/** \page maps1 Maps I. In the previous section we discussed graph topology. That is the skeleton a complex graph represented data-set needs. But how to assign the data itself to that skeleton?
Here come the \b maps in. \section maps_intro Introduction to maps Maps play a central role in LEMON. As their name suggests, they map a certain range of keys to certain values. In LEMON there is many types of maps. Each map has two typedef's to determine the types of keys and values, like this: \code typedef Edge Key; typedef double Value; \endcode (Except matrix maps, they have two key types.) To make easy to use them - especially as template parameters - there are map concepts like by graph classes. \section maps_graph Graphs' maps Every \ref MappableGraphComponent "mappable" graph class has two public templates: NodeMap and EdgeMap satisfying the \ref GraphMap concept. If you want to assign data to nodes, just declare a NodeMap with the corresponding type. As an example, think of a edge-weighted directed graph. \code ListGraph::EdgeMap weight(graph); \endcode You can see that the map needs the graph hows edges will mapped, but nothing more. If the graph class is extendable or erasable the map will automatically follow the changes you make. If a new node is added a default value is mapped to it. You can define the default value by passing a second argument to the map's constructor. \code ListGraph::EdgeMap weight(graph, 13); \endcode But keep in mind that \c VALUE has to have copy constructor. Of course \c VALUE can be a rather complex type. For practice let's see the following template function (from \ref maps_summary "maps-summary.cc" in the \ref demo directory)! \dontinclude maps_summary.cc \skip template \until } The task is simple. We need the summary of some kind of data assigned to a graph's nodes. (Whit a little trick the summary can be calculated only to a sub-graph without changing this code. See \ref SubGraph techniques - that's LEMON's true potential.) And the usage is simpler than the declaration suggests. The compiler deduces the template specialization, so the usage is like a simple function call. \skip std \until ; Most of the time you will probably use graph maps, but keep in mind, that in LEMON maps are more general and can be used widely. If you want some 'real-life' examples see the next page, where we discuss \ref algorithms (coming soon) and will use maps hardly. Or if you want to know more about maps read these \ref maps2 "advanced map techniques". */