lemon/concepts/bpugraph.h
author kpeter
Sun, 05 Oct 2008 13:36:43 +0000
changeset 2619 30fb4d68b0e8
parent 2485 88aa7870756a
permissions -rw-r--r--
Improve network simplex algorithm

- Remove "Limited Search" and "Combined" pivot rules.
- Add a new pivot rule "Altering Candidate List".
- Make the edge selection faster in every pivot rule.
- Set the default rule to "Block Search".
- Doc improvements.

The algorithm became about 15-35 percent faster on various input files.
"Block Search" pivot rule proved to be by far the fastest on all inputs.
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/* -*- C++ -*-
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 *
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 * This file is a part of LEMON, a generic C++ optimization library
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 *
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 * Copyright (C) 2003-2008
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 * Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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 * (Egervary Research Group on Combinatorial Optimization, EGRES).
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 *
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 * Permission to use, modify and distribute this software is granted
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 * provided that this copyright notice appears in all copies. For
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 * precise terms see the accompanying LICENSE file.
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 *
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 * This software is provided "AS IS" with no warranty of any kind,
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 * express or implied, and with no claim as to its suitability for any
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 * purpose.
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 *
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 */
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/// \ingroup graph_concepts
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/// \file
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/// \brief The concept of Bipartite Undirected Graphs.
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#ifndef LEMON_CONCEPT_BPUGRAPH_H
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#define LEMON_CONCEPT_BPUGRAPH_H
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#include <lemon/concepts/graph_components.h>
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#include <lemon/concepts/graph.h>
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#include <lemon/concepts/ugraph.h>
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#include <lemon/bits/utility.h>
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namespace lemon {
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  namespace concepts {
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    /// \ingroup graph_concepts
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    ///
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    /// \brief Class describing the concept of Bipartite Undirected Graphs.
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    ///
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    /// This class describes the common interface of all 
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    /// Undirected Bipartite Graphs.
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    ///
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    /// As all concept describing classes it provides only interface
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    /// without any sensible implementation. So any algorithm for
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    /// bipartite undirected graph should compile with this class, but it 
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    /// will not run properly, of course.
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    ///
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    /// In LEMON bipartite undirected graphs also fulfill the concept of 
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    /// the undirected graphs (\ref lemon::concepts::UGraph "UGraph Concept"). 
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    ///
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    /// You can assume that all undirected bipartite graph can be handled
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    /// as an undirected graph and consequently as a static graph.
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    ///
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    /// The bipartite graph stores two types of nodes which are named
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    /// ANode and BNode. The graph type contains two types ANode and
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    /// BNode which are inherited from Node type. Moreover they have
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    /// constructor which converts Node to either ANode or BNode when
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    /// it is possible. Therefor everywhere the Node type can be used
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    /// instead of ANode and BNode. So the usage of the ANode and
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    /// BNode is not suggested.
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    ///
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    /// The iteration on the partition can be done with the ANodeIt and 
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    /// BNodeIt classes. The node map can be used to map values to the nodes
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    /// and similarly we can use to map values for just the ANodes and
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    /// BNodes the ANodeMap and BNodeMap template classes.
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    class BpUGraph {
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    public:
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      /// \brief The undirected graph should be tagged by the
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      /// UndirectedTag.
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      ///
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      /// The undirected graph should be tagged by the UndirectedTag. This
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      /// tag helps the enable_if technics to make compile time 
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      /// specializations for undirected graphs.  
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      typedef True UndirectedTag;
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      /// \brief The base type of node iterators, 
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      /// or in other words, the trivial node iterator.
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      ///
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      /// This is the base type of each node iterator,
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      /// thus each kind of node iterator converts to this.
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      /// More precisely each kind of node iterator should be inherited 
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      /// from the trivial node iterator. The Node class represents
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      /// both of two types of nodes. 
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      class Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        Node(const Node&) { }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        Node(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(Node) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(Node n)
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        ///
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        bool operator!=(Node) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(Node) const { return false; }
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      };
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      /// \brief Helper class for ANodes.
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      ///
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      /// This class is just a helper class for ANodes, it is not
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      /// suggested to use it directly. It can be converted easily to
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      /// node and vice versa. The usage of this class is limited
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      /// to use just as template parameters for special map types. 
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      class ANode : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        ANode() : Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        ANode(const ANode&) : Node() { }
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        /// Construct the same node as ANode.
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        /// Construct the same node as ANode. It may throws assertion
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        /// when the given node is from the BNode set.
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        ANode(const Node&) : Node() { }
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        /// Assign node to A-node.
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        /// Besides the core graph item functionality each node should
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        /// be convertible to the represented A-node if it is it possible. 
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        ANode& operator=(const Node&) { return *this; }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        ANode(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(ANode) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(ANode n)
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        ///
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        bool operator!=(ANode) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(ANode) const { return false; }
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      };
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      /// \brief Helper class for BNodes.
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      ///
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      /// This class is just a helper class for BNodes, it is not
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      /// suggested to use it directly. It can be converted easily to
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      /// node and vice versa. The usage of this class is limited
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      /// to use just as template parameters for special map types. 
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      class BNode : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        BNode() : Node() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        BNode(const BNode&) : Node() { }
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        /// Construct the same node as BNode.
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        /// Construct the same node as BNode. It may throws assertion
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        /// when the given node is from the ANode set.
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        BNode(const Node&) : Node() { }
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        /// Assign node to B-node.
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        /// Besides the core graph item functionality each node should
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        /// be convertible to the represented B-node if it is it possible. 
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        BNode& operator=(const Node&) { return *this; }
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        /// Invalid constructor \& conversion.
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        /// This constructor initializes the iterator to be invalid.
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        /// \sa Invalid for more details.
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        BNode(Invalid) { }
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        /// Equality operator
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        /// Two iterators are equal if and only if they point to the
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        /// same object or both are invalid.
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        bool operator==(BNode) const { return true; }
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        /// Inequality operator
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        /// \sa operator==(BNode n)
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        ///
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        bool operator!=(BNode) const { return true; }
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	/// Artificial ordering operator.
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	/// To allow the use of graph descriptors as key type in std::map or
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	/// similar associative container we require this.
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	///
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	/// \note This operator only have to define some strict ordering of
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	/// the items; this order has nothing to do with the iteration
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	/// ordering of the items.
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	bool operator<(BNode) const { return false; }
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      };
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      /// This iterator goes through each node.
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      /// This iterator goes through each node.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::NodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class NodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        NodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        NodeIt(const NodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        NodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        NodeIt(const BpUGraph&) { }
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        /// Node -> NodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        NodeIt(const BpUGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        NodeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each ANode.
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      /// This iterator goes through each ANode.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::ANodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class ANodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        ANodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        ANodeIt(const ANodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        ANodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        ANodeIt(const BpUGraph&) { }
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        /// Node -> ANodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        ANodeIt(const BpUGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        ANodeIt& operator++() { return *this; }
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      };
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      /// This iterator goes through each BNode.
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      /// This iterator goes through each BNode.
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      /// Its usage is quite simple, for example you can count the number
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      /// of nodes in graph \c g of type \c Graph like this:
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      ///\code
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      /// int count=0;
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      /// for (Graph::BNodeIt n(g); n!=INVALID; ++n) ++count;
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      ///\endcode
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      class BNodeIt : public Node {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        BNodeIt() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
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        BNodeIt(const BNodeIt& n) : Node(n) { }
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        /// Invalid constructor \& conversion.
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        /// Initialize the iterator to be invalid.
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        /// \sa Invalid for more details.
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        BNodeIt(Invalid) { }
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        /// Sets the iterator to the first node.
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        /// Sets the iterator to the first node of \c g.
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        ///
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        BNodeIt(const BpUGraph&) { }
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        /// Node -> BNodeIt conversion.
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        /// Sets the iterator to the node of \c the graph pointed by 
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	/// the trivial iterator.
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        /// This feature necessitates that each time we 
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        /// iterate the edge-set, the iteration order is the same.
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        BNodeIt(const BpUGraph&, const Node&) { }
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        /// Next node.
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        /// Assign the iterator to the next node.
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        ///
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        BNodeIt& operator++() { return *this; }
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      };
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      /// The base type of the undirected edge iterators.
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      /// The base type of the undirected edge iterators.
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      ///
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      class UEdge {
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      public:
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        /// Default constructor
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        /// @warning The default constructor sets the iterator
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        /// to an undefined value.
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        UEdge() { }
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        /// Copy constructor.
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        /// Copy constructor.
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        ///
alpar@2260
   398
        UEdge(const UEdge&) { }
alpar@2260
   399
        /// Initialize the iterator to be invalid.
alpar@2260
   400
alpar@2260
   401
        /// Initialize the iterator to be invalid.
alpar@2260
   402
        ///
alpar@2260
   403
        UEdge(Invalid) { }
alpar@2260
   404
        /// Equality operator
alpar@2260
   405
alpar@2260
   406
        /// Two iterators are equal if and only if they point to the
alpar@2260
   407
        /// same object or both are invalid.
alpar@2260
   408
        bool operator==(UEdge) const { return true; }
alpar@2260
   409
        /// Inequality operator
alpar@2260
   410
alpar@2260
   411
        /// \sa operator==(UEdge n)
alpar@2260
   412
        ///
alpar@2260
   413
        bool operator!=(UEdge) const { return true; }
alpar@2260
   414
alpar@2260
   415
	/// Artificial ordering operator.
alpar@2260
   416
	
