marci@174
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// -*- c++ -*-
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#ifndef HUGO_SKELETON_GRAPH_H
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#define HUGO_SKELETON_GRAPH_H
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///\ingroup skeletons
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///\file
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///\brief Declaration of GraphSkeleton.
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#include <hugo/invalid.h>
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#include <hugo/skeletons/maps.h>
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/// The namespace of HugoLib
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namespace hugo {
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namespace skeleton {
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/// \addtogroup skeletons
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/// @{
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/// An empty static graph class.
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/// This class provides all the common features of a graph structure,
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/// however completely without implementations and real data structures
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/// behind the interface.
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/// All graph algorithms should compile with this class, but it will not
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/// run properly, of course.
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///
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/// It can be used for checking the interface compatibility,
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/// or it can serve as a skeleton of a new graph structure.
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///
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/// Also, you will find here the full documentation of a certain graph
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/// feature, the documentation of a real graph imlementation
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/// like @ref ListGraph or
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/// @ref SmartGraph will just refer to this structure.
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class StaticGraphSkeleton
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{
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public:
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/// Defalult constructor.
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/// Defalult constructor.
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///
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StaticGraphSkeleton() { }
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///Copy consructor.
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// ///\todo It is not clear, what we expect from a copy constructor.
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// ///E.g. How to assign the nodes/edges to each other? What about maps?
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// StaticGraphSkeleton(const StaticGraphSkeleton& g) { }
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/// The base type of node iterators,
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/// or in other words, the trivial node iterator.
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/// This is the base type of each node iterator,
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/// thus each kind of node iterator converts to this.
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/// More precisely each kind of node iterator should be inherited
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/// from the trivial node iterator.
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class Node {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Node() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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Node(const Node&) { }
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/// Invalid constructor \& conversion.
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/// This constructor initializes the iterator to be invalid.
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/// \sa Invalid for more details.
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Node(Invalid) { }
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/// Equality operator
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Node) const { return true; }
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/// Inequality operator
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/// \sa \ref operator==(Node n)
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///
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bool operator!=(Node) const { return true; }
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///Comparison operator.
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///This is a strict ordering between the nodes.
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///
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///This ordering can be different from the order in which NodeIt
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///goes through the nodes.
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///\todo Possibly we don't need it.
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bool operator<(Node) const { return true; }
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};
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/// This iterator goes through each node.
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/// This iterator goes through each node.
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/// Its usage is quite simple, for example you can count the number
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/// of nodes in graph \c g of type \c Graph like this:
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/// \code
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/// int count=0;
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/// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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/// \endcode
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class NodeIt : public Node {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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NodeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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NodeIt(const NodeIt&) { }
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/// Invalid constructor \& conversion.
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/// Initialize the iterator to be invalid.
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/// \sa Invalid for more details.
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NodeIt(Invalid) { }
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/// Sets the iterator to the first node.
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/// Sets the iterator to the first node of \c g.
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///
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NodeIt(const StaticGraphSkeleton& g) { }
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/// Node -> NodeIt conversion.
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/// Sets the iterator to the node of \c g pointed by the trivial
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/// iterator n.
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/// This feature necessitates that each time we
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/// iterate the edge-set, the iteration order is the same.
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NodeIt(const StaticGraphSkeleton& g, const Node& n) { }
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/// Next node.
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/// Assign the iterator to the next node.
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///
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NodeIt& operator++() { return *this; }
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};
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/// The base type of the edge iterators.
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/// The base type of the edge iterators.
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///
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class Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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Edge() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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Edge(const Edge&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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Edge(Invalid) { }
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/// Equality operator
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/// Two iterators are equal if and only if they point to the
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/// same object or both are invalid.
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bool operator==(Edge) const { return true; }
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/// Inequality operator
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/// \sa \ref operator==(Node n)
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///
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bool operator!=(Edge) const { return true; }
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///Comparison operator.
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///This is a strict ordering between the nodes.
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///
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///This ordering can be different from the order in which NodeIt
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///goes through the nodes.
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///\todo Possibly we don't need it.
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bool operator<(Edge) const { return true; }
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};
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/// This iterator goes trough the outgoing edges of a node.
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/// This iterator goes trough the \e outgoing edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c g of type \c Graph as follows.
