Color handling of maps is a bit better now.
3 * This file is a part of LEMON, a generic C++ optimization library
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
24 #include "all_include.h"
26 #include <libgnomecanvasmm.h>
28 ///class MapStorage handles NodeMaps and EdgeMaps.
30 ///Class MapStorage is responsible for storing
31 ///NodeMaps and EdgeMaps that can be shown later
32 ///on GUI. Therefore maps can be added to it,
33 ///and datas over the added maps can be queried.
34 ///The maps will be stored in an std::map,
35 ///referenced with their names. Unfortunately at
36 ///the moment it works only with double type maps
38 ///\todo too many things are public!!
42 enum value {DOUBLE, STRING};
43 enum type {NORMAL, GUI};
45 ///The graph for which the datas are stored.
47 /// the coordinates of the nodes
48 XYMap<Graph::NodeMap<double> > coords;
49 /// the coordinates of the arrows on the edges
50 XYMap<Graph::EdgeMap<double> > arrow_pos;
52 ///The content of the object has changed, update is needed.
55 ///Name of file loaded in object.
56 std::string file_name;
58 ///Stores double type NodeMaps
59 std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
61 ///Stores double type EdgeMaps
62 std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
64 ///Stores the default values for the different visualization node attributes
65 std::vector<Graph::NodeMap<double> > default_nodemaps;
67 ///Stores the default values for the different visualization edge attributes
68 std::vector<Graph::EdgeMap<double> > default_edgemaps;
70 ///Stores the active maps for the different visualization node attributes
71 std::vector< std::string > active_nodemaps;
73 /// Stores the active maps for the different visualization edge attributes
74 std::vector< std::string > active_edgemaps;
76 /// Default values for the maps
77 std::map< std::string, double > nodemap_default;
79 /// Default values for the maps
80 std::map< std::string, double > edgemap_default;
82 bool arrow_pos_read_ok;
86 /// Signal emitted on any change made on map values
88 /// Signal emitted if the visualization of the maps might have to be updated.
89 /// bool shows us whether the changed map is edge or nodemap.
90 /// int tells us the refreshed property
91 sigc::signal<void, bool, int> signal_prop;
93 /// Signal emitted in the case of nodemap addition
95 /// std::string is the
96 ///name of the new map
97 sigc::signal<void, std::string> signal_node_map;
99 /// Signal emitted in the case of edgemap addition
101 /// std::string is the
102 ///name of the new map
103 sigc::signal<void, std::string> signal_edge_map;
105 /// Signal emitted, when entry in \ref MapWin should be changed.
106 sigc::signal<void, bool, int, std::string> signal_map_win;
108 /// Signal emitted, when entry in \ref DesignWin should be changed.
109 sigc::signal<void, double, double, int> signal_design_win;
111 ///Iteration number during graph design
114 ///Attraction factor during graph design
117 ///Propulsation factor during graph design
121 ///Constructor of MapStorage.
123 ///Its all activity is initializing default values
124 ///for different visualization attributes.
127 ///Destructor of MapStorage
129 ///Maps stored here are created with new. Destructor
130 ///deletes them to free up the reserved memory.
133 /// Registrates if the shown map by any attribute has changed to another.
135 ///It handles the \ref active_edgemaps and
136 ///\ref active_nodemaps vectors. It also emits \ref signal_prop signal to let
137 ///know the interested objects that the visible map of a certain
138 ///attribute has changed.
139 ///\param itisedge edgemap or nodemap has changed
140 ///\param prop the property of which the map is changed
141 ///\param mapname the visible map
142 void changeActiveMap(bool itisedge , int prop , std::string mapname);
144 ///Emits signals that let change the active maps in \ref MapWin.
145 void broadcastActiveMaps();
147 /// Returns the active edgemap shown by a visualization property.
149 /// \param prop is the property
150 ///that shows the requested map.
151 std::string getActiveEdgeMap(int prop);
153 /// Returns the active nodemap shown by a visualization property.
155 /// \param prop is the property
156 ///that shows the requested map.
157 std::string getActiveNodeMap(int prop);
159 /// Returns the names of the edgemaps stored here.
160 std::vector<std::string> getEdgeMapList();
162 /// Returns the names of the nodemaps stored here.
