;3051 }3052 }3053 3054 void lace(const Key& key) {3055 typename Parent::Value& node = Parent::operator[](key);3056 typename std::map<Value, Key>::iterator it = _first.find(node.value);3057 if (it == _first.end()) {3058 node.prev = node.next = INVALID;3059 _first.insert(std::make_pair(node.value, key));3060 } else {3061 node.prev = INVALID;3062 node.next = it->second;3063 if (node.next != INVALID) {3064 Parent::operator[](node.next).prev = key;3065 }3066 it->second = key;3067 }3068 }3069 3070 public:3071 3072 /// \brief Forward iterator for values.3073 ///3074 /// This iterator is an stl compatible forward3075 /// iterator on the values of the map. The values can3076 /// be accessed in the <tt>[beginValue, endValue)</tt> range.3077 class ValueIterator3078 : public std::iterator<std::forward_iterator_tag, Value> {3079 friend class IterableValueMap;3080 private:3081 ValueIterator(typename std::map<Value, Key>::const_iterator _it)3082 : it(_it) {}3083 public:3084 3085 ValueIterator() {}3086 3087 ValueIterator& operator++() { ++it; return *this; }3088 ValueIterator operator++(int) {3089 ValueIterator tmp(*this);3090 operator++();3091 return tmp;3092 }3093 3094 const Value& operator*() const { return it->first; }3095 const Value* operator->() const { return &(it->first); }3096 3097 bool operator==(ValueIterator jt) const { return it == jt.it; }3098 bool operator!=(ValueIterator jt) const { return it != jt.it; }3099 3100 private:3101 typename std::map<Value, Key>::const_iterator it;3102 };3103 3104 /// \brief Returns an iterator to the first value.3105 ///3106 /// Returns an stl compatible iterator to the3107 /// first value of the map. The values of the3108 /// map can be accessed in the <tt>[beginValue, endValue)</tt>3109 /// range.3110 ValueIterator beginValue() const {3111 return ValueIterator(_first.begin());3112 }3113 3114 /// \brief Returns an iterator after the last value.3115 ///3116 /// Returns an stl compatible iterator after the3117 /// last value of the map. The values of the3118 /// map can be accessed in the <tt>[beginValue, endValue)</tt>3119 /// range.3120 ValueIterator endValue() const {3121 return ValueIterator(_first.end());3122 }3123 3124 /// \brief Set operation of the map.3125 ///3126 /// Set operation of the map.3127 void set(const Key& key, const Value& value) {3128 unlace(key);3129 Parent::operator[](key).value = value;3130 lace(key);3131 }3132 3133 /// \brief Const subscript operator of the map.3134 ///3135 /// Const subscript operator of the map.3136 const Value& operator[](const Key& key) const {3137 return Parent::operator[](key).value;3138 }3139 3140 /// \brief Iterator for the keys with the same value.3141 ///3142 /// Iterator for the keys with the same value. It works3143 /// like a graph item iterator, it can be converted to3144 /// the item type of the map, incremented with \c ++ operator, and3145 /// if the iterator leaves the last valid item, it will be equal to3146 /// \c INVALID.3147 class ItemIt : public Key {3148 public:3149 typedef Key Parent;3150 3151 /// \brief Invalid constructor \& conversion.3152 ///3153 /// This constructor initializes the iterator to be invalid.3154 /// \sa Invalid for more details.3155 ItemIt(Invalid) : Parent(INVALID), _map(0) {}3156 3157 /// \brief Creates an iterator with a value.3158 ///3159 /// Creates an iterator with a value. It iterates on the3160 /// keys which have the given value.3161 /// \param map The IterableValueMap3162 /// \param value The value3163 ItemIt(const IterableValueMap& map, const Value& value) : _map(&map) {3164 typename std::map<Value, Key>::const_iterator it =3165 map._first.find(value);3166 if (it == map._first.end()) {3167 Parent::operator=(INVALID);3168 } else {3169 Parent::operator=(it->second);3170 }3171 }3172 3173 /// \brief Increment operator.3174 ///3175 /// Increment Operator.3176 ItemIt& operator++() {3177 Parent::operator=(_map->IterableValueMap::Parent::3178 operator[](static_cast<Parent&>(*this)).next);3179 return *this;3180 }3181 3182 3183 private:3184 const IterableValueMap* _map;3185 };3186 3187 protected:3188 3189 virtual void add(const Key& key) {3190 Parent::add(key);3191 unlace(key);3192 }3193 3194 virtual void add(const std::vector<Key>& keys) {3195 Parent::add(keys);3196 for (int i = 0; i < int(keys.size()); ++i) {3197 lace(keys[i]);3198 }3199 }3200 3201 virtual void erase(const Key& key) {3202 unlace(key);3203 Parent::erase(key);3204 }3205 3206 virtual void erase(const std::vector<Key>& keys) {3207 for (int i = 0; i < int(keys.size()); ++i) {3208 unlace(keys[i]);3209 }3210 Parent::erase(keys);3211 }3212 3213 virtual void build() {3214 Parent::build();3215 for (typename Parent::ItemIt it(*this); it != INVALID; ++it) {3216 lace(it);3217 }3218 }3219 3220 virtual void clear() {3221 _first.clear();3222 Parent::clear();3223 }3224 3225 private:3226 std::map<Value, Key> _first;3227 };3228 3229 2314 /// \brief Map of the source nodes of arcs in a digraph. 