alpar@2260
   417
	/// To allow the use of graph descriptors as key type in std::map or
alpar@2260
   418
	/// similar associative container we require this.
alpar@2260
   419
	///
alpar@2260
   420
	/// \note This operator only have to define some strict ordering of
alpar@2260
   421
	/// the items; this order has nothing to do with the iteration
alpar@2260
   422
	/// ordering of the items.
alpar@2260
   423
	bool operator<(UEdge) const { return false; }
alpar@2260
   424
      };
alpar@2260
   425
alpar@2260
   426
      /// This iterator goes through each undirected edge.
alpar@2260
   427
alpar@2260
   428
      /// This iterator goes through each undirected edge of a graph.
alpar@2260
   429
      /// Its usage is quite simple, for example you can count the number
alpar@2260
   430
      /// of undirected edges in a graph \c g of type \c Graph as follows:
alpar@2260
   431
      ///\code
alpar@2260
   432
      /// int count=0;
alpar@2260
   433
      /// for(Graph::UEdgeIt e(g); e!=INVALID; ++e) ++count;
alpar@2260
   434
      ///\endcode
alpar@2260
   435
      class UEdgeIt : public UEdge {
alpar@2260
   436
      public:
alpar@2260
   437
        /// Default constructor
alpar@2260
   438
alpar@2260
   439
        /// @warning The default constructor sets the iterator
alpar@2260
   440
        /// to an undefined value.
alpar@2260
   441
        UEdgeIt() { }
alpar@2260
   442
        /// Copy constructor.
alpar@2260
   443
alpar@2260
   444
        /// Copy constructor.
alpar@2260
   445
        ///
alpar@2260
   446
        UEdgeIt(const UEdgeIt& e) : UEdge(e) { }
alpar@2260
   447
        /// Initialize the iterator to be invalid.
alpar@2260
   448
alpar@2260
   449
        /// Initialize the iterator to be invalid.
alpar@2260
   450
        ///
alpar@2260
   451
        UEdgeIt(Invalid) { }
alpar@2260
   452
        /// This constructor sets the iterator to the first undirected edge.
alpar@2260
   453
    
