mapstorage.h
author alpar
Tue, 07 Nov 2006 21:27:28 +0000
changeset 180 911c6ba0e3c8
parent 174 95872af46fc4
child 184 4e8704aae278
permissions -rw-r--r--
Bugfix + polishing
     1 /* -*- C++ -*-
     2  *
     3  * This file is a part of LEMON, a generic C++ optimization library
     4  *
     5  * Copyright (C) 2003-2006
     6  * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
     7  * (Egervary Research Group on Combinatorial Optimization, EGRES).
     8  *
     9  * Permission to use, modify and distribute this software is granted
    10  * provided that this copyright notice appears in all copies. For
    11  * precise terms see the accompanying LICENSE file.
    12  *
    13  * This software is provided "AS IS" with no warranty of any kind,
    14  * express or implied, and with no claim as to its suitability for any
    15  * purpose.
    16  *
    17  */
    18 
    19 #ifndef MAPSTORAGE_H
    20 #define MAPSTORAGE_H
    21 
    22 class Mapstorage;
    23 
    24 #include "all_include.h"
    25 #include "xymap.h"
    26 #include <libgnomecanvasmm.h>
    27 
    28 ///class MapStorage handles NodeMaps and EdgeMaps.
    29 
    30 ///Class MapStorage is responsible for storing
    31 ///NodeMaps and EdgeMaps that can be shown later
    32 ///on GUI. Therefore maps can be added to it,
    33 ///and datas over the added maps can be queried.
    34 ///The maps will be stored in an std::map,
    35 ///referenced with their names. Unfortunately at
    36 ///the moment it works only with double type maps
    37 ///
    38 ///\todo too many things are public!!
    39 class MapStorage
    40 {
    41 public:
    42   enum value {DOUBLE, STRING};
    43   enum type {NORMAL, GUI};
    44 
    45   ///The graph for which the datas are stored.
    46   Graph graph;
    47   /// the coordinates of the nodes
    48   XYMap<Graph::NodeMap<double> > coords;
    49   /// the coordinates of the arrows on the edges
    50   XYMap<Graph::EdgeMap<double> > arrow_pos;
    51 
    52   ///The content of the object has changed, update is needed.
    53   bool modified;
    54 
    55   ///Name of file loaded in object.
    56   std::string file_name;
    57 
    58   ///Stores double type NodeMaps
    59   std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
    60 
    61   ///Stores double type EdgeMaps
    62   std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
    63 
    64   ///Stores the default values for the different visualization node attributes
    65   std::vector<Graph::NodeMap<double> > default_nodemaps;
    66 
    67   ///Stores the default values for the different visualization edge attributes
    68   std::vector<Graph::EdgeMap<double> > default_edgemaps;
    69 
    70   ///Stores the active maps for the different visualization node attributes
    71   std::vector< std::string > active_nodemaps;
    72 
    73   /// Stores the active maps for the different visualization edge attributes
    74   std::vector< std::string > active_edgemaps;
    75 
    76   /// Default values for the maps
    77   std::map< std::string, double > nodemap_default;
    78 
    79   /// Default values for the maps
    80   std::map< std::string, double > edgemap_default;
    81 
    82   bool arrow_pos_read_ok;
    83 
    84 protected:
    85 
    86   /// Signal emitted on any change made on map values
    87 
    88   /// Signal emitted if the visualization of the maps might have to be updated.
    89   /// bool shows us whether the changed map is edge or nodemap.
    90   /// int tells us the refreshed property
    91   sigc::signal<void, bool, int> signal_prop;
    92 
    93   /// Signal emitted in the case of nodemap addition
    94 
    95   /// std::string is the
    96   ///name of the new map
    97   sigc::signal<void, std::string> signal_node_map;
    98 
    99   /// Signal emitted in the case of edgemap addition
   100 
   101   /// std::string is the
   102   ///name of the new map
   103   sigc::signal<void, std::string> signal_edge_map;
   104 
   105   /// Signal emitted, when entry in \ref MapWin should be changed.