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/// \code
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/// int count=0;
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/// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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/// \endcode
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class OutEdgeIt : public Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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OutEdgeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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OutEdgeIt(const OutEdgeIt&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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OutEdgeIt(Invalid) { }
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/// This constructor sets the iterator to first outgoing edge.
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/// This constructor set the iterator to the first outgoing edge of
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/// node
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///@param n the node
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///@param g the graph
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OutEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
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/// Edge -> OutEdgeIt conversion
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/// Sets the iterator to the value of the trivial iterator \c e.
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/// This feature necessitates that each time we
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/// iterate the edge-set, the iteration order is the same.
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OutEdgeIt(const StaticGraphSkeleton& g, const Edge& e) { }
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///Next outgoing edge
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/// Assign the iterator to the next
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/// outgoing edge of the corresponding node.
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OutEdgeIt& operator++() { return *this; }
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};
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/// This iterator goes trough the incoming edges of a node.
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/// This iterator goes trough the \e incoming edges of a certain node
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/// of a graph.
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/// Its usage is quite simple, for example you can count the number
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/// of outgoing edges of a node \c n
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/// in graph \c g of type \c Graph as follows.
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/// \code
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/// int count=0;
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/// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
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/// \endcode
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class InEdgeIt : public Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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InEdgeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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InEdgeIt(const InEdgeIt&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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InEdgeIt(Invalid) { }
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/// This constructor sets the iterator to first incoming edge.
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/// This constructor set the iterator to the first incoming edge of
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/// node
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///@param n the node
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///@param g the graph
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InEdgeIt(const StaticGraphSkeleton& g, const Node& n) { }
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/// Edge -> InEdgeIt conversion
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/// Sets the iterator to the value of the trivial iterator \c e.
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/// This feature necessitates that each time we
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/// iterate the edge-set, the iteration order is the same.
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InEdgeIt(const StaticGraphSkeleton& g, const Edge& n) { }
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/// Next incoming edge
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/// Assign the iterator to the next inedge of the corresponding node.
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///
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InEdgeIt& operator++() { return *this; }
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};
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/// This iterator goes through each edge.
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/// This iterator goes through each edge of a graph.
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/// Its usage is quite simple, for example you can count the number
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alpar@774
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/// of edges in a graph \c g of type \c Graph as follows:
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/// \code
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/// int count=0;
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/// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
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/// \endcode
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class EdgeIt : public Edge {
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public:
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/// Default constructor
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/// @warning The default constructor sets the iterator
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/// to an undefined value.
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EdgeIt() { }
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/// Copy constructor.
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/// Copy constructor.
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///
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EdgeIt(const EdgeIt&) { }
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/// Initialize the iterator to be invalid.
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/// Initialize the iterator to be invalid.
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///
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EdgeIt(Invalid) { }
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alpar@801
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/// This constructor sets the iterator to first edge.
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/// This constructor set the iterator to the first edge of
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/// node
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///@param g the graph
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EdgeIt(const StaticGraphSkeleton& g) { }
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alpar@801
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/// Edge -> EdgeIt conversion
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alpar@801
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alpar@801
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/// Sets the iterator to the value of the trivial iterator \c e.
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alpar@801
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/// This feature necessitates that each time we
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alpar@801
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/// iterate the edge-set, the iteration order is the same.
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EdgeIt(const StaticGraphSkeleton&, const Edge&) { }
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///Next edge
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/// Assign the iterator to the next
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/// edge of the corresponding node.
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EdgeIt& operator++() { return *this; }
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};
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alpar@732
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alpar@732
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/// First node of the graph.
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/// \retval i the first node.
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/// \return the first node.
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///
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NodeIt& first(NodeIt& i) const { return i; }
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/// The first incoming edge.
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/// The first incoming edge.
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///
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InEdgeIt& first(InEdgeIt &i, Node) const { return i; }
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alpar@732
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/// The first outgoing edge.
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/// The first outgoing edge.
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///
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OutEdgeIt& first(OutEdgeIt& i, Node) const { return i; }
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/// The first edge of the Graph.