alpar@2260
   454
        /// This constructor sets the iterator to the first undirected edge.
alpar@2260
   455
        UEdgeIt(const BpUGraph&) { }
alpar@2260
   456
        /// UEdge -> UEdgeIt conversion
alpar@2260
   457
alpar@2260
   458
        /// Sets the iterator to the value of the trivial iterator.
alpar@2260
   459
        /// This feature necessitates that each time we
alpar@2260
   460
        /// iterate the undirected edge-set, the iteration order is the 
alpar@2260
   461
	/// same.
alpar@2260
   462
        UEdgeIt(const BpUGraph&, const UEdge&) { } 
alpar@2260
   463
        /// Next undirected edge
alpar@2260
   464
        
alpar@2260
   465
        /// Assign the iterator to the next undirected edge.
alpar@2260
   466
        UEdgeIt& operator++() { return *this; }
alpar@2260
   467
      };
alpar@2260
   468
alpar@2260
   469
      /// \brief This iterator goes trough the incident undirected 
alpar@2260
   470
      /// edges of a node.
alpar@2260
   471
      ///
alpar@2260
   472
      /// This iterator goes trough the incident undirected edges
alpar@2260
   473
      /// of a certain node
alpar@2260
   474
      /// of a graph.
alpar@2260
   475
      /// Its usage is quite simple, for example you can compute the
alpar@2260
   476
      /// degree (i.e. count the number
alpar@2260
   477
      /// of incident edges of a node \c n
alpar@2260
   478
      /// in graph \c g of type \c Graph as follows.
alpar@2260
   479
      ///\code
alpar@2260
   480
      /// int count=0;
alpar@2260
   481
      /// for(Graph::IncEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@2260
   482
      ///\endcode
alpar@2260
   483
      class IncEdgeIt : public UEdge {
alpar@2260
   484
      public:
alpar@2260
   485
        /// Default constructor
alpar@2260
   486
alpar@2260
   487
        /// @warning The default constructor sets the iterator
alpar@2260
   488
        /// to an undefined value.
alpar@2260
   489
        IncEdgeIt() { }
alpar@2260
   490
        /// Copy constructor.
alpar@2260
   491
alpar@2260
   492
        /// Copy constructor.
alpar@2260
   493
        ///
alpar@2260
   494
        IncEdgeIt(const IncEdgeIt& e) : UEdge(e) { }
alpar@2260
   495
        /// Initialize the iterator to be invalid.
alpar@2260
   496
alpar@2260
   497
        /// Initialize the iterator to be invalid.
alpar@2260
   498
        ///
alpar@2260
   499
        IncEdgeIt(Invalid) { }
alpar@2260
   500
        /// This constructor sets the iterator to first incident edge.
alpar@2260
   501
    
alpar@2260
   502
        /// This constructor set the iterator to the first incident edge of
alpar@2260
   503
        /// the node.
alpar@2260
   504
        IncEdgeIt(const BpUGraph&, const Node&) { }
alpar@2260
   505
        /// UEdge -> IncEdgeIt conversion
alpar@2260
   506
alpar@2260
   507
        /// Sets the iterator to the value of the trivial iterator \c e.
alpar@2260
   508
        /// This feature necessitates that each time we 
alpar@2260
   509
        /// iterate the edge-set, the iteration order is the same.
alpar@2260
   510
        IncEdgeIt(const BpUGraph&, const UEdge&) { }
alpar@2260
   511
        /// Next incident edge
alpar@2260
   512
alpar@2260
   513
        /// Assign the iterator to the next incident edge
alpar@2260
   514
	/// of the corresponding node.
alpar@2260
   515
        IncEdgeIt& operator++() { return *this; }
alpar@2260
   516
      };
alpar@2260
   517
alpar@2260
   518
      /// The directed edge type.
alpar@2260
   519
alpar@2260
   520
      /// The directed edge type. It can be converted to the
alpar@2260
   521
      /// undirected edge.
alpar@2260
   522
      class Edge : public UEdge {
alpar@2260
   523
      public:
alpar@2260
   524
        /// Default constructor
alpar@2260
   525
alpar@2260
   526
        /// @warning The default constructor sets the iterator
alpar@2260
   527
        /// to an undefined value.
alpar@2260
   528
        Edge() { }
alpar@2260
   529
        /// Copy constructor.
alpar@2260
   530
alpar@2260
   531
        /// Copy constructor.
alpar@2260
   532
        ///
alpar@2260
   533
        Edge(const Edge& e) : UEdge(e) { }
alpar@2260
   534
        /// Initialize the iterator to be invalid.
alpar@2260
   535
alpar@2260
   536
        /// Initialize the iterator to be invalid.
alpar@2260
   537
        ///
alpar@2260
   538
        Edge(Invalid) { }
alpar@2260
   539
        /// Equality operator
alpar@2260
   540
alpar@2260
   541
        /// Two iterators are equal if and only if they point to the
alpar@2260
   542
        /// same object or both are invalid.
alpar@2260
   543
        bool operator==(Edge) const { return true; }
alpar@2260
   544
        /// Inequality operator
alpar@2260
   545
alpar@2260
   546
        /// \sa operator==(Edge n)
alpar@2260
   547
        ///
alpar@2260
   548
        bool operator!=(Edge) const { return true; }
alpar@2260
   549
alpar@2260
   550
	/// Artificial ordering operator.
alpar@2260
   551
	