3230 2315 /// … … 3396 2481 /// whenever the digraph changes. 3397 2482 /// 3398 /// \warning Besides \c addNode() and \c addArc(), a digraph structure 2483 /// \warning Besides \c addNode() and \c addArc(), a digraph structure 3399 2484 /// may provide alternative ways to modify the digraph. 3400 2485 /// The correct behavior of InDegMap is not guarantied if these additional … … 3412 2497 3413 2498 public: 3414 2499 3415 2500 /// The graph type of InDegMap 3416 2501 typedef GR Graph; … … 3526 2611 /// whenever the digraph changes. 3527 2612 /// 3528 /// \warning Besides \c addNode() and \c addArc(), a digraph structure 2613 /// \warning Besides \c addNode() and \c addArc(), a digraph structure 3529 2614 /// may provide alternative ways to modify the digraph. 3530 2615 /// The correct behavior of OutDegMap is not guarantied if these additional -
lemon/preflow.h
r762 r760 105 105 /// "flow of maximum value" in a digraph. 106 106 /// The preflow algorithms are the fastest known maximum 107 /// flow algorithms. The current implementation use sa mixture of the107 /// flow algorithms. The current implementation use a mixture of the 108 108 /// \e "highest label" and the \e "bound decrease" heuristics. 109 109 /// The worst case time complexity of the algorithm is \f$O(n^2\sqrt{e})\f$. … … 379 379 } 380 380 381 /// \brief Sets the tolerance used by the algorithm. 382 /// 383 /// Sets the tolerance object used by the algorithm. 384 /// \return <tt>(*this)</tt> 385 Preflow& tolerance(const Tolerance& tolerance) { 381 /// \brief Sets the tolerance used by algorithm. 382 /// 383 /// Sets the tolerance used by algorithm. 384 Preflow& tolerance(const Tolerance& tolerance) const { 386 385 _tolerance = tolerance; 387 386 return *this; … … 390 389 /// \brief Returns a const reference to the tolerance. 391 390 /// 392 /// Returns a const reference to the tolerance object used by 393 /// the algorithm. 391 /// Returns a const reference to the tolerance. 394 392 const Tolerance& tolerance() const { 395 return _tolerance;393 return tolerance; 396 394 } 397 395 -
lemon/radix_heap.h
r758 r730 20 20 #define LEMON_RADIX_HEAP_H 21 21 22 ///\ingroup heaps22 ///\ingroup auxdat 23 23 ///\file 24 ///\brief Radix heap implementation.24 ///\brief Radix Heap implementation. 25 25 26 26 #include <vector> … … 30 30 31 31 32 /// \ingroup heaps32 /// \ingroup auxdata 33 33 /// 34 /// \brief Radix heap data structure.34 /// \brief A Radix Heap implementation. 35 35 /// 36 /// This class implements the \e radix \e heap data structure. 37 /// It practically conforms to the \ref concepts::Heap "heap concept", 38 /// but it has some limitations due its special implementation. 39 /// The type of the priorities must be \c int and the priority of an 40 /// item cannot be decreased under the priority of the last removed item. 36 /// This class implements the \e radix \e heap data structure. A \e heap 37 /// is a data structure for storing items with specified values called \e 38 /// priorities in such a way that finding the item with minimum priority is 39 /// efficient. This heap type can store only items with \e int priority. 40 /// In a heap one can change the priority of an item, add or erase an 41 /// item, but the priority cannot be decreased under the last removed 42 /// item's priority. 41 43 /// 42 /// \tparam IM A read-writable item map with \c int values, used 43 /// internally to handle the cross references. 44 /// \param IM A read and writable Item int map, used internally 45 /// to handle the cross references. 46 /// 47 /// \see BinHeap 48 /// \see Dijkstra 44 49 template <typename IM> 45 50 class RadixHeap { 46 51 47 52 public: 48 49 /// Type of the item-int map.53 typedef typename IM::Key Item; 54 typedef int Prio; 50 55 typedef IM ItemIntMap; 51 /// Type of the priorities.52 typedef int Prio;53 /// Type of the items stored in the heap.54 typedef typename ItemIntMap::Key Item;55 56 56 57 /// \brief Exception thrown by RadixHeap. 57 58 /// 58 /// This exception is thrown when an item is inserted into a59 /// RadixHeap with a priority smaller than the last erased one.59 /// This Exception is thrown when a smaller priority 60 /// is inserted into the \e RadixHeap then the last time erased. 60 61 /// \see RadixHeap 61 class PriorityUnderflowError : public Exception { 62 63 class UnderFlowPriorityError : public Exception { 62 64 public: 63 65 virtual const char* what() const throw() { 64 return "lemon::RadixHeap:: PriorityUnderflowError";66 return "lemon::RadixHeap::UnderFlowPriorityError"; 65 67 } 66 68 }; 67 69 68 /// \brief Type to represent the states of the items.69 /// 70 /// Each item has a state associated to it. It canbe "in heap",71 /// "pre -heap" or "post-heap". The latter two are indifferent from the70 /// \brief Type to represent the items states. 