src/work/peter/edgepathgraph.h
author alpar
Thu, 22 Jul 2004 19:59:18 +0000
changeset 732 33cbc0635e92
child 826 056fbb112b30
permissions -rw-r--r--
Skeletons have been simplified.
"Optional features" have been deleted.
Map skeletons have been renamed.
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// -*- c++ -*-
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#ifndef HUGO_NET_GRAPH_H
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#define HUGO_NET_GRAPH_H
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///\file
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///\brief Declaration of EdgePathGraph.
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#include <hugo/invalid.h>
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#include <hugo/maps.h>
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/// The namespace of HugoLib
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namespace hugo {
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  // @defgroup empty_graph The EdgePathGraph class
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  // @{
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  /// A graph class in that a simple edge can represent a path.
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  /// This class provides all the common features of a graph structure
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  /// that represents a network. You can handle with it layers. This
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  /// means that an edge in one layer can be a complete path in a nother
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  /// layer.
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  template <typename P, class Gact, class Gsub>
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  class EdgePathGraph
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  {
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  public:
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    /// The actual layer
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    Gact actuallayer;
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    /// The layer on which the edges in this layer can represent paths.
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    Gsub * sublayer;
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    /// Map of nodes that represent the nodes of this layer in the sublayer
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    typename Gact::template NodeMap<typename Gsub::Node *> projection;
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    /// Map of routes that are represented by some edges in this layer
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    typename Gact::template EdgeMap<P *> edgepath;
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    /// Defalult constructor.
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    /// We don't need any extra lines, because the actuallayer
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    /// variable has run its constructor, when we have created this class
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    /// So only the two maps has to be initialised here.
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    EdgePathGraph() : projection(actuallayer), edgepath(actuallayer)
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    {
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    }
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    ///Copy consructor.
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    EdgePathGraph(const EdgePathGraph<P, Gact, Gsub> & EPG ) : actuallayer(EPG.actuallayer) , edgepath(actuallayer), projection(actuallayer)
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    {
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    }
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    /// Map adder
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    /// This function gets two edgemaps. One belongs to the actual layer and the
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    /// other belongs to the sublayer.
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    /// The function iterates through all of the edges in the edgemap belonging to the actual layer.
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    /// It gets the value that belongs to the actual edge, and adds it to the value of each edge in the
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    /// path represented by itself in the edgemap that belongs to the sublayer.
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    template <typename T1, typename T2> void addMap (typename Gact::EdgeMap<T1> & actmap, typename Gsub::EdgeMap<T2> & submap)
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    {
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      for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e))
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      {
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	typedef typename P::EdgeIt PEdgeIt;
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	PEdgeIt f;
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	//dep//cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is";
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	T1 incr=actmap[e];
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	//cout << incr << endl;
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        if(edgepath[e])
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	{
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	  //dep//cout << endl << "Path";
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	  for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f))
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	  {
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	    //dep//cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f));
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	    submap[f]+=incr;
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	  }
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	  //dep////cout << EPGr2.id(EPGr2.head(f)) << endl;
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	  //dep//cout << endl;
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	}
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	else
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	{
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	  //dep//cout << " itself." <<endl;
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	}
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      }  
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    };
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    /// Describe
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    /// This function walks thorugh the edges of the actual layer
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    /// and displays the path represented by the actual edge.
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    void describe ()
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    {
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      for(EdgeIt e(actuallayer);actuallayer.valid(e);actuallayer.next(e))
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      {
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	typedef typename P::EdgeIt PEdgeIt;
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	PEdgeIt f;
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	cout << "Edge " << id(tail(e)) << " - " << id(head(e)) << " in actual layer is";
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        if(edgepath[e])
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	{
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	  cout << endl << "Path";
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	  for(edgepath[e]->first(f); edgepath[e]->valid(f); edgepath[e]->next(f))
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	  {
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	    cout << " " << sublayer->id(sublayer->tail(f)) << "-" << sublayer->id(sublayer->head(f));
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	  }
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	  //cout << EPGr2.id(EPGr2.head(f)) << endl;
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	  cout << endl;
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	}
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	else
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	{
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	  cout << " itself." <<endl;
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	}
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      }  
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    };
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    /// The base type of the node iterators.
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    /// This is the base type of each node iterators,
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    /// thus each kind of node iterator will convert to this.
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    /// The Node type of the EdgePathGraph is the Node type of the actual layer.
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    typedef typename Gact::Node Node;
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    /// This iterator goes through each node.
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    /// Its usage is quite simple, for example you can count the number
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    /// of nodes in graph \c G of type \c Graph like this:
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    /// \code
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    ///int count=0;
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    ///for(Graph::NodeIt n(G);G.valid(n);G.next(n)) count++;
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    /// \endcode
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    /// The NodeIt type of the EdgePathGraph is the NodeIt type of the actual layer.