alpar@2260
   552
	/// To allow the use of graph descriptors as key type in std::map or
alpar@2260
   553
	/// similar associative container we require this.
alpar@2260
   554
	///
alpar@2260
   555
	/// \note This operator only have to define some strict ordering of
alpar@2260
   556
	/// the items; this order has nothing to do with the iteration
alpar@2260
   557
	/// ordering of the items.
alpar@2260
   558
	bool operator<(Edge) const { return false; }
alpar@2260
   559
	
alpar@2260
   560
      }; 
alpar@2260
   561
      /// This iterator goes through each directed edge.
alpar@2260
   562
alpar@2260
   563
      /// This iterator goes through each edge of a graph.
alpar@2260
   564
      /// Its usage is quite simple, for example you can count the number
alpar@2260
   565
      /// of edges in a graph \c g of type \c Graph as follows:
alpar@2260
   566
      ///\code
alpar@2260
   567
      /// int count=0;
alpar@2260
   568
      /// for(Graph::EdgeIt e(g); e!=INVALID; ++e) ++count;
alpar@2260
   569
      ///\endcode
alpar@2260
   570
      class EdgeIt : public Edge {
alpar@2260
   571
      public:
alpar@2260
   572
        /// Default constructor
alpar@2260
   573
alpar@2260
   574
        /// @warning The default constructor sets the iterator
alpar@2260
   575
        /// to an undefined value.
alpar@2260
   576
        EdgeIt() { }
alpar@2260
   577
        /// Copy constructor.
alpar@2260
   578
alpar@2260
   579
        /// Copy constructor.
alpar@2260
   580
        ///
alpar@2260
   581
        EdgeIt(const EdgeIt& e) : Edge(e) { }
alpar@2260
   582
        /// Initialize the iterator to be invalid.
alpar@2260
   583
alpar@2260
   584
        /// Initialize the iterator to be invalid.
alpar@2260
   585
        ///
alpar@2260
   586
        EdgeIt(Invalid) { }
alpar@2260
   587
        /// This constructor sets the iterator to the first edge.
alpar@2260
   588
    
alpar@2260
   589
        /// This constructor sets the iterator to the first edge of \c g.
alpar@2260
   590
        ///@param g the graph
alpar@2260
   591
        EdgeIt(const BpUGraph &g) { ignore_unused_variable_warning(g); }
alpar@2260
   592
        /// Edge -> EdgeIt conversion
alpar@2260
   593
alpar@2260
   594
        /// Sets the iterator to the value of the trivial iterator \c e.
alpar@2260
   595
        /// This feature necessitates that each time we 
alpar@2260
   596
        /// iterate the edge-set, the iteration order is the same.
alpar@2260
   597
        EdgeIt(const BpUGraph&, const Edge&) { } 
alpar@2260
   598
        ///Next edge
alpar@2260
   599
        
alpar@2260
   600
        /// Assign the iterator to the next edge.
alpar@2260
   601
        EdgeIt& operator++() { return *this; }
alpar@2260
   602
      };
alpar@2260
   603
   
alpar@2260
   604
      /// This iterator goes trough the outgoing directed edges of a node.
alpar@2260
   605
alpar@2260
   606
      /// This iterator goes trough the \e outgoing edges of a certain node
alpar@2260
   607
      /// of a graph.
alpar@2260
   608
      /// Its usage is quite simple, for example you can count the number
alpar@2260
   609
      /// of outgoing edges of a node \c n
alpar@2260
   610
      /// in graph \c g of type \c Graph as follows.
alpar@2260
   611
      ///\code
alpar@2260
   612
      /// int count=0;
alpar@2260
   613
      /// for (Graph::OutEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@2260
   614
      ///\endcode
alpar@2260
   615
    