71 /// 72 /// Each Item element have a state associated to it. It may be "in heap", 73 /// "pre heap" or "post heap". The latter two are indifferent from the 72 74 /// heap's point of view, but may be useful to the user. 73 75 /// 74 /// The item-int map must be initialized in such way that it assigns75 /// \c PRE_HEAP (<tt>-1</tt>) to any element to be put in the heap.76 /// The ItemIntMap \e should be initialized in such way that it maps 77 /// PRE_HEAP (-1) to any element to be put in the heap... 76 78 enum State { 77 IN_HEAP = 0, ///< = 0.78 PRE_HEAP = -1, ///< = -1.79 POST_HEAP = -2 ///< = -2.79 IN_HEAP = 0, 80 PRE_HEAP = -1, 81 POST_HEAP = -2 80 82 }; 81 83 … … 95 97 }; 96 98 97 std::vector<RadixItem> _data;98 std::vector<RadixBox> _boxes;99 std::vector<RadixItem> data; 100 std::vector<RadixBox> boxes; 99 101 100 102 ItemIntMap &_iim; 101 103 104 102 105 public: 103 104 /// \brief Constructor.105 /// 106 /// Constructor.107 /// \param map A map that assigns \c int values to the items.108 /// It is used internally to handle the cross references.109 /// The assigned value must be \c PRE_HEAP (<tt>-1</tt>) for each item.110 /// \param minimum The initial minimum value of the heap.111 /// \param capacity The initial capacityof the heap.112 RadixHeap(ItemIntMap &map, int minimum = 0, int capacity = 0)113 : _iim(map)114 {115 _boxes.push_back(RadixBox(minimum, 1));116 _boxes.push_back(RadixBox(minimum+ 1, 1));117 while (lower( _boxes.size() - 1, capacity + minimum- 1)) {106 /// \brief The constructor. 107 /// 108 /// The constructor. 109 /// 110 /// \param map It should be given to the constructor, since it is used 111 /// internally to handle the cross references. The value of the map 112 /// should be PRE_HEAP (-1) for each element. 113 /// 114 /// \param minimal The initial minimal value of the heap. 115 /// \param capacity It determines the initial capacity of the heap. 116 RadixHeap(ItemIntMap &map, int minimal = 0, int capacity = 0) 117 : _iim(map) { 118 boxes.push_back(RadixBox(minimal, 1)); 119 boxes.push_back(RadixBox(minimal + 1, 1)); 120 while (lower(boxes.size() - 1, capacity + minimal - 1)) { 118 121 extend(); 119 122 } 120 123 } 121 124 122 /// \brief The number of items stored in the heap. 123 /// 124 /// This function returns the number of items stored in the heap. 125 int size() const { return _data.size(); } 126 127 /// \brief Check if the heap is empty. 128 /// 129 /// This function returns \c true if the heap is empty. 130 bool empty() const { return _data.empty(); } 131 132 /// \brief Make the heap empty. 133 /// 134 /// This functon makes the heap empty. 135 /// It does not change the cross reference map. If you want to reuse 136 /// a heap that is not surely empty, you should first clear it and 137 /// then you should set the cross reference map to \c PRE_HEAP 138 /// for each item. 139 /// \param minimum The minimum value of the heap. 140 /// \param capacity The capacity of the heap. 141 void clear(int minimum = 0, int capacity = 0) { 142 _data.clear(); _boxes.clear(); 143 _boxes.push_back(RadixBox(minimum, 1)); 144 _boxes.push_back(RadixBox(minimum + 1, 1)); 145 while (lower(_boxes.size() - 1, capacity + minimum - 1)) { 125 /// The number of items stored in the heap. 126 /// 127 /// \brief Returns the number of items stored in the heap. 128 int size() const { return data.size(); } 129 /// \brief Checks if the heap stores no items. 130 /// 131 /// Returns \c true if and only if the heap stores no items. 132 bool empty() const { return data.empty(); } 133 134 /// \brief Make empty this heap. 135 /// 136 /// Make empty this heap. It does not change the cross reference 137 /// map. If you want to reuse a heap what is not surely empty you 138 /// should first clear the heap and after that you should set the 139 /// cross reference map for each item to \c PRE_HEAP. 140 void clear(int minimal = 0, int capacity = 0) { 141 data.clear(); boxes.clear(); 142 boxes.push_back(RadixBox(minimal, 1)); 143 boxes.push_back(RadixBox(minimal + 1, 1)); 144 while (lower(boxes.size() - 1, capacity + minimal - 1)) { 146 145 extend(); 147 146 } … … 151 150 152 151 bool upper(int box, Prio pr) { 153 return pr < _boxes[box].min;152 return pr < boxes[box].min; 154 153 } 155 154 156 155 bool lower(int box, Prio pr) { 157 return pr >= _boxes[box].min + _boxes[box].size;158 } 159 160 // Remove item from the box list156 return pr >= boxes[box].min + boxes[box].size; 157 } 158 159 /// \brief Remove item from the box list. 161 160 void remove(int index) { 162 if ( _data[index].prev >= 0) {163 _data[_data[index].prev].next = _data[index].next;161 if (data[index].prev >= 0) { 162 data[data[index].prev].next = data[index].next; 164 163 } else { 165 _boxes[_data[index].box].first = _data[index].next;166 } 167 if ( _data[index].next >= 0) {168 _data[_data[index].next].prev = _data[index].prev;169 } 170 } 171 172 // Insert item into the box list164 boxes[data[index].box].first = data[index].next; 165 } 166 if (data[index].next >= 0) { 167 data[data[index].next].prev = data[index].prev; 168 } 169 } 170 