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/* -*- C++ -*-
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*
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* This file is a part of LEMON, a generic C++ optimization library
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*
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* Copyright (C) 2003-2006
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* Egervary Jeno Kombinatorikus Optimalizalasi Kutatocsoport
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* (Egervary Research Group on Combinatorial Optimization, EGRES).
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*
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* Permission to use, modify and distribute this software is granted
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* provided that this copyright notice appears in all copies. For
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* precise terms see the accompanying LICENSE file.
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*
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* This software is provided "AS IS" with no warranty of any kind,
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* express or implied, and with no claim as to its suitability for any
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* purpose.
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*
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*/
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///\ingroup concept
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///\file
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///\brief Classes for representing heaps.
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///
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#ifndef LEMON_CONCEPT_HEAP_H
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#define LEMON_CONCEPT_HEAP_H
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#include <lemon/bits/invalid.h>
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namespace lemon {
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namespace concepts {
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/// \addtogroup concept
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/// @{
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/// \brief A concept structure describes the main interface of heaps.
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///
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/// A concept structure describes the main interface of heaps.
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///
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template <typename Prio, typename ItemIntMap>
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class Heap {
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public:
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///\brief Type of the items stored in the heap.
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typedef typename ItemIntMap::Key Item;
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/// \brief Type to represent the items states.
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///
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/// Each Item element have a state associated to it. It may be "in heap",
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/// "pre heap" or "post heap". The later two are indifferent from the
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/// heap's point of view, but may be useful to the user.
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///
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/// The ItemIntMap _should_ be initialized in such way, that it maps
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/// PRE_HEAP (-1) to any element to be put in the heap...
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enum state_enum {
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IN_HEAP = 0,
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PRE_HEAP = -1,
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POST_HEAP = -2
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};
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/// \brief The constructor.
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///
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/// The constructor.
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/// \param _iim should be given to the constructor, since it is used
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/// internally to handle the cross references. The value of the map
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/// should be PRE_HEAP (-1) for each element.
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explicit Heap(ItemIntMap &_iim) {}
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/// \brief The number of items stored in the heap.
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///
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/// Returns the number of items stored in the heap.
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int size() const { return 0; }
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/// \brief Checks if the heap stores no items.
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///
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/// Returns \c true if and only if the heap stores no items.
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bool empty() const { return false; }
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/// \brief Makes empty this heap.
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///
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/// Makes this heap empty.
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void clear();
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/// \brief Insert an item into the heap with the given heap.
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///
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/// Adds \c i to the heap with priority \c p.
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/// \param i The item to insert.
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/// \param p The priority of the item.
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void push(const Item &i, const Prio &p) {}
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/// \brief Returns the item with minimum priority.
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///
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/// This method returns the item with minimum priority.
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/// \pre The heap must be nonempty.
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Item top() const {}
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/// \brief Returns the minimum priority.
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///
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/// It returns the minimum priority.
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/// \pre The heap must be nonempty.
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Prio prio() const {}
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/// \brief Deletes the item with minimum priority.
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///
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/// This method deletes the item with minimum priority.
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/// \pre The heap must be non-empty.
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void pop() {}
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/// \brief Deletes \c i from the heap.
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///
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/// This method deletes item \c i from the heap, if \c i was
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/// already stored in the heap.
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/// \param i The item to erase.
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void erase(const Item &i) {}
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/// \brief Returns the priority of \c i.
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///
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/// This function returns the priority of item \c i.
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/// \pre \c i must be in the heap.
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/// \param i The item.
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Prio operator[](const Item &i) const {}
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/// \brief \c i gets to the heap with priority \c p independently
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/// if \c i was already there.
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///
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/// This method calls \ref push(\c i, \c p) if \c i is not stored
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/// in the heap and sets the priority of \c i to \c p otherwise.
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/// It may throw an \e UnderFlowPriorityException.
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/// \param i The item.
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/// \param p The priority.
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void set(const Item &i, const Prio &p) {}
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/// \brief Decreases the priority of \c i to \c p.
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///
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/// This method decreases the priority of item \c i to \c p.
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/// \pre \c i must be stored in the heap with priority at least \c p.
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/// \param i The item.
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/// \param p The priority.
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void decrease(const Item &i, const Prio &p) {}
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/// \brief Increases the priority of \c i to \c p.
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///
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/// This method sets the priority of item \c i to \c p.
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/// \pre \c i must be stored in the heap with priority at most \c
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/// p relative to \c Compare.
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/// \param i The item.
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/// \param p The priority.
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void increase(const Item &i, const Prio &p) {}
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/// \brief Returns if \c item is in, has already been in, or has
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/// never been in the heap.
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///
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/// This method returns PRE_HEAP if \c item has never been in the
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/// heap, IN_HEAP if it is in the heap at the moment, and POST_HEAP
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/// otherwise. In the latter case it is possible that \c item will
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/// get back to the heap again.
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/// \param i The item.
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state_enum state(const Item &i) const {}
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/// \brief Sets the state of the \c item in the heap.
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///
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/// Sets the state of the \c item in the heap. It can be used to
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/// manually clear the heap when it is important to achive the
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/// better time complexity.
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/// \param i The item.
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/// \param st The state. It should not be \c IN_HEAP.
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void state(const Item& i, state_enum st) {}
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template <typename _Heap>
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struct Constraints {
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public:
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void constraints() {
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Item item;
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Prio prio;
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item=Item();
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prio=Prio();
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ignore_unused_variable_warning(item);
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ignore_unused_variable_warning(prio);
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typedef typename _Heap::state_enum state_enum;
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state_enum state;
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ignore_unused_variable_warning(state);
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_Heap heap1 = _Heap(map);
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ignore_unused_variable_warning(heap1);
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heap.push(item, prio);
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prio = heap.prio();
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item = heap.top();
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heap.pop();
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heap.set(item, prio);
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heap.decrease(item, prio);
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heap.increase(item, prio);
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prio = heap[item];
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heap.erase(item);
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state = heap.state(item);
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state = _Heap::PRE_HEAP;
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state = _Heap::IN_HEAP;
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state = _Heap::POST_HEAP;
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heap.clear();
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}
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_Heap& heap;
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ItemIntMap& map;
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Constraints() : heap(0), map(0) {}
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};
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};
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/// @}
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} // namespace lemon
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}
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#endif // LEMON_CONCEPT_PATH_H
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