alpar@2260
   616
      class OutEdgeIt : public Edge {
alpar@2260
   617
      public:
alpar@2260
   618
        /// Default constructor
alpar@2260
   619
alpar@2260
   620
        /// @warning The default constructor sets the iterator
alpar@2260
   621
        /// to an undefined value.
alpar@2260
   622
        OutEdgeIt() { }
alpar@2260
   623
        /// Copy constructor.
alpar@2260
   624
alpar@2260
   625
        /// Copy constructor.
alpar@2260
   626
        ///
alpar@2260
   627
        OutEdgeIt(const OutEdgeIt& e) : Edge(e) { }
alpar@2260
   628
        /// Initialize the iterator to be invalid.
alpar@2260
   629
alpar@2260
   630
        /// Initialize the iterator to be invalid.
alpar@2260
   631
        ///
alpar@2260
   632
        OutEdgeIt(Invalid) { }
alpar@2260
   633
        /// This constructor sets the iterator to the first outgoing edge.
alpar@2260
   634
    
alpar@2260
   635
        /// This constructor sets the iterator to the first outgoing edge of
alpar@2260
   636
        /// the node.
alpar@2260
   637
        ///@param n the node
alpar@2260
   638
        ///@param g the graph
alpar@2260
   639
        OutEdgeIt(const BpUGraph& n, const Node& g) {
alpar@2260
   640
	  ignore_unused_variable_warning(n);
alpar@2260
   641
	  ignore_unused_variable_warning(g);
alpar@2260
   642
	}
alpar@2260
   643
        /// Edge -> OutEdgeIt conversion
alpar@2260
   644
alpar@2260
   645
        /// Sets the iterator to the value of the trivial iterator.
alpar@2260
   646
	/// This feature necessitates that each time we 
alpar@2260
   647
        /// iterate the edge-set, the iteration order is the same.
alpar@2260
   648
        OutEdgeIt(const BpUGraph&, const Edge&) { }
alpar@2260
   649
        ///Next outgoing edge
alpar@2260
   650
        
alpar@2260
   651
        /// Assign the iterator to the next 
alpar@2260
   652
        /// outgoing edge of the corresponding node.
alpar@2260
   653
        OutEdgeIt& operator++() { return *this; }
alpar@2260
   654
      };
alpar@2260
   655
alpar@2260
   656
      /// This iterator goes trough the incoming directed edges of a node.
alpar@2260
   657
alpar@2260
   658
      /// This iterator goes trough the \e incoming edges of a certain node
alpar@2260
   659
      /// of a graph.
alpar@2260
   660
      /// Its usage is quite simple, for example you can count the number
alpar@2260
   661
      /// of outgoing edges of a node \c n
alpar@2260
   662
      /// in graph \c g of type \c Graph as follows.
alpar@2260
   663
      ///\code
alpar@2260
   664
      /// int count=0;
alpar@2260
   665
      /// for(Graph::InEdgeIt e(g, n); e!=INVALID; ++e) ++count;
alpar@2260
   666
      ///\endcode
alpar@2260
   667
alpar@2260
   668
      class InEdgeIt : public Edge {
alpar@2260
   669
      public:
alpar@2260
   670
        /// Default constructor
alpar@2260
   671
alpar@2260
   672
        /// @warning The default constructor sets the iterator
alpar@2260
   673
        /// to an undefined value.
alpar@2260
   674
        InEdgeIt() { }
alpar@2260
   675
        /// Copy constructor.
alpar@2260
   676
alpar@2260
   677
        /// Copy constructor.
alpar@2260
   678
        ///
alpar@2260
   679
        InEdgeIt(const InEdgeIt& e) : Edge(e) { }
alpar@2260
   680
        /// Initialize the iterator to be invalid.
alpar@2260
   681
alpar@2260
   682
        /// Initialize the iterator to be invalid.
alpar@2260
   683
        ///
alpar@2260
   684
        InEdgeIt(Invalid) { }
alpar@2260
   685
        /// This constructor sets the iterator to first incoming edge.
alpar@2260
   686
    
