lemon/tabu_search.h
author deba
Tue, 11 Jul 2006 15:42:15 +0000
changeset 2126 2c8adbee9fa6
child 2151 38ec4a930c05
permissions -rw-r--r--
Renameing file: graph_component.h => graph_components.h
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2006
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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#ifndef LEMON_TABU_SEARCH_H
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#define LEMON_TABU_SEARCH_H
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/// \ingroup experimental
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/// \file
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/// \brief TabuSearch algorithm.
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///
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/// \author Szabadkai Mark
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#include <lemon/bits/utility.h>
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#include <lemon/error.h>
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#include <lemon/time_measure.h>
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#include <functional>
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#include <deque>
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namespace lemon {
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  /// \brief Default Traits for TabuSearch class.
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  /// 
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  /// This template defines the needed types for the \ref TabuSearch class.
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  /// Is main purpos is to simplify the main class's template interface,
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  /// but it provides the EdgeIt type, passing to the concrete graph wheter
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  /// it is directed or undirected.
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#ifdef DOXYGEN
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  template< typename GRAPH, typename VALUE, 
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            typename HEIGHTMAP, typename BETTER, bool UNDIR >
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#else
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  template< typename GRAPH, typename VALUE,
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            typename HEIGHTMAP = typename GRAPH::template NodeMap<VALUE>,
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            typename BETTER = std::less<VALUE>,
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            bool UNDIR = UndirectedTagIndicator<GRAPH>::value >
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#endif
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  struct TabuSearchDefaultTraits {
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    typedef  VALUE  Value; 
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    typedef  BETTER  Better;
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    typedef  GRAPH  Graph;
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    typedef  typename GRAPH::Node  Node;
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    typedef  HEIGHTMAP  HeightMap;
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    typedef  typename GRAPH::IncEdgeIt  EdgeIt;
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  };
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  template< typename GRAPH, typename VALUE, 
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            typename HEIGHTMAP, typename BETTER >
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  struct TabuSearchDefaultTraits< GRAPH, VALUE, HEIGHTMAP, BETTER, false > {
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    typedef  VALUE  Value;
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    typedef  BETTER  Better;
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    typedef  GRAPH  Graph;
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    typedef  typename GRAPH::Node  Node;
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    typedef  HEIGHTMAP  HeightMap;
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    typedef  typename GRAPH::OutEdgeIt  EdgeIt;
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  };
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  /// \brief Policy hierarchy to controll the search algorithm.
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  ///
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  /// The fallowing template hierarchy offers a clean interface to define own
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  /// policies, and combine existing ones.
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  template< typename TS >
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  struct TabuSearchPolicyConcept {
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    void  target( TS *ts ) {}
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    void  reset()  {}
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    bool  onStep() { return false; }
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    bool  onStick() { return false; }
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    bool  onImprove( const typename TS::Value &best ) { return false; }
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  };
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  template< typename TS >
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  struct YesPolicy {
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    void  target( TS *ts ) {}
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    void  reset()  {}
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    bool  onStep() { return true; }
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    bool  onStick() { return true; }
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    bool  onImprove( const typename TS::Value &best ) { return true; }
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  };
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  template< typename TS >
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  struct NoPolicy : public TabuSearchPolicyConcept<TS> {};
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  /// \brief Some basic methode, how tow Policies can be combined
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  struct PolicyAndCombination {
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    static bool  evaluate( const bool r1, const bool r2 ) {
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      return r1 && r2;
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    }
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  };
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  struct PolicyOrCombination {
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    static bool  evaluate( const bool r1, const bool r2 ) {
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      return r1 || r2;
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    }
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  };
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  /// \brief CombinePolicies
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  ///
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  /// It combines tow policies using the given combination methode (mainly
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  /// some of the basic logical methodes) to create a new one.
