src/work/jacint/max_matching.h
author alpar
Wed, 21 Jul 2004 17:38:02 +0000
changeset 720 193d881b23ad
parent 586 04fdffd38e89
child 921 818510fa3d99
permissions -rw-r--r--
MapBase added
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// -*- C++ -*-
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#ifndef HUGO_MAX_MATCHING_H
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#define HUGO_MAX_MATCHING_H
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///\ingroup galgs
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///\file
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///\brief Maximum matching algorithm.
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#include <queue>
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#include <invalid.h>
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#include <unionfind.h>
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namespace hugo {
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  /// \addtogroup galgs
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  /// @{
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  ///Maximum matching algorithms class.
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  ///This class provides Edmonds' alternating forest matching
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  ///algorithm. The starting matching (if any) can be passed to the
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  ///algorithm using read-in functions \ref readNMapNode, \ref
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  ///readNMapEdge or \ref readEMapBool depending on the container. The
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  ///resulting maximum matching can be attained by write-out functions
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  ///\ref writeNMapNode, \ref writeNMapEdge or \ref writeEMapBool
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  ///depending on the preferred container. 
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  ///
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  ///The dual side of a mathcing is a map of the nodes to
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  ///MaxMatching::pos_enum, having values D, A and C showing the
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  ///Gallai-Edmonds decomposition of the graph. The nodes in D induce
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  ///a graph with factor-critical components, the nodes in A form the
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  ///barrier, and the nodes in C induce a graph having a perfect
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  ///matching. This decomposition can be attained by calling \ref
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  ///writePos after running the algorithm. Before subsequent runs,
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  ///the function \ref resetPos() must be called.
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  ///
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  ///\param Graph The undirected graph type the algorithm runs on.
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  ///
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  ///\author Jacint Szabo  
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  template <typename Graph>
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  class MaxMatching {
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    typedef typename Graph::Node Node;
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    typedef typename Graph::Edge Edge;
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    typedef typename Graph::EdgeIt EdgeIt;
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    typedef typename Graph::NodeIt NodeIt;
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    typedef typename Graph::OutEdgeIt OutEdgeIt;
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    typedef UnionFindEnum<Node, Graph::template NodeMap> UFE;
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  public:
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    ///Indicates the Gallai-Edmonds decomposition of the graph.
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    ///Indicates the Gallai-Edmonds decomposition of the graph, which
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    ///shows an upper bound on the size of a maximum matching. The
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    ///nodes with pos_enum \c D induce a graph with factor-critical
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    ///components, the nodes in \c A form the canonical barrier, and the
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    ///nodes in \c C induce a graph having a perfect matching. 
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    enum pos_enum {
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      D=0,
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      A=1,
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      C=2
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    }; 
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  private:
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    const Graph& G;
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    typename Graph::template NodeMap<Node> mate;
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    typename Graph::template NodeMap<pos_enum> position;
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  public:
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    MaxMatching(const Graph& _G) : G(_G), mate(_G,INVALID), position(_G,C) {}
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    ///Runs Edmonds' algorithm.
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    ///Runs Edmonds' algorithm for sparse graphs (edgeNum >=
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    ///2*nodeNum), and a heuristical Edmonds' algorithm with a
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    ///heuristic of postponing shrinks for dense graphs. \pre Before
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    ///the subsequent calls \ref resetPos must be called.
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    inline void run();
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    ///Runs Edmonds' algorithm.
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    ///If heur=0 it runs Edmonds' algorithm. If heur=1 it runs
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    ///Edmonds' algorithm with a heuristic of postponing shrinks,
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    ///giving a faster algorithm for dense graphs.  \pre Before the
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    ///subsequent calls \ref resetPos must be called.
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    void runEdmonds( int heur );
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    ///Finds a greedy matching starting from the actual matching.
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    ///Starting form the actual matching stored, it finds a maximal
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    ///greedy matching.
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    void greedyMatching();
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    ///Returns the size of the actual matching stored.
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    ///Returns the size of the actual matching stored. After \ref
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    ///run() it returns the size of a maximum matching in the graph.