   106   sigc::signal<void, bool, int, std::string> signal_map_win;
   107 
   108   /// Signal emitted, when entry in \ref DesignWin should be changed.
   109   sigc::signal<void, double, double, int> signal_design_win;
   110 
   111   ///Iteration number during graph design
   112   int iterations;
   113 
   114   ///Attraction factor during graph design
   115   double attraction;
   116 
   117   ///Propulsation factor during graph design
   118   double propulsation;
   119 
   120 public:
   121   ///Constructor of MapStorage.
   122 
   123   ///Its all activity is initializing default values
   124   ///for different visualization attributes.
   125   MapStorage();
   126 
   127   ///Destructor of MapStorage
   128 
   129   ///Maps stored here are created with new. Destructor
   130   ///deletes them to free up the reserved memory.
   131   ~MapStorage();
   132 
   133   /// Registrates if the shown map by any attribute has changed to another.
   134 
   135   ///It handles the \ref active_edgemaps and
   136   ///\ref active_nodemaps vectors. It also emits \ref signal_prop signal to let
   137   ///know the interested objects that the visible map of a certain
   138   ///attribute has changed.
   139   ///\param itisedge edgemap or nodemap has changed
   140   ///\param prop the property of which the map is changed
   141   ///\param mapname the visible map
   142   void changeActiveMap(bool itisedge , int prop , std::string mapname);
   143 
   144   ///Emits signals that let change the active maps in \ref MapWin.
   145   void broadcastActiveMaps();
   146 
   147   /// Returns the active edgemap shown by a visualization property.
   148 
   149   /// \param prop is the property
   150   ///that shows the requested map.
   151   std::string getActiveEdgeMap(int prop);
   152 
   153   /// Returns the active nodemap shown by a visualization property.
   154 
   155   /// \param prop is the property
   156   ///that shows the requested map.
   157   std::string getActiveNodeMap(int prop);
   158 
   159   /// Returns the names of the edgemaps stored here.
   160   std::vector<std::string> getEdgeMapList();
   161 
   162   /// Returns the names of the nodemaps stored here.
   163   std::vector<std::string> getNodeMapList();
   164 
   165   ///returns \ref signal_prop to be able to connect functions to it
   166   sigc::signal<void, bool, int> signal_prop_ch();
   167 
   168   ///returns \ref signal_node_map to be able to connect functions to it
   169   sigc::signal<void, std::string> signal_node_map_ch(){return signal_node_map;};
   170 
   171   ///returns \ref signal_edge_map to be able to connect functions to it
   172   sigc::signal<void, std::string> signal_edge_map_ch(){return signal_edge_map;};
   173 
   174   ///returns \ref signal_map_win to be able to connect functions to it
   175   sigc::signal<void, bool, int, std::string> signal_map_win_ch(){return signal_map_win;};
   176 
   177   ///returns \ref signal_design_win to be able to connect functions to it
   178   sigc::signal<void, double, double, int> signal_design_win_ch(){return signal_design_win;};
   179 
   180   ///Adds given map to storage.
   181 
   182   ///A name and the map itself has to be provided.
   183   ///\param mapname is the name of map
   184   ///\param nodemap is the pointer of the given nodemap
   185   ///\param def the default value of the map. If not given, it will be 0.
   186   ///If new edge is added to graph the value of it in the map will be this.
   187   ///\todo map should be given by reference!
   188   ///\todo why is default value stored?
   189   int addNodeMap(const std::string & mapname,Graph::NodeMap<double> * nodemap, double def=0.0);
   190 
   191   ///Adds given map to storage. A name and the map itself has to be provided.
   192 
   193   ///A name and the map itself has to be provided.
   194   ///\param mapname is the name of map
   195   ///\param edgemap is the pointer of the given edgemap
   196   ///\param def the default value of the map. If not given, it will be 0.