alpar@2260
   687
        /// This constructor set the iterator to the first incoming edge of
alpar@2260
   688
        /// the node.
alpar@2260
   689
        ///@param n the node
alpar@2260
   690
        ///@param g the graph
alpar@2260
   691
        InEdgeIt(const BpUGraph& g, const Node& n) { 
alpar@2260
   692
	  ignore_unused_variable_warning(n);
alpar@2260
   693
	  ignore_unused_variable_warning(g);
alpar@2260
   694
	}
alpar@2260
   695
        /// Edge -> InEdgeIt conversion
alpar@2260
   696
alpar@2260
   697
        /// Sets the iterator to the value of the trivial iterator \c e.
alpar@2260
   698
        /// This feature necessitates that each time we 
alpar@2260
   699
        /// iterate the edge-set, the iteration order is the same.
alpar@2260
   700
        InEdgeIt(const BpUGraph&, const Edge&) { }
alpar@2260
   701
        /// Next incoming edge
alpar@2260
   702
alpar@2260
   703
        /// Assign the iterator to the next inedge of the corresponding node.
alpar@2260
   704
        ///
alpar@2260
   705
        InEdgeIt& operator++() { return *this; }
alpar@2260
   706
      };
alpar@2260
   707
alpar@2260
   708
      /// \brief Read write map of the nodes to type \c T.
alpar@2260
   709
      /// 
alpar@2260
   710
      /// ReadWrite map of the nodes to type \c T.
alpar@2260
   711
      /// \sa Reference
alpar@2260
   712
      /// \todo Wrong documentation
alpar@2260
   713
      template<class T> 
alpar@2260
   714
      class NodeMap : public ReadWriteMap< Node, T >
alpar@2260
   715
      {
alpar@2260
   716
      public:
alpar@2260
   717
alpar@2260
   718
        ///\e
alpar@2260
   719
        NodeMap(const BpUGraph&) { }
alpar@2260
   720
        ///\e
alpar@2260
   721
        NodeMap(const BpUGraph&, T) { }
alpar@2260
   722
alpar@2260
   723
        ///Copy constructor
alpar@2260
   724
        NodeMap(const NodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
alpar@2260
   725
        ///Assignment operator
alpar@2260
   726
        NodeMap& operator=(const NodeMap&) { return *this; }
alpar@2260
   727
        ///Assignment operator
alpar@2260
   728
        template <typename CMap>
alpar@2260
   729
        NodeMap& operator=(const CMap&) { 
alpar@2260
   730
          checkConcept<ReadMap<Node, T>, CMap>();
alpar@2260
   731
          return *this; 
alpar@2260
   732
        }
alpar@2260
   733
      };
alpar@2260
   734
alpar@2260
   735
      /// \brief Read write map of the ANodes to type \c T.
alpar@2260
   736
      /// 
alpar@2260
   737
      /// ReadWrite map of the ANodes to type \c T.
alpar@2260
   738
      /// \sa Reference
alpar@2260
   739
      /// \todo Wrong documentation
alpar@2260
   740
      template<class T> 
alpar@2260
   741
      class ANodeMap : public ReadWriteMap< Node, T >
alpar@2260
   742
      {
alpar@2260
   743
      public:
alpar@2260
   744
alpar@2260
   745
        ///\e
alpar@2260
   746
        ANodeMap(const BpUGraph&) { }
alpar@2260
   747
        ///\e
alpar@2260
   748
        ANodeMap(const BpUGraph&, T) { }
alpar@2260
   749
alpar@2260
   750
        ///Copy constructor
alpar@2260
   751
        ANodeMap(const ANodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
alpar@2260
   752
        ///Assignment operator
alpar@2260
   753
        ANodeMap& operator=(const ANodeMap&) { return *this; }
alpar@2260
   754
        ///Assignment operator
alpar@2260
   755
        template <typename CMap>
alpar@2260
   756
        ANodeMap& operator=(const CMap&) { 
alpar@2260
   757
          checkConcept<ReadMap<Node, T>, CMap>();
alpar@2260
   758
          return *this; 
alpar@2260
   759
        }
alpar@2260
   760
      };
alpar@2260
   761
alpar@2260
   762
      /// \brief Read write map of the BNodes to type \c T.
alpar@2260
   763
      /// 
alpar@2260
   764
      /// ReadWrite map of the BNodes to type \c T.
alpar@2260
   765
      /// \sa Reference
alpar@2260
   766
      /// \todo Wrong documentation
alpar@2260
   767
      template<class T> 
alpar@2260
   768
      class BNodeMap : public ReadWriteMap< Node, T >
alpar@2260
   769
      {
alpar@2260
   770
      public:
alpar@2260
   771
alpar@2260
   772
        ///\e
alpar@2260
   773
        BNodeMap(const BpUGraph&) { }
alpar@2260
   774
        ///\e
alpar@2260
   775
        BNodeMap(const BpUGraph&, T) { }
alpar@2260
   776
alpar@2260
   777
        ///Copy constructor
alpar@2260
   778
        BNodeMap(const BNodeMap& nm) : ReadWriteMap< Node, T >(nm) { }
alpar@2260
   779
        ///Assignment operator
alpar@2260
   780
        BNodeMap& operator=(const BNodeMap&) { return *this; }
alpar@2260
   781
        ///Assignment operator
alpar@2260
   782
        template <typename CMap>
alpar@2260
   783
        BNodeMap& operator=(const CMap&) { 
alpar@2260
   784
          checkConcept<ReadMap<Node, T>, CMap>();
alpar@2260
   785
          return *this; 
alpar@2260
   786
        }
alpar@2260
   787
      };
alpar@2260
   788
alpar@2260
   789
      /// \brief Read write map of the directed edges to type \c T.
alpar@2260
   790
      ///
alpar@2260
   791
      /// Reference map of the directed edges to type \c T.
alpar@2260
   792
      /// \sa Reference
alpar@2260
   793
      /// \todo Wrong documentation
alpar@2260
   794
      template<class T> 
alpar@2260
   795
      class EdgeMap : public ReadWriteMap<Edge,T>
alpar@2260
   796
      {
alpar@2260
   797
      public:
alpar@2260
   798
alpar@2260
   799
        ///\e
alpar@2260
   800
        EdgeMap(const BpUGraph&) { }
alpar@2260
   801
        ///\e
alpar@2260
   802
        EdgeMap(const BpUGraph&, T) { }
alpar@2260
   803
        ///Copy constructor
alpar@2260
   804
        EdgeMap(const EdgeMap& em) : ReadWriteMap<Edge,T>(em) { }
alpar@2260
   805
        ///Assignment operator
alpar@2260
   806
        EdgeMap& operator=(const EdgeMap&) { return *this; }
alpar@2260
   807
        ///Assignment operator
alpar@2260
   808
        template <typename CMap>
alpar@2260
   809
        EdgeMap& operator=(const CMap&) { 
alpar@2260
   810
          checkConcept<ReadMap<Edge, T>, CMap>();
alpar@2260
   811
          return *this; 
alpar@2260
   812
        }
alpar@2260
   813
      };
alpar@2260
   814
alpar@2260
   815
      /// Read write map of the undirected edges to type \c T.
alpar@2260
   816
alpar@2260
   817
      /// Reference map of the edges to type \c T.
alpar@2260
   818
      /// \sa Reference
alpar@2260
   819
      /// \todo Wrong documentation
alpar@2260
   820
      template<class T> 
alpar@2260
   821
      class UEdgeMap : public ReadWriteMap<UEdge,T>
alpar@2260
   822
      {
alpar@2260
   823
      public:
alpar@2260
   824
alpar@2260
   825