171 /// \brief Insert item into the box list. 173 172 void insert(int box, int index) { 174 if ( _boxes[box].first == -1) {175 _boxes[box].first = index;176 _data[index].next = _data[index].prev = -1;173 if (boxes[box].first == -1) { 174 boxes[box].first = index; 175 data[index].next = data[index].prev = -1; 177 176 } else { 178 _data[index].next = _boxes[box].first;179 _data[_boxes[box].first].prev = index;180 _data[index].prev = -1;181 _boxes[box].first = index;182 } 183 _data[index].box = box;184 } 185 186 // Add a new box to the box list177 data[index].next = boxes[box].first; 178 data[boxes[box].first].prev = index; 179 data[index].prev = -1; 180 boxes[box].first = index; 181 } 182 data[index].box = box; 183 } 184 185 /// \brief Add a new box to the box list. 187 186 void extend() { 188 int min = _boxes.back().min + _boxes.back().size;189 int bs = 2 * _boxes.back().size;190 _boxes.push_back(RadixBox(min, bs));191 } 192 193 // Move an item up into the proper box.194 void bubble Up(int index) {195 if (!lower( _data[index].box, _data[index].prio)) return;187 int min = boxes.back().min + boxes.back().size; 188 int bs = 2 * boxes.back().size; 189 boxes.push_back(RadixBox(min, bs)); 190 } 191 192 /// \brief Move an item up into the proper box. 193 void bubble_up(int index) { 194 if (!lower(data[index].box, data[index].prio)) return; 196 195 remove(index); 197 int box = findUp( _data[index].box, _data[index].prio);196 int box = findUp(data[index].box, data[index].prio); 198 197 insert(box, index); 199 198 } 200 199 201 // Find up the proper box for the item with the given priority200 /// \brief Find up the proper box for the item with the given prio. 202 201 int findUp(int start, int pr) { 203 202 while (lower(start, pr)) { 204 if (++start == int( _boxes.size())) {203 if (++start == int(boxes.size())) { 205 204 extend(); 206 205 } … … 209 208 } 210 209 211 // Move an item down into the proper box212 void bubble Down(int index) {213 if (!upper( _data[index].box, _data[index].prio)) return;210 /// \brief Move an item down into the proper box. 211 void bubble_down(int index) { 212 if (!upper(data[index].box, data[index].prio)) return; 214 213 remove(index); 215 int box = findDown( _data[index].box, _data[index].prio);214 int box = findDown(data[index].box, data[index].prio); 216 215 insert(box, index); 217 216 } 218 217 219 // Find down the proper box for the item with the given priority218 /// \brief Find up the proper box for the item with the given prio. 220 219 int findDown(int start, int pr) { 221 220 while (upper(start, pr)) { 222 if (--start < 0) throw PriorityUnderflowError();221 if (--start < 0) throw UnderFlowPriorityError(); 223 222 } 224 223 return start; 225 224 } 226 225 227 // Find the first non-empty box226 /// \brief Find the first not empty box. 228 227 int findFirst() { 229 228 int first = 0; 230 while ( _boxes[first].first == -1) ++first;229 while (boxes[first].first == -1) ++first; 231 230 return first; 232 231 } 233 232 234 // Gives back the minimum priority of the given box233 /// \brief Gives back the minimal prio of the box. 235 234 int minValue(int box) { 236 int min = _data[_boxes[box].first].prio;237 for (int k = _boxes[box].first; k != -1; k = _data[k].next) {238 if ( _data[k].prio < min) min = _data[k].prio;235 int min = data[boxes[box].first].prio; 236 for (int k = boxes[box].first; k != -1; k = data[k].next) { 237 if (data[k].prio < min) min = data[k].prio; 239 238 } 240 239 return min; 241 240 } 242 241 243 // Rearrange the items of the heap and make the first box non-empty 242 /// \brief Rearrange the items of the heap and makes the 243 /// first box not empty. 244 244 void moveDown() { 245 245 int box = findFirst(); … … 247 247 int min = minValue(box); 248 248 for (int i = 0; i <= box; ++i) { 249 _boxes[i].min = min;250 min += _boxes[i].size;251 } 252 int curr = _boxes[box].first, next;249 boxes[i].min = min; 250 min += boxes[i].size; 251 } 252 int curr = boxes[box].first, next; 253 253 while (curr != -1) { 254 next = _data[curr].next;255 bubble Down(curr);254 next = data[curr].next; 255 bubble_down(curr); 256 256 curr = next; 257 257 } 258 258 } 259 259 260 void relocate Last(int index) {261 if (index != int( _data.size()) - 1) {262 _data[index] = _data.back();263 if ( _data[index].prev != -1) {264 _data[_data[index].prev].next = index;260 void relocate_last(int index) { 261 if (index != int(data.size()) - 1) { 262 data[index] = data.back(); 263 if (data[index].prev != -1) { 264 data[data[index].prev].next = index; 265 265 } else { 266 _boxes[_data[index].box].first = index;266 boxes[data[index].box].first = index; 267 267 } 268 if ( _data[index].next != -1) {269 _data[_data[index].next].prev = index;268 if (data[index].next != -1) { 269 data[data[index].next].prev = index; 270 270 } 271 _iim[ _data[index].item] = index;272 } 273 _data.pop_back();271 _iim[data[index].item] = index; 272 } 273 data.pop_back(); 274 274 } 275 275 … … 278 278 /// \brief Insert an item into the heap with the given priority. 