   197   ///If new edge is added to graph the value of it in the map will be this.
   198   ///\todo map should be given by reference!
   199   int addEdgeMap(const std::string & mapname,Graph::EdgeMap<double> * edgemap, double def=0.0);
   200 
   201   ///Returns how much nodemaps is stored in \ref MapStorage
   202   int numOfNodeMaps() {return nodemap_storage.size();};
   203 
   204   ///Returns how much edgemaps is stored in \ref MapStorage
   205   int numOfEdgeMaps() {return edgemap_storage.size();};
   206 
   207   ///Returns the maximum value of the given NodeMap.
   208 
   209   ///NodeMap has to be given by its name.
   210   ///\param name the name of map of which maximum is searched
   211   double maxOfNodeMap(const std::string & name);
   212 
   213   ///Returns the maximum value of the given EdgeMap.
   214 
   215   ///EdgeMap has to be given by its name.
   216   ///\param name the name of map of which maximum is searched
   217   double maxOfEdgeMap(const std::string & name);
   218 
   219   ///Returns the minimum value of the given NodeMap.
   220 
   221   ///NodeMap has to be given by its name.
   222   ///\param name the name of map of which minimum is searched
   223   double minOfNodeMap(const std::string & name);
   224 
   225   ///Returns the minimum value of the given EdgeMap.
   226 
   227   ///EdgeMap has to be given by its name.
   228   ///\param name the name of map of which minimum is searched
   229   double minOfEdgeMap(const std::string & name);
   230 
   231   ///Returns iterator pointing to the first NodeMap in storage.
   232 
   233   ///To be able to iterate through each maps this function
   234   ///returns an iterator pointing to the first nodemap in
   235   ///the storage.
   236   std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
   237 
   238   ///Returns iterator pointing to the first EdgeMap in storage.
   239 
   240   ///To be able to iterate through each maps this function
   241   ///returns an iterator pointing to the first edgemap in
   242   ///the storage.
   243   std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
   244 
   245   ///Returns iterator pointing after the last NodeMap in storage.
   246 
   247   ///To be able to iterate through each maps this function
   248   ///returns an iterator pointing to the last nodemap in the storage.
   249   std::map< std::string,Graph::NodeMap<double> * >::iterator endOfNodeMaps(){return nodemap_storage.end();};
   250 
   251   ///Returns iterator pointing after the last EdgeMap in storage.
   252 
   253   ///To be able to iterate through each maps this function
   254   ///returns an iterator pointing to the last edgemap in the storage.
   255   std::map< std::string,Graph::EdgeMap<double> * >::iterator endOfEdgeMaps(){return edgemap_storage.end();};
   256 
   257   ///Emits \ref signal_prop if mapvalues have changed, and MapStorage gets to know it.
   258 
   259   ///If values in a map have changed, this function checks, whether it is displayed.
   260   ///This check means searching the given mapname between active maps
   261   ///(\ref active_nodemaps, \ref active_edgemaps). If it is there at a certain property,
   262   ///it emits a signal with the property, where the gotten mapname was found. One signal
   263   ///is emitted for each property displaying the given map.
   264   ///\param itisedge whether the map an edgemap or nodemap
   265   ///\param mapname name of map to visualize
   266   void mapChanged(bool itisedge, std::string mapname);
   267 
   268   ///Read datas from the given filename.
   269   int readFromFile(const std::string &);
   270 
   271   ///Save datas to the given filename.
   272   void writeToFile(const std::string &);
   273 
   274   ///Deletes all datastructures stored here.
   275   void clear();
   276 
   277   void ArrowPosReadOK();
   278 
   279   void get_design_data(double &, double &, int &);
   280   void set_attraction(double);
   281   void set_propulsation(double);
   282   void set_iteration(int);
   283 
   284   void redesign_data_changed();
   285 };
   286 
   287 #endif //MAPSTORAGE_H