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#ifdef DOXYGEN
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  template< template<typename> class CP1, template<typename> class CP2, 
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            typename COMBINATION >
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#else
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  template< template<typename> class CP1, template<typename> class CP2,
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            typename COMBINATION = PolicyAndCombination >
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#endif
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  struct CombinePolicies {
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    template< typename TS >
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    struct Policy {
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      typedef CP1<TS>  Policy1;
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      typedef CP2<TS>  Policy2;
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      Policy1  policy1;
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      Policy2  policy2;
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      inline Policy() : policy1(), policy2() {}
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      inline Policy( const Policy1 &cp1, const Policy2 &cp2 ) 
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        : policy1(cp1), policy2(cp2) {}
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      void  target( TS *ts ) {
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        policy1.target(ts), policy2.target(ts);
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      };
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      void  reset() {
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        policy1.reset(), policy2.reset();
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      }
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      bool  onStep() {
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        return cmb.evaluate( policy1.onStep(), policy2.onStep() );
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      }
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      bool  onStick() {
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        return cmb.evaluate( policy1.onStick(), policy2.onStick() );
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      }
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      bool  onImprove( const typename TS::Value &best ) {
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        return cmb.evaluate( policy1.onImprove(best), 
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                             policy2.onImprove(best) );
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      }
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    private:
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      COMBINATION cmb;
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    };
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  };
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  /// \brief IterationPolicy limits the number of iterations and the
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  /// number of iterations without improvement
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  template< typename TS >
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  struct IterationPolicy {
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    IterationPolicy() : _it_lim(100000), _noimpr_it_lim(5000) {}
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    IterationPolicy( const long int itl, const long int noimpritl )
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      : _it_lim(itl), _noimpr_it_lim(noimpritl)
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    {}
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    void  target( TS *ts ) {}
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    void  reset() {
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      _it = _noimpr_it = 0;
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    }
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    bool  onStep() {
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      ++_it; ++_noimpr_it;
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      return (_it <= _it_lim) && (_noimpr_it <= _noimpr_it_lim);
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    }
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    bool  onStick() {
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      return false;
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    }
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    bool  onImprove( const typename TS::Value &best ) {
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      _noimpr_it = 0;
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      return true;
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    }
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    long int  iterationLimit() const {
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      return _it_lim;
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    }
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    void  iterationLimit( const long int itl ) {
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      _it_lim = itl;
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    }
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    long int  noImprovementIterationLimit() const {
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      return _noimpr_it_lim;
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    }
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    void  noImprovementIterationLimit( const long int noimpritl ) {
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      _noimpr_it_lim = noimpritl;
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    }
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  private:
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    long int  _it_lim, _noimpr_it_lim;
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    long int  _it, _noimpr_it;
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  };
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  /// \brief HeightPolicy stops the search when a given height is reached or
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  /// exceeds
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  template< typename TS >
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  struct HeightPolicy {
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    typedef typename TS::Value  Value;
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    HeightPolicy() : _height_lim(), _found(false) {}
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    HeightPolicy( const Value &hl ) : _height_lim(hl), _found(false) {}
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    void  target( TS *ts ) {}
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    void  reset() {
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      _found = false;
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    }
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    bool  onStep() {
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      return !_found;
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    }
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    bool  onStick() {
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      return false;
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    }
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    bool  onImprove( const Value &best ) {
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      typename TS::Better  better;
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      _found = better(best, _height_lim) || (best == _height_lim);
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      return !_found;
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    }
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    Value  heightLimi() const {
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      return _height_lim;
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    }
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    void  heightLimi( const Value &hl ) {
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      _height_lim = hl;
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    }
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  private:
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    Value  _height_lim;
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    bool  _found;
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  };
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  /// \brief TimePolicy limits the time for searching.
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  template< typename TS >
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  struct TimePolicy {
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    TimePolicy() : _time_lim(60.0), _timeisup(false) {}
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    TimePolicy( const double tl ) : _time_lim(tl), _timeisup(false) {}
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    void  target( TS *ts ) {}
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    void  reset() {
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      _timeisup = false;
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      _t.reset();
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    }
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    bool  onStep() {
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      update();
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      return !_timeisup;
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    }
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    bool  onStick() {
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      return false;
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    }
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    bool  onImprove( const typename TS::Value &best ) {
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      update();
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      return !_timeisup;
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    }
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    double timeLimit() const {
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      return _time_lim;
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    }
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    void  setTimeLimit( const double tl ) {
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      _time_lim = tl;
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      update();
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    }
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  private:
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    lemon::Timer  _t;
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    double  _time_lim;
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    bool  _timeisup;
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    inline void  update() {
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      _timeisup = _t.realTime() > _time_lim;
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    }
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  };
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  /// \brief TabuSearch main class
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  ///
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  /// This class offers the implementation of tabu-search algorithm. The
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  /// tabu-serach is a local-search. It starts from a specified point of the
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  /// problem's graph representation, and in every step it goes to the localy
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  /// best next Node except those in tabu set. The maximum size of this tabu
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  /// set defines how many Node will be remembered. The best Node ever found
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  /// will also stored, so we wont lose it, even is the search continues.
