src/hugo/default_map.h
author hegyi
Mon, 13 Sep 2004 15:30:01 +0000
changeset 837 2d50d1f045c5
child 891 74589d20dbc3
permissions -rw-r--r--
Reserve is resolved.
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// -*- c++ -*-
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#ifndef DEFAULT_MAP_H
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#define DEFAULT_MAP_H
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#include <hugo/array_map.h>
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#include <hugo/vector_map.h>
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///\ingroup graphmaps
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///\file
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///\brief Graph maps that construates and destruates
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///their elements dynamically.
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namespace hugo {
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/// \addtogroup graphmaps
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/// @{
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  /** The ArrayMap template class is graph map structure what
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   *  automatically updates the map when a key is added to or erased from
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   *  the map. This map uses the VectorMap if the ValueType is a primitive
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   *  type and the ArrayMap for the other cases.
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   *
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   *  The template parameter is the MapRegistry that the maps
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   *  will belong to and the ValueType.
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   */
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  /** Macro to implement the DefaultMap.
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   */
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#define DEFAULT_MAP_BODY(DynMap, Value) \
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  { \
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    typedef DynMap<MapRegistry, Value> MapImpl; \
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  \
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  public: \
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  \
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    typedef typename MapRegistry::Graph Graph; \
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  \
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    DefaultMap() : MapImpl() {} \
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  \
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    DefaultMap(const Graph& g, MapRegistry& r) : MapImpl(g, r) {} \
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  \
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    DefaultMap(const Graph& g, MapRegistry& r, const Value& v) \
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      : MapImpl(g, r, v) {} \
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  \
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    DefaultMap(const DefaultMap& copy) \
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      : MapImpl(static_cast<const MapImpl&>(copy)) {} \
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  \
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    template <typename CMap> DefaultMap(const CMap& copy) : MapImpl(copy) {} \
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  \
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    DefaultMap& operator=(const DefaultMap& copy) { \
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      MapImpl::operator=(static_cast<const MapImpl&>(copy)); \
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      return *this; \
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    } \
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  \
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    template <typename CMap> DefaultMap& operator=(const CMap& copy) { \
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      MapImpl::operator=(copy); \
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      return *this; \
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    } \
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  \
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  };
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  template <typename MapRegistry, typename Type>
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  class DefaultMap : public ArrayMap<MapRegistry, Type> 
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  DEFAULT_MAP_BODY(ArrayMap, Type);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, bool> 
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    : public VectorMap<MapRegistry, bool> 
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  DEFAULT_MAP_BODY(VectorMap, bool);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, char> 
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    : public VectorMap<MapRegistry, char> 
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  DEFAULT_MAP_BODY(VectorMap, char);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, int> 
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    : public VectorMap<MapRegistry, int> 
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  DEFAULT_MAP_BODY(VectorMap, int);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, short> 
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    : public VectorMap<MapRegistry, short> 
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  DEFAULT_MAP_BODY(VectorMap, short);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, long> 
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    : public VectorMap<MapRegistry, long> 
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  DEFAULT_MAP_BODY(VectorMap, long);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, float> 
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    : public VectorMap<MapRegistry, float> 
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  DEFAULT_MAP_BODY(VectorMap, float);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, double> 
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    : public VectorMap<MapRegistry, double> 
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  DEFAULT_MAP_BODY(VectorMap, double);
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  template <typename MapRegistry>
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  class DefaultMap<MapRegistry, long double> 
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    : public VectorMap<MapRegistry, long double> 
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  DEFAULT_MAP_BODY(VectorMap, long double);
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  template <typename MapRegistry, typename Type>
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  class DefaultMap<MapRegistry, Type*>
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    : public VectorMap<MapRegistry, Type*> 
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  DEFAULT_MAP_BODY(VectorMap, Type*);
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}
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#endif