279 279 /// 280 /// This function inserts the given item into the heap with the 281 /// given priority. 280 /// Adds \c i to the heap with priority \c p. 282 281 /// \param i The item to insert. 283 282 /// \param p The priority of the item. 284 /// \pre \e i must not be stored in the heap.285 /// \warning This method may throw an \c UnderFlowPriorityException.286 283 void push(const Item &i, const Prio &p) { 287 int n = _data.size();284 int n = data.size(); 288 285 _iim.set(i, n); 289 _data.push_back(RadixItem(i, p));290 while (lower( _boxes.size() - 1, p)) {286 data.push_back(RadixItem(i, p)); 287 while (lower(boxes.size() - 1, p)) { 291 288 extend(); 292 289 } 293 int box = findDown( _boxes.size() - 1, p);290 int box = findDown(boxes.size() - 1, p); 294 291 insert(box, n); 295 292 } 296 293 297 /// \brief Return the item havingminimum priority.298 /// 299 /// This function returns the item havingminimum priority.300 /// \pre The heap must be non -empty.294 /// \brief Returns the item with minimum priority. 295 /// 296 /// This method returns the item with minimum priority. 297 /// \pre The heap must be nonempty. 301 298 Item top() const { 302 299 const_cast<RadixHeap<ItemIntMap>&>(*this).moveDown(); 303 return _data[_boxes[0].first].item;304 } 305 306 /// \brief The minimum priority.307 /// 308 /// This functionreturns the minimum priority.309 /// \pre The heap must be non -empty.300 return data[boxes[0].first].item; 301 } 302 303 /// \brief Returns the minimum priority. 304 /// 305 /// It returns the minimum priority. 306 /// \pre The heap must be nonempty. 310 307 Prio prio() const { 311 308 const_cast<RadixHeap<ItemIntMap>&>(*this).moveDown(); 312 return _data[_boxes[0].first].prio;309 return data[boxes[0].first].prio; 313 310 } 314 311 315 /// \brief Remove the item havingminimum priority.316 /// 317 /// This function removes the item havingminimum priority.312 /// \brief Deletes the item with minimum priority. 313 /// 314 /// This method deletes the item with minimum priority. 318 315 /// \pre The heap must be non-empty. 319 316 void pop() { 320 317 moveDown(); 321 int index = _boxes[0].first;322 _iim[ _data[index].item] = POST_HEAP;318 int index = boxes[0].first; 319 _iim[data[index].item] = POST_HEAP; 323 320 remove(index); 324 relocateLast(index); 325 } 326 327 /// \brief Remove the given item from the heap. 328 /// 329 /// This function removes the given item from the heap if it is 330 /// already stored. 331 /// \param i The item to delete. 332 /// \pre \e i must be in the heap. 321 relocate_last(index); 322 } 323 324 /// \brief Deletes \c i from the heap. 325 /// 326 /// This method deletes item \c i from the heap, if \c i was 327 /// already stored in the heap. 328 /// \param i The item to erase. 333 329 void erase(const Item &i) { 334 330 int index = _iim[i]; 335 331 _iim[i] = POST_HEAP; 336 332 remove(index); 337 relocate Last(index);333 relocate_last(index); 338 334 } 339 335 340 /// \brief The priority of the given item.341 /// 342 /// This function returns the priority of the given item.343 /// \p aram i The item.344 /// \p re \e i must be in the heap.336 /// \brief Returns the priority of \c i. 337 /// 338 /// This function returns the priority of item \c i. 339 /// \pre \c i must be in the heap. 340 /// \param i The item. 345 341 Prio operator[](const Item &i) const { 346 342 int idx = _iim[i]; 347 return _data[idx].prio;348 } 349 350 /// \brief Set the priority of an item or insert it, if it is351 /// not stored in the heap.352 /// 353 /// This method sets the priority of the given item if it is354 /// already stored in the heap. Otherwise it inserts the given355 /// item into the heap with the given priority.343 return data[idx].prio; 344 } 345 346 /// \brief \c i gets to the heap with priority \c p independently 347 /// if \c i was already there. 348 /// 349 /// This method calls \ref push(\c i, \c p) if \c i is not stored 350 /// in the heap and sets the priority of \c i to \c p otherwise. 351 /// It may throw an \e UnderFlowPriorityException. 356 352 /// \param i The item. 357 353 /// \param p The priority. 358 /// \pre \e i must be in the heap.359 /// \warning This method may throw an \c UnderFlowPriorityException.360 354 void set(const Item &i, const Prio &p) { 361 355 int idx = _iim[i]; … … 363 357 push(i, p); 364 358 } 365 else if( p >= _data[idx].prio ) {366 _data[idx].prio = p;367 bubble Up(idx);359 else if( p >= data[idx].prio ) { 360 data[idx].prio = p; 361 bubble_up(idx); 368 362 } else { 369 _data[idx].prio = p; 370 bubbleDown(idx); 371 } 372 } 373 374 /// \brief Decrease the priority of an item to the given value. 375 /// 376 /// This function decreases the priority of an item to the given value. 