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  /// The class can be used on any kind of Graph and with any kind of Value
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  /// with a total-settlement on it.
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  ///
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  /// \param _Graph The graph type the algorithm runs on.
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  /// \param _Value The values' type associated to the nodes.
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  /// \param _Policy Controlls the search. Determinates when to stop, or how
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  /// manage stuck search. Default value is \ref IterationPolicy .
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  /// \param _Traits Collection of needed types. Default value is
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  /// \ref TabuSearchDefaultTraits .
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  ///
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  /// \author Szabadkai Mark
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#ifdef DOXYGEN
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  template< typename GRAPH, typename VALUE, template<typename> class POLICY, typename TRAITS >
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#else
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  template< typename GRAPH, typename VALUE,
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            template<typename> class POLICY = IterationPolicy,
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            typename TRAITS = TabuSearchDefaultTraits<GRAPH, VALUE> >
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#endif
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  class TabuSearch
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  {
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  public:
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    /// \brief Thrown by setting the size of the tabu-set and the given size
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    /// is less than 2.
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    class BadParameterError : public lemon::LogicError {
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    public:
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      virtual const char* exceptionName() const {
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        return "lemon::TabuSearch::BadParameterError";
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      }
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    };
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    ///Public types
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    typedef  TabuSearch<GRAPH,VALUE,POLICY,TRAITS>  SelfType;
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    typedef  typename TRAITS::Graph  Graph;
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    typedef  typename TRAITS::Node  Node;
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    typedef  typename TRAITS::Value  Value;
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    typedef  typename TRAITS::HeightMap  HeightMap;
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    typedef  typename TRAITS::Better  Better;
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    typedef  typename std::deque< Node >::const_iterator  TabuIterator;
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    typedef  POLICY<SelfType>  Policy;
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  protected:
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    typedef  typename TRAITS::EdgeIt  EdgeIt;
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    const Graph  &gr;
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    const HeightMap  &height;
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    /// The tabu set. Teh current node is the first
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    std::deque< Node >  tabu;
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    /// Maximal tabu size
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    unsigned int  mts;
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    /// The best Node found
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    Node  b;
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    Better  better;
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    Policy  pol;
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  public:
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    /// \brief Constructor
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    ///
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    /// \param graph the graph the algorithm will run on.
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    /// \param hm the height map used by the algorithm.
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    /// \param tabusz the maximal size of the tabu set. Default value is 3
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    /// \param p the Policy controlling the search.
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    TabuSearch( const Graph &graph, const HeightMap &hm, 
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                const int tabusz = 3, Policy p = Policy() )
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      : gr(graph), height(hm), mts(tabusz), pol(p)
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    {
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      pol.target(this);
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    }
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    /// \brief Destructor
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    ~TabuSearch() {
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      pol.target(NULL);
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    }
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    /// Set/Get the size of the tabu set
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    void  tabuSize( const unsigned int size )
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    {
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      if( size < 2 )
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      throw BadParameterError( "Tabu size must be at least 2!" );
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      mts = size;
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      while( mts < tabu.size() )
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      tabu.pop_back();
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    }
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    unsigned int  tabuSize() const {
deba@2067
   406
      return mts;
deba@2067
   407
    }
deba@2067
   408
deba@2067
   409
    /// Set/Get Policy
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   410
    void  policy( Policy p ) {
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   411
      pol.target(NULL);
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   412
      pol = p;
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   413
      pol.target(this);
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   414
    }
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   415
		
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    Policy& policy()  {
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   417
      return pol;
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   418
    }
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   419
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   420
    /// \name Execution control
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   421
    /// The simplest way to execute the algorithm is to use the member
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   422
    /// functions called \c run( 'startnode' ).
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    ///@{
deba@2067
   424
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   425
    /// \brief Initializes the internal data.
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   426
    ///
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   427
    /// \param startn The start node where the search begins.