        ///\e
alpar@2260
   826
        UEdgeMap(const BpUGraph&) { }
alpar@2260
   827
        ///\e
alpar@2260
   828
        UEdgeMap(const BpUGraph&, T) { }
alpar@2260
   829
        ///Copy constructor
alpar@2260
   830
        UEdgeMap(const UEdgeMap& em) : ReadWriteMap<UEdge,T>(em) {}
alpar@2260
   831
        ///Assignment operator
alpar@2260
   832
        UEdgeMap &operator=(const UEdgeMap&) { return *this; }
alpar@2260
   833
        ///Assignment operator
alpar@2260
   834
        template <typename CMap>
alpar@2260
   835
        UEdgeMap& operator=(const CMap&) { 
alpar@2260
   836
          checkConcept<ReadMap<UEdge, T>, CMap>();
alpar@2260
   837
          return *this; 
alpar@2260
   838
        }
alpar@2260
   839
      };
alpar@2260
   840
alpar@2260
   841
      /// \brief Direct the given undirected edge.
alpar@2260
   842
      ///
alpar@2260
   843
      /// Direct the given undirected edge. The returned edge source
alpar@2260
   844
      /// will be the given node.
alpar@2260
   845
      Edge direct(const UEdge&, const Node&) const {
alpar@2260
   846
	return INVALID;
alpar@2260
   847
      }
alpar@2260
   848
alpar@2260
   849
      /// \brief Direct the given undirected edge.
alpar@2260
   850
      ///
alpar@2260
   851
      /// Direct the given undirected edge. The returned edge
deba@2291
   852
      /// represents the given undirected edge and the direction comes
alpar@2260
   853
      /// from the given bool.  The source of the undirected edge and
alpar@2260
   854
      /// the directed edge is the same when the given bool is true.
alpar@2260
   855
      Edge direct(const UEdge&, bool) const {
alpar@2260
   856
	return INVALID;
alpar@2260
   857
      }
alpar@2260
   858
alpar@2260
   859
      /// \brief Returns true when the given node is an ANode.
alpar@2260
   860
      ///
alpar@2260
   861
      /// Returns true when the given node is an ANode.
alpar@2260
   862
      bool aNode(Node) const { return true;}
alpar@2260
   863
alpar@2260
   864
      /// \brief Returns true when the given node is an BNode.
alpar@2260
   865
      ///
alpar@2260
   866
      /// Returns true when the given node is an BNode.
alpar@2260
   867
      bool bNode(Node) const { return true;}
alpar@2260
   868
alpar@2260
   869
      /// \brief Returns the edge's end node which is in the ANode set.
alpar@2260
   870
      ///
alpar@2260
   871
      /// Returns the edge's end node which is in the ANode set.
alpar@2260
   872
      Node aNode(UEdge) const { return INVALID;}
alpar@2260
   873
alpar@2260
   874
      /// \brief Returns the edge's end node which is in the BNode set.
alpar@2260
   875
      ///
alpar@2260
   876
      /// Returns the edge's end node which is in the BNode set.
alpar@2260
   877
      Node bNode(UEdge) const { return INVALID;}
alpar@2260
   878
alpar@2260
   879
      /// \brief Returns true if the edge has default orientation.
alpar@2260
   880
      ///
alpar@2260
   881
      /// Returns whether the given directed edge is same orientation as
alpar@2260
   882
      /// the corresponding undirected edge's default orientation.
alpar@2260
   883
      bool direction(Edge) const { return true; }
alpar@2260
   884
alpar@2260
   885
      /// \brief Returns the opposite directed edge.
alpar@2260
   886
      ///
alpar@2260
   887
      /// Returns the opposite directed edge.
alpar@2260
   888
      Edge oppositeEdge(Edge) const { return INVALID; }
alpar@2260
   889
alpar@2260
   890
      /// \brief Opposite node on an edge
alpar@2260
   891
      ///
alpar@2260
   892
      /// \return the opposite of the given Node on the given UEdge
alpar@2260
   893
      Node oppositeNode(Node, UEdge) const { return INVALID; }
alpar@2260
   894
alpar@2260
   895
      /// \brief First node of the undirected edge.
alpar@2260
   896
      ///
alpar@2260
   897
      /// \return the first node of the given UEdge.
alpar@2260
   898
      ///
alpar@2260
   899
      /// Naturally undirected edges don't have direction and thus
alpar@2260
   900
      /// don't have source and target node. But we use these two methods
alpar@2260
   901
      /// to query the two endnodes of the edge. The direction of the edge
alpar@2260
   902
      /// which arises this way is called the inherent direction of the
alpar@2260
   903
      /// undirected edge, and is used to define the "default" direction
alpar@2260
   904
      /// of the directed versions of the edges.
alpar@2260
   905
      /// \sa direction
alpar@2260
   906
      Node source(UEdge) const { return INVALID; }
alpar@2260
   907
alpar@2260
   908
      /// \brief Second node of the undirected edge.
alpar@2260
   909
      Node target(UEdge) const { return INVALID; }
alpar@2260
   910
alpar@2260
   911
      /// \brief Source node of the directed edge.
alpar@2260
   912
      Node source(Edge) const { return INVALID; }
alpar@2260
   913
alpar@2260
   914
      /// \brief Target node of the directed edge.
alpar@2260
   915
      Node target(Edge) const { return INVALID; }
alpar@2260
   916
alpar@2260
   917
      /// \brief Base node of the iterator
alpar@2260
   918
      ///
alpar@2260
   919
      /// Returns the base node (the source in this case) of the iterator
alpar@2260
   920
      Node baseNode(OutEdgeIt e) const {
alpar@2260
   921
	return source(e);
alpar@2260
   922
      }
alpar@2260
   923
alpar@2260
   924
      /// \brief Running node of the iterator
alpar@2260
   925
      ///
alpar@2260
   926
      /// Returns the running node (the target in this case) of the
alpar@2260
   927
      /// iterator
alpar@2260
   928
      Node runningNode(OutEdgeIt e) const {
alpar@2260
   929
	return target(e);
alpar@2260
   930
      }
alpar@2260
   931
alpar@2260
   932
      /// \brief Base node of the iterator
alpar@2260
   933
      ///
alpar@2260
   934
      /// Returns the base node (the target in this case) of the iterator
alpar@2260
   935
      Node baseNode(InEdgeIt e) const {
alpar@2260
   936
	return target(e);
alpar@2260
   937
      }
alpar@2260
   938
      /// \brief Running node of the iterator
alpar@2260
   939
      ///
alpar@2260
   940
      /// Returns the running node (the source in this case) of the
alpar@2260
   941
      /// iterator
alpar@2260
   942
      Node runningNode(InEdgeIt e) const {
alpar@2260
   943
	return source(e);
alpar@2260
   944
      }
alpar@2260
   945
alpar@2260
   946
      /// \brief Base node of the iterator
alpar@2260
   947
      ///
alpar@2260
   948
      /// Returns the base node of the iterator
alpar@2260
   949
      Node baseNode(IncEdgeIt) const {
alpar@2260
   950
	return INVALID;
alpar@2260
   951
      }
alpar@2260
   952
      