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alpar@801
|
342 |
|
alpar@801
|
343 |
/// The first edge of the Graph.
|
alpar@801
|
344 |
///
|
alpar@774
|
345 |
EdgeIt& first(EdgeIt& i) const { return i; }
|
alpar@732
|
346 |
|
alpar@801
|
347 |
///Gives back the head node of an edge.
|
alpar@732
|
348 |
|
alpar@732
|
349 |
///Gives back the head node of an edge.
|
alpar@801
|
350 |
///
|
alpar@732
|
351 |
Node head(Edge) const { return INVALID; }
|
alpar@732
|
352 |
///Gives back the tail node of an edge.
|
alpar@801
|
353 |
|
alpar@801
|
354 |
///Gives back the tail node of an edge.
|
alpar@801
|
355 |
///
|
alpar@732
|
356 |
Node tail(Edge) const { return INVALID; }
|
alpar@163
|
357 |
|
alpar@732
|
358 |
///Gives back the \e id of a node.
|
alpar@182
|
359 |
|
alpar@732
|
360 |
///\warning Not all graph structures provide this feature.
|
alpar@732
|
361 |
///
|
alpar@801
|
362 |
///\todo Should each graph provide \c id?
|
alpar@774
|
363 |
int id(const Node&) const { return 0; }
|
alpar@732
|
364 |
///Gives back the \e id of an edge.
|
alpar@182
|
365 |
|
alpar@732
|
366 |
///\warning Not all graph structures provide this feature.
|
alpar@182
|
367 |
///
|
alpar@801
|
368 |
///\todo Should each graph provide \c id?
|
alpar@774
|
369 |
int id(const Edge&) const { return 0; }
|
alpar@182
|
370 |
|
alpar@801
|
371 |
/// .
|
alpar@801
|
372 |
|
alpar@801
|
373 |
///\todo What is this?
|
alpar@801
|
374 |
///
|
alpar@774
|
375 |
int nodeNum() const { return 0; }
|
alpar@801
|
376 |
/// .
|
alpar@801
|
377 |
///\todo What is this?
|
alpar@801
|
378 |
///
|
alpar@774
|
379 |
int edgeNum() const { return 0; }
|
alpar@732
|
380 |
|
alpar@732
|
381 |
|
alpar@732
|
382 |
///Reference map of the nodes to type \c T.
|
alpar@732
|
383 |
|
alpar@732
|
384 |
///Reference map of the nodes to type \c T.
|
alpar@732
|
385 |
/// \sa ReferenceSkeleton
|
alpar@732
|
386 |
/// \warning Making maps that can handle bool type (NodeMap<bool>)
|
alpar@801
|
387 |
/// needs some extra attention!
|
alpar@801
|
388 |
template<class T> class NodeMap: public ReferenceMap< Node, T >
|
alpar@732
|
389 |
{
|
alpar@732
|
390 |
public:
|
alpar@732
|
391 |
|
alpar@801
|
392 |
/// .
|
alpar@774
|
393 |
NodeMap(const StaticGraphSkeleton&) { }
|
alpar@801
|
394 |
/// .
|
alpar@774
|
395 |
NodeMap(const StaticGraphSkeleton&, T) { }
|
alpar@732
|
396 |
|
alpar@732
|
397 |
///Copy constructor
|
alpar@774
|
398 |
template<typename TT> NodeMap(const NodeMap<TT>&) { }
|
alpar@732
|
399 |
///Assignment operator
|
alpar@774
|
400 |
template<typename TT> NodeMap& operator=(const NodeMap<TT>&)
|
alpar@774
|
401 |
{ return *this; }
|
alpar@732
|
402 |
};
|
alpar@732
|
403 |
|
alpar@732
|
404 |
///Reference map of the edges to type \c T.
|
alpar@732
|
405 |
|
alpar@732
|
406 |
///Reference map of the edges to type \c T.
|
alpar@732
|
407 |
/// \sa ReferenceSkeleton
|
alpar@732
|
408 |
/// \warning Making maps that can handle bool type (EdgeMap<bool>)
|
alpar@801
|
409 |
/// needs some extra attention!
|
alpar@732
|
410 |
template<class T> class EdgeMap
|
alpar@732
|
411 |
: public ReferenceMap<Edge,T>
|
alpar@732
|
412 |
{
|
alpar@732
|
413 |
public:
|
alpar@732
|
414 |
|
alpar@801
|
415 |
/// .
|
alpar@774
|
416 |
EdgeMap(const StaticGraphSkeleton&) { }
|
alpar@801
|
417 |
/// .
