lemon/concept/heap.h
author deba
Mon, 03 Apr 2006 09:45:23 +0000
changeset 2031 080d51024ac5
parent 1956 a055123339d5
permissions -rw-r--r--
Correcting the structure of the graph's and adaptor's map.
The template assign operators and map iterators can be used for adaptors also.

Some bugfix in the adaptors

New class SwapBpUGraphAdaptor which swaps the two nodeset of the graph.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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///\ingroup concept
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///\file
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///\brief Classes for representing heaps.
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///
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#ifndef LEMON_CONCEPT_HEAP_H
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#define LEMON_CONCEPT_HEAP_H
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#include <lemon/bits/invalid.h>
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namespace lemon {
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  namespace concept {
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    /// \addtogroup concept
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    /// @{
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    /// \brief A concept structure describes the main interface of heaps.
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    ///
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    /// A concept structure describes the main interface of heaps.
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    ///
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    template <typename Item, typename Prio, typename ItemIntMap>
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    class Heap {
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    public:
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      /// \brief Type to represent the items states.
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      ///
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      /// Each Item element have a state associated to it. It may be "in heap",
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      /// "pre heap" or "post heap". The later two are indifferent from the
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      /// heap's point of view, but may be useful to the user.
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      ///
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      /// The ItemIntMap _should_ be initialized in such way, that it maps
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      /// PRE_HEAP (-1) to any element to be put in the heap...
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      enum state_enum {
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	IN_HEAP = 0,
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	PRE_HEAP = -1,
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	POST_HEAP = -2
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      };
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      /// \brief The constructor.
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      ///
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      /// The constructor.
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      /// \param _iim should be given to the constructor, since it is used
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      /// internally to handle the cross references. The value of the map
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      /// should be PRE_HEAP (-1) for each element.
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      explicit Heap(ItemIntMap &_iim) {}
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      /// \brief The number of items stored in the heap.
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      ///
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      /// Returns the number of items stored in the heap.
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      int size() const { return 0; }
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      /// \brief Checks if the heap stores no items.
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      ///
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      /// Returns \c true if and only if the heap stores no items.
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      bool empty() const { return false; }
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      /// \brief Makes empty this heap.
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      ///
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      /// Makes this heap empty.
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      void clear();
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      /// \brief Insert an item into the heap with the given heap.
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      ///    
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      /// Adds \c i to the heap with priority \c p. 
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      /// \param i The item to insert.
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      /// \param p The priority of the item.
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      void push(const Item &i, const Prio &p) {}
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      /// \brief Returns the item with minimum priority.
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      ///
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      /// This method returns the item with minimum priority.  
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      /// \pre The heap must be nonempty.  
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      Item top() const {}
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      /// \brief Returns the minimum priority.
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      ///
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      /// It returns the minimum priority.
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      /// \pre The heap must be nonempty.
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      Prio prio() const {}
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      /// \brief Deletes the item with minimum priority.
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      ///
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      /// This method deletes the item with minimum priority.
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      /// \pre The heap must be non-empty.  
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      void pop() {}
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      /// \brief Deletes \c i from the heap.
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      ///
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      /// This method deletes item \c i from the heap, if \c i was
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      /// already stored in the heap.
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      /// \param i The item to erase. 
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      void erase(const Item &i) {}
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      /// \brief Returns the priority of \c i.
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      ///
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      /// This function returns the priority of item \c i.  
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      /// \pre \c i must be in the heap.
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      /// \param i The item.
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      Prio operator[](const Item &i) const {}
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      /// \brief \c i gets to the heap with priority \c p independently 
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      /// if \c i was already there.
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      ///
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      /// This method calls \ref push(\c i, \c p) if \c i is not stored
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      /// in the heap and sets the priority of \c i to \c p otherwise.
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      /// It may throw an \e UnderFlowPriorityException. 
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      /// \param i The item.
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      /// \param p The priority.
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      void set(const Item &i, const Prio &p) {}
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      /// \brief Decreases the priority of \c i to \c p.
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      ///
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      /// This method decreases the priority of item \c i to \c p.
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      /// \pre \c i must be stored in the heap with priority at least \c p.
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      /// \param i The item.
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      /// \param p The priority.
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      void decrease(const Item &i, const Prio &p) {}
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      /// \brief Increases the priority of \c i to \c p.
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      ///
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      /// This method sets the priority of item \c i to \c p. 
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      /// \pre \c i must be stored in the heap with priority at most \c
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      /// p relative to \c Compare.
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      /// \param i The item.
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      /// \param p The priority.
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      void increase(const Item &i, const Prio &p) {}
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      /// \brief Returns if \c item is in, has already been in, or has 
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      /// never been in the heap.
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      ///
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      /// This method returns PRE_HEAP if \c item has never been in the
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      /// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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      /// otherwise. In the latter case it is possible that \c item will
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      /// get back to the heap again.
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      /// \param i The item.
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      state_enum state(const Item &i) const {}
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      /// \brief Sets the state of the \c item in the heap.
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      ///
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      /// Sets the state of the \c item in the heap. It can be used to
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      /// manually clear the heap when it is important to achive the
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      /// better time complexity.
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      /// \param i The item.
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      /// \param st The state. It should not be \c IN_HEAP. 
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      void state(const Item& i, state_enum st) {}
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      template <typename _Heap>
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      struct Constraints {
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      public:
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	void constraints() {
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	  Item item;
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	  Prio prio;
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	  item=Item();
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	  prio=Prio();
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	  ignore_unused_variable_warning(item);
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	  ignore_unused_variable_warning(prio);
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	  typedef typename _Heap::state_enum state_enum;
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	  state_enum state;
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	  ignore_unused_variable_warning(state);
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	  _Heap heap1 = _Heap(map);
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	  ignore_unused_variable_warning(heap1);
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	  heap.push(item, prio);
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	  prio = heap.prio();
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	  item = heap.top();
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	  heap.pop();
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	  heap.set(item, prio);
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	  heap.decrease(item, prio);
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	  heap.increase(item, prio);
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	  prio = heap[item];
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	  heap.erase(item);
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	  state = heap.state(item);
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	  state = _Heap::PRE_HEAP;
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	  state = _Heap::IN_HEAP;
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	  state = _Heap::POST_HEAP;
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	  heap.clear();
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	}
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	_Heap& heap;
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	ItemIntMap& map;
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	Constraints() : heap(0), map(0) {}
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      };
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    };
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    /// @}
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  } // namespace lemon
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}
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#endif // LEMON_CONCEPT_PATH_H