363 data[idx].prio = p; 364 bubble_down(idx); 365 } 366 } 367 368 369 /// \brief Decreases the priority of \c i to \c p. 370 /// 371 /// This method decreases the priority of item \c i to \c p. 372 /// \pre \c i must be stored in the heap with priority at least \c p, and 373 /// \c should be greater or equal to the last removed item's priority. 377 374 /// \param i The item. 378 375 /// \param p The priority. 379 /// \pre \e i must be stored in the heap with priority at least \e p.380 /// \warning This method may throw an \c UnderFlowPriorityException.381 376 void decrease(const Item &i, const Prio &p) { 382 377 int idx = _iim[i]; 383 _data[idx].prio = p; 384 bubbleDown(idx); 385 } 386 387 /// \brief Increase the priority of an item to the given value. 388 /// 389 /// This function increases the priority of an item to the given value. 378 data[idx].prio = p; 379 bubble_down(idx); 380 } 381 382 /// \brief Increases the priority of \c i to \c p. 383 /// 384 /// This method sets the priority of item \c i to \c p. 385 /// \pre \c i must be stored in the heap with priority at most \c p 390 386 /// \param i The item. 391 387 /// \param p The priority. 392 /// \pre \e i must be stored in the heap with priority at most \e p.393 388 void increase(const Item &i, const Prio &p) { 394 389 int idx = _iim[i]; 395 _data[idx].prio = p;396 bubble Up(idx);397 } 398 399 /// \brief Return the state of an item.400 /// 401 /// This method returns \c PRE_HEAP if the given item has never402 /// been in the heap, \c IN_HEAP if it is in the heap at the moment,403 /// and \c POST_HEAP otherwise.404 /// In the latter case it is possible that the item will get back405 /// to the heap again.390 data[idx].prio = p; 391 bubble_up(idx); 392 } 393 394 /// \brief Returns if \c item is in, has already been in, or has 395 /// never been in the heap. 396 /// 397 /// This method returns PRE_HEAP if \c item has never been in the 398 /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP 399 /// otherwise. In the latter case it is possible that \c item will 400 /// get back to the heap again. 406 401 /// \param i The item. 407 402 State state(const Item &i) const { … … 411 406 } 412 407 413 /// \brief Set the state of anitem in the heap.414 /// 415 /// This function sets the state of the given item in the heap.416 /// It can be used to manually clear the heap when it is important417 /// to achivebetter time complexity.408 /// \brief Sets the state of the \c item in the heap. 409 /// 410 /// Sets the state of the \c item in the heap. It can be used to 411 /// manually clear the heap when it is important to achive the 412 /// better time complexity. 418 413 /// \param i The item. 419 414 /// \param st The state. It should not be \c IN_HEAP. -
test/CMakeLists.txt
r745 r726 10 10 SET(TESTS 11 11 adaptors_test 12 bellman_ford_test13 12 bfs_test 14 13 circulation_test -
test/Makefile.am
r745 r696 8 8 check_PROGRAMS += \ 9 9 test/adaptors_test \ 10 test/bellman_ford_test \11 10 test/bfs_test \ 12 11 test/circulation_test \ … … 54 53 55 54 test_adaptors_test_SOURCES = test/adaptors_test.cc 56 test_bellman_ford_test_SOURCES = test/bellman_ford_test.cc57 55 test_bfs_test_SOURCES = test/bfs_test.cc 58 56 test_circulation_test_SOURCES = test/circulation_test.cc -
test/circulation_test.cc
r736 r658 88 88 .supplyMap(supply) 89 89 .flowMap(flow); 90 91 const CirculationType::Elevator& elev = const_circ_test.elevator();92 circ_test.elevator(const_cast<CirculationType::Elevator&>(elev));93 CirculationType::Tolerance tol = const_circ_test.tolerance();94 circ_test.tolerance(tol);95 90 96 91 circ_test.init(); -
test/heap_test.cc
r749 r728 26 26 27 27 #include <lemon/smart_graph.h> 28 28 29 #include <lemon/lgf_reader.h> 29 30 #include <lemon/dijkstra.h> … … 31 32 32 33 #include <lemon/bin_heap.h> 33 #include <lemon/fourary_heap.h>34 #include <lemon/kary_heap.h>35 34 #include <lemon/fib_heap.h> 36 #include <lemon/pairing_heap.h>37 35 #include <lemon/radix_heap.h> 38 #include <lemon/binom_heap.h>39 36 #include <lemon/bucket_heap.h> 40 37 … … 93 90 void heapSortTest() { 94 91 RangeMap<int> map(test_len, -1); 92 95 93 Heap heap(map); 96 94 97 95 std::vector<int> v(test_len); 96 98 97 for (int i = 0; i < test_len; ++i) { 99 98 v[i] = test_seq[i]; … … 102 101 std::sort(v.begin(), v.end()); 103 102 for (int i = 0; i < test_len; ++i) { 104 check(v[i] == heap.prio() ,"Wrong order in heap sort.");103 check(v[i] == heap.prio() ,"Wrong order in heap sort."); 105 104 heap.pop(); 106 105 } … … 114 113 115 114 std::vector<int> v(test_len); 115 116 116 for (int i = 0; i < test_len; ++i) { 117 117 v[i] = test_seq[i]; … … 124 124 std::sort(v.begin(), v.end()); 125 125 for (int i = 0; i < test_len; ++i) { 126 check(v[i] == heap.prio() ,"Wrong order in heap increase test.");126 check(v[i] == heap.prio() ,"Wrong order in heap increase test."); 127 127 heap.pop(); 128 128 } 129 129 } 130 131 130 132 131 133 template <typename Heap> … … 143 145 if (dijkstra.reached(s)) { 144 146 check( dijkstra.dist(t) - dijkstra.dist(s) <= length[a], 145 "Error in shortest path tree.");147 "Error in a