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    int size () const;
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    ///Resets the map storing the Gallai-Edmonds decomposition.
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    ///Resets the map storing the Gallai-Edmonds decomposition of the
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    ///graph, making it possible to run the algorithm. Must be called
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    ///before all runs of the Edmonds algorithm, except for the first
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    ///run.
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    void resetPos();
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    ///Resets the actual matching to the empty matching.
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    ///Resets the actual matching to the empty matching.  
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    ///
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    void resetMatching();
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    ///Reads a matching from a \c Node map of \c Nodes.
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    ///Reads a matching from a \c Node map of \c Nodes. This map must be \e
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    ///symmetric, i.e. if \c map[u]=v then \c map[v]=u must hold, and
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    ///now \c uv is an edge of the matching.
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    template<typename NMapN>
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    void readNMapNode(NMapN& map) {
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      NodeIt v;
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      for( G.first(v); G.valid(v); G.next(v)) {
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	mate.set(v,map[v]);   
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      } 
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    } 
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    ///Writes the stored matching to a \c Node map of \c Nodes.
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    ///Writes the stored matching to a \c Node map of \c Nodes. The
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    ///resulting map will be \e symmetric, i.e. if \c map[u]=v then \c
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    ///map[v]=u will hold, and now \c uv is an edge of the matching.
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    template<typename NMapN>
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    void writeNMapNode (NMapN& map) const {
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      NodeIt v;
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      for( G.first(v); G.valid(v); G.next(v)) {
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	map.set(v,mate[v]);   
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      } 
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    } 
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    ///Reads a matching from a \c Node map of \c Edges.
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    ///Reads a matching from a \c Node map of incident \c Edges. This
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    ///map must have the property that if \c G.bNode(map[u])=v then \c
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    ///G.bNode(map[v])=u must hold, and now this edge is an edge of
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    ///the matching.
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    template<typename NMapE>
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    void readNMapEdge(NMapE& map) {
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      NodeIt v;
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      for( G.first(v); G.valid(v); G.next(v)) {
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	Edge e=map[v];
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	if ( G.valid(e) )
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	  G.tail(e) == v ? mate.set(v,G.head(e)) : mate.set(v,G.tail(e)); 
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      } 
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    } 
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    ///Writes the matching stored to a \c Node map of \c Edges.
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    ///Writes the stored matching to a \c Node map of incident \c
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    ///Edges. This map will have the property that if \c
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    ///G.bNode(map[u])=v then \c G.bNode(map[v])=u holds, and now this
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    ///edge is an edge of the matching.
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    template<typename NMapE>
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    void writeNMapEdge (NMapE& map)  const {
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      typename Graph::template NodeMap<bool> todo(G,false); 
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      NodeIt v;
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      for( G.first(v); G.valid(v); G.next(v)) {
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	if ( mate[v]!=INVALID ) todo.set(v,true); 
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      }
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      NodeIt e;
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      for( G.first(e); G.valid(e); G.next(e)) {
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	if ( todo[G.head(e)] && todo[G.tail(e)] ) {
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	  Node u=G.tail(e);
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	  Node v=G.head(e); 
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	  if ( mate[u]=v && mate[v]=u ) {
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	    map.set(u,e);
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	    map.set(v,e);
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	    todo.set(u,false);
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	    todo.set(v,false);
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	  }
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	}
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      }
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    } 
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    ///Reads a matching from an \c Edge map of \c bools.
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    ///Reads a matching from an \c Edge map of \c bools. This map must
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    ///have the property that there are no two adjacent edges \c e, \c
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    ///f with \c map[e]=map[f]=true. The edges \c e with \c
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    ///map[e]=true form the matching.
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    template<typename EMapB>
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    void readEMapBool(EMapB& map) {
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      EdgeIt e;
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      for( G.first(e); G.valid(e); G.next(e)) {
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	if ( G.valid(e) ) {
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	  Node u=G.tail(e);	  
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	  Node v=G.head(e);
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	  mate.set(u,v);
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	  mate.set(v,u);
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	} 
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      } 
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    }
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    ///Writes the matching stored to an \c Edge map of \c bools.