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    typedef typename Gact::NodeIt NodeIt;
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    /// The base type of the edge iterators.
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    /// The Edge type of the EdgePathGraph is the Edge type of the actual layer.
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    typedef typename  Gact::Edge Edge;
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    /// This iterator goes trough the outgoing edges of a node.
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    /// This iterator goes trough the \e outgoing edges of a certain node
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    /// of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of outgoing edges of a node \c n
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    /// in graph \c G of type \c Graph as follows.
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    /// \code
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    ///int count=0;
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    ///for(Graph::OutEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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    /// \endcode
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    /// The OutEdgeIt type of the EdgePathGraph is the OutEdgeIt type of the actual layer.
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    typedef typename Gact::OutEdgeIt OutEdgeIt;
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    /// This iterator goes trough the incoming edges of a node.
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    /// This iterator goes trough the \e incoming edges of a certain node
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    /// of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of outgoing edges of a node \c n
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    /// in graph \c G of type \c Graph as follows.
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    /// \code
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    ///int count=0;
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    ///for(Graph::InEdgeIt e(G,n);G.valid(e);G.next(e)) count++;
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    /// \endcode
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    /// The InEdgeIt type of the EdgePathGraph is the InEdgeIt type of the actual layer.
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    typedef typename Gact::InEdgeIt InEdgeIt;
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    /// This iterator goes through each edge.
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    /// This iterator goes through each edge of a graph.
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    /// Its usage is quite simple, for example you can count the number
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    /// of edges in a graph \c G of type \c Graph as follows:
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    /// \code
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    ///int count=0;
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    ///for(Graph::EdgeIt e(G);G.valid(e);G.next(e)) count++;
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    /// \endcode
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    /// The EdgeIt type of the EdgePathGraph is the EdgeIt type of the actual layer.
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    typedef typename Gact::EdgeIt EdgeIt;
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    /// First node of the graph.
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    /// \retval i the first node.
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    /// \return the first node.
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    typename Gact::NodeIt &first(typename Gact::NodeIt &i) const { return actuallayer.first(i);}
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    /// The first incoming edge.
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    typename Gact::InEdgeIt &first(typename Gact::InEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
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    /// The first outgoing edge.
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    typename Gact::OutEdgeIt &first(typename Gact::OutEdgeIt &i, typename Gact::Node) const { return actuallayer.first(i);}
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    //  SymEdgeIt &first(SymEdgeIt &, Node) const { return i;}
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    /// The first edge of the Graph.
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    typename Gact::EdgeIt &first(typename Gact::EdgeIt &i) const { return actuallayer.first(i);}
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//     Node getNext(Node) const {}
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//     InEdgeIt getNext(InEdgeIt) const {}
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//     OutEdgeIt getNext(OutEdgeIt) const {}
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//     //SymEdgeIt getNext(SymEdgeIt) const {}
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//     EdgeIt getNext(EdgeIt) const {}
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    /// Go to the next node.
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    typename Gact::NodeIt &next(typename Gact::NodeIt &i) const { return actuallayer.next(i);}
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    /// Go to the next incoming edge.
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    typename Gact::InEdgeIt &next(typename Gact::InEdgeIt &i) const { return actuallayer.next(i);}
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    /// Go to the next outgoing edge.
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    typename Gact::OutEdgeIt &next(typename Gact::OutEdgeIt &i) const { return actuallayer.next(i);}
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    //SymEdgeIt &next(SymEdgeIt &) const {}
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    /// Go to the next edge.
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    typename Gact::EdgeIt &next(typename Gact::EdgeIt &i) const { return actuallayer.next(i);}
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    ///Gives back the head node of an edge.
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    typename Gact::Node head(typename Gact::Edge edge) const { return actuallayer.head(edge); }
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    ///Gives back the tail node of an edge.
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    typename Gact::Node tail(typename Gact::Edge edge) const { return actuallayer.tail(edge); }
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    //   Node aNode(InEdgeIt) const {}
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    //   Node aNode(OutEdgeIt) const {}
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    //   Node aNode(SymEdgeIt) const {}
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    //   Node bNode(InEdgeIt) const {}
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    //   Node bNode(OutEdgeIt) const {}
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    //   Node bNode(SymEdgeIt) const {}
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    /// Checks if a node iterator is valid
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    ///\todo Maybe, it would be better if iterator converted to
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    ///bool directly, as Jacint prefers.
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    bool valid(const typename Gact::Node& node) const { return actuallayer.valid(node);}
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    /// Checks if an edge iterator is valid
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    ///\todo Maybe, it would be better if iterator converted to
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    ///bool directly, as Jacint prefers.
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    bool valid(const typename Gact::Edge& edge) const { return actuallayer.valid(edge);}
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    ///Gives back the \e id of a node.
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    ///\warning Not all graph structures provide this feature.
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    ///
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    int id(const typename Gact::Node & node) const { return actuallayer.id(node);}
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    ///Gives back the \e id of an edge.