shortest path tree!"); 146 148 } 147 149 } … … 152 154 Node s = digraph.source(a); 153 155 check( dijkstra.dist(n) - dijkstra.dist(s) == length[a], 154 "Error in shortest path tree.");156 "Error in a shortest path tree!"); 155 157 } 156 158 } … … 174 176 run(); 175 177 176 // BinHeap177 178 { 178 179 typedef BinHeap<Prio, ItemIntMap> IntHeap; … … 186 187 } 187 188 188 // FouraryHeap189 {190 typedef FouraryHeap<Prio, ItemIntMap> IntHeap;191 checkConcept<Heap<Prio, ItemIntMap>, IntHeap>();192 heapSortTest<IntHeap>();193 heapIncreaseTest<IntHeap>();194 195 typedef FouraryHeap<Prio, IntNodeMap > NodeHeap;196 checkConcept<Heap<Prio, IntNodeMap >, NodeHeap>();197 dijkstraHeapTest<NodeHeap>(digraph, length, source);198 }199 200 // KaryHeap201 {202 typedef KaryHeap<Prio, ItemIntMap> IntHeap;203 checkConcept<Heap<Prio, ItemIntMap>, IntHeap>();204 heapSortTest<IntHeap>();205 heapIncreaseTest<IntHeap>();206 207 typedef KaryHeap<Prio, IntNodeMap > NodeHeap;208 checkConcept<Heap<Prio, IntNodeMap >, NodeHeap>();209 dijkstraHeapTest<NodeHeap>(digraph, length, source);210 }211 212 // FibHeap213 189 { 214 190 typedef FibHeap<Prio, ItemIntMap> IntHeap; … … 222 198 } 223 199 224 // PairingHeap225 {226 typedef PairingHeap<Prio, ItemIntMap> IntHeap;227 checkConcept<Heap<Prio, ItemIntMap>, IntHeap>();228 heapSortTest<IntHeap>();229 heapIncreaseTest<IntHeap>();230 231 typedef PairingHeap<Prio, IntNodeMap > NodeHeap;232 checkConcept<Heap<Prio, IntNodeMap >, NodeHeap>();233 dijkstraHeapTest<NodeHeap>(digraph, length, source);234 }235 236 // RadixHeap237 200 { 238 201 typedef RadixHeap<ItemIntMap> IntHeap; … … 246 209 } 247 210 248 // BinomHeap249 {250 typedef BinomHeap<Prio, ItemIntMap> IntHeap;251 checkConcept<Heap<Prio, ItemIntMap>, IntHeap>();252 heapSortTest<IntHeap>();253 heapIncreaseTest<IntHeap>();254 255 typedef BinomHeap<Prio, IntNodeMap > NodeHeap;256 checkConcept<Heap<Prio, IntNodeMap >, NodeHeap>();257 dijkstraHeapTest<NodeHeap>(digraph, length, source);258 }259 260 // BucketHeap, SimpleBucketHeap261 211 { 262 212 typedef BucketHeap<ItemIntMap> IntHeap; … … 268 218 checkConcept<Heap<Prio, IntNodeMap >, NodeHeap>(); 269 219 dijkstraHeapTest<NodeHeap>(digraph, length, source); 270 271 typedef SimpleBucketHeap<ItemIntMap> SimpleIntHeap; 272 heapSortTest<SimpleIntHeap>(); 273 } 220 } 221 274 222 275 223 return 0; -
test/maps_test.cc
r742 r554 23 23 #include <lemon/concepts/maps.h> 24 24 #include <lemon/maps.h> 25 #include <lemon/smart_graph.h>26 25 27 26 #include "test_tools.h" … … 351 350 } 352 351 353 // CrossRefMap354 {355 typedef SmartDigraph Graph;356 DIGRAPH_TYPEDEFS(Graph);357 358 checkConcept<ReadWriteMap<Node, int>,359 CrossRefMap<Graph, Node, int> >();360 361 Graph gr;362 typedef CrossRefMap<Graph, Node, char> CRMap;363 typedef CRMap::ValueIterator ValueIt;364 CRMap map(gr);365 366 Node n0 = gr.addNode();367 Node n1 = gr.addNode();368 Node n2 = gr.addNode();369 370 map.set(n0, 'A');371 map.set(n1, 'B');372 map.set(n2, 'C');373 map.set(n2, 'A');374 map.set(n0, 'C');375 376 check(map[n0] == 'C' && map[n1] == 'B' && map[n2] == 'A',377 "Wrong CrossRefMap");378 check(map('A') == n2 && map.inverse()['A'] == n2, "Wrong CrossRefMap");379 check(map('B') == n1 && map.inverse()['B'] == n1, "Wrong CrossRefMap");380 check(map('C') == n0 && map.inverse()['C'] == n0, "Wrong CrossRefMap");381 382 ValueIt it = map.beginValue();383 check(*it++ == 'A' && *it++ == 'B' && *it++ == 'C' &&384 it == map.endValue(), "Wrong value iterator");385 }386 387 // Iterable bool map388 {389 typedef SmartGraph Graph;390 typedef SmartGraph::Node Item;391 392 typedef IterableBoolMap<SmartGraph, SmartGraph::Node> Ibm;393 checkConcept<ReferenceMap<Item, bool, bool&, const bool&>, Ibm>();394 395 const int num = 10;396 Graph g;397 std::vector<Item> items;398 for (int i = 0; i < num; ++i) {399 items.push_back(g.addNode());400 }401 402 Ibm map1(g, true);403 int n = 0;404 for (Ibm::TrueIt it(map1); it != INVALID; ++it) {405 check(map1[static_cast<Item>(it)], "Wrong TrueIt");406 ++n;407 }408 check(n == num, "Wrong number");409 410 n = 0;411 for (Ibm::ItemIt it(map1, true); it != INVALID; ++it) {412 check(map1[static_cast<Item>(it)], "Wrong ItemIt for true");413 ++n;414 }415 check(n == num, "Wrong number");416 check(Ibm::FalseIt(map1) == INVALID, "Wrong FalseIt");417 check(Ibm::ItemIt(map1, false) == INVALID, "Wrong ItemIt for false");418 419 map1[items[5]] = true;420 421 n = 0;422 for (Ibm::ItemIt it(map1, true); it != INVALID; ++it) {423 check(map1[static_cast<Item>(it)], "Wrong ItemIt for true");424 ++n;425 }426 check(n == num, "Wrong number");427 428 map1[items[num / 2]] = false;429 check(map1[items[num / 2]] == false, "Wrong map value");430 431 n = 0;432 for (Ibm::TrueIt it(map1); it != INVALID; ++it) {433 check(map1[static_cast<Item>(it)], "Wrong TrueIt for true");434 ++n;435 }436 check(n == num - 1, "Wrong number");437 438 n = 0;439 for (Ibm::FalseIt it(map1); it != INVALID; ++it) {440 