src/hugo/maps.h
author marci
Thu, 16 Sep 2004 13:54:46 +0000
changeset 865 2f3f87afb1d2
parent 720 193d881b23ad
child 890 3a48bc350e0f
permissions -rw-r--r--
Sorry, the name chosen was a mistake.
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// -*- C++ -*- //
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#ifndef HUGO_MAPS_H
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#define HUGO_MAPS_H
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///\file
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///\brief Miscellaneous property maps
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///
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///\todo This file has the same name as the concept file in skeletons,
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/// and this is not easily detectable in docs...
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#include <map>
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namespace hugo {
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  /// Base class of maps.
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  /// Base class of maps.
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  /// It provides the necessary <tt>typedef</tt>s required by the map concept.
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  template<typename K, typename T>
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  class MapBase
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  {
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  public:
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    /// .
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    typedef K KeyType;
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    /// .
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    typedef T ValueType;
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  };
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  /// Null map. (a.k.a. DoNothingMap)
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  /// If you have to provide a map only for its type definitions,
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  /// or if you have to provide a writable map, but
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  /// data written to it will sent to <tt>/dev/null</tt>...
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  template<typename K, typename T>
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  class NullMap : public MapBase<K,T>
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  {
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  public:
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    /// Gives back a default constructed element.
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    T operator[](const K&) const { return T(); }
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    /// Absorbs the value.
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    void set(const K&, const T&) {}
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  };
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  /// Constant map.
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  /// This is a readable map which assigns a specified value to each key.
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  /// In other aspects it is equivalent to the \ref NullMap.
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  /// \todo set could be used to set the value.
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  template<typename K, typename T>
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  class ConstMap : public MapBase<K,T>
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  {
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    T v;
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  public:
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    /// Default constructor
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    /// The value of the map will be uninitialized. 
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    /// (More exactly it will be default constructed.)
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    ConstMap() {}
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    /// .
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    /// \param _v The initial value of the map.
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    ConstMap(const T &_v) : v(_v) {}
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    T operator[](const K&) const { return v; }
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    void set(const K&, const T&) {}
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    template<typename T1>
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    struct rebind {
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      typedef ConstMap<K,T1> other;
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    };
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    template<typename T1>
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    ConstMap(const ConstMap<K,T1> &, const T &_v) : v(_v) {}
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  };
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  /// \c std::map wrapper
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  /// This is essentially a wrapper for \c std::map. With addition that
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  /// you can specify a default value different from \c ValueType() .
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  ///
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  /// \todo Provide allocator parameter...
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  template <typename Key, typename T, typename Compare = std::less<Key> >
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  class StdMap : public std::map<Key,T,Compare> {
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    typedef std::map<Key,T,Compare> parent;
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    T v;
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    typedef typename parent::value_type PairType;
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  public:
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    typedef Key KeyType;
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    typedef T ValueType;
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    typedef T& ReferenceType;
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    typedef const T& ConstReferenceType;
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    StdMap() : v() {}
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    /// Constructor with specified default value
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    StdMap(const T& _v) : v(_v) {}
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    /// \brief Constructs the map from an appropriate std::map.
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    ///
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    /// \warning Inefficient: copies the content of \c m !
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    StdMap(const parent &m) : parent(m) {}
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    /// \brief Constructs the map from an appropriate std::map, and explicitly
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    /// specifies a default value.
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    ///
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    /// \warning Inefficient: copies the content of \c m !
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    StdMap(const parent &m, const T& _v) : parent(m), v(_v) {}
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    template<typename T1, typename Comp1>
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    StdMap(const StdMap<Key,T1,Comp1> &m, const T &_v) { 
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      //FIXME; 
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    }
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    ReferenceType operator[](const Key &k) {
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      return insert(PairType(k,v)).first -> second;
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    }
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    ConstReferenceType operator[](const Key &k) const {
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      typename parent::iterator i = lower_bound(k);
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      if (i == parent::end() || parent::key_comp()(k, (*i).first))
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	return v;
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      return (*i).second;
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    }
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    void set(const Key &k, const T &t) {
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      parent::operator[](k) = t;
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    }
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    /// Changes the default value of the map.
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    /// \return Returns the previous default value.
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    ///
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    /// \warning The value of some keys (which has already been queried, but
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    /// the value has been unchanged from the default) may change!
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    T setDefault(const T &_v) { T old=v; v=_v; return old; }
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    template<typename T1>
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    struct rebind {
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      typedef StdMap<Key,T1,Compare> other;
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    };
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  };
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}
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#endif // HUGO_MAPS_H