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// -*- C++ -*- //
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#ifndef MAP_WIN_H
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ladanyi@1442
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#define MAP_WIN_H
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class MapWin;
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#include <all_include.h>
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#include <nbtab.h>
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#include <mapselector.h>
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#include <libgnomecanvasmm.h>
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#include <libgnomecanvasmm/polygon.h>
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///Graph visualization setup window.
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///This class is responsible for creating a window,
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///on which the visualization attributes can be
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///assigned to maps.
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class MapWin : public Gtk::Window
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{
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protected:
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///\ref NoteBookTab to that the \ref MapWin belongs to.
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NoteBookTab & mytab;
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///Designing element
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Gtk::Table * table;
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///\ref MapSelectors for each property
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///Each property has an own \ref MapSelector through which
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///the map to visualize by the property van be set.
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MapSelector ** e_combo_array;
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///\ref MapSelectors for each property
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///Each property has an own \ref MapSelector through which
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///the map to visualize by the property van be set.
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MapSelector ** n_combo_array;
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///Information holder
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Gtk::Label * label;
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///Container in which elements are organized.
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Gtk::VBox vbox;
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public:
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///Constructor
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///It creates the widgets shown in \ref MapWin and
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///binds the needed signal to the correct place.
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///\param title title of window
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///\param eml edgemap list
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///\param nml nodemap list
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///\param mw the owner \ref NoteBookTab (\ref mytab)
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MapWin(const std::string& title, std::vector<std::string> eml, std::vector<std::string> nml, NoteBookTab & mw);
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///Deregistrates \ref MapWin in its \ref NoteBookTab (\ref mytab)
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virtual bool on_delete_event(GdkEventAny *);
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///Handles changement in nodemap selection
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///If \ref MapSelector emits a signal that indicates
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///changement in nodemap selection this function will
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///be called. It calls the appropriate handler function,
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///\ref NoteBookTab::propertyChange with parameters describing the changement.
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///\param mapname the recently selected map
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///\param prop the changed property
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void nodeMapChanged(std::string mapname, int prop);
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///Handles changement in edgemap selection
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///If \ref MapSelector emits a signal that indicates
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///changement in edgemap selection this function will
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///be called. It calls the appropriate handler function,
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///\ref NoteBookTab::propertyChange with parameters describing the changement.
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///\param mapname the recently selected map
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///\param prop the changed property
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void edgeMapChanged(std::string mapname, int prop);
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///Indicates to the owner \ref NoteBookTab that a \ref NewMapWin should be opened.
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///This function is bound to the
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///signal emitted by the \ref MapSelector in case of
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///the user wants to create a new map. It only pass the
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///information further to the tab owning this \ref MapWin that is needed to open the
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///\ref NewMapWin. (\ref NoteBookTab::popupNewMapWin)
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///\param itisedge should the new map will be an edgemap? (or nodemap)
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void newMapWinNeeded(bool itisedge);
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///This function inserts name of the new edgemap in the name list in \ref MapSelector s
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///\param new_name
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///name of new map
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void registerNewEdgeMap(std::string new_name);
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///This function inserts name of the new nodemap in the name list in \ref MapSelector s
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///\param new_name
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///name of new map
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void registerNewNodeMap(std::string new_name);
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///Close window if Esc key pressed.
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virtual bool closeIfEscapeIsPressed(GdkEventKey*);
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///Updates list of maps in all \ref MapSelector
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///This function is called by \ref NoteBookTab, when the file
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///showed in it has changed, therefore the contained maps
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///have changed as well. \ref NoteBookTab knows, whether it
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///has to call this function or not from the \ref NoteBookTab::mapwinexists
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///variable.
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///\param eml edge map list
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///\param nml node map list
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void update(std::vector<std::string> eml, std::vector<std::string> nml);
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};
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#endif //MAP_WIN_H
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