|
alpar@774
|
418 |
EdgeMap(const StaticGraphSkeleton&, T) { }
|
alpar@147
|
419 |
|
alpar@732
|
420 |
///Copy constructor
|
alpar@774
|
421 |
template<typename TT> EdgeMap(const EdgeMap<TT>&) { }
|
alpar@732
|
422 |
///Assignment operator
|
alpar@774
|
423 |
template<typename TT> EdgeMap &operator=(const EdgeMap<TT>&)
|
alpar@774
|
424 |
{ return *this; }
|
alpar@732
|
425 |
};
|
alpar@163
|
426 |
};
|
alpar@163
|
427 |
|
alpar@186
|
428 |
|
alpar@732
|
429 |
|
alpar@801
|
430 |
/// An empty non-static graph class.
|
alpar@186
|
431 |
|
alpar@732
|
432 |
/// This class provides everything that \c StaticGraphSkeleton
|
alpar@732
|
433 |
/// with additional functionality which enables to build a
|
alpar@732
|
434 |
/// graph from scratch.
|
alpar@732
|
435 |
class GraphSkeleton : public StaticGraphSkeleton
|
alpar@732
|
436 |
{
|
alpar@163
|
437 |
public:
|
alpar@732
|
438 |
/// Defalult constructor.
|
alpar@801
|
439 |
|
alpar@801
|
440 |
/// Defalult constructor.
|
alpar@801
|
441 |
///
|
alpar@774
|
442 |
GraphSkeleton() { }
|
alpar@732
|
443 |
///Add a new node to the graph.
|
alpar@732
|
444 |
|
alpar@732
|
445 |
/// \return the new node.
|
alpar@732
|
446 |
///
|
alpar@774
|
447 |
Node addNode() { return INVALID; }
|
alpar@732
|
448 |
///Add a new edge to the graph.
|
alpar@732
|
449 |
|
alpar@732
|
450 |
///Add a new edge to the graph with tail node \c tail
|
alpar@732
|
451 |
///and head node \c head.
|
alpar@732
|
452 |
///\return the new edge.
|
alpar@774
|
453 |
Edge addEdge(Node, Node) { return INVALID; }
|
alpar@732
|
454 |
|
alpar@732
|
455 |
/// Resets the graph.
|
alpar@732
|
456 |
|
alpar@732
|
457 |
/// This function deletes all edges and nodes of the graph.
|
alpar@732
|
458 |
/// It also frees the memory allocated to store them.
|
alpar@826
|
459 |
/// \todo It might belong to \c ErasableGraphSkeleton.
|
alpar@774
|
460 |
void clear() { }
|
alpar@163
|
461 |
};
|
alpar@163
|
462 |
|
alpar@826
|
463 |
/// An empty erasable graph class.
|
alpar@52
|
464 |
|
alpar@732
|
465 |
/// This class is an extension of \c GraphSkeleton. It also makes it
|
alpar@732
|
466 |
/// possible to erase edges or nodes.
|
alpar@826
|
467 |
class ErasableGraphSkeleton : public GraphSkeleton
|
alpar@163
|
468 |
{
|
alpar@163
|
469 |
public:
|
alpar@801
|
470 |
/// Defalult constructor.
|
alpar@801
|
471 |
|
alpar@801
|
472 |
/// Defalult constructor.
|
alpar@801
|
473 |
///
|
alpar@826
|
474 |
ErasableGraphSkeleton() { }
|
alpar@732
|
475 |
/// Deletes a node.
|
alpar@801
|
476 |
|
alpar@801
|
477 |
/// Deletes node \c n node.
|
alpar@801
|
478 |
///
|
alpar@774
|
479 |
void erase(Node n) { }
|
alpar@732
|
480 |
/// Deletes an edge.
|
alpar@801
|
481 |
|
alpar@801
|
482 |
/// Deletes edge \c e edge.
|
alpar@801
|
483 |
///
|
alpar@774
|
484 |
void erase(Edge e) { }
|
alpar@163
|
485 |
};
|
alpar@163
|
486 |
|
alpar@732
|
487 |
// @}
|
alpar@801
|
488 |
} //namespace skeleton
|
marci@174
|
489 |
} //namespace hugo
|
alpar@52
|
490 |
|
alpar@145
|
491 |
|
alpar@145
|
492 |
|
alpar@503
|
493 |
#endif // HUGO_SKELETON_GRAPH_H
|