doc/maps.dox
author alpar
Tue, 15 Feb 2005 14:56:54 +0000
changeset 1147 014054ffd9d2
parent 1043 52a2201a88e9
child 1167 ccbca6ba8b59
permissions -rw-r--r--
Make Makefile.am up-to-date (as usual).
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namespace lemon{
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/*!
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\page maps-page Maps
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Maps play central role in LEMON. As their name suggests, they map a
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certain range of \e keys to certain \e values. Each map has two
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<tt>typedef</tt>'s to determine the types of keys and values, like this:
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\code
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  typedef Edge Key;
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  typedef double Value;
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\endcode
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A map can \e readable (\ref lemon::concept::ReadMap "ReadMap", for short),
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\e writable (\ref lemon::concept::WriteMap "WriteMap") or both
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(\ref lemon::concept::ReadWriteMap "ReadWriteMap").
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There also exists a special type of
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ReadWrite map called \ref lemon::concept::ReferenceMap "reference map".
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In addition that you can
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read and write the values of a key, a reference map
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can also give you a reference to the
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value belonging to a key, so you have a direct access to the memory address
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where it is stored.
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Each graph structure in LEMON provides two standard map templates called
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\c EdgeMap and \c NodeMap. Both are reference maps and you can easily
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assign data to the nodes and to the edges of the graph. For example if you
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have a graph \c G defined as
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\code
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  ListGraph G;
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\endcode
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and you want to assign a floating point value to each edge, you can do
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it like this.
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\code
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  ListGraph::EdgeMap<double> length(G);
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\endcode
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Note that you must give the underlying graph to the constructor.
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The value of a readable map can be obtained by <tt>operator[]</tt>.
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\code
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  d=length[e];
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\endcode
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where \c e is an instance of \c ListGraph::Edge.
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(Or anything else
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that converts to \c ListGraph::Edge, like  \c ListGraph::EdgeIt or
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\c ListGraph::OutEdgeIt etc.)
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There are two ways the assign a new value to a key
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- In case of a <em>reference map</em> <tt>operator[]</tt>
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gives you a reference to the
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value, thus you can use this.
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\code
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  length[e]=3.5;
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\endcode
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- <em>Writable maps</em> have
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a member function \c set(Key,const Value &)
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for this purpose.
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\code
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  length.set(e,3.5);
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\endcode
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The first case is more comfortable and if you store complex structures in your
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map, it might be more efficient. However, there are writable but
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not reference maps, so if you want to write a generic algorithm, you should
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insist on the second way.
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\section how-to-write-your-own-map How to Write Your Own Maps
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\subsection read-maps Readable Maps
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Readable maps are very frequently used as the input of the
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algorithms.  For this purpose the most straightforward way is the use of the
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default maps provided by LEMON's graph structures.
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Very often however, it is more
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convenient and/or more efficient to write your own readable map.
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You can find some examples below. In these examples \c Graph is the
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type of the particular graph structure you use.
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This simple map assigns \f$\pi\f$ to each edge.
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\code
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struct MyMap 
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{
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  typedef double Value;
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  typedef Graph::Edge Key;
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  double operator[](Key e) const { return M_PI;}
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};
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\endcode
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An alternative way to define maps is to use \c MapBase
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\todo For this, \c MapBase seems to be a better name then \c NullMap.
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\code
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struct MyMap : public MapBase<Graph::Edge,double>
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{
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  Value operator[](Key e) const { return M_PI;}
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};
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\endcode
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Here is a bit more complex example.
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It provides a length function obtained
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from a base length function shifted by a potential difference.
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\code
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class ReducedLengthMap  : public MapBase<Graph::Edge,double>
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{
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  const Graph &g;
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  const Graph::EdgeMap<double> &orig_len;
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  const Graph::NodeMap<double> &pot;
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public:
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  Value operator[](Key e) const {
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    return orig_len.get(e)-pot.get(G.target(e))-pot.get(G.source(e));
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  }
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  ReducedLengthMap(const Graph &_g,
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                   const Graph::EdgeMap &o,
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                   const Graph::NodeMap &p)
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    : G(g), orig_len(o), pot(p) {};
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};
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\endcode
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Then, you can call e.g. Dijkstra algoritm on this map like this:
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\code
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  ...
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  ReducedLengthMap rm(g,len,pot);
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  Dijkstra<Graph,ReducedLengthMap> dij(g,rm);
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  dij.run(s);
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  ...
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\endcode
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\subsection write-maps Writable Maps
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To be written...
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\subsection side-effect-maps Maps with Side Effect
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To be written...
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*/
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}