Showed map is loaded even if ArrowPos not.
3 * This file is a part of LEMON, a generic C++ optimization library
5 * Copyright (C) 2003-2006
6 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
7 * (Egervary Research Group on Combinatorial Optimization, EGRES).
9 * Permission to use, modify and distribute this software is granted
10 * provided that this copyright notice appears in all copies. For
11 * precise terms see the accompanying LICENSE file.
13 * This software is provided "AS IS" with no warranty of any kind,
14 * express or implied, and with no claim as to its suitability for any
24 #include "all_include.h"
26 #include <libgnomecanvasmm.h>
28 ///class MapStorage handles NodeMaps and EdgeMaps.
30 ///Class MapStorage is responsible for storing
31 ///NodeMaps and EdgeMaps that can be shown later
32 ///on GUI. Therefore maps can be added to it,
33 ///and datas over the added maps can be queried.
34 ///The maps will be stored in an std::map,
35 ///referenced with their names. Unfortunately at
36 ///the moment it works only with double type maps
38 ///\todo too many things are public!!
42 enum value {DOUBLE, STRING};
43 enum type {NORMAL, GUI};
45 ///The graph for which the datas are stored.
47 /// the coordinates of the nodes
48 XYMap<Graph::NodeMap<double> > coords;
49 /// the coordinates of the arrows on the edges
50 XYMap<Graph::EdgeMap<double> > arrow_pos;
52 ///The content of the object has changed, update is needed.
55 ///Name of file loaded in object.
56 std::string file_name;
58 ///Stores double type NodeMaps
59 std::map< std::string,Graph::NodeMap<double> * > nodemap_storage;
61 ///Stores double type EdgeMaps
62 std::map< std::string,Graph::EdgeMap<double> * > edgemap_storage;
64 ///Stores the default values for the different visualization node attributes
65 std::vector<Graph::NodeMap<double> > default_nodemaps;
67 ///Stores the default values for the different visualization edge attributes
68 std::vector<Graph::EdgeMap<double> > default_edgemaps;
70 ///Stores the active maps for the different visualization node attributes
71 std::vector< std::string > active_nodemaps;
73 /// Stores the active maps for the different visualization edge attributes
74 std::vector< std::string > active_edgemaps;
76 /// Default values for the maps
77 std::map< std::string, double > nodemap_default;
79 /// Default values for the maps
80 std::map< std::string, double > edgemap_default;
82 bool arrow_pos_read_ok;
85 /// type of the signal emitted if the visualization of the maps might have to be updated.
87 /// bool shows us whether the changed map is edge or nodemap.
88 /// int tells us the refreshed property
89 typedef sigc::signal<void, bool, int> Signal_Prop;
91 /// Signal emitted on any change made on map values
92 Signal_Prop signal_prop;
94 /// Signal emitted in the case of nodemap addition
96 /// std::string is the
97 ///name of the new map
98 sigc::signal<void, std::string> signal_node_map;
100 /// Signal emitted in the case of edgemap addition
102 /// std::string is the
103 ///name of the new map
104 sigc::signal<void, std::string> signal_edge_map;
106 /// Signal emitted, when entry in \ref MapWin should be changed.
107 sigc::signal<void, bool, int, std::string> signal_map_win;
110 ///Constructor of MapStorage.
112 ///Its all activity is initializing default values
113 ///for different visualization attributes.
116 ///Destructor of MapStorage
118 ///Maps stored here are created with new. Destructor
119 ///deletes them to free up the reserved memory.
122 /// Registrates if the shown map by any attribute has changed to another.
124 ///It handles the \ref active_edgemaps and
125 ///\ref active_nodemaps vectors. It also emits \ref signal_prop signal to let
126 ///know the interested objects that the visible map of a certain
127 ///attribute has changed.
128 ///\param itisedge edgemap or nodemap has changed
129 ///\param prop the property of which the map is changed
130 ///\param mapname the visible map
131 void changeActiveMap(bool itisedge , int prop , std::string mapname);
133 ///Emits signals that let change the active maps in \ref MapWin.
134 void broadcastActiveMaps();
136 /// Returns the active edgemap shown by a visualization property.
138 /// \param prop is the property
139 ///that shows the requested map.
140 std::string getActiveEdgeMap(int prop);
142 /// Returns the active nodemap shown by a visualization property.
144 /// \param prop is the property
145 ///that shows the requested map.
146 std::string getActiveNodeMap(int prop);
148 /// Returns the names of the edgemaps stored here.
149 std::vector<std::string> getEdgeMapList();
151 /// Returns the names of the nodemaps stored here.