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    ///Writes the matching stored to an \c Edge map of \c bools. This
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    ///map will have the property that there are no two adjacent edges
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    ///\c e, \c f with \c map[e]=map[f]=true. The edges \c e with \c
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    ///map[e]=true form the matching.
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    template<typename EMapB>
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    void writeEMapBool (EMapB& map) const {
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      typename Graph::template NodeMap<bool> todo(G,false); 
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      NodeIt v;
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      for( G.first(v); G.valid(v); G.next(v)) {
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	if ( mate[v]!=INVALID ) todo.set(v,true); 
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      }
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      NodeIt e;
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      for( G.first(e); G.valid(e); G.next(e)) {
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	map.set(e,false);
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	if ( todo[G.head(e)] && todo[G.tail(e)] ) {
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	  Node u=G.tail(e);
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	  Node v=G.head(e); 
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	  if ( mate[u]=v && mate[v]=u ) {
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	    map.set(e,true);
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	    todo.set(u,false);
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	    todo.set(v,false);
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	  }
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	}
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      }
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    }
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    ///Writes the canonical decomposition of the graph after running
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    ///the algorithm.
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    ///After calling any run methods of the class, and before calling
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    ///\ref resetPos(), it writes the Gallai-Edmonds canonical
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    ///decomposition of the graph. \c map must be a node map
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    ///of \ref pos_enum 's.
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    template<typename NMapEnum>
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    void writePos (NMapEnum& map) const {
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      NodeIt v;
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      for( G.first(v); G.valid(v); G.next(v)) map.set(v,position[v]);
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    }
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  private: 
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    void lateShrink(Node v, typename Graph::template NodeMap<Node>& ear,  
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		    UFE& blossom, UFE& tree);
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    void normShrink(Node v, typename Graph::NodeMap<Node>& ear,  
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		    UFE& blossom, UFE& tree);
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    bool noShrinkStep(Node x, typename Graph::NodeMap<Node>& ear,  
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		      UFE& blossom, UFE& tree, std::queue<Node>& Q);
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    void shrinkStep(Node& top, Node& middle, Node& bottom, typename Graph::NodeMap<Node>& ear,  
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		    UFE& blossom, UFE& tree, std::queue<Node>& Q);
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    void augment(Node x, typename Graph::NodeMap<Node>& ear,  
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		 UFE& blossom, UFE& tree);
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  };
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  // **********************************************************************
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  //  IMPLEMENTATIONS
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  // **********************************************************************
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  template <typename Graph>
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  void MaxMatching<Graph>::run() {
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    if ( G.edgeNum() > 2*G.nodeNum() ) {
