hegyi@96: // -*- C++ -*- // hegyi@96: hegyi@96: #ifndef NBTAB_H hegyi@96: #define NBTAB_H hegyi@96: hegyi@96: class NoteBookTab; hegyi@96: hegyi@96: #include "mapstorage.h" hegyi@96: #include "map_win.h" hegyi@96: #include "graph_displayer_canvas.h" hegyi@96: #include hegyi@96: #include hegyi@96: hegyi@121: ///One tab in the Notebook that is placed in the main window (\ref MainWin). hegyi@121: hegyi@121: ///One graph and all of its accessories like maps are assigned to one tab in the notebook. hegyi@121: ///\ref NoteBookTab is responsible for the user defined display of the graph: view can be hegyi@121: ///set by visualized maps, therefore \ref NoteBookTab must provide an interface to set the hegyi@121: ///view of graph. This is \ref Mapwin window. hegyi@121: /// hegyi@121: ///\ref NoteBookTab is also hegyi@121: ///responsible for modify the graph if it is hegyi@121: ///requested. Therefore it is responsible for translating user events to modifications to hegyi@121: ///do on graph, like node/edge addition/deletion, map modification, addition and so on. hegyi@121: /// hegyi@121: ///To be able to solve these tasks the help of \ref MainWin is also needed, for example to hegyi@121: ///know which editor-tool is active at the moment. Therefore \ref MainWin knows \ref NoteBookTab. hegyi@121: /// hegyi@121: ///Some information in the other direction is needed as well: for example when new map creation is requested for this tab hegyi@121: ///\ref NoteBookTab must ask \ref MainWin to pop-up a \ref NewMapWin. Communication in this direction is realized by signals hegyi@121: ///therefore \ref NoteBookTab does not know \ref MainWin at all, but in this way it is not necessary. hegyi@96: class NoteBookTab : public Gtk::VBox hegyi@96: { hegyi@96: public: hegyi@121: hegyi@121: ///Constructor of \ref NoteBookTab hegyi@121: hegyi@121: ///It initiates the \re GraphDisplayerCanvas, on which the graph will be drawn hegyi@121: ///Signals of \ref MapStorage will be bound to the appropriate callback functions here. hegyi@96: NoteBookTab(); hegyi@96: hegyi@121: ///Maps assigned to the graph displayed in this \ref NoteBookTab of notebook. hegyi@96: MapStorage mapstorage; hegyi@96: hegyi@121: ///Title changement indicator. hegyi@121: hegyi@121: ///If graph is loaded from disk or saved to disk or changed its name somehow hegyi@121: ///this signal will be emit to let hegyi@121: ///\ref MainWin know that it has to modify the title of the main window. hegyi@121: ///It contains the new title. hegyi@96: sigc::signal signal_title; hegyi@96: hegyi@121: ///Returns \ref signal_title to be the caller able to connect it to a callback function. hegyi@96: sigc::signal signal_title_ch(); hegyi@96: hegyi@121: ///Indicates that new map window should be popped up. hegyi@121: hegyi@121: ///\ref NoteBookTab can ask \ref MainWin to pop up a \ref NweMapWin ny emitting this signal. hegyi@121: ///The signal contains whether an edgemap or a nodemap should be popped up. \ref NewMapWin hegyi@121: ///is not popped up by \ref NoteBookTab, because not only \ref NoteBookTab needs \ref NewMapWin, hegyi@121: ///but for example \ref MainWin and \ref AlgoWin s as well. hegyi@96: sigc::signal signal_newmap; hegyi@96: hegyi@121: ///Returns \ref signal_newmap to be the caller able to connect it to a callback function. hegyi@96: sigc::signal signal_newmap_needed(); hegyi@96: hegyi@121: ///Loads the given file. hegyi@121: hegyi@121: ///The given file will be load in the \ref MapStorage and afeter that hegyi@121: ///\ref GraphDisplayerCanvas will be requested to display the graph. hegyi@121: ///\ref GraphDisplayer will get datas from the recently set \ref MapStorage. hegyi@96: void readFile(const std::string &); hegyi@96: hegyi@96: ///The graph will be drawn on this \ref GraphDisplayerCanvas hegyi@96: GraphDisplayerCanvas * gd_canvas; hegyi@96: hegyi@121: ///Indicates whether the \ref MapWin is opened or not. See \ref mapwin. hegyi@96: bool mapwinexists; hegyi@96: hegyi@121: ///Address of the only \ref MapWin that the \ref NoteBookTab can open. hegyi@121: hegyi@121: ///Only one of this window can be opened at the same time (\ref mapwinexists), hegyi@121: ///because there is no need for more, one per tab is enough. hegyi@121: ///There won1t be benefit of more than one, but it would be hegyi@121: ///more complicated to synchronize them. hegyi@96: MapWin * mapwin; hegyi@96: hegyi@96: public: hegyi@96: ///Callback for 'FileNew' action. hegyi@96: virtual void newFile(); hegyi@96: ///Callback for 'FileOpen' action. hegyi@96: virtual void openFile(); hegyi@96: ///Callback for 'FileSave' action. hegyi@96: virtual void saveFile(); hegyi@96: ///Callback for 'FileSaveAs' action. hegyi@96: virtual void saveFileAs(); hegyi@96: ///Callback for 'Close' action. hegyi@96: virtual void close(); hegyi@96: hegyi@121: ///Handles changement of view of graph. hegyi@96: hegyi@121: ///If the user changes the map to show by a property to a nother in \ref MapWin, hegyi@121: ///\ref MapWin will call this function. This function will registrate in \ref MapStorage hegyi@121: ///the new map to display by the changed property. After that \ref MapStorage will hegyi@121: ///emits a signal that will be forwarded to \ref GraphDisplayerCanvas to update the hegyi@121: ///appropriate parts of graph. hegyi@121: ///\param itiesedge whether the changed property is edge property or node property hegyi@121: ///\param prop id of property, see all_include.h hegyi@121: ///\param mapname name of the recently selected map hegyi@121: void propertyChange(bool itisedge, int prop, std::string mapname); hegyi@96: hegyi@121: ///Emits a signal that request \ref MainWin to pop up \ref NewMapWin hegyi@96: hegyi@121: ///This function is called by \ref MapWin. hegyi@121: ///\param itisedge whether the new map should be an edgemap or a nodemap. hegyi@121: void popupNewMapWin(bool itisedge); hegyi@121: hegyi@121: ///Returns the actually selected edgemap to visualize by the given property. hegyi@121: hegyi@121: ///\ref MapWin calls this function, beacuse it does not know \ref MapStorage. hegyi@121: ///\param prop property to inquire. hegyi@121: std::string getActiveEdgeMap(int prop); hegyi@121: hegyi@121: ///Returns the actually selected nodemap to visualize by the given property. hegyi@121: hegyi@121: ///\ref MapWin calls this function, beacuse it does not know \ref MapStorage. hegyi@121: ///\param prop property to inquire. hegyi@121: std::string getActiveNodeMap(int prop); hegyi@121: hegyi@121: ///Registers recently created edgemap in \ref MapWin. hegyi@121: hegyi@121: ///After creation of new map \ref MapStorage emits a signal. hegyi@121: ///This signal is bound to this callback function, that will call hegyi@121: ///a function with the same name and same parameterin \ref MapWin. hegyi@121: ///This call-forwarder function is needed, because \ref Mapstorage does not know \ref MapWin hegyi@121: ///\param mapname name of new map hegyi@121: void registerNewEdgeMap(std::string mapname); hegyi@121: hegyi@121: ///Registers recently created nodemap in \ref MapWin. hegyi@121: hegyi@121: ///After creation of new map \ref MapStorage emits a signal. hegyi@121: ///This signal is bound to this callback function, that will call hegyi@121: ///a function with the same name and same parameter in \ref MapWin. hegyi@121: ///This call-forwarder function is needed, because \ref Mapstorage does not know \ref MapWin hegyi@121: ///\param mapname name of new map hegyi@121: void registerNewNodeMap(std::string mapname); hegyi@121: hegyi@121: ///Pops up and registrates the \ref MapWin of \ref NoteBookTab. hegyi@121: hegyi@121: ///See also hegyi@121: ///\ref mapwin. hegyi@96: void createMapWin(std::string); hegyi@121: hegyi@121: ///Closes and deregistrates the \ref MapWin of \ref NoteBookTab. hegyi@121: hegyi@121: ///See also hegyi@121: ///\ref mapwin. hegyi@96: void closeMapWin(); hegyi@154: hegyi@154: ///Sets node representation settings hegyi@157: void setView(bool, bool, double, double); hegyi@154: hegyi@154: ///Gets node representation settings hegyi@157: void getView(bool &, bool &, double&, double&); hegyi@96: }; hegyi@96: hegyi@96: #endif //NBTAB_H