alpar@2260
   953
      /// \brief Running node of the iterator
alpar@2260
   954
      ///
alpar@2260
   955
      /// Returns the running node of the iterator
alpar@2260
   956
      Node runningNode(IncEdgeIt) const {
alpar@2260
   957
	return INVALID;
alpar@2260
   958
      }
alpar@2260
   959
alpar@2260
   960
      void first(Node&) const {}
alpar@2260
   961
      void next(Node&) const {}
alpar@2260
   962
alpar@2260
   963
      void first(Edge&) const {}
alpar@2260
   964
      void next(Edge&) const {}
alpar@2260
   965
alpar@2260
   966
      void first(UEdge&) const {}
alpar@2260
   967
      void next(UEdge&) const {}
alpar@2260
   968
alpar@2260
   969
      void firstANode(Node&) const {}
alpar@2260
   970
      void nextANode(Node&) const {}
alpar@2260
   971
alpar@2260
   972
      void firstBNode(Node&) const {}
alpar@2260
   973
      void nextBNode(Node&) const {}
alpar@2260
   974
alpar@2260
   975
      void firstIn(Edge&, const Node&) const {}
alpar@2260
   976
      void nextIn(Edge&) const {}
alpar@2260
   977
alpar@2260
   978
      void firstOut(Edge&, const Node&) const {}
alpar@2260
   979
      void nextOut(Edge&) const {}
alpar@2260
   980
alpar@2260
   981
      void firstInc(UEdge &, bool &, const Node &) const {}
alpar@2260
   982
      void nextInc(UEdge &, bool &) const {}
alpar@2260
   983
alpar@2260
   984
      void firstFromANode(UEdge&, const Node&) const {}
alpar@2260
   985
      void nextFromANode(UEdge&) const {}
alpar@2260
   986
alpar@2260
   987
      void firstFromBNode(UEdge&, const Node&) const {}
alpar@2260
   988
      void nextFromBNode(UEdge&) const {}
alpar@2260
   989
alpar@2260
   990
      template <typename Graph>
alpar@2260
   991
      struct Constraints {
alpar@2260
   992
	void constraints() {
alpar@2260
   993
	  checkConcept<IterableBpUGraphComponent<>, Graph>();
alpar@2260
   994
	  checkConcept<MappableBpUGraphComponent<>, Graph>();
alpar@2260
   995
	}
alpar@2260
   996
      };
alpar@2260
   997
alpar@2260
   998
    };
alpar@2260
   999
alpar@2260
  1000
  }
alpar@2260
  1001
alpar@2260
  1002
}
alpar@2260
  1003
alpar@2260
  1004
#endif