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      greedyMatching();
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      runEdmonds(1);
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    } else runEdmonds(0);
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  }
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  template <typename Graph>
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  void MaxMatching<Graph>::runEdmonds( int heur=1 ) {
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    typename Graph::template NodeMap<Node> ear(G,INVALID); 
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    //undefined for the base nodes of the blossoms (i.e. for the
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    //representative elements of UFE blossom) and for the nodes in C
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    typename UFE::MapType blossom_base(G);
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    UFE blossom(blossom_base);
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    typename UFE::MapType tree_base(G);
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    UFE tree(tree_base);
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    NodeIt v;
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    for( G.first(v); G.valid(v); G.next(v) ) {
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      if ( position[v]==C && mate[v]==INVALID ) {
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	blossom.insert(v);
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	tree.insert(v); 
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	position.set(v,D);
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	if ( heur == 1 ) lateShrink( v, ear, blossom, tree );
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	else normShrink( v, ear, blossom, tree );
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      }
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    }
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  }
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  template <typename Graph>
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  void MaxMatching<Graph>::lateShrink(Node v, typename Graph::template NodeMap<Node>& ear,  
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				      UFE& blossom, UFE& tree) {
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    std::queue<Node> Q;   //queue of the totally unscanned nodes
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    Q.push(v);  
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    std::queue<Node> R;   
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    //queue of the nodes which must be scanned for a possible shrink
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    while ( !Q.empty() ) {
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      Node x=Q.front();
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      Q.pop();
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      if ( noShrinkStep( x, ear, blossom, tree, Q ) ) return;
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      else R.push(x);
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    }
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    while ( !R.empty() ) {
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      Node x=R.front();
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      R.pop();
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      OutEdgeIt e;
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      for( G.first(e,x); G.valid(e); G.next(e) ) {
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	Node y=G.bNode(e);
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	if ( position[y] == D && blossom.find(x) != blossom.find(y) ) { 
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	  //x and y must be in the same tree
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	  typename Graph::template NodeMap<bool> path(G,false);
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	  Node b=blossom.find(x);
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	  path.set(b,true);
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	  b=mate[b];
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	  while ( b!=INVALID ) { 
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	    b=blossom.find(ear[b]);
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	    path.set(b,true);
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	    b=mate[b];
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	  } //going till the root
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	  Node top=y;
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	  Node middle=blossom.find(top);
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	  Node bottom=x;
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	  while ( !path[middle] )