check(!map1[static_cast<Item>(it)], "Wrong FalseIt for true");441 ++n;442 }443 check(n == 1, "Wrong number");444 445 map1[items[0]] = false;446 check(map1[items[0]] == false, "Wrong map value");447 448 map1[items[num - 1]] = false;449 check(map1[items[num - 1]] == false, "Wrong map value");450 451 n = 0;452 for (Ibm::TrueIt it(map1); it != INVALID; ++it) {453 check(map1[static_cast<Item>(it)], "Wrong TrueIt for true");454 ++n;455 }456 check(n == num - 3, "Wrong number");457 check(map1.trueNum() == num - 3, "Wrong number");458 459 n = 0;460 for (Ibm::FalseIt it(map1); it != INVALID; ++it) {461 check(!map1[static_cast<Item>(it)], "Wrong FalseIt for true");462 ++n;463 }464 check(n == 3, "Wrong number");465 check(map1.falseNum() == 3, "Wrong number");466 }467 468 // Iterable int map469 {470 typedef SmartGraph Graph;471 typedef SmartGraph::Node Item;472 typedef IterableIntMap<SmartGraph, SmartGraph::Node> Iim;473 474 checkConcept<ReferenceMap<Item, int, int&, const int&>, Iim>();475 476 const int num = 10;477 Graph g;478 std::vector<Item> items;479 for (int i = 0; i < num; ++i) {480 items.push_back(g.addNode());481 }482 483 Iim map1(g);484 check(map1.size() == 0, "Wrong size");485 486 for (int i = 0; i < num; ++i) {487 map1[items[i]] = i;488 }489 check(map1.size() == num, "Wrong size");490 491 for (int i = 0; i < num; ++i) {492 Iim::ItemIt it(map1, i);493 check(static_cast<Item>(it) == items[i], "Wrong value");494 ++it;495 check(static_cast<Item>(it) == INVALID, "Wrong value");496 }497 498 for (int i = 0; i < num; ++i) {499 map1[items[i]] = i % 2;500 }501 check(map1.size() == 2, "Wrong size");502 503 int n = 0;504 for (Iim::ItemIt it(map1, 0); it != INVALID; ++it) {505 check(map1[static_cast<Item>(it)] == 0, "Wrong value");506 ++n;507 }508 check(n == (num + 1) / 2, "Wrong number");509 510 for (Iim::ItemIt it(map1, 1); it != INVALID; ++it) {511 check(map1[static_cast<Item>(it)] == 1, "Wrong value");512 ++n;513 }514 check(n == num, "Wrong number");515 516 }517 518 // Iterable value map519 {520 typedef SmartGraph Graph;521 typedef SmartGraph::Node Item;522 typedef IterableValueMap<SmartGraph, SmartGraph::Node, double> Ivm;523 524 checkConcept<ReadWriteMap<Item, double>, Ivm>();525 526 const int num = 10;527 Graph g;528 std::vector<Item> items;529 for (int i = 0; i < num; ++i) {530 items.push_back(g.addNode());531 }532 533 Ivm map1(g, 0.0);534 check(distance(map1.beginValue(), map1.endValue()) == 1, "Wrong size");535 check(*map1.beginValue() == 0.0, "Wrong value");536 537 for (int i = 0; i < num; ++i) {538 map1.set(items[i], static_cast<double>(i));539 }540 check(distance(map1.beginValue(), map1.endValue()) == num, "Wrong size");541 542 for (int i = 0; i < num; ++i) {543 Ivm::ItemIt it(map1, static_cast<double>(i));544 check(static_cast<Item>(it) == items[i], "Wrong value");545 ++it;546 check(static_cast<Item>(it) == INVALID, "Wrong value");547 }548 549 for (Ivm::ValueIterator vit = map1.beginValue();550 vit != map1.endValue(); ++vit) {551 check(map1[static_cast<Item>(Ivm::ItemIt(map1, *vit))] == *vit,552 "Wrong ValueIterator");553 }554 555 for (int i = 0; i < num; ++i) {556 map1.set(items[i], static_cast<double>(i % 2));557 }558 check(distance(map1.beginValue(), map1.endValue()) == 2, "Wrong size");559 560 int n = 0;561 for (Ivm::ItemIt it(map1, 0.0); it != INVALID; ++it) {562 check(map1[static_cast<Item>(it)] == 0.0, "Wrong value");563 ++n;564 }565 check(n == (num + 1) / 2, "Wrong number");566 567 for (Ivm::ItemIt it(map1, 1.0); it != INVALID; ++it) {568 check(map1[static_cast<Item>(it)] == 1.0, "Wrong value");569 ++n;570 }571 check(n == num, "Wrong number");572 573 }574 352 return 0; 575 353 } -
test/preflow_test.cc
r736 r632 95 95 PreflowType preflow_test(g, cap, n, n); 96 96 const PreflowType& const_preflow_test = preflow_test; 97 98 const PreflowType::Elevator& elev = const_preflow_test.elevator();99 preflow_test.elevator(const_cast<PreflowType::Elevator&>(elev));100 PreflowType::Tolerance tol = const_preflow_test.tolerance();101 preflow_test.tolerance(tol);102 97 103 98 preflow_test -
tools/lemon-0.x-to-1.x.sh
r738 r621 36 36 -e "s/Edge\>/_Ar_c_label_/g"\ 37 37 -e "s/\<edge\>/_ar_c_label_/g"\ 38 -e "s/_edge\>/_ _ar_c_label_/g"\38 -e "s/_edge\>/_ar_c_label_/g"\ 39 39 -e "s/Edges\>/_Ar_c_label_s/g"\ 40 40 -e "s/\<edges\>/_ar_c_label_s/g"\ 41 -e "s/_edges\>/_ _ar_c_label_s/g"\41 -e "s/_edges\>/_ar_c_label_s/g"\ 42 42 -e "s/\([Ee]\)dge\([a-z]\)/_\1d_ge_label_\2/g"\ 43 43 -e "s/\([a-z]\)edge/\1_ed_ge_label_/g"\ … … 69 69 -e "s/_GR_APH_TY_PEDE_FS_label_/GRAPH_TYPEDEFS/g"\ 70 70 -e "s/_DIGR_APH_TY_PEDE_FS_label_/DIGRAPH_TYPEDEFS/g"\ 71 -e "s/\<digraph_adaptor\.h\>/adaptors.h/g"\72 -e "s/\<digraph_utils\.h\>/core.h/g"\73 -e "s/\<digraph_reader\.h\>/lgf_reader.h/g"\74 -e "s/\<digraph_writer\.h\>/lgf_writer.h/g"\75 -e "s/\<topology\.h\>/connectivity.h/g"\76 71 -e "s/DigraphToEps/GraphToEps/g"\ 77 72 -e "s/digraphToEps/graphToEps/g"\
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