src/work/athos/union_find.h
author alpar
Thu, 22 Jul 2004 20:06:40 +0000
changeset 733 240003bddaff
child 921 818510fa3d99
permissions -rw-r--r--
Check StaticGraphSkeleton, as well.
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// -*- C++ -*- //
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/*
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Union-Find structure
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* Ehhez nagyon fontos, hogy az atadott property map inicializalva legyen
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* minden szobajovo kulcs ertekre, -1 -es ertekkel!
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*/
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#ifndef UNION_FIND_H
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#define UNION_FIND_H
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#include <vector>
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//#include <map>
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namespace hugo {
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  template <typename KeyType, typename KeyIntMap>
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    class UnionFind {
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    KeyIntMap& pointmap;
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    struct VectorElementType {
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      int boss;
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      int count;
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      VectorElementType(int _boss, int _count){
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	boss = _boss;
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	count = _count;
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      }
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    };
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    std::vector<VectorElementType> container;
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    public:
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    UnionFind(KeyIntMap& _pointmap): pointmap(_pointmap){
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    } 
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    //Give a component of one point to the structure
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    int addPoint(KeyType u){
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      int _index = container.size();
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      VectorElementType buf(_index,1);
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      container.push_back(buf);
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      return _index;
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    }
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    //Finds the big boss of u
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    int find(KeyType u){
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      if (pointmap.get(u)==-1){
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	int whoami = addPoint(u);
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	pointmap.set(u, whoami);
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	return whoami;
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      }
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      else{
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	int emp = pointmap.get(u);
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	int boss = container[emp].boss;
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	while(emp != boss){
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	  emp = boss;
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	  boss = container[emp].boss;
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	}
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	return boss;
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      }
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    }
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    //Finds u and v in the structures and merges the comopnents, if not equal
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    bool findAndMerge(KeyType u,KeyType v){
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      int bu = find(u);
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      int bv = find(v);
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      if (bu != bv){
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	unio(bu,bv);
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	return true;
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      }
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      else{
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	return false;
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      }
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    }
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    //Merges a into b
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    void mergeInto(int a, int b){
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      container[a].boss = b;
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      container[b].count +=  container[a].count;
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    }
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    //Makes the union
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    void unio(int b1, int b2){
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      if (container[b1].count>container[b2].count){
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	mergeInto(b2,b1);
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      }
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      else{
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	mergeInto(b1,b2);
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      }
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    }//unio
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  };
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}//namespace hugo
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#endif