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	    shrinkStep(top, middle, bottom, ear, blossom, tree, Q);
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	  Node base=middle;
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	  top=x;
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	  middle=blossom.find(top);
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	  bottom=y;
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	  Node blossom_base=blossom.find(base);
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	  while ( middle!=blossom_base )
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	    shrinkStep(top, middle, bottom, ear, blossom, tree, Q);
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	  blossom.makeRep(base);
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	} // if shrink is needed
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	while ( !Q.empty() ) {
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	  Node x=Q.front();
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	  Q.pop();
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	  if ( noShrinkStep(x, ear, blossom, tree, Q) ) return;
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	  else R.push(x);
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	}
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      } //for e
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    } // while ( !R.empty() )
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  }
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  template <typename Graph>
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  void MaxMatching<Graph>::normShrink(Node v, typename Graph::NodeMap<Node>& ear,  
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				      UFE& blossom, UFE& tree) {
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    std::queue<Node> Q;   //queue of the unscanned nodes
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    Q.push(v);  
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    while ( !Q.empty() ) {
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      Node x=Q.front();
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      Q.pop();
jacint@537
   381
	
jacint@537
   382
      OutEdgeIt e;
jacint@537
   383
      for( G.first(e,x); G.valid(e); G.next(e) ) {
jacint@537
   384
	Node y=G.bNode(e);
jacint@537
   385
	      
jacint@537
   386
	switch ( position[y] ) {
jacint@537
   387
	case D:          //x and y must be in the same tree
jacint@537
   388
	  if ( blossom.find(x) != blossom.find(y) ) { //shrink
jacint@537
   389
	    typename Graph::template NodeMap<bool> path(G,false);
jacint@537
   390
	      
jacint@537
   391
	    Node b=blossom.find(x);
jacint@537
   392
	    path.set(b,true);
jacint@537
   393
	    b=mate[b];
jacint@537
   394
	    while ( b!=INVALID ) { 
jacint@537
   395
	      b=blossom.find(ear[b]);
jacint@537
   396
	      path.set(b,true);
jacint@537
   397
	      b=mate[b];
jacint@537
   398
	    } //going till the root
jacint@537
   399
	
jacint@537
   400
	    Node top=y;
jacint@537
   401
	    Node middle=blossom.find(top);
jacint@537
   402
	    Node bottom=x;
jacint@537
   403
	    while ( !path[middle] )
jacint@537
   404
	      shrinkStep(top, middle, bottom, ear, blossom, tree, Q);
jacint@537
   405
		
jacint@537
   406
	    Node base=middle;
jacint@537
   407
	    top=x;
jacint@537
   408
	    middle=blossom.find(top);
jacint@537
   409
	    bottom=y;
jacint@537
   410
	    Node blossom_base=blossom.find(base);
jacint@537
   411
	    while ( middle!=blossom_base )
jacint@537
   412
	      shrinkStep(top, middle, bottom, ear, blossom, tree, Q);
jacint@537
   413
		
jacint@537
   414
	    blossom.makeRep(base);
jacint@537
   415
	  }
jacint@537
   416
	  break;
jacint@537
   417
	case C:
jacint@537
   418
	  if ( mate[y]!=INVALID ) {   //grow
jacint@537
   419
	    ear.set(y,x);
jacint@537
   420
	    Node w=mate[y];
jacint@537
   421
	    blossom.insert(w);
jacint@537
   422
	    position.set(y,A); 
jacint@537
   423
	    position.set(w,D); 
jacint@537
   424
	    tree.insert(y);
jacint@537
   425
	    tree.insert(w);
jacint@537
   426
	    tree.join(y,blossom.find(x));  
jacint@537
   427
	    tree.join(w,y);  
jacint@537
   428
	    Q.push(w);
jacint@537
   429
	  } else {                 //augment  
jacint@537
   430
	    augment(x, ear, blossom, tree);
jacint@537
   431
	    mate.set(x,y);
jacint@537
   432
	    mate.set(y,x);
jacint@537
   433
	    return;
jacint@537
   434
	  } //if 
jacint@537
   435
	  break;
jacint@537
   436
	default: break;
jacint@537
   437
	}
jacint@537
   438
      }
jacint@537
   439
    }
jacint@537
   440
  }
jacint@537
   441
jacint@537
   442
  template <typename Graph>
jacint@537
   443
  void MaxMatching<Graph>::greedyMatching() {
jacint@537
   444
    NodeIt v;
jacint@537
   445
    for( G.first(v); G.valid(v); G.next(v) )
jacint@537
   446
      if ( mate[v]==INVALID ) {
jacint@537
   447
	OutEdgeIt e;
jacint@537