152 std::vector<std::string> getNodeMapList();
154 ///returns \ref signal_prop to be able to connect functions to it
155 Signal_Prop signal_prop_ch();
157 ///returns \ref signal_node_map to be able to connect functions to it
158 sigc::signal<void, std::string> signal_node_map_ch(){return signal_node_map;};
160 ///returns \ref signal_edge_map to be able to connect functions to it
161 sigc::signal<void, std::string> signal_edge_map_ch(){return signal_edge_map;};
163 ///returns \ref signal_map_win to be able to connect functions to it
164 sigc::signal<void, bool, int, std::string> signal_map_win_ch(){return signal_map_win;};
166 ///Adds given map to storage.
168 ///A name and the map itself has to be provided.
169 ///\param mapname is the name of map
170 ///\param nodemap is the pointer of the given nodemap
171 ///\param def the default value of the map. If not given, it will be 0.
172 ///If new edge is added to graph the value of it in the map will be this.
173 ///\todo map should be given by reference!
174 ///\todo why is default value stored?
175 int addNodeMap(const std::string & mapname,Graph::NodeMap<double> * nodemap, double def=0.0);
177 ///Adds given map to storage. A name and the map itself has to be provided.
179 ///A name and the map itself has to be provided.
180 ///\param mapname is the name of map
181 ///\param edgemap is the pointer of the given edgemap
182 ///\param def the default value of the map. If not given, it will be 0.
183 ///If new edge is added to graph the value of it in the map will be this.
184 ///\todo map should be given by reference!
185 int addEdgeMap(const std::string & mapname,Graph::EdgeMap<double> * edgemap, double def=0.0);
187 ///Returns how much nodemaps is stored in \ref MapStorage
188 int numOfNodeMaps() {return nodemap_storage.size();};
190 ///Returns how much edgemaps is stored in \ref MapStorage
191 int numOfEdgeMaps() {return edgemap_storage.size();};
193 ///Returns the maximum value of the given NodeMap.
195 ///NodeMap has to be given by its name.
196 ///\param name the name of map of which maximum is searched
197 double maxOfNodeMap(const std::string & name);
199 ///Returns the maximum value of the given EdgeMap.
201 ///EdgeMap has to be given by its name.
202 ///\param name the name of map of which maximum is searched
203 double maxOfEdgeMap(const std::string & name);
205 ///Returns the minimum value of the given NodeMap.
207 ///NodeMap has to be given by its name.
208 ///\param name the name of map of which minimum is searched
209 double minOfNodeMap(const std::string & name);
211 ///Returns the minimum value of the given EdgeMap.
213 ///EdgeMap has to be given by its name.
214 ///\param name the name of map of which minimum is searched
215 double minOfEdgeMap(const std::string & name);
217 ///Returns iterator pointing to the first NodeMap in storage.
219 ///To be able to iterate through each maps this function
220 ///returns an iterator pointing to the first nodemap in
222 std::map< std::string,Graph::NodeMap<double> * >::iterator beginOfNodeMaps(){return nodemap_storage.begin();};
224 ///Returns iterator pointing to the first EdgeMap in storage.
226 ///To be able to iterate through each maps this function
227 ///returns an iterator pointing to the first edgemap in
229 std::map< std::string,Graph::EdgeMap<double> * >::iterator beginOfEdgeMaps(){return edgemap_storage.begin();};
231 ///Returns iterator pointing after the last NodeMap in storage.
233 ///To be able to iterate through each maps this function
234 ///returns an iterator pointing to the last nodemap in the storage.
235 std::map< std::string,Graph::NodeMap<double> * >::iterator endOfNodeMaps(){return nodemap_storage.end();};
237 ///Returns iterator pointing after the last EdgeMap in storage.
239 ///To be able to iterate through each maps this function
240 ///returns an iterator pointing to the last edgemap in the storage.
241 std::map< std::string,Graph::EdgeMap<double> * >::iterator endOfEdgeMaps(){return edgemap_storage.end();};
243 ///Emits \ref signal_prop if mapvalues have changed, and MapStorage gets to know it.
245 ///If values in a map have changed, this function checks, whether it is displayed.
246 ///This check means searching the given mapname between active maps
247 ///(\ref active_nodemaps, \ref active_edgemaps). If it is there at a certain property,
248 ///it emits a signal with the property, where the gotten mapname was found. One signal
249 ///is emitted for each property displaying the given map.
250 ///\param itisedge whether the map an edgemap or nodemap
251 ///\param mapname name of map to visualize
252 void mapChanged(bool itisedge, std::string mapname);
254 ///Read datas from the given filename.
255 int readFromFile(const std::string &);
257 ///Save datas to the given filename.
258 void writeToFile(const std::string &);
260 ///Deletes all datastructures stored here.
263 void ArrowPosReadOK();
266 #endif //MAPSTORAGE_H