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   428
    void  init( const Node startn ) {
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   429
      tabu.clear();
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   430
      tabu.push_front( startn );
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   431
      b = startn;
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   432
      pol.reset();
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   433
    }
deba@2067
   434
deba@2067
   435
    /// \brief Does one iteration
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   436
    ///
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   437
    /// If the Policy allows it searches for the best next node, then steps
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   438
    /// onto it.
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   439
    /// \return %False if one Policy condition wants to stop the search.
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   440
    bool  step()
deba@2067
   441
    {
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   442
      ///Request premmision from ControllPolicy
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   443
      if( !pol.onStep() )
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   444
      return false;
deba@2067
   445
	
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   446
      ///Find the best next potential node
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   447
      Node n; bool found = false;
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   448
      for( EdgeIt e(gr,tabu[0]); e != INVALID; ++e )
deba@2067
   449
      {
deba@2067
   450
        Node m = (gr.source(e) == tabu[0]) ? gr.target(e) : gr.source(e);
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   451
        bool wrong = false;
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   452
        for( int i = 1; i != (signed int)tabu.size(); ++i )
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   453
          if( m == tabu[i] ) {
deba@2067
   454
            wrong = true;
deba@2067
   455
            break;
deba@2067
   456
          }
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   457
        if( wrong )
deba@2067
   458
          continue;
deba@2067
   459
deba@2067
   460
        if( !found ) {
deba@2067
   461
          n = m;
deba@2067
   462
          found = true;
deba@2067
   463
        } else
deba@2067
   464
          if( better(height[m], height[n]) ) {
deba@2067
   465
            n = m;
deba@2067
   466
          }
deba@2067
   467
      }
deba@2067
   468
deba@2067
   469
      ///Handle stuck search
deba@2067
   470
      if( !found ) {
deba@2067
   471
        return pol.onStick();
deba@2067
   472
      }
deba@2067
   473
deba@2067
   474
      ///Move on...
deba@2067
   475
      tabu.push_front(n);
deba@2067
   476
      while( mts < tabu.size() ) {
deba@2067
   477
        tabu.pop_back();
deba@2067
   478
      }
deba@2067
   479
      if( better(height[n], height[b]) ) {
deba@2067
   480
        b = n;
deba@2067
   481
        if( !pol.onImprove(height[b]) )
deba@2067
   482
        return false;
deba@2067
   483
      }
deba@2067
   484
deba@2067
   485
      return true;
deba@2067
   486
    }
deba@2067
   487
deba@2067
   488
    /// \brief Runs a search while the Policy stops it.
deba@2067
   489
    ///
deba@2067
   490
    /// \param startn The start node where the search begins.
deba@2067
   491
    inline void  run( const Node startn ) {
deba@2067
   492
      std::cin.unsetf( std::ios_base::skipws );
deba@2067
   493
      char c;
deba@2067
   494
      init( startn );
deba@2067
   495
      while( step() )
deba@2067
   496
      std::cin >> c;
deba@2067
   497
      std::cin.setf( std::ios_base::skipws );
deba@2067
   498
    }
deba@2067
   499
deba@2067
   500
    ///@}
deba@2067
   501
deba@2067
   502
    /// \name Query Functions
deba@2067
   503
    /// The result of the TabuSearch algorithm can be obtained using these
deba@2067
   504
    /// functions.\n
deba@2067
   505
    ///@{
deba@2067
   506
deba@2067
   507
    /// \brief The node, the search is standing on.
deba@2067
   508
    inline Node  current() const {
deba@2067
   509
      return tabu[0];
deba@2067
   510
    }
deba@2067
   511
deba@2067
   512
    /// \brief The best node found until now.
deba@2067
   513
    inline Node  best() const {
deba@2067
   514
      return b;
deba@2067
   515
    }
deba@2067
   516
deba@2067
   517
    /// \brief Beginning to iterate on the current tabu set.
deba@2067
   518
    inline TabuIterator  tabu_begin() const {
deba@2067
   519
      return tabu.begin();
deba@2067
   520
    }
deba@2067
   521
deba@2067
   522
    /// \brief Ending to iterate on the current tabu set.
deba@2067
   523
    inline TabuIterator  tabu_end() const {
deba@2067
   524
      return tabu.end();
deba@2067
   525
    }
deba@2067
   526
deba@2067
   527
    ///@}
deba@2067
   528
  };
deba@2067
   529
}
deba@2067
   530
#endif