163 std::vector<std::string> getNodeMapList();
165 ///returns \ref signal_prop to be able to connect functions to it
166 sigc::signal<void, bool, int> signal_prop_ch();
168 ///returns \ref signal_node_map to be able to connect functions to it
169 sigc::signal<void, std::string> signal_node_map_ch(){return signal_node_map;};
171 ///returns \ref signal_edge_map to be able to connect functions to it
172 sigc::signal<void, std::string> signal_edge_map_ch(){return signal_edge_map;};
174 ///returns \ref signal_map_win to be able to connect functions to it
175 sigc::signal<void, bool, int, std::string> signal_map_win_ch(){return signal_map_win;};
177 ///returns \ref signal_design_win to be able to connect functions to it
178 sigc::signal<void, double, double, int> signal_design_win_ch(){return signal_design_win;};
180 ///Adds given map to storage.
182 ///A name and the map itself has to be provided.
183 ///\param mapname is the name of map
184 ///\param nodemap is the pointer of the given nodemap
185 ///\param def the default value of the map. If not given, it will be 0.
186 ///If new edge is added to graph the value of it in the map will be this.
187 ///\todo map should be given by reference!
188 ///\todo why is default value stored?
189 int addNodeMap(const std::string & mapname,Graph::NodeMap<double> * nodemap, double def=0.0);
191 ///Adds given map to storage. A name and the map itself has to be provided.
193 ///A name and the map itself has to be provided.
194 ///\param mapname is the name of map
195 ///\param edgemap is the pointer of the given edgemap
196 ///\param def the default value of the map. If not given, it will be 0.
197 ///If new edge is added to graph the value of it in the map will be this.
198 ///\todo map should be given by reference!
199 int addEdgeMap(const std::string & mapname,Graph::EdgeMap<double> * edgemap, double def=0.0);
201 ///Returns how much nodemaps is stored in \ref MapStorage
202 int numOfNodeMaps() {return nodemap_storage.size();};
204 ///Returns how much edgemaps is stored in \ref MapStorage
205 int numOfEdgeMaps() {return edgemap_storage.size();};
207 ///Returns the maximum value of the given NodeMap.
209 ///NodeMap has to be given by its name.
210 ///\param name the name of map of which maximum is searched
211 double maxOfNodeMap(const std::string & name);
213 ///Returns the maximum value of the given EdgeMap.
215 ///EdgeMap has to be given by its name.
216 ///\param name the name of map of which maximum is searched
217 double maxOfEdgeMap(const std::string & name);
219 ///Returns the minimum value of the given NodeMap.
221 ///NodeMap has to be given by its name.
222 ///\param name the name of map of which minimum is searched
223 double minOfNodeMap(const std::string & name);
225 ///Returns the minimum value of the given EdgeMap.
227 ///EdgeMap has to be given by its name.
228 ///\param name the name of map of which minimum is searched
229 double minOfEdgeMap(const std::string & name);
231 ///Returns iterator pointing to the first NodeMap in storage.
233 ///To be able to iterate through each maps this function
234 ///returns an iterator pointing to the first nodemap in
236 std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
238 ///Returns iterator pointing to the first EdgeMap in storage.
240 ///To be able to iterate through each maps this function
241 ///returns an iterator pointing to the first edgemap in
243 std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
245 ///Returns iterator pointing after the last NodeMap in storage.
247 ///To be able to iterate through each maps this function
248 ///returns an iterator pointing to the last nodemap in the storage.
249 std::map< std::string,Graph::NodeMap<double> * >::iterator endOfNodeMaps(){return nodemap_storage.end();};
251 ///Returns iterator pointing after the last EdgeMap in storage.
253 ///To be able to iterate through each maps this function
254 ///returns an iterator pointing to the last edgemap in the storage.
255 std::map< std::string,Graph::EdgeMap<double> * >::iterator endOfEdgeMaps(){return edgemap_storage.end();};
257 ///Emits \ref signal_prop if mapvalues have changed, and MapStorage gets to know it.
259 ///If values in a map have changed, this function checks, whether it is displayed.
260 ///This check means searching the given mapname between active maps
261 ///(\ref active_nodemaps, \ref active_edgemaps). If it is there at a certain property,
262 ///it emits a signal with the property, where the gotten mapname was found. One signal
263 ///is emitted for each property displaying the given map.
264 ///\param itisedge whether the map an edgemap or nodemap
265 ///\param mapname name of map to visualize
266 void mapChanged(bool itisedge, std::string mapname);
268 ///Read datas from the given filename.
269 int readFromFile(const std::string &);
271 ///Save datas to the given filename.
272 void writeToFile(const std::string &);
274 ///Deletes all datastructures stored here.
277 void ArrowPosReadOK();
279 void get_design_data(double &, double &, int &);
280 void set_attraction(double);
281 void set_propulsation(double);
282 void set_iteration(int);
284 void redesign_data_changed();
287 #endif //MAPSTORAGE_H