   448
	for( G.first(e,v); G.valid(e); G.next(e) ) {
jacint@537
   449
	  Node y=G.bNode(e);
jacint@537
   450
	  if ( mate[y]==INVALID && y!=v ) {
jacint@537
   451
	    mate.set(v,y);
jacint@537
   452
	    mate.set(y,v);
jacint@537
   453
	    break;
jacint@537
   454
	  }
jacint@537
   455
	}
jacint@537
   456
      } 
jacint@537
   457
  }
jacint@537
   458
   
jacint@537
   459
  template <typename Graph>
jacint@582
   460
  int MaxMatching<Graph>::size() const {
jacint@537
   461
    int s=0;
jacint@537
   462
    NodeIt v;
jacint@537
   463
    for(G.first(v); G.valid(v); G.next(v) ) {
jacint@537
   464
      if ( G.valid(mate[v]) ) {
jacint@537
   465
	++s;
jacint@537
   466
      }
jacint@537
   467
    }
jacint@537
   468
    return (int)s/2;
jacint@537
   469
  }
jacint@537
   470
jacint@537
   471
  template <typename Graph>
jacint@537
   472
  void MaxMatching<Graph>::resetPos() {
jacint@537
   473
    NodeIt v;
jacint@537
   474
    for( G.first(v); G.valid(v); G.next(v))
jacint@537
   475
      position.set(v,C);      
jacint@537
   476
  }
jacint@537
   477
jacint@537
   478
  template <typename Graph>
jacint@537
   479
  void MaxMatching<Graph>::resetMatching() {
jacint@537
   480
    NodeIt v;
jacint@537
   481
    for( G.first(v); G.valid(v); G.next(v))
jacint@537
   482
      mate.set(v,INVALID);      
jacint@537
   483
  }
jacint@537
   484
jacint@537
   485
  template <typename Graph>
jacint@537
   486
  bool MaxMatching<Graph>::noShrinkStep(Node x, typename Graph::NodeMap<Node>& ear,  
jacint@537
   487
					UFE& blossom, UFE& tree, std::queue<Node>& Q) {
jacint@537
   488
    OutEdgeIt e;
jacint@537
   489
    for( G.first(e,x); G.valid(e); G.next(e) ) {
jacint@537
   490
      Node y=G.bNode(e);
jacint@537
   491
	
jacint@537
   492
      if ( position[y]==C ) {
jacint@537
   493
	if ( mate[y]!=INVALID ) {       //grow
jacint@537
   494
	  ear.set(y,x);
jacint@537
   495
	  Node w=mate[y];
jacint@537
   496
	  blossom.insert(w);
jacint@537
   497
	  position.set(y,A);
jacint@537
   498
	  position.set(w,D);
jacint@537
   499
	  tree.insert(y);
jacint@537
   500
	  tree.insert(w);
jacint@537
   501
	  tree.join(y,blossom.find(x));  
jacint@537
   502
	  tree.join(w,y);  
jacint@537
   503
	  Q.push(w);
jacint@537
   504
	} else {                      //augment 
jacint@537
   505
	  augment(x, ear, blossom, tree);
jacint@537
   506
	  mate.set(x,y);
jacint@537
   507
	  mate.set(y,x);
jacint@537
   508
	  return true;
jacint@537
   509
	}
jacint@537
   510
      }
jacint@537
   511
    }
jacint@537
   512
    return false;
jacint@537
   513
  }
jacint@537
   514
jacint@537
   515
  template <typename Graph>
jacint@537
   516
  void MaxMatching<Graph>::shrinkStep(Node& top, Node& middle, Node& bottom, typename Graph::NodeMap<Node>& ear,  
jacint@537
   517
				      UFE& blossom, UFE& tree, std::queue<Node>& Q) {
jacint@537
   518
    ear.set(top,bottom);
jacint@537
   519
    Node t=top;
jacint@537
   520
    while ( t!=middle ) {
jacint@537
   521
      Node u=mate[t];
jacint@537
   522
      t=ear[u];
jacint@537
   523
      ear.set(t,u);
jacint@537
   524
    } 
jacint@537
   525
    bottom=mate[middle];
jacint@537
   526
    position.set(bottom,D);
jacint@537
   527
    Q.push(bottom);
jacint@537
   528
    top=ear[bottom];		
jacint@537
   529
    Node oldmiddle=middle;
jacint@537
   530
    middle=blossom.find(top);
jacint@537
   531
    tree.erase(bottom);
jacint@537
   532
    tree.erase(oldmiddle);
jacint@537
   533
    blossom.insert(bottom);
jacint@537
   534
    blossom.join(bottom, oldmiddle);
jacint@537
   535
    blossom.join(top, oldmiddle);
jacint@537
   536
  }
jacint@537
   537
jacint@537
   538
  template <typename Graph>
jacint@537
   539
  void MaxMatching<Graph>::augment(Node x, typename Graph::NodeMap<Node>& ear,  
jacint@537
   540
				   UFE& blossom, UFE& tree) { 
jacint@537
   541
    Node v=mate[x];
jacint@537
   542
    while ( G.valid(v) ) {
jacint@537
   543
	
jacint@537
   544
      Node u=ear[v];
jacint@537
   545
      mate.set(v,u);
jacint@537
   546
      Node tmp=v;
jacint@537
   547
      v=mate[u];
jacint@537
   548
      mate.set(u,tmp);
jacint@537
   549
    }
jacint@537
   550
    typename UFE::ItemIt it;
jacint@537
   551
    for (tree.first(it,blossom.find(x)); tree.valid(it); tree.next(it)) {   
jacint@537
   552
      if ( position[it] == D ) {
jacint@537
   553
	typename UFE::ItemIt b_it;
jacint@537
   554
	for (blossom.first(b_it,it); blossom.valid(b_it); blossom.next(b_it)) {  
jacint@537
   555
	  position.set( b_it ,C);
jacint@537
   556
	}
jacint@537
   557
	blossom.eraseClass(it);
jacint@537
   558
      } else position.set( it ,C);
jacint@537
   559
    }
jacint@537
   560
    tree.eraseClass(x);
jacint@537
   561
  }
jacint@537
   562
jacint@537
   563
jacint@537
   564
jacint@537
   565
  /// @}
jacint@537
   566
  
jacint@537
   567
} //END OF NAMESPACE HUGO
jacint@537
   568
jacint@537
   569
#endif //EDMONDS_H