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    ///\warning Not all graph structures provide this feature.
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    ///
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    int id(const typename Gact::Edge & edge) const { return actuallayer.id(edge);}
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    //void setInvalid(Node &) const {};
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    //void setInvalid(Edge &) const {};
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    ///Add a new node to the graph.
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    /// \return the new node.
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    ///
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    typename Gact::Node addNode() { return actuallayer.addNode();}
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    ///Add a new edge to the graph.
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    ///Add a new edge to the graph with tail node \c tail
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    ///and head node \c head.
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    ///\return the new edge.
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    typename Gact::Edge addEdge(typename Gact::Node node1, typename Gact::Node node2) { return actuallayer.addEdge(node1, node2);}
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    /// Resets the graph.
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    /// This function deletes all edges and nodes of the graph.
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    /// It also frees the memory allocated to store them.
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    void clear() {actuallayer.clear();}
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    int nodeNum() const { return actuallayer.nodeNum();}
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    int edgeNum() const { return actuallayer.edgeNum();}
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    ///Read/write/reference map of the nodes to type \c T.
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    ///Read/write/reference map of the nodes to type \c T.
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    /// \sa MemoryMapSkeleton
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    /// \todo We may need copy constructor
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    /// \todo We may need conversion from other nodetype
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    /// \todo We may need operator=
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    /// \warning Making maps that can handle bool type (NodeMap<bool>)
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    /// needs extra attention!
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    template<class T> class NodeMap
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    {
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    public:
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      typedef T ValueType;
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      typedef Node KeyType;
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      NodeMap(const EdgePathGraph &) {}
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      NodeMap(const EdgePathGraph &, T) {}
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      template<typename TT> NodeMap(const NodeMap<TT> &) {}
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      /// Sets the value of a node.
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      /// Sets the value associated with node \c i to the value \c t.
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      ///
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      void set(Node, T) {}
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      // Gets the value of a node.
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      //T get(Node i) const {return *(T*)0;}  //FIXME: Is it necessary?
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      T &operator[](Node) {return *(T*)0;}
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      const T &operator[](Node) const {return *(T*)0;}
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      /// Updates the map if the graph has been changed
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      /// \todo Do we need this?
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      ///
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      void update() {}
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      void update(T a) {}   //FIXME: Is it necessary
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    };
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    ///Read/write/reference map of the edges to type \c T.
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    ///Read/write/reference map of the edges to type \c T.
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    ///It behaves exactly in the same way as \ref NodeMap.
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    /// \sa NodeMap
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    /// \sa MemoryMapSkeleton
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    /// \todo We may need copy constructor
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    /// \todo We may need conversion from other edgetype
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    /// \todo We may need operator=
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    template<class T> class EdgeMap
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    {
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    public:
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      typedef T ValueType;
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      typedef Edge KeyType;
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      EdgeMap(const EdgePathGraph &) {}
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      EdgeMap(const EdgePathGraph &, T ) {}
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      ///\todo It can copy between different types.
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      ///
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      template<typename TT> EdgeMap(const EdgeMap<TT> &) {}
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      void set(Edge, T) {}
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      //T get(Edge) const {return *(T*)0;}
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      T &operator[](Edge) {return *(T*)0;}
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      const T &operator[](Edge) const {return *(T*)0;}
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      void update() {}
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      void update(T a) {}   //FIXME: Is it necessary
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    };
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  };
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  /// An empty eraseable graph class.
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  /// This class provides all the common features of an \e eraseable graph
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  /// structure,
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  /// however completely without implementations and real data structures
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  /// behind the interface.
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  /// All graph algorithms should compile with this class, but it will not
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  /// run properly, of course.
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  ///
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  /// \todo This blabla could be replaced by a sepatate description about
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  /// Skeletons.
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  ///
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  /// It can be used for checking the interface compatibility,
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  /// or it can serve as a skeleton of a new graph structure.
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  /// 
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  /// Also, you will find here the full documentation of a certain graph
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  /// feature, the documentation of a real graph imlementation
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  /// like @ref ListGraph or
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  /// @ref SmartGraph will just refer to this structure.
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  template <typename P, typename Gact, typename Gsub>
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  class EraseableEdgePathGraph : public EdgePathGraph<P, Gact, Gsub>
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  {
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  public:
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    /// Deletes a node.
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    void erase(typename Gact::Node n) {actuallayer.erase(n);}
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    /// Deletes an edge.
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    void erase(typename Gact::Edge e) {actuallayer.erase(e);}
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    /// Defalult constructor.
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    EraseableEdgePathGraph() {}
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    ///Copy consructor.
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    EraseableEdgePathGraph(const EdgePathGraph<P, Gact, Gsub> &EPG) {}
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  };
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  // @}
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} //namespace hugo
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#endif // HUGO_SKELETON_GRAPH_H